Screens
- Falcon @ 11:07 pm PST
And todays dose:
The Grand Prize Winner will get his/her scenario included on the Age of Empires II: The Conquerors Expansion pack CD and will also receive a series
of limited edition, high-resolution framed Age of Kings prints signed by the game's senior designer, Bruce Shelley. The ten individual winners will
receive a selection of Microsoft games and gaming devices.
Age of Empires II, developed by Ensemble Studios, features new and improved design features that quickly engage the casual player while offering more intense and engrossing gameplay to satisfy the hard-core audience.
For more details and links to each of the fan sites hosting this contest, visit: http://www.microsoft.com/games/age2/headline_scenario_contest.htm
Allegiance is available in retail stores for an estimated street price of US$40. Gamers can choose to play on public-domain servers free of charge or access the Allegiance Zone, a subscription service that provides larger-scale games, special events, persistent scoring and rankings, and new exclusive content. Players are eligible for one free month on the Allegiance Zone ($9.95 value) with game purchase.
The stand-alone server code for Allegiance is available as a free download, as well as in the retail version of the game. The server code, which is a self-extracting, executable file, allows any PC or server to host free multiplayer games of Allegiance. By executing the Allegiance Server Code, sites will be automatically listed among the worldwide free-play servers for Allegiance on the MSN Gaming Zone (http://www.zone.com/allegiance/). Gamers who are interested in hosting an Allegiance free-play server can download the free file and support manual at: http://www.microsoft.com/games/allegiance/downloads.htm
In Allegiance, players can pilot and customize many different classes of ships; from scouts and fighters to battle cruisers. They also have the ability to switch between a variety of combat roles, including pilot, turret gunner or base commander. Hundreds of players can engage each other in death-match style arenas or in cooperative play. Gamers will be able to represent their identity, through recorded accomplishments and medals, giving combatants the chance to become part of an ongoing, dynamic universe. Allegiance also features rich strategic elements such as controllable assets, researchable technology and command features.
GameSpy also takes on Star Wars Force Commander. Did the reviewer come back dead or alive? Check out his harrowing experience: Force Commander review.
And for you Soldier of Fortune fans, Planet Fargo runs wild in the office dressed in fatigues. Check out his hilarious take on the game: SoF Review.
And in case you missed it, we had the details on Lord British getting thev boot from Origin, along with the text of the internal newsletter citing Origin's direction. Check it out: Click me.
Rollcage Stage II review - Falcon @ 10:58 pm PSTLike the first game, Rollcage Stage II will let you drive a gigantic indestructible car anyway you want: along walls, on the roofs of tunnels, through buildings or even upside-down. Your car is packing some serious munitions to trash the landscape and hinder your foes as you speed your way to riches and glory. But this time, the developers of Rollcage Stage II are pulling out all the stops. Rollcage Stage II will feature more of everything, a whole lot more. There will be more tracks (over sixty total), more weapons, more modes of play and new and interesting ways to blow sh!t up.
"3D Ultra NASCAR Trout Hunting ExtremeSite openings - Falcon @ 10:51 pm PST
Combining elements of some of the most popular games out there this game has it all. You start out by choosing an appropriate weapon. Ak-47 if it's a clear day, box o' dynamite for a cloudy one. Then on to the driver selection process. You can choose such luminaries as Jeff Gordon or Dale Ernardt to be your boat driver/guide. They'll give great tips, such as when to release the dynamite for best finger retention. Where does the extreme portion of the title come from , you ask? This is all done while speeding around the lake at the top speed your trolling motor will allow, up near 6mph at times. All of this rendered with the hot technology of the Build engine. Just thinking about it makes my skin crawl. In anticipation, of course. "
And secondly, Beta World, with info on game betas.
Fighter Ace News - Falcon @ 10:48 pm PSTThe Zone has devised a group of totally wacky events! We won't go into too much detail, but should you choose to accept this mission, we will guarantee the fun. If this competition doesn't bring a smile to your face and an occasional belly laugh, then I'm afraid we will have to recommend professional help.
Fighter Ace II is a massively multiplayer World War II air combat game that allows more than 300 pilots to fight in a single air combat arena from the cockpit of any one of more than 34 World War II vintage fighters and bombers. For more information on the game, visit the official Web for Fighter Ace II at http://www.microsoft.com/games/zone/fighteraceII/.
Westwood Poll/Contest - Falcon @ 10:47 pm PSTFor more details visit the site here
Gamespy.com Updates - Falcon @ 10:35 pm PST
They also take a look at the Playstation game, SaGa Frontier 2. Was it better than the original? We sure hope so. Find the review at http://www.gamespy.com/reviews/saga2_a.shtm
They also talk with the guys from Alliance Games, the team formed from the merger of the folks behind Expert Quake and Loki's Minions. Check out the interview at http://www.gamespy.com/spotlights/alliance_a.shtm
PSX 2 Review - Falcon @ 10:31 pm PST
"Since Sony's Playstation 2 was officially announced a year ago in March 1999, this next generation console has been one of the most widely-discussed topics between console and non-console fans. The specifications of the console were, to say the least, mind-boggling. With a CPU running at close to 300 MHz with a 128-bit Emotion Engine (think: SIMD for PS2), a dedicated 150 MHz graphics processor, a new dedicated audio processor, and a 4X DVD-ROM drive, the specs of the Playstation 2 put, when it was announced, those of PCs to shame.3dfx VSA-100 Mini-preview - MaD-HaTTeR @ 1:01 pm PST
Sporting two USB ports, and a high-bandwidth, high-speed FireWire port, the PS2 also comes ready for future expansion. The PS2 also comes with a PCMCIA slot, useful for adding new drives and the like"
It was a brief visit, so I'll share some brief impressions: The full scene 4X anti-aliasing is as cool as I expected, I had a taste of the effect in my first 3D accelerator, the Vérité (of all things) and was already aware of how even lower resolution images can be enhanced by smoothing out the stair-stepping around the edges. The effect is just as impressive on high-resolution scenes, eliminating not only jaggies around the edges of images, but removing all sorts of noise and moiré patterns from textures and such. It does entail a performance hit, and twitch gamers tend to turn off eye candy in favor of performance, but the full-scene AA is awfully sweet, with possibly even greater impact on how some images appear than the use of 32/24-bit color. Nothing screams "computer generated" like jagged edges, and switching between normal views of Falcon 4 and anti-aliased views was like switching between the past and the future.SoF FAQ Update - MaD-HaTTeR @ 12:43 pm PST
There is a bug that may be giving Q3A mod developers some headaches if they are trying to add new holdable items.Diablo 2 Closed Beta Shipped! - MaD-HaTTeR @ 12:31 pm PSTFile cg_event.c, function CG_UseItem; the line:
itemNum = es->event - EV_USE_ITEM0;
should be:
itemNum = (es->event & ~EV_EVENT_BITS) - EV_USE_ITEM0;This causes itemNum to be invalid about half the time, preventing any client side effect tied to the item from occurring.
"Practically all of the massively multiplayer online games at the moment are 'men in tights' games, and Star Wars has the real opportunity to expand online gaming to a more casual gamer," Jeffery says. "I think there's a high degree of intimidation to entry in online gaming. A lot of casual gamers are just put off by the fact that there's newbie-bashing and you have to be pretty hardcore to just know what's going on."There will be opportunities for players to hack and slash their way to the next level, Jeffery says, but LucasArts will emphasize the nonviolent aspects of the game. "We want people to be able to go in there and have an experience that might have no killing whatever, where level increasing is gained by doing good, or simply being a successful trader or a good spy."
Quick Links - the_culture @ 10:49 am PSTA hands-on preview of Vampire: The Masquerade by PC.IGN. A preview and three new screens of Independence War 2 at Gamespot UK. There's a preview of Flying Heroes at the AVault.
Klipsch Promedia v.2-400 Review - the_culture @ 10:32 am PSTJiovanie Velazquez, artist working on Summoner, is interviewed by Summoner Homeland. Gary Stelmack of Red Storm, chatted with SimHQ about Red Storm's upcoming ( as in a week or so) Urban Ops, the mission pack for Rogue Spear. Sam Brown of Legend Entertainment is interviewed by ShadorLogoth.com (WTF) regarding Wheel of Time. Couple of Raven Software interviews: One with Gil Gibb discussing the GHOUL system in SoF; the other with Kenn Hoekstra regarding game development. Digital Extremes' lead designer James Schmalz is grilled about their new game Dark Sector.
You are one of the best mercenary space-pilots in the Sol system. Play the beginning five, single-player missions of this intense space-combat adventure, featuring: a free-form mission structure, furious space-fighter warfare, full in-game cinematics, innovative new weapons and the most incredible large-scale objects ever seen in a space game.Deranged Raid Demo - the_culture @ 10:15 am PST
This demo lets gamers try out Base Wars, one of Tachyon's multiplayer game types. Two teams (GalSpan and Bora) advance through ten levels of technology by collecting crystals and defeating enemy players. Each technology level allows the team access to better weapons, hardware, and base defenses. Upon reaching the tenth level, the goal is to destroy the life support systems on the other team's base.
This is a Flight simulation / RTS genre mix using 3Dfx's Glide and OpenGL. Development of this game is far from finished, but all key parts of the game are included with this demo. Deranged Raid is FREEWARE and OPENSOURCE.
DERANGED RAID is a team game. Each team consists of one or more pilots who pilot their own vehicles. The goal is to destroy the enemy Command Center, while defending your own. One part of the game consists of flying and fighting with your ship, the other part plays like a normal RTS-game: you build structures and defense systems, harvest resources and try to keep the enemy from doing the same.
Thursday, March 30, 2000With this update, dynamic scenery will work both day and night, whether you have shadows turned ON or OFF. Flight Simulator now includes shadows for aircraft, buildings, and dynamic scenery. The complete redesign of the scenery system in Flight Simulator 2000 made the previous method of displaying shadows obsolete. To view shadows, make sure that the Aircraft Shadows and Ground Scenery Shadows settings are selected in the Image Quality tab of the Display Settings dialog box. To get to this dialog box in Flight Simulator, click the Options menu, point to Settings, and then click Display. Then click the Image Quality tab. The problem with setup failing to rename some files has been solved. The problem was a result of incorrect registry settings. Autopilot-induced oscillations while following the ILS glideslope have been fixed. Displayed ATIS frequencies are now limited to frequencies tunable with the Communication radio. The Learjet 45 and the Boeing 737-400 ADF needles now correct for magnetic variation. Voodoo2 video cards now correctly render gauges. The VSI needle in the Learjet and the 777 move in full scale when metric units of measure are in use.
Mad Hatter's Picks
- MystikaL @ 5:56 pm PST
Mad Hatter, one of our news guys, has written up a page that lets you know his top web site picks. Check it out here.
Several issues with the 413 patch have been pointed out. We will have an updated patch as soon as possible to address these issues. In the meantime, if you are having D3D video performance problems, see Erik's update below. If you are having problems installing UT, or getting an error after installation that "UnrealTournament.exe is not a valid Win32 application" or "UnrealTournament.exe is too big to fit into system memory", try installing into the default directory for UT (c:\UnrealTournament). Our patch installer seems to be occasionally corrupting files when installing into different directory structures. We are still working on the problems of the 413 patch not working with minimum installs, and problems patching the Spanish/Italian version of UT.SoF Cheats - MaD-HaTTeR @ 4:01 pm PST
GS: Which single aspect of MechWarrior 4 excites you the most?SW: Jedi Power Battles - the_culture @ 5:38 am PSTTJ: For me, it's finally being able to bring the multiplayer BattleTech experience we had in the pods to the PC user. The thought of hundreds of dedicated servers running MechWarrior 4 across all different styles of play and multiplayer modes makes me giddy.
Martian Gothic is a relatively non-linear game. With over 120 locations, it will take the average gamer between 40 and 60 hours to make it through, which translates into more than a few sleepless nights.The game is a mixture of puzzle solving - all puzzles are related to real-life object combination and manipulation, according to developer Creative Reality - and combat.
By executing the Allegiance Server Code, sites will be automatically listed among the worldwide free-play servers for Allegiance on the MSN Gaming Zone. Gamers who are interested in hosting an Allegiance free-play server can download the free file and support manual at: http://www.microsoft.com/games/allegiance/downloads.htm
Allegiance will be available in retail stores for an anticipated street price of US$40. Gamers can then choose to play on public-domain servers free of charge or access the Allegiance Zone, a subscription service that provides larger-scale games, special events, persistent scoring and rankings, and new exclusive content. Players are eligible for one free month on the Allegiance Zone ($9.95 value) with game purchase.
In Allegiance, players can pilot and customize many different classes of ships; from scouts and fighters to battle cruisers. They also have the ability to switch between a variety of combat roles, including pilot, turret gunner or base commander. Hundreds of players can engage each other in death-match style arenas or in cooperative play. Gamers will be able to represent their identity, through recorded accomplishments and medals, giving combatants the chance to become part of an ongoing, dynamic universe. Allegiance also features rich strategic elements such as controllable assets, researchable technology and command features.
Croc2 Review - Falcon @ 1:00 am PSTElectronic Arts Inc. (Nasdaq: ERTS) and the U.S. subsidiaries of Sega Enterprises Ltd. and Nintendo Co. filed the lawsuit in U.S. District Court in San Francisco. They are seeking an injunction to halt sales of counterfeit games on Yahoo! (Nasdaq: YHOO). The suit is the first time the companies have taken on an online retailer. Electronic Arts is based in Redwood City, Calif., while Sega and Nintendo are based in Japan.Diane Hunt, a spokeswoman for Yahoo! in San Jose, Calif., said the company hadn't seen the suit yet and couldn't comment on it. She noted that Yahoo! shuts down illegal auctions when it hears about them from buyers or sellers, but so far hasn't found a practical way to search through "millions of listings" for possible illegal items.
The lawsuit alleges Yahoo! profits from the sales and is aware they are happening. Richard Flamm, general counsel for Nintendo of America in Redmond, Wash., said Yahoo hasn't responded to requests to stop the activity.
The game is outrageously addicting. You’ll laugh, you’ll cry, you will even yell at your Sims. Your goal is to keep them happy and make some friends. It’s gigapets meets Dungeon Keeper meets Freud’s worst nightmare meets the Brady Bunch. As the puppetmaster, you pull all the strings and dictate how your Sims will grow (or wither and die) in the environment. Now if you’ll excuse me, I need to check in on the Sorority sisters and find out what this game feels about same-sex marriages.Screenshots - Falcon @ 12:26 am PST
GA-Source has snapped up a 12 new screenshots from the latest MDK2 build, given to them at the recent MDK2 launch party.
SCi recently released 12 new action-packed screenshots and a development update for their upcoming action racer, Carmageddon TDR 2000.
A representative for Bethesda Softworks has told GA-Source that tomorrow they will be making an official announcement for the long awaited sequel to Daggerfall - The Elder Scrolls III: Morrowind. First image included: http://www.ga-source.com/all/news/bits/02+29+2000/12:23:0.shtml
Nox Update Now Available - Falcon @ 12:22 am PST
The update includes over 20 character and weapon enhancements, many of which came from fan suggestions. A complete list of improvements can be found at http://www.westwood.com
3DActionPlanet News - Falcon @ 12:19 am PST
Also, they have a new first look at Hired Guns. This title aims to be a blend of futuristic 3D shooter and tactical game, and it's all powered by a modified version of the Unreal engine.
Majesty Review - Falcon @ 12:02 am PST"The rewards systems are what set this game apart. Unlike every other real-time strategy you don't have direct control over your heroes. You can't order a group of warriors to lay waste to an enemy castle, or to explore an area. Instead you can place a reward flag on the castle and the warriors, if they see fit, lay waste to the castle in order to collect the bounty. The key here is " if they see fit"
Gamespy Developer Tour Continues - Falcon @ 12:00 am PST
Wednesday, March 29, 2000
Rune AVI
- Falcon @ 11:59 pm PST
SCORE! Human Head Studios decided to give its latest peek at RUNE to RAGNAROK. They have an exclusive 29.5 meg AVI for you to check out. Is it worth the download? Hell yes! Get a look at some new creatures, new levels, blood-splattering combat and more. Ah, we knew you couldn't resist.
AVI Link:
Continuing to build the library of multiplayer titles for the Sega Dreamcast Network, Sega of America announced today a deal with Activision, Inc. to publish id Software's QUAKE III Arena(tm) " for the 128-bit, Internet-ready Sega Dreamcast(tm) videogame console. The title is being developed, under id Software's supervision and direction, by Activision and Raster Productions for Sega Dreamcast and published by Sega of America. QUAKE III Arena is expected to ship later this year.Game makers sue Yahoo! - MaD-HaTTeR @ 11:01 am PSTUsing the Sega Dreamcast Network, Sega Dreamcast gamers will be able to play QUAKE III Arena against both Sega Dreamcast and PC owners. This is the first time that QUAKE III Arena will be available on a videogame console and the first time in history that PC gamers can play against console gamers via real-time networked gameplay. Whether played in multiplayer or single player mode, QUAKE III Arena is sure to give gamers an adrenaline rush and keep them coming back for more.
"id Software has continually been at the forefront of online games and we are thrilled to have them involved in our efforts to expand the way people play games on Sega Dreamcast," said Charles Bellfield, director of corporate communications, Sega of America. "In 2000, Sega's focus is on online games for Sega Dreamcast and we are pleased to be shipping a proven hit such as QUAKE III Arena."
Electronic Arts Inc. (Nasdaq: ERTS) and the U.S. subsidiaries of Sega Enterprises Ltd. and Nintendo Co. filed the lawsuit in U.S. District Court in San Francisco. They are seeking an injunction to halt sales of counterfeit games on Yahoo! (Nasdaq: YHOO). The suit is the first time the companies have taken on an online retailer. Electronic Arts is based in Redwood City, Calif., while Sega and Nintendo are based in Japan.Various Sims Tidbits - the_culture @ 8:56 am PSTDiane Hunt, a spokeswoman for Yahoo! in San Jose, Calif., said the company hadn't seen the suit yet and couldn't comment on it. She noted that Yahoo! shuts down illegal auctions when it hears about them from buyers or sellers, but so far hasn't found a practical way to search through "millions of listings" for possible illegal items.
The lawsuit alleges Yahoo! profits from the sales and is aware they are happening. Richard Flamm, general counsel for Nintendo of America in Redmond, Wash., said Yahoo hasn't responded to requests to stop the activity.
IGNPC: Just how many models of Porsche will be in there?New Cataclysm Shots - the_culture @ 8:11 am PSTPR: Although the final numbers are still being determined, we anticipate that there will be over 80 models of car available on PC – compared to 50 on PlayStation.
AOK Add-on
- Surebrec @ 7:29 pm PST
The folks at Ensemble Studios are currently developing an add-on for one of '99's hottest games, AoE II: Age of Kings. The add-on will be entitled The Conquerors. More info on the add-on, such as release date, might be available at E3 in May. For more info, read the full story.
Urban Ops Screens - Surebrec @ 7:19 pm PSTGameSpot UK:
What's the attraction of setting a game based in Norse era and mythology - how has this fed into the game design?Timothy Gerritsen:
Many of us at Human Head had read stories about the Vikings and their legends, and had read the Norse mythologies about the gods Thor, Odin and Loki as kids. It is a deeply rich culture that has contributed a great deal to our present day literature and cultural psyche. It is also an area often overlooked in games other than in cartoonish ways. We decided the time had come to do an epic adventure fantasy game about Viking mythology. Rune, however, is not a documentary simulation of Viking life, so don't get me wrong. What we've done is taken the legends of the Vikings and combined them with our own takes on the culture to create what is essentially a fantasy legend brought to life in an action game.
Tip #9 - Use the crack whore skins. He will see the scantily clad model and be so dismayed that he will hesitate before shooting you.
Haha.
Allegiance Server Info - Surebrec @ 6:49 pm PSTNeed For Speed 4 FPS Hack - MaD-HaTTeR @ 12:37 pm PSTMicrosoft today announced the start of its server spawn program for Allegiance, a brand-new multiplayer space combat game, by releasing the stand-alone server code for the game as a free download. The server code, which is a self-extracting, executable file, allows any PC or server to host free multiplayer games of Allegiance. The server code will also be included in the retail shipping version of Allegiance, which is expected to hit store shelves later this week. The game combines furious space combat with the social challenge of squadron-based combat in a stunning 3D universe.
By executing the Allegiance Server Code, sites will be automatically listed among the worldwide free-play servers for Allegiance on the MSN Gaming Zone (http://www.zone.com/allegiance/). Gamers who are interested in hosting an Allegiance free-play server can download the free file and support manual at:
http://www.microsoft.com/games/allegiance/downloads.htm
Allegiance will be available in retail stores for an anticipated street price of US$40. Gamers can then choose to play on public-domain servers free of charge or access the Allegiance Zone, a subscription service that provides larger-scale games, special events, persistent scoring and rankings, and new exclusive content. Players are eligible for one free month on the Allegiance Zone ($9.95 value) with game purchase.
In Allegiance, players can pilot and customize many different classes of ships; from scouts and fighters to battle cruisers. They also have the ability to switch between a variety of combat roles, including pilot, turret gunner or base commander. Hundreds of players can engage each other in death-match style arenas or in cooperative play. Gamers will be able to represent their identity, through recorded accomplishments and medals, giving combatants the chance to become part of an ongoing, dynamic universe. Allegiance also features rich strategic elements such as controllable assets, researchable technology and command features.
For more information about Allegiance, visit the game's official site at:
http://www.microsoft.com/games/allegiance/
Soldier-of-Fortune: Given the chance, what would you change about Soldier of Fortune?TRIBES 2 Interview - the_culture @ 7:48 am PSTKenn Hoekstra (Project Administrator): I wish we had time to add weapon mods to the weapon functionality and outfit menu. Taking a stock weapon and adding a silencer, laser site, flashlight, larger clip or different rounds would have been very cool. User controlled vehicles would have been cool, too. You can never seem to do everything you want to do in a game, it seems. If you could, why would any game have a sequel? =)
DR: Explain this half-beast character that you play in Vampire. What's the attraction to playing undead characters -- is this some sort of gothic chic?Secret LEC Title In Development? - the_culture @ 7:40 am PSTCH: You begin the game as Christof Romuald, a mortal knight fighting for God and greater glory, but soon after the game begins, you are turned into a vampire and must contend with a world that, for you, has turned upside down. All the things you believed in, good and evil, are no longer the same for you as your humanity is subverted. But on the other hand, the attraction of this character change is that you get to play an immortal creature of legend, with strength and powers beyond mortal comprehension. One of my favorite things about this vampire world, called the World of Darkness, is that the character struggles against the beast within to maintain his humanity, providing a sense of the tragic hero.
All Star Wars games that don't have a title at the time that they begin evelopment end up being assigned a code name. Well, we've just landed information about one that is supposed to be amazing in the next generation gaming market. Europa, the code name for the project, is LucasArts' first upcoming effort in the next generation market. TFN has learned that in addition to the N64 title to be released this Christmas and the recently released Star Wars Online, LEC has another really great looking title tighly under wraps possibly for the PC and Playstation 2. While we do expect an official announcement soon, here's your first word about the new TPM game, exclusive to TFN:MiniGolf Review - the_culture @ 7:28 am PST"LucasArts is developing what sounds to be an Episode I related flight simulator type of game. The project is code named "Europa" and is anticipated to run only on the higest end PCs and one of the next generation consoles. From what I've seen it looks like it's shaping up into a very cool game. One source suggested that Europa is, quite simply, the most beautiful flight/simulator/shooter that just has to be seen to be appreciated. More soon."
