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    Archive for January, 2000

    Monday, January 31, 2000
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    Team Fortress 2 Shots - Raven @ 11:14 pm PST
    Some new pictures of the soon to be released half life mod TF2 have just popped up. 3d Shack have a total of 8 all new screenshots for the game. TF2 is expected to be a hit and from these screen shots and other information about the game you'd have to agree that TF2 will be a great TITLE!

    New SC 1.08 Bnet patch - Raven @ 11:10 pm PST
    Blizzard have just confirmed that they plan to release a version 1.08 patch for Starcraft/Brood Wars within the next few months. Not many details yet, but we do know this patch is designed to give Terran a boost on battle.net play.

    Read the message confirming the patch here.

    Armies of Armageddon goes Gold - Raven @ 11:07 pm PST
    Armies of Armageddon: WDK 2K, a game created by Boku Strategy Games and Shrapnel Games, has just gone gold and will soon be ready for production and distrubution. WDK 2K is the 3rd game created between Boku Strategy Games and Shrapnel Games and also the second title in the WDK series.

    If you dont know anything about the game this quote sums in up nicely

    "Armies of Armageddon: WDK 2K takes place far in the future on a depleted and depressed Earth where game players must battle their way through 30 scenarios to complete the campaign game. The storyline is rich and beta testers have reported bonding with their in-game soldiers. With an awesome array of weapons and vehicles at their command, players have the variety they crave from today's strategy offerings."

    You can find out more information on the official website here. (Unfortunately the website is temporarily down)

    New Final Fantasy Demo's - Raven @ 10:51 pm PST
    With the recent release of FF8 for PC Squaresoft has come up with 2 demos for the game. For more detail on the demo's -one of which is only 35mbs!- head over to PC Gameworld here.

    Age of Wonders Review - Raven @ 10:48 pm PST
    AoW is a new turn based strategy game that despite afew blemeshes (such as the AI) has so far passed most of the critics criteria for a good game. WomanGamers.com have recently conducted a review of this title. Quite unlike most of the other hit games around, it should be a breathe of fresh air for most gamers.

    Diablo2 Preview and Interview - Raven @ 10:40 pm PST
    Diablo2 the highly anticipated RPG title from Blizzard has been delayed more times one could believe imaginable. Despite this bad face of Blizzard management curiousity and information about Diablo2 is at an all time high.

    This week Gamelinks has come up with a detailed preview on Diablo2. The preview doesn't show anything new but is a good summary for all of the newbies to the Diablo2 community. Read it here.

    Also Bill Roper has been involved in a Korean interview by Games Chosun. A word for word english translation for the interview has been posted at GameStrats.

    Nox Preview - Raven @ 10:31 pm PST
    Another amazingly hot title about to hit store selves in Westwood Studio's RPG game NoX. PC.IGN give their own opinion on the game in a preview here. PC.IGN have nothing but praise for highly anticipated title in this article. A good read whether your considering to buy the game or just curious.

    Theif 2 Preview - Raven @ 10:27 pm PST
    Continuing all of the massive hype about Thief 2: The Metal Age, Gamespot has come up with an in-depth preview on the game. From what I can see there are afew new screen shots and information about Thief 2 in the article but nothing massively new. If you'r still curious about this radical new First Person Shooter definately read the article.

    Read the article

    Sunday, January 30, 2000
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    Ultima9 Patch - Raven @ 11:18 pm PST
    Well this is the third patch released in under 3 weeks so the people over at Origin systems are definately moving to get all the bugs out of Ultima9. To download the 3rd Ultima patch head over to Origin.

    FF IX, X, XI Previews - Raven @ 11:14 pm PST
    Well GIA have been busy thats for sure. The team over there have just come up with previews of 3 new additions to the Final Fantasy universe. FF9, FF10, FF11 will all be RPG genre games similar to the others in the series. The games however will all feature unique differences and touch on different elements. Theres also some information about FF The Movie on GIA, however theres nothing new there and the summary isn't as good as the Final Fantasy movie article on this page.

    To go see the three Final Fantasy previews click here.

    Porsche Unleashed Shots - Raven @ 11:01 pm PST
    Gamespot also has some new pics from the latest game in the Need For Speed series, "Porsche Unleashed". 5 shots in total take a glance here if you like.

    More Thief2 Shots - Raven @ 10:56 pm PST
    Gamespot has up some new and unseen screen shots of Theif 2. Looks good, view the 9 screens here.

    NoX Release Date - Raven @ 10:53 pm PST
    The new and anticipated Role Playing Game, Nox -from Westwood Studio's- is set to crash into a store near you on Febuary 16. Nearly here, better start saving up.

    Nox Preview - Surebrec @ 7:59 pm PST
    I noticed over at AGN3D that Gamepen has posted a preview of Westwood Studios' action/RPG title, Nox, which should be on shelves early next month (it just went gold). Here's the snippet:

    Let’s get this out of the way first: Nox may look like any number of the isometric RPGs that have appeared over the past couple of years, but it is, at its roots, an action game. Everything runs in real time, and a decent portion of gameplay consists of running around the various maps battling enemies with clicks of the mouse. The interface Westwood has created for all of this appears simple at first – run with the right mouse button, attack with the left mouse button – but becomes more complex as the player accrues spells or items. Luckily, there are also a series of hotkeys to make things easier.

    Thief 2 Shots - Surebrec @ 7:50 pm PST
    I noticed over at VE that GameArena.net has kicked up 4 new juicy new screens from Looking Glass Studios' upcoming stealthy action/adventure game, Thief 2: The Metal Age.

    SWAT 3 Review - Surebrec @ 7:41 pm PST
    The boys over at Firing Squad has slapped up a review of SWAT 3, Sierra's recently released tactical shooter. Here's the juicy little snip:

    SWAT 3 is a realistic style first person shooter, but this isn't just Rainbow Six with badges here. Unlike Rogue Spear, you do not have carte blanche to go around blasting everyone willy nilly. You are a police officer, and your first priority is to arrest and subdue the suspects in the game. From a more practical standpoint, you'll usually be on missions where there are innocent civilians or hostages present, so the less bullets you have to spray around, the better. Fortunately for us trigger happy Quake-types, there are times when you have no choice but to fire on the perpetrators. If you're good (or just feeling generous), you can choose to knock down criminals without killing them by double tapping them in the knees, or some other non vital area. In a lot of cases, it can be more effective to spray low anyway, because many of the enemies in SWAT 3 are decked out in body armor. But in general, you will get a better score if you can use tactics to get terrorists/bank robbers/kidnappers to surrender without having to shoot them. And yes, you perverts, this means that you get to play with handcuffs!

    TF2 Shots - Surebrec @ 7:34 pm PST
    While in my search for news on this slow news day (I wonder why...), I noticed over at The Dawg Pound that FragPipe.com has posted 9 brand spankin new screenshots from Valve's Team Fortress 2.

    CS News - Surebrec @ 7:23 pm PST
    The Counter-strike webpage has been updated with info on the gameplay types from the next beta version, beta6. The new gameplay types include Assassination and Escape. Assassination is kinda like Hunted in TFC where the CT's escort someone to a point while the T's try to kill him by sniping. In Escape, the T's must escape from a fortified building, while the CT's try to exterminate them. Because of these new gameplay types, they need some mappers. The Assassination mapping page can be found here, and the Escape mapping page can be found here. This is a very good chance for mappers everywhere to get publicly noticed for your work!

    Gamesurge Week In Review - backup @ 7:22 pm PST
    We've whipped up our Week in review for your reading pleasure! Head on over here to check it out!

