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    Archive for December, 1999

    Friday, December 31, 1999
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Got a few things for ya - backup @ 9:48 pm PST
    First of all my power went out not because of y2k but because of traffic accidents. Kind of funny though since it happened right around the 12:00 mark.
    Secondly, a linux programmer paid 35bux to renew Microsofts hotmail domain, heh when asked he said I saw it needed paid so I paid it. He is going to frame the check microsoft sends him. Nifty huh? Happy New Year to all and happy fragging.

    Resident Evil 3 Nemesis Review - backup @ 7:44 pm PST
    I have gotten my review posted of Resident Evil 3 Nemesis for PSX. You can check it out right here, along with the screenies I put in.

    UT Ngworld Stats - SPaZ @ 7:25 pm PST
    With the new year, we also have a new quarter statswise for Unreal Tournament. So if anyone was waiting until the statistics reset before they started playing seriously, now is your chance to start fragging for keeps.
    On a side note the weekly stats have also been reset for some reason...
    We'll have to see if the week now starts on Friday from now on or if it just was a result of the only quarter ever ending since the game was released.

    Happy New Year! - Gibb @ 4:56 pm PST
    I know Cerberus is going to repeatedly beat me with a stick for saying this, but Happy New Year to everyone. It seems that planes arent going to drop from the sky when the clock strikes 12, like everyone expected. Just remember, it isn't too often that all the numbers in the date change in one day (ex. 12/31/1999 to 01/01/2000)

    Just so he dosen't beat me too badly, heres some actual gaming news. I saw on SC.org that a new Starcraft Bot, the Ultimate Bot, has been released. It contains over 30,000(!) lines of C++, and its abilites are said to overpass those of the Winters Bot. Check the site out here. Now go party! :)

    Thursday, December 30, 1999
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    Can't find what you're looking for? Send a request!

    AOK Review @ GS - Surebrec @ 11:03 pm PST
    Gamesurge continues their streak of great content! This time, we have posted our AoE2: Age of Kings review, which was released a while ago from Microsoft and Ensemble Studios. This was such an awesome game BTW.

    Razer Mouse - Underwear Ninja @ 7:49 pm PST
    For those of you thinking about a system upgrade, check my review on the Razer BoomSlang2000.

    Counter-strike B5 out! - Surebrec @ 4:47 pm PST
    Hot off the press! I noticed over at VE that the latest Beta version (v5) of Counter-strike has been released! So get on over to the download, and while you're downloading, you can read the changes:

    New Content:
    - Added Benelli XM 1014 fully automatic shotgun
    - New Hostage model and two new skins.
    - SAS model added as a selectable CT
    - Added maps cs_backalley and de_train
    - Updated maps cs_station, de_nuke, de_dust, and de_prodigy
    - New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
    - Added buy zones, reload zones, hostage, and bomb target zones to HUD.

    Gameplay Changes:
    - C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
    - C4 can only be planted in bomb delivery zone
    - To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
    - CTs can defuse C4 without a defuse kit in 10 seconds
    - CTs can defuse C4 with a defuse kit in 5 seconds
    - A progress meter is added showing CTs their progress defusing a bomb
    - A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
    - Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
    - Defusing bomb wins round for Counter Terrorists
    - C4 can be dropped for other teammates
    - Hostages are automatically rescued at hostage rescue zones
    - Counter Terrorist and Terrorist teams are now labeled
    - Individual frags can be toggled on or off
    - Ghosts can be made visible to other ghosts (client defined)
    - Pre-Round grace timer standard setting 6 seconds (server defined)
    - Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
    - Auto-find teammate in observer mode (primary fire)
    - New radio messages and organization of radio keys (standard, group and report messages)
    - Can hear other players reloading
    - Mission briefing added to maps (can also be invoked during round)

    Q3A FAQ - Surebrec @ 4:42 pm PST
    The official Q3A FAQ, which addresses system requirements, video card issues, and other troubleshooting topics.

    SoF Preview - Surebrec @ 4:38 pm PST
    I noticed over at Blues News that Gamespot has just slapped up a preview of Soldier of Fortune, Raven Software's upcoming tactical shooter. The preview includes a few nice new screenshots. Also included in the preview is some info on the gameplay and graphics and some misc. issues.

    Counter-Strike Beta 5 Linux Port Out! - Gibb @ 1:56 pm PST
    I'm not in the mood to paraphrase, so heres what Cliffe of CS.net had to say about the release of the Beta 5 Linux port.
    The Beta 5.0 Linux Server Port is now available on the downloads page. If you are a server op running Linux, go grab it and upate now. This way you will be ready for the windows release which is forthcoming.

    The CS Forums have also been re-opened in light of the release. Give them a visit.

    We've gotten a lot of great mail from CS players who were upset by the lamers who got the forums shut down and spamfest 2000 cancelled. Due to the fact that there really are some good / mature CS players out there, we're holding Spamfest 2000 afterall!

    Yippee! To get all the details of IRC servers and such, head on over to Counter-Strike.net

    Quake 3 Tweak Guide - backup @ 9:25 am PST
    The Quake 3 Arena Tweak Guide here at Gamesurge has been updated with a few fixes. Make sure you check it out!

    RTS Unlimited to Host Starcraft Tourney! - Gibb @ 7:34 am PST
    I saw on SC.org that RTS Unlimited, a site hosted here at Gamesurge, is hosting a 64-128 team 2v2 Starcraft tourney. It will be double elimination, and the maps will be randomly picked by the RST Unlimited staff. To join, email your and your partners' email, ICQ numbers, and nicknames to rob@starcraftbw.com.

    Tribes2 Interview - Raven @ 4:41 am PST
    VooDoo Extreme have interviewed Dynamix's Senior Programmer, Rick Overman. Dynamix are the creaters of the original Tribes game and are presently working on the second addition in the series. The interview talks in general about Dynamix's achievements and covers alot of information about Tribes2. Interested go and read the interview.

    Tribes2 Interview

    Wheel of Time review - Raven @ 4:35 am PST
    Wheel of Time, is a First Person Shooter, based on Robert Jordans bestselling series of books. 3DSpotlight have recently reviewed The Wheel of Time, and have mentioned both good points and bad points about the game. If anyone is considering buying The Wheel of Time, or if your just wondering whether this game does Robert Jordan series justice check it out.

    WoT review

    Unreal Tournament Review - Raven @ 4:19 am PST
    I've loved Unreal Tournament since I got it, and I'm one of the people who strongly believe that UT owns Quake3 Arena is every possible gaming aspect. It seems someone shares my view on Unreal Tournament. www.Stratosgroup.com a website well known for its indepth gaming guides, has recently reviewed Unreal Tournament, and have come to possess the same opinion for UT that I have. Namely it OWNS! They sum up there review by saying this "UT is the new king of first-person deathmatch shooters, and is the most polished shooter to come along in a long time."

    Check the Review here

    Hangsim Review - Falcon @ 2:20 am PST
    Hangsim is a title dedicated exclusively to the art of piloting hang gliders, paragliders, microlites and sailplanes.

    With Hangsim, Ilan covers something he himself has been doing for years…light aviation. This area covers things like hand gliders and paragliders, to name a few. This game can cover a lot of ground, so to speak, and it gives us a chance to do something on our computers that we've never done before.

    Check out the GA-Source review to find out more about this unique sim.

    Interview with modeler/skinner Alpha Wolf - Falcon @ 2:18 am PST
    LadiesTF.com's "Man in the UK" [CYA]Wolf has just posted an interview with modeler/skinner Andrew "Alpha Wolf" Gilmour. Alpha Wolf has a site called Alpha Wolf's Den.
    Wolf and Alpha Wolf, Hmmmm... two wolves, sounds like a howling good time. (I didn't make that up)

    Here is a sample:

    [CYA] Wolf: Who in the industry would you say as a modeler do you admire?

