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Archive for April, 2000
Sunday, April 30, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Old Man Murray StC
- sim @ 7:37 pm PST
Old Man Murray has a new feature, which blows away all the old ways of reviewing games. From now on, games shall be rated on the time it takes to reach a crate in the game. Here's a snippet:Games can be rated and compared based on the shortest amount of time it takes a player to reach the first crate, which represents the point where the developers ran out of ideas. This number is measured in seconds and is called "Start to Crate" or "StC". The smaller the StC, the worse the game.To test our theory, we installed and played the twenty-six games we had within easy reach of where we were sitting. To our scientific delight, all exhibited crates within the first one hundred and twenty seconds of play. Please note that by crates, we mean both crates proper and the circular crate, the barrel. Read the rest of the article here.
Tribes 2 Interview
- MaD-HaTTeR @ 7:21 pm PST
Tribesplayers.co.uk has just posted a new review, with Dynamix, regarding Tribes 2 of course. Go check it out here. Dig the clippage:When Dynamix released Starsiege: Tribes over a year ago they had no idea how successful the game would become. In North America it rapidly took over many of the online games servers and very quickly an RPG (Role Playing Game) element formed on the bulletin boards and in the community. Due to some arcane publishing constraints the game was not actually released (officially) in Europe for up to nine months later, although warez versions of the game had filtered through in large quantities well in advance of this. Pretty soon a vibrant Tribes community was growing up around this unique squad based multiplayer online game and then the scripts and mod explosion happened. The rest is online history and today we are months away from the sequel to this phenomenon. We took this opportunity to carry out an in-depth and comprehensive interview with the main movers and shakers at Dynamix as they gear up for the release of Tribes 2. Far too often we have seen the same Q & A style sessions and responses in the past so we decided to take a more interesting avenue. With the full approval of the Dynamix development team we constructed a narrative approach to this interview to give you a unique perspective on the team, their objectives and working methodologies and the game under development. What you are about to read is an edited version of the questions that we posed and the answers that we received from the many contributors to this piece. Here is the first part in our series of four publications from this exclusive event.
FireArms mod release
- sim @ 6:51 pm PST
The FireArms mod team has released the first playable version of their game. Here's the info:Firearms is a realistic modification of Half-Life. It adds a wide range of new features and gameplay modes. As well as containing 27 new realistic weapons, it features a strong new code as well as some of the best graphics and animation yet to be seen. Firearms features:- new flexible class system - new mapping entities - new teamplay rules - new textures - new sounds - parachuting - new skins - new models - new graphics - new weapons - new animation's - lots of new levels - new player models - new gameplay rules - twenty seven new weapons Firearms is featuring multiplayer only. In Firearms multiplayer you play in teams or rather armed forces. It is your job and duty to eliminate the opposing force and work like a real team. In Firearms you pick the weapons you wish. Before you enter combat, you will have the choice of choosing your own specific arsenal of items and weapons. It is required by your leaders that you do wear kevlar armor in order to minimizes the loss of man power. So gear up soldier, get ready for a total new experience in combat simulation. Get ready for Firearms. It is planned that we will continue to support the modification with new releases. We will optimize our models, maps, skins and animation, whatever may be needed. As it was planned, we originally wanted to have singleplay in Firearms. But due to lack of progress and interest, it has been put on hold. I played a little, but in my opinion, it sucks compared to the almighty Counter Strike. The lag was terrible first of all, the maps didn't present half as much theme and immersion as the ones in Counter Strike, and it was pretty much the same gameplay. But they do have a lot of cool weapons and a sweet machine guns akimbo that looks and feels awesome. My advice: Stick to Counter Strike.
TF2 Preview
- sim @ 6:25 pm PST
Looks like In the Trenches has posted a pretty big TF2 preview. Here's a snippit:Finally, the campaigns. These maps will be the best part of the game. They are made out of series of maps that can be played in about an hour. They put teams on opposite sides of a huge conflict. A prime example would be Omaha Beach scenario. A team invades a safety zone in enemy territory; the defenders (other team) must keep the enemy team at bay to gain points. The offensive must get men to a safety zone and destroy bunkers. In the map after that, the invaders must destroy bridges, railroads and power lines that the defenders must protect. In the final map, both sides have switched; the invaders have taken a village and are protecting a bridge. They are given around a minute to position themselves. There no chokepoints, the two sides will engage in a battle, and the inevitable showdown at the bridge that the defenders are trying to protect. I'm not sure what it's like to be 'in the trenches', but I know for sure that you can't write very many sentences with good grammar. Here's an example from the same review:Spy: a fast class. They still have the ability to change disguises like in TFC, I am not sure however, but in TF2 it may require you (when a spy) to steal the uniforms from dead corpses instead of having all of them like TFC. This class requires a lot of patience and stealth. They are able to intercept voice messages when he close to enemy troops and tell his/her team about their messages if it could possible be a plan. Hey, I get the gist of it... but c'mon, get a grammar checker or something. Spelling is one thing, but plain old elementary school grammar isn't that hard. Sorry for ragging on ya In the Trenches!
TFC Patch Info.
- sim @ 6:05 pm PST
Hey, in my first news post at Game Surge, I've got a little tidbit from the June 2000 issue of PC Gamer. They have some news about the patch for Half-Life that will update TFC to 1.5 in about a month or so. Here's the info:New TFC maps: Warpath, Epicenter, and Dustbowl Numerous bug fixes Team Fortress 2 netcode New internet control system called VGUI Worldcraft 3.3 (The popular map designer) HL SDK 2.0 (Software Developers Kit) They also noted that Dustbowl is an original map where the scenario is as follows:
"In it, one team must carry their flag into the other team's base within a certain time limit, while the other team defends. Somewhat similar to Hunted, the clock carries over to the next bout"
Starlancer Cheats
- MaD-HaTTeR @ 5:26 pm PST
ActionTrip.com has just slapped up some cheats for Starlancer, Digital Anvil's recently released space combat game. So all you cheaters (j/k) check them out right here.
CPU Prices
- MaD-HaTTeR @ 5:19 pm PST
Good old Sharky has come through with his weekly update to his CPU price guide list. So, umm, go check it out right here.My god, my P3-667 is down to only $265! Thats like 500 under what i paid just 2 1/2 months ago! This is so not cool.
New Q3A Classic CTF
- MaD-HaTTeR @ 5:11 pm PST
3DFiles has just kicked up a new version of Classic CTF for Q3A. You can grab this puppy right here. Basicly, Classic CTF brings back da OldSkool CTF game.
On SoF Patch
- MaD-HaTTeR @ 5:06 pm PST
Rick Johnson from Raven has just slapped up a post on the SoF Message Boards, with a little something something on the upcoming SoF 1.05 patch. Check it out right here. Here's a piece of the action:I will be taking next week off, but I will be bringing my work computer home and tinkering around with stuff. I've added the "pure" server option to the menus, just need to tie it all together. PocketSoft (the makers of RTPatch) have all of my assets and will hopefully be finding the patch bug that was crashing on Win98. A CTF scoring issue has been addressed I will have some one from Aureal look into the A3D issues. If people could email me with the specifics of their system / A3D sound cards where SoF doesn't detect it, that would help.
