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Archive for March, 2000
Friday, March 31, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Screens
- Falcon @ 11:07 pm PST
And todays dose:
Gamespy has just snagged four exclusive shots from Frog City's new Mythic RTS Pantheon. Check them out at http://www.gamespy.com/screensSouthPeak Interactive sent GA-Source an extensive features list for Soldier, a third-person action game based on the 1998 film of the same name. 15 screenshots included: http://www.ga-source.com/all/news/bits/02+31+2000/0:49:18.shtmlEntertainment portal, eUniverse.com (eU), has five new screenshots from the Dreamcast version of Third Law Interactive's first-person shooter KISS: Psycho Circus.InterActive Vision has released nine new screenshots from Search and Rescue 2 (SAR 2), a simulator where the player takes control of a Dolphin HH65 helicopter to complete search and rescue missions.Bethesda Softworks sent GA the first screenshots from the recently announced The Elder Scrolls 3: Morrowind, the long awaited sequel to Daggerfall.
AOK Game Scenario Contest
- Falcon @ 11:04 pm PST
Hear ye, hear ye! There is one week left in the Game Scenario Contest for the award-winning, real-time strategy game, Age of Empires II: The Age of Kings. Participants are invited to submit a custom game scenario which must be based on the Charlemagne era. The contest takes place on ten Age of Empires fan sites, and the deadline for submissions is April 7, 2000. The ten winners (one from each site) will be announced on April 17, and the Grand Prize Winner will be chosen in the first week of May.The Grand Prize Winner will get his/her scenario included on the Age of Empires II: The Conquerors Expansion pack CD and will also receive a series of limited edition, high-resolution framed Age of Kings prints signed by the game's senior designer, Bruce Shelley. The ten individual winners will receive a selection of Microsoft games and gaming devices. Age of Empires II, developed by Ensemble Studios, features new and improved design features that quickly engage the casual player while offering more intense and engrossing gameplay to satisfy the hard-core audience. For more details and links to each of the fan sites hosting this contest, visit: http://www.microsoft.com/games/age2/headline_scenario_contest.htm
Stomped April Desktop calender
- Falcon @ 11:02 pm PST
Stomped has released their April Desktop Wallpaper Calendar. This months theme (by popular request) is Homeworld. Take a peek.
Allegiance in shops near you
- Falcon @ 11:01 pm PST
Microsoft today announced that Allegiance, its pulse-pounding online space-action game, is starting to appear on store shelves. There have been several reports of its availability at locations throughout the United States, and full domestic distribution is expected by next week. Allegiance is playable on the MSN Gaming Zone as well as via independent game servers worldwide. The game combines furious space combat with the social challenge of squadron-based combat in a stunning 3D universe.Allegiance is available in retail stores for an estimated street price of US$40. Gamers can choose to play on public-domain servers free of charge or access the Allegiance Zone, a subscription service that provides larger-scale games, special events, persistent scoring and rankings, and new exclusive content. Players are eligible for one free month on the Allegiance Zone ($9.95 value) with game purchase. The stand-alone server code for Allegiance is available as a free download, as well as in the retail version of the game. The server code, which is a self-extracting, executable file, allows any PC or server to host free multiplayer games of Allegiance. By executing the Allegiance Server Code, sites will be automatically listed among the worldwide free-play servers for Allegiance on the MSN Gaming Zone (http://www.zone.com/allegiance/). Gamers who are interested in hosting an Allegiance free-play server can download the free file and support manual at: http://www.microsoft.com/games/allegiance/downloads.htm In Allegiance, players can pilot and customize many different classes of ships; from scouts and fighters to battle cruisers. They also have the ability to switch between a variety of combat roles, including pilot, turret gunner or base commander. Hundreds of players can engage each other in death-match style arenas or in cooperative play. Gamers will be able to represent their identity, through recorded accomplishments and medals, giving combatants the chance to become part of an ongoing, dynamic universe. Allegiance also features rich strategic elements such as controllable assets, researchable technology and command features.
More Gamespy Updates
- Falcon @ 11:00 pm PST
Gamespy.com launches the next two exclusive designer diaries from Lionhead Studios with details and screenshots from their upcoming God game Black and White. They are written by Steve Jackson and can be found at Here and Here. In case you missed the first one yesterday, it is at here.GameSpy also takes on Star Wars Force Commander. Did the reviewer come back dead or alive? Check out his harrowing experience: Force Commander review. And for you Soldier of Fortune fans, Planet Fargo runs wild in the office dressed in fatigues. Check out his hilarious take on the game: SoF Review. And in case you missed it, we had the details on Lord British getting thev boot from Origin, along with the text of the internal newsletter citing Origin's direction. Check it out: Click me.
Rollcage Stage II review
- Falcon @ 10:58 pm PST
The Oxygen Tank has written up a preview of Rollcage Stage II, Attention-to-Detail's forthcoming action/combat racing game, which is the new and improved sequel to the original Rollcage. Here's a bit from his preview which sums up the game nicely:
Like the first game, Rollcage Stage II will let you drive a gigantic indestructible car anyway you want: along walls, on the roofs of tunnels, through buildings or even upside-down. Your car is packing some serious munitions to trash the landscape and hinder your foes as you speed your way to riches and glory. But this time, the developers of Rollcage Stage II are pulling out all the stops. Rollcage Stage II will feature more of everything, a whole lot more. There will be more tracks (over sixty total), more weapons, more modes of play and new and interesting ways to blow sh!t up.
Gamer's Press Update
- Falcon @ 10:53 pm PST
This morning, The Gamer's Press has posted the next installment of "Kevin's Kolumn". This week, Kevin predicts some of the more exciting games that will be released directly to the bargain bin in the near future. Here's a quote:
"3D Ultra NASCAR Trout Hunting Extreme Combining elements of some of the most popular games out there this game has it all. You start out by choosing an appropriate weapon. Ak-47 if it's a clear day, box o' dynamite for a cloudy one. Then on to the driver selection process. You can choose such luminaries as Jeff Gordon or Dale Ernardt to be your boat driver/guide. They'll give great tips, such as when to release the dynamite for best finger retention. Where does the extreme portion of the title come from , you ask? This is all done while speeding around the lake at the top speed your trolling motor will allow, up near 6mph at times. All of this rendered with the hot technology of the Build engine. Just thinking about it makes my skin crawl. In anticipation, of course. "
Site openings
- Falcon @ 10:51 pm PST
First, SoFFiles.com has opened with over 300MB of SoF content;And secondly, Beta World, with info on game betas.
Fighter Ace News
- Falcon @ 10:48 pm PST
Microsoft announced today that on Saturday, April 1, at 6:00pm PST Fighter Ace II will go topsy-turvy on the MSN Gaming Zone. Nothing will be quite what it seems, but fun is definitely the goal. To participate in Fighter Ace II's night of stupid plane tricks, fighter jocks must be registered players. So, warm up your joystick and join us for the April Fool's event in Special Events Lobbies 7 - 12.The Zone has devised a group of totally wacky events! We won't go into too much detail, but should you choose to accept this mission, we will guarantee the fun. If this competition doesn't bring a smile to your face and an occasional belly laugh, then I'm afraid we will have to recommend professional help. Fighter Ace II is a massively multiplayer World War II air combat game that allows more than 300 pilots to fight in a single air combat arena from the cockpit of any one of more than 34 World War II vintage fighters and bombers. For more information on the game, visit the official Web for Fighter Ace II at http://www.microsoft.com/games/zone/fighteraceII/.