    Alpha Wolf: I would have to say Adrain Carmack, i love his ideas from Doom and quake, just a good imagination.. I have to wonder what happened with Q2 and Q3A..:)

    You can view the interview over from Ladies TF

    Wednesday, December 29, 1999
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    Can't find what you're looking for? Send a request!

    Quake 3 Files Section - backup @ 9:22 pm PST
    I've added a Quake 3 Files section that auto-updates itself thanks to Fileplanet. You can check it out here.

    Quake 3 Tweak Guide! - backup @ 8:49 pm PST
    The Quake 3 Arena Tweak Guide has been created and posted. Enjoy :) I think I just proved you can run Quake 3 Fast and furious on a P1 166 with MMX of course. If you set everything on low detail and use the console to an advantage it runs quite nicely.

    Anyhow, you can read the tweak guide right here.

    Interview with Jake Simpson - Gibb @ 5:02 pm PST
    I saw on Blues News that SoF Center has interviewed Jake Simpson of Raven Software who is working mostly on Capture the Flag mode for Soldier of Fortune. Check it out here.

    Tribes 2 - Underwear Ninja @ 4:52 pm PST
    Tribes 2 stuff. Go here to see it.
    Please give props to my source.

    Source: Badassmofo

    Counter-Strike News - Gibb @ 10:06 am PST
    ...from Counter-Strike.net

    -Gooseman has confirmed that a news post on Planet Halflife saying that he is quitting CS is false. He reassured everyone that if anything like that ever happens, you will hear it on CS.net first.

    -Beta 5, which is coming out soon, has a plethora of new features. Here's some of them-

    Counter-Strike Beta 5, includes 2 new maps and a fully automatic shotgun, as well as significant improvements in the areas of ease of use, active visual feedback and accessibility. The CS team and Barking Dog have been working together to refine the HUD, improve the menus and help system, and implement new observer modes and features. Valve helped finance and produce the project as a way to say thank you to the Half-Life community and further the effort to showcase the great work of all HL mod developers. We've been thrilled with the success of Counter-Strike - the number of players continues to grow steadily as more and more people find out how fun the game is.

    New features list:
    - 1 new weapon: the fully automatic shotgun
    - 2 new maps: Back Alley and TrainYard, plus updates to existing maps
    - 3 new observer modes: classic ghost, locked chasecam and freelook chasecam
    - Auto-find teammate in observer mode
    - Ghosts can be made visible to other ghosts

    If you're wondering, yes, Valve and Barking Dog are working with the CS team on Beta 5, but no, the CS team has no plans of going commercial with CS, at least not in the near future.

    -There will be no IRC party for the release of Beta 5. Heres why, according to Cliffe-

    This is due in part to both disappointment with recent events concerning certain CS players, so-called fan sites such as 'violation,' and simply not wanting to deal with another spamfest.

    There ya have it.

    Huge Diablo II Preview up - Gibb @ 9:46 am PST
    I saw over at Blues News that Diablo II.net has posted a massive preview of Diablo II after playing it virutally nonstop for three days at Blizzard North. Check it out here.

    Top 100 Games of the millenium - Raven @ 6:11 am PST
    Alright firstly no this is not a comparision of original cave man games to something the likes of Unreal Tournament (which owns Quake3 Ninja :P). Gamespot UK is compiling a list of the top 100 games released to date in its top 100 games of the Millenium competition. The games are voted on by viewers and will be slowly put together during the course of the next few days.
    Presently only numbers 30 to 100 have been selected. Surprisingly Diablo is presently in 34'th place and the Warcraft series is sitting just behind in 35'th place. If you've got a game you want to vote for head over there now or if you just like to check the present scores pop over aswell.
    Gamespots top 100

    Everquest Expansion SS - Raven @ 5:56 am PST
    The Ruins of Kunark, is the up and coming expansion for everquest. The add on for everquest features a new continent lots of monsters and 40 new playing areas. If you go over to the official page now they've recently uploaded alot of screen shots for the game. The screen shots cover everything from fighting to simply walking around. The Ruins of Kunark isnt due to be realeased until March 2000, even so the ScreenShots are worth looking at and indicate that the next title in the Everquest series will be a good game.

    Screen Shots page

    War3 CONVERSION for SC - Raven @ 5:41 am PST
    This is a great piece of StarCraft news. StarCraft Infocepter have just released a Warcraft 3 total conversion for Starcraft. The conversion changes the 3 present StarCraft teams of Terran, Zerg and Protoss into Human's, Orc's and Demon's. The conversion changes everything from unit stats to wireframes. It includes War2 units, future War3 units and original units. The download in 9.8 megs.

    The graphics for the conversion looks great, the game has been well balanced, has some amazing features and even comes with its own free gaming server for you to play the War3 conversion on! I'm going to download this now and I'd advise u 2 aswell!
    To download the conversion go here.

    SC Gurus Interview - Raven @ 5:27 am PST
    This comes as abit of a surprise, afew months ago I believed SC GURUS had gone and died but now it looks like the page is coming back. FuzzyTheBear at SC GURUS recently conducted an interview with Agent911. Agent used to be considered a top Starcraft player and has also shined in War2 and TA. The interview is pretty good, and fairly interesting. Theres nothing ground breaking in the interview but its still worth the time to read.

    Agent911 Interview

    Team Fortress 2 Info - Raven @ 5:17 am PST
    Team Fortress 2, the long anticipated Half Life release, will now be delayed. Valve Software and Sierra have announced the game, which was scheduled to ship in Q1 2000, is now intended for release late in the year.

    Although the game itself will be delayed theres plenty of TF2 info on the web, I found these TF2 screen shots over at Planet Fortress, if your a half life fan and you want to be impressed, I'd say these pics a worth a look

    sample pic
    View TF2 Pics here

    Heres a quick explaination of TF for those of you who don't know. Team Fortress was originally a mod designed for quake, the original mod was an insist hit, and earned TF a good name and a great reputation. The TF mod had different character "classes" and a load of great features. Later Team Fortress moved from Quake over to Half Life, and TF2 is now a Half Life dedicated add on.

    New Hosted Site - Falcon @ 2:53 am PST
    Gamesurge is announcing a new hosted site, RTS Unlimited which has just opened its doors to the public. They cover Starcraft, Tiberiun Sun, Warcraft, Warcraft 2, and Warcraft 3, and also review games for various consoles. They are also in need of new staff so if you're interested take a look over here

    Q3 Game Guide - Facsimile @ 1:20 am PST
    Hey Everybody, Guess what? Gamespot.com Has just released a Q3 game guide, to help you better mercilessly slaughter your friends as you laugh Hysterically while they curse your name. simply go Here and pick up the info! Know all, frag all, be all, words to live by, and see you on the servers!

    Are you a Quake3 Newbie - Underwear Ninja @ 12:25 am PST
    Are you new to Quake3? Have you finally realized that Unreal is poorly coded and will be a thing of the past when Quake3 will still be running hard? Do you want to get in the mix now? If so, or even if you're an older player (so you can see the tricks the newbies will be trying to use on you) go to the only newbie resource for Quake 3 so far on the iNet.

    Tuesday, December 28, 1999
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    Can't find what you're looking for? Send a request!

    News Posters Needed! - Surebrec @ 9:21 pm PST
    Ok, I know I've asked this many times in the past, but we really kinda need news posters now. All you have to do is post news daily. There really is no requirement on how many times to post, but since we're looking for dedication, we encourage as much as you can. As I said before dedication is key. Also, we want good grammar and good spelling in news posts. Now, what does this have for you? Well, you get your own pop3 email account (@gamesurge.com). Yes, your very own email. What else? You get recognition in the gaming community. What more could you ask for? If you're interested, send an email this way.