New FightClub
- MaD-HaTTeR @ 4:54 pm PST
Yep, a new versionof FightlClub, the popular Q3A configuration utility, has just been released. The new version, which comes in at v3.16, can be download right here. Heres the new stuff:New TGA converter so model previews are extracted a bit faster Fixed a few broken dialog boxes Added keyboard reset function on the options dialog Fixed bug with double bots on a listen server
Q3A to Dreamsast Article
- MaD-HaTTeR @ 4:46 pm PST
Hey, sorry for the lack of updates lately but i have been hit hard by school work. Consider me back, and ready to rock!Ok, to start off, Check-Out games has just kicked up an article, regarding the porting of id softwares Quake 3 Arena to the Dreamcast console. Check out this puppy right here. Clippage for your viewing pleasure: Thankfully, fans of the PC version of Quake III Arena will find much of the same great graphics and gameplay with the Dreamcast version. Sega's new console shows some considerable power under the hood, and Q3A's engine should be able to move in fairly easily. "The Sega Dreamcast is an incredibly powerful game system which makes it a perfect choice for the first console version of Quake III Arena," Todd Hollenshead, CEO, id Software, said in the official press release. "The impressive graphics of the Dreamcast, and especially its network capabilities, will really shine with Quake III Arena and help us extend the PC phenomenon to the Dreamcast market."
Saturday, April 29, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Starlancer Review
- Falcon @ 8:44 pm PST
Actiontrip have cooked up a review of Starlancer which can be viewed here:
Starlancer is not a ground breaking project. It's not the next big thing in space-sims, but boy --- does it ever have an outstanding atmosphere and mission design. Chris and Erin Roberts have a great reputation for making atmospheric titles, and flying as a member of the 45th volunteers certainly doesn't break that tradition.
Arcanum Preview, Pantheon Interview
- Falcon @ 8:12 pm PST
Gamespy goes behind the scenes in Hollywood with a look at Troika's upcoming fantasy-meets-steampunk RPG, Arcanum. Is it all smoke and mirrors or a class act? Check it out here.They also get an interview with designer Bill Spieth, who is working on Frog City's newest game, Pantheon. It's at this location.
Red Alert 2 Announced
- Falcon @ 8:11 pm PST
Well if you havent already heard it Westwood Studios today officially announced Command & Conquer Red Alert 2, the sequel to the award-winning real-time strategy game Command & Conquer Red Alert. Here is the official Press release:LAS VEGAS, April 28, 2000 - Wielding strange new technologies and hungering for revenge, the Soviet Empire invades America. New York City and Washington are overwhelmed. Allied forces, unprepared for the surprise attack, are decimated. Will freedom be crushed under the heels of Communist aggression? Gamers around the world will decide this fall with the release of Command & Conquer(tm) Red Alert(tm)2, the sequel to the three-million-selling, award-winning real-time strategy game Command & Conquer Red Alert. Electronic Arts (NASDAQ:ERTS) and Westwood Studios announced Red Alert 2 yesterday at a press event in San Francisco. Red Alert 2 will be available for Windows® 95 and 98. Command & Conquer Red Alert 2 brings players back to the alternate universe of Red Alert with an onslaught of new units, tactics and strategies. As in the original, gamers can choose to lead Soviet or Allied forces. Soviet commanders will invade North America and try to claim it for mother Russia. Allied commanders will fight to push back the invaders and save liberty. Both sides are well-armed with conventional weapons and experimental technology. The Soviets can engage in psychic warfare, wield nuclear weapons and fry all they survey with Tesla technology. Allied forces can teleport with chrono technology, conduct covert operations with the help of gap generators, and rain down lightening bolts through weather control. Supporting these high-powered, advanced weapons are massive conventional forces, including armies, air power and navies. The war rages across recognizable American cities, including Washington, D.C., Chicago, New York City, the Florida Keys, Pearl Harbor, even Texas. The war will then spread to Mexico, Germany, France and, of course, Siberia. Says Executive Producer Mark Skaggs: "Red Alert 2, like the original, will be fast, furious and full of attitude - all without sacrificing deep, strategic gameplay. We want gamers to be constantly amazed at some of the wild weapons and tactics they can use." Red Alert 2 will feature enhanced Local Area Network and Internet play. Players can engage in fierce combat over a LAN and battle via the Internet and Westwood Online. A built-in worldwide ranking system allows players to track their victories and defeats against other Internet gamers. The Worldwide Domination mode let's players compete in an ongoing war for global control.
ST: Armada Review
- Falcon @ 8:08 pm PST
Speedy 3D has just kicked up a review of Star Trek: Armada, the real-time 3d C&C style star trek strategy game. Here's a quote from the review:
Have you ever wanted to leap behind the controls of the 'USS Defiant' or steer Captain Pikcard into a quantum flux singularity, even if just to put a stop to his annoying babbling and fancy for opera music? Well us too and lets face it, the only reason most people even watch the show is to see which poor alien species is going to get it this time. Not many of us really care if Worf ever becomes a warrior or Data decides to run amok and do the dirty thing with counselor Troy (ok we might watch the last one).
Allegiance Review
- Falcon @ 8:06 pm PST
Damage Gaming has just posted their review of Microsoft's Allegiance, the killer online strategy/real-time combat space game which has been eating up too much time lately.
Noble Armada Interview
- Falcon @ 8:05 pm PST
With the question of Noble Armada's development team still up in the air, GA-Strategy goes in-depth with Holistic Design Director, Andrew Greenberg, to find out more about this real-time space strategy - includes 10 new screenshots. More Here:
Friday, April 28, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Tribes Patch
- MaD-HaTTeR @ 10:11 pm PST
Ok, heres a quick and juicey one. Dynamix has just tossed up a new patch for Starsiege Tribes, bringing the game up to v1.11. The patch should fix some bad cheating porblems and other good stuff. You can grab it off of Planet Starsiege.
Carmack on Colors
- MaD-HaTTeR @ 10:08 pm PST
id's big man himself, John Carmack has just kicked up one mother of an update to his .plan, concerning pretty colors and 3d accelerators. Here's a little lovin:We need more bits per color component in our 3D accelerators.I have been pushing for a couple more bits of range for several years now, but I now extend that to wanting full 16 bit floating point colors throughout the graphics pipeline. A sign bit, ten bits of mantissa, and five bits of exponent (possibly trading a bit or two between the mantissa and exponent). Even that isn't all you could want, but it is the rational step. It is turning out that I need a destination alpha channel for a lot of the new rendering algorithms, so intermediate solutions like 10/12/10 RGB formats aren't a good idea. Higher internal precision with dithering to 32 bit pixels would have some benefit, but dithered intermediate results can easily start piling up the errors when passed over many times, as we have seen with 5/6/5 rendering. Eight bits of precision isn't enough even for full range static image display. Images with a wide range usually come out fine, but restricted range images can easily show banding on a 24-bit display. Digital television specifies 10 bits of precision, and many printing operations are performed with 12 bits of precision.
SoF Guide
- MagicBoy @ 8:39 pm PST
Also at Gamespot, a new game guide for Raven Soft's recently released, Soldier of Fortune.
Additional Warcraft III Info
- MagicBoy @ 8:36 pm PST
Gamespot has posted three days worth of information on Blizzard's upcoming RTS/RPG, Warcraft III. Today, they focus on the armies of the undead. Here's Day 1 and Day 2 in case you missed 'em.
Tiberian Sun Firestorm Review
- MagicBoy @ 8:23 pm PST
Firestorm, the expansion pack for C&C: Tiberian Sun, has been reviewed over at Strategy Gaming Online with an overall score of 8/10. Here's more:What would new missions be without a few extra pieces of artillery? Boring, that’s what. But before I go into detail on the new units, let me first state that I simply refuse to get into a debate about the balancing of the units. I really could care less if the NOD has more defensive weapons, or vice versa. This is the stuff that never gets solved in online forums, where obsessive players that cannot spell go to scream the likes of, “Yeah, well yu just think the NOD sucks because you sck!” Blech…just enjoy the game. If a side has limitations you work around it. That said, the GDI has a new long-range mech called the Juggernaut, which packs a whole lot of whoop ass in its six artillery guns. Just be sure to protect it—it can’t stand too much heat. There is also a Drop Pod control plug for the GDI command center, which lets you shuttle troops directly to the battlefield. The NOD have a new cyber-spider type thing called the Reaper that packs anti-air missiles and a net gun that can stop infantry in its tracks. Its quite enjoyable to watch the captured troops squirming around. They can also make use of a new Mobile Stealth Generator, which allows them to cloak on the go. Both sides have the benefits of a mobile barracks and limpet drones, robots that attach to passing vehicles and allows you to spy on the opponent’s base, as well as a few upgrades to existing units that increase their power a bit.