Daikatana Demo This Week!
- MaD-HaTTeR @ 6:46 pm PST
I just noticed over on Planet Daikatana, that Noel Stephens, a Daikatana AI programmer, gave out a little info on the upcoming Daikatana demo in a public chat. Dig it:[n1NtH] Noel...is there plans to release a demo sooN?
Very cool. Daikatana is gonna be sweet :).
[n1NtH] if so...how SOOn
[Noel_Shadow_Stephens] Yes
[Noel_Shadow_Stephens] like this week
New features (Gameplay):SoF Interview - MaD-HaTTeR @ 6:29 pm PST- D3D uses vertex buffers for all drawing operations - gives overall performance boost.
- Can now use number and arrow keys to navigate voice menu
- Random bots picks from all 32 (not first 16) - including the specially configured ones
- Can summon specific bots: 'AddBotNamed Alarik' adds the bot with the name Alarik (if he's in the list of configured bots)
- Now shows waiting players on team scoreboards before start of game (players who aren't ready are greyed out)
- Improved bot AI about triggering pressure zone when player is in it
- Changed xDSL and cable modem clientspeed to 10000 (and added separate category in netspeed selection)
- No longer need to type 'iamtheone' for cheats in single player
- Demos can now play looping - demoplay demofile?loop
- Turbo/hardcore mode is now shown in UBrowser for team games
S-o-F: What is your favorite weapon in Soldier of Fortune and why? Favorite hit location / enemy body part to dismember and why? >;-)Interview - MystikaL @ 5:30 pm PSTBrian: My favorite weapon is the SMG- It is fast and furious and I love the "dance" it puts the enemies into. I think my favorite hit location is a hard one. I have 3 favorites of the throat, the Groin , and finally shooting the head clean off. But that's me I am a little brutal.
GAMELINKS.NET: The terrain engine look absolutely incredible and it appears that Tribes 2 will blow away the competition in terms of outdoor environments once again. With this in mind, have there been major performance related issues in trying to incorporate intensive features such as water and fog?Thief II Review - the_culture @ 10:13 am PSTRICK OVERMAN: Not for fog. Our fog in TRIBES 2 is vertex-based and supported directly by hardware. We’re still considering some other permutations, but it’s safe to say fog isn’t going to be a problem with most hardware.
Water, on the other hand, could create some issues. Water’s translucency means that the combination of polygons and textures that make up a body of water is essentially drawn over the polygons and textures that make up the "underwater" terrain. So there’s an overdraw issue because your machine has to draw the lake bottom and then draw another layer of translucent water over the top of that terrain, essentially drawing your pixels twice in the same map location. You can scale down your poly count to compensate if you’re having performance problems, but you can’t do much with the doubled textures.
There are always performance-related issues when introducing new environmental features, but we think we’ve worked out some good solutions for TRIBES 2. The amount of data that makes up TRIBES 2 maps is actually far less than for TRIBES 1 maps, even though our maps in T2 provide the user with larger, vastly more complex landscapes.
The AI has been improved considerably and, as a result, the other characters in the game now react to your presence more realistically. They hear you when you walk across noisy surfaces and hunt you out based on where they last heard your footsteps. They also see you more easily if you have not completely hidden yourself, and they run for help, yelling at the top of their voices if they think they can't handle you alone. When that happens, be very fast on your feet or you'll be killed. Guards now carry bows too, so it's no longer simply a matter of knocking out the opposition from a distance. On the whole, the game is a lot less forgiving than Thief, but more atmospheric because of it.Heart Of Stone Preview & Screens - the_culture @ 10:10 am PST
Tactical combat, however, is the main element of Heart Of Stone, and again this relies on the ability-focused nature of characters. Brother Spencer has an "earthquake" attack, which involves jumping and landing heavily to shake opponents over parapets and ledges. The Norman Princess, the only archer on the team, can make use of torches proffered by other characters to shoot fire arrows, while the Mercenary's pike becomes useful in narrow corridors, allowing him to hold opponents at bay while his colleagues pick them off.
Argosy 2325's unique setting recycles traditional dogfighting elements while introducing new ones, bringing with them additional challenges. The presence of the ice ceiling sandwiches the action between it and the seabed, forcing you to ensure that the momentum from your combat maneuvers doesn't propel you into a surface sturdier than your SeaHawk's ceramic-coated hull. There are advantages to the dual-surface area, however. Traveling close the ocean floor considerably lessens your engine noise, thereby making you much harder to detect on enemy sonar. Cruising close the ice makes you much more visible on enemy sonar, but also extends your own sonar range, enabling you to detect your enemies approaching much sooner than you would have at a lower altitude.Sunday, March 26, 2000
LucasArts On The Ropes?
- the_culture @ 10:55 pm PST
I noticed that TheForce.net was informed by a reliable source that LucasArts is on rocky footing. Here's the quote:LucasArts recovery is hopeful, but it is slow going.
It is still debatable as to whether LEC has hit rock bottom yet. People continue to trickle away with very few new folks coming in to replace them. Programming is the area that is getting hit the worst. Everyone would like to think that the worse is behind everyone.
I'm sure Force Commander isn't helping the situation either.
According to Alex Papasavas, President of ReAllis, it is this mix of first person action and turn-based strategy that promises to keep the gameplay unique, while introducing gameplay elements that gamers are already accustomed to. "Perhaps it can be related to the classic title, Archon; Turn Based Strategy/3rd Person 2D Shooter," he explains.He continued, "Archon similarly flipped between strategic moves on the chess-like board and intense arena combat between various characters. Some other great works that influenced the development of Rogue Wars are Tribes, Warcraft II, Doom, Unreal, Quake and Mortal Combat."
There seems to be some confusion over the multiple SKUs of Soldier of Fortune. The standard full version of Soldier of Fortune comes in a green box and the Tactical Low Violence Version comes in a red box. I think that THIS ARTICLE sums up the differences and the reasoning behind it quite well. If you are ordering the game online, odds are you will see two listings: One called "Soldier of Fortune" and another called "Soldier of Fortune Tactical Version" like this listing on Amazon.com.X-Box Article - MaD-HaTTeR @ 7:21 pm PSTOf course the best way to make sure that you get the version you are looking for is to go down to your local software retailer and hand pick the version you want. If that's not an option, call the Customer Service department of the website or store that you ordered from and make sure you are getting what you want. That's what the CS people are there for and it will save you a lot of headaches because of the strict software return policies that exist in today's market.
There is NO WAY to enable the full violence in the tactical version and no patch or hack to do so will ever be released, supported or endorsed by Raven Software or Activision.
FS: What do you think are the advantages and disadvantages of developing for the X-Box as opposed to other consoles like the Playstation 2?Downtime - MystikaL @ 10:47 am PSTJake: For everyone out there that already supports DirectX it's a godsend. Since we support OpenGL it's not going to be so easy, but such is the life of a games developer :) Obviously we as PC developers will have to get our heads around the idea of not patching games, even though there is an 8meg harddrive included in the package. Since Microsoft has said "Don't expect to use this to patch games" we should use that to get out of this mindset of 'ship now, patch later'.
Of course being able to use the MS DEV studio set of tools really helps too. All us PC developers are familiar with these, and to be honest, they are the most complete set of development tools out there. The PSX2 has lots of 'little' processors in it, which makes debugging code a touch more complex than just worrying about the one program thread.
However the PSX2, - because of it's more complex architecture - should present us with more opportunities to squeeze performance out of it. Put it this way. The X-box will be like PC games. Pretty much everyone gets roughly the same sort of performance out of it polygon wise, give or take 15% or so. With the PSX2, if you know what you are doing, the difference could be as much as 50%. The PSX2 I think is really going to sort out the wheat from the chaff programmer wise.
Our sources in the US tell us that the main elements of the game are all in place and the beta is in Q&A at the moment. In fact, the whole game can be played right through to the end at this stage. As a result, most of the work which is being done right now involves adjusting the skill levels and AI of the monsters and player characters, along with other play-balancing issues. Bugs related to graphics and sound are also being fixed and the game is being tweaked in the system requirements department to ensure that it works on the maximum number of PCs.
I can't help but think Shadow Watch would have benefited from a little more time in development. On the surface, the backdrop of syndicate power and political intrigue seem to be right on target, a near perfect setting for a comic book-style game of strategy. While these elements are unique, Shadow Watch misses its mark slightly, mostly due to its simple gameplay mechanics. It has a lot of great components, such as an inventive conversation system, engaging role-playing aspects, and interesting characters, and also features a well told story. Unfortunately, a solid story and interesting characters don't add up to a good product.
The X-Box will have at its disposal the financial backing of one of the wealthiest companies in the world, Microsoft. Microsoft is more than just a company with money, it is a company of innovation. They are constantly looking to broaden their horizons, grow, and become the best at what they do. Sure, many complain that their Windows Software has too many bugs that lead to constant crashes. While that may be true, those people should realize that without that same software, computers in general would not be used nearly as much as they are. Hardware, Software, and E-Commerce sales would dwarf in comparison to today's numbers. Close to 90% of computer users run some incarnation of Windows which makes life easier for not only the users, but for the developers.Q3A Jailbreak Screenies - MaD-HaTTeR @ 12:51 am PST
Up until recently, I would not have added this title to this list, but since Blizzard lost 3 of its key developers they have announced that WarCraft III will be returning back to its RTS roots, and somewhat leave behind the ideals of a role-playing game.SoF Review - Surebrec @ 12:31 am PSTA lot of the details on this game are still in flux, but as it stands right now WarCraft III will remain a full 3D game, but will not offer zoom or camera rotation. The camera view will be pulled back significantly and set to an exact angle. This should make it look more like WarCraft II, only prettier due to the 3D enhancements.
It has been suggested that there will be far less buildings in this sequel, and the need to produce massive armies will be decreased due to the fact that units will be much more expensive while at the same time being much more powerful. The idea being that this way you spend more time on the strategy aspects of the game instead of trying to bum rush your opponent with the largest army.
MDK2 Movie - Surebrec @ 12:26 am PSTSoldier of Fortune is the best first-person shooter since Half-Life; Unreal Tournament, Quake III Arena and Tribes were also outstanding, but let’s be honest, they have no real single-player element other than some overhyped practice mode with 'bots. Soldier of Fortune's story isn’t the deepest in the world, but it’s on par with just about any action movie. The in-engine rendered cut-scenes, mission briefings and other storytelling elements really convey the feeling that you are John Mullins, and it’s your job to save the world. I was captivated for the full twenty hours it took to play the game, and for those adults looking for extreme action, Soldier of Fortune could be just what the doctor ordered. Come back next week for our full multi-player coverage, featuring a weapons report, deathmatch, capture the flag, assassination mode, and more!
Messiah Interview - MaD-HaTTeR @ 12:21 am PSTTheocracy is a real-time strategy game in which you take control of one of the Aztec tribes, develop the tribe to its ultimate destiny, and resist the Spanish conquistadors.
But before this final fight you will have to:
establish trade routes between you and your neighbouring states develop diplomatic relations between you and the others provinces conquer new territories develop your economy and your empire After one century, you will have to resist the fierce assault of the Spanish. 400 years of History are in the balance: History is in your hands!
Puppet: Messiah is done… Team EGO can now get some rest :), What does it feel like after these nearly three years of development to know that the game is finished?Dungeon Siege FAQ - Surebrec @ 12:16 am PSTStuart: It’s a bit surreal to be quite honest; ever since I’ve worked at Shiny Messiah has been a part of our daily lives.
My experience with Messiah all started for me back in early 1998 when I joined Shiny as an assistant designer on Wild 9. While Wild 9 was a cool game, Messiah was clearly leaps and bounds beyond where we were with regard to both technology and gameplay. The Wild 9 team sat on the second floor of Shiny’s building and the Messiah team was on the third floor. I had no reason to ever venture upstairs so finally one day I asked our producer to take me upstairs and introduce me to some of the guys and take a sneak peek at Messiah.
Put simply, I was blown away! While at that time the AI wasn’t working anywhere near how it does today and there was only one level to really see, I couldn’t believe my eyes at how cool the game was. The technology was unlike anything I had ever seen before at that time and the game mechanic of possessing other characters in the game was really exciting to me as well.
I left the Messiah team room that day green with envy that there was a team lucky enough to be working on such an advanced project. I couldn’t imagine what it would be like to work on such a cool project…
…Fast-forward two years…
…and now I look back with wonder at how I moved from being an assistant designer on the Wild 9 team, looking at Messiah in awe, to helping the team produce the title a short two years later.
It’s going to be very bizarre to see Messiah sitting on the shelves at the local software store.
Officially we have not signed a publishing deal for UT PSX2 so this is just speculative. But we hope to have the game ready as a North American and European PlayStation2 launch title. The game is up and running with full features but still needs a lot of optimization work. We are just getting into taking advantage of the PlayStation2s vector units where most of the machines performance potential lies.AN News - Falcon @ 12:11 am PSTWe will definitely have support for USB networking and split screen multiplayer. We also plan to have support for modems and Sonys broadband networking but since the specifics of those things have not been made available to developers yet I do not know about the timing or exactly how it will work. But obviously Internet support is Unreal Tournaments best feature and we plan to do everything possible to exploit the Internet on the PlayStation2.
We would love to ship with PlayStation2to PC networking support and that is currently possible because we have not made any game content changes. However I can not promise whether this will happen because we might decide to make significant content or control changes to optimize the UT experience for PlayStation2 which would break network compatibility. We will just have to see.
I can not comment on timing or media issues since those will depend on our as yet unsigned publishing deal.
Thief II Review - Surebrec @ 12:04 am PSTMore info is now trickling through about this enormously exciting and daring project. WarCraft III is what Blizzard describes as a roleplaying strategy game . To quote its own description this means: "A strategy game set heavily within a roleplaying environment. It takes the individual combat and interactive environments found in roleplaying games and combines them within a competitive strategic environment. WarCraft III puts players in command of smaller, potent parties of heroes and troops. They adventure and do battle in a dynamic world of living towns, wandering monsters, characters and quests, while simultaneously devising strategies to defeat their enemies."
hitman: Code 47 Screens - Falcon @ 12:02 am PSTThief II does succeed in taking a great premise and making a good game of it. You get to use a number of interesting thieving tools in environments in which they're all useful. There are very few moments in Thief II where there's a single correct path to take, and the beauty of the mission design is that it's left to your ingenuity to use the tools provided to overcome the obstacles in your path. Do you shoot out the torches and sneak down a hallway? Or should you use a rope arrow to hoist yourself up to the rafters and ambush the guards from above? It's a testament to the quality of the design that when you complete a mission in Thief II, you'll actually feel as if you've accomplished something and not just executed a series of predetermined tasks.
Soldier of Fortune Dev. Diary
- Surebrec @ 11:54 pm PST
I noticed over at Blue's News that SoF Center has posted the latest edition of the SoF Programmer's Diary. In this edition, which is written by Raven Programmer Keith Fuller, discusses his role on the SoF team and goes into a little bit on the engine technology.
Tiberiun Sun: Firestorm Review - Surebrec @ 11:42 pm PSTFirstly though, I can't fault the graphics. Visually SWAT 3 is absolutely stunning with incredible detail given to every aspect. The terrorist and civilian models are well detailed, though perhaps too repetitive. One complaint is how much some terrorists look like civilians...that was intentional, but a nasty surprise. Trust me - yell at everyone, then cuff them (maybe a little CS tear gas too, completely up to you) and you'll save yourself a lot of grief. Fellow officers, a.k.a. Operation Human Shield, sport excellently detailed uniforms right down to the creases. They also have eerily lifelike facial features, get right in their face and you can even see them blink, probably in annoyance as you're blocking their view of the gorgeous mission environments. The great texture work continues there, as each setting contains detailed and distinct texture sets. A suburban living room looks like just that, is significantly different from other homes you'll "visit", and is completely different from, for example, the church you enter later.
Aquarius Details, Screenshots - Surebrec @ 11:40 pm PSTWestwood realized it wasted all their trumps, and that it can no longer rely on old fame and strong media campaigns, so after somewhat more than half a year after publishing the controversial title, it released an expansion pack called Firestorm. The main goal of this expansion pack was to retrieve the C&C fans that were disappointed with The Tiberian Sun, and it has good chance of succeeding there.
2pronger: So tell us about the new deathmatch song "Face Rake"Blizzard on Gameplay - MaD-HaTTeR @ 11:17 pm PSTWill Nevins: Well, "Face Rake" like all of the other deathmatch songs are performed to simulate the actual 'deathmatch' that a player experiences, there are lulls in the music that would be close to a player looking around a map for his next prey, then faster "in your face" parts to simulate the fighting. My motto is "To Rake or be Raked!!" (hense "Face Rake") and music helps enormously to push the gameplay (or rake) along, it keeps the adrenaline flowing!
As a game company, we have a choice. We can let our customers in on our process as a game is being developed, or we can say nothing to the public until the game ships.Nox Interview - MaD-HaTTeR @ 10:51 pm PSTThe first way is our choice because it gives a window to the public into the development of an exciting product. It generates excitement in the community, and lets us share our enthusiasm for what we are doing. However, it also exposes us to criticism when a discussed feature doesn't make it into the final product.
Every game has features that don't make it into the final product. Every game undergoes an evolution from the concept stage, through development, and until it ships. And no game contains ALL of the good ideas and features dreamed up by the develpment team. There are always compromises that have to be made, especially as the game nears completion. Obviously, we share in the disappointment when this happens.
So please try to understand that when we talk about a feature in development, we are letting you in on our process, and not promising something that we later may yank out from under you. Please keep in mind that the only alternative is to keep quiet and say nothing of substance until the game ships. But that is not our choice, and not the Blizzard way.
Gamespy: Were there any features that you would have liked to have included in the game but could not due to a lack of time or resources?Voodoo 5 Hands On - MaD-HaTTeR @ 7:17 pm PSTMichael: There were a number of spells we had on the drawing board, but we just didn't have time to create them all. There was a host of other nifty things we also wanted to do, but they will have to remain secret.
John: We are discussing a possible add-on for Nox. We're paying special attention to what Nox fans want.
The board demonstrated to us yesterday was the Voodoo5 5500, an AGP card that has 64 megabytes of SDRAM and is powered by a pair of VSA-100 processors. 3dfx ran through a series of demonstrations to show off the board's anti-aliasing and motion-blur effects. To illustrate these features, we were given the chance to play Microprose's Falcon 4.0 on a Voodoo5 5500 at 800x600. We played first without any anti-aliasing and then again with the effect turned on. While the game did indeed take a performance hit when we enabled anti-aliasing, the drop in frame rate didn't seem all that significant. Besides, the resulting imagery was well worth the sacrifice in performance. Enabling full-scene anti-aliasing not only smoothed all the "jaggies" found along the absolute edges of onscreen polygons but also cleaned up all the swimming and popping artifacts that appeared on the horizon.UnrealEd Tutorial - MaD-HaTTeR @ 7:01 pm PST
A good assault level usually has two characteristics: long playing time and multiple objectives. We'll discuss the latter in a bit; as far as playing time, you want to make your map physically long enough so that it takes a team awhile to reach the objectives.First Screens of Soldier - the_culture @ 4:45 pm PST
Create a basic layout for your assault level. (We suggest starting rooms for each team, and a couple of rooms that you set up for battle areas.) Add plenty of weapons, power-ups, and the occasional automatic cannon to spice things up.
Pool of Radiance Preview - the_culture @ 11:09 am PST6 new screens of Throne of Darkness, a Japanesse-themed RPG, are up at Gamespot. GameCenter has a preview of Arcanum, a RPG set in a fantasy world upset by the industrial revolution. Daily Radar spoke with Chris Taylor about his upcoming 3D/RPG title Dungeon Siege. Starlancer gets the hands-on treatment by Exxtreme3D. There are 6 new shots of Evolva at DamageGaming. Gamespot UK has a preview and a handful of screens of Black Isle's Icewind Dale.
Class blending is of particular interest. For example, a player has the ability to start off as a paladin and at each level up, the player can continue as a paladin or choose to be almost anything else. Switching classes will not cause you to lose experience in your first class, and it's possible to switch back and forth between classes. Therefore, you could conceivably end up with a level 6 paladin, a level 4 thief and a level 5 cleric, all in the same character. In Ruins, players are limited to a combined maximum level of 16; i.e., your levels in each class are added together, and that total can't be greater than 16.Hitman Screens - the_culture @ 10:28 am PST
TF2, DC: HL, & E3
- the_culture @ 11:15 pm PST
Yeah, that's a bad subject title. But this sucks even more. According to Stomped @ E3, TF2 will not be at this year's E3, but Half-Life for the Dreamcast will. Here's the quote:Sierra will NOT be showing TF2 at this year's E3. The reason given was that developer Valve Software was concentrating on getting the Dreamcast version of Half-Life finished.
Thief II: The Metal Age Review - Surebrec @ 10:45 pm PSTThe plot comes down to the fulfillment of an ancient prophecy. Without giving too much away, the prophecy foretells of a great evil coming to ravage the world. Now, it's up to you to stop it ... or take control of it and use it for your own devices. You see, instead of making two separate campaigns - one for good, one for evil; SSG has decided to let the player decide which side he shall choose - a guardian or a conqueror. Approximately halfway through the singleplayer game, you will be presented with a choice, and this your decision will decide how the game plays out from there.
New Giants Screens - the_culture @ 10:45 pm PSTIf Quake is your universe, then you probably won't get what all the fuss is about with the game, and you certainly won't understand why someone would get off on peeking around corners and creeping around for hours on end without laying so much as a finger on any thugs. But for those of you looking for a complex, unique effort, Thief II continues to shine. The game puts in so much world detail that you can't help but get immersed in Garrett's plight and his adventures. Whether you're creeping up on a guard, or hiding in a dark alleyway listening to an important conversation, it's hard to separate yourself from the tension and tell yourself that you're still just playing a game. Like Half-Life, Thief II is an adventure that leaves resonating impression, and a game that you'll want to return to, often.
Because of its dated graphics, ineffective controls, and flawed gameplay, Force Commander falls short of its ambitious intent.Homeworld: Cataclysm Preview - Surebrec @ 10:38 pm PST
Diablo2 Update - Surebrec @ 10:19 pm PSTHomeworld: Cataclysm is not a typical Expansion Pack per se; you do not have to own Homeworld to play this game. The usual new features will be found (new ships, new weapons, etc.), but developer Barking Dog has taken the Homeworld universe and given it enough history and background to make it worthy of a miniseries. Players familiar with the original game will feel at home in the new game, and newcomers are given enough history to easily be drawn in.
Q: Do you still plan to support guilds?
A: Guilds will not be in the final shipping version of Diablo II. During development it became clear that making Guilds bullet-proof, balanced, and completely secure would delay shipping Diablo II. Fundamental, major changes to the Diablo II/battle.net client/server architecture would be required. Testing and all-important balancing would make our fans wait even longer. In the interests of getting the game to our fans -- we had to decide to drop Guilds. We are exploring ways of adding Guilds after Diablo II ships.
I hope the people who wanted Diablo2 ASAP are happy. Look what you've done! You got Guilds taken out! Now Guilds will have to be included in a patch or something!
Nox FAQ - Surebrec @ 10:10 pm PSTFinal Fantasy Trailer - Surebrec @ 9:55 pm PSTOne of the main differences that you should see is that Icewind Dale is more focused on the party rather than one single character. This means that the game will come with the built in ability to allow you to switch who the main spokesman for your party is at any given time. Overall a pretty cool feature as this should allow you to choose the best character with the best reputation to deal with the appropriate NPC or monsters that you encounter. Because of the new focus, your entire six member party will be chosen and customized prior to the game starting. This means that you won't have to recruit NPC's during the course of the game to help you in your quest. No new classes are being introduced to the game so you'll see the usual Thief, Fighter, Wizard etc etc. classes as in any 2nd edition rules AD&D game. The character creation is nearly identical to that of Baldur's Gate.
