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    Archive for February, 2000

    Tuesday, February 29, 2000
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Another Deus Ex Interview - the_culture @ 8:33 pm PST
    The Deus Ex Zone cornered another ION Storm employee and demanded 10 answers to their 10 questions. How do you like that?

    Divinity: The Sword Of Lies Shots - the_culture @ 8:23 pm PST
    I noticed at Voodooextreme that Larian Studios has four new screenshots of their Fall 2000 RPG Divinity: The Sword of Lies. Looks like a dressed up Ultima Online, but some RPG-fanatics just can't get enough.

    SWAT 3: Battle Plan Screens - the_culture @ 8:10 pm PST
    I personally loved Rogue Spear more than SWAT 3, especially for its multiplayer hijinks. But those of you who enjoyed its singleplayer campaigns, check out these shots AVault put up for SWAT 3: Battle Plan, an expansion pack for SWAT 3. The expansion pack will finally deliver the long-awaited multiplayer aspect of the game.

    Q&A With Valve - the_culture @ 7:54 pm PST
    Think Valve is taking over the world? Think there will soon be Headcrab-shaped vitamins? You might think so after reading this Q&A AVault had with Gabe Newell. Short but sweet.

    Everquest Add-On Screens - the_culture @ 7:47 pm PST
    Though I just couldn't get into this game, that didn't stop 150,000 other subscribers from playing. For those of you who have been stuck on level 50 and have clubbed every cute furry creature, AGN has 14 lovely shots of The Ruins of Kunark, Everquest's upcoming expansion pack.

    Star Trek: Armada SOTW - the_culture @ 7:39 pm PST
    You Trekkers will dig this. Star Trek: Armada put up their newest pretty picture of the week for Star Trek: Armada, a 3D RTS from Activision.

    Hardware & Game Reviews - the_culture @ 6:32 pm PST
    Continuing my goal to give you, our loyal readers, the best coverage in gaming news (ed: not really, he doesn't know what he's talking about), here are a few reviews:
  • The Razer Boomslang 2000 gets a "gamer's review" over at Hardware Masters.
  • For those of you who don't have a Geforce and are undecided on which one to get, 3D Spotlight takes a stab at the V6600 GeForce Deluxe from Asus.
  • I noticed over at Gamer's Point that both Playnow.com and 3DAccelerated.com have reviews of The Sims.
  • Klingon Academy demo - Death~rider @ 5:27 pm PST
    Interplay has released a demo for their upcoming Star Trek 3d space combat game, Star Trek: Klingon Academy. Grab the whopping 80 Meg demo right here from Interplay's FTP.

    Alone in the Dark 4 Preview - Death~rider @ 5:23 pm PST
    The guys over at GameLinks have posted up a Preview of the upcoming super-freaky adventure game, Alone in the Dark 4. So head on over at take a peek.

    Arcanum Preview - Death~rider @ 5:20 pm PST
    GameSpot has a new preview for a cool looking RPG called Arcanum: SteamWorks and Magick Obscura. Check it out right here.

    Soul Reaver 2 Confirmed - Death~rider @ 5:13 pm PST
    Eidos Interactive has sent the official word to GA-Source confirming an upcoming title, Soul Reaver 2. I have Legacy of Kain:Soul Reaver (which is oddly the 2ND Soul Reaver, not the first) and it's really cool, so I suggest you check out the word on this.

    New DS9: The Fallen Shots - the_culture @ 4:31 pm PST
    There are a few new DS9 shots floating around the web. Five of them (including one shot of sniper mode on a phaser rifle) are at Evil Avatar. And GA-Source has a shot of everyone's favorite beast-with-the-least (intelligence), Worf.

    Quick Links - the_culture @ 4:19 pm PST
    Let's start off with a few interviews from around the web, shall we:
  • First off, GA-Source has an interview with some of the employees at Ritual talking about FAKK2. It includes a few new shots as well.
  • Bob White of ION Storm was given the dreaded 10 Questions by The Deus Ex Zone. They discuss (brace yourself) Deus Ex.
  • For those who can't swallow enough bloodshed, SOFCenter grilled SOF programmer Gill Gribb.
  • Monday, February 28, 2000
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Rally Championship 2000 Screens - Falcon @ 11:18 pm PST
    Gamerspoint have posted 20 new screenshots of Europress' upcoming racing game, Rally Championship 2000.

    Brian Pelletier Interview - Falcon @ 11:16 pm PST
    Stomped has posted a new interview with Raven Software's Brian Pelletier as they talk to the project leader of Star Trek Voyager Elite Force about the just announced crossover comic book with Wildstorm and DC Comics. Check out the interview at this location

    Devil's Bridge Review - Falcon @ 11:11 pm PST
    H&D.co.uk have posted a detailed review of Devils Bridge (aka. Fight for Freedom). You can reach it here

    iNsane Gamers Reviews - Falcon @ 11:04 pm PST
    The guys over at iG have certainly been busy, with 4 new reviews up,

    South Park Rally

    Close Combat 4

    Indiana Jones

    Heavy Gear 2

    Cavedog Obituary - the_culture @ 8:34 pm PST
    Eurogamer has written up an informative, albeit sad, article on Total Annihilation developer, Cavedog. Don't forget to bring tissue.

    Massively Online Multiplayer Article - Death~rider @ 7:35 pm PST
    Gamepost has another cool article they have just added to the collection. This one's their question of the week, about which Massivly Online Multiplayer games they're looking forward too. It's a good read if you want to see what's in store for us online players and for some expert's views on the subject. Check it out right here.

    TF2: Christmas Release? - Intrepid @ 6:42 pm PST
    Well I got a chance to slip away from preview work for a few minutes to post some news. TF2TheBecoming has scanned a PCZone article on Team Fortress 2 which states "The word is TF2 has slipped to a Christmas release". Can this be true? Must we wait so much longer? Cast your opinion on the FragPipe Poll.

    System Shock 2 Review - MystikaL @ 4:50 pm PST
    Crossroads Staffers have recently released a comprehensive review of System Shock 2. Here is a snippet:

    "System Shock 2 is pure gaming greatness. It’s a roleplaying action adventure, much like the original System Shock. It has a compelling story that is easily identifiable for any sci-fi fan, allowing them to jump right into the game. If you’ve had the opportunity to play the original, you will find a smooth story transition into the sequel. This game has it all, and should set a new standard for developers in creative genius and technical prowess. This game will scare you, surprise you, and even make you sweat. This is not a Quake game, nor a traditional role-playing
    game, but it does combine the best elements of each genre, gives it a healthy dose of creativity and intelligence, and then wraps you up in it. It’s a fine example of what other companies are striving to provide - a high-quality game with plenty of meat to please a wide variety of audiences."

    Quick Links - the_culture @ 3:46 pm PST
    I got a few things for you today, so let's get down to business:

  • FederationHQ received five new stills of DS9: The Fallen.
  • GameSpot has a preview of Sierra's upcoming RTS Ground Control. We should see this game sometime this summer.
  • I'm really not into driving games but Rally Championship 2000 looks sweet. Gamer's Point has 20 new shots of the game.
  • 10SIX Gone Gold - Death~rider @ 2:47 pm PST
    Earlier today, Sega's new massivly online action/strategy mulitplayer game 10SIX was released at Heat.Net. They are currently having it available for download for a 7 day free trial, so hurry up and get over there! Otherwise you can buy the game for a monthly payment of $9.95.