Deus Ex Screenshots
- MagicBoy @ 8:17 pm PST
Incite has put up a few new screenshots of Deus Ex, the soon to be released Game of the Year.
Anachronox Interview
- MagicBoy @ 8:14 pm PST
RPGVault has posted an interview with Tom Hall, lead man at ION Storm Dallas, developers of the eagerly anticipated sci-fi RPG, Anachronox. Seconds?Tom Hall: Anachronox is a 3D, third-person, sci-fi role-playing game. You start as Sly Boots, a down-on-his-luck space detective, and are joined by other characters as a small protection job turns into a huge mystery of who is trying to crush our universe, and why. Gameplay would be similar to a 3D Final Fantasy VII or Chrono Trigger - more the latter, as the fights all happen in the context of the current situation (no "battle rooms"). Battles also let you manipulate the surroundings as well as your weapons. You can shoot a sign and have it fall on monsters. Or shoot a creature standing in water with an electrical attack to harm multiple creatures. Cinematics are all in-engine and really top-notch. The non-player characters in the game are all fun to talk to. So, you talk, you fight, you have fun in little minigames - from a weird checkers to flying a shuttle to strange puzzles. I'm inspired by movies, novels, games. The more media you expose yourself to, the more metaphors you can apply to the gaming experience. In movies, some inspirational people are Spielberg, Hitchcock, George Roy Hill, Rob Reiner, and now Sam Mendes. Also a big fan of Chuck Jones, who directed Warner Brothers cartoons. Novels: Gateway, Ender's Game, Snow Crash, Hitchhiker's, so many more. Games: Chrono Trigger, Final Fantasy, LucasArts adventures (Ron Gilbert and Tim Schafer rock), Ape Escape (buy it now), Mario, Ultima III, Wizardry I, oh, I'm sure I'm forgetting some!
New Kali
- MaD-HaTTeR @ 3:24 pm PST
Well if your a Kali user (but why?), there is some good news today, as Kali has come out of beta. Kali is fully up to version 2.0. You can grab the full version right here. Check out more info and the patches to upgrade from older versions of kali right here. Here's whats new:Added support for: Seven Kingdoms 2, TZAR, Les Fourmis, Whiplash, Nox, RollcageStage2, Star Trek - Armada, Startup, WallStreet Trader 98, Rogue Spear: Urban Operations, ZDoom, Daikatana. Added an "away" column to show if users are away in chat. You can also view a users /away message by selecting "Information" on that user. Added a private message user list, so if you have /private messages disabled the users in your list can still /msg you. Added Multi-Select support to the Chat Players List and the Internet Game Servers List. Added a Color Variance slider to the Display Settings tab. The slider controls how close a chat color has to be to the background color before Kali will map it to a more visible color. Added Bitflag support for Internet Game Server filters. Fixed the launching of Dungeon Keeper II. Fixed some problems with IPX game support under Win2k. Fixed Ping times under Win2k and WinNT. Times are no longer fixed to 10ms granularity. Fixed a large GDI resource leak. This was causing several display glitches like unable to see text in chat, disappearing password icons, and text disapearing from the input line during a word wrap.
New Classic CTF for HL
- MaD-HaTTeR @ 3:17 pm PST
Beta 2 of the Half-Life mod, Classic CTF has just arrived. You can grab it off of FilePlanet right here. Some of the new features include:Action Halflife style realism mode Clan modes Ghost codes New Weapons Improved more stable code Quake style weapon switching (optional) Bots ( Depending on the state of the AI )
Q3A Coding Tutorial
- MaD-HaTTeR @ 3:11 pm PST
Q3Seek has just kicked up a new tutorial for all of you wana be q3a mod makers. The new tutorial is entitled "The playerState Structure." Anyone interested can check it out right here.
Diablo 2 Open Beta!
- MaD-HaTTeR @ 1:15 pm PST
Thats right, if you didnt get into the first closed beta, heres a tad of good news. The time is here, the time for the public beta signups. On monday, you will be able to sign up to be one of the 100,000 lucky people who will be selected to do a Diablo 2 stress test on Blizzard's Battle.net servers. Check out all the info on the Blizz page. Here's some snippage:IRVINE, Calif. - April 28, 2000 - Blizzard today announced plans for Diablo™ II's Battle.net® stress test -- the final phase of Diablo II beta testing and the company's largest public beta test to date. Starting Monday morning, hardcore gamers around the world will have the opportunity to register for their chance to be one of up to 100,000 players to be chosen to help stress test Battle.net servers prior to the launch of Diablo II. The beta signup is scheduled for a seven-day period exclusively on ZDNet's (NYSE:ZDZ) GameSpot (www.gamespot.com) beginning on Monday, May 1 at 10:00 a.m. PT and ending Sunday, May 7 at 9:00 p.m PT. Applications from around the world will be accepted. Following the registration period, Blizzard will randomly select up to 100,000 testers. Only one submission per person will be accepted, and selected testers will be notified via email within a few days of the sign-up period ending. Selected testers will receive an access code and a ZDNet GameSpot download location via an additional email when testing begins. Users must have an access code to log onto Battle.net and play the beta. These emails will be sent over a period of days so as to ramp up the number of users participating in the test over Battle.net. The 100MB beta is being exclusively offered for download through ZDNet GameSpot in alliance with Mirror Image, a leading provider of online content distribution and streaming solutions. The beta, which will only be playable over Battle.net, will include the Barbarian character class and portions of the game's first act. The purpose of the beta test is to ensure the stability of Battle.net servers worldwide. In preparation for this final phase of beta testing, Blizzard will end the current on-going closed beta test a few days prior to the start of the Battle.net stress test. Participants in the closed beta will automatically be included in the group that is selected to participate in the stress test.
Command & Conquer: Red Alert 2 Announced
- MaD-HaTTeR @ 1:06 pm PST
Yeah, it has finnally been announced. There have been rumors flying around for awhile, but now Westwood has officially anounced it Red Alert Sequal. Blues News has a copy of the official PR, right here. Here's a good old clippage:Wielding strange new technologies and hungering for revenge, the Soviet Empire invades America. New York City and Washington are overwhelmed. Allied forces, unprepared for the surprise attack, are decimated. Will freedom be crushed under the heels of Communist aggression?Gamers around the world will decide this fall with the release of Command & Conquer(tm) Red Alert(tm)2, the sequel to the three-million-selling, award-winning real-time strategy game Command & Conquer Red Alert. Electronic Arts (NASDAQ:ERTS) and Westwood Studios announced Red Alert 2 yesterday at a press event in San Francisco. Red Alert 2 will be available for Windows® 95 and 98. Command & Conquer Red Alert 2 brings players back to the alternate universe of Red Alert with an onslaught of new units, tactics and strategies. As in the original, gamers can choose to lead Soviet or Allied forces. Soviet commanders will invade North America and try to claim it for mother Russia. Allied commanders will fight to push back the invaders and save liberty.