Exclusive Next Generation R6 Video - the_culture @ 3:02 pm PSTNot to mention that, but often times your sims will somehow manage to kill themselves doing tasks such as using the microwave, or unclogging the toilet. If they manage to not kill themselves, usually a house fire or some other sort of disaster is the result. Honestly, repeatedly having house fires while using the microwave and losing either your life, or several appliances in your kitchen is not only annoying, it's downright enraging. Even worse is when an appliance breaks, and one of your sims attempts to fix it and somehow electrocutes themselves to death, thus ending your game in a ludicrous fashion..
AMA Superbike 1.5 Patch - the_culture @ 2:16 pm PST![]()
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Sorry for the repeated delays... Once again, I have good news, and I have bad news. The good news is that we'll be integrated with Epic's build within the next week or two (assuming they're ready for our updates within that period). The bad news is that Legend won't be able to release the "experimental / pre-Beta" version of U2Ed. I know from the numerous emails I've received over the past several weeks, that this will come as a huge disappointment to many of you... I'm sorry. I know it sucks to have to wait even longer... Here's what happened: At the beginning (late last month) our intent was to put out a "experimental / pre-Beta" release of U2Ed to give people a taste of the "work in progress" and to get preliminary feedback on the stability of the editor prior to merging with Epic's build. A number of events have come to pass that have shot this plan in the head:Quick Links II - the_culture @ 10:27 am PST- Attempting to shrink the patch from a 25MB ZIP down to a 5MB patch took *much* longer than I had anticipated.
- The delay made it possible for the team to further evaluate the state of U2Ed, and the conclusion was that it still needed a lot of work before it would be ready for public consumption.
- Then, as you may have read by now, Warren announced that he was migrating from Legend to Epic -- fortunately, we'll still have the benefit of his talents and effort, but we won't have the results as immediately.
- In addition, the intent of releasing U2Ed prior to synchronizing with Epic's build was to solicit feedback while we waited for the new build from Epic. We have that build now(!), so my top priority (as of today) is to merge our code into that build, and be prepared to merge the result with Epic's build as quickly as possible.
- I could spend time fixing bugs in U2Ed in order to enable us to follow through with posting a "experimental" version, but at this point, I believe that it's in everyone's best interests to get U2Ed merged with Epic's build as rapidly as possible. And, unfortunately, that means scrapping any effort to publish a version of U2Ed ourselves.
My apologies for raising your expectations, then dashing them. Hopefully, you'll find (eventually!) that U2Ed was worth the wait.
Quick Links - the_culture @ 10:23 am PSTDaily Radar has a preview of Homeworld: Cataclysm. Gamespot UK posted a preview of Commandos 2. Gamespot UK also has a preview of ST: Voyager- Elite Force.
Audio/Video Reviews - the_culture @ 10:08 am PST10 new ST: Conquest Online shots at Telefragged. 9 screens of Motocross Madness at GA-Sports. 3 new shots of Dark Age of Camelot at GA-RPG. 3 new artwork shots of Battle Realms at GA-Strategy.
New Impact Screens - the_culture @ 9:38 am PSTAureal's SQ2500 sound card is reviewed at 3AG. Looking for the blazing speed (at least for this month)? Check out the review of GigaByte's GA GF2560 GeForce 32MB SDR card at Guru of 3D. Is that long title really necessary? That $3 mouse you got from Best Buy giving you trouble? How about a Razer Boomslang 2000. GamingChronicle.com reviews this one. DeezTech reviews the DDR version of Elsa's Erazor X. With a name like DeezTech, how can you not trust them? Both 3D Spotlight and got apex? review the Diamond Viper II. I found a couple of reviews of the Linksys DSL/Cable Router, for those of you lucky enough to have highspeed access. Check out the reviews at AnandTech and Boomgames. Still paying money for games and software? Not to worry, my friend. I will hook you up with a review of Plextor's 8/4/32 CD-Burner by Tech Extreme to help you make up your mind. And if that one is too slow, check out the Plextor 12/4/32 CD-Burner review by Gamer's Depot. Ok, I know there are some rich people hitting this site. Now all I'm asking is for you to buy me a digital camera, that's all. Here's a review of one that isn't too bad.
Ground Control lets you tackle two 15-mission campaigns, first as Field Commander Sarah Parker for the Crayven Corporation and then as Deacon Jarred Stone for the Order. At your command are 13 unit types per side, split into three categories: infantry, armor, and aircraft (sorry, no naval units). Although unit types for each side are roughly comparable, they naturally have their own distinct look and capabilities.Die Hard Trilogy 2 Review - the_culture @ 9:09 am PST
Doesn't that pic make you warm and fuzzy all over >:)
More screenshots of the game can be found here, and our preview is located at this location
GDR: How does the game address multiplayer? Will the game simply support multiplayer or is it being designed specifically with the intention of making it more multiplayer-friendly (and if so, how?)?Garry Gaber: The game will support four players of any affiliation (Rebel or Imperial) playing on the Internet Gaming Zone, over modem, over IPX, over TCP/IP - pretty much all of the flavors of multiplay.
Before you start a mission you are given a written de-brief of what your task’s are that you have to perform. Then your taken into the game mode where some bloke with a seriously dodgy tash guides you to the key points of the map pointing out the objectives (very much like Hidden & Dangerous), all very helpful indeed. All in all there are 12 missions for you to guide across and which are all different from each other. One mission will have you taking control of a plane and steering it to safety while another will have you jumping over a bridge whilst being attacked by nasty men in black suites.Force Commander Preview - Falcon @ 2:37 am PST
CounterStrike Beta 6.1
- the_culture @ 11:40 pm PST
That's right, you wannabe killaz. Here's a list of fixes:
Grab it, fool.
Game Reviews - the_culture @ 10:08 am PSTFor the crazy europeans who want more bloodshed from their SoF, 3DFiles has a demo patch that will up the violence content for those who have the "lite: version of Soldier Of Soldier. You've got to be a real loser if you're playing Dirt Track Racing, but there is a patch and I will inform all. Gamers and losers alike. :) Man, talk about bad timing. It's bad enough Force Commander is getting mixed reviews at best, but now they have a patch to improve multiplayer stability. Obi-Wan must be rolling over in his grave. Oh wait, he's not really dead... There's a patch for 10Six, a game I know nothing about. Does anyone play this game?
Might & Magic VIII Colin McRae Rally Tiberian Sun: Firestorm.
SWO Tidbits - the_culture @ 9:47 am PSTUltima IX Tzar: Burden of the Crown Spec Ops II Planescape: Torment Imperium Galactica II
Looks like Verant Software can't have its cake and eat it too. Industry trade magazine MCV is reporting that Verant and Activision have ended their previously announced partnership to create a massively multiplayer online Star Trek game. The word comes just days after Verant was named as the developer of LucasArts' massively multiplayer online Star Wars game.
What makes the game exciting – besides the fact it's a massive online RPG – is the fact that Verant Interactive (Everquest) will be creating the game. Although details on the game are still few and far between, an article in USA Today last week mentioned that two planets will be featured in the game which will center around the time-period of Star Wars: Episode IV: A New Hope. It's interesting that LucasArts would decide to move away from the prequel world for the online game, especially considering that Star Wars: Episode II is scheduled for release in May 2002.It's commendable that LucasArts has decided to work with a third party to develop the online game, and especially a group as skilled as the team at Verant. The combination of LucasArts' attention to detail with Verant passion for online gaming is no doubt going to create one of the most talked about games of 2001. Still, the game is at least eighteen months away from release, and it's unlikely we will even see the first images from inside the game world until later this year. Nevertheless, it's hard to not get excited about the idea of melding Everquest's play mechanic with Star Wars lore.
Talon Soft realized potentials of the new (and probably first) game developed by the Bulgarian group Haemimont, and accepted to publish it. Since the Age of Kings and Tiberian Sun absolutely nothing worth mentioning happened on the RTS stage, As 2D games slowly wither or get another dimension, Tzar is set to continue the great tradition founded by Warcraft and C&C.Interview: Jason Hall - Falcon @ 1:36 am PST
The single player continues and updates the story from the original Battlezone. There is still a secret war raging for biometal being fought by soldiers who will never get recognition for their sacrifices. The story continues with a lot of dialogue and detail between missions. Players who dislike the story can skip the extras, but there is an interesting story for those who want it. Nice voice acting and excellent pacing to the story are the two biggest pros. The first few missions unfold at an easy pace and will probably be a little annoying for veterans, but new Battlezone pilots should welcome the slow climb up the learning curve.Westwood Studios Interview - Falcon @ 1:26 am PST
DPN: Is Firestorm the last expansion pack for Tiberian
Sun?
Rade: Yes, we want to put the team's effort into
building the next game.
Saitek X36 Combo USB Review (03-20-00)
A review of Saitek's latest HOTAS flight control offering.
44th Fighter Squadron: Vampire Squadron! Part II (03-17-00)
The second half of an interview with Bill Starke, a veteran P-38 pilot.
There are four additional Shadow Watch music samples and streaming realaudio(tm) and MP3 audio files from many other titles. Come give a listen!
Check his News page for the new RSE Shadow Watch Comic Movie (Flash or non-Flash version) which features additional music by Bill here:
Shadow Watch Comic Movie
Registration open for Battle of Kursk
- Falcon @ 11:43 pm PST
Microsoft announced today that registration for Fighter Ace II's massively multiplayer Battle of Kursk is now underway on the MSN Gaming Zone. The Battle of Kursk, which takes place on April 9, is the second in a series of semi-historical events taking place on the Zone for Fighter Ace II. With upwards of 1000 registered flyers, these events feature detailed operational plans and player command staffs, making for adrenaline-pumping game play. To take part, flyers must register at this locationby Friday, March 24.
The Battle of Kursk is a large scale historical scenario, featuring the Germany vs. Russia in the largest tank battle in history. The recent Fighter Ace II Update, released in January 2000, added five new planes to the Fighter Ace arsenal. Two of those planes, the IL-2 Sturmovik (Russia) and Ju-87G Stuka (Germany), are being featured in this event. The Battle commences on April 9, at 11:00am PST, on the MSN Gaming Zone.
To participate in the Battle of Kursk, fighter jocks must be a registered player of Fighter Ace II. Details are available at http://www.zone.com/fighterace/.
Oceanus released 3 new "engine" screenshots from Star Peace, a massive online real-time strategy game that provides persistent and highly graphical worlds where thousands of gamers create entire societies from the ground-up.
Eidos Interactive's Hitman: Codename 47 is a new third-person action adventure that combines a strong mix of stealth, strategy and shooting. Features and screenshots included.
Hitman's engine (Glacier) is fully object-oriented, and features support for many extremely advanced functionalities. Developer IO Interactive has released an extensive list of features and new details about their scripting language, plug-ins, editor, and more.
Genetic 1 Entertainment released 9 new screenshots from their upcoming first-person action/RPG hybrid, Impact.
PaleStar Development sent the following nine new screenshots from their upcoming real-time 3D space strategy, DeepSpace.
"Being the procrastinator that he is, Leonard has decided to get a new system. But what should he get? A top of the line 1GHz Athlon powered alongside a GeForce or should he stick to the port-a-bility of notebooks? Desktops or Laptops is the key issue here in this month's issue of Hardware Au Gratin."Treadmarks Review - Falcon @ 11:25 pm PST
"Something had taken my eye that day; it wasn't the sexy women behind the counter [Ed - yeah right!], no, but instead a game calling itself 'Treadmarks' that was being played out in a rather brutal fashion on one of the show monitors. To my sheer dismay I was promptly told that the title was unavailable for another few weeks. Then in some kind of twisted irony I was informed by E-Mail on that very same day that a review copy was going to be sent, "whooo", I screamed with excitement."UT Patch Stuff - MaD-HaTTeR @ 8:56 pm PST
>>What happened to 406, 407, 408, 409, and 410? <<In his second post he let out a little more info:We made all these versions, but they had problems or bugs. We sent them to the ngStats guys to test the ngStats changes, tested them internally, etc. Last night the server admins were testing 411, and we found a problem - so today we gave them 412. If a big problem is found in 412, we'll release 413.
We keep incrementing the version number so there's absolutely no confusion about what version a build is. People don't seem to like it when we add letters - last time we got to 405b, but people thought that meant Beta. We should have just called it 406.
We've been fixing bugs for UT and will continue to. We're not adding features to UT or changing UT's gameplay in any way. UT is the game you bought from the store. UT has been "Done" since it went gold in, terms of being feature complete. Features we've been adding in the patches have been things to encourage people to make cool mods for UT, or things which encourage server admins to run more UT servers.Tribes 2 Screen Shots - MaD-HaTTeR @ 4:47 pm PSTSo while we're continuing to support UT by fixing bugs and keep the community going by encouraging modmakers and server admins, we're also moving towards our next big thing.
As Activision stresses in each moment of Soldier of Fortune, the world of the modern day mercenary is not a pretty one. The game is filled with the most vivid, over-the-top violence ever seen in a computer release. Heads can be vaporized into red mist with a single, well-placed shot; enemies dance a macabre jitterbug when under a hail of gunfire; and victims grope for missing limbs as blood streams from gaping wounds. But not everyone’s desires for digital violence have reached such pandemic proportions; some gamers prefer a more suggestive approach, while certain parents or guardians might not have a problem with a little gunslinging if the gore factor could be toned down. Most action games, including Soldier of Fortune, therefore contain a password protected violence filter that enables users to turn off the more visceral elements. Activision, however, is going one step further, and releasing a separate retail unit altogether with the violence feature forever disabled.MDK2 Screen Shots - MaD-HaTTeR @ 4:05 pm PSTActivision has also created two separate versions of Soldier of Fortune--the regular version with a non-violent content installation option, and a modified "tactical" version. The action featured in the modified version is representative of the graphic content found in the regular version with all the violent content disabled. To help differentiate the two on retail shelves, the regular version will come in a green box, and the modified version come in a red box. In addition, the box fronts of both units feature an octagonal burst that explains that the regular version of Soldier of Fortune can be installed with the graphic content barred, and that the bloodier content has been removed from the modified version. Also, in each case of Soldier of Fortune shipped to retail customers, Activision is including a letter that explains the difference between the two versions.
REDWOOD CITY, Calif. - March 22, 2000 - Ten people just threw up on the roller coaster. There are twenty screaming kids waiting for a bathroom. On top of that the Dino Bounce just broke down! It’s just another day of managing the park’s front office when playing SimTheme Park™. Electronic Arts (NASDAQ: ERTS), the world’s leading interactive entertainment software company, and Bullfrog™ Productions today announced the release of SimTheme Park for the PlayStation® game console system, a new 3D simulation game in the tradition of SimCity 3000™ and the original Theme Park™.
In SimTheme Park, players can create and operate the most exciting, attractive and feature-packed amusement parks their imaginations can conjure. Unlike other titles in this category, SimTheme Park allows players to ride their creations and experience them from a first-person perspective. In addition, the PlayStation version offers a redesigned interface to take advantage of the PlayStation controls and several fun “mini-games” that can be enjoyed throughout the park. While building the theme park of their dreams, players can take time out and try their hand at Dino Racing, the Strength Test, Smash ‘Em, Shooting Gallery, Fortune Teller, Giant Puzzle and Coconut Shy.
Players construct their parks based on one of four different themes: Space Zone, The Lost Kingdom, Land of Wonders and Halloween. Each themed area features a variety of rides, concessions and attractions from which to choose. A simple and intuitive user interface allows players to jump right in and start building. Players can create amazing roller coasters and log flumes with the flexible track-building interface, as well as exciting go-kart tracks and water-rapids complete with crossovers, jumps and tunnels. An advisor gives instant feedback to help create a successful theme park.
After designing the most gut-wrenching roller coasters imaginable, players can take their thrilling creations for a test drive to judge whether they need more loops, steeper drops or faster turns.
- more -
Aside from building fun rides, players must keep their park visitors happy in a number of other ways. They need to make sure admission prices cover operating expenses, staffing is adequate, restroom facilities are sufficient and that rides aren’t too intense to be enjoyed - - all while staying on budget. To supplement park income, players can build shops and kiosks and set up sideshows. Every aspect of running the park is at the player’s fingertips.
SimTheme Park carries an ESRB rating of “E” for everyone. It is available in stores now for a suggested retail price of US $39.95 or by direct order from the EA StoreSM at http://www.store.ea.com or by calling 800-245-4525. More information on SimTheme Park can be found on the Internet at www.simthemepark.com.
Bullfrog Productions Ltd. develops and publishes games that offer original, deep and challenging gameplay. Concentrating on a small number of unique titles, Bullfrog has delighted game-players with hit after hit including Populous, Populous II, Populous™: The Beginning, Theme Park™, SimTheme Park™, Magic Carpet™, Syndicate, Dungeon Keeper™ and Dungeon Keeper™ 2. Bullfrog is based in Chertsey, England. More information on Bullfrog titles is available at http://www.bullfrog.ea.com.
Electronic Arts, headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.2 billion for fiscal 1999. The company develops, publishes and distributes software worldwide for personal computers and video game systems. Electronic Arts markets its products under eight brand names: Electronic Arts, EA SPORTS, Maxis™, ORIGIN™, Bullfrog Productions™, Gonzo Games™, Westwood Studios™ and Jane’s® Combat Simulations. More information about EA’s products and full text of press releases can be found on the Internet at http://www.ea.com.
Trump: What aspects of the new Star Wars game will Verant be handling and what aspects will LucasArts will be handling? How will the work be divided up between the two companies?Force Commander Reviews - the_culture @ 10:18 am PSTJSmedley: Verant will be doing all of the development. LucasArts, as the publisher will be steering the game in a direction they feel is the appropriate one to keep in the spirit of the Star Wars Universe and we will be working with Sony Online Entertainment to make sure the online experience is a good one.
GameSpot UK: Can you tell us something about the mission structure and design in Hitman?Force Commander First Impressions - the_culture @ 9:57 am PSTJanös Flosser: Hitman is a revolutionary third-person action adventure that combines a strong mix of stealth, strategy and shooting. The player will play through five different chapters, all subdivided into levels representing the given mission. Seemingly, it is all linear storytelling, but the player can accelerate the events, or plan the hits according to his temperament. He has to accomplish the mission, but there are several ways to do it.
The plot so far is pretty good. The few bits of storyline that we have seen already hint at a conversion over to the Rebel side. The plot also seems to parallel the original Star Wars storyline.
Force Commander looks to have a decent two-cents worth in it. So come on back for the full review, coming soon! Enjoy the few bits of eye-candy that we have here - we'll see if this game turns out to be choc full o' gaming goodness in the final review.
Diablo.org opens
- Falcon @ 11:56 pm PST "We would like to invite everyone to come and visit Diablo.org (formarly the Sightless Eye). We have joined with the big doggs of their respective categories, Starcraft.org and Warcraft.org. We will bring you the same quality and professional coverage of Diablo as has become expected of the .ORG network. We look forward to seeing you there."
Heres a lil shameless plug for the guys over at Diablo.org (Formerly Sightless-eye)
ID SOFTWARE NAMES DIRECTOR, BUSINESS DEVELOPMENTGreenMarine on ZeroPing - MaD-HaTTeR @ 10:38 pm PST
Marty Stratton Joins Legendary Game Shop from ActivisionMESQUITE, Texas March 21, 2000 id Software, a leading independent developer of entertainment software, has named Marty Stratton as director of business development.
Stratton joins id Software from Activision Inc., where he served as a producer in their StudioX PC group, working on id games including QUAKE II and QUAKE III Arena. Stratton also contributed to the production of QUAKE II Mission Packs Ground Zero and The Reckoning in addition to QUAKE II for the Nintendo64 and Sony PlayStation video game consoles. As director of business development, Stratton will team up with Todd Hollenshead, CEO, to manage strategic partnerships and id Software’s marketing and corporate communications efforts.
"Marty’s track record at Activision and hands-on experience with id’s games have distinguished him as one of the rising stars in the industry," Hollenshead said. "His background and expertise ensure a seamless transition into our tight-knit group."
Unreal Tournament server-authoritative netcode is that way for a reason. The author of Zero Ping seems to think that we didn't know what we were doing when we wrote it. :)MDK2 Golden (for Dreamcast) - MaD-HaTTeR @ 10:30 pm PSTZero Ping might make a game feel more responsive, but it seriously opens up servers for client side exploitation. Security is a critical part of online gaming and multiplayer fairness.
Even though Zero Ping makes the game feel more responsive to the
shooter, it detriments the victim. You might think you got out of the way... hell the server might even agree that you DID get out of the way...but Zero Ping ignores that and empowers the client's machine to make critical gameplay decisions.I encourage mod authors to avoid using the Zero Ping Unreal Tournament mod. Finally, realize that ngWorldStats will reject stats reports from servers using the Zero Ping mod.
Unlike the loads of "first person shooters" around, this game focuses on stealth. To an even greater extent than the original Thief (which did contain some straight up action parts to it), this game places great emphasis on strategy. You can't just run out into the open and pull out a rocket launcher, instead you must be careful walking around every corner, making sure nobody is there. You really get the sense of a real thief, not that I would know what that is like =). While carefully listening and waiting, you must progress through the darkness with a variety of "Metal Age" weapons ranging from moss to rope arrows and from gas mines to flash bombs.MS Flight Sim 2000 Sweepstakes - Falcon @ 6:14 pm PST
To be eligible for the Grand Prize trip, gamers must sign up on the official Flight Simulator 2000 Web site at: http://www.microsoft.com/games/fs2000/
The MicroWINGS Flight Simulation Conference 2000 is "the event" for flight simulation enthusiasts. Many of the top flight sim titles will be discussed, exhibited, and/or demonstrated. Attendees will get the opportunity to hear, see, and in most cases, actually try out the latest PC-based flight simulations, joysticks, yokes, panels, and even complete cockpits. They will hear about the latest technologies, see demonstrations, learn tips & tricks, find out about cockpit building, and more. Attendees also have the opportunity to meet the "movers and shakers" in the flight simulation market. The 1999 conference attracted the likes of FlightSafety, CH Products, Jeppesen, Abacus, and others.
Microsoft Flight Simulator 2000 provides desktop pilots with the most realistic flight simulation available for the PC. For the first time, PC pilots can jump inside the cockpit of the Concorde, download real-world weather for their destination and take off to one of more than 21,000 worldwide airports. Flight Simulator 2000 continues Microsoft's tradition of working directly with aircraft manufacturers, pilot organizations, flight training organizations, respected flight instructors, aeronautical engineers, and other leaders in aviation to add authenticity and experience to the product. Key partners include Jeppesen Sanderson, Cessna, the Aircraft Owners and Pilots Association (AOPA), Flight Safety International, Bell Helicopter Textron Inc., Mooney Aircraft Corp., Systems Management Inc.; and pilots John and Martha King, Rod Machado and Patty Wagstaff. Flight Simulator 2000 is currently available at retail locations around the globe.
Chat With Patric Sundstrom of Mindark - Falcon @ 6:12 pm PSTThat chat will take place at 8PM CST and will be available at #entropia on Sorcery.Net IRC. You can connect to Sorcery.net by using the irc.sorcery.net server at port6667.