    Thief 2 Preview - Death~rider @ 2:43 pm PST
    Not too long ago GameLinks posted a Preview of Looking Glass Studios upcoming FPS(First Person Sneaker that is) of Thief 2: the Metal Age. It's a good read and has a whopping 49 screenshots included, here's a morsel to whet your Thief desires:

    " The AI for thief two has been completely overhauled, which means that Garrett will have to contend with far more cunning enemies, some of which will be using the tactics of stealth as well as Garrett is able to. Enemies will call for appropriate reinforcements, as well as call for short-range and long-range attacks along with the smarts to know when they should run away. Thief 2 is supposed to be divided into 3 main acts, described as Act One being focused on Garrett continuing to make a living being a thief in the new conditions of the city, Act Two playing out as more of a survival portion of the game in which Garrett is increasingly hassled by the new Sheriff's forces, and in Act Three, Garrett finds out the dark plans of the Sheriff and must continue to try to thwart them. Each Act is supposedly divided into 5 different levels. Because of the new storyline and the requests of Thief fans everywhere, the focus on undead creatures in this sequel has been reduced and the most likely enemies you are to encounter will be human. "

    Sounds good, check it out!

    MDK2 Preview - Death~rider @ 2:37 pm PST
    The folks over at GA-Source have posted their new Preview of the upcoming 3rd person game MDK2. Go check it out!

    Star Trek Armada Beta - Death~rider @ 2:33 pm PST
    I just noticed over at GameSpot that they're currently having a beta test signup for Star Trek Aramada. So you better hurry if you want to sign up!

    Sunday, February 27, 2000
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Stomped news - Falcon @ 10:30 pm PST
    Ritual Entertainment level designer Tom Mustaine shares his E3 memories and expectations with Stomped @ E3.

    Also Stomped R6 has been relaunched, with a new design/interface, here is part of what they had to say:
    It has been a long haul, but we are proud to annouce that we are introducing a high quality site to the Rainbow Six/Rogue Spear gaming scene. We are looking
    forward to serving the Rb6/RS community with accurate headlines, game strategies and a great place for people to setup multiplayer games. We're looking forward to a great time of interaction with the community ahead.

    Half-Life mod: PS07 Preview - Falcon @ 10:26 pm PST
    Mod Alliance.com has done a preview on the Half-Life mod, PS07 (1.9).

    Game Search Engine - Falcon @ 10:25 pm PST
    Here is a new meta search engine for gamers: http://www.gamescooter.com

    You may submit site to search engine at http://www.gamescooter.com/maintpl.html?add

    Urban Ops MP3 Sample - Falcon @ 10:08 pm PST
    Composer Bill Brown has just posted the new Urban Operations MP3 music sample to his web site here:


    Shadow Watch Interview - Death~rider @ 8:16 pm PST
    CheckOut Games has an Interview with Kevin Perry, a Red Storm designer, talking about their upcoming 2D RTS game, Shadow Watch. So check it out.

    Week in Review - backup @ 7:31 pm PST
    We missed last week, but were back on track with this Week's Gamesurge Week in Review! Check it out!

    Rogue Spear: Urban Operations Preview - backup @ 7:04 pm PST
    Intrepid, our preview guru, has slapped up his latest preview. This time, he focus's on Urban Operations, the sequal/expansion for the Rainbow Six category of games. You can check it out here, but first a snippet:

    Rogue Spear and Rainbow Six players alike know that the terrorist-killing titles from Red Storm that they love so much are games that progress through a story. They stray from the FPS' of today where there is basically no story and you jump in the game and frag. Urban Operations will be breaking the tradition of its counterparts and simply involve you and your anti-terrorist team in a whole lot of killing.

    Quick Links - the_culture @ 4:44 pm PST
    A couple of quick items for you:

  • VE bribed Raven with enough money and got their hands on three new shots from Soldier of Fortune.

  • GameSpot has an interview with Michael Gyori of Barking Dog (developers of the Homeworld “spin-off” Cataclysm).

  • Everyone and their mother (though not my mother, she’s a little behind the times) is setting up a LAN at home. Dan’s Data reviews the D-Link DFE-910 “Network In A Box.” I recommend this setup to those who are looking. I have this one at home and it flows sweetly.
  • High Heat 2001 Demo - Death~rider @ 4:09 pm PST
    Voodoo Extreme has been sent a demo of Sammy Sosa High Heat Baseball 2001. The demo's not too big(for a demo) at almost 31 MBs. Go check it out if your a sports fan.

    Half-Life Pro Ver. 1.0 - the_culture @ 3:52 pm PST
    This looks interesting. Over at PlanetHalfLife the Half-Life Pro Mod Team just released version 1.0 of Half-Life Pro. Features included are:

  • Totally redeveloped HUD display.
  • Stats HTML Logging System of clients stats. (112 conditions).
  • More realistic DM play.
  • Night Ops Mode.
  • Real-Life Mode.
  • Rune Support.
  • Ultra stats right on a clients HUD.
  • Real time Geiger and train speed meters.
  • Total ammo display of your current weapons.
  • Radar system.
  • Realistic dropping of the current weapons.
  • If this appeals to you, or you’re a Half-Life freak, pick up the file.

    VoodooLights 1.2.6 Beta - the_culture @ 3:26 pm PST
    I know we don’t usually post about screensavers, but this one is so cool. 3Dfiles has the new 1.2.6 beta version of Voodoolights. I’ve been using it for the past six months or so. Here’s a brief description: “VL is a killer Direct3D, OpenGL and Glide screensaver geared at the best visuals with black backgrounds to truly save your screen.” You will not be disappointed.

    John Carmack on Zoid's Departure - Gibb @ 2:21 pm PST
    I saw on Voodoo Extremethat Slashdot.org has posted a bit of info about Zoid's departure from iD. This is what John Carmack of iD said:
    I had talked with Zoid about it a few times over the years, and I think he is making a pretty good decision.

    It wasn't always clear from the outside, but Zoid was a remote contractor, not an employee. It was a low key relationship that worked out well for all of us. He stayed in canada and basically worked on whatever he liked, because I thought he had pretty good judgement. He had responsibility for the linux ports and the CTF code, but much of his time was his to allocate as he wanted.

    With Loki now picking up the maintenance of the linux port (as well as my steadily increasing involvement with linux), and a new game design starting at Id, his choice was basically to either go develop a brand new Q3 mod by himself, or go work for one of the many gaming companies that had been trying to hire him.

    We weren't interested in bringin on another core programmer at id, especially another one with immigration hassles (we have had enough issues with that for a small company). We would have been happy to continue the current arrangement indefinately, but he wanted to get out of the holding pattern.

    Another thing he mentioned that I am sympathetic to is the desire to get a bit out of the community limelight. Being a public figure of some note isn't always all it is cracked up to be.

    We are parting on the best of terms (leaving right AFTER a project completes is the considerate way to go). He is going to finish up the Quake2 linux updates (better X/GLX support), even if he has to complete the work from his new job.

    John Carmack


    Need for Speed: Porsche Unleashed Preview - Death~rider @ 1:36 pm PST
    Thresh's Firing Squad has slapped up a Preview of EA's upcoming driving simulator, Need for Speed: Porsche Unleashed. Check it.

    Neocron Shots & Vampire Movie - Death~rider @ 12:45 pm PST
    There's been a few things circulating around the community lately. First up is some new screenshots of Neocron: Virtual City, an online 3d RPG hybrid set in a 27th century city. You can find those shots right here.The second thing is a Vampire: The Masquerade Redemption movie from a german V:tM:R website. The bad thing is the voice-layover is in german (groan), but you can still download it to check out the gameplay. So check em out!

    Tribes 2 Preview - backup @ 10:17 am PST
    Intrepid has slapped up his latest preview, this time of Tribes 2, the successor the widely popular Starsiege Tribes game. Here is a snip:

    With TRIBES just over a year old, great anticipation is brewing for its successor. Mentioned several times as one of the most anticipated games of 2000, TRIBES 2 is sure to be a hit, and continue the legacy of true teamplay that is TRIBES.