Diablo II Preview
- MagicBoy @ 9:50 am PST
AVault has served up a preview based on the beta of Diablo II that was released to much fanfare earlier this month. Another helping?Let me begin by saying the similarities between the first title and the sequel are astonishingly close. So much that my initial feelings and opinions were ones of disgust. The experience for me was much like watching the Anniversary editions of the three "Star Wars" films. Nostalgic and very satisfying in one sense, but underwhelming and disappointing in another. Diablo II's foundation is cemented in a number of basic truths consistent with the original product. First Diablo II, like its older sibling, relies heavily on the premise of action. Enemies are numerous and quite engaging, and Blizzard is a master of balancing the scales. The second truth is randomization. In the sequel, not only are the dungeons randomized, but so are the towns, camps, forests and outlining areas. The third truth, which was unfortunately ruined by cheaters in the original, is discovery. The hundreds and now thousands of items, armor, weapons, spells and artifacts that can be discovered is mind-boggling. The fourth and final truth that also remains consistent between the two titles is addiction. Like no other game I've ever played, Diablo possessed me like the demon namesake. I played through the product with all three adventurers, and before ending I was left with a 26th level warrior, a 32nd level rogue, and a 40th level sorcerer. Diablo II is without question rooted in those four basic principals of gameplay, and my experience tells me the final product will deliver ten-fold over the first, but for reasons you may not expect.
Inoxx Interview
- MagicBoy @ 9:45 am PST
German UT fansite, UTWorld have posted an interview with Cedric "Inoxx" Fiorento discussing his previous work at Epic along with his current project. Here's another dollop:10) What's your favourite Unreal Tournament ever created? Do you have a favorite custom map or a favorite custom mapper? It's hard to say I haven't played UT a lot because of my lame internet access in France. The maps I played the most is DM-StalwartXL and DM-Turbine. My favorite custom map so far is DM-Unreality][ from Jeremy 'Faceless' Graves. There are a lot of talented Level designers out there so it's hard to name only one. I didn't see a lot of custom maps because of my slow net connection. Check out the German version if you're interested. Gosh, it's like they have a different word for everything.
Arcanum Preview
- MagicBoy @ 9:35 am PST
A preview of Troika's upcoming 'fantasy world meets Jules Verne' RPG, Arcanum has been carefully cut and pasted and put together for you enjoyment over at GameSpy. Here's a small serving to whet your appetite:The premise of the game has fantasy world meeting early industrialized society, roughly in the time of the late 1800s in Europe. In this case Arcanum is populated with all the fantasy races you have come to know and love, but with the chance to wield industrial might against magic power. In the words of PvP comic character Francis. "Dwarves with guns? Bitchin'!"
Dark Sector Interview
- MagicBoy @ 9:26 am PST
The Dark Sector has posted an interview with Mike Leatham, one of the artists over at Digital Extremes, the company responisible for developing Dark Sector, an upcoming MMORPG, FPS, Space sim...whoa, that's a lot of different genres.
C&C: Red Alert 2 Previews
- MagicBoy @ 9:18 am PST
This actually surfaced yesterday, but PC.IGN has "written up" a preview of Red Alert 2. Actually, it's a collection of screenshots, character art, conceptual art and a music clip.Also, check out Gamespot's preview.
Warcraft III Interview
- MagicBoy @ 9:13 am PST
An interview with Warcraft III Producer, Rob Pardo has been posted over at PC.IGN:RP: What’s going to be interesting about heroes is the fact that they can go up in levels and they give beneficial effects to the units who follow them, or to translate that, who are in close proximity to them. So what I think will happen a lot is people will have to decide if they want to have a couple of heroes leading battle groups or do they want to have separate squads going around? I think it will hit at a really interesting dynamic. And people have always wanted kind of veteran units -- that has always been a big desire of gamers. Personally, I’ve never been excited about veteran units, because I think it changes the way you play; it makes you want to play defensively and conserve your units all the time, which I don’t think is the fun of the latest RTS games. The RTS games have always been about encouraging you to play offensively. It’s very quick pace; offensive –- that sort of a game. So by adding in heroes, we give you that veteran aspect that I think people are looking for, but at the same time, keep you playing offensively because your hero, even if he dies, you can buy him back at your town at the same level he was at.
New Rune Screenshot
- MagicBoy @ 9:08 am PST
VE has a new screenshot of Ragnar, the main character from Human Head's upcoming Viking action/adventure, Rune.
Thursday, April 27, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Messiah, Devil Inside Review
- Falcon @ 8:15 pm PST
Actiontrip have gotten two new reviews up: Messiah:
"Dave Perry's masterpiece is finally finished against all odds and after months of postponing. The project Messiah was conceived some three years ago when Dave first mentioned a game with a revolutionary graphical engine and a unique concept. We have no idea what in the world went wrong, but this game would certainly be much better off if it had appeared at least a year earlier. This way we got a controversial game instead of a big hit."
And secondly, Devil Inside, Gamesquad's horror/adventure created by Hubert Chardot, the man behind the Alone in the Dark series... So, are there any skeletons in your closet? Find out here
Lemmings Revolution Review
- Falcon @ 8:11 pm PST
games xtreme have just uploaded a review of Lemmings Revolution on the PC:
One of major gripes with the first game was that even though they were damn addictive, if you had a large mass of lemmings together you could never attach a skill to the lemming facing the right direction. Instead you would just click a few times on a spot hoping that you would catch a lemming that was going where you wanted, which would never happen. In this game they have added a great feature where the lemming you want to select highlights and if you press the left or right arrow keys you will get to highlight lemmings only going in that direction, cool!
Rage Software Interview
- Falcon @ 8:08 pm PST
3dactionplanet has an interview with Julian Widdows at Rage Software about the upcoming action game Hostile Waters. The interview is quite lengthy, and covers a lot of ground and gives the inside scoop about this great looking game.
NFS Porsche Unleashed Review
- Falcon @ 8:06 pm PST
For you racing fans, Gamespy hops behind the wheel and test drives Need for Speed 5: Porsche Unleashed. Does the game finish strong or spin out on the curves? You can read it here.
Star Trek Armada Review
- Falcon @ 8:00 pm PST
Barrysworld has a review of Star Trek: Armada up.
“Real space, by it`s very nature, is rather barren and empty. After all that`s why it`s called space. I mean if it wasn`t barren and empty it would be "full" or "cramped" or something. In order to make the space in the game a little more interesting and force a little tactical play (there`s no hiding behind mountains and setting ambushes at the pass) it`s been populated with a variety of "landscapes" such as different types of Nebula, blackholes, wormholes and asteroids belts. All these things being the staple diet of Trek writers everywhere when looking for a convenient plot device.”
Interview with Harvey Smith
- MagicBoy @ 7:43 am PST
Gamers Central has posted an interview which they conducted with Harvey Smith, lead designer on the Deus Ex development team. Here's a bit:Gamers Central: What is the coolest item/weapon/enhancement in the game, the one thing you can't have enough of? Harvey Smith: Well, that would be different for each player. For me, it's the subtle stuff. For instance, if you come to a laser trigger area--where the player must bypass a series of beams that, if broken, will sound an alarm--you can get through it multiple ways. You have technical tools and skills for this, but if you are thinking (and demanding more from the game's environment, like we want you to do), you can break the glass in the fire extinguisher case, remove the fire extinguisher, spray it into the beams, crouch and walk through while they are flickering. That's just one example...so for me it's not the guns and ammo (which are cool anyway), but the subtle environmental tools.
X-Box Mascot
- MagicBoy @ 7:27 am PST
I've noticed over at ShugaShack that MSXBox.com is conductiing a poll to name their new mascot for the X-Box (you know, like Mario for Nintendo and Sonic for Sega). The choice of names include 'Lexi', 'Raven', 'Cleo', and 'Athena'. Head on over and vote.
More Arcanum Screenshots
- MagicBoy @ 7:18 am PST
Point your server towards the DailyRadar and check out the new screenshots of Arcanum, the upcoming isometric RPG from Troika, a company formed by some of the makers of Fallout.
A Couple of Previews
- MagicBoy @ 7:15 am PST
GA-Strategy has a preview of Silicon Dreams' upcoming 3D RTS game, Dogs of War. Also included are 6 new screenshots.A preview of O.R.B., a space RTS in development by Strategy First, has been posted over at StrategyPlanet.