    Anox Shots - Surebrec @ 9:02 pm PST
    This may be a little late, but better late than never. Gamefan has posted 5 new screenshots from ION Storm's upcoming action/RPG, Anachronox. Anachronox will be using a heavily modified version of Quake2.

    SoF News - Surebrec @ 8:57 pm PST
    I noticed over at 24HG that Jake Simpson of Raven Software has updated his .plan file with the latest on Soldier of Fortune:

    News on SOF - well, I'm here at work, between Christmas and New Year because a) I'm dedicated, b) there's still stuff to be done on SOF Deathmatch, but mainly cos c) I have no vacation left. CTF is pretty much done. Just doing some tidying up. I'm adding in the logging function that we added to Heretic II in the EP, which enables server operators to have a file of all the games being played. There are Cvars that allow you to add HTML commands into the file so you can create an instant webpage should you desire it. Just something cool we threw in there in case it is useful.

    Rally Championship Review - Surebrec @ 8:49 pm PST
    GamesXTREME sends word that they have posted their review on Rally Championship. Here's a clip from it:

    The graphics are mostly hit or miss. The menus are well drawn and easy to navigate (apart from the sheer amount of them) and the cars are very nicely modelled as are the tracks. Photo-realistic textures with high amounts of detail, and wonderful lighting make this game graphically very beautiful. The weather effects range from clear day, to dawn & dusk settings rain, snow and night are all very well implemented in the game. The problem is with the trees. Unfortunately, the trees are modelled only from a few polygons and
    are flat to say the least.

    D2 SSOTW - Surebrec @ 8:47 pm PST
    Ahh, what would you guys do without me? Well, I was away for a while at a friend's LAN Party :). Anyways, onto the news.

    BillWill from Diablo.net sends word that the latest Diablo 2 SSOTW has been released. In this week's shot, you can see a pic of the Amazon about to put some enemies on ice as she prepares her ice spell. And since this shot features a few extra goodies to make this screen a keeper.

    Werewolf: The Apocalypse Interview - Falcon @ 4:28 am PST
    The Iron Gauntlet conducted an interview with Travis Williams', one of the guys working on Werewolf: The Apocalypse - Heart Of Gaia

    Pacific Warriors: First Look - Falcon @ 4:26 am PST
    Pacific Warriors is a WWII action shooter combat game based on the old arcade shoot'em ups - where players faced waves and waves of enemies in the air as well as on the ground. In addition, power-ups, machine guns
    and special weapons will be at your disposal, and aid your progress.

    Check out this first look article to find out more about this "no-so-typical" air combat shooter - including nine new screenshots.

    Monday, December 27, 1999
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    Can't find what you're looking for? Send a request!

    Burning Diablo2 - Raven @ 5:28 pm PST
    I strongly doubt that anyone expected Diablo2 to come with no copying protection, but for those of you interested, Tony Gervase recently responded to Diablo.net, saying that Blizzard will be using Sony's MagicGate to prevent copying diablo2. If your interested heres a quote explaining MagicGate.

    "MagicGate" for IC Recording Media and Player/Recorders "MagicGate" employs a microchip embedded in both the player/recorders and media to ensure that protected content is transmitted only between compliant devices and media. All content is transmitted and stored in an encrypted format to prevent unauthorized copying, playback and transmission of protected content.
    "OpenMG" for PCs and Related Devices "OpenMG" employs a hardware module and special software to encrypt digital music content stored on a hard disk drive or similar storage device. Authentication technology is used to ensure that protected content is transmitted only to compliant devices and media, and all content is transmitted in an encrypted format. This technology allows content to be enjoyed on PCs, but prevents unauthorized copying, playback, or transmission.

    "MagicGate" and "OpenMG" support the interchange of data between PCs and compliant audio player/recorders, allowing digital music content to be "moved" rather than copied while preventing unauthorized copying, playback, and transmission. Sony will broadly license "MagicGate" and "OpenMG" to the relevant industries. At the same time, it plans to implement them into "Memory Stick" and PC related products....


    Considering how short CD protection software tends to stay protected, we can all guarentee that it will be cracked soon after Diablo2 release.

    Sunday, December 26, 1999
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    Can't find what you're looking for? Send a request!

    Quake 3 Console Commands - Underwear Ninja @ 9:32 pm PST
    Wonder what all those console commands do? You can satisfy this thirst for knowledge here.

    Quake 3 Mods - backup @ 3:52 pm PST
    For the latest on editing Quake 3 and mods being released make sure you check out the forums at planetquake by heading here.

    Person of the Century - Gibb @ 3:28 pm PST
    This has absolutely nothing to do with gaming, but as one of my teachers would say: "my job is to keep you people from being cuturally retarded" Anyway, the Time Magazine Person of the Century is Albert Einstein.

    Quake 3 Skinpack - backup @ 3:22 pm PST
    There is a new Quake 3 Skinpack out with 10 skins in it from Trans Arms Pit shop. Make sure you grab it there.

    Nifty eh? Grab it now!

    Quake 3 Arena Review - backup @ 3:08 pm PST
    As promised, the long awaited Quake 3 Arena review has been posted. Check it out by heading here.

    Saturday, December 25, 1999
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    Can't find what you're looking for? Send a request!

    Q3 - backup @ 8:23 pm PST
    Wow, all I can say is I played it and it's a great game, but with some minor flaws. One of which that inside one of the capture the flag arena's that is basically one big jump platform arena, really slows my system down. Running on 1024x768 max features on a Tnt2, P3-500, 128 Megs Ram, it slows down to around 25 FPS. Hell, I have a high end system, I can't even imagine what it would do to my other system.

    After I test it on my other system downstairs that has 64 megs ram, Voodoo 2, and a P2-266, ill review it. So far I won't tell you what I'm giving it, but the game isn't as good as Unreal Tournament, that is a FACT. I really wish iD would have improved on Capture the Flag, 4 maps isn't enough, though im sure we will see others in the future.

    Quake 3 Arena Review - backup @ 5:08 pm PST
    I should have a good amount of reviews up soon. Here is my list.

    1) Quake 3
    2) Pharaoh
    3) Unreal Tournament
    4) Age of Kings

    I am also going to start work on a guide to editing Quake 3. Something big is planned in a few weeks, which I am sure all of you will enjoy :)

    Q3A vs. UT - Surebrec @ 12:08 pm PST
    Seen enough of these articles? Looks like they aren't stopping anytime soon. PC.IGN has posted their view on the Q3 vs. UT battle. Here's a clip from the article:

    Quake III Highs

    -The feel of the game can't be beat
    -Choice, unique character models and a lot of them
    -Amazing high-quality textures, especially with a TNT2 or GeForce 256 card

    Quake III Lows

    -Lacking level design with only a few that really stand out as remarkable
    -Boring arsenal
    -Not much variety in game types -- deathmatch and capture the flag is about it, folks
    -Single player game is little more than a warm-up to the multiplay experience

    Unreal Tournament Highs

    -Unbelievable game options straight out of the box
    -Great weapons that reward skilled players with faster kills
    -Adrenaline inducing 'Mortal Kombat' kill announcements like Head Shot and Multikill

    Unreal Tournament Lows

    -While the game's animation is smooth, the textures seem a bit simple when compared with Quake 3
    -Getting shot doesn't really feel like getting shot. -The game could use more realistic feedback.

    SoF Screens - Surebrec @ 11:52 am PST
    I noticed over at 24HG that SoF Center has posted 2 new screenshots from Raven's upcoming shooter, Soldier of Fortune.

