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    GameSurge homepageNews for today's gamerInformation about the GameSurge SitetO To the Arcade MainpageTo Pinball menuTo Arcade games Menu

    Archive for May, 2002


    Thursday, May 30, 2002


    At 3 p.m. EST on Saturday, June 1st, Blizzard’s very own Bill Roper will return to the airwaves as a guest on The Gaming Files radio show. Bill will be discussing the upcoming international release of Warcraft III as well as offering some tidbits about World of Warcraft. The show will air on WXBH AM 1190 in upstate New York, and it’s also available over the Net at http://www.wxbh.com.

    Phew

    - Falcon @ 12:45 am PST

    The site transfer seems to have worked fine, the new server should be faster and more reliable than the old one (which I hear is now a very useful paperweight).
    The CGI is also now working - thats to Matt @ R9 who figured out the bug in the server path.

    Monday, May 20, 2002


    A few days late but here it is:

    Montreal, Quebec. May 2001 - Strategy First, one of the leading worldwide publishers of PC-CD ROM games, announced today that it will be attending the Electronic Entertainment Expo (E3) held in Los Angeles, California May 22-24, 2002. (South Hall, Booth #924)

    “The past two years have been incredibly successful for us, “said Don McFatridge, President of Strategy First. “We are looking forward to solidifying more relationships with other developers and industry partners and also meeting those partners that we have not yet had the opportunity to meet in person. E3 is a great avenue for us to do that.”

    Strategy First has become one of the largest independent publishers in the industry. It was recently named one of the Top 50 Software Publishers in 2001 by PC Data and has expanded its operations into the worldwide market by building partnerships with leading European publishers, such as Wanadoo, Arxel Tribe, Pan Vision and Nobilis. The company will be meeting with international developers to evaluate potential titles for their third party line-up and will also be solidifying distribution agreements and various marketing relationships.

    Strategy First will also be presenting some of its 2002 titles on the show floor. Among the titles being shown are: O.R.B., a highly anticipated 3D real-time space strategy game; G.I. Combat, a 3D RTS title from the designers of the Close Combat series; Strike Fighters: Project 1, a multi-faceted flight-simulator that features one of the most versatile combat aircrafts of all time, the McDonnell Douglas F-4; Celtic Kings: Rage of War, a real-time strategy game that blends role-playing and adventure elements with innovative gameplay; Prince of Qin, an action RPG that unfolds during the historic Qin Dynasty; Nexagon: The Pit, a 3D real-time tactical game that transports players to a futuristic world unlike any other; Steel Beasts II, the sequel to the award-winning Steel Beasts; and World War II Online, the massively multiplayer online game which unfolds during the relentless period of WWII.

    To book an appointment to view Strategy First’s line-up, please contact Christina Ginger, Director of Communications at cginger@strategyfirst.com. To make an appointment to discuss business partnerships, please contact our Business Development Department at business@strategyfirst.com.

    Strategy First will be located in South Hall, Booth # 924 (within the Infogrames booth).


    Horizons Vault have conducted some interviews with key members of Artifact Entertainment, asking them what they do to prepare for E3. The first of these interviews is with the Creative Director, David Bowman. -ed


    Hot off the presses this morning is a big batch of impressive new screenshots of Unreal Tournament 2003 from Infogrames.



    Sierra reveals further details on Empire Earth: The Art of Conquest. Gamespy talks to Sierra's Jon Payne and Steve Beinner to get the scoop:

    Friday, May 17, 2002


    Artifact Entertainment and Froghop Intend to Work Together to Make Horizons the First MMP With Wireless Capabilities Mesa, Arizona - May 17, 2002. Artifact Entertainment announced today that they intend to work with Froghop, Inc. to make "Horizons", the first Massively Multiplayer Online Game (MMP) to combine online and wireless capabilities, bringing community interaction to new heights.
    Continuing in their goal of reaching new levels of player interaction and immersion, Artifact and Froghop intend to work together to extend "Horizons" beyond the confines of each desktop login session. Froghop is
    a Boston-based company that has developed wireless tools for guild support, mission management, and character maintenance to complement the desktop experience of MMP's. Tied into a robust platform that allows for cross-platform interaction, players who are offline but have access to an internet-enabled mobile device can access vital stats, manage their events, and communicate with those in-game on their PC. Integrating Froghop's tools into "Horizons" means that players will not be limited to having access to their gaming PC to become actively involved in the game world, allowing optimal success in a community-based environment.

