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Archive for May, 2000
Wednesday, May 31, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Plethora of Previews
- sim @ 9:39 pm PST
Yes, I've got a plethora of previews for ya! I'm getting lazier and lazier (sp?) as summer approaches and that means that you'll be getting everything in bunches from now on. Here we go...GameSpot has two good previews. They've got impressions of Vampire: The Masquerade that include lots of new screenshots. There's also a "best of E3" article at GameSpot which features a preview of Commandos 2. It's their Editors' Choice.IGN PC has a large preview of Republic. Here's a snip:The game promises to have you ruling a Russian republic of one million different residents, all living within a city that packs around, oh, five million polygons a building. Be sure to read the rest of it along with their initial interview. There's more previews out there, but I'm getting tired. At least it's the last day of school for me tommorow! Yay!
Press release
- MystikaL @ 6:19 pm PST
Okay, I'm a bit confused on this one, but anyhow, here it goes. I got an e-mail from the PR person at TopWare Interactive concerning Two Worlds, an upcoming 3rd person RPG."Two Worlds Homepage A dark, mystical, larger-than-life role-playing world is the scene of Topware Interactive's 3rd person RPG - Two Worlds.""The inhabitants of the Kroth Universe live a dream-like existence – until one day in the year 3001 a violent space-time collision changes things for good. When the dust settles, only two races have survived. Their people hardened by the bitter experience, they engage in climactic battle – to the death. And that's where you come in. You must decide which side has what it takes to emerge victorious - and cast your lot accordingly." "TopWare Interactive has created a special web site just for this project. Press, distributors and end users can find the latest detailed information on Two Worlds under www.2-worlds.com."
LGS Survey
- MagicBoy @ 1:39 pm PST
DXDOT has posted the opinions of Harvey Smith, Scott Martin and Chris Norden, three of ION Storm Austin's developers, concerning the recent break-up of Looking Glass Studios. Click here to have a look.
Half-Life Mod Update
- sim @ 6:52 am PST
As you can see, I haven't started "Half-Life Mod Week" here at GameSurge yet. Why am I so late do you ask? Let's just call it technical difficulties. But no matter what the reason, the fact remains that I have seven previews and interviews of various Half-Life modifications just waiting to see the light of day.I think I'll wait till next week to start it, since I'm so far behind now. So sorry about the delay, but you can count on it all being up by next week.
Gamespy Updates
- Falcon @ 5:18 am PST
Not that they really need the plugs, but anyway:More great stuff at GameSpy. Today they review Tachyon: The Fringe, a huge space RTS that looks promising. Check out the review at They also interview Andrew Brazier, an assistant designe ron the upcoming adventure game, Simon the Sorcerer 3D:
Tim Cain Dev. Profile
- Falcon @ 5:16 am PST
Arcanum Developer Profile: Tim Cain RPG Vault introduces another co-founder of Troika Games. Although he is always quick to give credit to everyone who worked on the game, Tim Cain's name will probably always be the one most closely associated Fallout, an unheralded title that became 1997's RPG of the Year. After working on the initial design of the sequel, he and fellow team members Jason Anderson and Leonard Boyarsky set out on their own, opening up shop as Troika Games to create Arcanum, a new game that is attracting considerable attention as it moves towards its targeted fall release. In the third installment of our Arcanum Developer Profile series, we introduce Tim Cain who tells us about a range of topics including his background as a game player and game maker, his role on the Arcanum team, his favorite games and more.
Rune Key features + weapons
- Falcon @ 5:11 am PST
RAGNAROK has been updated with the most current info Human Head Studios has given me on RUNE. First up, check out The key features for details about the RUNE Combat System. Then click over to weapons to get the skinny on what the game will include, how weapons will be used, and "bloodlust" in Ragnar.
Review AIWars
- Falcon @ 5:08 am PST
In AIWars: The Awakening, you play the part of a cyber-avatar cruising through cyberspace on one of several missions. There are three goals in AI Wars: Achieve Sentience, Transfer Intelligence (become immortal), or take control of the Net. How does one achieve such lofty goals? Read this review and find out.