    SWAT 3 Review - Surebrec @ 11:49 am PST
    I also got word that GA-Strategy has posted a review on SWAT 3, Sierra's latest tactical shooter. Below is a small snippet from the review:

    In SWAT 3: Close-Quarters Battle players assume the role of the element leader, and take command of a five-man assault team in an attempt to save the innocent.

    "Go, Go, Go! Any day guys" - The familiar sound of a SWAT team breaking and entering a crime scene. A scary thought, to say the least. Take your rifle, knock down the door, and proceed to neutralize anything that stands in your way of completing the mission.

    Allegiance Screens - Surebrec @ 11:46 am PST
    John from GA-Source sends word that they have posted 6 new Allegiance Screens, which is Microsoft's upcoming massively-multiplayer space action game that will be available in Spring of 2000.

    Q3A Review - Surebrec @ 11:43 am PST
    The girlies over at 24HG have recently slapped up their review of Quake 3 Arena, id Software's latest FPS. Here's a clip from the review:

    The gameplay in Quake III is fast and furious. No one can accuse Id's latest effort of being sluggish. The controls feel solid and precise, leaving you with the feeling that you are in total control at all times which is important when frags count. The single player game features 26 maps and 32 bots to keep you busy. The AI in Quake III is adequate, although far from human in behavior. I suppose for most of us online Deathmatches are where we prefer to be, but it's worth noting that the bots probably won't keep a hardcore gamer entertained for very long due to a few quirks.

    Yes, but it's still not better than UT :).

    Merry Christmas! - Gibb @ 6:01 am PST
    On behalf on myself and the entire staff at Gamesurge, I'd like to wish a very Merry Christmas to you and yours, and I hope that you have a very blessed and wonderful holiday. Feliz Navidad!

    Thursday, December 23, 1999
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    Can't find what you're looking for? Send a request!

    Earth 2150 Info/Screens - Surebrec @ 9:09 pm PST
    Gamespot has recently slapped up 10 screens and info on/of Topware's (European company) upcoming strategy game, Earth 2150. Apparently, this game has been labeled as "best strategy game ever" in Europe. But things are different here in the US, so we'll have to see. The game looks amazing though.

    More SoF goodness - Surebrec @ 9:03 pm PST
    Looks like more SoF goodness for the day! The boys over at CNet Gamecenter have posted some sweet (and gory :) screenshots from Raven Software's upcoming shooter, Soldier of Fortune.

    SoF preview - Surebrec @ 8:59 pm PST
    While surfing on over to one of my favorite sites, 24Hr Gamer, I noticed over there that GameProWorld has posted a sweet preview of Soldier of Fortune, Raven Software's upcoming shooter. Here's a clip, which I must say is sweet:

    I shot the first enemy I ran into in Soldier of Fortune in the face with a shotgun. The gang member had peeked around a corner, and, at point-blank range, the blast blew his head clean off. His wobbling body remained erect for a moment, the jagged stump of his neck spurting blood, and then that, too, slumped to the floor.

    Slave Zero Interview - Surebrec @ 8:53 pm PST
    While on the subject of PC.IGN, they have some more great content for us all (reader says: "yay!"). They have recently slapped up an interview with Matt Powers, who is the Producer of Infogrames' Slave Zero. This interview includes some general questions about the game, questions on gameplay, and on the graphics. Here's a little clip (like I always give you):

    IGNPC: Were there any thoughts on adding a first-person option to Slave Zero similar to Jedi Knight?

    MP: Slave Zero is designed for a third person perspective. In first person you'd lose the sense of scale, which is a huge part of gameplay. There was great emphasis on developing a character with incredible animation, again, this would be lost in first person. There is a first person option in the game, but the game has been designed, tuned, and balanced for the 3rd person viewpoint.

    Nox Preview - Surebrec @ 8:48 pm PST
    The boys over at PC.IGN have recently interviewed John Hight, Executive Producer of Westwood on Nox, their upcoming kick-ass action/RPG. In the interview, they chat about how the game works, what it's all about, and how it's compared to other upcoming RPGs, like, say, Diablo2. Hah, it's gonna kick D2's ass. Here's a little clip:

    IGNPC: A lot of times when Nox has been mentioned in a preview the word Diablo isn’t far behind it. Do you think the comparisons between the two games are valid or do you think it’s an entirely different product?

    JH: It is very different but I think the casual gamer will see them as being similar due to the isometric view, medieval world and armour and magic. Anyone that explores a little bit deeper will find a solid game with a much richer storyline behind it.

    For the multiplayer game we’ve created 22 different maps and the whole experience feels more like Quake.

    Vampire Shots - Surebrec @ 8:40 pm PST
    I saw over at Blues News that VampireTales has posted some new screenshots from Nihilistic's upcoming action/RPG, Vampire: The Masquerade - Redemption. Some of the shots show off some vamps brandishing some weapons, and others are just sweet :).

    more coverage from Gamespy? - backup @ 7:56 pm PST
    Yeah, we got news for you. Here is a listing of the upcoming planet sites from gamespy.
    • Asherons Call

    • Omikron

    • Ultima Online

    • Delta Force

    • Everquest
    • Driver
    • Nocturne

    • Black and White

    • Slave Zero

    • Ea Sports

    • Playstation

    • Nintendo

    • Warcraft

    • Age of Wonders

    • Deus Ex

    • Homeworld

    • Pharaoh

    Just some tidbits, make sure you check out those sites in the future.

    Ultima IX Patch - Surebrec @ 7:12 pm PST
    I noticed over at VE that the latest patch for Ultima IX has been released, upgrading to v1.07 (hmm v1.07 so soon? must've been alot of bugs..). The patch can be download from here. The list of fixes is over here but the damn thing is too long to list some of the stuff. Hmm.. must've been alot of unhappy customers with v1.0 :).

    BZ2 Gold! - Surebrec @ 7:06 pm PST
    Well, I noticed over at The Oxygen Tank that BattleZone II has gone gold! Check out the official site for more info on this sweet game.

    Gamespy covering homeworld? - backup @ 6:34 pm PST
    I noticed that Gamespy has registered the domain name PlanetHomeworld.com, though not suprising. Homeworld is the best game of this year as far as RTS goes. For more information, check out Homeworld.net

    Digital Extremes site goes live - Toxin @ 3:00 pm PST
    I got this email from Digital Extremes:

    Our website is online! www.digitalextremes.com

    On the site are two new Unreal Tournament maps available + a 3DStudioMax 3.0 model exporter.


    well there you go.
    On another note, the UT screenshots from DE's upcoming addon pack were sent to me as an exclusive by my contact @ DE. He (and I) did not know that in fact the screens were not an exclusive. I take full blame for not checking UU first and I hope everyone accepts my apology.

    Planescape Review - Surebrec @ 1:48 pm PST
    Looks like the pansies of GA-RPG have slapped up their review of Planescape: Torment, giving it a whopping 99% score! Here's a little snippet to get you interested:

    When I first heard of Planescape: Torment I figured that gamers would be given a Baldur's Gate ripoff in a new universe. How wrong I was. I am very familar with the Forgotten Realms and Dragonlance universes for AD&D since I've read about 30 of the books, but Torment was a new experience for me. I will have to admit that it was a refreshing change of pace from the same stale old recipe most CRPG producers shovel. Although there really isn't any game like Torment, the best comparison would be Fallout II hands down. I'll admit I didn't like Fallout II that much especially with all the problems it had with save games, but Black Isle has definitely offered a better game this time around.