Wednesday, April 26, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Gangsters 2 Interview
- MagicBoy @ 7:43 pm PST
An interview with Peter Moreland, lead designer of Hothouse's upcoming real time strategy sequel, Gangsters 2, has been posted over at PC.IGN:Peter Moreland: Gangsters 2 takes place in the state of Temperance, where as Gangsters 1 was in the city of New Temperance. So in Gangsters 2, we're actually playing the whole state, and there are various cities that you can play across the state of Temperance and some of them are kind of linked. So you're actually trying to corrupt the whole state this time. We may actually go the other way round in that New Temperance will be the final objective again but we'll start off in one of the smaller cities.
Messiah Review
- MagicBoy @ 7:33 pm PST
Telefragged's own Kung Fu has posted a review of Shiny's recently released 3rd person action title, Messiah. There doesn't seem to be a percentile or numerical rating, though. Perhaps this says it all:For a game that had been in development for an extremely long length of time, Shiny has sure managed to ship a game with a helluva lot of bugs. These range from little graphical glitches, to true show stoppers that cause the game to crash. At the moment the bug I'm contending with feels the need to reset my controls and graphics settings every time I go to play the game, and occasionally I will get a 'level not found' error when loading a saved game. I mean these kind of bugs just don't sneak through Q&A testing, they smack you square in the face with a big sign with - 'HEY! I'M A BUG!', written on it. It's very unprofessional, and has made me extremely wary of anything coming from the Shiny camp from now on.
New Warcraft III Info
- MagicBoy @ 7:21 pm PST
Also at Gamespot, some new information concerning the heroes, monsters and magic of Blizzard's upcoming RTS/RPG, Warcraft III:Warcraft III will be a departure from previous -Craft strategy games by offering a new tier of recruitable units that are more powerful and that can advance in levels to acquire new powers. These hero units are a major reason why Warcraft III is being labeled a role-playing strategy game. The heroes are very much a focal point of Warcraft III: Although you can build structures, hire units, and command units without having a hero, Pardo makes it clear that you'll be at a distinct disadvantage without heroes. Combat will be swayed by the powers and abilities of heroes. Those without heroes will lose.
Deus Ex Preview
- MagicBoy @ 7:15 pm PST
I've just noticed over at the Deus Ex Zone that Gamespot has posted part 2 of a preview which they began last week. Here's an excerpt:The inventory interface is based on the now-standard slot system that has become prevalent in games like Diablo II, Darkstone, Ultima Ascension, and System Shock 2, and it has 30 such slots for storing almost everything J.C. picks up, including tools, items, and of course, weapons. Without the weapons, Deus Ex could pass as an RPG with a robust 3D engine, but the fact remains that the game has an arsenal large enough to rival most traditional first-person shooters, including Half-Life. The preview goes on to detail the variety to weapons to be found in the world of Deus Ex. Also, there are a couple of new screenshots: inventory/menu interface and light anti-tank weapon(LAW).
QuArK 6!
- MaD-HaTTeR @ 3:45 pm PST
Thats right my kiddies, QuArK, or Quake Army Knife has just been upgraded. v6.0 beta 1 is now available for download, with added support for Quake 3: Arena! I know i used to love level editing in Quake II with Quark, but when Q3A came around, i had to switch to Q3Radiant (which also kicks ass). Anyway, check out the new QuArK version right here.
Heres your chance to win Diablo II Collectors Editition CD-Rom
- MajinVegeta @ 3:40 pm PST
Hey! You wanna win the Diablo II collectors edition when it comes out? If so go here to sign up! We've already had over 800 signups, good luck to all who sign up!
GeForce 2 GTS Revealed
- MagicBoy @ 9:03 am PST
The folks over at Gamespot have posted a rather informative article detailing Nvidia's latest chipset, the NV15:Here's a rundown on the GeForce 2 GTS chip's resume:First real-time per-pixel shading processor 8-texels-per-clock-cycle rendering engine Hardware anti-aliasing DDR memory support (SDRAM or SGRAM) AGP4X with fast writes 32-bit color, Z/Stencil Second-generation T&L engine, including cube environment mapping DirectX texture compression with S3TC support 1.6-gigatexels-per-second fill rate 25 million triangles per second possible through T&L and setup 5.3 gigabytes per second of memory bandwidth 2048x1536 at 75Hz maximum 3D/2D resolution Integrated 720p, 1080i HDTV playback support 350MHz RAMDAC
Ground Control Screenshots
- MagicBoy @ 8:55 am PST
I've noticed over at VE that Ground Control Center has a bunch of Ground Control (what else?) screenshots including 12 new ones!
Sacrifice Movie
- MagicBoy @ 8:49 am PST
Incite has posted a new movie featuring "Shiny's fantastic otherwordly strategy in motion", Sacrifice:This huge seven-minute video taken from the incite PC Gaming CD-ROM shows the most action and raw footage from Sacrifice, Shiny's epic new real-time strategy, seen so far. The movie is around 70MB is size, but for those with massive, throbbing bandwidth, it's well worth the downloading time and effort. View at your own discretion!
Best Mods
- MagicBoy @ 8:38 am PST
An article examining the best available mods for Half-Life, Quake 3 and Unreal Tournament has been posted over at 3DActionPlanet:Mods carry a strong sense of community. The most popular mods have thousands of people following their development process. Which mods should you download? Is this new-fangled mod you've been hearing about worth the ten days it takes to download? Well, look no further - 3DActionPlanet is here to your rescue with this article, which will give you the lowdown on some of the coolest mods for Quake 3, Unreal Tournament, and Half-Life.
Submarine Titans Preview
- MagicBoy @ 8:33 am PST
A preview of Eclipse Studios' newest work in progress, Submarine Titans, has been posted over at CGO. Here's a quick bit:Submarine Titan’s twist is that it’s set underwater, and while that’s not exactly going to set the gaming world in fire, it does allow some interesting visuals and is being used to add some strategic depth. But on a feature-by-feature basis, it’s highly competitive with most other games on the market. And more: The game is set underwater because its fiction has a comet striking Earth in 2047, pretty much wiping the planet clean. A few survived and remained on surface while most took to the oceans. As is usually the case, the undersea survivors broke off into factions, and two rival civilizations took control. The military-loving White Sharks, anxious to regain a position of world dominance, duke it out with the ecologically friendly Black Octopi, who seek balance with the earth and are prepared to enforce it with all the weapons at their disposal.
Dogs of War Movie
- MagicBoy @ 8:26 am PST
The official Dogs of War site has posted a 45 second movie trailer which showcases some gameplay footage as well as cinematics from The Game Formerly Known As War Monkeys. Dogs of War is a 3D RTS game developed by Silicon Dreams.
Arcanum Screenshots
- MagicBoy @ 8:19 am PST
GameSpy has posted a few screenshots of Troika Games' upcoming fantasy/industrial revolution isometric RPG, Arcanum: Of Steamworks and Magick Obscura.
Tuesday, April 25, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Final Fantasy VIII Patch
- MaD-HaTTeR @ 8:25 pm PST
Electronic Arts has just kicked up their newest patch for Final Fantasy VIII, v1.2, which comes in two tasty flavors, the GeForce Version, and the Non GeForce Version. The patch should fix alot of bugs, but no big gameplay changes.
Tachyon Patch
- MaD-HaTTeR @ 8:21 pm PST
There is a new patch out for Tachyon: The Fringe. You can grab it here. Short and sweet, just how i like them.
The Future of Gaming
- MaD-HaTTeR @ 8:16 pm PST
Randy Pitchford has just kicked up an article over on eUniverse, dealing with the future of gaming. You can check it out right here. Snippage coming your way:On-line gaming is not only an inevitable future, it is very viable at present. Gearbox Software does, in fact, consider on-line gaming (cooperative and competitive) as a significant part of its development plans. However, a proliferation of on-line games does not exclude the existence of interactive entertainment designed to be enjoyed alone without a connection to other "players".Interactive entertainment encompasses so many approaches that being on-line won't be the only option in the future. We are witnessing the maturation of our industry which is exposing two or three basic goals in a game's underlying structure. On one hand there is the classic concept of a game, which is about competition. On the other hand there is the classic concept of story telling, which is about expressing a narrative. A third classic concept is that of a puzzle, which often manifests itself in a challenge based on a set of rules. Cooperative gaming isn't really a fourth category, but it is a significant enough desire to note here. Cooperative gaming allows more than one player to participate together in solving puzzles, experiencing stories or competing against others.