Westwood Poll/Contest
- Falcon @ 10:47 pm PST
Westwood Studios wanted to know what we, the gaming community, thought about the Mammoth MkII in Command and Conquer: Tiberian Sun: Firestorm. And to get everyone involved, they decided to host a poll. And the site to host that poll is The Dawg Pound! Westwood wants serious answers on this and may consider changing the game to what the poll results too. But with this poll, The Dawg Pound decided to give away a few things, which includes:A copy of Firestorm A Tiberian Sun T-Shirt A copy of the Tiberian Sun soundtrackFor more details visit the site here
NFS Porsche Unleashed Review
- Falcon @ 10:40 pm PST
Need we comment the Need For Speed serial at all? After a couple of years since the first part we face the true sequel. Let's hope that Electronic Arts will never repeat the mistake it made with NFS 4: High Stakes expansion pack again. The new game presents all the cars Porsche manufactured from 1948 till today, altogether eighty models, each with specific characteristics.... Read the full review here
Sun Soo's Vengence First Look
- Falcon @ 10:36 pm PST
3DActionPlanet has a first look at New Legends: Sun Soo's Vengence. This is a third person action combat game from the Justin Chin, who worked on LucasArt's Dark Forces II: Jedi Knight.
Gamespy.com Updates
- Falcon @ 10:35 pm PST
Gamespy.com continues its developers tour today with a stop at Shiny, where they corned David Perry about Messiah, which is now in stores, and Sacrifice. Check out the details at http://www.gamespy.com/articles/tour5_a.shtmThey also take a look at the Playstation game, SaGa Frontier 2. Was it better than the original? We sure hope so. Find the review at http://www.gamespy.com/reviews/saga2_a.shtm They also talk with the guys from Alliance Games, the team formed from the merger of the folks behind Expert Quake and Loki's Minions. Check out the interview at http://www.gamespy.com/spotlights/alliance_a.shtm
PSX 2 Review
- Falcon @ 10:31 pm PST
Digital's Clips has posted an indepth look at the Sony Playstation2, one of the hottest techno goodies launched this year and possibly the most fanatically reveered electronics toy ever. Horace 'Warpdude' Ko manages to get his little paws on one of these blue gems and takes it around the block. Here's a snippet from the review:
"Since Sony's Playstation 2 was officially announced a year ago in March 1999, this next generation console has been one of the most widely-discussed topics between console and non-console fans. The specifications of the console were, to say the least, mind-boggling. With a CPU running at close to 300 MHz with a 128-bit Emotion Engine (think: SIMD for PS2), a dedicated 150 MHz graphics processor, a new dedicated audio processor, and a 4X DVD-ROM drive, the specs of the Playstation 2 put, when it was announced, those of PCs to shame. Sporting two USB ports, and a high-bandwidth, high-speed FireWire port, the PS2 also comes ready for future expansion. The PS2 also comes with a PCMCIA slot, useful for adding new drives and the like"
3dfx VSA-100 Mini-preview
- MaD-HaTTeR @ 1:01 pm PST
In case you missed it earlier today, Blue's News has whipped up a mini-preview of thr 3Dfx VSA-100 chip, which is the base of the upcoming Voodoo 4 and 5 lines. It even comes complete with some nice screen shots. Check it out right here. Here's a clip:It was a brief visit, so I'll share some brief impressions: The full scene 4X anti-aliasing is as cool as I expected, I had a taste of the effect in my first 3D accelerator, the Vérité (of all things) and was already aware of how even lower resolution images can be enhanced by smoothing out the stair-stepping around the edges. The effect is just as impressive on high-resolution scenes, eliminating not only jaggies around the edges of images, but removing all sorts of noise and moiré patterns from textures and such. It does entail a performance hit, and twitch gamers tend to turn off eye candy in favor of performance, but the full-scene AA is awfully sweet, with possibly even greater impact on how some images appear than the use of 32/24-bit color. Nothing screams "computer generated" like jagged edges, and switching between normal views of Falcon 4 and anti-aliased views was like switching between the past and the future.
SoF FAQ Update
- MaD-HaTTeR @ 12:43 pm PST
Raven Software's official FAQ for their new FPS, Soldier of Fortune, has gone through an update. You can check out the FAQ right here.
Cash on Q3A Mod Making Bug
- MaD-HaTTeR @ 12:37 pm PST
John Cash from id Software has just slapped up an update to his .plan, with the dirt on a Q3A bug. Read on my Mod making friends:There is a bug that may be giving Q3A mod developers some headaches if they are trying to add new holdable items.File cg_event.c, function CG_UseItem; the line: itemNum = es->event - EV_USE_ITEM0; should be: itemNum = (es->event & ~EV_EVENT_BITS) - EV_USE_ITEM0; This causes itemNum to be invalid about half the time, preventing any client side effect tied to the item from occurring.
Diablo 2 Closed Beta Shipped!
- MaD-HaTTeR @ 12:31 pm PST
Although I'm not one of the lucky thousand that made it into the Diablo 2 closed beta, all you lucky ones who did should be recieving the game very soon (today even). Diabloii.net also has alot of screenshots from the beta up, so check them out.
More Soldier Screens
- the_culture @ 11:34 am PST
GA-Source posted 15 new screens of the upcoming third-person action game. These shots are awesome.
More Interviews
- the_culture @ 11:29 am PST
Three more interviews for you. One with Cliff Bleszinski about Unreal and UT. The other one is with Warren Spector (part 1) dealing with his history as a game designer. The last one is with Mike Wilson of Gathering of Developers.
Final Fantasy VIII Patch
- the_culture @ 11:27 am PST
3DFiles posted word of a patch for FFVIII. The patch itself is nearly 10 megs but fixes crashes, GeForce problems, Yamaha synth problems, and others.
More Star Wars Online Info
- the_culture @ 11:19 am PST
LucasArts President Simon Jeffery made a few comments about SWO. Here's what he said:
"Practically all of the massively multiplayer online games at the moment are 'men in tights' games, and Star Wars has the real opportunity to expand online gaming to a more casual gamer," Jeffery says. "I think there's a high degree of intimidation to entry in online gaming. A lot of casual gamers are just put off by the fact that there's newbie-bashing and you have to be pretty hardcore to just know what's going on." There will be opportunities for players to hack and slash their way to the next level, Jeffery says, but LucasArts will emphasize the nonviolent aspects of the game. "We want people to be able to go in there and have an experience that might have no killing whatever, where level increasing is gained by doing good, or simply being a successful trader or a good spy." You can pick up the whole story here.
Another Star Wars Game?
- the_culture @ 11:14 am PST
It's not good practice to post rumors but this one appears to be legit and it's Star Wars. Looks like Factor5, the team behind Rogue Squadron, is working on another title exclusive to the N64. Stay tuned for more.
Obi-Wan Coverage
- the_culture @ 11:08 am PST
Whether you're a subscriber or not, the May edition of PCGamer will have a full-featured look at Obi-Wan, LucasArts' upcoming Jedi FPS. Thanks to Obi-WanKenobi.net for that one.
Richard Garriott Leaves Origin
- the_culture @ 11:04 am PST
I still can't believe this one. According the reports all over the net, Richard Garriott (Lord British) has left Origin. Maybe Ultima 9 pushed him over the edge? :) More details...
New Project IGI Screens
- the_culture @ 11:00 am PST
These are the first shots I've seen since that preview in the March edition of PCGamer. There are only three and they don't show much but here they are. This thinking FPS is based off a flight sim engine and will have realistic physics.
Quick Links II
- the_culture @ 10:55 am PST
Several previews for you this morning from various sources:
A hands-on preview of Vampire: The Masquerade by PC.IGN. A preview and three new screens of Independence War 2 at Gamespot UK. There's a preview of Flying Heroes at the AVault.
Quick Links
- the_culture @ 10:49 am PST
There are a few interviews out there so let's get started:
Jiovanie Velazquez, artist working on Summoner, is interviewed by Summoner Homeland. Gary Stelmack of Red Storm, chatted with SimHQ about Red Storm's upcoming ( as in a week or so) Urban Ops, the mission pack for Rogue Spear. Sam Brown of Legend Entertainment is interviewed by ShadorLogoth.com (WTF) regarding Wheel of Time. Couple of Raven Software interviews: One with Gil Gibb discussing the GHOUL system in SoF; the other with Kenn Hoekstra regarding game development. Digital Extremes' lead designer James Schmalz is grilled about their new game Dark Sector.