    War3 Info - Surebrec @ 3:42 pm PST
    Warcraft3.net has sent word that they have 2 great pieces of info on War3 for us today.

    The first is a large article, found here on what info is revealed from the gameplay videos released a few days ago.

    The second piece of content are a few pieces of concept art that have never before been seen. The concept art also reveals a new unit, which looks like a huge orc beast. The concept art can be found over here.

    Ultima IX: Ascension Strategy Index - backup @ 11:47 am PST
    We've slapped another Strategy Index, this time covering Ultima IX: Ascension. Head here to view it.

    Saturday, January 29, 2000
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    Can't find what you're looking for? Send a request!

    Gearhead Garage Impression - backup @ 8:46 pm PST
    I've posted my Impression for Gearhead Garage. You can check it out by heading here. Gearhead Garage puts you in the role of an auto mechanic trying to make money to buy cars by repairing them. It's really fun. Make sure you check it out!

    Final Fantasy Review - backup @ 6:44 pm PST
    Saw over at IGN PC that they have posted their review of Final Fantasy 8. I have the Playstation version, and I really wished the PC version was a lot better, anyhow here is a snippet.

        "It's a sad day when you can honestly say "the PlayStation version looks and plays better."

    Gearbox Garage Demo - backup @ 6:33 pm PST
    While searching along in Gamespy's FilePlanet, I noticed a new demo called Gearbox Garage. You basically get jobs from people on the street, fix their car up, and get paid. You then can buy cars, etc. It's actually very fun and I recommend it for everyone who likes a change in gaming every so often. You can grab it right here. The file is 11 Megs and should take an hour to download for modem users.

    KA-52 Team Alligator Demo - backup @ 6:32 pm PST
    I noticed over at Blue's News, that GT Interactive has released a playable demo of KA-52 Team Alligator, a Russian Helicopter simulation game. The file weighs in at a hefty 87 Megs, so I recommend downloading it overnight for all you modem users out there.

    SoF Demo Review - Surebrec @ 3:22 pm PST
    Sniper's Alley has posted their review of the Soldier of Fortune demo, which features some screenshots from it. Here's the juicy clip you all know and love:

    As for the weapons :-) we have ‘Pig Sticker’ Combat Knife, 9mm Black Panther, .44 Silver Talon Semi-automatic, B-42 (Berserker) 12-gauge shotgun, Raptor Submachine gun, Eagle Eye Sniper Rifle and M202A2 Rocket Launcher. The ‘Pig Sticker’ Combat Knife is the ultimate stealth weapon able to slice your enemies and a good aiming player can throw them. The 9mm Black Panther is compact but packs a nasty punch, especially to the head :-). The .44 Silver Talon Semi-automatic is basically a magnum and is very powerful. B-42 (Berserker) 12-gauge shotguns are devastating at close range but at a distance it will just piss them off :-). The Raptor Submachine gun is a nice fast firing gun good at taking people out fast. Eagle Eye Sniper Rifles are great for taking those long distance headshots. The M202A2 Rocket Launcher is very powerful but also make sure you are not standing behind it when fired due to the back blast.

    SoF FAQ - Surebrec @ 3:16 pm PST
    I noticed over at Blues News that the Soldier of Fortune FAQ has been updated with a new structure and some tips and tricks for the demo, as well as general info on this sweet game.

    Rift Screenshots - Surebrec @ 3:14 pm PST
    GA-Strategy has recently kicked up 3 new screenshots from ThrushWave's upcoming real-time space strategy game, Rift. What will make Rift stand out from the RTS crowd? James Thrush, Development Lead of The Rift, has commented on that:

    The Rift stands out with its radical new unit designs, including two alien races like nothing ever seen in a 3D RTS, including an space-born race with organic, undulating motion; smooth Newtonian physics based motion, including intertia and angular momentum; and dynamic, 3D playfields across the galaxy that provide a new twist on gameplay: the solar systems are always in motion, so the battlefield is always changing.

    Q3 Arena Weapons Guide @ GS - Surebrec @ 2:59 pm PST
    Well, we have just posted the Quake3 Arena Weapons Guide, which, of course, covers all the weapons in Q3A. You know what to do! Go read it!

    Q3A on Dreamcast - Surebrec @ 2:04 pm PST
    Speaking of IGN, dc.ign.com has posted some info on Quake 3 Arena being ported over to the Dreamcast. According to the article, there is currently no information on who is developing the game. I just can't imagine playing a game like Quake3 on the Dreamcast. I don't think it will do very well since you need to react fast and the DC's controller might not accomplish that very well.

    Codename Eagle Preview - Surebrec @ 2:00 pm PST
    The boys over at PC IGN have kicked up a preview of Refraction Games' upcoming FPS/action game, Codename Eagle. Here's a rather interesting snippet from the preview:

    Of course we all know that alternate timelines exist. Even academic types know it -- they just call them "counterfactual histories" to throw us off. The last such split between timelines occurred back in 1900. For a while, no one noticed the difference. The Boer War ended as normal, the teddy bear was introduced and Walt Disney was born. Seems normal enough, right? But things began to take a strange turn just before the Russian Revolution. Tsar Alexander murdered his aging father and took over control of the Russian Empire. The Revolution was averted and the Tsar got the drop on Hitler for the title of World's Most Evil Lunatic. He mobilized his country to invade all of Europe. The nations of Europe allied against him and World War II took a very different turn. Why hasn't Harry Turtledove picked up on this one?

    The game based on this actual fictional history is Codename Eagle. At first glance it seems as if Codename Eagle is a simple first-person shooter with a WWII context. But this game is a lot more. Apart from the normal FPS action that you might normally expect, Codename Eagle also offers the chance to jump into the driver's seat of several vehicles including motorcycles, tanks and biplanes. You play as the special agent known only as "Red." Along with a lady named Goggles and a guy named Mortar, you will be sent deep behind enemy lines to sabotage the Russian war effort.

    Battlezone II Review - Surebrec @ 1:56 pm PST
    I noticed over at 24HG (aka Tex's pimp shack) that NuclearWinter Gaming Network has slapped up a review of Pandemic Studios' recently released action title, Battlezone II. Here's the clip of their final thoughts:

    Battlezone 2 is a fun game that will keep you occupied, but is plagued with some fatal flaws in the AI as well as some simply boring missions. If you liked Battlezone I would definitely buy this sequel. If you never played the original you should consider picking up a copy, assuming you are a fan of other action/strategy games. While fun, it is nothing innovative, in fact the game may feel like a dumbed down version of the original to many veteran players. The game is fun, but is simply not groundbreaking.

    C&C Firestorm Preview - Surebrec @ 1:40 pm PST
    I just received word from Dawg from Dawg Pound that they have just slapped up a preview of Westwood Studios' upcoming C&C title, C&C: Firestorm. Here's a snip from the preview:

    In October 1999, C&C2: Tiberian Sun came along and stormed the charts. Yet it also divided the Westwood and Command & Conquer faithful into 2 opposing groups of thought. One thinks simply and straight that TS is the best ever, hands down. The extreme other yet thinks that Westwood is launching a freefall down to the depths of murky gaming, with worse and worse titles like Lands of Lore 3 and comical Red Alert expansion packs preceding TS. It's Firestorm's duty to unite these two... perfectly.

    Final Fantasy News - Gibb @ 12:10 pm PST
    Here's some Final Fantasy News hot off the press over at SqaureGamer.