Leadtek Geforce2 GTS Rev.
- Falcon @ 5:07 am PST
Speedy 3D has just kicked up a review of the Leadtek GeForce2 GTS 32MB (wow long name) video card. Overall, this was one FAST video card, and is definitely a step forward from the original GeForce. Here's a quote: The layout of the Winfast GeForce2 GTS board seems to be very close to the Nvidia reference design. My review unit came without the optional TV-Out, but Leadtek tells me this should change very shortly. The board is also fitted with an unusually large fan/heatsink combo overtop of the GeForce2 chip. Combine this with the more efficient .18-micron manufacturing process and the 6ns DDR SGRAM that the GeForce2 uses and this board should make for some good Overclocking.
Evola Review
- Falcon @ 5:00 am PST
Actiontrip has posted a review of Computer Artwork's excellent squad-based action game, Evolva. Go check out the review here:
Battle Realms Interview
- Falcon @ 4:58 am PST
Liquid Entertainment is currently working on an ambitious 3D real-time strategy and GA-Strategy goes in-depth with President Ed Del Castillo to learn more - includes new concept artwork. More here:
O.R.B Interview
- Falcon @ 4:57 am PST
Damage Gaming has thrown up an interview with Strategy First's Jamie McNeely, who is the executive producer on O.R.B., their upcoming real-time strategy game set out in space. It includes five tasty new screenshots of the game, which is looking pretty nice.
Imperium Galactica II Review
- Falcon @ 4:56 am PST
Its a tad late, but better late than never. Today games xtreme have posted a review of Imperium Galactica II on the PC giving it 93% and a 'games xtreme essential' award.
Once you have gone through the tutorials, which can take a few hours to do, then you can proceed to the game. Single player lets you choose one of 3 races, the Solarians who are decadents from the humans. The Kra’hen, a brutal warlike race from another galaxy or the Shinari, a diplomatic race who feel that diplomacy & trade is the success to everything. Multiplayer allows you to choose even more races, you get the 3 in single player plus 5 others, the Antari, Iberon, Godan, Cheblon & Tuolen, up to 6 of these may be computer controlled.
Tuesday, May 30, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Leaving On A Jet Plane
- MaD-HaTTeR @ 6:56 pm PST
Yep, yours truly, is leaving on a jet plane at 4am tommorow morning on a school trip to disney world. How awsome is it that my whole grade is going to disney world? Anyway, this means that tragically, i will not be slapping up any news this week (i get back on friday). Hopefully you will be able to survive without my wonderful posts. Peace MaD-HaTTeR
Soulbringer Preview
- MagicBoy @ 9:26 am PST
AVault has posted a preview of Soulbringer, the upcoming 3D RPG from Interplay. Here's an excerpt:What has happened to RPGs? For the last couple of years, we have witnessed a huge RPG explosion thanks nonetheless to titles like Diablo and Baldur's Gate. I've played those games and enjoyed them, but I was still left with a sour taste in my mouth when they were over. Is that it? I have often asked myself, and waited patiently for the next big thing. There are a number of items I can put my finger on that I feel are lacking. Meaningful interaction with NPCs, a true sense of accomplishment when you level up or obtain that hard to find artifact, and a real connection with your character and party members. I will never forget Minsc and his wonderful pet, and his great one-liners, but after his side quest was over there was little much he offered except being extra firepower. In Diablo, the character I played wasn't an extension of myself, but a zombie I controlled to hack and slash my way to the end. When RPGs have tried to bridge the gap between player and central character, the often feel less like an RPG, and more like an adventure game with stats. However, offerings like Vampire have created great central characters that are a pleasure to play and direct. It is a hard balance to find, giving the player a real sense of control and self -- something that pen and paper games have been doing for a long time. There are some interesting RPGs on the horizon for release this year that seem to offer hope for the genre, some are hybrids like Deus Ex, and others like Soulbringer have such fiendishly addictive gameplay that is sure to keep people coming back for more. For the past two weeks, I haven't slept. Soulbringer has had me glued to the monitor with a lopsided grin on my face. It's quite an interesting preview so go take a look.