Klipsch Promedia v.2-400 Review
- the_culture @ 10:32 am PST
You still haven't purchased new surround sound speakers because the noise will wake your parents? So what? You're ready to move out. Forget about buying a couch, a dinner table, or even a bed. You need the 400 watt speakers from Klipsch. This 4.1 system rattles the house and your bones, and you know that's the only way to play Quake 3. Sharkyextreme reviews this set.
Updated Tachyon Demo
- the_culture @ 10:20 am PST
3DFiles has the updated demo for Tachyon: The Fringe (not The Fridge, so all you fat kids can stop getting excited). The update includes enhancements to the single-player game and a few new multiplayer maps. Forgot what this game is about? Read on:
You are one of the best mercenary space-pilots in the Sol system. Play the beginning five, single-player missions of this intense space-combat adventure, featuring: a free-form mission structure, furious space-fighter warfare, full in-game cinematics, innovative new weapons and the most incredible large-scale objects ever seen in a space game. This demo lets gamers try out Base Wars, one of Tachyon's multiplayer game types. Two teams (GalSpan and Bora) advance through ten levels of technology by collecting crystals and defeating enemy players. Each technology level allows the team access to better weapons, hardware, and base defenses. Upon reaching the tenth level, the goal is to destroy the life support systems on the other team's base.
Deranged Raid Demo
- the_culture @ 10:15 am PST
Rather then try to explain this one to you, I'm going to copy/paste the description. I hope you like this one:
This is a Flight simulation / RTS genre mix using 3Dfx's Glide and OpenGL. Development of this game is far from finished, but all key parts of the game are included with this demo. Deranged Raid is FREEWARE and OPENSOURCE. DERANGED RAID is a team game. Each team consists of one or more pilots who pilot their own vehicles. The goal is to destroy the enemy Command Center, while defending your own. One part of the game consists of flying and fighting with your ship, the other part plays like a normal RTS-game: you build structures and defense systems, harvest resources and try to keep the enemy from doing the same. The download page has three screenshots to help you with you decision.
New Flight Sim 2000 Patch
- the_culture @ 10:11 am PST
Patch 2b is out for MS Flight Simulator 2000. These are the fixes for this patch:
With this update, dynamic scenery will work both day and night, whether you have shadows turned ON or OFF. Flight Simulator now includes shadows for aircraft, buildings, and dynamic scenery. The complete redesign of the scenery system in Flight Simulator 2000 made the previous method of displaying shadows obsolete. To view shadows, make sure that the Aircraft Shadows and Ground Scenery Shadows settings are selected in the Image Quality tab of the Display Settings dialog box. To get to this dialog box in Flight Simulator, click the Options menu, point to Settings, and then click Display. Then click the Image Quality tab. The problem with setup failing to rename some files has been solved. The problem was a result of incorrect registry settings. Autopilot-induced oscillations while following the ILS glideslope have been fixed. Displayed ATIS frequencies are now limited to frequencies tunable with the Communication radio. The Learjet 45 and the Boeing 737-400 ADF needles now correct for magnetic variation. Voodoo2 video cards now correctly render gauges. The VSI needle in the Learjet and the 777 move in full scale when metric units of measure are in use.
Thursday, March 30, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Mad Hatter's Picks
- MystikaL @ 5:56 pm PST
Mad Hatter, one of our news guys, has written up a page that lets you know his top web site picks. Check it out here.
UT Patch Issues
- MaD-HaTTeR @ 5:35 pm PST
Steven Polge from Epic has just made a quick update to the Unreal Tech Page, with the low down on some known issues with the UT 413 path. Good old cut & paste:Several issues with the 413 patch have been pointed out. We will have an updated patch as soon as possible to address these issues. In the meantime, if you are having D3D video performance problems, see Erik's update below. If you are having problems installing UT, or getting an error after installation that "UnrealTournament.exe is not a valid Win32 application" or "UnrealTournament.exe is too big to fit into system memory", try installing into the default directory for UT (c:\UnrealTournament). Our patch installer seems to be occasionally corrupting files when installing into different directory structures. We are still working on the problems of the 413 patch not working with minimum installs, and problems patching the Spanish/Italian version of UT.
SoF Cheats
- MaD-HaTTeR @ 4:01 pm PST
Looks like the kids over at AGN3D have gotten their grubby hands on the cheats for Raven Software's (totally wicked) FPS, Soldier of Fortune. Check them out right here.
Servers
- MystikaL @ 3:33 pm PST
If anyone has a server, or know someone who has one, please ask them to run a Goldeneye Beta 1 (half-Life mod) server. The mod is great, but currently lacks servers.
Hitman Screens
- the_culture @ 6:15 am PST
Game Girlz posted three new shots of the upcoming FPS Hitman: Codename 47.
Deus Ex Development Update
- the_culture @ 6:06 am PST
Unreal Universe has the latest dev update from ION Storm's Bob White. Get your Deus Ex fix right here. I know I am!
The Sims Patch
- the_culture @ 5:59 am PST
Maxis says they have a patch out for their latest game, The Sims. It fixes a few bugs, improves gameplay, and a few other things. You can pick it up here.
TRIBES 2 Interview
- the_culture @ 5:56 am PST
Planet Star Siege posted parts two and three of their huge interview with the development team behind Tribes 2. A must read for all fans.
Blaze & Blade Review
- the_culture @ 5:49 am PST
GA-RPG has a funny, albiet negative, review of the RPG Blaze & Blade. You might want to think twice before purchasing this one.
Mech 4 Info
- the_culture @ 5:45 am PST
Gamespot says they have new info by way of an interview with lead designer TJ Wagner. It's a good read for those of you awaiting MechWarrior 4. Here's a snip:
GS: Which single aspect of MechWarrior 4 excites you the most? TJ: For me, it's finally being able to bring the multiplayer BattleTech experience we had in the pods to the PC user. The thought of hundreds of dedicated servers running MechWarrior 4 across all different styles of play and multiplayer modes makes me giddy.
SW: Jedi Power Battles
- the_culture @ 5:38 am PST
That's right, another episode 1 tie-in game. This one is a rather basic side scroller, a trumped up Super Empire Strikes Back. Read the review and judge for yourself. Oh, by the way, it's for the Play Station, if that says anything.
Martian Gothic Preview
- the_culture @ 5:33 am PST
Gamespot UK has a preview of one clean looking game, Martian Gothic: Unification. This Resident Evil style game is set on Mars in the year 2019. Here's a piece on the story:
Martian Gothic is a relatively non-linear game. With over 120 locations, it will take the average gamer between 40 and 60 hours to make it through, which translates into more than a few sleepless nights.The game is a mixture of puzzle solving - all puzzles are related to real-life object combination and manipulation, according to developer Creative Reality - and combat. Check out these shots as well.
FX4000, Flight Controller Review
- Falcon @ 1:05 am PST
SimHQ.com Review: Dan "Crash" Crenshaw has put together a review of the FX4000 and Flight Controller USB from Suncom. Crash likes the joysticks, though he thinks they may not as "hardcore" as he would have preferred.
Alliegance Server/Hosting Code
- Falcon @ 1:04 am PST
Microsoft today announced the start of its server spawn program for Allegiance, a brand-new multiplayer space combat game, by releasing the stand-alone server code for the game as a free download. The server code, which is a self-extracting, executable file, allows any PC or server to host free multiplayer games of Allegiance. The server code will also be included in the retail shipping version of Allegiance, which is expected to hit store shelves later this week. The game combines furious space combat with the social challenge of squadron-based combat in a stunning 3D universe.By executing the Allegiance Server Code, sites will be automatically listed among the worldwide free-play servers for Allegiance on the MSN Gaming Zone. Gamers who are interested in hosting an Allegiance free-play server can download the free file and support manual at: http://www.microsoft.com/games/allegiance/downloads.htm Allegiance will be available in retail stores for an anticipated street price of US$40. Gamers can then choose to play on public-domain servers free of charge or access the Allegiance Zone, a subscription service that provides larger-scale games, special events, persistent scoring and rankings, and new exclusive content. Players are eligible for one free month on the Allegiance Zone ($9.95 value) with game purchase. In Allegiance, players can pilot and customize many different classes of ships; from scouts and fighters to battle cruisers. They also have the ability to switch between a variety of combat roles, including pilot, turret gunner or base commander. Hundreds of players can engage each other in death-match style arenas or in cooperative play. Gamers will be able to represent their identity, through recorded accomplishments and medals, giving combatants the chance to become part of an ongoing, dynamic universe. Allegiance also features rich strategic elements such as controllable assets, researchable technology and command features.