    Unlike the original, TRIBES 2 is not limited to multiplayer. There will be somewhat of a single player mode, complete with bots for you to control and target practice on. Although this feature will be available, it isn't recommended that players with 14.4kb connection buy this game just for single player. Just as TRIBES, the sequel will be, for the most part, a multiplayer game.

    Reviews! - backup @ 9:55 am PST
  • Delta Force 2 by EuroGamer
  • Everglide Giganta mouse pad on Delta-Force2.com and 3D-Unlimited.
  • Hidden & Dangerous: Devil's Bridge on PC.IGN.com.
  • Microsoft Internet Keyboard Pro on The Dawg Pound
  • Microsoft Sidewinder Dual Strike game pad on GameFan.
  • Mortyr: 2093-1944 on GamesMania.
  • Nox on PC.IGN.com, 3DGN, Outer-Edge, and Ingava.
  • Ratpad mouse pad on Magic Torch Overclocking.
  • Razer Boomslang mouse on Chick's Hardware UK.
  • SWAT 3: Close Quarter Battle on ActionXtreme.
    Source: Blues News

    Classic CTF (Quake 3) Beta - backup @ 9:48 am PST
    The Classic CTF Mod for Quake III is in it's first public beta, which includes 1 new map, a grappling hook, runes, super nailgun, weapons stay, ctf optimized physics, and more.

    Phantasm for UT - backup @ 9:44 am PST
    Team Orbit, the guys behind Orbital Wars, have just released their new UMOD, Phantasm, which players start off transparent, and become brighter as they achieve more frags. It's a good way to even up deathmatch, and it's something you should definately grab.

    CD Burner for Sale - backup @ 9:42 am PST
    Well, I probably shouldn't post this, but I guess I mise well if I wanna sell the thing. I am auctioning a 4x/2x/24x cd-writer by HP on EBAY. You can bid on the item here.

    While still keeping the gaming aspect of the post, there are 8 new Unreal Tournament skins over at Painful Detail, one of the Planet Unreal hosted sites.

    HKUK / LMC Playtest - backup @ 9:39 am PST
    PHL's Lambda Map Complex and Hornetking's UK Half-Life are holding a joint map public playtest today at 12 noon GMT. Maps that are being tested are available at both HKUK and the Map Complex. Look for interviews with Neil Manke and Apocalypso tommorow on HKUK.

    Lamda Map Complex - backup @ 9:36 am PST
    The Lambda Map Complex over at PHL, has been updated with 3 new reviews of Half-Life maps. These include, Deliverance, Stair 3, and Combat Frag Simulator. Check the Map complex out for more!

    FAKK2 Engine Details and Screenshot - Gibb @ 6:15 am PST
    The boys over at GA Source have got their hands a screen shot of FAKK2, Ritual's Quake3 powered action/adventure game. Scott Alden of Ritual also sent over a description of the engine for FAKK2. Here it is:
    We have a very large list of things we added to make developing a game easier for the level designers. First and foremost is our scripting system, "Morpheus," which we inherited from development on Sin. This allows a level designer to script actions and control just about every aspect of a level from a text file. Since most level designers are not programmers, the language is not super complicated and it's fairly easy to learn when compared to learning a full programming language like C++.

    We also added an advanced particle effects system called "Ghost". This too is accessible through a text file. For instance the Uzi has about 6 effects that make it all work. It has a 2 part muzzleflash, smoke, bullet casing ejecting, impact marks, and debris falling off when a bullet hits a wall.

    Check the whole thing out here.

    10Six Launching Tommorow - Gibb @ 6:05 am PST
    10Six, Segasoft's online action/strategy game, will be launching tommorow. Here's the story from the official 10six page:
    Attention Settlers: 10SIX will officially launch on the afternoon of Monday, February 28th! At that time Planet Visitor will be wiped clean, so Pre-Order your subscription to 10SIX today and get ready to secure your plot of land!

    We more than doubled our number of Pre-Order subscriptions over the President's Day weekend! Join the ever increasing masses of players who won't be caught sleeping when 10SIX goes live-- Pre-Order your subscription today! CLICK HERE!

    Saturday, February 26, 2000
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    New Force Commander Shots - the_culture @ 11:50 pm PST
    GameSpot put together a small preview of LucasArts’ 3D accelerated RTS Force Commander. They also include five new smart-looking shots.

    VRND Update - the_culture @ 11:35 pm PST
    GA-Source received an update from Digitalo Studios regarding their VRND project, an architecturally accurate representation of the Notre Dame Cathedral of Paris using the Unreal engine. They also got word on a new project being developed called “Dark Magic.”

    Quick Links - the_culture @ 11:13 pm PST
    It's me, the_culture, working hard so you don't have to. I noticed a couple of new items over at 3DFiles:

  • There’s a new patch (version 4.42) for NFS3: High Stakes. A list of game changes are listed on the download page.
  • Classic CTF Quake 3 Beta has been released. A quick copy/paste reveals this: “The Classic CTF mod incorporates the feel of q1ctf and q2ctf seamlessly. It has brought back most of the things we loved about the older ctf games, namely playability and the grapple! There are four runes now, strength, haste, regeneration and resistance like we had in q1 and q2. Some changes (fixes!) to the sounds and some changes to the cosmetics of some items. Drop runes, weapons, ammo and flags! One of the weapons brought back to life is the SNG (Super Nail Gun) from quake 1. Included with this beta release is one new map.”

  • Shogun:Total War Preview - Surebrec @ 9:03 pm PST
    CGO has smacked up a preview of Shogun: Total War, which sports a few nice looking screenshots.

    UT Admin Guide - Surebrec @ 8:51 pm PST
    Looks like UTWorld has updated their UT Admin Server guide, which is now chock-full of goodies including setting up a UT server, configuring the server admin web interface, in-game server admin commands and so much more. Definetely a good read for those who are looking to set up a server or just tweak one.
    Source: VE

    Second Genesis Interview - Surebrec @ 8:40 pm PST
    The Adrenaline Vault has kicked up an interview with Alternate State(sistem company to Magic Lantern) programmer Scott McCabe, and Magic Lantern producer-designer Paul Schuytema on Magic Lantern's Second Genesis, their upcoming UT-powered sci-fi adventure game. Here's a small snippet from the interview:

    The recent Second Genesis announcement raised more questions than it answered. Please tell us more about the concept and story.

    Scott: In this game, we aim to combine science fact with science fiction. Remember that it is a game after all. Second Genesis is the codename for a top-secret project that was created to preserve the human race through seeding another planet--sort of a fail-safe plan. Around 1950, not long after the Roswell crash, astronomers discovered that a planetary system revolved around Procyon; all indications suggested a solar system containing planets capable of supporting human life. That was the first domino to fall.

    Paul: In a way, the story has a bit of a Noah's Ark feel to it, and in a way, it pays homage to all those great science fiction tales that postulate a new beginning. In Second Genesis, though, the men in lab coats made some serious blunders while getting the project up to speed, and those blunders create a very interesting game situation.

    Warren Spector Interview - Surebrec @ 8:24 pm PST
    The boys over at Daily Radar have scored an interview with Warren Spector on his upcoming action/RPG title, Deus Ex. In the interview they talk about basic gameplay and what it's going to be like, as well as abilities you will be able to use, and more. Here's a small clip from it:

    DR: Many developers in the industry (most recently Hal Barwood of Lucas Arts) have complained that computer games don't really have AI, but AS -- artificial stupidity. What are some of the advances that Deus Ex is going to make in terms of computer-controlled AI (or AS)?