    "True immersion requires an experience that is not limited to a single, stationary, entry point. The beauty of the mobile device is in its portability and ability to connect people, making it the perfect accessory to the desktop," says Froghop's CEO and Founder Vicky Wu Jackson. "We are looking forward to working with such a visionary team at Artifact to create the next generation of MMP social dynamics."
    "Artifact is strongly dedicated to creating the highest quality interactive entertainment worlds. The addition of wireless connectivity into the game world will be a vital tool for allowing players to create
    and manage their online relationships. Communication is critical to enjoying online multiplayer games. These worlds are designed around player to player interaction, by including wireless functionality in "Horizons" we feel our player community will reach new levels of social dedication reaching beyond the existing products offered today," stated Artifact's President and Chief Operating Officer, James Jones. The quest for offering premium services to the MMP audience is on the rise, and there is a natural focus on providing additional access to the game. Social interaction is at the heart of why gamers choose to play MMP's, and communities are always looking for additional ways to keep in touch-some even mandate weekly meetings and out-of-game participation. This joint effort signifies a leap forward in Artifact's dedication to the online gamer in creating high quality socially robust products such as "Horizons".


    Four of PC games' hottest developers are gearing up for the 2002 Electronic Entertainment Expo with live chats on Microsoft's Zone.com. Ensemble Studios' Bruce Shelley, Big Huge Games' Brian Reynolds, Relic Entertainment's Alex Garden, and Microsoft's own Tucker Hatfield will be on hand in the Zone Theater Chat Room to answer fans' questions about the upcoming Microsoft PC games that will be featured at E3.

    The dates and times for each chat are:

    Tucker Hatfield
    Combat Flight Simulator 3
    Microsoft Game Studios
    4pm PDT Friday, May 17

    Alex Garden
    Impossible Creatures
    Relic Entertainment
    5pm PDT Friday, May 17

    Bruce Shelley
    Age of Mythology
    Ensemble Studios
    2pm PDT Saturday, May 18

    Brian Reynolds
    Rise of Nations
    Big Huge Games
    5pm PDT Tuesday, May 21

    Hatfield is program manager for Microsoft's combat simulation titles. He's currently leading the creation of Combat Flight Simulator 3, the cutting-edge World War II air combat simulation due out this fall. He came to Microsoft from Sierra and legendary simulation developer Dynamix.

    Garden's first project with Microsoft Game Studios is Impossible Creatures, an innovative strategy game in which players combine different species of common animals to produce new, unheard-of creatures. Garden first made a name for himself and Relic Entertainment with Homeworld, the revolutionary and critically acclaimed 3D real-time strategy game.

    Shelley is a founding member of Ensemble Studios, which created the smash hits Age of Empires and Age of Empires II. Ensemble's upcoming Age of Mythology builds on that series' trademark historical elements with the timeless power of a pantheon of gods and monsters. One of the gods of strategy gaming, Shelley worked with the legendary Sid Meier on such classics as the original Civilization and Railroad Tycoon.

    Reynolds founded Big Huge Games, where he and his team are creating Rise of Nations, in which the strategy of turn-based classics like Civilization meets the fast-paced action of a real-time strategy game. Like Shelley, he has a formidable background in strategy gaming, including working with Sid Meier on such masterpieces as Civilization II and Alpha Centauri.


    BELLEVUE, WA (May 16, 2002) - Sierra Entertainment, Inc., a studio of Vivendi Universal Games, today announced development of the first expansion to their award winning real-time strategy game, Empire Earth. In development by Mad Doc Software and due on store shelves this Fall, Empire Earth(tm): The Art of Conquest(tm) expands the scope of Empire Earth further into the future, allowing for planetary conquest. The expansion pack offers a new Space Age Epoch that covers the time period from 2200 to 2300 A.D., Earth's near future, and adds three new single-player campaigns, unique units, buildings, special powers and more to Empire Earth. Players have conquered new lands before, but this time to continue the dominance of their civilization, they must cross the boundaries of space.

    Released in November 2001, Empire Earth has become a worldwide hit, with over one million copies sold. The game has won numerous industry awards, including PC Game of the Year honors from GameSpy.com, a "Gold Award" accolade by PC Action magazine in Germany, and a "Trophy Award" for special achievement in gaming from PC Team magazine in France.