    War3 Screens - Surebrec @ 1:43 pm PST
    The official War3 site has been updated with 6 new War3 screens, which mainly show off some of the creatures in the game along with some screens of orcs and humans. According to Blizzard, War3 will be out... "When it's done" :(.
    Source: GA-RPG

    Anox shots - Surebrec @ 1:33 pm PST
    I noticed over at Blues (Pimp Shack) News that ION Storm's Daily Informant has been updated with 4 new screenshots from Tom Hall's upcoming 3D RPG, Anachronox, which uses a heavily-modified Q2 engine (why couldn't they use the Unreal engine or something :)

    Call of the Cthulhu Screens - Surebrec @ 1:26 pm PST
    Call of the what? Umm, anyways, GA-Source sends more word that Headfirst Productions has released 6 new sceens of their upcoming first-person perspective horror adventure game, Call of the Cthulhu: Dark Corners of the Earth.

    Hellboy Info/Screens - Surebrec @ 1:14 pm PST
    The "big boys" over at GA-Source send word that they have posted screens and details on Cryo Interactive's upcoming 3rd person action/adventure, Hellboy.

    Splinter Preview - Surebrec @ 12:00 am PST
    While on the subject of PC.IGN, they have also posted a preview of Splinter which is coming soon from Stromlo. Here's a snippet from the preview:

    The weapons available in Splinter include your standard array of lasers, missiles and flame-throwers but also pack handy doses of insecticide for your less traditional foes. Although basic resources can be collected directly from the environment, you'll have to collect weapon upgrades from downed enemy crafts. Each of the different levels will play out in all sorts of bizarre locations inside the base - we managed to catch a quick look at missions that take place inside computers, ant nests and ceiling cavities. A tight storyline will hold all of the levels together and will unfold through some pretty impressive cut-scenes (more about those a bit later).

    Wednesday, December 22, 1999
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    Can't find what you're looking for? Send a request!

    Crusaders Review - Surebrec @ 11:56 pm PST
    The peeps at PC.IGN have posted their review of Crusaders of Might and Magic giving it a hard time with a 4.0/10 for complete dullness, crappy animations, and even worse sounds. Check it out, if you dare.

    Skynet Project Screens - Surebrec @ 11:53 pm PST
    John from GA-Source sends word that No Fate Interactive has released 10 new shots and info from their upcoming tactical cinematic simulation mod for Half-Life: The Skynet Project.

    Atriarch Preview - Surebrec @ 9:13 pm PST
    The peeps at GA-RPG have kicked up a first look of Atriarch which sports 7 exclusive screenshots. Here's a little on the game:

    Welcome to the living, breathing world of Atriana, where everything is organic and alive. Atriarch is a massively-multiplayer online role-playing game and strategy hybrid, where thousands of players will be able to play in a full 3D polygonal world. This isn't just another one of your medieval setting Ultima Online or EverQuest, yet it's concept is much more complex and unique.

    TRIBES 2 Screens - Surebrec @ 5:45 pm PST
    I noticed over at Gamespy that Dynamix has released 2 new screens of the TRIBES 2 Blood Eagle Light Armor.

    No SoF Demo - Surebrec @ 5:42 pm PST
    It looks like there won't be a demo for Raven's Soldier of Fortune this year (which consists of 8 more days) according to Kenn Hoekstra and Rick Johnson over at the forum.
    Source: Gamespy

    TR4 Patch - Surebrec @ 5:25 pm PST
    I noticed over at Blues News that Eidos has released v1.1 patch for TR: The Last Revelation, which weighs in at a measely 426K. For a list of the changes head on over to here.

    Beta 5 this weekend??? - Gibb @ 4:52 pm PST
    Over at CS Skins, in the current news, there's a posting about Beta 5. It says that matt, the sites webmaster, will be adding lots of Beta 5 skins and such, but among that there is this interesting sentence-
    Everyone be sure to make this your first stop after you download beta5 which is expected on friday or saturday
    You're probably not going to beleive me. I didn't beleive one of my friends when he told me. I'm not saying that Beta 5 WILL be out this weekend, but it is a rumor... who knows.

    UT Pack Info - Surebrec @ 4:42 pm PST
    According to GameFan (and this post), that Digital Extremes (the people who helped make Unreal) that a downloadable map pack (it's supposedly a map pack) that will contain at least 2 UT CTF Maps, which are CTF-HallOfGiants and CTF-Orbital, and both will be able to support many players.

    With that in mind, there are some screenshots of the 2 CTF levels over at Gamefan. There are 6 shots, 3 for each map.

    TRIBES Update - Surebrec @ 4:36 pm PST
    Looks like Tim Gift, Programmer and Designer at Dynamix, has updated his .plan file with the latest stuff on TRIBES 2 (which is quite long BTW):

    Doesn't seem that long ago... Last Friday was the 1
    year anniversary of Tribes. We received final Sierra
    certification for duplication Thursday 12/17/98 at 7:46
    PM. By the following Monday the warezers were online,
    and by the middle of the week there were players who
    had actually purchased copies!

    These days it's all Tribes 2 programming & game design.
    My role on the project has changed quite a bit over
    the past few years :) (a long story) Now I'm mostly
    coding all the "game" part of the Tribes 2 engine.

    The big items that I've been working on:

    Client & Server object process management
    Move processing and inter-frame interpolation
    architecture Client->Server move/input
    synchronization This is part of an interesting
    client/server infrastructure that MarkF and I
    will discuss at the next CGDC.

    Spatial collision database
    Architecture and basic collision methods
    Extruded polytopes and other misc. clipping
    routines. Tribes 2 employs polytope -> poly
    collision (completely different from what I did
    on Tribes 1, which was basically polytope to
    BSP).

    Rigid body physics class
    Pretty standard stuff. Though resolving contact
    friction in a reasonable amount of time always
    causes me problems (Not the first time I've
    written one, but I never seem to end up using
    it). Will probably use this for the vehicles
    this time.

    Server->Client datablock architecture
    Datablocks are used to transmit static object
    attributes to clients.

    Game base class
    Overall architectural design for game objects
    and their interface to the scripting language.
    This base class provides a lot of common game
    object functionality including datablock,
    energy, damage and multi-threaded animation
    management as well as Item image mounting, a
    number of script interface functions, etc.
    Server->client packet code as well.

    Item Images
    Images are items mounted on objects, such as
    weapons and packs. Items now have a table
    driven state engine. The states are defined as
    part of the image datablock and are used to
    control all animation, sound, recoil and
    effects on the items in response to trigger,
    ammo, loaded and timer input. I hard coded
    these states in Tribes 1, but now they can be
    defined on the server (by Mods) and are
    downloaded to the client.

    Camera Class
    Observer camera (actually runs on the server
    and uses the client/server move architecture).

    Static Shape class
    The class used for all stations, sensors, etc.
    This class doesn't really do a whole lot as all
    the behavior for these objects is scripted.

    Item class
    Basic items, both stationary rotating items, or
    items thrown/ dropped by players. Includes
    client side prediction for moving items, which
    I skimped in Tribes 1.

    Player class
    Been spending a lot of time on this one
    recently. I had the basic player running
    around a while ago, but then went off to work
    on other things. I just finished cleaning up
    and finalizing all the player movement code,
    stepping (over things), sliding off corners and
    along creases, etc. Tribes 1 had a few
    problems in this area which I never got around
    to fixing. Tribes 2 is much smoother. The new
    approach is cleaner, uses less code, and works
    better :) The player is now almost done, bunch
    of misc. stuff (including death and celebration
    animations), but the only big thing left is
    client side movement prediction, which I should
    start on this afternoon. He currently moves on
    other clients, but doesn't interpolate or
    predict (this is handled differently than your
    own player).

    After player client prediction, some projectile code,
    then the code I expect to have some fun with: vehicles.