This chat will be a question and answer discussion with the Mindark representatives. Please feel free to stop by Crossroads of Calypso and place your questions on the Discussions Board before the chat.
Afterwards be sureto head back to the boards and discuss the chat.
If you are unfamiliar with IRC we have created a FAQ explaining the basics for your use.
More Screenshots - Falcon @ 6:07 pm PSTAnd more...
Jack in the Box Computing released new screenshots from their upcoming 3D action/strategy hybrid, Aquarius.
And more...
Eidos Interactive released the following four new screenshots from Deus Ex, an upcoming Unreal powered role-playing action/adventure.
And more...
6 un-seen pictures from Electronic Arts upcoming Formula 1 racing game, F1 2000.
Preview(s) - MystikaL @ 5:29 pm PST
The new engine also features a physics system never before witnessed by the Jedi Counsil. It allows every object to be affected in realistic ways. For example, were you to destroy a boxwith your lightsaber, it would not explode in a pre-animated way, but instead fly apart according to where you hit it from, as calculated by the physics engine. Hence each explosion, destruction and dismemberment is unique. If you were to knock a bouyant object into the water, it would bob and float in accordance with its weight and the movement of the liquid. Finally, the engine allows for a new element that the FPS has not included before.Screenshots Galore - the_culture @ 9:34 am PST
Monday, March 20, 2000They have three new shots of Divinity: The Sword of Lies. Twelve new shots are available for Volition's impressive 3D RPG Summoner. Arrr. Six new ones for the pirate adventure game Sea Dogs. Ahoy, matey!
Hard Truck 2 Screens
- Falcon @ 11:24 pm PST
1C, The producers of the upcoming Truck game, Hard Truck 2 has sent us a batch of fresh screenshots from the game, head over here to view them.
Most "professional" computer guys (network administrators, repair guys, help desk people, the folks who make "Welcome to Windows 98" bitmaps) that I've met, get this, don't like to play computer games. Most of them got into it for the money, or because they like technology, or because their wives made them get jobs. Out of all of them, I'm the only one who went into the world of computers because I dug the games. I'm sure there's more people like me out there. But I've never met them.Q3A Tweak Guide - Falcon @ 10:59 pm PST
A select group of gamers will win exclusive preview copies for this highly anticipated new game being developed by Erin and Chris Roberts, creators of the popular Wing Commander and Privateer series. Would-be winners will want to check the site frequently, because the form will be posted at an unspecified time in order to give everyone a chance to become part of the program. The official StarLancer site will also list all of the participating sites hosting the sign up form.
Preview beta winners will be able to experience the extraordinary 3-D detail and gripping missions of StarLancer well before it hits store shelves. The StarLancer preview winners will receive:
* A complete starter kit for bringing the pulse-pounding StarLancer action to their computer.
* Access to the StarLancer MSN Gaming Zone beta lobby for multiplayer gaming.
* Exclusive private chat with the game developers to discuss the game and tips and tricks.
In StarLancer, countries from around the world, including the United States, Russia, and Great Britain, have formed strategic alliances and now battle for control of Earth, Venus and other planets across the solar system. As part of a newly-formed, ragtag aviation unit called the 45th Volunteers Squadron, players must prove themselves in this struggle for freedom of the solar system.
StarLancer delivers a level of graphic details and special effects not currently found in space combat games. More than 80 types of spacecraft are rendered in extraordinary 3-D detail adding to the complexity of the dynamic mission structure. Players fly in over 25 gripping missions that range from escorting marine boarding ships to free POWs to leading an assault on space stations built right into an asteroid field. StarLancer will also include some exciting multiplayer features. Players can work together cooperatively throughout the entire story, with up to four players. Gamers can also dogfight in six different deathmatch modes with up to eight players via LAN or the MSN Gaming Zone. StarLancer will be available for an estimated street price of US$49.95.
For more information on StarLancer, go to: http://www.microsoft.com/games/da/starlancer/
Screenshots - Falcon @ 10:43 pm PSTBethesda Softworks released 3 new screenshots from the recently announced futuristic flight combat game, Echelon.
Silicon Dreams is currently working an a very impressive real-time tactical/strategy game and GA-Strategy spoke with Team Leader Chris Satchell to learn more. Screenshots are also included. <More>
And from GamesXtreme, UBI Soft recently sent them 2 new screenshots from thier upcoming PC 3D regatta simulation game, Virtual Skipper. You can view them here:
Read on space action simulation fans, because this in-depth review will not only go over the various strengths and weaknesses of Freespace 2, but it will also give those who are thinking of trying it out, a good “getting started lesson” without having to fumble with a rulebook.
Created by Redmond-based developer WildTangent, Tacoma Adrenaline is a heart-pounding, single-player driving experience. Players must race up a steep mountainside gathering bags of adrenaline in a battle against the clock. The more bags gamers gather, and the farther up the mountain they go, the higher their score.
In celebration of the launch of this unique game, the Zone will be giving great prizes including extreme outdoor equipment like a Perception Eclipse Kayak, Kokatat Gore-Tex Front-Entry Drysuit, Arc'Teryx Bora 95-Pack, and a Novara Bonanza AL 2000 Bike, as part of the Tacoma Adrenaline Tournament. To be eligible to win these prizes, players must be registered Zone members. Individual tournaments will be held on certain days, and various prizes will be awarded to winners of each tournament.
For more information on the Tacoma Adrenaline, including details on the Tournament, visit: http://www.zone.com/adrenaline/
Soltek SL-77KV (KX133 SLOT-A) Review - Falcon @ 10:29 pm PST
"Now after literally months of waiting, VIA launched it's 'Apollo KX-133' chipset to the public, which was quickly snapped up by motherboard manufacturers the world over. Speedy3D was able to get our hands on one of these swanky new boards from Soltek, so just how does it fare?"Black & White Preview - MystikaL @ 6:43 pm PST
SOF First Impressions - the_culture @ 9:26 am PST
It seems like it's almost official. Quake 3 Arena will be making it's way to the Dreamcast, with Online play intact, as early as August 2000. In a recent WSJ article, Id Software's John Carmack "says he is adapting the hot PC shooting game 'Quake III Arena' for the Sega machine because 'the technology is closest to the PC' -- they use the same 3-D chip. That makes it easier to adapt the PC version of Quake III to run on the Dreamcast. Besides, Quake III is an online game, and the Dreamcast has the same kind of built-in modem as a PC.".
Later in the article it was mentioned that Sega plans to launch what would be their biggest name online multiplayer title of the year, Q3A for the Dreamcast, in August.
Enter The Dome, and battle yourself toward supremacy in the gladiator arenas. Enclave takes you into a fantasy world that has developed a technology of its own. The Dome lies in the middle of Ark Moor, an island which is isolated from the rest of the world. Crime and gambling has flourished on such an isolated place. The authorities leaves it alone both because it would require a major effort to make an assault on the city, and also, most of the crime is in a single place, kept well under control.. Why try to quell it and cause chaos that may take decades to repair, if at all?Rust, dirt, fantasy and primitive machines. The environments are large and moving, with massive machinery that affects the gameplay directly. At some points you will even find yourself inside the machines themselves, to be grinded into pieces between cogwheels, or sucked through enormous ventilation systems.
The Dome is a complex of arenas and training courses, where gladiators and mercenaries come from all the world to compete, in hopes of winning fame, glory, and of course, wealth. With more wealth, they can develop and buy more efficient and sinister weapons. Through a system of levels, from the most primitive rust and steam, to pristine temples of glorious architecture, you will battle other gladiators, or clans of gladiators, to become the best.
EQ: Ruins of Kunark Preview
- Falcon @ 10:27 pm PST
The Dawg Pound Network has just posted it's EverQuest: Ruins of Kunark Preview! Here's a piece to get you guys going: "One of the most needed additions to the expansion will be the increase in level limit. Now, players will be able to go beyond level 50, which is currently the highest attainable level in the game. When it comes to rumors about just how high we'll be able to go, they abound. Many speculate it will be either 60 or 75, but no one can say for sure. Also, keep in mind that Verant has only upped the maximum level for players who have purchased the expansion. Those who choose not to upgrade will still be able to use items from Kunark and interact with the Iksar, however, but cannot access the new continent or gain levels past 50."
At times The Sims surprised us with its attention to detail. Couches left too near an open fire can catch alight from a stray spark, a playing radio will wake any Sims sleeping nearby and unpaid bills will result in a tax collector coming round to repossess an item of furniture. We were also rather amused when two women met for a chat and quickly became each other's worst enemies judging by their relationship indicators.Team Fortress 2 Preview - MystikaL @ 1:56 pm PST
The Star Wars Vault received a letter from Verant Interactive President and CEO John Smedley: Hello All,
We're really excited about doing Star Wars Online with LucasArts and Sony Online Entertainment. It's going to be a while before we release any official information, but I wanted to make a couple of comments.First of all, nothing related to the amount of game content we will have in the game is remotely final, so things like the number of planets aren't going to be really announced for a while. I will say that we understand clearly the extremely high expectations of Star Wars fans everywhere. I would just urge everyone to wait a while until we are prepared to release more information.
Second, don't read anything into words like "zones". We've been working onsome truly awesome next-generation technology here at Verant, so terms like "zones" will really end up meaning vastly different things then they have in EverQuest.
Overall we're going to be keeping our heads down and working hard. From time to time we'll be stopping by here and the other fans sites as they emerge and we'll say what we can, when we can.
Thanks,
John Smedley
President and CEO
Verant Interactive, Inc.They also got word from LucasArts spokesperson Tom Sarris about the time frame of the game's release. "At this point, we're still at least a year-and-a-half away from the release of Star Wars online so there's still much to be determined in terms of gameplay. Therefore, we're holding off on any further discussion beyond today's announcement for the time being. We'll be announcing more about the game within the next few months and will keep you informed when we have more news." USAToday has a quick write-up on SWO featuring a few more details. GameFan has a short editorial on SWO. They raise a few questions about the project and the creators themselves. SWVault wasted no time in putting up an Unofficial FAQ for SWO. GameCenter also got word from Tom Sarris with a few details. "The game, which is being developed under the working title "Star Wars Online," is expected to be released in late 2001 and will involve "literally thousands of players competing against each other at the same time," Sarris said. Game play will feature scenarios based on a combination of combat, missions and quests in the "Star Wars" universe.
"The persistent game universe allows players to create characters in an environment and to live out that role, whether it's as a bounty hunter or a courtesan," Sarris said.
The game will be developed by Verant Interactive, the San Diego, Calif.-based game developer that created "EverQuest," an online game with 120,000 daily players, the company said."
The massive migration from Sid Meier’s Firaxis to Brian Reynolds’ Big Huge Games is continuing as industry veteran Douglas Kaufman has jumped ship to help Reynolds create the new company’s line of strategy games. However, in a more staggering blow to Firaxis, veteran janitor “Elbow” Jones has also left for Big Huge Games, citing artistic differences. Jones commented, “At first, I enjoyed cleaning bathrooms at Firaxis, but after a few years of scrubbing the same toilets over and over again it became quite tedious.” He continued, “Mr. Reynolds offered me more money, and offered to have all my missing teeth replaced as well. Plus, Big Huge Games has much more interesting bathrooms, and I’m very much looking forward to cleaning them.”Daikatana almost gold - MaD-HaTTeR @ 9:48 am PST
Flight Simulator now includes shadows for aircraft, buildings, and dynamic scenery. The complete redesign of the scenery system in Flight Simulator 2000 made the previous method of displaying shadows obsolete. To view shadows, make sure that the Aircraft Shadows and Ground Scenery Shadows settings are selected in the Image Quality tab of the Display Settings dialog box. To get to this dialog box in Flight Simulator, click the Options menu, point to Settings, and then click Display. Then click the Image Quality tab. The problem with setup failing to rename some files has been solved. The problem was a result of incorrect registry settings. Autopilot-induced oscillations while following the ILS glideslope have been fixed. Displayed ATIS frequencies are now limited to frequencies tunable with the Communication radio. The Learjet 45 and the Boeing 737-300 ADF needles now correct for magnetic variation. Voodoo2 video cards now correctly render gauges.
AHHH! Daikatana NOT gold
- MaD-HaTTeR @ 11:41 pm PST
I knew it was too good to be true. Right after posting my last post saying that Daikatana has gone gold, i checked over at VoodooExtreme, only to find that they have recieved word from John Romero that the game has not gone gold. damn.
Some ideas used here (especially the use of vehicles) might have provided a far better game. Unfortunately, publishing a half-assed product with poor graphics and lousy atmosphere blew this opportunity. I'm getting some strange flashbacks after playing this game... Mortyr anybody?
In addition to shadows, the Flight Simulator Update includes corrections for autopilot-induced oscillations while following the ILS glideslope. In addition, ATIS frequencies are now limited to frequencies tunable with the communication radios and the Learjet 45 and Boeing 737-300 ADF needles correct for magnetic variation.
After downloading and installing the update, players must make sure that the Aircraft Shadows and Ground Scenery Shadows settings are selected in the Image Quality tab of the Display Settings dialog box in order to view shadows in Flight Simulator 2000.
New Horizons Unofficial FAQ - Falcon @ 3:24 pm PST
"Test Drive Le Mans" roars to the virtual race course this fall, delivering a realistic racing sensation of 200 mph heart-stopping action on the PC and Sony PlayStation. Gamers compete on official Le Mans sanctioned courses including locations in the French Alps and landmarks like the famous Dunlop Bridge. Players choose from over 50 cars and over 25 racing teams, each with multiple styles, individual engine sounds and set-up routines allowing players to maximize performance. With vintage Le Mans around-the-clock racing, day-to-night-to-day lighting conditions and realistic night time effects, "Test Drive Le Mans" promises intense racing action.Friday, March 17, 2000
Neverwinter Nights Previews
- the_culture @ 10:51 pm PST
VE just posted their preview of BioWare's upcoming RPG Neverwinter Nights. So you're not overwhelmed, here's a small morsel:DMs can be either human controlled, or if everyone wants to adventure together, controlled by the computer. The Dungeon Master can be whatever you would like it to be. If you want the DM to just throw Orcs and Trolls your way, then they can do that. However, the DM may also possess any NPC, monster, or wildlife, control their dialogue, drops hints, and make the world of Forgotten Realms much less static. DMs are in-charge of making sure the players are having a fun time, and all the power that is available in the pen-and-paper version will be present in this game.
Not in the mood to read? Then stare at these screens: [shot 1] [shot 2] [shot 3]
MICROSOFT RELEASES UPDATE FOR FLIGHT SIMULATOR 2000Microsoft today announced the release of the second update for Flight Simulator 2000. This new update makes shadows possible for aircraft, buildings, and dynamic scenery within Flight Simulator 2000. The Flight Simulator 2000 Update is available for download on the official Web site.
In addition to shadows, the Flight Simulator Update includes corrections for autopilot-induced oscillations while following the ILS glideslope. In addition, ATIS frequencies are now limited to frequencies tunable with the communication radios and the Learjet 45 and Boeing 737-300 ADF needles correct for magnetic variation.
After downloading and installing the update, players must make sure that the Aircraft Shadows and Ground Scenery Shadows settings are selected in the Image Quality tab of the Display Settings dialog box in order to view shadows in Flight Simulator 2000.
2. The X-Box is Easier to Develop for Than PS2Urban Terror Mod Interview - the_culture @ 10:59 am PSTMaybe to gamers this doesn't seem like a big deal. But believe me, it is. Writing games on the PC platform is a dream compared to writing games on other platforms. The bar has only gotten higher on the PlayStation2. Much like the Saturn and the Jaguar, the PS2 requires an exceptional amount of jumping through hoops to get titles running smoothly. The reality is that many developers are either lazy, stupid or really f**king busy, and don't get around to making the title's performance the best in can be on a system that is really hard.
I am sure the X-Box, in the beginning, is going to have a ton of ports. That's because to port a game to the X-Box and have it look great is easy. To port a game to a platform like the PS2 and have it look great is a big pain in the ass.
Expect a brand new section for Rollercoaster Tycoon coming soon to GameSurge!
Mechwarrior 4 Q&A - MystikaL @ 10:19 am PSTEven though the game has an extensive storyline, the team is anxious to make the world itself as believable as possible. The main city, Linele, has dozens of different potential encounters, each of which can give clues about the story or flesh out the general environment in which the game takes place. "One thing about the Linele," explains Holt, "is that players will come back at various points throughout the game as the story is developed, and the city itself changes." Not satisfied with a static (even if beautiful) gameworld, the Volition team sees a changing environment as central to the role-playing experience. "One of our design goals was to create a world that was more dynamic, and that changed as the game went on," says Holt.
Missile selection at the moment requires more thought, as each weapon is very specialized. No longer is it the kind of lock that the weapon uses, but its effect that determines your choices. There are dumb fires that just fly straight but you have many of them, standard lock-on explosive missiles, the Havoc missile which releases an EMP-like blast to fry electronics, and the Jackhammer, a big mofo of a missile that does lots of damage, but is very slow and cumbersome. Obviously, each of these weapons has a use that's very specific, and you'll be sure to choose it in the appropriate situation.Anachronox Interview - the_culture @ 9:49 am PST
Q: Do you think there is a difference between selling a game to a female gamer rather than a male gamer?Black Isle Happenings - the_culture @ 9:38 am PSTA: In a very general sense, guys tend to want to know what you get to do, and women tend to want to know what happens and what characters are in the game. But I think generalizations are dangerous. I just make stuff I think is fun and interests me, with a bit of attention paid to having different viewpoints or characters the player can enjoy the game through. I mean, the most famous woman gamer would be our Killcreek, and she is a hardcore Deathmatcher. So there go anyone's generalizations! I did learn from her to not wade into fights--to always back off and go get health. I'm a bit of a wade-in-there kind of guy, which is a nice way of saying I suck.
The whole point of Rollcage is that you're in a vehicle that can flip upside-down and still drive, taking away all the crashes seen in other racing games. Its also designed to be very fast so that you can drive on the ceiling of tunnels. To this end many of the tracks are designed so that you can drive up tunnel walls and collect more power-ups but doing this also means that when the tunnel ends and your suddenly in mid air you fall to the ground and are still moving forward. Neat idea that's works well, you do of course still get the 'wrong way' problem, but you can't have it all easy can you?Battle Realms Announced - Falcon @ 5:58 am PST
Wake up early, use the restroom, take a shower, feed the gold fish, go to work, and fall in love. Sounds normal enough right? Not if its Maxis's newest release "The Sims" The latest and greatest installment into the world renowned Will Wright created SIM series. Now, you take all the excitement from running a large city, and turn your creativity to heading the every-day life of people you create. Nearly every aspect of real life is gathered together and crammed onto this single cd-rom, putting together a smash hit in the SIM gaming world.Oni Preview - Falcon @ 5:54 am PST
The dytopia is also an aural experience. Bungie has brought in the music of the Power of Seven. If you missed their last performance with Bungie (Marathon: Infinity theme), check out the mp3s Bungie has released from Oni. The music completes the atmosphere, a propelling techno-alternative that fits both the futurist and the dark elements of the vision of the game. The two mp3s promise a solid musical score for the game.Hellhound Q3A BD - Falcon @ 5:52 am PST
So all Quake III Arena fans wanting to see how their pc's "measure up" download Q3Crush! The best Q3Arena
benchmarkign demo to date!
In this weeks article Bo Andersson, GA's Industry Analyst, takes a look into the gaming distribution business, specifically the on-line publishing business.
As a start in a series of articles about the distribution situation Bo turns his attention to David Allen, CEO of Artifact Entertainment L.L.C., and lead programmer/developer of DEMISE, a large-scale fantasy role-playing game.
This issue features an in-depth interview with David, which I am sure those of you who are interested in self-publishing your own title(s), will find of much interest. <more>
Thursday, March 16, 2000
Gone Gold
- the_culture @ 10:14 pm PST
Every time I say gold I think of Heather Graham painted in gold for that photo shoot she did! Yeow! Ah, anyway. Two more games have gone gold this month: Star Trek: Armada and Codename Eagle.
Create atmosphere and mood
If the player is entering a spooky area, you want it to look musty, dank, and foreboding. Textures of course play a key role, but lighting and its coloring can really define the mood and bring an area to life. A good example of this is a shot from the Entrance to the Catacombs. As you can see the white light illuminates the room harshly. The opening to the catacombs is in darkness to portray danger and the unknown.
Along with that, check out the screenshots of the article, which were posted here.
Die Hard Review - MystikaL @ 9:36 pm PSTJohn McClane has got to be the most paranoid man in the world. A terrorist attack once is one thing -- twice and you've got to believe that he's wondering about bad coincidences. Three times and you figure that McClane must have been a high-ranking member of the Spanish Inquisition in a previous life, and is still paying off some heavy karmic debts. Die Hard Trilogy 2 is yet another glance into the life of a catastrophe magnet, and the venue for an unfortunate sequel that takes a good concept and drives it straight into the dumpster.
10six Interview - MaD-HaTTeR @ 8:32 pm PSTCan't afford those new GeForces? Active-Hardware posted a review of the new Abit Siluro GT2 Ultra TNT2 graphics card. What's up with these long names? Ooh, I wish I had that review job. Planet Hardware reviewed three high-end speakers sets. Dan's Data looks at the Diamond MX400, based on the ESS Canyon3D chipset.
We recently had the opportunity to speak with Al Rivera, Producer from SegaSoft Networks Inc., about their new massively multiplayer game 10Six.Voodoo 5 Preview - MystikaL @ 7:06 pm PST
U : You mentioned that you hope to introduced new objects on a regular basis. When you speak of new objects, are you referring to new weapons and base options? If so, can you give us a glimpse at some possible upcoming ideas?AR : Yes. It is very easy for us to add new guns and rovers into the game. We will not be adding anything right now, as we want to let the dust settle before we throw anything new into the mix. Some objects we are toying with include an orbital laser cannon, cloaking rovers and armor, more rover modifiers like weapons class modifiers and speed modifiers, teleport beacons, and more. I have already said too much :)
U : Is there an option to build a defensive moat? I am guessing that your graphic engine does not allow terrain modification of that kind.
AR : No. Although the graphics engine does allow terrain deformation, this becomes a bit of a problem for a persistent world. Any permanent changes to the hightmap of the terrain would have to be stored in the database and sent to every user that visited the region. We looked into it, but sadly was one those 'wish list' things that drifted away. Thats no to say it wont happen, but we rather concentrate on introducing new objects first.
Starlancer Movie - MystikaL @ 6:47 pm PSTLarian Studios have released 51 new screenshots from Divinity: The Sword of Lies, their upcoming RPG. The Screenshots are only available in two zip files, instead of in regular old browser view. A Talent For War has posted seven new screenshots of Starshatter, an upcoming Space-Sim. AVault has posted new screenshots of Gunship!, which are included in their preview. Daily Telefrag has put up their ten page gallery of screenshots at the upcoming WWII Flight sim titled IL2 Sturmovik from Maddox Games.
I would definitely like to set the story straight on PS2. First of all any of the stories who say UT is definitely coming to PlayStation2 are premature. Epic is a tools and middleware licensee only. We are not currently a licensed game developer for PS2.Thief II Preview - MystikaL @ 6:35 pm PSTWe tried to make it very clear that the reason people were seeing Unreal Tournament on PlayStation2 was to demonstrate the progress we're making in porting the Unreal Engine to PlayStation2. We definitely plan on making a game for PlayStation2 but whether Unreal Tournament is released on PS2 or not depends solely on our next publisher deciding they want it, submitting it for approval to Sony, and receiving approval from Sony. Although we think UT would make a great game on PS2, we're anxious to release it on that platform and there's no question it could have it ready for launch - it is NOT a foregone conclusion that it will be released on PS2.