    Empire Earth: The Art of Conquest includes three new single-player campaigns set in ancient Rome, the Pacific Theater of World War II, and Asia in the 24th century. In addition, each of the 21 pre-designed civilizations in the game gains a unique special power, building, or unit. Examples include: the Kingdom of Italy's Metallurgy power, which allows them to pay building costs with gold or iron interchangeably; Great Britain's S.A.S. unit will be able to plant demolitions and swim across water; and the United States' market building will allow that civilization to trade abundant resources for scarce ones.

    In Empire Earth: The Art of Conquest, gamers can become the greatest conqueror of all time by creating, building, and leading a civilization to transcend the ages - from the discovery of fire, to flight, to the next frontier: space.


    Montreal, Quebec. May 16, 2002 – Strategy First and Paradox Entertainment are pleased to announce that Legion, their highly anticipated turn-based strategy game has gone gold and will be shipping to stores nationwide in early June.

    Legion transports players back in time, two thousand years ago, before the world was ruled by Rome and when the next great empire was set to rise.

    Players take control of one of the many tribes, city states or leagues in Italy at the time Rome was rising to dominate the area. In this epic game, players must control cities, allocate workers to collect resources, build fortresses for protection and train new regiments on some of the most spectacular battlefields based on accurate maps of ancient Rome. Up to 20 AI sides will compete against each other, with their own strengths and weaknesses relevant to the nations that would have been involved at that time.

    Players who enjoy empire building, but don’t want to have to micro-manage every aspect, and those who are more combat oriented, but don’t want yet another frenetic click fest, should both find something to their taste in Legion.

    For more information on the game, log onto www.strategyfirst.com or www.paradox-entertainment.com


    REDMOND, Wash. - May 16, 2002 - Microsoft Game Studios today announced that it is in the final stages of an exclusive publishing deal with Sigil Games Online Inc. Sigil Games Online was formed by two of the game industry's most renowned designers, Brad McQuaid, co-creator of the revolutionary, massively multiplayer online role-playing game "EverQuest ," and Jeff Butler, former producer of the EverQuest Live and Expansion teams.

    "This relationship will further strengthen Microsoft's position in the industry as a premier publisher and incubator of high-quality games and innovative content," said Stuart Moulder, general manager at Microsoft Game Studios. "Brad and Jeff's skill in creating compelling and immersive gaming worlds, combined with our commitment to supporting our development partners, will create a rich opportunity to develop exciting new game environments and experiences."

    "This is a match made in heaven," said McQuaid, CEO of Sigil Games Online. "We couldn't have found a better publisher. Microsoft understands our ideas and goals, is committed to creating a superior gaming experience, and has the industry expertise to make it happen."

    Specific details regarding content and timing will be announced later.


    Time is ticking for Earth 2150 Sequel - Lost Soul’s announced for Quarter 3 2002 release.

    Akaei announces that it is to publish Earth 2150: Lost Soul’s, the third Real Time Strategy (RTS) title in the Smash hit Earth 2150 series. Both previous 2150 title’s received critical acclaim and scooped a mass of
    awards.

    Earth 2150: Lost Souls, is being developed by Reality Pump (previously known as Topware), the same team that created the first two titles and have been heavily concentrating on developing advancements in their 3D engine technology.

    Earth 2150: Lost Souls is scheduled to be released on PC CD-ROM in Quarter 3 2002 and Akaei is making the game a priority title. The game raise’s Akaei’s status as a UK publisher, building its portfolio of anticipated PC CD ROM titles.

    Lost Soul’s, continues the narrative of conflict between the three warring factions: the Eurasian Dynasty, the United Civilized States and the Lunar Corporation. In the previous instalment’s, devastating wars between the factions wreaked havoc and caused mortal wounds to planet Earth. Nuclear
    explosions close to the Antarctic had changed the Earth’s orbit around the sun, glaciers melted, the sea rose to a threatening level. Meteorite showers buried whole parts of the world.

    Famous Scientists from the Lunar Corporation, a long forgotten colony on the moon first recognised the signs of imminent catastrophe. According to their
    calculations the distance between the Sun and the Earth would decrease in the next few years by 17%, which would lead to terrible consequences.

    Planet Earth, the home of Human beings for thousands of years would be destroyed: the only hope left for earth’s population was to leave Earth and escape to the Blue Planet.

    The “Sunlight” project allowed the largest part of the population to flee from the near destruct Earth - those left behind became known as the “Lost Souls”.