    New UT Map - Surebrec @ 4:29 pm PST
    Looking for UT maps lately? Well look no further! A new UT map has been released by the name of Memonto Mori, which was designed by Matthias Worch who also worked on UT and WoT maps. The map contains new textures and more, and can be download over here.
    Source: AGN3D

    Armored Fist 3 Giveaway - Surebrec @ 4:16 pm PST
    Our great hosted site GamesXTREME has a new competition now. This time around they're giving away one of 3 Armored Fist 3 Games and Glass Tankards, for the Runners up, we have 7 more Glass tankards to be won. For more info on this giveaway, check this out.

    Q3A Review - Surebrec @ 1:28 pm PST
    The peeps over at AVault have posted their review on Quake 3 Arena. And ya know what? UT got Reviewer's Choice from AVault, Q3 didn't :(. Sorry for plugging UT yet again, which is probably the best FPS ever (suck it down you Q3 bitches :). Here'a clip from the reivew:

    One of the highlights of id’s titles has always been the well-designed but aggressively abstract maps, and Q3A is no different. While other development teams concern themselves with fashioning real-world environments, id continues to focus largely on how the environment impacts gameplay. Powered at the hand of amazing new architectural tools that include curved surfaces and moving textures, the mappers set their wild design tendencies loose, with mixed results. There are 30 maps, including 26 deathmatch and four Capture the Flag maps, that range from small horizontal arenas consisting of a few connected rooms to larger and more vertically-oriented battlegrounds that can squeeze in 24 players in a tight fit. Overall, the maps are classic id material: circular in nature with the most powerful weapons and powerups in open places or areas that are either tough to reach or a huge gamble.

    Evolva Preview - Surebrec @ 1:03 pm PST
    I noticed over at Blues News that the Brits over at Gamespot UK has posted a preview of Evolva, which is
    Computer Artwork's upcoming tactical squad-based shooter. Here's a small clip on the gameplay:

    In terms of gameplay, Evolva is similar in concept to squad-based titles such as Spec Ops and Rogue Spear, but with slightly more emphasis on action than strategy. Where this game differs, though, is in its unique, futuristic setting, and its evolutionary character development. Starting with a squad of Genohunters, you mutate and adapt them to gain access to more abilities. By the end of the game, you'll have a unique team of Genohunters - with over a billion possible variations, no two players will have the same set.

    Incoming Forces Interview - Surebrec @ 12:54 pm PST
    The boys over at PC.IGN have recently posted an interview with Scott Johnson, Lead Programmer at Rage Software, who is currently working on their upcoming 3D explosion-fest, Incoming Forces. The interview talks mainly about the game and it's features, and also includes a few NICE screens from the game.

    Tuesday, December 21, 1999
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    Can't find what you're looking for? Send a request!

    Santa - Underwear Ninja @ 10:57 pm PST
    You can't afford Quake 3? Go here and maybe Santa will give it to you.

    No guarantees though.

    UT Game Guide - Surebrec @ 9:37 pm PST
    Also at GameSpot, is a huge UT Game Guide, which includes everything from the basics, to strategies and map strategies, to a complete weapons guide.

    Planescape Torment Review - Surebrec @ 9:32 pm PST
    The "big boys" at Gamespot have slapped up a review of Planescape Torment, giving it a 9.0. Here's a small clip:

    Torment's scenery is more intricately detailed than the scenery in Baldur's Gate because of the close perspective, and much like its characters, the scenery looks good and looks different from what you're used to. The game has no pointless spans of wilderness; each area is carefully designed, and most areas are densely populated. The jutting blade-like architecture of the game's urban settings and the rough-hewn, almost alien tangle of its catacombs give Torment a well-defined, highly distinctive appearance, while the game's atmospheric soundtrack, good sound effects, and sparse but high-quality voice acting all help maintain Torment's style. The game has a consistently cold look that can even be unsettling and uncomfortable at times, but Torment's bleak environments seem to work intentionally to motivate the protagonist's desire to escape from the oppressive, claustrophobic confines of the city of Sigil. In spite of its harsh scenery, at times Torment is colorful and impressive looking, mainly because of its often-spectacular special effects. Powerful magic spells cause the screen to go dim and erupt in ghostly energy, which shakes and rattles the screen. Even the game's most minor incantations feature impressive effects and animations, although some of the more elaborate effects tend to make the game slow down.

    Gabriel Knight 3 Review - Surebrec @ 9:21 pm PST
    The peeps from Gamesmania have posted their review of Gabriel Knight3, recently released by Sierra, in which they gave this fine game a 9/10 stars. Also included is a few screens from the game.

    Rune preview - Surebrec @ 9:04 pm PST
    I noticed over at Blues News that Incite Games has posted a Rune Preview. Rune is Human Head Studios' upcoming Unreal-powered viking battle title coming soon.

    SoF Preview - Surebrec @ 8:38 pm PST
    The guys over at DailyRadar have kicked up a preview of Soldier of Fortune, Raven Software's upcoming tactical shooter which should be out by Spring 2000. The preview also sports a few tight screens from the game. Here's a clip on the cool models:

    The models are well animated, and we especially liked the way different parts and pieces can be combined on the same models to spruce up the look of the baddies (i.e., it's not the exact same generic thug every time). We also liked the ability to use the sniper rifle to shoot off these helmets, hats, gas masks and other extras. The best extraneous bit on a model in this version is the oxygen tanks on the backs of the biohazard troopers. Put a round right into the cylinder, and the entire tank goes up in a fiery flash, wiping out anyone (including the player) standing nearby. Nonlethal shots also produce an effect on the enemies that we haven't seen done well since Goldeneye on the N64. Nail a commando in the leg, for instance, and he'll hop around for a few moments clutching the injured limb. Shoot a gun out of his hand, and he'll shake his wrist, then take off running when he realizes that he's outgunned. A few times, cowardly enemies even managed to lure us into crossfire from other black hats hidden around a bend.

    UT Interview - Surebrec @ 8:31 pm PST
    Hmm. Who knows how many UT interviews are out now. Anyway, I noticed over at 24HG that Gamefan has recently slapped up an interview with Mike Leatham, who is the Lead Texture and Concept Artist of Digital Extremes (who helped with UT and Unreal). Here's a little clip from the interview with the guy that made UT what it is now:

    GameFan-What inspires your artwork?

    Well, texture creation is not so much about design or inspiration as it is about imitation--what technique will make that moss look like it grew on this brick wall. However, when design is actually an issue, for some decorative elements (such as the runes that recur in some Unreal levels), I tend to start playing around with some shape I find cool.

    Gunman Dev. Update - Surebrec @ 8:26 pm PST
    Also from GA-Source is a Gunman Dev. Update. If you didn't know, Gunman is an upcoming TC for Valve's Half-Life. Here's the news:

    Right now, we're on our last milestone. We have 2 levels to complete still. These are the opening mission, and will be needing some new textures and monsters. We want the game to rock right from the start. The rest of the game is done level-wise, but we're adding ammo, scripting, and fiddling with monster placement still. We also have to do a few "between episodes" scripted movie sequences to tie it all together. The team is running well and we're hoping to be done in about.... 2 months.

    If you're interested, or wanna find out more on this fine jem, surf on over to here.

    Soulbringer Shots - Surebrec @ 8:23 pm PST
    The guys from GA-Source send word that Infogrames has released 8 new screenshots from their upcoming real-time RPG/adventure title, Soulbringer. Check them out over here.

    D2 SSOTW - Surebrec @ 8:21 pm PST
    The Acolyte from Diablo.net sent word that the latest D2 SSOTW has been released. In this week's screenie, you can see the Sorceress cast a spell.

    FF8 Impression @ GS - Surebrec @ 1:15 pm PST
    Yea, it's about time for more content. And this is kinda late, but anyways. I have finally posted our impressions of the FF8 demo.