Another incorrect assumption is that if we did release it on PS2 as a launch title it would be single player. That's ludicrous. First of all Sony announced at their keynote that a 3rd-party USB modem was coming soon. We WILL support 3rd party modems in our engine and use UT's multiplayer to demonstrate that support. Likewise Sony says that their broadband internet solution, with a hard drive, is coming next year. That would be great for providing awesome DSL/Cable modem play with downloading of maps, mods, meshes, skins, and other new content. We will definitely be supporting that as well and we will definitely use UT to demonstrate how our engine supports that when the time comes.
If UT were going to be released as a launch title for PS2 then it would most certainly include modem support if modems are going to be available to support.
1) My cat chewed through my new intellimouse explorer, along with my backup mouse in one day. Since it hasn't even been 30 days, I get a free replacement. If you ever order anything on-line, get it from Outpost.com, they ship so darn fast!Star Wars Online Official! - the_culture @ 10:10 am PST2) My dad's company recently (Wednesday to be in fact) held their annual food show. I had to help with it, as well as design the official Mid States Web Site (My mom's fundraising company). This took around 15-20 hours of my time up, but I got paid 1500+ for it.
3) Were moving servers, as well as getting a new facelift to the site. This should all be complete by Sunday (hopefully). More details about what's coming will be announced at a later date.
"The Star Wars online game will be developed by Verant, distributed and sold at retail by LucasArts, and available for play exclusively online at The Station."
Star Trek Q&A and Screens - the_culture @ 9:55 am PSTThere is a preview of Imperium Galactica 2 at Games Domain. We are so close to seeing this game. SimHQ posted their preview of Urban Ops, the mission pack for Rogue Spear. CGO has part 1 of their preview of Baldur's Gate 2 for you to read. Very good. There are a couple of space game previews out there. First, PC.IGN looks at Homeworld: Cataclysm. Second, Starlancer get the treatment from Well Rounded.
stonewall: In 1993 you made a proposal for the Build engine on behalf of Epic Games. At the time Epic was releasing pinball games and a year later research began on Unreal. What were your plans for Build and how did not getting that engine affect Epic?Mark: I'd say we came out way ahead the way things worked out. With Ken Silverman (creator of the Build engine) on board we might not have been as motivated to make our own technology. Build was good tech and of course Duke Nukem got made with it, but it wasn't a long-term technology play like the Unreal Engine. So both Epic and 3DRealms ended up better off for the way things worked out. 3DRealms produced the monster hit Duke Nukem 3D and, by complete coincedence, we went on to produce the engine that they will use for the sequel to it.
Changes in the version 4.43 patch include:New Viper 2 Drivers - the_culture @ 9:38 am PSTBug fixes to car restriction Improved AI Patching now works if you've got an HTTP proxy server.
Article: 1 gHz Processors
- Falcon @ 10:06 pm PST
NGNetwork has posted an article entitled 'One Gigahertz and Gamers', which delves into the battle of the 1gHz processors.
"We've seen the hype all over the net: AMD Athlon first to 1 Ghz, P3 1 Ghz 6% faster than Athlon, 1 Ghz machines now available at bigscreamingcomputer.com, and so on. Is 1 Ghz a revolution? Is it even worth noticing?"
"Starting at 12:01am PST on Monday, March 20th, Blizzard will be accepting on-line applications for people interested in beta-testing Diablo II over Battle.net. The signup period will last for a 24 hour period until 11:59pm PST on Monday, March 20th. Following the registration period, Blizzard will randomly select 1,000 testers based on a variety of system configurations and locations.Only one submission per person will be accepted. Selected testers will be notified within a week of registration, and a complete list of testers will be posted on www.battle.net.
There. I hope your happy now! :)
Hardware Reviews - the_culture @ 6:31 pm PST
Demise Review - Surebrec @ 5:25 pm PSTLooking for a CD burner to, ah, "back-up" your stuff? How about the 12x4x32 SCSI RW from Plextor. GamePC reviews it, so you can trust them. :) Here's an interesting package: a four point surround speaker and sound card combo from Gallant Computer. 3D Hardware reviews this one. The Tech Report looks at the Matrox Millennium 32MB card (based on the G400 chipset). The Creative Annihilator Pro gets reviewed, this time by 3D Spotlight.
NOX Game Guide - Surebrec @ 5:18 pm PSTOverall, Demise has much to offer someone looking for an old-school dungeon romp. There are tons of items, spells, creatures and levels to explore. If you can learn the interface's many options, and get past the lack of a save game feature, you won't easily run out of things to do. After all, how many games out there enable you to level your character to level 999? If this type of game interests you at all, I urge you to try the demo at http://www.artifact-entertainment.com/demise, you've got nothing to lose and a lot of demise to gain.
Buffy the Vampire Slayer Screens - Surebrec @ 4:56 pm PSTAnd it wouldn't be a new Rainbow Six game without at least some new weapons, right? Urban Operations won't disappoint on this score I'm glad to say. Most popular right now is the HK 21E3, a light machine gun that carries 100 rounds. It isn't very accurate, especially on the run, but it can lay down a whole lot of bullets in a very short amount of time. You can set the ROF to single shot or three round burst or fully automatic. The M249 SAW, the standard US Army squad support weapon, is a much more powerful, much less accurate light machine gun that can only fire in fully automatic mode. The RPD is a Russian made light machine gun that seems to be a big hit with the terrorists. This weapon is in fact, only available to the player during multiplay. While the weapons are great, I question the addition of automatic weapons given the whole concept behind the game. If my job is not to shoot the dozens of "civilians" wandering around in the middle of the firefight, then shouldn't the new weapons contribute to that end? In either case the new weapons are a blast in multiplay, so I guess I shouldn't complain.
Along with those screenshots, there are 2 more screenshots that show-off some in-game action. Sweet.
MDK2 Chat Tonight! - Surebrec @ 4:53 pm PSTJumpgate Screens - Surebrec @ 4:42 pm PST"...your young and naïve audience most likely has a built-in dislike for anyone wearing a suit. Take advantage of this by using every opportunity to insult folks with positions such as "Marketing Director" or "Vice President". Blame these people for absolutely everything that goes wrong with your company, even if it only takes the brain power of a poinsettia to figure out that it’s actually you who are at fault. Actually, you can also blame "the suits" for non-work related stuff like the AIDS virus and the dinosaurs becoming extinct."
GDC 2000 Wrap-ups - the_culture @ 2:39 pm PSTGamespot scored some screenshots of Red Storm's (Rainbow 6 and Rogue Spear creators) next game. Looking for new TRIBES 2 screenshots? Check out the 3 shots GameArena.net has. I dig that middle one. GameSpy has gotten hold of some slick-looking screens of Sacrifice, Shiny's intriquing new RPG. Still hungering for EverQuest expansion shots? Check these out these 10 shots. Fox Interactive has opened the official Buffy site with some info on the game and some screenshots.
New Demos - the_culture @ 9:33 am PSTGameSpy reviews Demise, a new RPG developed by Horizon's creators, Artifact Entertainment. The Sims gets the treatment from both 3D-Unlimited and Gamershome. Undecided about Battlezone 2? Then check out AussieGamer's take on it.
Halo Preview
- Falcon @ 9:50 pm PST
NGNetwork has slapped together a preview of Bungie Software's Halo.
"One thing is pretty much certain: the weaponry is going to look good and maybe even behave well. With deformable terrain backing up the stellar graphics we've seen released so far, there's real potential for interesting weapon damage and effects in the game. Most of the effects in the game: real-time shadows, 3D positional audio and so on, are familiar and no more or less than gamers expect. Others, such as richly scalable models, offer to make this graphics masterpiece within the reach of a broader gaming audience. Technically, with au courant features building into an open and dynamic world environment, Halo is a step forward. Combine the wide-open gameplay promised with an apparent focus on sound enemy individual and co-operative AI (operating simultaneously) and the engine seems to have the right stuff to back up the sweet graphics and the solid story. Bungie is even including AI morale - a nice touch."
And another bit:
For Women Only! Are you a level designer or artist looking to break into the gaming industry? Artemis Software, an all-female software development team, seeks level designers and artists to work on non-commercial Quake 3 modification. Send resume and url's of work samples to stephanie@artemissoftware.com.
The Grand Prize Winner will get his/her scenario included on the Age of Empires II: The Conquerors Expansion pack CD and will also receive a series of limited edition, high-resolution framed Age of Kings prints signed by the game's senior designer, Bruce Shelley. The ten individual winners will receive a selection of Microsoft games and gaming devices.
Age of Empires II, developed by Ensemble Studios, features new and improved design features that quickly engage the casual player while offering more intense and engrossing gameplay to satisfy the hard-core audience. Beginning with minimal resources, players are challenged to build their nations into great civilizations and defeat the enemy by making strategic decisions throughout the game. Each of the 13 civilizations represented in Age of Empires II, including the Mongols, Celts, Vikings and Japanese, features distinctive attributes, buildings and technologies and a unique combat unit based on its historical counterpart. In addition, Age of Empires II features five campaigns based on the adventures of prominent historical figures, including Joan of Arc, William Wallace and Ghengis Khan, that draw players deeper into the game as they march alongside the hero to victory.
For more details about the scenario contest, and links to each of the fan sites hosting this contest, please reference: http://www.microsoft.com/games/age2/headline_scenario_contest.htm
The Ensemble Studios Web site is located at http://www.ensemblestudios.com/
This game is the rare one I've seen where both single and multiplayer are fun. In single player, u are put up against creatures of Nox and have to complete certain missions. Multiplayer, however, is something which is a quite amazing experience. Multiplayer is played on the prominent WESTWOOD ONLINE servers, and includes many new modes never seen before in RPG's. These modes of gameplay include: Arena, King of the Realm, Elimination, Capture the Flag, and NOX ball.AvP Fragfinder - Falcon @ 9:40 pm PST
FragFinder can be downloaded from the site and all multiplayer games can be found and posted using this client. The client is now on it's latest build, and if all goes well with this rev we will go to the full release probably found on the Aliens Versus Predator Gold Edition CD in some form or another.
Messiah Preview - MystikaL @ 6:38 pm PSTTWINE Interview - the_culture @ 1:04 pm PSTThe Sims continues to be a hot item. Gamer’s Voice, Gamer’s Depot, loonygames, and Nikeotronik all review the “life simulator” from Maxis. AVault posted their feelings about Pro Pinball: Fantastic Journey. 3Dgaming posted two reviews, one of Q3: and one for Shadow Company: Left for Dead.
Rust: Because you’ve licensed the Quake 3 engine, I assume that you are using Q3Radiant as well. What kinds of modifications have been made to the level editor, and will it be released with the game?MechCommander 2 Interview - the_culture @ 1:00 pm PSTAlex: We have a programmer dedicated solely to improving the functionality of Radiant, so we are definitely making some heavy modifications to the editor. This, in conjunction with major changes to the editor made by Robert Duffy at id Software, as well as modifications made by the guys at Ritual and Rogue, has gone a long way to giving us a more robust tool. There are far too many things for me to list though, so I’ll just provide a few samples of items that have either already been added, or that we are currently working on:
Multiple cameras for improved navigation Improved mouse navigation in the 3D window Multiple face selection, as well as easy cycling through individual brush faces User defined brush groupings with hierarchical relationships Improved filtering Surface based material properties Lighting Preview
4. It seems that the 3D component of the game engine has been greatly enhanced. What can you tell us about this?X: Beyond the Frontier Review - Falcon @ 1:00 am PSTFirst, it rocks. Frank Savage (Lead Programmer of Wing Commander 3) made our jaws drop at the speed he was able to move MC to full 3D. We can now play the game at an epic scale and zoom in to a very personal level. We’re working hard to ensure that new players find it easy to control the camera. The results have been positive. But forget that stuff-the bells and whistles are there. The weapon effects light the terrain as they fly. They cast shadows as they pass the 'Mechs. 'Mechs walk through water, and if you zoom in you can see their legs under the waves. Pulse lasers pulse and sparks fly when they hit their target.
The site is just getting started and is open to the public to start adding resources and browsing the site.
Allegiance Gold - Falcon @ 12:45 am PST
Allegiance will be available in retail stores for an anticipated street price of US$40. Gamers can then choose to play on public-domain servers free of charge or access the Allegiance Zone, a subscription service that provides larger-scale games, special events, persistent scoring and rankings, and new exclusive content such as the Belters faction. Players are eligible for one free month on the Allegiance Zone ($9.95 value) with game purchase. The MSN Gaming Zone will host the Allegiance Zone as well as a continuously updated list of free game servers worldwide. The Allegiance Server Code will be also be made available as a free download to parties interested in hosting game servers.
Gamers are invited to take advantage of the exclusive Allegiance pre-order programs with Electronic Boutique and Babbages & Software Etc. By pre-ordering Allegiance at store locations, or online at EB World or Gamestop, gamers will receive an additional month of free Allegiance Zone membership ($9.95 value), plus either a Limited Edition Strategy Guide (for pre-orders from Electronic Boutique) or 16 Microsoft Allegiance Collector Cards (for pre-orders from Babbages & Software Etc.). Combine this offer with the one month of free Allegiance Zone membership already available with the retail purchase of the game, and players receive two free months of larger-scale games, special events, persistent scoring and rankings, and exclusive new content. Microsoft encourages gamers to place their pre-orders early, as all offers are based on limited quantities.
In Allegiance, players can pilot and customize many different classes of ships; from scouts and fighters to battle cruisers. They also have the ability to switch between a variety of combat roles, including pilot, turret gunner or base commander. Hundreds of players can engage each other in death-match style arenas or in cooperative play. Gamers will be able to represent their identity, through recorded accomplishments and medals, giving combatants the chance to become part of an ongoing, dynamic universe. Allegiance also features rich strategic elements such as controllable assets, researchable technology and command features.
For more information about Allegiance, visit the game's official site at: http://www.microsoft.com/games/allegiance/
MDK2 Interview: Greg Zeschuk - Falcon @ 12:43 am PSTGX: Although everyone likes a sequal to have it's own originality, do you think that you will have managed to keep the fans of the original happy?Nox Review - Falcon @ 12:41 am PSTGZ: I think so - a number of MDK fans have tried out the game and most have been impressed by our ability to stay true to the original while breaking new ground. It's a careful balance, but we take it very seriously.
"No major advancements have been made in sound when compared to Diablo (which had excellent music to begin with), but we are talking some sweet graphics. The graphics are very sharp with a variety of textures, and settings range from forests to lava, caves to undead dungeons, human towns to ogre forts. Little niceties are included all over, such as your cape flapping when you run, with the shadow changing realistically with the movement of your cape. Unfortunately, probably in the interest of keeping the CPU load down, multiple light sources are not considered when drawing the shadows. For instance, if you stand in the middle of a room with 4 torches in each corner, each torch spaced equally from each other and from you, only one strong black shadow will be drawn pointing to the top left corner of your screen. This is only a minor annoyance, however, and it is hardly noticed when you are being attacked by several ogres and are in the heat of battle! Another little bug was a little bit of a clipping problem when running over bridges, but it's really very minor, and nothing I even cared about while playing."Obi-Wan Shots - the_culture @ 12:38 am PST
Elaborate a bit on the Trade Skills .New StarLancer Shots - the_culture @ 12:32 am PSTThe trade skills are actually broken down skills upon a base. For example, a blacksmith isn't just a 'blacksmith'. There's a base Blacksmith skill, then there's different skills under blacksmithing (weapons, armor, repair, modification, etc).
What will make Reach for the Stars stand out from its crowd of competitors? Which titles do you view as your closest rivals, and how do you better them?Our closest competitor is probably the Master of Orion series that ended with Birth of the Federation, and we believe we have a number of advantages. Firstly in the area of graphics and interface, not just because they look better but because we’ve put so much work into the problem of managing large empires. Secondly, in the combat, AI and diplomacy sections of the game, where have long experience and a great reputation for excellence. Lastly, in the overall flexibility of the game. We have sixteen different species, with variable tech trees and victory conditions, and we weren’t constrained by licensing restrictions in creating them. We’ve also included an editor which lets you create anything in the game, including new species.
Inside Ground Control - Falcon @ 12:23 am PST
This is the latest adventure from Arxel Tribe, and Pompei is the first game in a historical trilogy which features Scotsman Adrian Blake, an Indiana Jones-style explorer who shares his life between exotic adventuring in far-flung places and exotic adventuring with his wife, Sophia.[snip]
At the start of the game we discover that after returning from one of his adventures, Blake finds his wife has disappeared. The grief-stricken hero immerses himself in some ancient manuscripts he has brought back from one of his expeditions, and discovers that they contain a spell of the goddess Ishtar. If he travels in time to three different eras and saves the woman who is the personification of his wife in each one, Sophia will be restored to him. So the plot is perfectly plausible, then.
SOF Gone (light) Gold
- the_culture @ 11:08 pm PST Actually, there is a server side option which controls the player model's scaling. Yes, this is a joke, but it *** UPDATE *** Unofficially, SoF has been baked to a light GOLD! We are code released! Masters have been sent off to duplication.
Rick Johnson updated his .plan today regarding two funny shots of player model scaling, then updated again regarding the game. I'll just copy the whole thing. There:Waiting around, twiddling your thumbs can yield some interesting results. Take for example, these screen shots
for Midget of Fortune: Pic 1 and Pic 2.
is kinda neat. Makes DM extremely hard. This one's for you, TomServo!
Technically, the head of QA has to sign off on the paper work tomorrow to make it official, but we are done! All 5 versions (US Full Violence, US Low Violence, UK Full, French Full, and German Low) have made it through QA. At this time, we are not aware when it will hit the stores, other than it will be this month.
And I thought I had to rent The 13th Warrior. Whew!
Ultra ATA 66 HDD Roundup - the_culture @ 10:49 pm PST5. Since TRIBES 2 production began right after TRIBES was released, is it possible that there might even be a TRIBES 3?Interviews & Previews - the_culture @ 7:51 pm PSTYes. It's certainly possible. We've started talking about it, but right now we're focused on finishing TRIBES 2. Scott Rudi, our peerless lead designer, is frothing at the mouth to build a combined arms game complete with Hercs, so we'll look at that for TRIBES 3.
"You're funny looking" - the_culture @ 7:45 pm PSTGameFan reviewed Westwood’s C&C Firestorm, the official add-on for Tiberian Sun. The MMORPG Horizons is sure receiving a lot of attention these days. Horizons Compendium posted a chat log and an interview with David Allen, CEO of Artifact Entertainment. GA-RPG interviewed Lead Producer Niklas Weidel regarding Archaean, a second generation MMORPG. Starlancer, the mighty fine looking space combat sim, is previewed at Gamer’s Voice. Avault put together a nice preview of Microsoft Baseball 2001. Still like to know more about the Q3-powered James Bond game The World is not Enough? Just read the interview with Creative Director David Luoto over at GA-Source. In the mood for a more technical read? Then try this interview on Vortex Of Sound with Aureal's Technology Consultant David Gasior. They discuss quite a bit in the lengthy chat. One thing that caught my eye was the Play Station 2 will implement A3D 3.0. Very cool, indeed. Games Xtreme interviewed Greg Zeschuk regarding MDK2. They also six screenshots, but they all read (and look) 20%. Alloy Gaming put together a nice four-page preview of Black & White. They include 10 in-game shots and 8 artist renderings. Gore, the FPS that refuses to look like Quake, gets the preview treatment over at The Oxygen Tank. Ah yeah, this game will rock. Incite Games (gulp) sat down with Steve Baier of Rewolf Software. They talk briefly about Gunman, his total conversion for Half-Life. Still wondering what the world will be like in 2150? Computer Games Online knows. They put together a preview of Earth 2150, Topware’s upcoming RTS in full 3D. Evil Avatar played five questions with Feargus Urquart (that’s a crazy name!), Division Director of Black Isle Studios. They talk about their recent licensing of the LithTech engine. And finally, I’ve saved the best for last! IGN posted their preview of Urban Ops, the mission pack for Rogue Spear.
You war-gamers might dig this. Flash Point, a new “tactical combat action war game” from Bohemia Interactive, has three new shots on their official page. Digital Anvil.com updated their page with four new screenshots of Starlancer. Sweet looking!
FS: What was the largest texture size?Reviews - the_culture @ 3:28 pm PST
JR: Largest texture size was 256x256 but we almost never use them that big. Mostly 64x64, 128x128.FS: Which video card was used for the screenshots?
JR: The video card used.... was either a GeForce 256 or TNT2 Ultra.FS: How much texture memory did each one of those scenes take up on average, using the exact same settings that were used for the screenshots?
JR: Texture memory -- not sure about that, but all the world geometry textures are 8-bit paletted textures. Most of our scenes are below the 2MB range.
Nox Review - Raven @ 4:19 am PSTIn the market for a good set of 5.1 speakers? The Tech Zone posted a review of the S4 MidiLand 7100. Though not gaming related, digital cameras are becoming increaingly popular with gamers. With that in mind, Fast-Mhz reviewed the CoolPix 950 from Nikon. According to the reviewer, the camera comes with a 64MB card that can hold "870 photos at 1024x768 (fine) resolution." Whoa! The Elsa Erazor X2 (a GeForce DDR card) gets the treatment from 3D-Unlimited. Sharky Extreme reviews LeadTek's entry into the GeForce market (DDR version), the WinFast GeForce 256.
"Some of the more unique factors about Nox are the special features such as setting traps, manipulation of the environment, and the TrueSight system. Setting traps is almost exactly as it sounds. Players will receive control of their spells and will be able to set booby traps that will be triggered by another player walking over or crossing some sort of threshold."Check out the review at http://www.glideunderground.com/reviews/nox/ Ancient Nation back - Raven @ 4:14 am PST
"What is bigger and more epic than a war? Not just any war, but a Grand Crusade. A conflict of this proportion offers a massive amount of depth and texture for players to build upon. It provides a natural role for soldiers, heroes, and villains. It offers a strong avenue of meaningful events, such as unforeseen raids and fallen cities. It paints an interesting backdrop for the other inhabitants, and its very nature offers the potential for deep philosophical discussions and roleplaying. The limits of loyalty. The line between necessity and war crimes. The paranoia of infiltration. Compassion towards a fallen foe. The limits of trust. One conflict offers the potential for hundreds of stories - and we need the room for hundreds of you to be able to tell your stories.I must say, UO2 looks very good and any online RPG fan should definately go and check out their website.The problem, of course, was that we needed two sides. I don’t think anyone would find it credible if we had simply claimed that some upstart Duke in Jhelom no one ever heard of appeared out of nowhere and tried to take down the Venerable Lord British. Besides, if the conflict is merely a land dispute, it’s still something that players can watch without getting involved in. We needed something bigger - a fight between two sides that was not merely about right and wrong, or good and evil, but something that was deep and meaningful to the core.
About here, technology entered the picture. Technology provides something visually compelling and unique. It is a visible change that can affect the world of Britannia without totally disrupting it. It is something that can stand against magic without being evil, and yet still offer a threat to the way of life that Britannians know. It provides an interesting new context to explore the Ultima virtues in. It invites fear of the unknown in some, and hope for a better tomorrow in others. And most importantly, it is a worthy adversary to magic."

Evolva Demo
- the_culture @ 10:53 pm PST
3DFiles posted the Evolva demo. Head over there and download the 30 meg file. They also have three smart-looking shots.