    With Earth’s destruction imminent time is ticking away before the fate of the Lost Souls will be doomed. Angered at being left on Earth to die they seek revenge on those who fled and left them behind.

    Massive in scope, the player must choose to take control of the ED, LC or UCS. The player’s choice of side will affect the entire character of the game giving immense game play options for resource management, research and development, battle and stealth.


    SimHQ conducted an Interview with Matrox before the launch of Parhelia-512 to get some good scoop on the behind-the-scenes process of Parhelia-512.

    Wednesday, May 15, 2002


    FilePlanet is hosting the brand new trailer for Volition/THQ's upcoming FPS sequel, Red Faction 2. Take a look at the new web site here and snag the file here.


    This new AVI demonstrates some of the stunning weather effects included in the LithTech Jupiter System. The procedural snow effect allows content creators full control over the look and feel of the weather particles as they fall from the sky. The particles move in realistic patterns and can simulate a variety of weather effects with ease. Content creators also have full control over where the effects occur, and the density of the particles. Buildings and overhangs block the snow to complete the effect.

    Tuesday, May 14, 2002


    Microsoft Partners with Nile Rodgers to Launch "Halo: Combat Evolved" Soundtrack CD

    Microsoft Game Studios announced today it will partner with legendary musician and producer Nile Rodgers to distribute and market the audio soundtrack for its mega-hit Xbox video game, "Halo: Combat Evolved". Under the agreement, Rodgers’ Sumthing Distribution will manufacture and handle retail marketing, sales, and distribution of the "Halo: Combat Evolved" soundtrack CD on the Sumthing Else Musicworks label. The soundtrack is set for release on June 11 at music retailers nationwide. The editors of Rolling Stone recently named "Halo: Combat Evolved" as the video game with the "Best Original Soundtrack" for 2001.

    Legendary producer/artist/entrepreneur Nile Rodgers, CEO of Sumthing Distribution, said “Our expertise in distribution to our national retailers in combination with Microsoft’s online capability will guarantee a successful launch of the soundtrack for 'Halo: Combat Evolved'.”

    Andy Uterano, president of Sumthing Distribution, envisions a long-lasting relationship with Microsoft: “This soundtrack has a lot of elements to it - cool drum beats, techno sounds and orchestral score - that weave a recurring theme. Bungie composer Marty O'Donnell approached this soundtrack like he would a film, and the outcome is awesome!”

    “We are ecstatic to have the soundtrack for Halo: Combat Evolved available to our fans," said Steve Fowler, Bungie product manager. “With well over one million copies of 'Halo: Combat Evolved' sold, we are sure there will be great demand for this amazing soundtrack.”

    Xbox is Microsoft’s future-generation video game system that delivers the most powerful games experiences ever. Xbox empowers game artists by giving them the technology to fulfill their creative visions as never before, creating games that blur the lines between fantasy and reality. Xbox is now available in North America, Japan, Europe and Australia. More information on Xbox can be found at http://www.xbox.com/.

    Award winning record producer Nile Rodgers is one of the most prolific music producers in history. Nile’s production accomplishments include such diverse artists as Diana Ross, Madonna, David Bowie, Duran Duran, The B52’s, David Lee Roth, Grace Jones, Mick Jagger and many more. Records produced by Nile Rodgers have sold well over 100 million worldwide. As a founding member of the perennial Rhythm & Blues dance band, Chic, Nile co-wrote many of its big hits including “Le Freak” and “Good Times”, as well as “We Are Family” for Sister Sledge. In addition to records, he has also scored or produced music for numerous films, including “Coming to America”, “Thelma and Louise”, “The Flintstones”, “Beverly Hills Cop” and “Rush Hour II” as well as a variety of television shows and commercials. Nile is a board member of several organizations including the National Association of Recording Arts and Sciences (NARAS). Currently, Nile is producing a new album for Duran Duran, yet still finds the time to run his own record label and distribution company.

    Four years ago Nile Rodgers started Sumthing Distribution. As a nationwide record distributor and creative outlet for independent artists and record labels the company prides itself on its ability to permeate the marketplace with many innovative projects. The first record to make its way into Sumthings distribution system was the David Lee Roth album, “Slam Dunk”, which ultimately sold more copies than the previous Roth outing on Warner Brothers Records.

    Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve their real goal of total world domination. Over the last ten years they produced games like the Marathon Trilogy and the first two Myth games, hailed as classics by critics and gamers around the world. "Halo: Combat Evolved", their latest game, has achieved phenomenal success on Microsoft's Xbox video game system. More information on Bungie can be found at http://www.bungie.net.