Project IGI Preview
- MagicBoy @ 9:17 am PST
A very brief preview of Eidos' upcoming "realistic" FPS, I'm Going In, has appeared over at PCGameWorld. By the way, I think this game is being called Project IGI in the UK and I'm Going In here is the US. Head on over and give it a read. There are a few screenshots at the end of the article to further entice you.
Matrix Mod Released
- MagicBoy @ 9:13 am PST
That's right, folks. The Matrix Mod for Half-Life has been released. You can download it here.
Deus Ex Screenshots
- MagicBoy @ 9:11 am PST
Two new screenshots of Deus Ex has appeared over at VE. They are: Let the robots fight in peace Yeah! Go for the scientists!
Ground Control Internet Demo
- MystikaL @ 9:11 am PST
The Ground Control Internet demo (no, it doesn't have multiplayer capabilities), is due out in a few days according to a letter I got from Annie over at Massive (the makers of the game).Regarding your questions, the Internet demo will be out in a few days, but it won't have any multiplayer features. Also stated is that Ground Control will be in stores sometime during the first few days of June. In terms of a release date, I can say that GC will be out in the stores during the first days of June, so June 1st is probably a little too optimistic..:) As for our quote, "To say that this game is a milestone for RTS to come is an understatement", I'm not yet sure if it's on the box, although since there are only 3 quotes on the Massive page, and Sierra asked us permission to use it, It may well be. I guess we will have to wait and see. For more information about Ground Control, check out the MGO site, Ground Control Center.
Second Look at STV: Elite Force
- MagicBoy @ 9:05 am PST
In continuing with their Space Sim Week, 3DActionPlanet has posted a Second Look at the upcoming Star Trek FPS, ST Voyager: Elite Force.
Top 10 List
- MagicBoy @ 9:02 am PST
Also at GameSpy, a list titled "Top Ten Diablo Memorial Day Barbeque Diasasters", has been posted. Well, it looks like the guys genuinely tried to be funny, so head on over and view their efforts.
Tachyon Review
- MagicBoy @ 8:59 am PST
GameSpy has posted a review of Novalogic's Tachyon: The Fringe. Here's more:So how does it all go? Without revealing much, you do all the flight instructing, ring-course, and combat training to get paid. You then take the jobs offered and if you fail, you are given a chance to re-play or continue. If you continue, you won't get a second chance at that failed job. If you succeed, you will get paid, hear useful information, and be privy to ship new upgrades. Go take a look at the entire review to find out the overall score.
Monday, May 29, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
New Ways to Cheat
- MaD-HaTTeR @ 9:04 pm PST
Those crazy cats over at the A-Vault have whipped up an update to their cheat section, including cheats for Motocross Madness 2, and some updated sections. Check it out right here.
JAS Petition
- MaD-HaTTeR @ 8:50 pm PST
Although Looking Glass Studios may be gone, a former member, Darren Lafreniere, has started up an online petition to try to get EA to keep the development of Jane's Attack Squadron going. Here's his message to everyone:JAS is very close to being complete. However, it is currently up to our publisher, Electronic Arts, to decide whether or not we can wrap it up. After 2.5+ years in the making, it'd be a shame to see this game turn into vaporware, when the end is just within reach. Sincere thanks for your support and interest, Darren Lafreniere Janes Attack Squadron programmer So, if you want to try to save JAS, add your name to the list, right here.
Dark Zion Interview
- MaD-HaTTeR @ 8:39 pm PST
Yeah, these interviews just never stop flowing. The next one on my list is over on CheckOut Games, where they have sat down with Wambat Games, and talked about their upcoming game, Dark Zion. Check it out right here. Have a taste:What type of world is Dark Zion? Fantasy? Science-fiction? A hybrid? Can you explain a little of the backstory?Dark Zion is a hostile world that has been ravaged and mutated by some unknown events in the past. The story of Dark Zion is mostly science fiction. The starting premise of Dark Zion is that the players, as descendants of a long-forgotten crew of intergalactic colonists, are awakened in the subterranean machinery of a desolate and nearly inhospitable world. The resultant theme of Dark Zion becomes the players' attempts to reclaim the surface, and in doing so, to learn how and why Zion became the hostile world that it is. Beyond that is the conflict of keeping surface civilization viable with or against the knowledge of Zion's past.