    The first details from the Square Millennium conference in Yokohama Japan have just come in. Square has officially announced not just one Final Fantasy game but three. The focus of the show was the online capability of the PlayStation 2 and the future of the Final Fantasy series. Final Fantasy IX was officially announced for the PSX and Final Fantasy X and XI for the PS2.

    Yes, you read it right, FF10 and 11 have officialy been announced! Get the whole scoop over here

    Source: VE

    Starcraft Map of the Week - Gibb @ 11:58 am PST
    The map of the week is Execution. It is a 192x192 map, and requires Brood War to play. To check it out, head on over here, or to directly download it take a gander over here.

    A 20 gigahertz processor??? - Gibb @ 11:53 am PST
    I noticed on Gamecenter an article stating that a 20 gigahertz processer may be available in the next 8 years, if some certain techinical issues can be overcome. Very cool. Check the article out here.

    Forum - Dan @ 11:22 am PST
    I've installed the new forum. Check it out and be sure to register and post some messages. Start using it and others will follow then you're questions can be answered very quickly! The forum is on the left side marked "Forum" click it. Register a new name and remember or write down your password. You may then start posting. Heres the address in case you want it. Be sure to bookmark it http://www.gamesurge.com/cgi-bin/ubbcgi/Ultimate.cgi?action=intro

    New affiliate - backup @ 8:47 am PST
    Please welcome our newest affiliate, The Dawg Pound. If you want gaming news, this is your place! So, what are you waiting for, check it out already!

    Friday, January 28, 2000
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    Can't find what you're looking for? Send a request!

    BG2 Designer Diary Update - Surebrec @ 10:30 pm PST
    Speaking of PC IGN, they have updated the Baldur's Gate 2 Designer's Diary with Part 5 of the whole shindig with a few new screenshots. Be sure to check it out!

    FFVIII PC Review - Surebrec @ 10:28 pm PST
    The boys over at PC.IGN have slapped up their review of Final Fantasy VIII (for the PC). They gave the game a 7.4, mainly because the PSX version was better.

    LithTech2 Shots - Surebrec @ 10:24 pm PST
    Also at VE are 2 new LithTech 2 screens, coming soon from Monolith.

    New Nox Video - Surebrec @ 10:22 pm PST
    I noticed over at Voodoo Extreme that Westwood Studios has released a new Nox movie, in AVI format. The video features gameplay footage and weighs in at about 4.5 MB.

    Daikatana Screensaver - Surebrec @ 10:06 pm PST
    Speaking of AVault, they also have word of a Daikatana screensaver, which contains several character renders from John Romero's upcoming 3D game.

    The Future of DM is here! - Surebrec @ 10:02 pm PST
    Well, almost. According to The Adrenaline Vault, a new device is being developed which will simulate the sense of moving while playing deathmatch games. Tiny currents are sent through electrodes which are behind the ear and stimulated the balance nerve. You will have the sensation of going forward, backpedaling, and even going left or right. It is not available yet, but will be released at around $100 and will only take up 40KB of HD space and can be integrated into any game's source code. Read the full article here.

    Planescape Patch - Surebrec @ 9:55 pm PST
    The latest Planescape Torment patch has been released, which will upgrade it to version 1.1. Download it from over here. Here's the (long) list of changes:

    - A number of changes have been made in order
    to fix the slowdown problems that have been
    occurring. A broken resource servicing loop has
    been fixed. An optimization has been made to
    rectangle calculations for floater messages to
    avoid doing it more often than necessary.
    Finally, the capturing and releasing of resource
    shares in the AI thread have been optimized.

    - The disc swapping bug between CD2 and CD3
    (and potentially others as well) has been fixed.
    You should not be asked to provide more than
    one CD during area transitions.

    - After level 20, fighter's Attacks Per Round will
    no longer drop to 1.

    - The bug where a blank dialog box would pop
    up when trying to advance levels has been fixed.

    - A cutscene firing problem when first entering
    the Dead Nations has been fixed.

    - Numerous items that were improperly being sold
    for 1cp have had their prices modified.

    - Numerous infinite experience and/or copper
    bugs were fixed.

    - Numerous spells have been fixed in their
    interactions with cutscenes as well as player
    death and resurrection.

    - A number of stats rolling over to 0 have been
    fixed.

    - Lockup when leaving Ravel's Maze through
    portal should be fixed.

    - Interactions between and number of spells and
    the Autopause function have been fixed.

    - Dakkon is no longer able to equip any weapons
    except for his Karach Blade.

    - Many spell tweaks have been made.

    - Numerous bugs concerning Lothar have been
    fixed. He should no longer kill the player
    inexplicably nor disappear.

    - A problem with equipping a faction-specific
    weapon while in multiple factions has been fixed.

    - A fix has been applied for the problem of AI
    turning off after application of the patch.

    - A problem with swapping portraits causing loss
    of tooltips has been fixed.

    - The problem with mulitple stat bonuses not being
    applied that was introduced in the beta patch has
    been fixed (the Charisma bug).

    *Possible Spoiler
    - You should be able to Raise Dead with the
    Divine Censer now.

    *Possible Spoiler
    - A problem with firing off the Fhjull betrayal
    cutscene has been fixed.

    *Possible Spoiler
    - Bringing Morte to the Fortress after keeping
    him out of your party for most of the game
    should now allow the endgame movie to play
    properly.

    *Possible Spoiler
    - Adahn's Dagger is no longer as fragile as it
    was.

    *Possible Spoiler
    - Mebbeth can now cast Remove Curse on
    the player.

    *Possible Spoiler
    - Training in axes with Marquez will no longer
    allow you to get past 5 in proficiency.

    *Possible Spoiler
    - Nordom's infinite dialog loop when helping
    Mourns-for-Trees is fixed.

    *Possible Spoiler
    - A number of problems with Morte's kidnapping
    cutscene have been fixed.

    *Possible Spoiler
    - It is now possible to get fake letters for Juliette
    even if the Print Shop is closed to you.

    *Possible Spoiler
    - Lenny can no longer repeatedly train you as a
    thief.

    *Possible Spoiler
    - The Transcendent One should no longer target
    your dead companions.

    *Possible Spoiler
    - Annah's infinite dialog loop when talking to the
    dead has been fixed.

    Thief 2 Screens - Surebrec @ 9:49 pm PST
    Gamespot has recently slapped up 10 brand spankin new screens from Eidos' upcoming title, Thief 2: The Metal Age.

    Allegiance Preview - Surebrec @ 9:44 pm PST
    Gamecenter has recently posted a preview of Microsoft's upcoming space shooter, Allegiance (which IMHO will kick major @$$) which should be out by Spring 2000. I think I'm gonna go drool over the screenshots.

    To help attract both casual and hard-core gamers, Microsoft will offer gamers both a free server and premium server. In addition, with 3 unique civilizations, 18 types of fighter craft, 20 types of weapons, and huge space stations, Allegiance looks to offer the gut-wrenching fighting that action players crave, as well as deep and involved strategy that will allow for massive, fully orchestrated battles.

    MDK2 Preview - Surebrec @ 9:41 pm PST
    Blues News has news (well whadda ya know! News on Blues news!) that Gamefan has slapped up a preview of BioWare's MDK2, which should be out by Spring 2000. The preview also sports 4 nice new screenshots. You know the routine; the clip:

    The game’s split into three sections; each section sports a different playable hero (Kurt, Max and Doc). The three character’s abilities are radically different, resulting in three totally different gameplay experiences; Kurt dons his super-suit, allowing him to glide and enter super-sniper mode. Stealth is the key to his survival, and long-distance battles are won with the ultra-powerful sniper scope. Max, on the other hand, can take the most hits; frontal assaults and overwhelming firepower are his tools of the trade (and when you’re running around, wielding four gatling guns, few monsters will block your way for long).