    Tomb Raider publisher Eidos could be a take-over target again, with a report in a French business paper suggesting Ubi Soft are in the hunt this time. Full details on EuroGamer



    Screenshots

    - Falcon @ 3:14 am PST

  • Monday's AOM shot: http://www.ensemblestudios.com/aom/screenpages/content45_lg.shtml
  • Another War: http://www.3davenue.com/anotherwarmedia.shtml

    Reviews

    - Falcon @ 3:11 am PST

  • Uplink @ Eurogamer
  • Tony Hawk's Pro Skater 3 @ The laser
  • C&C Renegade @ Planet C&C
  • Elder Scrolls III: Morrowind @ My Gamer
  • Unitech Optimus 7500 graphics card @ Speedy 3D (Hardware)
  • Spider Man @ Monkey review
  • Klonoa: Empire of Dreams @ Eurogamer
  • Altec Lansing 251 Gaming Theater @ Video game news (hardware)

    Sunday, May 12, 2002

    IMPORTANT

    - Falcon @ 4:40 pm PST

    There is a new worm virus out - W32.Klez. For some reason it is forging headers which appear to be from "webmaster@gamesurge.com". In fact I have received several emails from readers and automated virus scanning programs that i have been sending them viruses.
    Just for the record webmaster@gamesurge.com is a forwarder account, so the ability to send emails through it does not even exist.
    I suggest updating your virus scanners, as they should be able to pick this up.

    This is a copy of one of the possible forms the virus may take:

    Klez.E is the most common world-wide spreading worm.It's very dangerous by corrupting your files.
    Because of its very smart stealth and anti-anti-virus technic,most common AV software can't detect or clean it.
    We developed this free immunity tool to defeat the malicious virus.
    You only need to run this tool once,and then Klez will never come into your PC.
    NOTE: Because this tool acts as a fake Klez to fool the real worm,some AV monitor maybe cry when you run it.
    If so,Ignore the warning,and select 'continue'.

    Saturday, May 11, 2002


    Issue 17 of the game guy is now available at: this page, and is titled the "Pick on someone your own size" edition.
    It discusses the issues relating to the whole violence in gaming + real life debacle, and suggests some reasons and alternatives for those involved.


    Wanadoo and Strategy First are delighted to announce their publishing deal, in which the two companies will jointly publish a range of six video games in North America by the end of the year.

    After their recent agreement to co-publish the strategy game Celtic Kings in North America, Wanadoo and Strategy First have now extended their partnership in order to open the door for Wanadoo to publish part of its line-up in North America for the first time ever, while simultaneously allowing Strategy First to expand its product line into the console market.

    The agreement also enhances the companies’ dual strategy to develop a worldwide net of partners who share their philosophy of delivering the most innovative and alternative games to players worldwide.

    Olivier Pierre, the Sales Director of the video games activity in Wanadoo, added: “We are excited that our entrance into the North American arena is alongside Strategy First. Their unique positioning in the marketplace will allow us strengthen our profile and demonstrate that Wanadoo is a major global player”.

    Steve Wall, V.P., of Business Development for Strategy First, said: “This relationship represents a major milestone for Strategy First. With our success in the PC market, Strategy First is now ready to expand its operations into next generation consoles. We look forward to building a long-term relationship with Wanadoo and feel that our collaboration will prove to be successful for both companies involved.”

    The Wanadoo games to be published by Strategy First and Wanadoo include, amongst others, the simulation game US Open on next generation consoles and PC, the tactical game Robin Hood for the PC and the arcade game Speedball on Gameboy Advance.

    Reviews

    - Falcon @ 6:28 pm PST

  • Ski Park Manager @ Gaming Excellence
  • Red Ace Squadron @ MonkeyReview
  • Star Wars: Jedi Knight II: Jedi Outcast @ Game Pen
  • Tony Hawk's Pro Skater 3 @ 3D Avenue
  • Hawk's Pro Skater 3 @ Game Pen
  • Sid Meier’s Sim Golf @ Game Pen
  • The Italian Job @ 3D Avenue
  • Aces High @ SimHQ
  • High Heat Major League Baseball 2003 @ Video Game News