Croc2 Review
- Falcon @ 1:00 am PST
Actiontrip.com has slapped up a review of that lovable lizard, Croc 2. He got an overall score of 69%. Nevertheless, he would make for a fine leather belt....
Songs for Deathmatch Interview
- Falcon @ 12:54 am PST
Fargmusic.com has posted their latest "Ten Questions" Interview They interview James Grote who produced the excellent Songs For Deathmatch albums.
Q3IDE
- Falcon @ 12:46 am PST
Q3IDE 1.2 with a few new features and many bug fixes has been released at http://www.planetquake.com/q3ide/, also, there is a new tutorial there for Q3IDE. For those of you that don't know what it is, heres a bit of info: Q3IDE was designed as a alternative to Visual C++ to be used for Quake 3 coding. Since the Quake 3 SDK already has the compilers for QVM included, all that is needed is a development environment that acts as a code editor and also a front end for lcc and q3asm. Q3IDE lacks many features that are in Visual C++, but it's also free, and frequently updated to adapt to the changes and the new versions of the Quake3 source code.
Yahoo Sued!?
- Falcon @ 12:45 am PST
Thanks to the Dawg Pound for this tip: It seems that Yahoo! is being sued by Electronic Arts, Sega and Nintendo for selling warez versions of their games on Yahoo! auctions.
Electronic Arts Inc. (Nasdaq: ERTS) and the U.S. subsidiaries of Sega Enterprises Ltd. and Nintendo Co. filed the lawsuit in U.S. District Court in San Francisco. They are seeking an injunction to halt sales of counterfeit games on Yahoo! (Nasdaq: YHOO). The suit is the first time the companies have taken on an online retailer. Electronic Arts is based in Redwood City, Calif., while Sega and Nintendo are based in Japan.Diane Hunt, a spokeswoman for Yahoo! in San Jose, Calif., said the company hadn't seen the suit yet and couldn't comment on it. She noted that Yahoo! shuts down illegal auctions when it hears about them from buyers or sellers, but so far hasn't found a practical way to search through "millions of listings" for possible illegal items. The lawsuit alleges Yahoo! profits from the sales and is aware they are happening. Richard Flamm, general counsel for Nintendo of America in Redmond, Wash., said Yahoo hasn't responded to requests to stop the activity. For the full article head over here
Sims Review
- Falcon @ 12:29 am PST
Crossroads Staffer Atomic has released his review of The Sims giving it 4 stars!! Here is some of what he had to say...
The game is outrageously addicting. You’ll laugh, you’ll cry, you will even yell at your Sims. Your goal is to keep them happy and make some friends. It’s gigapets meets Dungeon Keeper meets Freud’s worst nightmare meets the Brady Bunch. As the puppetmaster, you pull all the strings and dictate how your Sims will grow (or wither and die) in the environment. Now if you’ll excuse me, I need to check in on the Sorority sisters and find out what this game feels about same-sex marriages.
Screenshots
- Falcon @ 12:26 am PST
And heres your latest dose of Screens: Entertainment portal, eUniverse.com (eU), has gotten a hold of 2 new screenshots from Third Law Interactive's upcoming LithTech-powered shooter, KISS: Psyco Circus.GA-Source has snapped up a 12 new screenshots from the latest MDK2 build, given to them at the recent MDK2 launch party. SCi recently released 12 new action-packed screenshots and a development update for their upcoming action racer, Carmageddon TDR 2000. A representative for Bethesda Softworks has told GA-Source that tomorrow they will be making an official announcement for the long awaited sequel to Daggerfall - The Elder Scrolls III: Morrowind. First image included: http://www.ga-source.com/all/news/bits/02+29+2000/12:23:0.shtml
Nox Update Now Available
- Falcon @ 12:22 am PST
March 29th, 2000 -- Westwood's hit action-RPG Nox, which has received rave reviews from press and fans alike, just got even better. A Nox update, which features a slew of enhancements to both the single and multiplayer games, is now available. The upgrade will auto-install once a Nox player logs onto Westwood online. The update can also be downloaded from http://www.westwood.com and installed manually.The update includes over 20 character and weapon enhancements, many of which came from fan suggestions. A complete list of improvements can be found at http://www.westwood.com
3DActionPlanet News
- Falcon @ 12:19 am PST
3DActionPlanet have an interview with Jason Kingsly of Rebellion, where they talk about the company and their latest project, Gunlok. The URL for the Jason Kingsly interview is: http://www.3dactionplanet.com/interviews/rebellion/Also, they have a new first look at Hired Guns. This title aims to be a blend of futuristic 3D shooter and tactical game, and it's all powered by a modified version of the Unreal engine.
Majesty Review
- Falcon @ 12:02 am PST
The Gamer's Press has posted a new review of the game Majesty. Here's a taste:
"The rewards systems are what set this game apart. Unlike every other real-time strategy you don't have direct control over your heroes. You can't order a group of warriors to lay waste to an enemy castle, or to explore an area. Instead you can place a reward flag on the castle and the warriors, if they see fit, lay waste to the castle in order to collect the bounty. The key here is " if they see fit"
Gamespy Developer Tour Continues
- Falcon @ 12:00 am PST
Gamespy's Developer Tour continues today with a visit to Loki, the masters of Linux. We chat with Scott Draeker, president of the company, to find out what's up with his "Linux zealots." Check out what he has to say at http://www.gamespy.com/articles/tour4_a.shtm
Wednesday, March 29, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Rune AVI
- Falcon @ 11:59 pm PST
SCORE! Human Head Studios decided to give its latest peek at RUNE to RAGNAROK. They have an exclusive 29.5 meg AVI for you to check out. Is it worth the download? Hell yes! Get a look at some new creatures, new levels, blood-splattering combat and more. Ah, we knew you couldn't resist. AVI Link:
Q3A on Dreamcast!
- MaD-HaTTeR @ 11:08 am PST
It looks like Quake 3: Arena will indeed be making its way over to the Dreamcast console later this year. You can check out the PR right here. Here's a clip:Continuing to build the library of multiplayer titles for the Sega Dreamcast Network, Sega of America announced today a deal with Activision, Inc. to publish id Software's QUAKE III Arena(tm) " for the 128-bit, Internet-ready Sega Dreamcast(tm) videogame console. The title is being developed, under id Software's supervision and direction, by Activision and Raster Productions for Sega Dreamcast and published by Sega of America. QUAKE III Arena is expected to ship later this year.Using the Sega Dreamcast Network, Sega Dreamcast gamers will be able to play QUAKE III Arena against both Sega Dreamcast and PC owners. This is the first time that QUAKE III Arena will be available on a videogame console and the first time in history that PC gamers can play against console gamers via real-time networked gameplay. Whether played in multiplayer or single player mode, QUAKE III Arena is sure to give gamers an adrenaline rush and keep them coming back for more. "id Software has continually been at the forefront of online games and we are thrilled to have them involved in our efforts to expand the way people play games on Sega Dreamcast," said Charles Bellfield, director of corporate communications, Sega of America. "In 2000, Sega's focus is on online games for Sega Dreamcast and we are pleased to be shipping a proven hit such as QUAKE III Arena."
Game makers sue Yahoo!