When asked by GameSpot about Blizzard's decision to change WarCraft III's view to a further-back, more isometric view than had been on display at ECTS in London last September, Pardo replied, "It really came down to a team decision. Did we want to take this game even further away from [the games] we've done in the past? We are calling the game WarCraft III. We felt that while we could make it more RPG-like, there was a limit to that. A lot of the team just wanted to see more of an RTS. So, that was the reason behind the decision to change direction. And it was pretty unanimous, too. It wasn't like a close vote."You can check out the rest right here. X: Beyond the Frontier Review - MystikaL @ 12:58 pm PST
Pardo described how the regressive camera approach will increase gameplay quality, as he said, "It allows us free scrolling. It lets us start talking about how you build again, such as whether or not you can freeform build. There are a lot of things that we're actually solving, but we haven't completely decided on. But there are a lot of areas that open up that [we can't discuss yet].
"Latency is only one part of the whole QOS (Quality Of Service) issue (which is why we are releasing a QOS benchmark as part of the free, stand-alone version of Team Fortress Classic)."Diablo 2 Beta Signup This Week - the_culture @ 10:39 am PST
Force Commander Interview - the_culture @ 9:40 am PST
GDR: Force Commander is supposed to be a 3D game. How does the team see 3D in terms of the overall design? Are there specific gameplay issues that they feel can be better done in 3D or is it more for visual effects or because people "expect" something like 3D?Garry Gaber: There are very compelling reasons for integrating 3D into an RTS game. What it gives the player is more cool options. How many times have you played StarCraft and wanted to get a little closer to the action? Or further away? Or down on the battlefield with your units? Or even more simply, on the other side of the action for a different point of view? In a traditional 2D game, this just doesn't exist. But you can do all of those and more with Force Commander.
Featuring 3D accelerated graphics using the Medusa engine, DEEPSPACE puts you in command of over 18 unique spacecraft and installations from the three warring factions of the United Worlds, the Confederation of Free Worlds, and the enigmatic race of aliens, the K’ Luth. Dynamic sound rendered in stereo immerse the player in the world of DEEPSPACE, ranging from the crackling hum of alien particle beams splitting 5 kilometer capital ships in half to the frantic radio distress calls from allied ships on the verge of destruction. Massive planets, asteroid fields, orbiting moons, brilliant stars, wormholes, and black holes rendered in beautiful detail. Real time particle systems showing ship damage, torpedo impacts, nebulas, and various other gorgeous effects will startle the senses. Players can set up local servers or subscribe to DEEPSPACE NET and participate in massively multiplayer world shattering campaigns, receive dynamic content updates of new ship types, new races, technology, and strategies that will make the game virtually replayable infinitely. DEEPSPACE NET will also keep an active career report on players which will keep track of ranks, achievements, kills, campaign wins, and a host of other statistics and accolades, such as Merit badges, medals, and commendations. All of this information will be displayed on the global ranking boards that can be viewed by all players that subscribe to DEEPSPACE NET. Team play capability supporting anywhere from 1 on 1 skirmishes to an all out 500 player grand scale war with a full host of capital ships, frigates, interceptors, multi-atmospheric bomber squadrons, orbiting battle platforms, stealth craft, marines boarding ships and assaulting planets, Zero- G commando units, and over 25 unique weapons systems with each faction having its own specialized weapons. The gameplay in DEEPSPACE supports a variety of skill levels. Players that are just starting will be commissioned on a smaller, less complicated craft learning how to handle basic tasks and eventually gaining prestige and rank to take on more responsibility and command. Various victory conditions in different scenarios will challenge even the most skilled players allowing a multitude of strategies and attacks. Intuitive control allows players to set waypoints, pre plot hyperspace travel routes, and move fluidly through the universe. DEEPSPACE also feature a unique clan/ unit creation and control system never seen before.
Saturday, March 11, 2000PCParadox reviews the life simulator The Sims. The beautiful looking Battlezone 2:Combat Commander is reviewed at Hollow Pursuits. Pharaoh, the interesting micro-management game from Sierra, is reviewed by Exxtreme3D.
Horizons Interview
- the_culture @ 11:24 pm PST DA: Yes. As a matter of fact, we are planning some incredible events around this. [snip] HM: It has been mentioned before that Horizons will allow for more players than any other MMORPG out there right now. You could say that Horizons will bring the Massive in MMORPG to new grounds. Will this effect the average modem user? Will there be large amounts of lag in an area with a lot of people around? DA: We are going to be using a new MP system that the entertainment industry has not yet seen. Our goal is not to affect the 56K modem user, and, of course, cut down on lag for highly active areas."
The official Horizons website posted word of an interview with David Allen of Artifact Entertainment. 16 questions and answers (that's more than mine!). Very good stuff. Free sample, my boy:"HM: Will Horizons have the ability for large scale battles? I am talking LARGE scale with hundreds of people taking part.
It looks like WarCentral has just smacked up their latest interview, this one with Kenn Hoekstra, the project manager on Raven Softwares upcoming (totally amazing FPS), Soldier of Fortune. Theres some great new info on the game, so make sure to check it out, right here. Clippage:
[Rob 'Fenix' Waters] Why did Raven Software decide to postpone the release at Christmas time?New Poll Question - Falcon @ 6:20 pm PST
[Kenn Hoekstra] Quite simply put: the game wasn't done. There were a number of factors at work, though. Competition is much higher during the holidays and the game didn't have the polish that we wanted the final retail release to have. Because we waited, the market is a bit more "release friendly" right now and we didn't have to cut anything or sacrifice the polish to rush the game out the door. The extra time we took was very much worth it.[RW] At heart, you are using the Quake II engine. However you've also implemented many new technologies. How does SoF's 'engine' compare to the rest?
[KH] Soldier of Fortune's engine stands up to anything on the market today. From a technology standpoint, we can do just about anything the so-called "top shelf" engines can do and a few things they can't do. We're very happy with the Soldier engine.
Anyway, Raven, has written a list of his favorite web sites, all with nice descriptions. You can check them out here.
Pharoah Review - Falcon @ 3:21 pm PST"You ever wished that you could be in charge of your own Egyptian city? (Come on admit it! I said admit it! Oh, you never thought of it? Oh well, there goes my point…). Using the Caesar III engine, Pharaoh is going to give you one of the best experiences in Egyptian empire building that you have ever thought of. From building your own city to complex economy micro-management, Pharaoh will suffice."To catch the rest, walk like an Egyptian over to http://www.exxtreme3d.com/reviews/pharaoh Rune Preview - Falcon @ 3:18 pm PST
"Projectiles are modeled accurately based upon real world data. Elements such as air resistance and material density are factored into the equation. This means bullets penetrate wood, building bricks, and light metal in different ways."X-Box versus The Hillbillies - Falcon @ 3:09 pm PST
"Tomorrow, March 10th of the year 2000 a product that is now known as X-Box will be officially announced, or so the rumour mongers tell us.Read the rest of the article here Earth 2150 Preview - Falcon @ 3:04 pm PST
Microsoft, it seems, is ready to enter the console game market. Good for them, hurray, hurrah!
Wait a minute, I just cheered for Microsoft? I can feel my mail server already straining under the load of whisky-encouraged hate-mail and death threats. How dare I encourage these evil demons in their quest to roll out a new product?"
"Another new addition to the RTS world in Earth 2150 is the introduction of subterranean warfare. You can now build tunnels between your bases and you can even fight battles underground, adding a whole new element of surprise and tactical warfare. In terms of gameplay, Earth 2150 is full of new innovative idea and well thought out modifications to the standard RTS grind. The necessary strategy involved should make Earth 2150 one of the best RTS games of all time."Gunship! Preview - Falcon @ 2:58 pm PST
You think a helo versus tank battle is easy? In this terrain it is respect or die. In open terrain with sparse cultural furniture, the story is quite different; the clear line-of-sight and lack of cover for ground forces makes them easy meat for an Apache Longbow with full anti-armor complement of 16 Hellfire radar guided missiles. But there still exist areas in Europe where intensive farming has not yet reduced woodland to small pockets of tax deductible shrubbery. And Gunship appears to be set in them, so you will need to exploit good positioning or you will be slamming much of your expensive ordnance into the surrounding countryside.MDK2 Screens - the_culture @ 2:55 pm PST
"Let's say that ION had a multi-player expansion planned for Deus Ex. How much work would it take to make Deus Ex a good multi-player/ co-op game?Probably a fair bit of work...we've been spending all of our effort on making a cool single player experience, and that's what we're going to ship. Any multiplayer plans are still way up in the air."
ID4 Online? - the_culture @ 2:31 pm PST
"Mythic Entertainment and Centropolis Interactive, the media arm of film and television production company Centropolis Entertainment, are currently working on ID4, a massively-multiplayer online game based on the movie Independence Day.
Incorporating Numerical Design LTD's advanced NetImmerse 3D engine, ID4 promises to support the latest in advanced 3D acceleration technology. The massively-multiplayer online game is currently only four months into development, so no more details were available at press time, but an announcement is expected in the near future."
Warcraft 3 Screen Shots - Raven @ 7:58 am PSTThere is a new screenshot of Halo over at HaloPlayers.com. The official Alice site update their character section with a shot of a Boojum. For those of you who can't get enough of Gore, 4DRulers released two more shots. Gamer's Voice has nine new screenshots of Thief 2. AVault has six full color stills of SWAT 3: Battle Plan.

"One of the major mistakes made by the gaming industry today is compensating balance and gameplay for realism. What they fail to realize is that Real Time Strategy was never based on been real, and it’ll never will. From the fundamentals of simply ‘training’ a unit in little more than a dozen seconds, and the ‘harvesting’ of on site resources, we see that it’s purpose is not in simulating a war. It’s true that is real life a Battlecruiser will destroy no less than a few thousand marines, but it’s also true that the same Battlecruiser should take up your view screen and a few years of game time to build."View it here. Everquest Scam - Raven @ 7:36 am PST
"This morning, we became aware that someone is sending out email to EQ Customers directing them to change their password to one provided in the email, then instructing the customer to email their station name back to an address in the aol.com domain. Evidence suggests that the party sending this mail is taking email addresses from fan site Web Boards and the EverQuest Usenet newsgroups.Apparently afew hundred people have been scammed, hopefully now people will be a little more careful and use a little more common sence. Thanks to Alpha for this piece of news.Please be aware that this is a scam perpetuated by someone who is attempting to fraudulently gain access to your account. It was NOT sent by Verant Interactive nor The Station@sony.com. Official Representatives for EverQuest will never ask you for your password, and though we may instruct you to change your it, we will not instruct you to change it to something specified by us.
Any official email correspondence in regards to EverQuest will come from either verant.com or station.sony.com. Please be aware that it is very easy to make an email appear official, and then have replies sent to an outside fraudulent address when you hit the "Reply" button. You should double-check the return address of any correspondence that appears official to insure that it goes to the verant.com or station.sony.com domains.
Please remember to keep your account information safe and private. If you have any questions about the authenticity of any email correspondence you receive, please send inquiries to eqmail@verant.com.
Thank you,
The EverQuest Team"
Trailers for Final Fantasy The Movie - Raven @ 7:29 am PST
Firstly though the official X-Box site has been updated over at http://www.xbox.com/intro.htm. The update brings to light afew more details about Microsofts' console and the games that will feature on the console.
Secondly Gamefans-Online have gone and put together a quick list of all of the Devolopers that will be creating titles for the X-Box. The list is very comphensive and is a very positive sign for the X-Box. View it here.
Also GameRevolution have done up a quick preview/summary of the X-Box on their webpage. A rather short article, but considering the fact that most of the details about the X-Box have been kept secret, thats no surprise. Good read check it out at http://www.game-revolution.com/articles/x-box.htm.
Finally PC.IGN have added a Questions and Answers section for the X-Box on their webpage. You can view it here or otherwise read this quote:
What price can we expect to see the X-Box at when it hits shelves next fall?Let me say this now, I would hate to be a developer working on the Sony Playstation 2 right about now! Damn the X-Box looks good!! Pokemon Stadium - Raven @ 7:01 am PST
“We know we need to be competitive with consoles,” says Coyner about the price (while deftly avoiding actually quoting specific numbers). Donald and Kevin were both confidant that the cost will be similar to current console launch prices, so we assume that you won’t have to worry about shelling out $400-500 for the new console perks like the 8GB hard drive.
Ant.com are definately talking about PS, they have just put up a review of this new N64 game. The review is indepth and very well done, anyone curious, or interested in buying Pokemon Stadium should definately read the review.
In other Pokemon Stadium news, RPG Gamers have gone and uploaded 6 movies, 20 screenshots, propagande photo's and information concerning PS. You can get this online treasure trove of Pokemon Stadium resources here.
Shogun Screenshots - Storm @ 3:01 am PST
There are 18 new Shogun screenshots. You can find those 18 screenshots of Shogun, a new RTS game which has been speculated to be a very good game, right here.
Guide To Installing A Home Ethernet Network - Storm @ 3:00 am PSTIf you are planning on linking a few computers together for some gaming goodness or you just want to share your broadband modem then you will need to do that via a networking system. You can find a guide to installing a home ethernet network right here.
UT vs. Q3... Again! - Storm @ 2:58 am PSTIf you just can't get enough FPS goodness or you are really slow at making decisions then maybe this will help your decision on whether to choose Unreal Tournament or Quake III. My recommendation is get both. They both are really good games. Otherwise you can check out a review of Unreal Tournament vs. Quake III. That is found here.
Friday, March 10, 2000
ST: New Worlds Screens
- the_culture @ 9:44 pm PST
IPlayGames.com posted two new shots of Star Trek: New Worlds.
For more details, mirrors, head on over to Counter-Strike.NET, the official CSTRIKE Site!
AoW Patch - MaD-HaTTeR @ 1:12 pm PSTBUG FIXES:DNF Interview - MaD-HaTTeR @ 12:48 pm PSTGeneral:
- Some races' Hero faces were missing
Global:
- Casting Anarchy or Fire Mastery while in Low Detail mode crashed
- Spanish version had an error when rescuing unitsTactical Combat:
- AI units sometimes moved incorrectly
Shack: With the major focus primarily on single player (which I totally like), how will the replayability factor of the game be? What I mean is, if I play the game with an awesome story line, what will make me want to go back and play single player again when I know how the story turns out? (Will there be multiple endings?)Iron Strategy Demo - the_culture @ 8:19 am PSTBroussard: Multiple endings are something we are playing around with. We certainly love how good console games like Resident Evil reward the player for finishing the game twice. But the ending has to be worth the effort of seeing it in the first place, or it shouldn't be there.
As for replayability: What makes you play any game over and over? DNF will be very interactive and there will be a lot to do and play with, so I'm sure that will be a factor in replayability. I'm not sure many people (other than the die hards) will play the game from beginning to end multiple times, but I do expect almost everyone to re-load maps and look at specific cool things they saw or did. Strippers come to mind. And the goal is for every single map to have visual or gameplay things that make you say "Wow" and want to see then again.
If you don't load parts of the game to show your friends when they come over, then we've failed.
1) The Sims (Electronic Arts)
2) Who Wants To Be A Millionaire? (Disney Interactive)
3) Roller Coaster Tycoon (Hasbro Interactive)
4) Nox (Electronic Arts)
5) Age of Empires II: Age of Kings (Microsoft)
6) Roller Coaster Tycoon: Corkscrew Follies (Hasbro Interactive)
7) Half-Life (Havas Interactive)
8) PBA Bowling 2 (Bethesda)
9) Hoyle Board Games 2000 (Havas Interactive)
10) Unreal Tournament (GT Interactive)
For more information on any of these games you can visit PC.IGN here.
Final Fantasy News - Raven @ 4:18 am PSTFirstly new details about the Final Fantasy movie have been released. If you would like to know about the FF-Movie you can view our preview in the Hot Topics section on this page. Anyway here are the new details.
"In addition to FInal Fantasy IX, X and XI, the Final Fantasy Movie also made an appearance, revealing some new plot details. The movie trailer shown revealed an alien threat similar to Starcraft's Protoss race. The female in the movie is infested with an alien parasite, possibally similar to the Go'auld in Stargate SG1, and may be a traitor to the human race. As already demonstrated with prliminary shots, the movie is incredibally life-like.In other Final Fantasy news Squaresoft president Hironobu Sakaguchi has been interview. The interview discusses "Final Fantasy IX, X, XI and the Play Online Network". A great read with heaps of new information, all FF can check out the interview here.In addition to the details, it has been announced that this May, a Final Fantasy Movie web site will go online offering new plot details and media. No word on anything beyond that. The FInal Fantasy Movie is set for a summer 2001 release and will hit America first, only later to be dubed of into Japanese. How's that for a change?"
"The sequel to the critically acclaimed MechCommander, MechCommander 2, takes the real-time-strategy world of FASA's flagship genre into full 3D. Like its predecessor, the game gives players the opportunity to command "lances" of Mechs in combat in their bid for control. But now it's in full 3D, and MechCommander has never looked so good. The game also features a more logical application of "fog of war"; true terrain modifications, including building and landscape destruction; middle-of-scenario reinforcements; an expanded multiplayer suite; and a mission editor that ships on the CD. Look for MechCommander 2 in the first quarter of 2001."Thief2 Movie - Raven @ 2:25 am PST
If you dont know much about Warcraft3 heres a summary. Blizzard, the creators of the Real Time Strategy Warcraft series, are presently working on a new edition to the series, WarCraft3. Warcraft three boasts some very impressive features. Such as 6 unique teams; huge variety of spells and spell casters; the ability for hero's to lead parties and a beautiful 3D graphics engine. Warcraft3 is surposed to be released late this year, but following the trend of delays that plague Blizzard game it will most likely be released in mid 2001.
Also we are trying to organise a Dungeon Siege interview on Gamesurge, so expect to see more information about DS on our site soon.
MS Virtual Golf Association - Falcon @ 1:05 am PSTStarting tomorrow, PC golf gamers will compete using Microsoft's Links LS 2000 in a series of monthly multiplayer golf tournaments that map to the real-world's best golf events, including the British Open at St. Andrews and Western Open at Cog Hill. Players will accumulate money board earnings based on their performances in these monthly tournaments. In October, the top 70 money board leaders will compete in an online semi-finals tournament. The outcome of this event will determine the top four players who will be flown, all expenses paid, to Hawaii to compete in-person for the $100,000 grand prize at a world-class Hawaiian course in November.
To play in the VGA Tour, gamers must have a copy of Links LS 2000 and the VGA courses. The Links VGA courses are available for free download at this location. The VGA courses are also included in the Links LS 2000 10-Course Pack enhancement, or are available from http://www.ebworld.comEB World for a nominal cost.
Modeled after the real-world golf tournaments of the PGA Tour, PGA of America, and USGA, the VGA Tour offers a series of sponsored online golf tournaments that are comparable in size, scope, and visual appeal to the actual professional golfers' tour. The VGA features realistic tour conditions from golf simulation Links LS 2000, major corporate sponsors including flagship sponsor WingspanBank.com, and the involvement of golf legend Arnold Palmer as well as other pro golfers.
Devil Inside Screens - Falcon @ 1:00 am PSTFurther more, the game is reported to be practically done and that it should be available in France, UK and Germany at the end of March/beginning of April.
Q3A, Flight Sim2k Reviews - Falcon @ 12:54 am PSTQuake III Arena features a Single Player version, which works much like Unreal Tournament's system (gee...what a coincidence). You have to fight through 7 tiers, if you wish to become the grand champion. The first fight is kind of a Practice match. You are treated to a 1 on 1 battle, with a frag limit of 5. So, I went through that in about a minute, and was treated to a rather rushed FMV bit. What didn't I like about you ask? It was extremely blurry, and looked like it had been ripped off the TV. The characters didn't move at all, it was just a camera roll around them. It looked to me like no time was put into the FMV. It's only purpose is to inform you that you have reached the next tier, and who your new opponents are. Yippy...who cares? I myself would have suggested a sweet FMV bit where somebody is getting fragged or something. Something with actual movement!Flight Simulator 2000:
Air Warrior 3 Beta (03-05-00)
An interview by Dogfighter's Air Warrior correspondent of Steve "Mage" Lackey, Air Warrior Product Support Lead, Kesmai about the changes introduced in Air Warrior 3's latest open Beta.
Bi-weekly Column by Balseraph
- Falcon @ 10:15 pm PST The premier Shadowbane fansite, the Crossroads of Shadowbane, is very proud to announce the opening of a bi-weekly column with Brian "Balseraph" Urbanek, an outspoken programmer at Wolfpack Studios creators of the highly watched MMORPG, Shadowbane. The column, titled Apocrypha, will be Balseraph's soapbox to speak his mind on numerous topics of various origins. So kick back, grab a coke, and listen to what he has to say. If you wish to join in the discussion, head over to the Apocrypha board and respond to Balseraph yourself!
Here's an announcement regarding the newest addition to the Crossroads of Shadowbane.
"Viewing The Sims as a simulation of life violates my very notion of humanity. Surely, I feel that our lives are more important that making friends, courting a member of the opposite sex, having and raising a family and advancing in ones career. The very selfish nature of human beings is portrayed perfectly here ladies and gentlemen."Interview: Patric Sundstrom - Falcon @ 10:03 pm PST
What is Project Entropia? According to Mindarks site the official reply is:
"Project Entropia is an on-line multiplayer game in an expanding 3D-world. by using a flexible RPG system it allows free personal character development by means of skills,experience and including character appearance and life styles by active social interaction in an evolving internet communty. The game world is set in the distant future, on man´s first off-world colony. The concept of the game will provide the players with an advanced array of technological tools and exciting native creatures from difference environments."
There is an new Warcraft III Interview with Blizzard's Rob Pardo up at Gamespot. It covers lots of things about Warcraft III. Check out some of it:
Once we had that as our vision, we had to decide what technology supported that and what user interface to use, and that's where we started going down a different road. Since we had a 3D engine, we talked about different viewpoints and different angles, and we chose one that was fairly flat. You could see a lot of the horizon, and it was almost more of a first-person perspective.
It really showed off the engine at a beautiful angle, but what eventually ended up happening to us was that we got to a point where we had to take the design in one of two different directions. We either had to make it even more RPG-like and cut back on the scale of units, how many characters there were, and things of that nature, or we had to go the other direction and move the camera up, allow free scrolling, and go more toward what we've done previously in our real-time strategy games. That's the easiest way to explain the difference between the two [directions].
Yes, we are moving back toward more of an isometric view. You can still see a lot of the 3D terrain. You still get the sense of the 3D engine. We're using all that. But we wanted to get the camera up high enough, where free scrolling becomes an option for us.
Scheduled to release in the fall of 2001, the console will be supported by a number of video and computer game developers and boast performance greater than any previous game system."We're taking the time today to announce the breakthrough game console known as X-Box," said Gates during the feed. "The X-box provides performance better than twice that of any previous platform."
The feed was meant for news agencies to extract audio and video excerpts from, and as such, didn't reveal any concrete details behind the system, its capabilities, or its lineup.
ALBANY, New York (AP) -- Nintendo of America has agreed to provide protective gloves to owners of a video game blamed for cuts, blisters and other hand injuries.Metal Fatigue preview - Raven @ 2:44 am PSTThe "Mario Party" game on the Nintendo 64 home game system can cause hand injury because players are encouraged to rapidly rotate a joy stick with a grooved tip, state Attorney General Eliot Spitzer said Wednesday.
Consumers report having to use the palms of their hands to rotate the joystick, he said.
Nintendo agreed to provide up to four protective gloves to each household of consumers owning the video game, Spitzer said.
The fingerless gloves have padded palms.
"TOWERING KILLER ROBOTS WAGE WAR FOR THE FUTURE IN PC CD-ROM GAME, METAL FATIGUE"Killer robots blowing lots of things up... Boy that sounds like alot of fun, but back to the news post.