  • VisionTek Ti4400 (Hardware) @ SimHQ


    PC Hardware reviewed Abit AT7, a motherboard based on KT333, member of the Abit MAX family. MAX series bring the innovative, legacy free design to desktops. AT7 has two IEEE394 ports, ten USB 1.1 + 2.0 ports, one LAN port, six channel audio and a four channels RAID controller. The board looks impressive from the features point of view, but enthusiasts should be careful when choosing such a motherboard. Although the performance and reliability are outstanding and overclocking features are the same like on other Abit mobos something is missing. Read the review to find out about PC Hardware’s opinion about the board performance, reliability and compatibility. A quote:
    “With so many onboard additional devices one could say that the board will suffer from compatibility problems. In fact the board has to be very trouble free because there are no legacy ports onboard: no PS/2, no serial, no printer and no game. Microsoft has recommended such a setup since 1999 (as far as I can remember), but no serious manufacturer was crazy enough to get rid of legacy ports till now. We tested everything on the board except for the IEEE394. There are only three PCI slots, but this doesn't mean that there are no IRQ shares.”

    War3 Screens

    - Falcon @ 12:10 am PST

    5 high resolution screens crafted from Blizzard's latest. Get the full scoop here:


    Create Your Own Fantasy World! Siege Editor Released for Dungeon Siege

    Siege University Tutorial Now Available on DungeonSiege.com

    Microsoft today announced that the Siege Editor, the editing tool for Dungeon Siege, is now available on the game's official site at http://www.microsoft.com/games/dungeonsiege. The Siege Editor allows gamers the freedom to rework nearly every aspect of the game, making Dungeon Siege not only a game, but also a platform for those who wish to create their own spells, dungeons, and even entire worlds.

    The Siege Editor is packed with features that allow gamers to create almost any scenario imaginable without having to write any programming code by hand. Key features include:

    Assemble terrain using more than 3800 different nodes
    Populate worlds with more than 200 different monsters and 150 NPCs
    Script battles, ambushes, and elaborate in-game movies
    Create lush environments with more than 1200 different objects
    Scale, rotate, and adjust the behavior of any object in the game
    Create lighting with a mixture of ambience, point, spot, and directional light sources
    Enhance levels with ambient sounds and special effects
    Coinciding with the release of the Siege Editor, Gas Powered Games is publishing the first of many tutorials called Siege University. In the first tutorial, Siege U 100, gamers will learn the basics of the editor, assemble terrain and create a basic map. Future Siege U topics will include Templates, Skrit, Siege FX, Quests and more. For more information on Siege University, please visit: http://www.dungeonsiege.com/

    Dungeon Siege is an action fantasy role-playing game featuring an immersive fully 3-D environment. The game plunges players into a continuous 3-D fantasy world on a quest to stop a mysterious evil that has been unleashed. Beginning with a single character, players can travel through the world and gather a party of up to eight characters, or choose to face the challenge alone. The action role-playing in Dungeon Siege propels players into one over-the-top battle after another as the storyline unfolds.

    Dungeon Siege is now available in stores, or it can be ordered by calling Microsoft at (888) 218-5617, or on the Internet at http://shop.microsoft.com/ for an estimated retail price of $54.95 (U.S.). Dungeon Siege has an ESRB rating of "T" for Teen. For more information, please visit the official site at:
    http://www.microsoft.com/games/dungeonsiege/


    SIERRA TO SHOWCASE POWERFUL LINEUP AT ELECTRONIC ENTERTAINMENT EXPO (E3)

    Powerhouse PC Publisher to Present Three Eagerly Awaited Next-Generation Console Titles

    Bellevue, WA (May 10, 2002) - Sierra Entertainment, Inc., a studio of Vivendi Universal Games (VU Games), announced today its lineup of titles to be showcased at the Electronic Entertainment Expo (E3) in the Los Angeles Convention Center, South Hall booth #1200 from May 22nd - 24th. Sierra will present products being developed for the PC and all next generation platforms aimed to drive the upcoming holiday season.

    The lineup includes a list of high-caliber titles from established blockbuster franchises, as well as games with the power and potential to be Sierra's next huge hits. On the show floor, attendees will find Malice(tm), the highly anticipated platform action-adventure game scheduled to ship on the Xbox(tm) video game system and the PlayStation(r) 2 computer entertainment system later this year. SWAT(tm): Urban Justice, the fourth installment in the award-winning SWAT franchise, will be presented on the PC. Gamers will also get a sneak peek of The Hobbit(tm), based on J.R.R. Tolkien's worldwide best-selling novel, being developed for the Nintendo GameCube(tm). Also on the floor will be Tribes(tm) Aerial Assault, the console debut of one of the world's top PC action online games releasing this fall for the PlayStation 2. Additionally, Sierra will show NASCAR(r) Racing 2002 Season, the most recent addition to Sierra's award-winning racing franchise, which has sold over two million units.