- MaD-HaTTeR @ 11:01 am PST
It seems that Electronic Arts, Sega, and Nintendo are all sueing Yahoo! because of pirated games being sold in Yahoo! actions. Check out the article here. Here's the into:Electronic Arts Inc. (Nasdaq: ERTS) and the U.S. subsidiaries of Sega Enterprises Ltd. and Nintendo Co. filed the lawsuit in U.S. District Court in San Francisco. They are seeking an injunction to halt sales of counterfeit games on Yahoo! (Nasdaq: YHOO). The suit is the first time the companies have taken on an online retailer. Electronic Arts is based in Redwood City, Calif., while Sega and Nintendo are based in Japan. Diane Hunt, a spokeswoman for Yahoo! in San Jose, Calif., said the company hadn't seen the suit yet and couldn't comment on it. She noted that Yahoo! shuts down illegal auctions when it hears about them from buyers or sellers, but so far hasn't found a practical way to search through "millions of listings" for possible illegal items. The lawsuit alleges Yahoo! profits from the sales and is aware they are happening. Richard Flamm, general counsel for Nintendo of America in Redmond, Wash., said Yahoo hasn't responded to requests to stop the activity.
Various Sims Tidbits
- the_culture @ 8:56 am PST
The Boston Globe, of all places, has a nice article on The Sims and it's popularity. Also, GameCenter has a brief write up on the expansion pack for The Sims.
New TWINE Screens
- the_culture @ 8:26 am PST
Snipersalley.com posted some new shots of The World is Not Enough, the Quake 3 engine powered FPS.
Porsche Unleashed Interview
- the_culture @ 8:20 am PST
PC.IGN chatted with EA Product Manager Peter Royea about Need for Speed: Porsche Unleashed.
IGNPC: Just how many models of Porsche will be in there? PR: Although the final numbers are still being determined, we anticipate that there will be over 80 models of car available on PC – compared to 50 on PlayStation.
New Cataclysm Shots
- the_culture @ 8:11 am PST
PC.IGN posted 12 screenshots of Cataclysm, the upcoming stand-alone game set in the Homeworld universe.
Triple Play 2001 Patch
- the_culture @ 8:08 am PST
This new patch will upgrade your game to v1.0, but will make you unable to play previously saved games. Download it.
Tuesday, March 28, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
AOK Add-on
- Surebrec @ 7:29 pm PST
The folks at Ensemble Studios are currently developing an add-on for one of '99's hottest games, AoE II: Age of Kings. The add-on will be entitled The Conquerors. More info on the add-on, such as release date, might be available at E3 in May. For more info, read the full story.
Rune Interview
- Surebrec @ 7:25 pm PST
I noticed over at Gamespy that Gamespot UK has scored an interview with Timothy Gerritsen, Business Director at Human Head Games on Rune, their upcoming Viking adventure game. Here's great clip on the setting of the game:GameSpot UK: What's the attraction of setting a game based in Norse era and mythology - how has this fed into the game design? Timothy Gerritsen: Many of us at Human Head had read stories about the Vikings and their legends, and had read the Norse mythologies about the gods Thor, Odin and Loki as kids. It is a deeply rich culture that has contributed a great deal to our present day literature and cultural psyche. It is also an area often overlooked in games other than in cartoonish ways. We decided the time had come to do an epic adventure fantasy game about Viking mythology. Rune, however, is not a documentary simulation of Viking life, so don't get me wrong. What we've done is taken the legends of the Vikings and combined them with our own takes on the culture to create what is essentially a fantasy legend brought to life in an action game.
Urban Ops Screens
- Surebrec @ 7:19 pm PST
The folks at Gamespot have smacked up a total of 9 screenshots of Urban Ops, the official expansion pack to Rainbow Six: Rogue Spear. Urban Operations has recently gone gold and should be on shelves within the next 2 weeks.
D2 Beta Second Chance Winners
- Surebrec @ 7:13 pm PST
If you entered for the Daily Radar D2 Beta Second Chance Contest, better check the winner's list. You just may be on it.
Thief II Interview
- Surebrec @ 7:05 pm PST
The boys over at Gamelinks.net have interviewed Associate Producer Lulu Lamer on Thief II, which was recently released. In the interview, they chat it up about how Thief II was improved over Thief, how the exclusion of multiplayer affected the game, and much more.
Earth 2150 Demo
- Surebrec @ 7:00 pm PST
Speaking of IGN, PC.IGN has also posted the official Earth 2150 demo, which weighs in at a hefty 80 megs. For the dial-up users, you're screwed unless you are very patient. Source: Blue's news
Black and White Movies
- Surebrec @ 6:58 pm PST
I noticed over at 24 Hour Gamer (a.k.a. Tex's Whore House) that PC.IGN has slapped up a bit of video footage of Black and White, where you get to be god. Hmm. The movies are in QuickTime format and can be found here.
Suck at Quake?
- Surebrec @ 6:52 pm PST
I'm sure everyone that has ever played a Quake game has sucked once in a while. If you're one of those people that unfortunately suck at Quake right now, then The Gamer's Press has your cure! They have posted a great article on taking out those stupid little 7th graders that are beating your ass.Tip #9 - Use the crack whore skins. He will see the scantily clad model and be so dismayed that he will hesitate before shooting you.
Haha.
Allegiance Server Info
- Surebrec @ 6:49 pm PST
Ever wanted to start your own Allegiance server? Well, now you can, with new server code that Microsoft has released. Here's the full story:Microsoft today announced the start of its server spawn program for Allegiance, a brand-new multiplayer space combat game, by releasing the stand-alone server code for the game as a free download. The server code, which is a self-extracting, executable file, allows any PC or server to host free multiplayer games of Allegiance. The server code will also be included in the retail shipping version of Allegiance, which is expected to hit store shelves later this week. The game combines furious space combat with the social challenge of squadron-based combat in a stunning 3D universe. By executing the Allegiance Server Code, sites will be automatically listed among the worldwide free-play servers for Allegiance on the MSN Gaming Zone (http://www.zone.com/allegiance/). Gamers who are interested in hosting an Allegiance free-play server can download the free file and support manual at:
http://www.microsoft.com/games/allegiance/downloads.htm
Allegiance will be available in retail stores for an anticipated street price of US$40. Gamers can then choose to play on public-domain servers free of charge or access the Allegiance Zone, a subscription service that provides larger-scale games, special events, persistent scoring and rankings, and new exclusive content. Players are eligible for one free month on the Allegiance Zone ($9.95 value) with game purchase.
In Allegiance, players can pilot and customize many different classes of ships; from scouts and fighters to battle cruisers. They also have the ability to switch between a variety of combat roles, including pilot, turret gunner or base commander. Hundreds of players can engage each other in death-match style arenas or in cooperative play. Gamers will be able to represent their identity, through recorded accomplishments and medals, giving combatants the chance to become part of an ongoing, dynamic universe. Allegiance also features rich strategic elements such as controllable assets, researchable technology and command features.
For more information about Allegiance, visit the game's official site at:
http://www.microsoft.com/games/allegiance/
Need For Speed 4 FPS Hack
- MaD-HaTTeR @ 12:37 pm PST
There is an unofficial hack (use at your own risk) over on Riva 3D, for Need For Speed 4. The hack "boasts tremendous speed increases in frame rates." Check out the post right here.