EP have put a preview of Psygnosis up and coming title Metal Fatigue. MF is a futurist Real Time Strategy game, thats allows players to command legions of re-configurable, enormous, heavily armed robots called "Combots." Think of it as Mech Commander meets Starcraft. Very positive preview, and a very interesting read... I think I have another game to add to my list of presents from Santa. View the Preview here.
Duke Nukem Forever Interview - Raven @ 2:35 am PSTThe interview is centered around 3D Realms latest project Duke Nukem Forever. DNF is a long awaited edition to the Duke series. Powered by the latest Unreal Tournament engine, and packed with a load of addition features DNF already has the Duke community excited. The interview is indepth and very well done, a great read, and a MUST READ for any Duke fan, view it here.
Legacy of Kain 3 - Raven @ 2:21 am PSTIn a recent press conference for Tomb Raider: The Last Revolution, Eidos Interactive announced plans to release the 3rd Legacy of Kain title. The original Legacy of Kain was an action-packed RPG that turned more then afew heads. All information about this new addition to the LoK series is being kept secret. However we do know the game is being devoloped for multiple platforms namely PC, Dreamcast, and Playstation2.
New Affiliate -Fall Of Order - Raven @ 2:08 am PSTDue for release in Spring 2000, Tank Warz features tank combat amidst city streets using machine guns, rockets and missiles to clear out enemies. Also due this Spring, Sky Racer offers state-of-the-art hovercars racing at top speeds through a futuristic racetrack. All of the games will feature the 3D Groove Xtra, Groove Alliance's compelling proprietary authoring and playback technology for running 3D on the Internet.
"Our relationship with shockwave.com is like the best dessert you've ever had. A good recipe -- shockwave.com. The right ingredients -- 3DGroove.
Bake it and serve it up," said Chris Kantrowitz, CEO, The Groove Alliance. "The next series of games is going to blow everyone away."
"3D Groove revolutionizes gaming on the Internet. The rendering quality and ease of use make it the killer gaming app for the Web," said Rob Burgess, chairman of shockwave.com. "In developing 3D Groove, The Groove Alliance has pushed the envelope far beyond the limits reached by any who have tried before. Real Pool is a runaway success. We look forward to a long and fruitful relationship with Groove Alliance"
The StarLancer Web site now offers detailed information on the 45th Volunteers Squadron, including an in-depth look at the characters that make up this team; and new screen shots of the interior of the ANS Reliant, the obsolete carrier ship that they call home. The site also provides a look at the power structure of the high command of the Western Alliance as well as renders of the cinematics found in the game.
In StarLancer, countries from around the world, including the United States, Russia, and Great Britain, have formed strategic alliances and now battle for control of Earth, Venus and other planets across the solar system. As part of a newly-formed, ragtag aviation unit called the 45th Volunteers Squadron, players must prove themselves in this struggle for freedom of the solar system.
StarLancer delivers a level of graphic details and special effects not currently found in space combat games. More than 80 types of spacecraft are rendered in extraordinary 3-D detail adding to the complexity of the dynamic mission structure. Players fly in over 25 gripping missions that range from escorting marine boarding ships to free POWs to leading an assault on space stations built right into an asteroid field. StarLancer will also include some exciting multiplayer features. Players can work together cooperatively throughout the entire story, with up to four players. Gamers can also dogfight in six different deathmatch modes with up to eight players via LAN or the MSN Gaming Zone. StarLancer will be available for an estimated street price of US$49.95.
Screens - Falcon @ 1:09 am PSTWestka Entetainment released the following six new screenshots from Arcatera, an upcoming real-time adventure/RPG set in the heroic-fantasy world of Arcatera.
LucasArts Entertainment released the following 4 new screenshots from their recently gone gold 3D accelerator real-time strategy, Star Wars Force Commander.
Action Forms sent us the following five new screenshots from their upcoming dinosaur hunting game, Carnivores: the Ice Age.
Not quite screens, but Criterion Studios, creators of Sub Culture and Redline Racer, have released an AVI (15Mb) for their upcoming underwater action title, Deep
Fighter.
"When I saw the Giganta, it was love at first sight. Dark colored to work better with the Microsoft optical mice then my original white Attack Pad. Same slick surface as my old one, only larger. And bigger is ALWAYS better, right? Well, for the most part that's correct. When I went to try out the Giganta, I found out it's 11½ inch wide by 9½ inch high (292mm x 241mm) dimensions wouldn't fit on my table! Now to be perfectly fair, although my computer station takes up a large corner of the room, the actual keyboard/mouse area is rather small. That and my keyboard with the 12 extra programmable keys on it is larger then most. I'm sure most people have room for a mouse surface this size, but it might be a good idea to check, just to make sure."Hardware Reviews @ Dapound - Falcon @ 12:39 am PST
P3D-5030 CPU Cooler Review
- Falcon @ 11:58 pm PST
Speedy 3D we has just kicked up a review of the P3D-5030 CPU Cooler. (Hmm, reviewing a fan?) Here's a taste:Unlike most other coolers, the fans on this particular unit aren't just screwed on the heatsink. In this unit a plastic cover holds them in place. This cover is also used as a fan guard making it impossible for loose wires to get shredded in the fans. The unit fits on my BE6-2 (barely) so there shouldn't be any major problems with the size, though some of you with smaller mainboards may experience problems.
PSX2 Memory Card Recalled - MaD-HaTTeR @ 7:51 pm PSTEvil Avatar has three new shots of Soldier of Fortune. Four new shots are up at Infolder.com (a Dutch site) of Black & White. Clean, man. The Klipsch ProMedia v2-400 THX speakers are reviewed at GamePC. Man, I want those speakers. Maybe I can convince Dyson to get me a "review" set. :) AVault has a write up on Harn: Bloodline. The game is being touted as a RTE game, "Real Time Environment."
According to NCS, it appears that the first batch of Japanese PS2's have been experiencing various problems with the new 8MB memory cards, saved data, DVD playback, and some freezing/overheating. Sony has actually issued a recall of all PS2 memory cards, so those with problems should most likely find a way to return them from where it was purchased from.Im not really sure how all these problems could get past testing, oh well. Obi-Wan Preview - the_culture @ 6:34 pm PST
I'd also like to take this opportunity to say hi to GameSurge's newest scrub, MaDhATter.
Homeworld: Cataclysm Preview - MystikaL @ 6:11 pm PSTSo, what do I think about this? Counterstrike Beta 6 is the longest beta in development besides the 1st, something that tells me this is going to be a great beta version.
You can expect new models, weapons, maps, and I believe 2 more gameplay modes. Hopefully the download isn't too large, as the full version of Beta 5.2 is over 30 megs.
Source: Counter-Strike.NET
GameSpy: What would you define as the "primary benefits" of licensing a preexisting engine, from a general non-engine-specific standpoint?CueClub demo - MystikaL @ 11:37 am PSTBioware: We can think of a couple of benefits. First of all, licensing a pre-existing engine allows you to use an established technology base. As a result the development time and development costs (and concurrent risks) should be lower than if you had to develop the engine as well as the game. Second, it's always hard to focus on simultaneous development of an engine and a game, so licensing the engine is a great way to simplify development and allow a team to focus on game play and story. As well, licensing an engine from a major game is a way to link the product in development to the game that used the engine originally.
New Conquest: Frontier Wars Shots - the_culture @ 10:09 am PSTTwo new shots of Divinity: The Sword Of Lies are up at the official site today. GA-RPG posted one preview shot of Dark Age of Camelot. Blade-Universe updated their page with a new screenshot of Blade. GA-Source has 5 screenshots of Carnivores: Ice Age. Does anyone else think this game looks hot? (I can't believe I just used the word "hot". *sigh*)
"With its emphasis on exploration, resource gathering and building, Conquest follows the standard RTS model. In the game, four different races (the Terrans, the insectoid Mantis, the high-tech Solarians and the bruising Vyrium) are battling for space supremacy, with the two single-player campaigns telling the game's story from the unique perspectives of the Terran and Mantis races. Don't worry about being limited though - alliances will be struck that will allow you to employ the units of all four races through the course of the game, and all races will be available for multiplayer contests."Previews - the_culture @ 10:00 am PST
Star Trek: New Worlds Screen - the_culture @ 9:51 am PSTGameSpot received some new info and some screenshots of Creative Assembly's Shogun. GameSpot also got their hands on a month-old build of Terminus, a 3D space combat sim by Vicarious Visions. Here's the small preview and a few screens. Digital Anvil's upcoming action game Loose Cannon gets a preview IGN style. They also include about 15 current images. Computer Games Online put up Part 1 of their preview of Starlancer, developed by Digital Anvil. They include 6 clean-looking shots as well. AVault went crazy and built a Thief 2 Feature which includes an in-depth hands-on account based on the most recent build, an interview with Looking Glass designer Emil (don't call me Elmo) Pagliarulo, and an awesome 21 screenshot gallery.
New Oddworld Title - Raven @ 4:01 am PSTGame Link has a review of the Vortex 2 SQ2500 sound card from Aureal. System Logic posted a a review as well. PENSTAR Systems posted their review of those DDT Digital Desktop Theater 5.1 speakers from Cambridge Soundworks. The Tech Zone put together a well-received review of the Altec Lancing ATP3 speaker set. CRUS.com got their hands on the Hercules 3D Prophet DDR DVI and ran it through the standard tests. This is what they had to say. The Everglide Giganta (my current mousing surface) gets reviewed by PCGN and 3D GameForce.

"In Dungeon Siege you will start with a single player and travel the world building up a party of up to 10 unique characters. As you make your way through the game fighting battle after battle, the overall plot of the game will be slowly revealed."Good article which you can read here.
Also Dungeon Siege Vault have done up an interview with Chris Taylor that is a MUST READ for anyone interested in Dungeon Siege. You can read the interview over at http://dsvault.ign.com/features/interviews/christaylor.shtml.
C&C Firestorm Patch - Raven @ 3:32 am PST
- Skirmish games may now be saved
- Ability to select all units of a type or types on screen that are currently selected
- Ability to select all units of a type or types on screen that
are currently selected- Included the ability to browse Battleclan and Firestorm ladders
Also, I was looking around for a good review to help explain Firestorm to newbees to the C&C world, but to my disapointment the 6 or so reviews I came across used so many acronyms that no-one but I diehard C&C fan would have been able to understand them. What I did find however was a little article of at Gamefans-Online detailing Firestorm. The article is very small and doesn't have much information in it, but its still useful for anyone curious about the game. The article is over at http://www.gamefan.com/hotinfo.asp?s=5603&rs=, heres a quote
"First off, you'll notice that the expansion's very similar to the original game, with the same rules, engine, interface and control system. Basically, what you get is a healthy dose of the same old C & C 2 with a few new units, maps and, of course, two new single-player campaigns, sporting new story lines and even a few new faces in the outstanding full-motion video cut-scenes."
New Staff required
- Falcon @ 10:32 pm PST
We at Gamesurge are in need of one or two more dedicated news posters.
This position would require that you can constantly post a minimum of 5 posts a day, (Not 10 the first day, 3 the next and fade away after a week), in return you will become part of a growing gaming site, and gain notoriety in the gaming community. Additionally, we can equip you with your very own pop or forwarding @gamesurge.com email address.
Sound good? Then send in an email to us with your resume and we'll get back in touch with you asap!
As a follow up on the many news articles on the hacker issues around the globe today, Bo sheds some light over how this is done and brings you a few thoughts and speculations from the “other” side of the issue.
This is a thorough and timely issue, which I am sure those of you who are involved in e-commerce and own online sites, will find of much interest.
Personalised Stomped Hostname - Falcon @ 10:13 pm PSTThere are reports that the floating Crystals and Shadow creatures, which until recently had stood guard in the wilderness of Dereth, are now on the move. Strange, twisted citadels are also rumored to have emerged from the earth and hover ominously over the land near several towns. A vast, bat-winged figure has been spotted, flickering like dark lightning amid the storm clouds. Many are speculating about what these recent changes in Dereth could mean? Do these frightening apparitions signal the beginning of a much darker conflict?
Additionally, Turbine Games, the developers of Asheron's Call, are in the process of refining the graphics engine, introducing colored lighting effects and amazing new Drudges and Golems. The world of Asheron's Call will come into even sharper focus over the coming months. For full details on the extensive changes made with this update, see Build Notes for March 2000 and the new State of the Code.
Asheron's Call is a massively multiplayer role-playing game playableexclusively on the MSN Gaming Zone that draws together thousands of players within a dynamic, 3-D online world. Players can create truly unique characters by choosing between extensive combinations of visual appearance, attributes and skill sets. Asheron's Call immerses players in an intense role-playing environment where they must compete or cooperate with thousands of other online players. An extensive system of allegiance and influence greatly enhances social interaction. The online nature of the game facilitates an evolving and dynamic adventure inside a consistent universe. The game will never be solved because there will always be more areas to explore and quests to complete.
For more information about Asheron's Call, please visit: http://www.zone.com/asheronscall/
Covert Ops FMV Clarification - Falcon @ 9:56 pm PST
"I never appreciated some little computer person called a SIM bitch to me about what I can and cannot do and what they want, when they want it, and everything else. It completely pissed me off. I couldn’t go for more than five minutes without a SIM bitching. I fulfilled his request only to find 3 more had the same reasons to bitch at me. I eventually gave up and decided to punish my miserable little slaves, err…SIMS. Yes folks, that’s right. I had discovered the disaster button. Mwahahahaha. To watch the little SIMS jump up and down and cry and scream as their new home burnt to the ground. I looked down from my godly position as mayor, and I smiled…and wondered if all mayors in the big cities had a little button on their desk to unleash a devastating natural disaster. The thought still perplexes me to this day. So, if you’re a mayor, I want an email from you. I want you to tell me all about your little disaster button."
LAS VEGAS, NV, March 7, 2000 - Command & Conquer Tiberian Sun Firestorm, the expansion pack to the two-million-selling real-time strategy game, is shipping
and will be on sale in North America on March 8 and around the world with two weeks.
Firestorm continues the epic story of Tiberian Sun with 18 new single-player missions and more than 30 minutes of live-action filmed sequences. The story
picks up with the notorious NOD leader Kane apparently dead and a new, even more deadly enemy emerging.
Firestorm energizes Tiberian Sun multiplay with 15 new multiplayer maps, new options for the Battle Map creator, and new units like the Juggernaut, the
Mobile War Factory, the Mobile Stealth Generator, and the Cyborg Reaper.
There's also a new way to play over Westwood Online. Called World Domination, it allows gamers from around the world battle for the control of the world. Gamers
will struggle for their chosen side, GDI or Nod, as they compete against thousands of other commanders. Eventually, either Nod or GDI will control more
than 30 territories and claim the globe as their own.
More information about Firestorm's new units and features can be found at www.firestorm.westwood.com.
The Firestorm expansion pack requires a copy of Command & Conquer Tiberian Sun to run. Tiberian Sun's minimum system requirements are a Pentium 166 MHz with 32 MB of RAM, a quad-speed CD drive, a 16-bit sound card, and a Direct X(tm) compatible video card.
Earth 2150 Preview - MystikaL @ 5:55 pm PST
"One aspect that separates the 3D Blaster Annihilator Pro from the rest of the pack are the drivers used by Creative Labs. Rather than repackage the reference drivers or copy them fully, Creative Labs created their own driver set named the "Blaster Control." Having useful features on hand, the Blaster Control center also includes some items that are not found on the reference driver set, such as virtual desktop and a memory overclocking utility."Demise Review - MystikaL @ 10:47 am PST
"If you're into long adventures and atmosphere, this is a game to turnWin a copy of SOF - Falcon @ 2:53 am PST
the lights off, turn the speakers on, and start exploring. It's as
addictive as Nethack, and will last just as long once you get hooked.
And you will get hooked. Demise is an incredible released from Artifact
Entertainment, and I can't wait to see what they turn up next. Until
then, I have a dungeon to explore…"
Fifa 2000 has an absolute plethora of options, in game and out of game. The biggest difference between this game and others such as Total Soccer (apart from the view that is), was the ability to play indoor matches. In this mode normal indoor rules apply, so it was a five a side where you were able to bounce the ball of the wall and such. This was easily my favourite part of Fifa 2000. In addition to the indoor and outdoor modes, other things such as the ability to play with/against over 60 international teams and being able to change your teams tactics and strategies.They have also just updated their UK CPU price guide. The trend shows a slight drop on both the AMD and Intel prices at the higher end with the odd price incread in the mid range processors.
Interview: Project Overdrive - Falcon @ 2:07 am PST
Check out GA's in-depth interview with project manager, Kenneth Morton, to find out more about this unique action game - includes five new screenshots.
MaximumMSGames Covers GameStock - Falcon @ 2:04 am PST"Bright-eyed and bushy-tailed is a wonderful description of the Microsoft gaming division. It is also a very surprising description given the amount of work that has been put into their games over the last 12 months. The developers are animated, happy, and most of all excited about their jobs.GameStock 1999 impressed me. The titles were innovative. Games like Midtown Madness were getting their legs. Freelancer was unveiled. Age of
Empires 2: The Age of Kings was in the spotlight."
At GameStock 2000 there was even more exciting hardware and awesome game titles on display than the previous year, but five items in particular stood
out from the crowd - check out the full story for extensive details on the Five Must-Haves of GameStock!
Millisec.com offers 3 models in the VIce product line. Included are the VIce I, VIce I Xtreme and finally the biggest and badest of all, the VIce II extreme. All three models can be upgraded with a copper plate for better heat transfer. They all use the same heatsink witch is pretty big, 46x46x9mm. What changes from a model to the next is the fan type used.
TS Patch Available - Falcon @ 1:43 am PST
Download now available at http://www.westwood.com
LAS VEGAS, NV, March 6, 2000 -- Westwood Studios(tm) today announced an upgrade for Command & Conquer Tiberian Sun(tm) that adds many features fans have
requested.
The upgrade will add these enhancements:
The ability to save skirmish games.
The ability to select all units of a type or types on the screen
Location and server selection integrated into Westwood Online login screen.
User locations are displayed in the Westwood Online user list tooltips.
Battleclan and Firestorm ladders are now browsable in the Westwood Online ladder screen.
Host location filter added to Westwood Online find game screen.
The upgrade is automatically installed into the game when a player starts the Tiberian Sun program and logs onto Westwood Online, the free multiplayer game
service. The upgrade is also available for download at http://www.westwood.com in the File Updates Section of Tech Support.
Set in the early 21st century, Tiberian Sun once again pits the Global Defense Initiative (GDI) against the Brotherhood of NOD in an epic struggle for control
of the planet. With an engaging storyline that unfolds as play progresses, players will learn the reason for the outbreak of Tiberium that has poisoned the Earth, and what happened to the notorious NOD leader Kane, who was presumed dead at the end of Command & Conquer.
For the latest news and information about Command & Conquer Tiberian Sun, visit http://www.westwood.com
Monday, March 06, 2000
"That's What Reviews Are For..."
- the_culture @ 10:06 pm PST
I know all you kids out there have your parent's money just burning a hole in your pocket. Don't know what to spend it on? Try these:
Want to know more about the man behind Anachronox? Hypothermia conducted an interview with ION Storm’s main man (sorry Romero) Tom Hall. Lum The Mad (he certainly is insane. There’s a picture of the geek on the page) interviewed Brian Urbanek, programmer for Wolfpack Studios, regarding the MMORPG Shadowbane. Glide Underground played “8 questions” with Peter Binazeski, Publicity Director of Simon & Schuster, regarding DS9: The Fallen. SirTech, makers of Jagged Alliance 1 & 2, will be releasing Wizardry 8 sometime this year. With this in mind, GA-RPG interviewed Project Leader Linda Currie. It’s a good read with 5 exclusive shots and a handful of older shots. UTWorld posted a quick Q&A with Epic level designer Cliff Bleszinski. Incite tried to do the same, but with less than stellar results. :) Gamespot UK posted their preview of XCOM: Alliance. They also have an interview with three members of the development team.
Unreal Tournament Review - the_culture @ 5:47 pm PSTNFS: Porsche Unleashed gets the preview treatment from Gamelinks.net. Incite (gulp) posted a preview of Commandos 2. 3DGaming whipped up a preview of Halo, one of the best looking games in development.
"Unreal Tournament blows away all previous FPS offerings when it comes to level design. Some examples of this are levels in which you battle on a clipper ship, a spaceship, inside a castle atop a mountain, as well as your standard indoor futuristic arenas. Hard-to-navigate areas are common, in which one sidestep to the left or right can send you either plummeting to your death or falling into a pit of slime or liquid goop, which will slowly harm you."Deus Ex Interview - the_culture @ 5:37 pm PST
Can you give examples of how you can interact with the enviroment?You can open the cabinets and drawers in some offices. Some might be locked. You can pick the lock, find the key, ask an NPC for the key, blow up the door with a small explosive charge. Inside the cabinet, there might be a bottle of wine, which you can either drink or throw. If you throw the bottle and it breaks, a guard will look that way, then run over to check it out. (Allowing you to sneak past.)
You can fire a flamethrower at an NPC until he catches on fire. Then, if he bumps a trash bag while running and screaming, it will ignite. And if it burns long enough, the trash bag will be destroyed, busting open. A rat will often run from the ruins of the trash bag.You can drink from the water cooler.
Deus Ex is definetely one of the games to watch for this year!
Strategy Guide For The Sims - the_culture @ 5:13 pm PSTMore Urban Ops Shots - the_culture @ 3:42 pm PSTGA-Source put up a few screenshots of the 3D action/adventure game Martian Gothic: Unification. Hmmm, sounds French. Unreal Universe has one screenshot of Shadows of Reality, an upcoming Unreal-engine powered sci-fi RPG. SimHQ posted another handfull of screenshots of Urban Ops. This time, they highlight multiplayer.
Looking back upon the history of gaming, you'll find that when you base a game on a specific singular object or brand you would see that they didn't have the amount of variety to make it fun. Beetle Buggin', which is being published by Infogrames and developed by Xpiral, will be changing all of that. History is being rewritten, by a game that focuses solely on Volkswagon Beetles. You'll also find that Xpiral is dead set on redefining the word "fun". It's about time, I say!AMD CPU Reviews - MystikaL @ 6:31 am PSTWhile you won't find no Herbie the Love Bug here, or Evil Dead's Bruce Campbell behind the wheel; what you will find though is an immense amount of fun, a spectacular graphics engine, great music, and more variety than you can shake a stick at (is that possible?)
The OEMs bet quite a bit on the success of the Athlon, and luckily, they put their money on the right product, as the Athlon has quickly excelled to the point of becoming a direct threat to Intel’s stronghold in the performance desktop segment. Now with the Athlon dropping in price as the clock speeds continue to increase, AMD is slowly making their way into the low-cost market segment and will further increase their exposure there by releasing a low-cost version of the Athlon in the coming months. If Intel says that they do not feel the least bit threatened, then they’re telling you a lie.
You can head here to check out the review(s).