    Deus Ex Chat Log - Surebrec @ 9:33 pm PST
    I noticed over at Planet Unreal that Stormtroopers has posted an unedited chat log from last night's IRC chat. Deus Ex is planning to be released at the end of March.

    Theif2 Gameplay Movie - Raven @ 9:21 pm PST
    Incite Games have found themselves a 35mg gameplay movie for Theif2. The movie is in mpeg format and can be downloaded here. If you don't know Theif2 is a First Person Shooter with some very high expectations. Go get the gameplay movie and be prepared to be impressed

    Two funny websites - Raven @ 8:38 pm PST
    These two websites were ICQ'ed to me.

    The first website is Gamefoolz. Gamefoolz is a new webpage with some rather cute and funny articles. Presently they have an article up BattleNet adds, Starcraft+Crack and Diablo Spotlight. You can visit Gamefoolz at http://gamefoolz.virtualave.net/. A good site I think I'll add them to my board list.

    Secondly we have StickDeath. StickDeath.com has alot of scarey and funny content. The site title actually sums up the site fairly well.

    Dark Reign 2- Preview - Raven @ 8:27 pm PST
    Gamespot have done up a designers diary on Dark Reign2. This diary gives the status of everything presently happening in DR2. Its your classical Gamespot diary well written and interested. Gamespot DR2 Diary.

    Three Great Previews - Raven @ 8:14 pm PST
    The first preview is a preview of Republic: The Revolution over at The Adrenaline Vault. Republic: The Revolution is a real time strategy that is set to "overthrow more than a few notions about the technical limits of the PC and its creative boundaries." Looks VERY good, a great read you can check it out here.

    Secondly we have a preview of Theif2 over at Daily Radar. Yesterday I mentioned a Theif2 preview at pc.ign, this preview however covers different information and give some new detail. Read the preview.

    Finally here is a preview of Deep Space Nine: The Fallen. The Fallen is an action FPS sci-fi game that should definately be looked out for. If you want to read the preview head here.


    Opposing Force Strategy Index - backup @ 6:43 pm PST
    The Opposing Force Strategy Index has been posted. With many guides to choose from, this is your definate source for Opposing Force Walkthroughs! Head here for the full strategy index!

    Opposing Force Strategy Index - backup @ 3:52 pm PST
    I am going to upload a strategy index for Opposing Force, well as soon as the FTP gets fixed, I am having problems with it, so stay tuned. It will probably be up sometime tonight, along with a Quake 3 Weapons guide! Neato, huh :)

    Thursday, January 27, 2000
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Kali available to Korea - Surebrec @ 4:59 pm PST
    This may not be news to most people, but if you have Kali, it most certainly is. According to this article, Kali is now available to Korea. If you're an SC player on Kali, looks like Kali in US is going down, unless they create a seperate Korean server for SC and stuff.

    Allegiance Open Beta - Raven @ 3:52 pm PST
    Just to make sure everyone is aware OPEN BETA=FREE! So to put two and two together Allegiance a great new microsoft flight-sim is presently undergoing a beta period where anyone can download the game and play ONLINE! Heres a quote

    "Here is the latest online only game from Microsoft and it's really neat. Join a space combat force as a fighter, bomber, or even the commander. Work with other players to organize your forces and destroy the enemy. This open beta is a chance to play the game for free while bug-checking it for Microsoft. It's a great game and a new twist to the online only genre. Have fun!"

    For a list of download mirrors to download the game go to GameRevolution here.


    Massive Thief2 Preview - Raven @ 3:42 pm PST
    This is for all of the original Thief fans who have been after a decent preview for Thief2 for a long time! Thief2 is the sequal to Thief: The Dark Project
    and will be very similar to the original. For those of you who don't know the original Thief game was a unique First Person Shooter (fps) which forced players to use stealth and not go into dirrect combat. The game had a very original storylines and great graphics.

    PC.IGN have a detailed preview of the up and comming Thief2 with screenshots aswell as older information on the game for people who dont know anything about it. Theif2 looks like it will be an AMAZING game so I recommend all of the FPS fans check out the preivew. PC.IGN preview.

    Winback Review - backup @ 3:23 pm PST
    My review of Winback (N64) has been posted, which you can check out by heading here. For more reviews, try heading on over to the reviews page :)

    Aliens vs Pred expansion - Raven @ 3:22 pm PST
    Thats right theres a new title coming out in the Aliens vs Preditor universe. Check the quote:

    "Fox Interactive, entertainment industry leader and developer of computer and video game software, announced today that it will launch 'Aliens vs. Predator Gold Edition' this Spring for the PC. AVP Gold features an enhanced version of the original game, Aliens versus Predator, plus new game engine enhancements, the Millennium Add-on Pack and the Official Strategy Guide from Prima Publishing"

    For full details on the new devolopment view the press release.

    Hardware Section - backup @ 3:22 pm PST
    The hardware section has been posted, so start sending your questions and head on over to it! You can head on over to hardware by clicking here or by selecting Hardware from the Features menu.

    Also, in the next few days we will be bringing you a screenshots section here at GS, so stay tuned!

    Q3 Arena Map - backup @ 3:20 pm PST
    I found a really good Quake 3 Arena map over at Ingenuity. You can grab it here, and check out the screenshot below.

    Excellent!

    Ultima9 Patch (FINALLY) - Raven @ 3:11 pm PST
    For anyone who owns Ultima9 this patch is a must download for you. The people over at Origin have finally got off there corperate backsides and come up with a patch to fix alot of the problems associated with the bug infested Ultima9.

    The patch can be downloaded here. If people were considering to by Ultima9 (like me) now might be a good time to look into it.

    X'Ds~Grrr Interview - Gibb @ 1:20 pm PST
    The Nuclear Winter Gaming Network has posted an interview with renowned SC/BW player X'Ds~Grrr. Here's an extra-crispy little tidbit.
    NWGN: Now for the question that is on everyone's mind, how much money have you made from all the various tournaments you have won, and if you were to go full-time professional gamer, how much do you estimate you could make?

    X'Ds~Grrrr: During the last 6 months I earned almost $35k US$, but I guess that if I go to Korea my chances to get more is good. However, the standard of play has increased so much

    Check the whole interview out here.

    Source: SC.org

    New Jumbot Version Released - Gibb @ 1:14 pm PST
    A new version of the Jumbot, a popular bot program for Half-Life, has been released. This is version 1.1. For some reason, TheFatal (the maker of the Jumbot) seems bit perturbed :) Get the whole scoop here

    Wednesday, January 26, 2000
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    MDK2 Screens - Surebrec @ 8:06 pm PST
    I noticed over at VE that Gamefan has thrown up a whole bunch of new MDK2 screens which are all taken from the cut-scenes. *Drool*

    Descent 3 Mercenary Review - Surebrec @ 8:02 pm PST
    The peeps over at AVault have posted their review of Descent 3: Mercenary. Since this is just generally a bad day for games, they gave this thing a 3/5.

    Have you ever heard the phrase, "Same Kool-Aid, different color?" If not, you can extrapolate its meaning and apply it here. There is very little about this expansion that can be deemed original or innovative. If Outrage had simply added more of the same great gameplay, I would have given Descent 3: Mercenary a better score. As it is, a truly fabulous game model has been reduced to mere mediocrity. There are a number of really cool features in this add-on, yet sadly, none of them live up to the high standards upon which the series is now judged.