    "We have a phenomenal lineup this year, one that illustrates a strong commitment to our franchises and to providing gamers with remarkably innovative and fun products," said Barbara Schwabe, VP of marketing at Sierra Entertainment. "Sierra is proving once again to be an industry leader and I think our upcoming PC and next generation console titles really offer a glimpse into the future of this industry."

    SIERRA'S E3 TITLE LINEUP:

    MALICE:
    Malice is a platform action-adventure game featuring the most unexpected heroine to come to the console arena. In development for the PlayStation 2 computer entertainment system and the Xbox video game system, Malice is due to release worldwide later this year on both next generation consoles under the Sierra brand. Boasting a tough and feisty teenage heroine, players will no doubt grow addicted to guiding through time in order to undo the terror of a Dog God gone mad. Malice features 22 levels, a truly original story, and a cast of quirky characters. It's been heralded for its fantastic graphics, unique weaponry, compelling storyline, and intriguing heroine.

    SWAT: URBAN JUSTICE:
    SWAT: Urban Justice is the fourth in the SWAT series and the most compelling game yet from their award-winning franchise. With a new engine and new gameplay options, SWAT: UJ offers a premier law enforcement experience, allowing gamers to become a modern day hero and live the life of an elite SWAT officer. Players can go head-to-head with Los Angeles' most brutal street gangs when the game is released worldwide this September for the PC. SWAT: UJ is the only game to reward players for saving lives and protecting the innocent. It delivers 16 intense missions set in stunningly realistic Los Angeles locations that can be played in mission, career, and multiplayer modes. New weapons, characters, and gear will also be included.

    THE HOBBIT:
    The first video game based on the worldwide best-selling book of the same name, "The Hobbit" is a third-person action/adventure game set in the world of Middle-earth. In the game, players take the persona of Bilbo Baggins, an unassuming hobbit who has been unwittingly thrust into an epic adventure. Due to be released in 2003 for the Nintendo GameCube, "The Hobbit" aims to set new standards for fantasy video games.

    TRIBES AERIAL ASSAULT:
    Tribes Aerial Assault for the PlayStation 2 computer entertainment system is the highly anticipated console debut of one of the world's top PC action online games, and will be one of the first games to take advantage of Sony's add-on network adapter. Unlike other shooters, Tribes Aerial Assault lets players fly in addition to running and jumping, a true 3D action experience that makes traditional action gaming seem stale and flat. Tribes provides an arsenal of futuristic weapons, exclusive vehicles, and boundless outdoor arenas in which to do battle.

    NASCAR:
    NASCAR(r) Racing 2002 Season, the latest addition to Sierra's award-winning racing franchise, features every track in the 2002 NASCAR(r) Winston Cup Series with teams, drivers, and sponsors of the 2002 race season. New driving lessons will bring novice drivers up to speed, while track tours narrated by three-time NASCAR(r) Winston Cup Series racing Champion Darrell Waltrip will help even the most seasoned veterans find the fastest way around each circuit. Both novice and seasoned drivers will experience the thrill and excitement of racing like the pros on the most realistic NASCAR(r) Racing simulation for the PC.


    Ace of Angels Top Squad Contest
    Marietta, May 9th 2002- Join the race for "Best Squad" of Ace of Angels. After the success of our "Space Lord" contest, Flying Rock announces its next contest as part of our ongoing "May Madness". The race for Best AoA Squadron will start on Friday May 10th at 8:00pm EDT (GMT -4) through Friday, May 17th at 7:00pm (GMT -4). Victory will be awarded based on the Seniority points of the top five players in each squadron. The top player of the winning squadron will receive a Belkin Speedpad50, with the 4 other top squadron players receiving AoA Memorabilia.

    In addition the Squadron leader may submit a logo to be placed on the Cube in the Ace of Angels Arena. Contest is open to participants world wide. Click here for rules and details. Download the award winning Ace of Angels at www.AceofAngels.com

    Tuesday, May 07, 2002


    We sit down with Eric Young of Freedom Games to learn more about their upcoming World War II era strategy game, GI Combat (being published by Strategy First):

    We talk with Rade Stojsavljevic, senior producer, and Doug Chiang, ship designer, about how this space MMORPG, due in August, is shaping up.