Gooseman Interview
- MaD-HaTTeR @ 8:34 pm PST
Counter-Strike.dk has just smacked up an interview with everyone's faveriot mod author, Gooseman, regarding his Counter-Strike HL mod. Check it out right here. Here's a little taste:Wezer: When can we expect the release of b 6.5? Gooseman: 1 week, give or take, with the new patch.Wezer: Why was the words on cs.net changed? Gooseman: Valve had to add a few new features, just small things, but they took time. Wezer: Will cs ever become version 1.0? Gooseman: Yes in the future but things are still concentrated on 6.5 and eventually beta 7.
Icewind Dale Interview
- MaD-HaTTeR @ 8:30 pm PST
GA-RPG has just kicked up an interview with Designer J.E. Sawyer from Black Isle Studios. Check it out right here. Good old snippage:1.) I guess the obvious first question should be how close is Icewind Dale to going gold, and are there any features announced for the game that might not make the final version? We’re getting very close, I can say that. The team has found and crushed a large number of bugs in the past few weeks. As always, we’re not at liberty to give a specific date for release, but we hope to be done very, very soon. As for features in the game, it wouldn’t be wise or truthful to comment about the status of any of our features before the game ships. 2.) Icewind Dale has had a very quick turnaround for a computer game, what features do you think might have made there way into the Icewind if you had had about 6 more months for development? It’s hard to say. Perhaps we could have made GUI artwork and code for 800x600 mode. That’s an oft-requested feature. We might have had time to tweak some of the class-related abilities a bit more as well. However, for people used to Baldur’s Gate, our implementation of the ruleset will definitely be a step forward.
SoF Fortress Interview
- MaD-HaTTeR @ 8:27 pm PST
3DGC.com has just tossed up an interview with Saint_Proverbius, one of the members of the SoF Fortress team. Check ito out right here. Clippage for your viewing pleasure:Irwin: How many maps does the team hope to include in the initial release?Saint_Proverbius: Hopefully more than 10. Irwin: I see the team plans a few new game types, currently which one looks the most promising? Which one is the team’s favorite? Saint_Proverbius: They’re more scenario ideas right now. We’re planning on allowing the mappers to script their own maps and hopefully we’ll make the scripting customizable enough that the mappers will be the ones who can make scenarios for themselves. This is similar to how Quake Team Fortress did their maps with brush entities, only SoF has that nice DS script we can use. Irwin: Data thief sounds quite interesting, will there be a limit to how many spies a team can have? Saint_Proverbius: That will most likely depend on the mappers themselves or how we decide to do it. A feature such as allowing a limit to classes should be left up to the mapper.
Thief 2 Walkthrough
- MagicBoy @ 8:23 pm PST
GamersPress has prepared a walkthrough of the recently released Thief 2 from the now defunct Looking Glass Studios. Head on over and get some hints.
More From E3 RPGs
- MagicBoy @ 8:14 pm PST
RPGVault has posted four more impressions of RPGs shown at E3. They are: Warcraft III Summoner Gunlok Evil Islands
Atriarch E3 Diaries
- MagicBoy @ 8:08 pm PST
GA-RPG has been able to procure three E3 Diaries, written by Atriarch development team members Joseph Murray, Lauren and TJ. They each describe their adventures at this year's E3 event. Thanks to RPGVault for the info.
Soulbringer Screenshots
- MagicBoy @ 8:01 pm PST
BetaBites has posted eight new screenshots of the upcoming RPG, Soulbringer.
MDK2 Review
- MagicBoy @ 7:59 pm PST
A review of MDK2, the recent release from Bioware, has appeared over at GamersPress. Read more:MDK2 is like playing three separate games in one nice package. With Kurt, you play a sniper, trying not to engage the enemy directly. His puzzles focus on "hit the little blue sphere" type that gradually grow in difficulty (though you learn to hate the bouncing targets...). Max is like playing Quake III with a character that can go super-akimbo style, with four weapons. His puzzles deal with platform jumping, and figuring out what wall to blow up so he can go on. Head on over to find out the overall rating.