    Mortyr Review - Surebrec @ 7:58 pm PST
    Speaking of Gamespot, they have also kicked up a review on Mortyr. But it didn't fair too well with Gamespot, receiving a bottom-of-the-barrel score of 3.0:

    It's boring, it's unoriginal, and it doesn't even live up to the eight-year-old game it's attempting to copy.

    They're referring to Wolfenstein. Sad :(.

    Vampire Interview - Surebrec @ 7:53 pm PST
    Chris Hewish of Activision has recently been interviewed by Gamespot on their upcoming gothic RPG, Vampire: The Masquerade - Redemption. Here's a sweet little snippet on.. a sequel:

    GSN: Now the game is starting to wrap up... any plans for the future? We know that Activision has the rights to Vampire: The Dark Ages and Kindred of the East from White Wolf.... Any plans on pulling a sequel from one of these licenses?

    CH: Somewhere deep in the secret laboratory that is Nihilistic Software there are the seeds of a sequel to V:TM-Redemption. As of now, nothing is set in stone, but the Vampire universe is a rich and tempting treasure trove of material. Also, just to clarify: This current game is set in both the Dark Ages and the Modern Nights, with half the game occurring in each, chronologically.

    New Gore Shot - Surebrec @ 7:41 pm PST
    GA-Source has released a brand spankin' new screenshot from 4D Rulers Software's upcoming first-person shooter, Gore. Check out the shot here.

    Thief 2 Preview - Surebrec @ 7:39 pm PST
    The boys over at PC.IGN have slapped up a preview of Theif 2: The Metal Age which should be out in the first quarter or 2000. And to top it all off, they've added 40 succulent screenshots.

    Gamers Playground Web Cast - DysoN @ 4:41 pm PST
    Gaming News Network, better known as GNN, have a web cast of Gamers Playground. Generally, Gamers Playground broadcasts news on PC games, consoles, you name it. It seems that they are up-to-date on what's going on.

    Nox Preview - backup @ 11:33 am PST
    The Adrenaline Vault has posted a hands-on preview of Nox, the game by Westwood Studios which just went gold yesterday. You can check it out here.

    Ground Control Movie - backup @ 11:32 am PST
    GameSpot UK has posted a movie of Ground Control, an upcoming 3d Real Time Strategy game by Massive. The movie features over a minute of in-game footage. You can check it out by heading here.

    Quake III Arena Wireframe Files - backup @ 11:29 am PST
    Rorshach has released the wireframe files for Quake III Arena, which can be found at his site. The files will let skinners test their skins easier, and the files are under 1.5 MB.

    The World is Not Enough Game - backup @ 11:26 am PST
    Electronic Arts finally announced that The World is Not Enough, a game based on the latest James Bond movie released in November, is in development using the Quake III Arena engine. There was a press release issued today that they had licensed the engine for a games entitled American McGee's Alice, TWINE, and other games that would be named later. For more information, check out the full press release, or head on over to the official James Bond website at http://www.jamesbond.com.

    Tuesday, January 25, 2000
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    Can't find what you're looking for? Send a request!

    3dGameGear officially opens - DysoN @ 6:12 pm PST
    3dgamegear has officially opened. They have plenty of PC game reviews, previews, to name a few. They even offer a free e-mail account.

    [9]eVERLAST Interviewed at SC.org - Gibb @ 5:56 pm PST
    [9]eVERLAST, the professional Korean SC/BW player, was interviewed by Mutant of Starcraft.org. He talks about Korea and how he got there, being a "pioneer" professional gaming, and some other yummy stuff. It's a very well done interview, and worth a read. Check it out at here
    Source: SC.org

    Nox Gone Gold! - Gibb @ 5:46 pm PST
    Nox has gone gold. It should be in stores (in North America) around February 15, and around the world February 18.

    Thanks Blues News

    Signing out - Falcon @ 2:43 pm PST
    Just a quick note that i'll be away from today till next Thursday week.

    Overclock a Geforce - Falcon @ 2:43 am PST
    Today at G3D (Gaming In 3d) is their latest article about how to overclock your brand-new Geforce!! Along with the article, they've also posted up a bunch of pics of the card for your pleasure. You can read the full article here

    War3 Preview - Falcon @ 2:36 am PST
    The Dawg Pound has written up a preview of War3, here's a snippet:
    "September 5, 1999, Blizzard shocked the world by announcing Warcraft III on their website, blizzard.com. It appears as though they are taking a bit of a turn from the traditional RTS game. They are calling Warcraft III the first Role-Playing Strategy game, aka RPS. Blizzard thought that Starcraft signified the climax of the RTS genre and decided it was time to move on."

    Monday, January 24, 2000
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Soldier of Fortune Demo Mirror Sites - winterfresh @ 5:38 pm PST
    Try these mirror sites if you are having trouble downloading the Soldier of Fortune Demo:

    GameSpot
    Stomped
    3d Gamers
    3d Downloads

    Urban Ops Interview - Surebrec @ 4:03 pm PST
    I noticed over at Voodoo Extreme that Rogue Spear Retreat has slapped up an interview with Producer Steven Cotton on Red Storm's recently announced Urban Operations, an add-on for Rainbow 6. Here's a tasty little clip on the new gameplay type:

    I was excited to learn about a new gameplay type I have mentioned in the forums before called 'defend'. Tell us a little about this new gameplay option. Will we be able to play this in multiplayer?

    Defend is really a single player game type. What we’ve done is given the player a starting location (a base, if you will), and you have to kill all the terrorists before they overrun your base. In some cases, the actual things you are defending can vary (a denonation button, a hostage, etc) but the gameplay is the same – keep the terrorists from reaching their objective! They will throw grenades at you, come in swarms or alternate attacking areas. Eventually, you’ll have to secure the area once you’ve fended off their initial attack, and that’s when they’ll ambush you!

    Deus Ex Shots - Surebrec @ 3:59 pm PST
    Speaking of AVault, they have also slapped up 2 new shots from Warren Spector's Deus Ex. Along with the shots is info that Deus Ex is very close to being released since the game is now playable from beginning to end with the exception of a few minor details.

    Urban Operations Screens - Surebrec @ 3:54 pm PST
    The boys over at AVault have posted 2 new screenshots from Red Storm's upcoming and just announced add-on to Rainbow 6, Urban Operations.

    Infiltration UT Mod - Surebrec @ 3:46 pm PST
    I noticed over at Blues News that the latest version of the Infiltration Mod for UT has been released, which is version 2.1. However, there is a warning that there are a few leftover bugs. The Infiltration Mod adds realistic weapons to UT.

    SoF 3dfx problems - Surebrec @ 3:44 pm PST
    Raven Software's Rick Johnson updated his .plan file with some info on problems with 3dfx video cards:

    Quick Note about Drivers:
    If you play SoF on 3dfx hardware, you may experience a few driver bugs. On the DX7 Beta drivers, when the screen flashes to indicate you are hit, you may get random colors. Other cards / drivers may experience complete texturing problems (though SoF should disable those features in Gl which cause these problems). NOTE that these bugs are within the 3dfx GL drivers themselves, and are NOT SoF bugs! 3dfx is aware of these bugs, but I'm not sure when they will be able to address them.