FightClub
- MaD-HaTTeR @ 8:11 pm PST
The very popular game server launcher, FightClub, has just been upgraded. The new version 3.10 includes bug fixes, and support for Q3Fortress, T.E.C. and Alliance CTF. You can grab it right here.
Duke3D Patch
- MaD-HaTTeR @ 8:08 pm PST
Yep, 3DRealms has just come out with another sound patch for Duke Nukem 3D. It fixs a bug in the first patch. You can grab it right here if your still addicted to to the Duke.
Jason Hall Interview
- MaD-HaTTeR @ 8:03 pm PST
EvilAvatar has just kicked up a new interview with Jason Hall of Monolith. It talks alot about how he got into the gaming industry, and what Monolith is up to. Check it out right here. Dig the snippage:MC: Many in our forums see this current console surge as signs that PC gaming is on the downfall. What do you think? Will Monolith start to move more towards the console arena and away from PC gaming? JH: PC gaming as we know it is indeed somewhat on the downfall, or rather, a transition. The average price of a PC game on the shelf is falling, while the average cost of making a PC game is rising. Guess who gets caught in the middle of that? The developer. Consoles are attractive because they have a more robust and proven business model. Contrary to some beliefs out there, development houses ARE businesses and they do need to survive somehow. I think that you are seeing a lot of PC developers looking at consoles because the lure of actually being able to make a reasonable amount of money is fairly attractive. Without an understanding of the economics of the PC gaming industry, a casual observer might just say something like "Well, if they want to make money, then just make a good game!!!", but they just are overlooking the fact that most games don’t make the developer money despite the fact that they are good/great. Why this is the case is more than I have time to explain, but let’s just say in general, the PC development business model leaves a lot to be desired. Consoles on the other hand, are somewhat different … MC: Having ties with Microsoft, have you any plans to develop games for the X-Box? JH: Can’t comment on this yet, other than to say that LithTech will be on X-Box if our licensees feel that it would be desirable.
Hard Truck 2 Gold
- Falcon @ 7:46 pm PST
ValuSoft, the US publisher for SoftLab-NSK's trucking driving simulation "Hard Truck 2", has informed GA-Source that the title has gone gold and is scheduled to be in stores May 15th for around $20. GA-Source has an interview with PR Manager Nikolay Baryshnikov located here, and screenshots are also available here.
SoF Review
- Falcon @ 7:42 pm PST
The Gamer's Press has posted a review of Soldier of Fortune giving it a solid 8 out of 10.
"The different thing about this game, and what makes it a solid winner, is the feeling or pacing throughout the different locations. The weapon and enemy placement is excellent. The levels are designed to mimic real world places with great accuracy yet still point you in the direction that the designer wanted you to go in. There were a few times when I felt like I was being pushed through the maze by way of an unrealistic obstacle or two, but overall an excellent effort."
Battle Plan Q&A
- Falcon @ 7:41 pm PST
GA-Strategy had a little chat with Rod Fung (SWAT 3 Battle Plan Producer), to find out more about the multi-player add-on to SWAT 3: Close Quarters Battle. 3 new screenshots are included, read it here
Diablo II Preview
- Falcon @ 7:37 pm PST
There are a few of these popping up since the start of the closed beta; here are two of them: GamesXtreme RPG Vault
A Couple of Reviews
- MagicBoy @ 12:15 pm PST
A review of Rogue Spear: Urban Operations is up over at Tactical Arena.Close Combat IV has been reviewed at EuroGamer.Net.
Divinity First Look
- MagicBoy @ 8:11 am PST
RPG Planet has come up with a "First Look" at Belgian developer Larian Studios' upcoming isometric RPG, Divinity: The Sword of Lies:Larian Studios is releasing few details on the world or story behind Divinity, partly because it is still in development, and partly to maintain some sense of mystery. Divinity takes place in a world where the long-standing peace between elves, dwarves, and men is decaying in the face of mounting racial prejudices. You are a lowly apprentice of the mage Zandalor, sent off to find an old friend of his at castle Stormfist. Discovering that the Duke has been murdered, the player, as the apprentice, will finds himself obligated to investigate. There are also a few screenshots thrown in.
Terminus Preview
- MagicBoy @ 7:54 am PST
AVault has posted a preview of Vicarious Visions' upcoming space simulation, Terminus:It is Vicarious Visions goal, however, to keep Terminus fun and accessible to all, so they have designed the game to be remarkably scalable. Flight dynamics and difficulty can be lowered to allow new pilots to jump right in. Terminus will also include a training academy mode that will guide you through the basics of space flight and combat as well as a whopping 200-page manual. Karthik Bala, CEO of Vicarious Visions, informed me that the manual has been designed not to overwhelm. Divided into three sections--beginner, intermediate and advanced--players won't need the manual to jump into the game. It will however, allow players serious about taking full advantage of what the flight model offers to progress at their own rate through the three sections, learning as they play. Vicarious Visions interesting approach toward Terminus' learning curve is refreshing and offers a truly remarkable experience. When I first started playing, I was cannon fodder, waiting to be picked off by the enemy AI. The more I played, however, I began to feel a real sense of achievement, learning new flight maneuvers and pulling off tricks and stunts that made me sit back and say, "Wow, I didn't know I could do that."
SoF Review
- MagicBoy @ 7:46 am PST
Gamelinks.Net has posted its own review of Raven Soft's ultraviolent FPS, Soldier of Fortune.
Matrox G450 Announced
- MagicBoy @ 7:39 am PST
In other tech related news, Matrox has announced the G450:Not a next generation chip but more of chip that has undergone a face lift, belly tuck and had a few bionic implants. The G450 is a refinement of the current Matrox G400 chip seeing a reduction of the die size from 0.25 to 0.18 micron which should see faster core speeds, but as ever Matrox won't talk speeds. Other noteable improvements are the integrated Digital Flat Panel transmitter, a switch to DDR memory, and a boost to the secondary RAMDAC allowing much higher resolutions on the secondary display than the current 1280x1024 limit of the current G400s.
VooDoo 5 Preview
- MagicBoy @ 7:34 am PST
VE has posted a preview of 3dfx's soon to be released Voodoo5 5500:Voodoo 5 5500 - General Features 128-bit 2D/3D/Video accelerator T-Buffer technology (FSAA, depth of field, motion blur) 2-way SLI design 667 Megapixel fill-rate 64MB graphics memory 350Mhz RAMDAC 4x AGP support 32-bit rendering 2048x2048 maximum texture size FXT1 and DXTC texture compression support Dual pixel pipeline – 2 pixels/clock or 2 textures/clock (for each VSA-100 chip) Full scene hardware anti-aliasing (both 2 and 4 sample) Dynamic environment mapping Single-cycle bump mapping Included in this preview are a few comparison screenshots.
Diablo II Screenshots
- MagicBoy @ 7:22 am PST
The FiringSquad has posted a few new screenshots from the actual full version of Blizzard's upcoming RPG sequel, Diablo II
SWAT 3 Multiplayer Addon Interview
- MagicBoy @ 7:11 am PST
An interview with Rod Fung, producer of the upcoming multiplayer addon, SWAT 3: Battle Plan, has been posted over at GA-Strategy.