Gamespot MW4 Impressions - Raven @ 12:45 am PST"Urban Operations brings a host of new goodies to the table, such as civilians, terrorists who throw grenades, and some great multiplayer maps. Excuse me while I wipe the drool from my face"A great read, any Rainbow fan should definately check this out. Ancient Nations R&R - Raven @ 12:24 am PST
Poll
- Falcon @ 9:50 pm PST
Well, its about time for a new poll here at Gamesurge, and we've decided to let you, the viewers decide what question you'd like to be asked. Please send a short question, followed by not more than 10 possibe responses to falcon@gamesurge.com
Noble Armada Details + Screens - Falcon @ 9:33 pm PST
"Sierra announced that they have begun development on a Pharoah expansion disk called "Cleopatra". Although we can't confirm these rumors, sources have told us that the title will contain a new set of single-player missions based on the "Cleopatra Jones" series of "blaxpoitation" films. Gamers will take on the persona of Ms. Jones as she uses her undercover spy skills in her never ending struggle to "stick it to da man." This will no doubt lead to Sierra releasing yet another "shovelware" package titled "Pharoah: Too Black, Too Strong," which will certainly contain the original game and the expansion pack all for about half of what you suckers are going to pay for it the first time around"
Qtracker is server browser, server launcher, MP3 streaming audio browser, and HTML server list generator for Windows 95/98/NT/2000.
This new release adds a cool looking "Find Internet Games" wizard to make finding servers extremely easy, and visually appealing. Pings are now ICMP-based. Searching for servers is now several times faster. Quake III Arena IPX & password support has been added, as well as support for Soldier of Fortune*. There are now more filters, and filters can specify command-lines when connecting to a game.
*no public server listing's available at this time. support is limited to LAN-play or user entered IP addresses.
From the starting movie sequence this looked like quite a good game but as soon as I started playing the game my initial excitement turned to "what on earth is this!" I thought it was going to be a decent first person perspective walk around adventure game but it wasn't even a poor first person perspective walk around game. You navigate around the game by clicking an area on the screen then the game redraws the surrounding area from the point you just clicked on there is no walking around! I mean how dull is that!If you want more info on SoF you can check out our own preview. Hellhound Q3A Map Review - Intrepid @ 7:23 am PST
I actually dug up all my old jaguar development hardware to give to these guys a year or two ago.Unfortunately, it turned out that I had lost the C compiler that I had retargeted to the jaguar RISC engines, so DOOM was no longer buildable.
There is something noble about developing on a dead platform -- it is so completely for the joy of the development, without any commercial motivation.
The quick recap on the jaguar:
The memory, bus, blitter and video processor were 64 bits wide, but the processors (68k and two custom risc processors) were 32 bit.
The blitter could do basic texture mapping of horizontal and vertical spans, but because there wasn't any caching involved, every pixel caused two ram page misses and only used 1/4 of the 64 bit bus. Two 64 bit buffers would have easily trippled texture mapping performance. Unfortunate.
It could make better use of the 64 bit bus with Z buffered, shaded triangles, but that didn't make for compelling games.
It offered a usefull color space option that allowed you to do lighting effects based on a single channel, isntead of RGB.
The video compositing engine was the most innovative part of the console. All of the characters in Wolf3D were done with just the back end scalar instead of blitting. Still, the experience with the limitations and hard failure cases of that gave me good amunition to rail against microsoft's (thankfully aborted) talisman project.
The little risc engined were decent processors. I was surprised that they didn't use off the shelf designs, but they basically worked ok. They had some design hazards (write after write) that didn't get fixed, but the only thing truly wrong with them was that they had scratchpad memory instead of caches, and couldn't execute code from main memory. I had to chunk the DOOM renderer into nine sequentially loaded overlays to get it working (with hindsight, I would have done it differently in about three...).
The 68k was slow. This was the primary problem of the system. You options were either taking it easy, running everything on the 68k, and going slow, or sweating over lots of overlayed parallel asm chunks to make something go fast on the risc processors.
That is why playstation kicked so much ass for development -- it was programmed like a single serial processor with a single fast accelerator.
If the jaguar had dumped the 68k and offered a dynamic cache on the risc processors and had a tiny bit of buffering on the blitter, it could have put up a reasonable fight against sony.
Now the LYNX, on the other hand, was very much The Right Thing from a programming standpoint. A fast little processor (for its niche), a good color bitmapped display, and a general purpose blitter.
Price and form factor weighed too heavily against it.
John Carmack
Reviews
- MystikaL @ 9:35 pm PST
We've posted our latest pair of reviews, this time they include:
Keep in mind that Fox's .plans are offered off of http://finger.stomped.comunder the Fox Interactive listing.
Nox Giveaway - Falcon @ 3:18 pm PSTThe details are as follows (From the front page of Gamers press:
Here’s the deal… Our own RPG guru Jaster recently wrote up a great review of Westwood’s newest Action/RPG title Nox. The rest of us here at Gamer’s Press wanted to give you our loyal audience the chance to win a copy of Nox to enjoy for yourself. The problem was that Jaster refused to let us have it, locked himself in his palatial Hollywood estate and surrounded himself with his personal elite guard and a pack of trained attack dogs. Fortunately, our fearless Editor-in-Chief and myself decided to storm the grounds with the intent on recovering the stolen game and returning it to our readers. We brought along with us Stinger a Marketing professional by trade and used him to bait the dogs and attract the gunfire of the armed guards. While three German Shepards were mauling Stinger, the Chief and I were able to shoot Jaster with an elephant tranquilizer, successfully retrieve the copy of Nox, and make our escape with the game intact. Tragically, Stinger’s whereabouts are unknown he was last seen trying to sell “broadband digital architecture” to one of the attack dogs.
Since our thoughts are all with our fallen Marketer friend, we figured our Nox giveaway should be dedicated to him. So here’s what you need to do to enter the contest…
Send us a detailed description of how you would use medieval weaponry to kill or maim a suit-wearing Marketing Executive, and you may win a copy of the Westwood’s fun new Action/RPG “Nox”. Send all entries to michaela@gamerspress.com, and we’ll select a winner based on what we think is funny at the end of next week.
New Gore Shots - the_culture @ 1:41 pm PST
"Gore is a first person 3D Action Shooter with a compelling plot, intelligent NPCs, and state-of-the-art technology.Reviews - the_culture @ 1:30 pm PSTStory
Gore's involved storyline moves the player through three different episodes: post-apocalyptic Earth, medieval Earth, and an alien homeworld. Each environment has it's own style and content, including new monsters, weapons, and abilities. Gore has indoor, outdoor, low-gravity environments, and more."
New Demos Released - the_culture @ 1:17 pm PSTGameCenter has a review of the ATi Rage Fury MAXX. The Diamond Viper II got the royal treatment from Cole3D. Midiland's S4/7100 speaker system was reviewed by Hardware Central and Gamer's Depot.

Since we are old friends, and hang out together all the time, share a little something with us that many people might be surprised to know about you.(Betcha didnt know that)I have a KISS tattoo on my left arm up near my shoulder. (Imagine my dismay when they announced their farewell tour recently) Ten years from now my kids will point at my arm and say, "What does that mean, Daddy?" and I’ll have to say "Nothing, kids...and no, you can’t get a tattoo until you’re 35!" =)
The player is able to fly four different helo's in Gunship!. The AH-64D Apache, WAH-64D Apache, UHT-2 Tiger, and the Mi-28N Havoc are available in both single player and campaign missions. Each of these choppers has a unique suite of armament.
Microsoft today announced that the http://www.zone.com/vga/, and the first tournament on the tour starts March 10. There is no fee to participate in the VGA Tour.
Beginning on March 10, PC golf gamers will compete using Microsoft's Links LS 2000 in a series of monthly multiplayer golf tournaments that map to the real-world's best golf events, including the British Open at St. Andrews, Bay Hill Invitational and Western Open at Cog Hill. Players will accumulate money board earnings based on their performances in these monthly tournaments. In October, the top 70 money board leaders will compete in an online semi-finals tournament. The outcome of this event will determine the top four players who will be flown, all expenses paid, to Hawaii to compete in-person for the $100,000 grand prize at a world-class Hawaiian course in November.
To participate in the VGA, players must be registered and have a copy of Links LS 2000 and the VGA courses. The Links VGA courses are available for download at http://www.zone.com/vga/Tour_download.asp. The VGA courses are also included in the Links LS 2000 10-Course Pack enhancement, or are available from EB World for a nominal cost.
Modeled after the real-world golf tournaments of the PGA Tour, PGA of America, and USGA, the VGA Tour offers a series of sponsored online golf tournaments that are comparable in size, scope, and visual appeal to the actual professional golfers' tour. The VGA features realistic tour conditions from golf simulation Links LS 2000, major corporate sponsors including flagship sponsor WingspanBank.com, and the involvement of golf legend Arnold Palmer as well as other pro golfers.
The VGA Tour schedule is as follows:
* March: Bay Hill
* April: Harbor Town
* May: Mauna Kea
* June: Cog Hill
* July: St. Andrews
* August: Firestone
* September: Covered Bridge
* October -- SEMI-FINALS: Innisbrook
* November - FINALS: To Be Announced (Hawaii)
GamesXtreme news - Falcon @ 12:03 am PST
They have also put up a Review of Altantis 2 on the PC:
From the starting movie sequence this looked like quite a good game but as soon as I started playing the game my initial excitement turned to "what on earth is this!" I thought it was going to be a decent first person perspective walk around adventure game but it wasn't even a poor first person perspective walk around game. You navigate around the game by clicking an area on the screen then the game redraws the surrounding area from the point you just clicked on - there is no walking around! I mean how dull is that!And last but not least a review of the excellent Resident Evil 2 on the N64:
This is the kind of game where you kill, or be killed! In Resident Evil 2, You basically run around Killing zombies, monsters, and all sorts of creatures! you also need to solve quite a lot of puzzles/tasks in order to get further into the game. This really is an edge of your seat kind of a game! I think that the team behind resident Evil 2 have perfectly combined the Graphics music and sound effects to bring you a game which should make you jump right out of your skin! ...quite a lot!
Leadtek Winfast S320 II Pro Article
- Falcon @ 11:56 pm PST
Digital Clips has just published an article on Leadtek's Winfast S320II Pro graphics card. Despite the advent of speedy GeForce SDR/DDR cards, the TNT2 Pro-equipped S320II Pro fares exceptionally well in their benchmarks and makes for one hell of a low-end graphics card, combining a slim price with impressive performance. The article can be found here
"Blizzard Entertainment announces a one-time production run of Diablo II Collector's Edition. Available only during Diablo II's initial launch, this special edition will be offered in limited quantities. The Collector's Edition will include Diablo II on four CD-ROMs, a 24-minute Diablo II cinematic on DVD in wide-screen letter box format, the Diablo II soundtrack with 70 minutes of music, the Wizards of the Coast pencil-and-paper role-playing game based on the AD&D rule set and a Diablo II manual signed by the development team. Diablo II Collector's Edition will be available exclusively at Babbages, Electronics Boutique and direct from Blizzard. The expected price for the product will be $60 - $70."A great game and a great package, now all we need is for Blizzard to release Diablo2. Motocross Madness 2 Preview - MystikaL @ 6:11 pm PST
"Originally released as ``charity-ware'' by Pangea, the game was available for download from the web and was bundled on all new iMacs by Apple Computer, Inc. Though Pangea now sells Nanosaur as shareware because of the server costs incurred, Three Axis will be keeping with the spirit of the original ``charity-ware'' concept. Charity-ware encourages users to donate to charities in lieu of paying for games. ``We are very excited to be porting such a visually-stunning game from the Mac,'' said Kyle Albert, the company's President and CEO. ``Nanosaur is an extraordinary game, and we can't wait to make it available to Linux users at no cost."
Source: Agn 3d
Interviews @ WGL
- Falcon @ 11:19 pm PST
Our affiliates, WGL have just conducted 4 new interviews.
They include a short interview with GX staff member and former BW player D22-Soso and three interviews with WGL participants, Atlas (Imports), The Drunken Monkeys and BlackDeath-[DX].
these can be reached from here
Nine new hi-res (1024x768) 5 new screenshots from Epic's recently released the Unreal Tournament bonus pack.
Two following screenshots from Rebellion on upcoming futuristic 3D action RPG.
The following six new screenshots for Digital Anvil's upcoming space combat game, Starlancer.
Three new screenshots from Rage Software about their upcoming 3D action/strategy title, Hostile Waters.
Some exclusive screenshots from Croteam's (a Croatian developer) upcoming 3D action shooter, Serious Sam.
03/01/00
Rock'n'Ride Review
A review of a personal motion simulator manufactured by Cyberspace Gmbh
02/25/00
WarBirds and the Real Deal -- Part II
The second half of the interview by David Williams with James "Stocky" Edwards, DFC DFM CDpublish it.
The second in a series of downloadable sections, the Flight Simulator 2000 SDK contains all the information needed for flight sim enthusiasts to modify aircraft and write add-on products to take advantage of the title's built-in multiplayer functionality. The Flight Simulator 2000 APL SDK is intended for experienced software developers familiar with a high level programming language such as C++. (Microsoft Product Support cannot offer assistance in using the SDK or for developers creating add-on products)
Future releases of the Flight Simulator 2000 Software Development Kit will provide information on topics such as Panels & Gauges and Scenery. The first section of the SDK, released last month, contains all the information needed for flight sim enthusiasts to create their own adventures and lessons for Flight Simulator 2000. To learn more about the Flight Simulator 2000 APL SDK, visit the title's official site here
Flight Simulator 2000 continues Microsoft's tradition of working directly with aircraft manufacturers, pilot organizations, flight training organizations, respected flight instructors, aeronautical engineers, and other leaders in aviation to add authenticity and experience to the product. Key partners include Jeppesen Sanderson, Cessna, the Aircraft Owners and Pilots Association (AOPA), Flight Safety International, Bell Helicopter Textron Inc., Mooney Aircraft Corp., Systems Management Inc.; and pilots John and Martha King, Rod Machado and Patty Wagstaff. Flight Simulator 2000 is currently available at retail locations around the globe.
Alien Legion Shots - the_culture @ 10:50 pm PST
"As you probably already know, Maxis is the acclaimed developer of the hit SimCity line of games, so it’s only natural that this extraordinarily qualified sim-developer would take their ideas one step further. The Sims is similar to SimCity, but the premise has radically changed. Instead of controlling an entire city, you control only one small neighborhood, and you do it one house at a time. Now this may not sound very appealing at first, especially if you’re mostly interested in action games and first-person shooters. However, the Sims doesn’t rely on edge-of-your-seat action or the decapitation of your friends over the internet, but instead relies on immersing the player into the role of a god, letting you control every aspect of an entire family’s daily routine. The game is relaxing, and you’ll be very surprised when you see how the hours just slip by while playing."
Interviews @ Stomped - Falcon @ 10:37 pm PST
On the Stomped @ E3 site, they have a talk with Douglas Lowenstein, the head of the Interactive Digital Software Association, the organisation that actually owns the Electronic Entertainment Expo.
On the main Stomped site, they chat with Brian Zucker, Dell Computers's Dimension Engineering Manager, on Dell's recent launch of their unique (for now) NVidia GeForce 256 card with 64 MB of RAM.
Also, we continue our E3 memories and expectations posting with Tom Kudirka, the president of 2015, at our main Stomped @ E3 page at http://e3.stomped.com
AvP Gold edition news - Falcon @ 10:34 pm PST
The following is an in-depth interview with Jason Kingsley, Creative Director on Gunlok - includes a new exclusive screenshot.
Each character starts off with a campaign tailored to their own specific abilities. The warrior, for example, has to become a 'fire knight' by running the local gauntlet, but the mage starts off entirely differently, helping an elderly wizard find his apprentice. As the game develops the missions eventually become the same, but with different sub-plots and character interactions. NPCs that are helpful with one kind of character may be very hostile towards another. Progression through the game is not easy - along with the troubles associated with fighting enemies, your equipment will also suffer wear and tear and need repairing. The damage incurred on your armor is also directly proportional to the force of the enemy hitting it. During the final boss encounter, for example, I went through over 2 whole suits of enchanted heavy metal armor - something that normally lasts for ages!Heart of Stone Preview - Intrepid @ 6:44 pm PST
GameFan whipped up a review of the Creative Labs Annihilator Pro. The ASUS V6800 Deluxe DDR was reviewed by Firing Squad. And Gamers Depot threw together a review of the Annihilator Pro.

AVault put together a preview of Star Trek Voyager: Elite Force, a FPS powered by the almighty Quake III engine. Sorry, no new screenshots. Another FPS, XCOM: Alliance, gets a short preview from Gamspot UK. They have nine shots to look at. Gamespot UK says they will have more screenshots and information next week. Computer Games Online just whipped up two previews. One of Heart of Stone, a 3D "strategic adventure." The other is of Praetorians, a realtime strategy game. Both have screenshots to help you decipher what’s going on.
Sadly however, those of you who were expecting a pre-release demo for Dues Ex are going to be very disapointed. GA Source has, in a recent article reported that a demo for DE will not be completed until about the same time the game is. Read the full article for more details.
Quick Links: This Time It's Personal - the_culture @ 12:41 am PSTI’m not sure what this game’s about but EuroGamer got two screenshots of The Dreamland Chronicles: Freedom Ridge from Virgin. Shot 1. Shot 2. GameSpot UK received 12 new screenshots of The Devil Inside. I believe this game is under French development, which would explain these shots. A fan of madcap racing? Neither am I. But AVault has six new screenshots of Midtown Madness 2. And GA-Sports (won’t touch that one) has a their own first look with eight screenshots to boot. Ok, how about this one? Seven new full color stills of MechCommander 2. What a coincidence! I was just telling my friend that I am a Loose Cannon. Evil Avatar has posted 15(!) new screenshots of the action game, Loose Cannon.
"Square today made it apparent that they are not going to be stopping the Final Fantasy series after number 11 hits stores next year. They have purchased 12 domain names pertaining to Final Fantasy titles 12-15"Those of you who have been keeping up with Squaresoft would knew that they have recently been working on FF9 FF10 and FF11. So the addition of those new domains, ontop of their present workload, shows that Squaresoft is definately looking ahead, and more importantly that Squaresoft has every intention on continuing the FF universe for a while yet. Final Fantasy games have captured the minds of audiences all over the world and both FF7 and FF8 have been smash hits on multiple platforms, the addition on new titles to this universe is definately a good thing.
If you would like some more details about the new domains head here.
More Previews Than A Disney Film - the_culture @ 12:36 am PSTMech Warrior4 screens - Raven @ 12:20 am PSTI’m not sure if this is a preview or an exercise in schizophrenia, but Future Gamer has one (take your pick) of Take 2’s up-coming RTS Dogs of War. They also include a few screenshots for those who are frightened of the written form of media. Both Firing Squad and Daily Radar posted reviews of Microsoft’s Crimson Skies. Don’t know about you, but this game looks lame. Ever wonder what the earth will be like in 2150? GameCenter knows because they did a preview of Topware’s new game, Earth 2150. Da-dun! *cue dramatic music* After I made that crack about Star Trek, I guess I should follow up with some good news. GameSpot UK claims to have a preview of Star Trek: Armada. You better check that out, ensign. The best racing series ever keeps getting better. GameSpot UK put another preview, this one covering NFS: Porsche Unleashed. Also, The Sports Gaming Network (sounds like someone’s been watching way too much ESPN) got behind the wheel and posted a hands-on preview of NFS: PU. I wonder if you’ll be able to drive Fords… Incite Games put together another damn fine *wink wink* preview w/ screenshots. This involves Star Trek: Armada. Yes, you’ll have to click the link to read it. Sorry. PC.IGN, the only gaming site on-par with Incite, threw together a preview of Oddworld: Munch’s Oddysee. I’m not sure what people see in this game, but here you go.
The Adrenaline Vault in its usual fasion has come up with 6 high res screen shots of Mech Warrior4. The Shots look.... AMAZING! I am definately going to hang out for this game! There is very little actually actual information about MW4 on Avault, however the screenshots are definately worth seeing. Check the shots here.
Dark Reign 2 Box - Raven @ 12:10 am PST
Stomped news
- Falcon @ 11:03 pm PST Thirdly Stomped has released their first monthly desktop calendar, you can view the wallpaper page here
Stomped has sent word that they've begun giving ad revenue out to hosted sites. Here is what they had to say about it: We've been wanting to give back even more to them for a long time and now we're doing it. Not only do we give free hosting with a bang up squad of people, more features than most other hosting programs, and a stomped e-mail address, but now we offer money too! And sorry, but we are not currently hosting clan sites. We are looking at doing this in the near future. Really :)
Also from Stomped E3, Ritual Entertainment programmer Jack Mathews has written his memories and expectations of the E3.
"The game contains 5 scenarios to help you learn the game, 4 Bootcamp scenarios and a Tutorial scenario entitled Storming Wakde Island. To help you jump into the game the Player's Guide contains a Tutorial by Glenn Saunders and Doug Bevard that is even more extensive then previous ones found in the EF or WF manuals, somewhere in the length of 15000 words. Added to that are the BOOTCAMP Docs which add another 15,000 words or more then twice the size of what was written for EF2. Together the two provide for a powerful learning experience - better than any of the games on both counts. Along with instructions and the tutorial, the Player's Guide contains Unit and Weapon Data on every piece of man or materiel in the game. It is also worth noting the numerous designer notes that are scattered throughout the Players Guide which help explain why something is done this way or that. Also, Eddy Avecdo wrote one hell of a good tactic article in the players guide too. Well worth a read."Q3Q1DM2 Map Strat guide - Falcon @ 10:47 pm PST
They have recently put up a new Skin of the month, this one being the Disco skin X-Patriot.
03/01/00
Rock'n'Ride Review
A review of a personal motion simulator manufactured by Cyberspace Gmbh
02/25/00
WarBirds and the Real Deal -- Part II
The second half of the interview by David Williams with James "Stocky" Edwards, DFC DFM CDpublish it.
Check out the interview with Jamie McNeely, Executive Producer and Phil O'Connor, Producer, to find out more about this ambitious strategy offering. This interview also includes 6 new hi-res screenshots (1024x768).
"Economics, the scientific study of managing, distributing and consuming goods dictates that for something to be worth something, it has to – well – be worth something. Following similar deductive reasoning, it would seem worthwhile to buy something only if you were gaining an advantage of some sort. Clearly it seems illogical to sell a twenty-dollar bill for a hundred dollars. Not unless you are Earl Deng. But then again, that can be another whole editorial by itself, which, I might supply if there is a demand. =)"
"Obi-Wan never told you who your father was..." - the_culture @ 10:14 pm PST
Official Urban Ops Site - the_culture @ 6:55 pm PSTAVault got their hands on four new shots of the up-coming game, MechWarrior 4. It's nice to see Chris Taylor (of Total Annihilation fame) back in the news. DungeonSiege.org put up nine smart-looking screens of his new 3D action/RPG Dugeon Siege. Not to be outdone by Star Trek: Armada.com, FederationHQ posted 12 new screenshots of ST: Armada. Those shots look clean. I think this game just might give Force Commander a run for its money.
The graphics are top-notch. If they were focusing on realism in this aspect, they did a great job. The characters look fairly human, though…heh…the main character is a joke. After seeing all these thugs, working along side your big-ass partner, and decapitating every bad guy in site, you'd expect your character, John Mullins, to be a sly military undercover agent, dressed in black, with a pair of tinted shades to seal his identity, right? Well, this guy looks more like the dude from Walker Texas Ranger than anything. It's pretty funny, to say the least. Now, ahh having said that, the environments themselves are very nice. The train is kinda, boring, but hey, there's only so much you can do to the top of a train to make it look interesting. As I said previously, the gore factor is up there, so really hope you like the color red, as it will be present throughout the entire game. The explosions and special effects are decent, but still leave a little something desired. I mean, come on, if you can decapitate someone in about 15 different ways, I'd think we could expect a realistic explosion when blowing a gas container. A minor letdown, but we shall see how it turns out.More Content - MystikaL @ 8:28 am PST