    WS: I actually think Hal and others underestimate what we're doing in gaming AI-wise -- what they themselves are doing! No, we're not where we want to be and, maybe, where we need to be. But we're doing a pretty decent job of confronting players with interesting characters who behave in more or less believable ways. Where many people -- even many developers -- go wrong is in assuming that the goal of AI should be to recreate human behavior. It's hard to avoid thinking like that, especially in a game like Deus Ex where you're supposed to be in the real world. I fall prey to that kind of thinking all the time (much to my chagrin and, even more, probably, to the chagrin of the team!)

    Earth 2150 Preview - Surebrec @ 8:18 pm PST
    I noticed over at Blues News that PC Paradox has gotten their grubby hands on an alpha version of Earth 2150: Escape from the Blue Planet, an upcoming 3D sci-fi RTS from TopWare Interactive. You can check out the preview here.

    Nihilistic Interview - Surebrec @ 8:15 pm PST
    R-POV has recently interviewed Nihilistic Software on their upcoming 3rd-person Vampire RPG. In the interview, they chat about general gameplay, multi-player issues, and more. Here's a small clip from it:

    RPOV: The "Masquerade" is a rule that the Vampires must follow in order to hide their culture from humans. Since this rule is quite sacred, will there be some sort of in game penalty (or even death) if a vampire reveals their true self to a human and doesn't (ehem) silence them?

    Nihilistic: The Masquerade is actually something that only exists in the modern day timeframe, back in the Dark Ages the clans were much more fragmented and Vampires were less discrete about their nature. According to the license, this is why you have a lot more mythology and superstition in those days; the Kindred were more exposed to normal society. All that changed around the time of the Inquisition. Its a cool aspect to the license, the whole "death of legends" thing has always been a great literary theme. Its nice to imagine that the supernatural hasn't left the world, just gone into hiding.

    Evolva Screens - backup @ 8:04 pm PST
    Gamedata has 60 screenshots up of Evolva, an upcoming third/first person shooter from Computer Artworks.

    HomeWorld Cataclysm Preview - Death~rider @ 7:59 pm PST
    GameSpot has posted a Preview/Q&A/Interview/Screenshots of a not-quite-expansion pack for HomeWorld, called Cataclysm. Check out the full story from GameSpot right here.

    Quake 3 Fortress goes Alpha!!! - backup @ 7:38 pm PST
    Russel has just let the major TF sites know that Quake 3 Fortress has gone alpha! Here is a taste:

    The Q3Fortress (http://www.q3fortress.com) Mod for Quake 3 Arena was released last night to a large group of Alpha testers made up mostly of Quakeworld Team Fortress and Team Fortress Classic Clans. The Testing was loads of fun and the mod already looks great at it's first release. A bunch of screen shots of the first night of testing can be found at: http://www.qiiiarena.com

    Incite Interviews Bob Love - backup @ 7:31 pm PST
    Incite Games has slapped up a long interview with Bob Love, a programmer at Raven Software (those nice folks who are developing Soldier of Fortune and Elite Force, and sent us screenshots). Here is a taste:

    incite: Does John Mullins ever stop by your office to intimidate Raven employees? Is he as hard as you make him out to be?

    Love: John Mullins has been to Raven several times and only once did he ever beat somebody up. Hey, Jeff Lampo (an artist) had it coming; he shouldn’t have taken the last can of Sprite from the vending machine.

    900 Maps at MapFinger --Good God! - backup @ 7:25 pm PST
    MapFinger, a site where you can get your own .plan file for your progress on your maps, as well as discuss maps, has gone over the 900 map mark, and the 500 mapper mark. Amazing!

    Mapfinger opened in December, which makes them the fastest growing map site on the internet according to PHL.

    Randy Pitchford and Dreamcast - backup @ 7:23 pm PST
    Daily Radar has slapped up a nice interview with Gearbox's Randy Pitchford. On the discussion table is bringing Half-Life to the Dreamcast. Here is a taste:

    DR: How will control issues be addressed?

    RP: The best thing we can do is support an end user's free choice of interface. This means that we should allow end-users to make their own configurations. And, since you can already get a PC style interface for your Dreamcast (keyboard etc), even the most finicky game players can find a configuration they are happy with. But the good news is that the Dreamcast standard controller is designed in such a way that for most games (particularly for those used to playing console games), the control will feel very natural. Gearbox and Valve will be working closely with Captivation (the team doing the technology port) to make sure we're happy with the control scheme. And since we've all played just about every PC first-person game that's gone to a console -- and had the same complaints everyone has about the controls -- you can imaging that the default configuration we come up with for this title will be as good as it can get.

    CS Model Screenshot - backup @ 7:20 pm PST
    On Counterstrike News, the Counter-strike mod site has been updated with a new screenshot of the French GIGN gun that will be included in Beta 6.

    Make Something Unreal Contest Winners - backup @ 7:12 pm PST
    The winners for the Make Something Unreal Contest have been announced inside of the Domination category. Here they are!

    1st place: DOM-Reliquary- by ruineR
    http://www.planetunreal.com/ruiner

    2nd place: DOM-Hysteria- by Entropy and CyanLongBow
    http://www.unreality.org/cyan/mainmaps.htm

    3rd place: DOM-Syncronicity][- by No ReMoRsE
    http://mappershaven.homestead.com/mappershaven.html

    Congrats Guys!
    Source: Planet Unreal

    UT Mouseball MOD - backup @ 7:07 pm PST
    FrogStomper's UT Mouseball mod has had some talk lately. Here is some of it.

    Trigger Darts" - I wanted to include something you could shoot, but the Mouse metaphor kind of falls apart there. What would a mouse shoot? I'm open to suggestions. As a placeholder, I've added these Trigger Darts -- purple meaningless cone pickups that you can accumulate and fire using your AltFire key. Firing them at the ball is a way of foiling your opponents from afar. Firing them at Mouse Fans (because of as-yet not completed code) will eventually cause the fans to disappear. You can still score a headshot on a Mouse Fan. Watch how fans from the opposing team react when you do.

    MouseFan Cheers - MouseFans rooting for your team go bonkers when you score a goal.

    Ball Behavior - The ball now behaves more like a ball should. It continues to get nudged as you kick it, it moves faster when you're powered by cheese. It no longer freezes and trips you up.

    Still to come:

    - Some semblance of documentation and more screen shots. Not much of a site yet....
    - Better Blimp - I'm going to render this and make it an Actor. Moving brushes can only do so much
    - Mouse Fan Jeers - If fans for your team LIKE what you do, the opposing fans should hate it, right?
    - Wandering Mouse Fans - I'd like to see those guys walking around the stadium a bit.
    - New Arena (s) - I want to make a pinball-style arena with bumpers that fling mice all over the place, and a booby trap arena, and maybe a MouseBall On Ice level.
    - Single Player version - booby traps, puzzles, maybe a Cat...who knows?

    Installing the Bonus Pack - backup @ 7:04 pm PST
    Need help installing the Unreal Tournament Bonux Pack? Here is a snippet from the Unreal Technology Page that should help you.

    To install the Bonus Pack, just double click the .umod file and it should begin installing. If you are having trouble, extract the ZIP file to a temporary folder such as C:\Temp, and then use Start Run to run the following command:
    C:\UnrealTournament\System\Setup.exe install C:\temp\UTBonusPack.umod

    UT Weapons guide - backup @ 6:57 pm PST
    Having trouble with the weapons in Unreal Tournament? The UT Center (that page that always freezes, yeah now you remember!) has pumped out a pretty sweet looking weapons guide for your enjoyment.

    TSI Back up - backup @ 6:53 pm PST
    Times Square Interactive, the makers of Unreal Paintball, have been put back up after a long downtime due to being hacked. They have a new version of Unreal Paintball for you too!

    New DC MDK2 Screens - Death~rider @ 4:48 pm PST
    BioWare has sent Dreamcast.net 12 new screenshots of their upcoming action game MDK2. So go check em out!