    Schanz opens office in Korea

    As is well known in the industry Schanz International Consultants (SIC) have been very successfully licensing games for partners in territories of Asia as a strongpoint in their international licensing consultancy.

    With immediate effect Schanz Internationals Consultants, Korea offices have started functioning with RACHEL KO as the Licensing Manager. Rachel Ko is well known to the Korean and outside Korea gaming industry, as she was working since last two years at E2Soft as the International Marketing Manager, and was responsible for all licensing deals. She also wrote news and gaming articles for the Korean online site Gamemeca.com.

    Gerhard Schanz, MD @ SIC states; “We are excited about Rachel joining the Schanz Team to strengthen our licensing force in Korea. She will enhance the international character of our company and offer insightful placement and positioning of our partner titles, ensuring enhanced services in this important territory.”

    Rachel Ko says, “Though I had several options, I chose to join the Schanz Team, having known them for their professionalism from my own experience as an employee of a Korean publisher. There is a distinctive character to the company notable for its lack of hierarchy & freedom to choose your own working style, as long as one shows results. I am looking forward to the experience of working for SIC partners from all over the world, here in Korea and to doing my best for the company and its partners.

    For titles in SIC portfolio and more details, please go to www.schanzgames.com.


    Microsoft today announced that gamers can experience the full version of Asheron's Call 1.0 free for 30 days. With just three simple steps, players will be transported to the massively multiplayer fantasy world of Dereth, where they will find real-life comrades, strange and fearsome monsters, mysterious landscapes, and a constantly evolving storyline where they decide their own fate and destiny.

    To try Asheron's Call free for 30 days, players will need to download the file (110 MB), then obtain a Passport Account and Activation Coupon. For more information and to download the trial, please visit: http://www.microsoft.com/games/pc/acdownload.asp

    Asheron's Call is a massively multiplayer role-playing game playable exclusively on Zone.com (http://www.zone.com/) that draws together thousands of players within a dynamic, 3-D online world. Players can create truly unique characters by choosing between extensive combinations of visual appearance, attributes, and skill sets. Asheron's Call immerses players in an intense role-playing environment where they must compete or cooperate with thousands of other online players. An extensive system of allegiance and influence greatly enhances social interaction. The online nature of the game facilitates an evolving and dynamic adventure inside a consistent universe. The game will never be solved, because there will always be more areas to explore and quests to complete.

    For more information about Asheron's Call, please visit: http://www.asheronscall.com

    Reviews

    - Falcon @ 2:55 am PST

  • Original War
  • War Commander
  • 2002 FIFA World Cup
  • Heroes of Might and Magic IV


    Faultline Studios Announces: Crown of the Emperor

    Faultline Studios is developing a play-by-email game called Crown of the Emperor. As with similar titles, players can expect combat and political intrigue on a grand scale, but one vital difference will distinguish Crown from the rest: Instead of filling out a form and waiting for the results, players can conduct research, interact with the game and give orders whenever they desire. The player is a member of one of five factions and must raise his or her prestige to the level where he or she can challenge the emperor for the throne.

    The player's first goal is to win their quadrant by defeating the other players through combat, politics or obtaining factions goals. Between 20-30 players will occupy each quadrant.

    Crown of the Emperor is expected to reach the beta state of development this summer in preparation for a November release of the final game. Players can participate now for free. After release, Faultline will implement a monthly subscription fee. The game requires at least Netscape 4.5 or Internet Explorer 5.5 as well as the Flash Plug-in. Go to crownoftheemperor.com to sign-up.


    A pricewatch clone I think?

    GameSpy partners with PriceGrabber to bring you the lowest prices anywhere! Get the full details right here:
    http://www.gamespydaily.com/news/fullstory.asp?id=3389

    Saturday, May 04, 2002

    EverQuest 2

    - FingerS @ 10:39 am PST

    Sony has announced a sequel to their highly popular MMORPG EverQuest, which is slated for release sometime in Q4 of 2003. Find out more here.

    Friday, May 03, 2002

    Reviews

    - Falcon @ 1:44 am PST

  • Janes Attack Squadron
  • Tactical ops: Assault On Terror
  • Hooters Road Trip
  • Sid Meier's SimGolf


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