    SOF Interview - Falcon @ 1:55 am PST
    3D-Unlimited has an interview with Raven Software's Programmer, Jake Simpson, currently working on Soldier of Fortune, specifcally on SOF Capture the Flag. This 14 question interview includes tons of new info on SOF CTF and 2 of the first SOF CTF screenshots.
    - Cali-girl.net

    How the Grinch Stole Westwood - Falcon @ 1:48 am PST
    Yes, the Headline is correct. Westwood has posted a story on How the Grinch Stole Westwood. It's a short story that was told at this year's annual Westwood Holiday Party.

    Tiberian Sun Demo - Falcon @ 1:17 am PST
    Got this news about a Demo for Tiberian Sun:
    Just in time for Christmas, Westwood is delivering a demo of Command & Conquer Tiberian Sun, the million seller that's set sales records around the world.
    Members of the press can grab the demo at ftp.westwood.com/pub/tiberiansun/previews/demo. Feel free to put it on your website, cover disk, or on the company mainframe disguised as a file called "Y2K
    analysis program."

    The demo features two brand new levels of Tiberian Sun. The first mission is a tutorial about how to play T-Sun. The second mission gives you a heavy dose of
    C&C action.

    The file tsdemo.zip is for North America and the file tsdemoe.zip is for Europe.
    The European version is identical except for the ordering phone number.

    If you have any questions about the demo, write me at aaron@westwood.com.

    Monday, December 20, 1999
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    Raven Chat Log - Surebrec @ 10:49 pm PST
    If you missed the VE-hosted Raven Chat tonite, have no fear! They have just slapped up the chat log from earlier tonite. In the chat, they talked about a whole lotta stuff, including their personal preferences for game of the year and systems, along with some stuff on SoF like if there will be the ability to make mods for the game.

    Rune Interview - Surebrec @ 10:45 pm PST
    I noticed over at Blues Pimp Shack that RuneNews.com has posted a sweet interview with Mike Werckle on Rune, Human Head Studios' upcoming Unrea-powered Viking combat game. Here's a small clip on the technologies used and compared with Rune:

    Phoebus: HumanHead collectively has a lot of experience working with different technologies and highly modifiying them for your needs. How do you like working with Unreal technology? Compared to id / Quake tech? What about it makes your work easier and/or more difficult?

    Mike: I imagine there are huge differences in the programming and map-making departments, but as an animator there is very little difference between Quake and Unreal. All I have to contend with is how to export my work.

    There is however, a big difference between working with Quake and Unreal's animation systems, and working with Paul's Skeletal animation system for Rune. We have a full hierarchical skeleton which includes rotational interpolation on all the bones. This essentially rids the animated character of all motion artifacts that come with vertex animation or a non-hierarchical skeleton, and allows us to create very smooth transitions between sequences.

    New Q3 Map - Underwear Ninja @ 7:20 pm PST
    Kinda new, that is. Remember the map we all know and love from Q2, The Edge? Well someone has converted it to Q3. Read the blip about it here.

    More UT Fixes - Surebrec @ 3:53 pm PST
    The Unreal Tech page has also been updated with suggestions on how to fix some of the v402 patch problems, such as CD errors (not that same as the last post). So, if you are having problems with UT, head on over.

    UT CD Problems - Surebrec @ 3:51 pm PST
    I noticed over at VE that the Unreal Tech Page has been updated with some news on UT CD problems with the v402 Patch:

    We are seeing reports of several different problems that appear to be due to problems reading files of the game CD.
    For example:

    Critical: appError called:
    Critical: Assertion failed: InPos>=0

    There are also other examples, such as problems with running a particular map. Some people have reported problems applying the 402 patch because some file (such as botpack.u or umenu.u) is not recognized properly from their CD.

    ..........
    You might try the following reinstall procedure, simple as it
    seems it has helped a lot of people with weird errors.

    Corrupted files are sometimes installed without any error messages with some
    CD-ROM drives; data is copied to your HD with read-errors, but for some
    reason the CD drive doesn't warn the installer and everything appears to
    have installed OK.

    Copy everything from the CD to the hard drive, (running scandisk first to be
    absolutely sure there's nothing wrong with the hard drive) then install from
    the hard drive to the final destination folder. (you'll still need the CD in
    the drive for playing.) Also, please make sure you install into a clean
    (new) folder, not on top of any existing UT or UT-demo content.

    If your only problem is with patching, you only need to copy the system directory from the CD. When the patch installer asks you for your CD directory, give it the directory in which the temporary system directory resides (if you copied the system directory to c:\UTtemp\system, then tell the patch installer that c:\UTtemp is your CD.

    Slave Zero Review - Surebrec @ 3:43 pm PST
    The "big boys" from Thresh's Firing Squad have posted their review of Slave Zero from Infogrames. But unfortunately, they gave the game a measely 1.5/5 stars. Here's one of the reasons:

    The graphics in Slave Zero are decent, but they're not all that they're cracked up to be. Weapon effects are fairly vanilla, as are the explosions and such. Level architecture is blocky and rather monochromatic. Also, the vaunted sense of scale you're supposed to notice in the game is inconsistent. On the one hand you do feel like a huge robot when you go climbing around freeways, stomping on cars and stepping on people as you battle it out with the Sovkhan's forces. But it is rather strange that none of the cars or people on the ground seem to panic when you come stomping around or when the bullets start flying. It's as if they're completely oblivious to the mayhem you're creating. Then on the other hand, the "sense of scale" is completely ruined when you stand next to some of the buildings and bridges that make up the interactive environment. Factories, and other buildings look like big dollhouses instead of real buildings when you stand next to them. The problem is most apparent at the end of Mission 5 when you're defending the Guardian base from the Sovkhan's forces. The base is hardly detailed at all and just seems like an oversized toy.

    Matrox BZ 2 Screens - Surebrec @ 3:40 pm PST
    Also on the agenda of AVault, they have posted 12 new screens, which show off the power of the Matrox G400 with Battlezone II.

    TR4 Demo - Surebrec @ 3:37 pm PST
    The peeps from AVault has posted a TR4: The Last Revelation demo, which is around 12.5 megs. Here's a little on the game if you don't already know (doubt that):

    Based entirely in Egyptian locations, Last Revelation's plot revolves around ancient mythology and the alignment of the stars at the millennium. Finding herself in a serious predicament, Lara's objective is clear from the outset - she must escape a terrifying destiny and rectify a situation that threatens to destroy humanity.

    AoW 1.2 Patch - Surebrec @ 3:28 pm PST
    I saw over at Sharky Extreme that the newest Age of Wonders patch has been released, which can be downloaded from over here. The list of changes can be found over here, which ranges from AI improvements to better network code.

    P3 Reviews - Surebrec @ 3:24 pm PST
    The tech pimps over at Sharkey Extreme have posted a huge review(s) on the newest P3 CPUs from Intel: the P3-750, P3-800, and P3-800B.

    Majesty Demo - Surebrec @ 3:18 pm PST
    Cyberlore Studios has recently released the demo (45MB) for their upcoming RPG/strategy, Majesty: The Fantasy Kingdom Sim.

    UT Review - Surebrec @ 3:10 pm PST
    The folks at GamesMania have posted their review of Unreal Tournament the latest thing from Epic Games (and the latest thing to kick Q3's ass). And because this game is so good, they gave the game a 9.5/10 stars. Their only gripes were that more skins would've been nice. They said "Unreal Tournament is the only action game you need this holiday season". Hehe. And here's a small clip from the review:

    Graphics, which were definitely Unreal's forte, make an extremely strong showing. UT runs on a modified version of the original engine, which says a lot for Epic's tweaking skills and admirable attention to detail. While not the best looking game of the holiday season (it comes a close second to a certain, currently-unnamed competitor), there are enough pretty lighting effects, detailed character models and realistic maps to satisfy even the most picky videophiles--besides, you wouldn't get far in the standings if all you did was stand around gawking at the scenery! You'll need a powerful system to appreciate all of the little details (high resolutions and 32-bit colour should run you a P3 with a TNT2 or GeForce accelerator), but in its defense, low resolutions and less extravagant graphical options are included for gamers at the other end of the hardware spectrum.