SoF Interview
- MaD-HaTTeR @ 12:28 pm PST
Soldier-of-Fortune.com has done it again, this time with part 2 of an interview of Ken Hoekstra from Raven. Check it out right here. Snippage coming your way:Soldier-of-Fortune: Given the chance, what would you change about Soldier of Fortune?Kenn Hoekstra (Project Administrator): I wish we had time to add weapon mods to the weapon functionality and outfit menu. Taking a stock weapon and adding a silencer, laser site, flashlight, larger clip or different rounds would have been very cool. User controlled vehicles would have been cool, too. You can never seem to do everything you want to do in a game, it seems. If you could, why would any game have a sequel? =)
TRIBES 2 Interview
- the_culture @ 7:48 am PST
PlanetStarSiege posted their huge preview of Tribes 2. This sucka's over 12 pages long and is based on over a 100 questions sent to the development team. If only all previews were that way... :(
Vampire Preview
- the_culture @ 7:45 am PST
Daily Radar sat down with Chris Hewish, producer of Vampire: The Masquerade- Redemption. Here's a piece on your character:
DR: Explain this half-beast character that you play in Vampire. What's the attraction to playing undead characters -- is this some sort of gothic chic?CH: You begin the game as Christof Romuald, a mortal knight fighting for God and greater glory, but soon after the game begins, you are turned into a vampire and must contend with a world that, for you, has turned upside down. All the things you believed in, good and evil, are no longer the same for you as your humanity is subverted. But on the other hand, the attraction of this character change is that you get to play an immortal creature of legend, with strength and powers beyond mortal comprehension. One of my favorite things about this vampire world, called the World of Darkness, is that the character struggles against the beast within to maintain his humanity, providing a sense of the tragic hero.
Secret LEC Title In Development?
- the_culture @ 7:40 am PST
That's what TheForce.net is saying in their exclusive. Here's the entire quote:
All Star Wars games that don't have a title at the time that they begin evelopment end up being assigned a code name. Well, we've just landed information about one that is supposed to be amazing in the next generation gaming market. Europa, the code name for the project, is LucasArts' first upcoming effort in the next generation market. TFN has learned that in addition to the N64 title to be released this Christmas and the recently released Star Wars Online, LEC has another really great looking title tighly under wraps possibly for the PC and Playstation 2. While we do expect an official announcement soon, here's your first word about the new TPM game, exclusive to TFN: "LucasArts is developing what sounds to be an Episode I related flight simulator type of game. The project is code named "Europa" and is anticipated to run only on the higest end PCs and one of the next generation consoles. From what I've seen it looks like it's shaping up into a very cool game. One source suggested that Europa is, quite simply, the most beautiful flight/simulator/shooter that just has to be seen to be appreciated. More soon."
MiniGolf Review
- the_culture @ 7:28 am PST
For all you 14-year-olds who can't afford to take your girlfriend out to the real thing: now you can! #2 Games created this little wonder so your and your friends don't have to go out and spend $20 everytime. AVault has a review and several screenshots to help you make up your mind whether or not to spend your parent's hard-earned cash on it.
Monday, March 27, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Daikatana Demo This Week!
- MaD-HaTTeR @ 6:46 pm PST
I just noticed over on Planet Daikatana, that Noel Stephens, a Daikatana AI programmer, gave out a little info on the upcoming Daikatana demo in a public chat. Dig it:[n1NtH] Noel...is there plans to release a demo sooN? [n1NtH] if so...how SOOn [Noel_Shadow_Stephens] Yes [Noel_Shadow_Stephens] like this week Very cool. Daikatana is gonna be sweet :).
UT Patch
- MaD-HaTTeR @ 6:36 pm PST
Epic has just finished a new patch for UT, bringing the game up to version 413. You can grab the patch off of the Unreal Tech Page, right here (the patch weighs in at 5.6 megs). Here's a look at some of the new features:New features (Gameplay):- D3D uses vertex buffers for all drawing operations - gives overall performance boost. - Can now use number and arrow keys to navigate voice menu - Random bots picks from all 32 (not first 16) - including the specially configured ones - Can summon specific bots: 'AddBotNamed Alarik' adds the bot with the name Alarik (if he's in the list of configured bots) - Now shows waiting players on team scoreboards before start of game (players who aren't ready are greyed out) - Improved bot AI about triggering pressure zone when player is in it - Changed xDSL and cable modem clientspeed to 10000 (and added separate category in netspeed selection) - No longer need to type 'iamtheone' for cheats in single player - Demos can now play looping - demoplay demofile?loop - Turbo/hardcore mode is now shown in UBrowser for team games
SoF Interview
- MaD-HaTTeR @ 6:29 pm PST
Soldier-of-Fortune.com has just slapped up their latest interview, with Brian Raffel of Raven Software, regarding their upcoming FPS, Soldier of Fortune (duh). Check out the interview right here. Here's a little taste:S-o-F: What is your favorite weapon in Soldier of Fortune and why? Favorite hit location / enemy body part to dismember and why? >;-)Brian: My favorite weapon is the SMG- It is fast and furious and I love the "dance" it puts the enemies into. I think my favorite hit location is a hard one. I have 3 favorites of the throat, the Groin , and finally shooting the head clean off. But that's me I am a little brutal.
Interview
- MystikaL @ 5:30 pm PST
Gamesurge has conducted an interview with one of the creators of the popular Nato mods for Rainbow Six / Rogue Spear. Check it out here.
Episode II Sneak Peek?
- the_culture @ 10:42 am PST
According to Access Hollywood, they will have "an exclusive tour of George Lucas' special effects factory and get a sneak peek at the next 'Star Wars' movie!" Tune in to Access Hollywood this Teusday (28th) for the preview. Thanks to TheForce.net for that one.
Tribes 2 Interview
- the_culture @ 10:23 am PST
Gamelinks interviewed Rick Overman, senior programmer for Tribes 2. Take a peek:
GAMELINKS.NET: The terrain engine look absolutely incredible and it appears that Tribes 2 will blow away the competition in terms of outdoor environments once again. With this in mind, have there been major performance related issues in trying to incorporate intensive features such as water and fog? RICK OVERMAN: Not for fog. Our fog in TRIBES 2 is vertex-based and supported directly by hardware. We’re still considering some other permutations, but it’s safe to say fog isn’t going to be a problem with most hardware. Water, on the other hand, could create some issues. Water’s translucency means that the combination of polygons and textures that make up a body of water is essentially drawn over the polygons and textures that make up the "underwater" terrain. So there’s an overdraw issue because your machine has to draw the lake bottom and then draw another layer of translucent water over the top of that terrain, essentially drawing your pixels twice in the same map location. You can scale down your poly count to compensate if you’re having performance problems, but you can’t do much with the doubled textures. There are always performance-related issues when introducing new environmental features, but we think we’ve worked out some good solutions for TRIBES 2. The amount of data that makes up TRIBES 2 maps is actually far less than for TRIBES 1 maps, even though our maps in T2 provide the user with larger, vastly more complex landscapes.
Thief II Review
- the_culture @ 10:13 am PST
Thief II gets the treatment from Gamespot UK. They loved this game, giving it 9.5/10. Here's one of the reasons why:
The AI has been improved considerably and, as a result, the other characters in the game now react to your presence more realistically. They hear you when you walk across noisy surfaces and hunt you out based on where they last heard your footsteps. They also see you more easily if you have not completely hidden yourself, and they run for help, yelling at the top of their voices if they think they can't handle you alone. When that happens, be very fast on your feet or you'll be killed. Guards now carry bows too, so it's no longer simply a matter of knocking out the opposition from a distance. On the whole, the game is a lot less forgiving than Thief, but more atmospheric because of it.
Heart Of Stone Preview & Screens
- the_culture @ 10:10 am PST
There is a preview of Heart of Stone from Pyro, creators of Commmandos. They throw in about a dozen shots to warm you up. Here's a sample:
Tactical combat, however, is the main element of Heart Of Stone, and again this relies on the ability-focused nature of characters. Brother Spencer has an "earthquake" attack, which involves jumping and landing heavily to shake opponents over parapets and ledges. The Norman Princess, the only archer on the team, can make use of torches proffered by other characters to shoot fire arrows, while the Mercenary's pike becomes useful in narrow corridors, allowing him to hold opponents at bay while his colleagues pick them off. This game is expected sometime in the Spring of 2001.
Bag Of Candy
- the_culture @ 10:05 am PST
Gamespot UK has a host of Star Trek goodies for you today. They have a hands-on preview of Star Trek: Armada. They posted their preview of ST Voyager: Elite Force. Gamespot UK also spoke with Haydn Dalton, lead designer of Star Trek Invasion.