    Vampire: The Masquerade Preview - Death~rider @ 3:47 pm PST
    Hey all, I'm a new news reporter here at GameSurge, Death~Rider, and I'll be serving up all of your gaming goodness, right here at GameSurge. Now, onto the news.
    Though this news is a few days old, I thought it important enough to post anyway. GameSpot has posted their first part of an ongoing character preview of the upcoming game Vampire: The Masquerade Redemption. Their first character they have up is Christof Ramuald, a holy knight embraced by a vampire in medieval times. You can read all about him and this awesome-looking game in the very detailed preview right here. Enjoy.

    AD&D and Baldur's Gate (second opinion) - DysoN @ 3:40 pm PST
    With all the negative feedback cramming in, I could not answer all of the e-mail(s). Instead, I have written another editorial, specifically meant to try and answer some of the questions about the previous editorial, AD&D and Baldur's Gate.

    Tony Hawk 2 Editorial - backup @ 3:34 pm PST
    I have slapped up a new editorial concerning the press release made by Activision concerning Tony Hawk's Pro Skater 2. If you haven't played the game, or have, and are looking for information on Tony Hawk's Pro Skater 2, this is where to look.

    Tony Hawk Review - backup @ 3:32 pm PST
    I have slapped up my latest review, this time of Neversoft's skating masterpiece, Tony Hawk's Pro Skater.

    Crimson Skies Preview - Gibb @ 5:35 am PST
    Gamerush has posted a preview of Crimson Skies, the upcoming air-combat game from Zipper Interactive. It is fairly short, but still in depth, and includes 18 screenshots. Check it out here.

    Elite Force Comic Art - Gibb @ 5:31 am PST
    Raven Software has posted some pictures of the upcoming Elite Force comic, which is being made by DC Comics who are working closely with Raven to produce it. It will be loosly based on the storyline of Elite Force, and may include game tips and strategies in the back. Check the images out here. Thanks to Blues News for the heads up on that one.

    Starcraft Map of the Week - Gibb @ 5:26 am PST
    Blizzard has again released their Starcraft map of the week, this one called Endurance. Here's the info:
    "I don't understand how High Command can believe success is possible in this new "mission". We've fought back and triumphed against vastly superior odds before, but the prospect of facing SIX well- equipped strike teams worries even me. There's only so long a human can stay alert and fit in combat before finally succumbing to the need to rest. We're not robots here -- we're men and women made out of flesh and blood. If we are going to have any shot at coming out of this mess with our heads still attached we need to end the fight quickly. We can't let this fight turn into a war of attrition because if that happens, we won't have the resources or endurance to continue that kind of fight for long. Now you all know what's ahead of us, so let's go, go, go!"

    -256x64 Jungle

    -Designed for 2 Players

    -Use Map Settings

    -Veteran-Level Scenario

    Check it out here, or download it directly here.


    GX Starcraft-Under New Management - Gibb @ 5:22 am PST
    GX Starcraft has been handed over from the venerable GX soso to two other unnamed writers. Check the whole post out here. Thanks to SC.org for that one.

    Warcraft III Preview - Gibb @ 5:14 am PST
    The guys over at PC.IGN.com have slapped up a nicely done preview of Warcraft III, Blizzard's upcoming RPS. It's very well done, and includes some nice screenshots as well. Here's a little snippet:
    If Blizzard has its way, Warcraft III will once again change the playing field for strategy/RPG fans everywhere -- and all we can say about it is thank god. Strategy games have begun to smell a bit like that old pond behind the ranch house, but with any luck we'll all be drinking some fresh mountain spring water from Blizzard mountain come this winter. And hopefully I'll stop making wretch-tastic metaphors like the previous one when that time comes.
    Check out the whole preview here.

    New Edition of Baldur's Gate II Journal - Gibb @ 5:08 am PST
    PC.IGN.com has put up another edition of the Baldur's Gate II Journal, this time with lead programmer Mark Darrah. They talk about the coding side of BGII, and what a programmer must go through to produce a quality game. Check the whole thing out here.

    Friday, February 25, 2000
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    "Zoid" Leaves id - the_culture @ 10:28 pm PST
    According to his .plan, Dave Kirsch is leaving id to work for Retro Studios. To quote Dave:

    I feel that I have learned a lot in my time with id, but I find myself looking for new challenges. I have decided that in order to pursue them, I must leave my association with id Software. Having done so, I plan on exploring new opportunities.

    Gunship! Preview - the_culture @ 10:23 pm PST
    It’s me again. I suppose I should introduce myself. I’m the new “gaming news reporter” for GameSurge. There. On with the drama:

  • Computer Game Fan ponyed up a small preview of Gunship!, MicroProse’s new WWIII flight sim. They also include three shots.

  • New Sacrifice Screens & Hands-on Look - the_culture @ 8:24 pm PST
    After picking up my jaw from the floor, I must say Shiny’s strategy/RPG Sacrifice is looking crazy! Check out these shots Nonstuff.de got a hold of. Slicker than snot.

    Also, Gamespy got a hands-on look at Sacrifice and then tried to articulate their feelings using the English vocabulary.

    Evolva Interview - the_culture @ 8:23 pm PST
    Man, Friday's the day for interviews. Eurogamer disgorged an interview with three guys and their baby (no, not Selleck, Guttenburg and Danson). I’m talking about Vince Farquharson (Producer), Rik Heywood (Lead Programmer) and Karl Wickens (Lead Artist) of Computer Artworks and their gorgeous baby, Evolva. Here’s a free sample, so put your hands down:
    "Evolva was inspired by many of the hot topics for the millennium such as cloning, genetic engineering and the genetically engineered food debate", Vince explained.

    Duke Forever Interview - the_culture @ 8:20 pm PST
    Unrealcenter conducted an interview with 3D Realms level designer John Anderson regarding his work on Duke Nukem Forever. Here’s your free sample:
    UC: If you had one paragraph to sum up Duke Nukem Forever. What would you say?

    JA: Take all the action, suspense and thrill of you favorite movie, mix it with a healthy dose of Duke attitude and then tie it in with an incredible story and allow it to unfold under your complete control.


    Ah, yeah. “Hail to the King, baby!”

    New Thandor Screens - the_culture @ 6:04 pm PST
    Billy and his pet sheep scored three new shots of Thandor- Die Invasion, Planet 4's upcoming 3D RTS that features 3D terrain and true line of sight. Here are the links to each, so you don't waste energy moving your hand around: Shot 1, Shot 2, Shot 3. Check out those pretty pastel colors!

    MDK2 Preview - the_culture @ 5:53 pm PST
    GameHaven has a preview of MDK2 as well as 3 smart-looking pics.

    Urban Operations Preview - the_culture @ 5:21 pm PST
    Ah yeah, sucka. GameCenter has a preview of the Rogue Spear expansion pack Urban Operations. This game will be one bad mutha- Shut yo mouth!

    Downloads for The Sims - the_culture @ 4:09 pm PST
    You heard right. The Sims, and I suggest you pick up this game, has some "stuff" you can download to use in the game. Some of the items you can download are:

  • A moose head
  • Cuckoo Clock
  • 4 Extra Wall Lights
  • 5 Bonus Skins
  • a Slot Machine
  • 5 New Houses, and more...
  • I really recommend this game. Sim fans (hey, that could be a new game: a simulation of game fanatics. Should be pretty easy, eat, play, toilet, play, eat, play) will definetly enjoy this, as well as people looking for some depth in gameplay. Do it!