    CS News - Surebrec @ 3:04 pm PST
    Well, looks like the next version of Counter-Strike (kick ass HL mod) will be out in a matter of a few days. So to get you all excited about the next released, the makers of CS have posted 2 new screenshots from a new map called backalley and can be found at their main page.

    Also in the new version, the commander will be no more, there will be proper death icons, and a neat feature, freeze time.

    Mark Rein Interview - Surebrec @ 3:01 pm PST
    I saw over at Blues News that MacGamer has posted an interview with Mark Rein of Epic Games on (guess what) UT! The interview also talks about Mark's view on Apple G4's and those oh-so-loveable iMacs. Here's a clip from the interview:

    MG: Obviously Unreal Tournament is going to be locking horns with Quake III: Arena. Why go head to head against id software in a genre which they are traditionally considered to be king?

    MR: I'll ask you: why did the Wachowski Brothers decide to release a sci-fi movie, The Matrix, in a year when Star Wars: Episode One was coming out? We make games because that's what we do. The key to making successful games is to make games you LOVE to play. UT is a game we LOVE to play. We love playing id's games too! Just about everyone I know who is isn't sci-fi/action movies saw both this summer and I think the real fans will buy both games and enjoy both games.

    BG2 Preview - Surebrec @ 2:56 pm PST
    The Brits from over at Gamespot UK have posted a preview of Baldur's Gate 2, coming soon from BioWare. The preview includes screenshots, and some concept art. Here's a small clip of it:

    Baldur's Gate II: Shadows Of Amn picks up where the first game left off. Those who played the first Baldur's Gate will be able to import their main character into the new game. New players, or those who wish to start from scratch, can create new characters, but everyone will start off as a 6th, 7th or 8th Level character (depending on class) with about 89,000 experience points.

    The plot, which Bioware wants to keep mostly under wraps, is going to continue the Bhaal storyline begun in the first game. In the opening scene, you have wandered south from Baldur's Gate into the kingdom of Amn, where you are kidnapped by The Shadow Thieves, a secret, evil-aligned guild of thieves and assassins. You awake to find yourself imprisoned at the Shadow Thieves headquarters. Joining you are a few old friends making a welcome return from the first game - Minsc, Imoen, and Jahiera. Why you've been kidnapped, and how it relates to a bigger plotline involving the failed assassination of an elf queen, are the mysteries to be solved (that we know of).

    Rocket Arena for UT - Surebrec @ 2:53 pm PST
    I noticed over at AGN3D that Brandon "GreenMarine" Reinhart has updated his .plan file with the newest stuff on Rocket Arena for UT (damn when is mine gonna come in the mail..):

    As you know, I am working with CRT on Rocket Arena for UT. I'm the lead programmer on the project along with c0mpile from Unloaded. CRT is in charge of design, management, and getting level designers. I'm leaving for Christmas tomorrow but I'll be taking the Rocket Arena code with me.

    I am collaborating with CRT because he felt he really wanted to develop a Rocket Arena for UT, but was very stressed with work and the Quake3 version of the mod. Epic feels it is very important that UT develop a strong mod community, so I am able to contribute my time to the project.

    Hopefully, the first release of RA:UT will be in early or mid January. The game will include full bot support, all the classic RA gametypes, and some new stuff to boot. In addition, Epic will be adding some professional quality visual and audio content.

    i2e2 Tourney News - Surebrec @ 2:46 pm PST
    While checking out 24HG, I noticed that the 4 players are now found, after some grueling battles. The results are below:

    X'Ds~Grrrr defeats Psyduck (Bracket A)
    [9]eVERLAST defeats GOOD_GAME_MAN! (Bracket B)
    October defeats Atlas\"/ (Bracket C)
    Maynard defeats Pillars (Bracket D)

    I know X'Ds~Grrr... is gonna win. We all know it. Every SC player knows it.

    V8 Challenge details/screens - Surebrec @ 2:42 pm PST
    Speaking of GA-Source, they send news that Torus Games has released 6 new screenshots and details on their upcoming racing game, Dick Johnson V8 Challenge, which can all be found over here.

    Picassio Movie - Surebrec @ 2:38 pm PST
    The guys from GA-Source send word that Promethean Designs has released a 5.7 meg movie of their upcoming stealthy action/adventure game, Picassio.

    Sunday, December 19, 1999
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    Raven Chat Event - Surebrec @ 3:09 pm PST
    If you didn't already know, the news pimps at VE are hosting an IRC chat with some of the developers at Raven Software, who are Dan Kramer, Jake Simpson, John Scott, Mike Schulenberg and will be held on Monday, December 20, 1999 at 9:00 PM ET (8:00 PM CT, 7:00 PM MT, 6:00 PM PT). For more info on the chat, such as where it is and that stuff, surf on over to this page.

    1602 AD Preview - Surebrec @ 2:59 pm PST
    The peeps at AVault has recently kicked up a preview of Sunflowers' upcoming RTS, 1602 A.D.. Currently, 1602 AD is the best seller in Europe. But can it compete against USA's top selling RTS'? Maybe..

    On a smaller strategic map is a view of the entire world as you know it--a randomly generated chain of islands. One of these islands is to be your home, but which one? Players must pick carefully because each one is unique in what crops it can support, what sort of ore reserves it has if any, and whether or not it already has settlements of indigenous tribes, many of which have flourishing crops that can be bartered for at a later time. None of these tribes are warlike, however, so new settlers need not be afraid of raids or pillaging at the hands of enemies--that comes later. Once a site has been chosen--and odds are, you won't get your first choice, as the computer ships will almost always beat you to the best spots--it is up to the player to literally hack their new settlement out of the forest by establishing a warehouse on the coast, and then building their first set of structures. These usually include a logger's hut, some rudimentary housing, a source of food such as a fisher's hut, and a sheep farm and weaver for wool and clothing.

    Planescape Interview - Surebrec @ 2:51 pm PST
    I noticed over at GA-RPG that The Game Vortex has posted the first part to their Planescape: Torment interview with Chris Avellone, Lead Designer of Planescape. Here's a small clip from the interview:

    GV:
    The plot of Torment centers around the Nameless One and him trying to recover his past. From originally seeing the game and the plot and the intro setting, I immediately thought of the Super Nintendo Shadowrun, which started off much the same. What were some of the major (non-Planescape) influences on Torment, both game- and prose-wise? Where did the idea as a whole come from?

    CA:
    The biggest influences on the game are probably Zelazny (who is the king of amnesiac characters coming into their own in a strange new world) and this space craft campaign I was planning to run in college and never got around to, though I did a lot of preparation work for it: all the characters started out in a derelict space ship, waking up from their bunks with no idea who they were or what they were doing there – and over the course of the campaign (it was only going to be three to five nights), they would have to research themselves on the ship's computers, their medical records, and basically try to puzzle out who they are, what they're doing there, and why they are the only survivors in the vessel. I thought it'd be cool to run a campaign where the main goal of the characters is to find out who they are, but in the process of finding out who they were, they actually end up finding out what kind of people they've become as a result of losing their memories.

    SoF Preview - Surebrec @ 2:29 pm PST
    While surfing for news, I noticed over at Blues News that 3D-Unlimited has posted a SoF preview, Raven Software's upcoming tactical shooter. Here's something on the locations and weapons:

    The game features 26 levels and 10 different worlds. You will take control of a mercenary who'll have to deal with terrorist and hostage situations around the globe. Worlds and missions range from a New Yo