Shattered Galaxy Beta Sign Up
- the_culture @ 9:54 am PST
I noticed over at Daily Radar that Shattered Galaxy is accepting applicants for Phase 2 of their beta testing. Hit the website to sign up for this space combat sim.
Argosy 2325 Review
- the_culture @ 9:40 am PST
AVault reviews Argosy 2325, an underwater combat game similar to Wing Commander. To give you more of an idea of what's going on:
Argosy 2325's unique setting recycles traditional dogfighting elements while introducing new ones, bringing with them additional challenges. The presence of the ice ceiling sandwiches the action between it and the seabed, forcing you to ensure that the momentum from your combat maneuvers doesn't propel you into a surface sturdier than your SeaHawk's ceramic-coated hull. There are advantages to the dual-surface area, however. Traveling close the ocean floor considerably lessens your engine noise, thereby making you much harder to detect on enemy sonar. Cruising close the ice makes you much more visible on enemy sonar, but also extends your own sonar range, enabling you to detect your enemies approaching much sooner than you would have at a lower altitude.
Sunday, March 26, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
LucasArts On The Ropes?
- the_culture @ 10:55 pm PST
I noticed that TheForce.net was informed by a reliable source that LucasArts is on rocky footing. Here's the quote:
LucasArts recovery is hopeful, but it is slow going. It is still debatable as to whether LEC has hit rock bottom yet. People continue to trickle away with very few new folks coming in to replace them. Programming is the area that is getting hit the worst. Everyone would like to think that the worse is behind everyone. I'm sure Force Commander isn't helping the situation either.
Rogue Wars First Look
- the_culture @ 10:37 pm PST
GA-Strategy has a first look at Rogue Wars, "a first-person arena shooter that combines elements of turn-based strategy." Here's clip from the Gameplay section:
According to Alex Papasavas, President of ReAllis, it is this mix of first person action and turn-based strategy that promises to keep the gameplay unique, while introducing gameplay elements that gamers are already accustomed to. "Perhaps it can be related to the classic title, Archon; Turn Based Strategy/3rd Person 2D Shooter," he explains. He continued, "Archon similarly flipped between strategic moves on the chess-like board and intense arena combat between various characters. Some other great works that influenced the development of Rogue Wars are Tribes, Warcraft II, Doom, Unreal, Quake and Mortal Combat." No self-respecting robot warrior would ever wear heals to a combat situation.
Little Baldy
- the_culture @ 10:26 pm PST
No, I'm not talking about your imaginary friend. I'm talking about the Oscars. I don't really care about that award show but Kevin Spacey (damn fine actor) won Best Actor and American Beauty (damn fine film) won Best Film. You owe it to yourself to see this film.
Athlon Motherboard Roundup
- the_culture @ 10:17 pm PST
AnandTech looks at eleven Athlon boards and tells you which one comes out on top.
Expansion Pack For The Sims
- the_culture @ 10:13 pm PST
It was announced a few days ago but I missed it. Maxis announced that there will be an expansion pack full of surprises and user-requested add-ons and fixes. Expect more details at E3. The pack is scheduled for a Fall release.
On Low-Violence SoF
- MaD-HaTTeR @ 7:32 pm PST
Kenn Hoekstra from Raven has updated his .plan with some more info on the 2nd version of Soldier of Fortune, the low violence version. Good old cut & paste:There seems to be some confusion over the multiple SKUs of Soldier of Fortune. The standard full version of Soldier of Fortune comes in a green box and the Tactical Low Violence Version comes in a red box. I think that THIS ARTICLE sums up the differences and the reasoning behind it quite well. If you are ordering the game online, odds are you will see two listings: One called "Soldier of Fortune" and another called "Soldier of Fortune Tactical Version" like this listing on Amazon.com.Of course the best way to make sure that you get the version you are looking for is to go down to your local software retailer and hand pick the version you want. If that's not an option, call the Customer Service department of the website or store that you ordered from and make sure you are getting what you want. That's what the CS people are there for and it will save you a lot of headaches because of the strict software return policies that exist in today's market. There is NO WAY to enable the full violence in the tactical version and no patch or hack to do so will ever be released, supported or endorsed by Raven Software or Activision.
X-Box Article
- MaD-HaTTeR @ 7:21 pm PST
FiringSquad has put up an article on the X-Box. Its not a preview, but rather, stating what some big game developers think of the upcoming console from Microsoft. Check it out right here. Here's a little something from Jake Simpson's (From Raven Software) response:FS: What do you think are the advantages and disadvantages of developing for the X-Box as opposed to other consoles like the Playstation 2?Jake: For everyone out there that already supports DirectX it's a godsend. Since we support OpenGL it's not going to be so easy, but such is the life of a games developer :) Obviously we as PC developers will have to get our heads around the idea of not patching games, even though there is an 8meg harddrive included in the package. Since Microsoft has said "Don't expect to use this to patch games" we should use that to get out of this mindset of 'ship now, patch later'. Of course being able to use the MS DEV studio set of tools really helps too. All us PC developers are familiar with these, and to be honest, they are the most complete set of development tools out there. The PSX2 has lots of 'little' processors in it, which makes debugging code a touch more complex than just worrying about the one program thread. However the PSX2, - because of it's more complex architecture - should present us with more opportunities to squeeze performance out of it. Put it this way. The X-box will be like PC games. Pretty much everyone gets roughly the same sort of performance out of it polygon wise, give or take 15% or so. With the PSX2, if you know what you are doing, the difference could be as much as 50%. The PSX2 I think is really going to sort out the wheat from the chaff programmer wise.
Downtime
- MystikaL @ 10:47 am PST
We were down for a short period of time, due to some security updates on the server, but were back up and running now, so enjoy!
Venom Screens
- the_culture @ 9:41 am PST
This is a new one for me. The Nephilims (think Goliath), is developing a new FPS titled Venom using an engine of their own creation called Vital Engine ZL. They have some very impressive images of the game including some breathtaking shots outdoor areas. Be sure to pay them a visit.
DNF Video & New Shots Soon
- the_culture @ 9:16 am PST
I noticed over at UnrealUniverse that 3DRealms plans on releasing a new screens and a video of the game in action. Whether or not this happens before E3 is anyone's guess.
Star Trek Online Continues
- the_culture @ 9:06 am PST
As reported ealier this week, Activision does not want to work with Verant on their upcoming MMORPG based on the Star Trek universe, because Verant is also developing a Star Wars MMORPG as well. There's an article at MCV with a little more info on the situation. Thanks to SWVault.
Warcraft III Preview
- the_culture @ 8:48 am PST
If the previews floating around the web aren't enough to quench your thrist for Warcraft III, the April edition of PC Accelerator has a great 10-page preview with over 20 screenshots. In the preview, among other indepth details, PCXL tells you who one of the mystery races are.
Diablo II Preview
- the_culture @ 8:41 am PST
Gamespot UK posted their preview of Blizzard's next "This is going to me make filthy rich" game, Diablo II. It includes their usual half-dozen complimentary screens. Here's a small piece:
Our sources in the US tell us that the main elements of the game are all in place and the beta is in Q&A at the moment. In fact, the whole game can be played right through to the end at this stage. As a result, most of the work which is being done right now involves adjusting the skill levels and AI of the monsters and player characters, along with other play-balancing issues. Bugs related to graphics and sound are also being fixed and the game is being tweaked in the system requirements department to ensure that it works on the maximum number of PCs. That seems to jive with what PCXL says in their preview in the April edition. In fact, PCXL says the delay centers around Battle.net and the move to a client-server set up. D2 fans should pick up that issue of PC Accelerator.