First Look: Unholy
- Falcon @ 1:23 am PST
3dActionPlanet have a first look at The Unholy, a new horror action game from Otherworlds Interactive. View it here
Non Games Article
- Falcon @ 1:19 am PST
Damage Gaming has wrote up an article that asked different developers such as Raven's Eric Biessman, Epic's Cliff Blezinski, as well as a host others on what they thought would be a good idea for a game and hasn't been done yet. I wanted to make an emphasis that all games start out as ideas, and tells you why not every good idea is always used. (Budgets, time, etc.)
Monday, April 24, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Dino Crisis Preview
- Storm @ 8:03 pm PST
Dino Crisis was a smash hit for the Playstation. It was created by the same genius who made the Resident Evil series. The game was so good on the Playstation that they decided to port it to the PC. I have previewed it for you. You can check that out here.
Black and White Shots
- MagicBoy @ 12:57 pm PST
Five new screenshots of Black and White, Peter Molyneaux's upcoming God game, have been posted at Brotherhood of Eden.
New Diablo II Preview
- MagicBoy @ 12:45 pm PST
A new preview, based on the beta of Blizzard's upcoming RPG, Diablo II, has been posted over at GamePower.
Matrox Game of the Week
- MagicBoy @ 12:27 pm PST
The Matrox Game of the Week has been posted over at 3D Gaming at Matrox. This week, the featured game is Serious Sam, an upcoming futuristic FPS, developed by Croteam. Included are a few nifty screenshots showing off the Serious Engine.
Money For Nothing...
- MagicBoy @ 12:14 pm PST
EuroGamer.Net has posted an article discussing the lucrative business of being a professional gamer:A week ago I was in Dallas, covering the Razer-CPL Quake 3 tournament. With $100,000 in cash prizes up for grabs this was the largest event of its kind ever held, and tournament winner Johnathan "Fatality" Wendel walked away with $40,000 - more than many people his age earn in a year!
Homeworld:Cataclysm Screenshots
- MagicBoy @ 9:57 am PST
In continuation of their coverage of Cataclysm, GA-Strategy has posted 30 new screenshots of the upcoming sequel to Homeworld.
Arcanum Info
- MagicBoy @ 9:51 am PST
Italian gaming site, NextGame.it has conducted an exclusive interview with Tim Cain, one of three of Troika Games' founding fathers and the company developing Arcanum: of Steamworks and Magick Obscura. Here's an excerpt:Tim Cain: There will always be space for 2D. I don't view 3D as something that will supplant 2D. It's just another tool in my toolchest, something I use to make games. Look at this year's best RPG, Planescape. It is 2D. The year before we had Baldur's Gate, also 2D. And the year before that, Fallout, also 2D. This year we have Arcanum, Icewind Dale, and Baldur's Gate II. All are 2D.
X-COM Alliance Info and Screenshots
- MagicBoy @ 9:40 am PST
AVault has a few new screenshots of Hasbro's upcoming team-based FPS, X-COM Alliance. Included is a little information describing gameplay.
ST: Starfleet Command Volume II Officially Announced
- MagicBoy @ 9:35 am PST
I've noticed over at CGO that Interplay has officially announced the sequel to Star Trek: Starfleet Command. It is aptly titled Starfleet Command Volume II-Empires at War and will be developed by 14 Degrees East, one of Interplay's many divisions. Empires at War is slated for a Winter release.
Ground Control Preview
- MagicBoy @ 9:18 am PST
GameSpy has come up with a new Ground Control preview:Are you looking for something different in a real-time strategy game? Do you enjoy the thrill of commanding your troops in battle, but hate having to deal with the seemingly clerical duties of assigning build and production queues? If you've answered yes to either of these, Ground Control, from Sierra Studios and Massive Entertainment, delivers exactly what you're looking for.
GA-RPG Black List
- Raven @ 4:24 am PST
GA-RPG has put up the second edition of one of their new feature entitled the Black List. The Black List is an informative rant/article done up by Black Isle's J.E. Sawyer (Designer on Icewind Dale). This weeks edition starts up by discussing Easter and then moves onto the 3rd edition Advanced Dungeon and Dragons. If you are after a laugh and interested in RPG's then this article is just for you. Funny and fairly interesting, you can caugh the article here.
Expectations for Windows 2001
- Raven @ 4:04 am PST
I found this in my inbox, and sadly this is exactly what I would expect from Windows 2001 :(.Anyway a viewer sent me this link and ask that I post it up. http://www.e-dition.net/win2001.html has a humorous article up, giving us an inside peak into the fictional Windows 2001. Some of it is funny, some of it is a little sad, however the scarey bit is that if Microsoft added in afew of these features they might actually make Windows2001 a better OS. Atleast they would make it a funnier OS.
Ground Control Theme Song
- Raven @ 3:57 am PST
Those of you who like to keep up to date with Sierra Studios will find this post interesting. The official theme song for Ground Control, the forthcoming Action/RTS from Sierra Studios and Massive Entertainment, has been released. The song actually sounds really good (shock), I was honestly surprised and impressed when I heard it. You can download the themesong here, if you have the time its a worthwhile download.If you didn't know, Ground Control depicts the conflict between two rival political groups on a distant planet. GC aims at combining fast paced action with stratigic combat. Lots of people have high expectations for this game.
Final Fantasy 9 Screenshots
- Raven @ 3:48 am PST
Club Squaresoft have compiled some wonderful screenshots of the Role Playing Game, Final Fantasy 9. Even though Final Fantasy 9 is still a long way off from release, these shots give fans somthing to be excited about. There are no screenshots of actual battles in this link, infact almost all of these screenshots cover background settings and conversations. Still they look great and I think they will wet the lips of most Final Fantasy fans.
 You can view the screenshots here Or alternatively you can go and hit the FF9 information index
Sunday, April 23, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Soldier Details + Screens
- Falcon @ 8:04 pm PST
Sinister Games is currently working a third-person shooter based on the 1998 film of the same name and GA-Source spoke to game designer Chris Roby to learn more.Note: This article contains exclusive screenshots from the brand new alien power station, catwalk, and swamp levels! Read on here
Voodoo 5 & GeForce 2 Info
- MaD-HaTTeR @ 7:01 pm PST
Looks live Billy and crew over at VoodooExtreme have just gotten their hands on some info on the possible shipping dates of the GeForce 2 and Voodoo 5. Check it out:I'd just like to pass along that the sell dates that BestBuy has in their computers for the Voodoo 5 5500 is May 26, and since we do have a preorder going, I would assume this is a true date since we do have it in the newspaper ad for the 28th going for $299.Our computer also reports that the Creative GeForce 256 GTS will be instore on May 12th, with it being in the 14th ad at a price of $349.99. This is tagged as a speculative date.
Inoxx Interview
- MaD-HaTTeR @ 2:18 pm PST
UnrealCore has just kicked up a new interview with Epic map maker, Inoxx, who will be releasing a free map pack soon. Check it out right here. Snippage for all:UC: When can we expect to see the Inoxx Map Pack released? When it's done. (Edit: The standard Epic answer - Oh well, we had to ask). UC: I also have a few questions about Rocket Arena, which you've also been involved in. Even though the beta was only out for a limited amount of time it gained a huge amount of positive response from the community - It has also been a success for the Quake series. Do you think that "Rocket Arena" will show up as a game type in future FPS games? It's hard to tell. It's possible that future multiplayer-only games will include a gamestyle similar to this, but that won't prevent the MOD authors to do their own version with all the settings and refinements they want. UC: What were your thoughts when GreenMarine suspended UT:RA? Yeah, I agreed. I always thought the User Interface was not good enough to be released like that. On the other side, Brandon got a lot of work to do at Epic so I can understand why he wanted to rush it a bit. But it was good to get some feedback and large scale testing. Just imagine that the version 1.00 was in fact .95beta. I'm sure the upcoming builds will fix all the problems quickly.
Planet Crap is Back!