    Patched Ultima IX Review - Surebrec @ 4:05 pm PST
    The Gamer's Press has recently slapped up a review of the final patched version of Ultima IX (gee I wonder why they picked the patched version instead of retail...). Here's a small snippet from it:

    No one ever accused Ultima IX of lacking in the graphics department. The game shipped with absolutely beautiful scenery and landscapes; the game designers and artists obviously put a lot of thought into the details of Britannia. If the game would've shipped with a decent frame rate and more robust support for DirectX, U9 would've been the most visually impressive game of all time. However, unless you were playing the game on a weather-predicting Cray supercomputer being cooled by liquid nitrogen your experience was probably a lot like watching a slide show.

    Alone in the Dark Screens, Movie - Surebrec @ 4:01 pm PST
    GA-Source sent word that DarkWorks Studios has released the first movie (12.3 MB) and PSX screenshots from their upcoming horror action/adventure game, alone in the dark, which can be found over here.

    On a side note, GA has also found that DarkWorks' next project is 1906.

    Stinger's Shooter - Falcon @ 3:57 pm PST
    Today, The Gamer's Press has posted a review of the final patched version of Ultima IX. Here's a quote regarding the graphics:
    "No one ever accused Ultima IX of lacking in the graphics department. The game shipped with absolutely beautiful scenery and landscapes; the game designers and artists obviously put a lot of thought into the details of Britannia. If the game would've shipped with a decent frame rate and more robust support for DirectX, U9 would've been the most visually impressive game of all time. However, unless you were playing the game on a weather-predicting Cray supercomputer being cooled by liquid nitrogen your experience was probably a lot like watching a slide show."

    More TWINE Details Revealed - Falcon @ 3:54 pm PST
    Electronic Arts today revealed more details on the next Quake III powered James Bond interactive entertainment title based on MGM's film,
    The World is Not Enough.

    Pre order Allegiance - Falcon @ 3:52 pm PST
    In anticipation of the launch of Allegiance in April, Microsoft today announced exclusive pre-order programs with Electronic Boutique and Babbages & Software Etc.

    By pre-ordering Allegiance at store locations, or online at EB World or Gamestop, gamers will receive an additional month of free Allegiance Zone membership ($9.95 value), plus either a Limited Edition Strategy Guide (for pre-orders from Electronic Boutique) or 16 Microsoft Allegiance Collector Cards (for pre-orders from Babbages & Software Etc.). Combine this offer with the one month of free Allegiance Zone membership already available with the retail purchase of the game, and players receive two free months of larger-scale games, special events, persistent scoring and rankings, and exclusive new content. Microsoft encourages gamers to place their pre-orders early, as all offers are based on limited quantities.

    The game is currently in open beta, and players are welcome to download the game and joins thousands of other combatants in interstellar war. For details visit this site
    In Allegiance, players can pilot and customize many different classes of ships; from scouts and fighters to battle cruisers. They also have the ability to switch between a variety of combat roles, including pilot, turret gunner or base commander. Hundreds of players can engage each other in death-match style arenas or in cooperative play. Gamers will be able to represent their identity, through recorded accomplishments and medals, giving combatants the chance to become part of an ongoing, dynamic universe. Allegiance also features rich strategic elements such as controllable assets, researchable technology and command features.

    The Sims Review - Falcon @ 3:50 pm PST
    Clan Nexus Network's infamous Jorel has taken time from tending his little sim family to tell us a little bit about the latest craze from Maxis, The
    Sims
    . Here's a quote:
    Wake up, shower, eat, work, sleep, repeat?. Sound boring? Maybe in real life, but not in Maxis and Electronics Arts newest sim game, The Sims. From our most basic tasks like going to the bathroom, to our most complex emotions like falling in love, The Sims has it all and then some...Highly Addictive. That's the best way to sum up this game. It will have you spending more time with your virtual family than your real one.

    War3 Preview - Falcon @ 3:48 pm PST
    Warcentral.com have written a detailed preview of Blizzards Upcoming Warcraft3. The analysis consists of confirmed Races and units, how the game will work, and much more! So head over and check it out

    GTA2 Review @ GS - Surebrec @ 3:30 pm PST
    Our newest staff member, Chaps Ralph Lauren, has writte up a review of Grand Theft Auto 2. Here's a small clip from it:

    Grand Theft Auto 2 is definitely a fun and addictive game. I mean, who wouldn’t want to walk around the city with semi automatics killing everything that moves. Then when the police, secret service, and the army want you, you steal a tank and start massacring them. After you finish manhandling them, it would be about time to take over the world!! Muhahahahah... er, no, I don’t need a psychiatrist, thank you very much.

    World Is Not Enough Shots - the_culture @ 3:25 pm PST
    Electronic Arts has opened their official site for the James Bond game The World Is Not Enough. Powered by the Quake 3 engine, this game features:

  • New 1st person perspectives in rich, highly detailed environments
  • Employ stealth, espionage action, and overwhelming fire power as each mission demands.
  • Full arsenal of exciting Q-lab gadgets.
  • Over 10 exciting missions in exotic locations - race through Istanbul, fight your way through
    a Russian nuclear submarine in Baku, and ski your way through the Caucasus Mountains.
  • Follow the plot through real-time 3-D cinematics and exciting clips from the blockbuster movie.
  • Improved precision targeting for your lethal arsenal of more than 20 weapons.
  • Full Internet and LAN multiplayer support. (PC only)
  • Since the Q3 engine boasts curved surfaces, I better see some curves on Dennis Richards!

    Unreal Tournament Bonus Pack Out! - the_culture @ 1:58 pm PST
    That's right, all you UT fans out there. Epic is saying thank you for your support by releasing a free bonus pack for Unreal Tournament. The bonus pack includes the following:
    3 new character skins: the Skaarj Hybrid, Nali, and the Nali WarCow. 11 new levels: DM-Agony, DM-Cybrosis][, DM-ArcaneTemple, DM-Malevolence, DM-Shrapnel][, DM-HealPod][, DM-Mojo][, CTF-Cybrosis][, CTF-Hydro16, CTF-Noxion16, and CTF-Darji16. Additionally, Epic has included relics to your game which extends re-playability to UT.

    Stop screwing around and pick up the bonus pack.

    Looking Glass Interview - the_culture @ 9:35 am PST
    I'm not sure if this was missed, but redchurch posted an interview earlier this month with Looking Glass level designer Richard Carlson. If you missed it before, check it out. It's a great read. Here's a free sample:

    Every level designer has developed his or her own unique style of design. What are some of the things you do in deathmatch or single player levels to make your levels stand apart from others?

    I disagree that every level designer has their own unique style. I only wish it were so, as I review level after level from off the net. When I check these levels out, even stuff that gets high ratings on the level review sites, I usually am bored out of my skull by what I see. With a few noteworthy exceptions, most everything out there just looks the same to me.

    Here's what I do. It's dangerous, so be forewarned! I never copy anyone else blatantly. I make every map different from the last map I've done, and I never follow trends or what is perceived to be cool, especially on the Internet.

    I build levels to please myself. That's why they are different.


    Source: the_culture

    Gunman Screens - Surebrec @ 1:44 am PST
    Speaking of GA, they have received 5 new screenshots from Rewolf Software's upcoming TC for Valve's Half-Life, called Gunman.

    SimMars delayed - Surebrec @ 1:43 am PST
    According to GA-Source, Maxis' ambitious SimMars won't be available on the scheduled date.

    New Civilization in Allegiance - Surebrec @ 1:40 am PST
    Microsoft has announced a new civilization in their massively multi-player space shooter, Allegiance:

    Microsoft announced today that a new civilization has been added to Allegiance, its online space-action game that is currently in open beta. Coming to stores in April, Allegiance will be playable on the MSN Gaming Zone (http://www.zone.com) as well as via independent game servers worldwide. Allegiance combines furious space combat with the social challenge of squadron-based combat in a stunning 3D universe.