    SoF Demo! - Surebrec @ 3:41 pm PST
    It's finally here (even though my comp won't runit)! The Soldier of Fortune demo was just recently released from Raven Software and can be downloaded over here (95.1 MB). Here's the description of it:

    GameSpot and Activision present the demo premiere of Soldier of Fortune. Take the role of a military mercenary and hit the road. You'll have to use your reflexes and your wits to negotiate tense hostage situations or take down terrorist encampments in any number of international locales; from the dark subways of New York City to the roof of a speeding train in Russia.

    Raven Software has enlisted the help of real-life ex-Spec Op John Mullins to assist in Soldier of Fortune's development. Soldier of Fortune also uses Raven's new GHOUL rendering system, which adds a complex collision detection system to the game.

    ARC Open Beta at WON.net - MajinVegeta @ 2:28 pm PST
    This news might be kind of old to some people, but WON has released a open BETA version of ARC. ARC is a game, where you go around, tryin to kill your opponets, and capture the flag. Weapons are, Rockets maxium of 3, Grenade maxium of 2, and Bouncy Lasers maxium of 3. Your main weapon is your regular laser gun. If you wanna get to the fraggin, click here. Have fun!

    WoT Patch - Surebrec @ 11:23 am PST
    Blues News has news that the latest Wheel of Time patch has been released, upgrading it to version 333 and is about 1.5 MB. Here are the changes:

    There are several new features in Version 333:

    -Player ID (point your cursor at a player and see their name). It works with Disguise, too--moving your cursor over someone who is disguised will show the correct disguised name. You can turn this option off from the "Controls" menu.

    -A voting system. Players can now vote to restart the server, kick an abusive player, ban an abusive player, and change a map in progress. In order for this to work, use the following syntax from the console:
    vote restartserver
    vote kick (example: vote kick TheAmazingFoodMan)
    vote kickban (example: vote kickban Badaxe)
    vote open (example: vote open arena_02)
    In order for the vote to succeed, all players voting in the affirmative must type the same command. If you wish to vote no, simply do not enter any command. A majority is required before the command is executed. Only players who have installed this patch will be able to use the voting system.

    -New log statements for players joining a team, leaving a team, and restarting the game, in order to better present the information to server administrators.

    -A "Net Speed" menu option in the "Player Config" section of the "Multiplayer" menu. There are three settings: "Internet" (for 28.8 to 56K modem users), "Fast Internet" (for ISDN and cable modem users), and "LAN" (for DSL or faster connections)

    UT Tweak Guide - Surebrec @ 11:18 am PST
    So how many of these have you seen this week? Anyways, I noticed over at Planet Unreal that 3D Spotlight has posted a tweak guide for UT. The guide includes help on general stuff, visuals, and misc stuff.

    Sea Dogs Details and Screens - Surebrec @ 11:06 am PST
    Speaking of GA-Source, they also sent word they have posted 9 new screenshots and details for Akella's upcoming naval combat strategy game, Sea Dogs, which can be found here.

    WoT Arena Map Screens - Surebrec @ 11:05 am PST
    John from GA-Source sends word that they have posted 3 new screenshots from Legend Entertainment's upcoming Arena map for WoT, entitled Inquisition. The screenshots can be found over here.

    Sunday, January 23, 2000
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    Can't find what you're looking for? Send a request!

    UT Tech Page Updated - Surebrec @ 10:10 pm PST
    Brandon "GreenMarine" Reinhart has updated the UT Tech Page with the following on mods:

    The UT mod scene is starting to warm up with some kick ass projects!

    First, a bit of self pimpage. I'm working with CRT on putting together Rocket Arena for UT. C0mpile from Unloaded is developing a Voting system for the mod that mod authors will be able to use themselves and I've recently added Eavy to the programming team. Check out our site.

    Speaking of Eavy, he's been working on a bunch of kick ass gametypes. Eavy's UT mods. Check out his recently released Eavy Darkmatch II.

    The heavier mods are coming down the pipeline too. The Quake Jailbreak team is starting Jailbreak for UT! Anarchy is organizing the team. Email him if you can contribute your elite mapping or art skillz.

    Remember, if you have a cool mod or project, don't just sit on it. Talk to people about it and take some initiative. The most successful projects come from the mod authors with the most drive. The mod scene is a microcosm of the gaming industry with a very large number of mod authors making it into real jobs (especially map designers).

    Epic largely consists of people drawn from the community. The Unreal engine has a large number of licensing companies that are always interested in skilled developers (regardless of whether they are saying it out loud or not). If you are talented and aggressive in marketing your talents, you will get noticed. Producing a successful mod indicates that you already have a familiarity with the engine technology.

    Establish yourself as a center of gaming knowledge. Answer questions, help newbies, run a site on your favorite game's mod technology. Remember Zarniwoop from the Unreal Oddities page? He works for Legend. Scott Dalton from the Quake Zoerestorer mod is Lead Level Designer at Legend. I spell Zoeresertor a different way each time!

    Steve Polge, our AI and gameplay programmer (and a hell of a lot more), wrote the Reaper bot. (We can ignore the fact that he's had a real career at IBM before Epic). James Green, our new animator, came from the community. Steve Garofalo, one of our new artists, got his job from doing all sorts of skins, textures, and art and making sure people saw it.

    There are a lot of opportunities out there, you just have to drive yourself. If you've done a Quake or Unreal mod, definitely consider Unreal Tournament. Everybody at Epic is very open with answering questions. We won't fix your code, tweak your level, or polish your art, but we can point you towards resources and we can give you the tools to educate yourself.

    The days of garage game developers are not over. In fact, its a hidden renaissance. You don't see entire game companies popping out of nowhere, but you do see a large number of very dedicated people getting into the industry. So you've always dreamed of making a cool mod? Go for it. (And hey, do it for Unreal Tournament. You never know where it will take you.)

    SoF Designer Diary - Surebrec @ 10:03 pm PST
    The Oxygen Tank has news that SoFCenter has posted their first edition of the SoF Designer's Diary, which is a weekly column by Eric Biessman of Raven Software. Here's a clip from the first edition:

    Once the demo hits code release we will begin the final stage of the production schedule; balance and play testing. It is in this stage that we make sure that the game's difficulty settings are fully tweaked and that the game is a well-rounded, exciting, burst of action. It is also in this stage that we find and crush any stray level problems, code problems, sound problems, and art fixes. In short, we finish the game. There's still a lot to be done but we can finally see the finish line!

    Deus Ex Interview - Surebrec @ 9:54 pm PST
    I noticed over at Blues News that La Source.net has posted an interview with Bob White, lead designer of Deus Ex, ION Storm's upcoming action/RPG game. The Q&A discusses stuff mainly on Deus Ex as well as some stuff on the Unreal engine. And along with that theres 4 new screenshots of Deus Ex.

    Gamesurge Week in Review! - backup @ 6:11 pm PST
    Missed something this week at Gamesurge? No problem! We just finished our Week in Review! Head on over and check out!

    Quake 3 Arena Strategy Index - backup @ 5:39 pm PST
    About time I posted the Quake 3 Strategy Index. If you need help in Quake 3 with Rocket Jumps, or can't beat that certain Tier, head here, quick!

    Demo Updates - backup @ 5:36 pm PST
    Uwe Girlich's Demo Specs page has put up new version 3.30 of its Little Movie Processing Centre. The site has also updated both the unnoficial DM2 specs v1.0.4 and the Recording Faq v1.1.3. Here is a little bit of info on how these updates relate to the Quake II Relay project and how they could affect the handling of demo recording in Quake 3.

    These 3 updates are strongly correlated and show my support for the Quake II Relay project (http://www.planetquake.com/relay). This Quake II server modification introduces an extension to the well known DM2 file format and it was my duty to describe it and support it in LMPC.