- MaD-HaTTeR @ 2:08 pm PST
Thats right boys and girls, i just noticed that Planet Crap has just opened their doors once again! If you dont know what the hell im talking about, then basically PlanetCrap just posts alot of different articles on controversial gaming issues (yes, crap) and you get to post responses to them. Sounds fun huh?
Tachyon Cheat Codes
- MaD-HaTTeR @ 1:59 pm PST
For all you cheaters out there (j/k), who are having trouble in Tachyon: The Fringe, then i got good news for you. The A-Vault has just kicked up some cheats just for u. Check them out here.
Screenies for You
- MaD-HaTTeR @ 1:55 pm PST
Not to many new screen shots out today, but ill give ya what i got:6 New Divinity: The Sword of Lies shots on Infolder 9 New Soldier shots on GA-Source 3 New Titanium Angels Shots on Titanium Technology
Top Selling PC Games
- MaD-HaTTeR @ 1:41 pm PST
Here is PC Data's latest list of the top selling PC games. This goes from April 2-8th.1) The Sims / EA $37 2) Who Wants To Be A Millionaire / Disney $18 3) Lego Island / Mattel $46 4) MP Roller Coaster Tycoon / Hasbro $30 5) Star Trek: Armada / Activision $43 6) Rainbow Six: Urban Operations / Red Storm $20 7) Soldier of Fortune / Activision $47 8) Star Wars: Force Commander / Eidos $46 9) Age of Empires II: Age Of Kings / Microsoft $45 10) Grand Slam Bridge III / EA $17
Romero on Daikatana
- MaD-HaTTeR @ 1:36 pm PST
The long haired Ion Storm big man, John Romero has just kicked up an update to his .plan file, with some answers to some big questions about the recently released demo (kind of a mini FAQ). BTW, i got a review of the demo coming your way very soon. Clippage coming your way:There have been a few technical issues with the demo that you can fix or workaround with the following information:(Q1) Multiplayer is laggy or extremely choppy. (A1) The server should have its CONNECT RATE turned up to T1/LAN (in the Multiplayer Menu). Make sure your client connect rate is turned up as well. (Q2) Daikatana doesn't work with a Voodoo2. (A2) There are two fixes for this: (1) edit your config file (in the DATA subdirectory) and change "opengl32" to "3dfxgl" or "3dfxvgl", (2) download and install the miniGL driver from http://www.3dfxgamers.com/view.asp?PAGE=V2drivers (Q3) Running the DKDEMO.EXE on Windows 2000 gives you an error (Insert Disk 1) (A3) Use WINZIP to extract the DKDEMO.EXE file, then run the SETUP.EXE program to install the demo (Q4) The game pauses for a long time when you're playing multiplayer (seems like a lockup) (A4) This is a bug in the demo only that occurs when you are attempting to connect to the Catacomb level (Greek time period). Just wait 20 seconds and you'll connect. So far, these cover 99% of the problems that people are having. I'd like to say thanks to everyone who has been emailing me their raves and congrats -- thanks a lot, you guys make it all worth it.
FAKK2 Preview
- MagicBoy @ 9:56 am PST
EuroGamer.Net has come up with a new preview of Ritual's upcoming 3rd person shooter, FAKK2. Included are a couple of exclusive screenshots.
Homeworld:Cataclysm Interview
- MagicBoy @ 9:51 am PST
An interview with Chris Stewart, designer over at Barking Dog Studios, has been posted over at GA-Strategy. BDS is responsible of the upcoming Homeworld mission pack, Cataclysm.
ION at Austin
- MagicBoy @ 9:42 am PST
GameSpy has posted a rather lengthy article featuring the Deus Ex development team in action at their Austin-based office.
Saturday, April 22, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Shogun Interview part II
- Falcon @ 8:57 pm PST
Gamers.de have just posted the second part of their Shogun Interview. Heres a clip:
Gamers.de: Browsing through the collection of features on your website, I noticed you mention that the game is planned to be the "most ambitious, epic, and visually spectacular real-time strategy game ever created". What is revolutionary about it? Michael de Plater: I think the artificial intelligence (AI) is the most revolutionary aspect because it is the first time that the computer is going to play so intelligently as to be almost indistinguishable from a real human player. Because the general of the AI army is using the rules of SUN TZU and each individual in that army is also running an independent and unique AI routine - they're going to be really smart when combined. You can catch the rest of it here
Tech Tips Column
- Falcon @ 8:54 pm PST
Gamespy is debuting a weekly Tech Tips column designed to aid gamers with their hardware problems. If you are having any hardware issues, check out the first installment here They will be taking questions every week, so keep checking back every Saturday.
Third Law Interview
- Falcon @ 8:53 pm PST
Damage Gaming has just thrown up an interview with Third Law Interactive, talking to Andy Chang and Mark Morgan, two-thirds of the artistic team that is working on KISS: Psycho Circus - The Nightmare Child. They also have two new exclusive screenshots in the interview, so be sure not to miss those.
Rising Sun Review
- Falcon @ 8:52 pm PST
If you're interested in wargaming, World War II, or the War in the Pacific, then TalonSoft's Rising Sun is the game for you. Read this comprehensive review of this turn-based strategy title to find out why.
Battle Realms Q&A
- MaD-HaTTeR @ 6:18 pm PST
GameSpy has just posted there newest interview, with Ed Del Castillo about Battle Realms and Liquid, and the overall future of the RTS genre. Check it out right here. Dig the snippage:Gamespy: As one of the founders of the real-time strategy genre, where do you see the future of the genre heading? Ed Del Castillo: Uh, wow! Thanks for the amazing compliment! Where is RTS going.... aside from the standard "better textures, more polys, blah, blah, blah" I think the real innovations for RTSs will come in "Depth" and "Naturalness." Depth to me means increasing the player's involvement with the game world. Most RTSs have two problems; first, they tend to be "flat." You can gauge how flat an RTS is by how quickly you move past the "world" experience and start treating the game like a machine. (ie. how quickly you go from saying "I'm gonna berserk my 2 headed giants and stomp on your puny elves!" to saying (in your head) "select, , , , , , drag, click on target). Second, they aren't real-time strategies at all... they're actually closer to real-time economies. In 90% of the RTS's I've played, the game was a production game. You pumped out units as fast as you could and threw them at the opponent. Watch a good player play any of the "build base/build units" games and you will notice that they spend most of their time in the base. In these games economy is everything because it's where the depth is... they've forgotten to make combat equally interesting and important. Now on to "Naturalness." This is a little more vague of a notion. Naturalness is about everything feeling right; about things working the way they're "supposed to." How units fight, how units die, how they respond to changes on the battlefield, how the world feels, how the environment deals with battle, and finally and most importantly, how all of this communicates to the player. Real-time strategies were created to bring the romance of the battlefield to those interested in such things, but doing that in a believable, realistic, and easy to understand/manipulate way will be the true progress made in RTSs in the future.
Diablo 2 Screenies (not beta)
- MaD-HaTTeR @ 6:11 pm PST
GameSpot news has just gotten their hands on a shi.. um, poop load of screen shots from Blizzard's upcoming RPG, Diablo 2. Go check them out right here.
VR Quake II Q&A
- MaD-HaTTeR @ 5:09 pm PST
GameSpot has just tossed up a new Q&A, with Paul Rajlich, "a research programmer for the Visualization and Virtual Environments team at NCSA." Paul Rajlich is creating a Virtual Reality version of Quake II, called Cave Quake, and oh man, does it look sweet! Check out the Q&A right here. Clippage for your viewing pleasure:GS: How did you get the idea to re-create a computer game for the CAVE? PR: The first thing that I thought when I saw the CAVE was, this is the ultimate gaming platform! I knew somebody had to do it, so why not me? Really, there are several reasons why I decided to do it. Today's games have very rich environments. We CAVE developers don't have the resources or the time to develop the same level of artwork for our CAVE applications. I knew that if I took one of the |