    In the game's story line, the earth is destroyed and the remaining survivors have taken flight into space. Instead of banding together for mutual survival, humanity divides into several warring factions such as the Iron Coalition, GigaCorp, The Bios, and others, squabbling over the remaining resources critical to survival. The new civilization, the Belters, joins this mix of factions. They are comprised of a loose collection of independent traders, prospectors, pirates, and privateers. Led by unlikely hero Orion Sholes, the Belters pilot an odd mix of captured and jury-rigged equipment referred to as the "Junkyard Armada." Once the game ships, the Belters faction will only be accessible to subscribers of the Allegiance Zone.

    Allegiance will be available in retail stores for an anticipated street price of US$40. Gamers can then choose to play on public-domain servers free of charge or access the Allegiance Zone, a subscription service that provides larger-scale games, special events, persistent scoring and rankings, and new exclusive content such as the Belters faction. Players are eligible for one free month on the Allegiance Zone ($9.95 value) with game purchase. The MSN Gaming Zone will host the Allegiance Zone as well as a continuously updated list of free game servers worldwide. The Allegiance Server Code will be also be made available as a free download to parties interested in hosting game servers.

    Allegiance is currently in open beta. Gamers are welcome to download the game and joins thousands of other combatants in interstellar war. For details visit:

    http://www.microsoft.com/games/allegiance/beta.htm

    In Allegiance, players can pilot and customize many different classes of ships; from scouts and fighters to battle cruisers. They also have the ability to switch between a variety of combat roles, including pilot, turret gunner or base commander. Hundreds of players can engage each other in death-match style arenas or in cooperative play. Gamers will be able to represent their identity, through recorded accomplishments and medals, giving combatants the chance to become part of an ongoing, dynamic universe. Allegiance also features rich strategic elements such as controllable assets, researchable technology and command features.

    Thursday, February 24, 2000
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Deus Ex Preview - backup @ 6:13 pm PST
    Intrepid has whipped up his latest preview, this time of ION Storm's RPG/FPS game entitled Deus Ex. You can check it out here. Included in the preview are some tasty screenshots for your viewing pleasure as well.

    New Editorial: AD&D and Baldur's Gate - Surebrec @ 3:02 pm PST
    Yes, our very own DysoN has written an editorial entitled, "AD&D and Baldur's Gate," which talks about how Baldur's Gate is not really based on the the rules of AD&D, but rather modified rules. So, if you've played AD&D and Baldur's Gate--you might want to give this a read.

    Talk to Pikachu on N64 - Raven @ 1:57 am PST
    Well Nintendo have done it again. Due to the Pokemon fever that has gripped fans all over the world, Nintendo have come up with another Pokemon game called Pikachu VRS. This new games allows Nintendo owners to Speak and interact with a virtual Pickachu on screen. The game is scheduled for release in December 2000. If you'd like to know more about the game head over to ANT.com to read a full preview.

    Gamegurus need staff - Raven @ 1:56 am PST
    If you've view the Gamegurus webpage lately, you'd have noticed that afew things have changed. The reason for this, is because Gamegurus has just changed webmasters and is presently undergoing changes. Pyro their new webmaster send word that Gamegurus is presently looking for staff. If you wish to apply you will need to to be dedicated and active. Those of you who are interested in working for a website that experiences more then 1000 hits per day, email pyro with your name and contact details.

    GREAT SoF Interview - Raven @ 1:55 am PST
    Yep you heard right, Toe2Toe sends word that his site Tokyo3 have snagged an interview with Ravensoft lead programmer Rick Johnson. Ravensoft are presently working on one of the most talked about FPS -First Person Shooter- games, titled "Soldiers of Fortune".

    The interview goes over 3 pages; has lots of images and information; and more importantly is a good read for any gamer, whether they be a SoF fan or someone who knows nothing about the game.

    A great interview with some big news items (I'm not giving anything away you'll have to read it for yourself) check it out at
    http://users.senet.com.au/~tokyo3/int_rjohnson.htm

    Icewind Dale Interview - Raven @ 1:54 am PST
    The Icewind Dale team made a bit of a name for themselves late last year when one of their lead programmers attacked Blizzard's RPG game -and Icewind Dale compeditor- Diablo2. Since then news about this Dungeons & Dragons/RPG game has been a little quiet, up until now that is. Gamefans.com has just added an interview Bioware programmer Chris Parker about their new game Icewind Dale. The interview is a litle on the short side but still worth reading. Check it out here.

    C&C Firestorm goes gold - Raven @ 1:53 am PST
    The Command and Counquor expansion pack Firestorm is now completed and ready for production. Created by Westwood, Firestorm -the expansion of Tiberian Sun- is a Futuristic strategy game that is expected to turn quite afew heads. All changes to the source code are now finished so we can expect to see Firestorm hit store shelves by March 9th.

    Here is the official press release:

    Command & Conquer Tiberian Sun Firestorm(TM)
    Publisher: Westwood Studios
    Developer: Westwood Studios
    Release Date: March 9th in North America
    Format: Win 95/98 CD-ROM
    Website: www.westwood.com
    Westwood Studios is an Electronic Arts(R) company

    WESTWOOD STUDIOS' TIBERIAN SUN FIRESTORM GOES GOLD
    Official expansion pack to mega-hit due on shelves March 9th

    LAS VEGAS, NV, February 23, 2000 - Packed with new units, features and maps, Command & Conquer Tiberian Sun Firestorm, the expansion pack to the two-million-selling real-time strategy game, has been completed and is set to hit shelves in North America March 9th.

    Firestorm continues the epic story of Tiberian Sun with 18 new single-player missions and more than 30 minutes of live-action filmed sequences. The story picks up with the notorious NOD leader Kane apparently dead and a new, even more deadly enemy emerging.

    Firestorm energizes Tiberian Sun multiplay with 15 new multiplayer maps, new options for the Battle Map creator, and new units like the Juggernaut, the Mobile War Factory, the Mobile Stealth Generator, and the Cyborg Reaper.

    There's also a new way to play over Westwood Online called World Domination. This mode allows gamers from around the world battle for the control of the world. Gamers will struggle for their chosen side, GDI or Nod, as they compete against thousands of other commanders. Eventually, either Nod or GDI will control more than 30 territories and claim the globe as their own.
    "This is easily our most ambitious expansion pack," says Stojsavljevic. "The new units create countless new tactics and strategies. The world of Tiberian Sun is even more dangerous with new indigenous and deadly creatures. We created a whole new mode of multiplayer gaming, along with single player missions that are incredibly well polished.

    More information about Firestorm's new units and features can be found at www.firestorm.westwood.com.
    The Firestorm expansion pack requires a copy of Command & Conquer Tiberian Sun to run. Tiberian Sun's minimum system requirements are a Pentium 166 MHz with 32 MB of RAM, a quad-speed CD drive, a 16-bit sound card, and a Direct X(tm) compatible video card.

    Gaming on Win2000 - Raven @ 1:51 am PST
    So how will Windows2000 the new opperating system from microsoft handle games? Cnet Singapore answers this important question, and any gamers who are thinking about upgrading should definately check out this article, heres a small piece:
    "Windows 2000, the newest Windows NT platform, is upon us. The 32-bit operating system boasts enhanced ease of use, Plug and Play support, and DirectX 7.0a support built right in, among other features. Microsoft stands by its NT marketing angle, saying that Windows 2000 is for business users only, but when was the last time anyone believed anything Microsoft said without concrete proof?

    We certainly didn't believe the company, so we took a long, piercing look at Windows 2000 Professional (the end-user version of the new OS) and tested it with scads of current, and a few not-so-current, games. Is it time to give up on Windows 98? Should you upgrade? In a word, no."