    This project may show a new direction for the Machinima community. The modified server stores a recording during the game play in a file (similar to server recordings). This file can be edited (with LMPC and a text editor) and reloaded into the server. Now it can be replayed by any client, who connects into this server. If we can recreate a similar modification for Qake III Arena, we don't need any reverse engineering of the DM3 demo format or the network protocol at all.

    Excellent :)

    Home Networking and 3Com Palm IIIE article - Falcon @ 4:11 pm PST
    Digital Clips' very own Horace 'Warpdude' Ko has fired off his latest Home Networks 101 article, in which he investigates the various technologies behind home networking, from null modems to USB networks to wireless LANs and everything in betweens, examining each types' pros and cons. This article can be reached here

    Also, we recently launched an article on 3Com's Palm IIIE PDA, based around its successful Palm III series but clad in an iMac-wannabe translucent shell. Earl 'Murray69' Deng takes the PDA apart (literally) and takes a look at 3Com's sexy new offering, as well as a humorous look at the life of a PDA-armed technoweenie (based on personal experience). His article can be reaced here

    Saturday, January 22, 2000
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    Can't find what you're looking for? Send a request!

    SOF Demo News - Falcon @ 10:50 pm PST
    Raven's Rick Johnson updated his .plan with a status report on the Soldier of Fortune demo, which he now says to expect Monday:

    SoF Demo News

    The Demo will be officially released Monday. It got delayed until then mainly because QA found another crash bug Thursday (in the same function, ironically, but different area). Friday, I decided I wanted to try and address a 3dfx driver related bug. On certain drivers (kinda a mix of processor and OS), texturing would completely screw up. I changed the code so that on 3dfx, the game would not enable a specific rendering feature. This took a bit to QA today (to track down a related problem that got by me). I just got done talking to Mike Denny, who is in charge of QA for SoF. We have their blessing to release the demo (finally)... But because of "outside influences" it was decided to hold up until Monday.

    Just to give you a brief rundown of the Demo features:
    4 single player maps (a tutorial level, 2 full playable levels, plus a cinematic level)
    2 deathmatch maps
    12 different deathmatch models / skins representing 3 teams
    In game server browsing
    and a ton of custom options (including custom game settings (such as disabling spawning))

    The demo will weigh in at a hefty 95 megs, but should fit on zip disk.


    Source: Dawg Pound

    Swamp Buggy Interview - Falcon @ 10:22 pm PST
    SimXtreme has news regarding an interview with Brian Ewoldt, executive producer on WizardWorks new racer, Swamp Buggy Racing.
    The sport of Swamp Buggy Racing has been around as long as NASCAR, but it really is sport of Florida. That is where you will find the two tracks, one in Naples and the other in Fellsmere. It started out as a sport among friends racing their hunting trucks in the swamp. I have seen several Swamp Buggy Racing events on ESPN and TNN. Last year I made the trip down to Fellsmere to see first hand. It is a fun different motor sport.

    NFS: Motor City Official Site - Falcon @ 10:15 pm PST
    Electronic Arts has unveiled the official website for their upcoming racer, Need for Speed: Motor City.
    If you've drank deeply from the well of expensive, high-end exotics but still come up thirsty with a raw Need For Speed, you've come to the right place. Hot rodders heaven. Motor City. The place where it all began but never ends.

    - SimXtreme.com

    Summoner Preview - Falcon @ 10:11 pm PST
    Gameheadlines.com has news that 3DGN has posted a Summoner preview including screenshots.
    A big thing I got in trouble for as child was complaining about having to stop watching a TV show called something like, "Why Didn't I Think of That?" to go help my parents stack wood. I wouldn't have been quite so perturbed, but Popeye had just made a guest appearance and coming up was an 8 year old's burrito holder invention… and it made me upset that I was unable to finish the show. I got in a lot of trouble for complaining about that, but let's pretend you live in a mystical world and go by the name of Joseph. Imagine now that you summon a demon to aid your fellow villagers in defeating enemy attackers only for the demon to turn around and slaughter your loved ones.

    And I thought getting in trouble for complaining was bad.


    Allegiance Preview - Surebrec @ 9:57 pm PST
    I noticed over at VE that New Reality Gaming has posted a preview of Allegiance, Microsoft's upcoming sweet space shooter, Allegiance. But how about the gameplay:

    Allegiance is about teamplay, its as simple as that. Every aspect of the game is geared towards cooperating with team members, and believe me, there is tons of aspects to this game. A good place to start is the scout role. This is the default ship in the conquest game, and one that is crucial to a successful mission. Scouts are meant to be skirmishers as well as the eyes of the entire team, at least until better sighted ships are invested. There are variables that each ship has, sight range, agility, speed, amt. of afterburners, armaments, shield and armor, and the list goes on. Each different ship is equiped with a combination of guns, energy weapons, and missiles.

    DE Interview - Surebrec @ 9:54 pm PST
    I noticed that the peeps over at UU have posted a sweet-ass interview with lead level designer Juan "Pancho" Eekels of Digital Extremes, the people who co-developed UT and Unreal. The interview includes some of his thoughts on the future of online gaming, what inspired him to make some of his maps, and more. Here's a nice little snippet of where he got the idea of CTF-HallofGiants:

    You made some pretty amazing capture the flag levels for Unreal Tournament, what inspired them?

    Thank you, I'm glad people like em. Each map had sort of its own way of being created. LavaGiant for example used to be a canyon type map, but I never liked it. Then I took that .dxf brush and turned it inside out. This created this big rock you could walk upon. Then I thought about the environment and turned it into a vast lava sea with that one rock sticking out from it. CTF-HallOfGiants spawned from listening to the Riven soundtrack and it was supposed to be a hall from a lost civilization that the Liandri miners stumbled upon deep down the earth. I had this picture in my mind; the miners breaking through the wall at the bottom of the Hall and realizing what they stumbled upon with some dramatic music and camera angles etc. So, basically, I never know where it will come from next.

    Call of the Cthulu Interview - Surebrec @ 9:39 pm PST
    Speaking of AVault, they have slapped up an interview with Designer Andrew Brazier on Headfirst Productions' upcoming game, Call of the Cthulu: Dark Corners of the Earth which will be available Q3 of 2001. The interview also sports a few sweet screens of the game for the cherry on top. Here's a little snippet on the settings:

    Q: The screenshots show very dismal, gothic settings, which are very appropriate in relation to the Cthulhu Mythos. What were some of your visual inspirations that led to this particular style?

    Researching how the environments should appear has been quite a challenge, especially as a lot of Lovecraft's stories were based in New England, and we all live in the original England! We have been scouring the web and libraries for a number of months in order to find source pictures, and we have a load of the Chaosium RPG publications that have been a big help. I have also been in contact with a number of Lovecraft fans via the Cthulhu newsgroup, and some of them have been able to provide me with photos they snapped while on pilgrimages to "Lovecraft Country," which have also helped out a great deal. It is clear from reading Lovecraft's writings that the visual representation of the world is very important.

    SoF Demo on Monday - Surebrec @ 9:35 pm PST
    I noticed over at AVault that the Soldier of Fortune Demo will be out on Monday, according to a .plan update from Raven Software. The features of the demo include four single-player maps, including a tutorial level, two standard levels, plus a cinematic level, two deathmatch maps, a dozen different deathmatch models and texture sets representing three teams, and more.

    Now if only I could get a better computer than my K6 233 to run this bad boy on. I feel so left out. Nothing runs on my machine. Or should I say piece of crap.