Shadow Watch Review
- the_culture @ 8:27 am PST
AVault found no delight in Red Storm's turn-based strategy game Shadow Watch. Here's a free sample:
I can't help but think Shadow Watch would have benefited from a little more time in development. On the surface, the backdrop of syndicate power and political intrigue seem to be right on target, a near perfect setting for a comic book-style game of strategy. While these elements are unique, Shadow Watch misses its mark slightly, mostly due to its simple gameplay mechanics. It has a lot of great components, such as an inventive conversation system, engaging role-playing aspects, and interesting characters, and also features a well told story. Unfortunately, a solid story and interesting characters don't add up to a good product. Read the full review.
X-Box Article
- MaD-HaTTeR @ 12:55 am PST
MSX-Box has just slapped up an article on what to expect from Microsoft's upcoming (and very hush hush) X-Box. You can check the article out right here. Snippage for your viewing pleasure:The X-Box will have at its disposal the financial backing of one of the wealthiest companies in the world, Microsoft. Microsoft is more than just a company with money, it is a company of innovation. They are constantly looking to broaden their horizons, grow, and become the best at what they do. Sure, many complain that their Windows Software has too many bugs that lead to constant crashes. While that may be true, those people should realize that without that same software, computers in general would not be used nearly as much as they are. Hardware, Software, and E-Commerce sales would dwarf in comparison to today's numbers. Close to 90% of computer users run some incarnation of Windows which makes life easier for not only the users, but for the developers.
Q3A Jailbreak Screenies
- MaD-HaTTeR @ 12:51 am PST
I just noticed over on Captured that there are 38 beautiful new screen shots up over on the Q3A Jailbreak site. Check them out right here.
Microsoft Baseball 2001 in Stores
- MaD-HaTTeR @ 12:46 am PST
Looks like Microsoft's Baseball 2001 has just started showing up in stores, and to celebrate, Microsoft has released 5 new wallpapers of major league baseball stadiums, which you can check out right here. Baseball 2001 features real 1999 MLB season stats, and all 35 ballparks, and comes with a price tag of about $29.99.
RTS Run Down
- MaD-HaTTeR @ 12:31 am PST
The Strategy Planet has cooked up a real juicey one for us, a guide to "Up-and-coming 3D Real-Time-Strategy Titles", including WarCraft III, Metal Fatigue, Dark Reign II, and more. Check it out right here. Here's some clippage from the WarCraft III report:Up until recently, I would not have added this title to this list, but since Blizzard lost 3 of its key developers they have announced that WarCraft III will be returning back to its RTS roots, and somewhat leave behind the ideals of a role-playing game.A lot of the details on this game are still in flux, but as it stands right now WarCraft III will remain a full 3D game, but will not offer zoom or camera rotation. The camera view will be pulled back significantly and set to an exact angle. This should make it look more like WarCraft II, only prettier due to the 3D enhancements. It has been suggested that there will be far less buildings in this sequel, and the need to produce massive armies will be decreased due to the fact that units will be much more expensive while at the same time being much more powerful. The idea being that this way you spend more time on the strategy aspects of the game instead of trying to bum rush your opponent with the largest army.
SoF Review
- Surebrec @ 12:31 am PST
The folks over at Gamefan have posted their review of Raven Software's latest shoot-em-up (and we do mean shoot-em-up) game, Soldier of Fortune, giving it a nice score of 91%. Here's what they thought:Soldier of Fortune is the best first-person shooter since Half-Life; Unreal Tournament, Quake III Arena and Tribes were also outstanding, but let’s be honest, they have no real single-player element other than some overhyped practice mode with 'bots. Soldier of Fortune's story isn’t the deepest in the world, but it’s on par with just about any action movie. The in-engine rendered cut-scenes, mission briefings and other storytelling elements really convey the feeling that you are John Mullins, and it’s your job to save the world. I was captivated for the full twenty hours it took to play the game, and for those adults looking for extreme action, Soldier of Fortune could be just what the doctor ordered. Come back next week for our full multi-player coverage, featuring a weapons report, deathmatch, capture the flag, assassination mode, and more!
MDK2 Movie
- Surebrec @ 12:26 am PST
I noticed over at The Dawg Pound that a new MDK2 Movie has been posted on the official MDK2 site. The movie features the Kurt character from BioWare's third-person action sequel in half a minute of franctic in-game footage.
Theocracy Demo
- Surebrec @ 12:23 am PST
The Adrenaline Vault has posted the Theocracy Demo which weighs in at about 54 megs. Don't know about Theocracy? That's why we're here:Theocracy is a real-time strategy game in which you take control of one of the Aztec tribes, develop the tribe to its ultimate destiny, and resist the Spanish conquistadors. But before this final fight you will have to: establish trade routes between you and your neighbouring states develop diplomatic relations between you and the others provinces conquer new territories develop your economy and your empireAfter one century, you will have to resist the fierce assault of the Spanish. 400 years of History are in the balance: History is in your hands!
Messiah Interview
- MaD-HaTTeR @ 12:21 am PST
Looks like Shiny-News has done an interview with Stuart Roch, The Producer of Messiah at Shiny Entertainment. Here's a taste:Puppet: Messiah is done… Team EGO can now get some rest :), What does it feel like after these nearly three years of development to know that the game is finished?Stuart: It’s a bit surreal to be quite honest; ever since I’ve worked at Shiny Messiah has been a part of our daily lives. My experience with Messiah all started for me back in early 1998 when I joined Shiny as an assistant designer on Wild 9. While Wild 9 was a cool game, Messiah was clearly leaps and bounds beyond where we were with regard to both technology and gameplay. The Wild 9 team sat on the second floor of Shiny’s building and the Messiah team was on the third floor. I had no reason to ever venture upstairs so finally one day I asked our producer to take me upstairs and introduce me to some of the guys and take a sneak peek at Messiah. Put simply, I was blown away! While at that time the AI wasn’t working anywhere near how it does today and there was only one level to really see, I couldn’t believe my eyes at how cool the game was. The technology was unlike anything I had ever seen before at that time and the game mechanic of possessing other characters in the game was really exciting to me as well. I left the Messiah team room that day green with envy that there was a team lucky enough to be working on such an advanced project. I couldn’t imagine what it would be like to work on such a cool project… …Fast-forward two years… …and now I look back with wonder at how I moved from being an assistant designer on the Wild 9 team, looking at Messiah in awe, to helping the team produce the title a short two years later. It’s going to be very bizarre to see Messiah sitting on the shelves at the local software store.
Dungeon Siege FAQ
- Surebrec @ 12:16 am PST
The Dungeon Siege Vault has slapped up a FAQ on Dungeon Siege, which is Gas Powered Games' upcoming action fantasy role-playing game.
UT on PSX2?
- MaD-HaTTeR @ 12:14 am PST
I just noticed over on UTCenter, that they had a quick Q&A with Tim Sweeny from Epic regarding UT and the PSX2. Dig it:Officially we have not signed a publishing deal for UT PSX2 so this is just speculative. But we hope to have the game ready as a North American and European PlayStation2 launch title. The game is up and running with full features but still needs a lot of optimization work. We are just getting into taking advantage of the PlayStation2s vector units where most of the machines performance potential lies. We will definitely have support for USB networking and split screen multiplayer. We also plan to have support for modems and Sonys broadband networking but since the specifics of those things have not been made available to developers yet I do not know about the timing or exactly how it will work. But obviously Internet support is Unreal Tournaments best feature and we plan to do everything possible to exploit the Internet on the PlayStation2. We would love to ship with PlayStation2to PC networking support and that is currently possible because we have not made any game content changes. However I can not promise whether this will happen because we might decide to make significant content or control changes to optimize the UT experience for PlayStation2 which would break network compatibility. We will just have to see. I can not comment on timing or media issues since those will depend on our as yet unsigned publishing deal.
AN News
- Falcon @ 12:11 am PST
Our affiliates, AN are now up and running, and have some exciting new features and columns now in place, with more scheduled to come. Here is what they've had to say: - 3 new weekly columns have been started at AN.
Every Thursday, I write a editorial or column on various subjects in my own section, shivaSite. The latest column is "
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