    To read the full article head over to
    http://singapore.gamecenter.com/Features/Exclusives/Win2k/index.html

    GamesXtreme News - Falcon @ 1:22 am PST
    Games xtreme have updated thier UK CPU Guide, you can check them here.

    Also from them is a review of Quake3,

    The game, like Quake II (Q2) is real easy to control and like Q2, Q3:A will be loved by millions, played by billions and soon enough there will be a little country somewhere called 'Quake 3: The Real Arena' where your only requirement for citizenship is a good PC, a fast Modem and a copy of Quake 3: Arena.

    And a review of the Razer Boomslang:

    This mouse is relatively compatible, it seems to run fine on Windows 98/98SE systems, but obvious drivers for windows2000 (aka NT5), have not been released, and this has cause for more than just a few hours hopelessly trying to get the darn thing to work. Also, it is suggested to use this mouse with a thin plastic mouse pad, such as the official Razer one (available to order online), because the conventional mouse pad just doesn't do the job. Normal mouse pads give drag to the sleek low profile of the Boomslang.

    AGN.com Changes - Falcon @ 1:11 am PST
    We have been informed of some changes changes on the AGN.com website which we believe you should be aware of if you're using AGN.com as a news resource. The current website URL will be redirected to the AGN TV website, located at http://www.allgames.com. To link to the PC/Hardware/Console/Industry news pages as well as our AGN features, please use their new web address, which is http://news.agn.com.

    This is the first of several changes that will appear at AGN over the next few months. Please bare with them as we try to integrate all of our content in to one cohesive interface. As always, and feedback about these changes is welcome.

    Various screenshots - Falcon @ 12:58 am PST
    First up are from Psygnosis - 6 new screenshots and teammate details from VR1's upcoming Unreal powered action-strategy hybrid, Hired Guns.

    Secondly are from Empire Interactive - 3 new screenshots (short Q&A too) from Mind's Eye Productions' upcoming real-time sheep simulation, Sheep.

    Third are from a Swedish game developer, The Other Guys, who have released the following 4 new screenshots from their upcoming 3D thriller action/adventure game, Side-Scene.


    KingMax's TinyBGA PC133 SDRAM - Falcon @ 12:46 am PST
    Digital Clips has launched a new article on KingMax's TinyBGA PC133 SDRAM, based around KingMax's TinyBGA memory module. This unique design is extremely overclockable and remains cool even at ultrahigh speeds. Here's a small snippet from the review:
    "Hardware manufacturers have long since acknowledged the need for greater system memory bandwith, and the two chipset giants, Intel and VIA, have taken drastically different paths. Surprisingly, Intel has abandoned its Rambus plans due to skimpy supplies and eyepopping prices, in favor of the latter's PC133 standard. KingMax takes your standard TSOP memory module and changes it into a unique BGA design, claiming much cleaner signals with less noise and greater stability at high memory speeds.
    Just a farce, or something worth going for?"
    The article can be reached here

    Mig Alley Review - Falcon @ 12:43 am PST
    Set during the Korean War, Mig Alley is the next release from Rowan Software, creators of Flying Corps. In this in-depth review, GA take a detailed look at why this simulation is such a success, and why, if you are hard core sim junkie, you'll need to own this simulation.

    Terratec's DMX Soundsystem Review - Falcon @ 12:42 am PST
    Exxtreme3D has just whipped up a nice review on Terratec's DMX Soundsystem sound card. Can this match wits with Aureal's or Creative Lab's nice sound cards? Our final conclusion was...no. Here's a little whisper from the review:
    "I first used the demos that were provided that was supposed to demonstrate the “advantage” of having this card. I didn’t hear any advantage, though. The demo gave me only adequate 3D sounds. I couldn’t hear distinctly objects circling around me and over me. The direction of the sounds also confused me a bit. I didn’t know whether it was in front of me or behind me. It was quite disappointing."

    Hear the entire sounds by heading over to this location

    Official Crimson Skies Web Site - Falcon @ 12:41 am PST
    Microsoft today announced that the official Web site for Crimson Skies, the highly anticipated action flight game developed by Microsoft and Zipper Interactive, is now live at http://www.microsoft.com/games/crimsonskies/. Shipping in the summer of 2000, Crimson Skies plunges gamers into a world of aerial piracy and daredevil adventures set during the golden age of aviation.

    The official Crimson Skies site offers gamers a wealth of information, including a detailed features list, story background, a multitude of screen shots, and concept art. The site also offers downloadable audio clips and AVIs from the game, as well as a behind the scenes interview with John Howard, the lead designer for Crimson Skies.

    In Crimson Skies, the planes are faster, the engines are bigger, and the guns are more powerful. In this alternate history, the year is 1937 and the United States is fractured into squabbling nation-states brought about by the weight of the Great Depression, regional prohibition, and mounting isolationism. Giant Zeppelins crisscross the skies carrying both passengers and cargo, and airborne bandits are a constant threat. It is a time of gun ship diplomacy and airship piracy, as dastardly villains, beautiful air-privateers and valiant militia forces battle for control of the skies over North America.

    The transcontinental railroad and the budding highway system are in shambles due to the constant border wars of the hostile nation-states of North America. In an effort to maintain commerce and trade, flight becomes the vital lifeline connecting allied countries. America has fallen in love with the airplane, not the automobile, resulting in an explosion of unusual and exotic hot rods of the sky.

    The creative team of FASA Interactive, acquired in 1999 by Microsoft and led by Jordan Weisman (one of the creators of the BattleTech universe), John Howard and Dave McCoy, is providing the vision and design expertise for the Crimson Skies PC game. Zipper Interactive, the development team behind "MechWarrior 3," is leading the day-to-day development of the new game.

    Daikatana: Kelly Hoerner Interview - Falcon @ 12:27 am PST
    Warcentral has an interview with Kelly Hoerner, from ION Storm on Daikatana. Heres a clip:
    [RW] What are some exciting features we can expect in Daikatana?
    [Kelly Hoerner] Well, that's a pretty general question, because there are so many great things. Lots of new engine enhancements, the Sidekick concept has never been done at this scale before, practically four different games in one, etc.

    Wednesday, February 23, 2000
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    Linux Opposing Force Clarification - Gibb @ 5:20 pm PST
    Patrick Dupree of Gearbox has updated his .plan with this clarification, regarding yesterday's announcement of a Linux dedicated server port for Opposing Force. Here it is:

    One clarification on the WON verification in the dedicated server. Our game will work the same way that Half-Life works. A dedicated server doesn't require a WON ID. The support I have to add for WON is checking to ensure that the people connecting to the dedicated server have been verified through the WON service. So never fear, you can still play and run dedicated server at the same time.
    On another note, congrats to Mystikal, who has finally gotten his braces off.

    Thief 2: The Metal Age Preview - backup @ 5:16 pm PST
    Intrepid, our news guy turned preview guru, has slapped up his latest, this time on Thief 2: The Metal Age. It's a good read and includes a handful of screenshots for your viewing pleasure.

    Need for Speed: High Stakes Patch - Gibb @ 5:13 pm PST
    3D Files has released a patch for Need for Speed: High Stakes. Unfortunately though, there is no description on the page of what changes have been made. Download the patch here.

    Heavy Metal 2 Screens - Surebrec @ 1:37 pm PST
    Gamefan has scored 2 new screenshots from G.O.D of Ritual's Quake3-powered 3rd-person action game, Heavy Metal: FAKK 2, which show off Julie Strain and one of her little friends.

    Gearbox Interview - Surebrec @ 1:28 pm PST
    GamesLink.net has kicked up an interview with Director and Designer of Gearbox Software, Randy Pitchford. In the interview they mainly talk about OpFor and it's success, as well as what's to come. Here's a small snippet:

    GAMELINKS.