    Planescape: Torment Guide - Surebrec @ 9:24 pm PST
    I'm sorry if this is old news, but Gamespot can't seem to date their stuff :(. They have recently (?) posted a guide to the recently released RPG Planescape: Torment. This bad boy includes character creation, combat, even an in-depth walkthru, and more.

    CS version 5.2 - Surebrec @ 9:18 pm PST
    This may be a bit late, but better late than never. If you have been living under a rock for the past week or so, this is for you. The latest version of Counterstrike has been released, which is now up to beta 5.2. You can download this bugger over at the downloads page and view the changes below:

    BETA 5.2 changes :
    - modified chasecam (to reduce lag)
    mp_chasecam 0 : ghostmode only
    mp_chasecam 1 : chasecam only
    mp_chasecam 2 : both modes
    - fixed crashing bugs
    - updated de_train.bsp, fixed crash bug
    - fixed scoreboard bugs (20 players not showing up)

    UT ngStats Patch - Surebrec @ 9:16 pm PST
    I noticed over at Blues News that the NetGames USA ngStats for UT Patches and Updates page has been updated with the newest patch for ngStats, bringing it up to version 1.2. Fixes include many things, including disconnection issues and some bugs not counting frags in CTF. A complete list of changes can be found here.

    Steal Whisper Revealed - Surebrec @ 9:13 pm PST
    I recently received word from the da man himself John from GA-Source that they have released info on Lost Boys Games' upcoming 3D action adventure RPG game, entitled Steal Whisper. Also released in the article is the very first screenshot from the game.

    UT Map Pack - Surebrec @ 9:10 pm PST
    I noticed over at 24HG that Planet Unreal has recently released the brand spankin' newUnreal Envisioned ][ Map Pack, which includes some great maps redone for UT. Included in the map pack are:

    DM-Aggressive-Tendencies][- by Chris "Plutonic" Blundell
    DM-Brutality][- by Rich "Akuma" Eastwood
    DM-Meldrak][- by Sidney "Clawfist" Rauchberger
    DM-Moribund][- by Rich "Akuma" Eastwood
    DM-Observatory][- by Mark "Oz" Austin
    DM-Urban Arena][- by Rich "Akuma" Eastwood
    DM-Siberia][- by Eric "Ebolt" Boltjes

    UT Guide - Surebrec @ 9:05 pm PST
    PC.IGN keeps comin' with the good stuff! This time around they posted a guide to one of the best FPS games ever seen, Unreal Tournament. The guide contains all sorts of info including maps, mutators, and weapons. It can be accessed in .PDF format or thru your browser.

    Nox Preview - Surebrec @ 9:00 pm PST
    The boys over at PC.IGN have kicked up a preview of Westwood Studios' upcoming RPG/action title, Nox. Here's a small (or rather large) snippet from the preview:

    I know that I'm going to get a ton of letters from Diablo addicts, but I have to say, straight out, that Nox's single player and multiplayer games are both worlds beyond what I've seen before. As we stated in our earlier previews (just scroll down to see what we've already written about this title), you are given three character class choices that will not only determine the abilities of your character, but also the entire storyline of the game. If you start as a Warrior character, for example, your journey will begin in the fortress city of Dun Mir. Here you must find a way to become part of the Warrior Lord Horrendous' elite band of Fire Knights before you move on to the land of Ix to try and find a solution to the problems that have been plaguing that realm. Conjurors begin in Ix, and have to face an invasion of Ogres before they're able to start feeling out other dangers in the realm. Finally, Wizards will start deep in the Southern Realms where they must try and rescue a powerful mage's apprentice from a cave filled with vicious critters. No matter where the players start, they will eventually began to see a pattern behind the horrors that face the land.

    Unreal Tournament Strategy Index - backup @ 7:12 pm PST
    We have posted our complete resource to all the strategies you will ever need for Unreal Tournament. Check out The Big List, also known as the Unreal Tournament Strategy Index.

    If you don't know what a Strategy Index is, then let me explain. We search the web for strategies that fall under a certain game. We then compile a big list of links to those strategies, and upload the list. Instead of you wasting time searching the web, we waste our time for you!

    Some Dolphin Concept Art - backup @ 5:47 pm PST
    Here is some Dolphin Concept Artwork, along with some Gameboy Advanced concept stuff that my friend sent on over to my mailbox.

  • Dolphin Screenshot 1

  • Dolphin Screenshot 2

  • Gameboy Advanced Screenshot 1

  • Gameboy Advanced Screenshot 2
  • I also heard that Dolphin may ship with Cordless controllers and possibly a modem around ISDN or Cable Modem speed. Besides, by then High Bandwidth should be common knowing how Nintendo delays products.

    Cyborg 2000 Joystick Review - Falcon @ 5:22 pm PST
    The Saitek Cyborg 2000 Joystick has been reviewed over at at Canadian Gaming Server. Heres s snippet:
    "The first time that you see the Saitek CYBORG stick 2000, it will instantly remind you of the movie Terminator II and it's dark glance into the future. This 23.5cm tall, 4-button flight-styled joystick immediately ignites the imagination, sending you that much closer to the ultimate simulation of your favourite game."
    Read the rest here (Flash player required)

    Starcraft Map Of The Week - MajinVegeta @ 5:05 pm PST
    The new starcraft map of the week is up. Well, it was up yesterday but no one posted on it so I will =]
    Click here to goto the map of the week webpage.

    O.R.B Interview - Falcon @ 4:38 pm PST
    New today on PCGamers.net is an interview with Strategy First's Christina Ginger (Public Relations), Jamie McNeely (Executive Producer of O.R.B), and Phil O'Connor (Producer of O.R.B.), about... O.R.B :)

    Their Interviewer talked about quite a few things with them, from what O.R.B stands for, to the system requirement, APIs used, story line, plus a little bit about the sequel to Disciples : The Scared Lands, even the weather of Quebec... A releasing scheduled of O.R.B. is also available. Read it all here

    Nintendo Gameboy Advanced - backup @ 11:16 am PST
    I heard rumours that Nintendo's latest Gameboy project, Gameboy Advanced, will include a digital camera on it. That sounds extremely expensive, but by the time it is released, I am sure it will be possible.

    UT Guide back online! - backup @ 11:05 am PST
    The Unreal Tournament guide has been put back up, due to some technical details that will not be revealed at this time.

    Make sure you check out the guide, it's been modified a bit, but excellent, so what are you waiting for! Check the guide out already!

    Forum - backup @ 9:50 am PST
    The forums are up and I recommend you all start posting! It's the ubb demo up, were looking into purchasing the full version soon, but this is fine for now :)

    Head on over to the forums!

    Donkey Kong 64 Strategy Index - backup @ 8:42 am PST
    I have put together another strategy index, this time of Donkey Kong 64. You will find all you need to surpass the game, so head here!

    Add comments

    Source: Gamesurge

    Resident Evil 3: Nemesis Index - backup @ 7:57 am PST
    I have posted another addon to the Strategy Index in Gamesurge, this time it's a giant listing of all the walkthrough's you could possibly find on Resident Evil 3. Enjoy!

    Oh bye the way, our comment system now works too. Feel free to head on over to the Forums and post a message! Make sure you register on it first thouigh!

    Add comments

    Source: Gamesurge

    Friday, January 21, 2000
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    Tomb Raider 4 Reviewed - Toxin @ 11:09 pm PST
    My Review of Tomb Raider 4: The Lost Revelation is up at GA-Source! Everyone go read it :)

    Unre