Deus Ex Interview
- MagicBoy @ 7:50 pm PST
Harvey 'witchboy' Smith, lead designer on Deus Ex has been interviewed by the people at In The Trenches. Here's an excerpt:[witchboy] Imagine if every conspiracy theory you've every heard were true...not true in a wacky sort of way, but true within the framework of a very plausible near-future world. The player plays an agent with the code name JC Denton. (Though the player can choose JC's 'real name' which is used throughout the game in non-prerecored-speech elements, JC's ethnic background and appearance, his nanotech augmentations and perhaps most importantly his skills. Set in what we've described as a Blade Runner meets X-Files world, Deus Ex tells a complex story and allows the player to solve each problem in multiple ways. (Stealth, diplomacy, combat, demolitions, hacking, etc.) The "objective" as it were is somewhat up to the player: we have 3 different endgames based on how you play. Head on over and give it a read.
Half-Life Week
- sim @ 6:45 pm PST
Seeing as how GameSurge has been a little bland as of late (no content), I've decided to spice things up a little. Monday will be the first day to kick off Half-Life Mod Week, featuring previews of seven modifications for Half-Life, one for everyday of the week. I have plenty of exclusive screenshots, videos, and interviews to go with it, so stay tuned...
E3 Revisited
- sim @ 6:38 pm PST
Yes, I know that E3 is over. But there are plenty of cool "E3 Wrapups" all over the net, especially meant for all us poor saps that didn't attend. Here are my favorite ones:The official Something Awful E3 Report is chock full of electronic entertainment goodness. You'll laugh, you'll cry, you'll gain a fear of video game mascots.Old Man Murray's E3 Wrapup is another report that'll keep you laughing for awhile. It's got babes, beer, games, and China. What more can you ask for?And finally, Scott Kurtz has kicked up his official PvP E3 Journal. He talks about Warcraft 3, EverQuest, and breaking into parking garages.
I'm Going In Preview
- sim @ 6:25 pm PST
There's a preview of Project: IGI (I'm Going In) over at CombatWorld. Here's the ctrl+c:Lets just start with the Graphics and the engine. For a twist Innerloop decided to use a Fly Sim engine for a 1st person shooter and everyone thought it was crazy. As crazy as it may seem, WOW, is all I can say. The Graphics are incredible. Well, if you just ignore the title then this looks to be a pretty damn cool game. Read the rest of the preview here.
Sunday, May 28, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
WinME Screenies
- MaD-HaTTeR @ 10:59 pm PST
Adding on the the never ending news of today (ugh), are some nice screenies of Microsoft's upcoming OS, Windows Millenium [WinMe], on PCBasement. Check them out right here. I must say, the screenies look pretty damn nice :)
Hellgoat Interview
- MaD-HaTTeR @ 10:49 pm PST
Action UT Mapper Rich "Holy Goat" Newman, has just been interviewed by UT Web. They cover the usual stuff, about him and the upcoming Action UT. Check it out right here. And of course, if you cant read English, it comes in Dutch also (wait, then how are you reading this...).
New Q3A Requiem
- MaD-HaTTeR @ 10:34 pm PST
Tonight brings along a new version of the Requiem Beta for Q3A. The new version, v0.6 Beta 3, now has bot support, a new flamethrower, and more.
New Q3A Jailbreak
- MaD-HaTTeR @ 10:29 pm PST
The official page for the Q3A' Jailbreak mod, not sports Stage 2 of Beta 2. Stage 2 contains 5 maps (3 new ones), and when combined with the stage one maps, you have 11 maps in all. Check it out right here.
Final Fantasy IX Info
- MaD-HaTTeR @ 10:25 pm PST
RPGamer has just smacked up some more details on SquareSoft's upcoming game, Final Fantasy IX. Check them out right here. Clippage:With only six short weeks until Final Fantasy IX's Japanese launch, more game details have emerged. The game will feature mini-games galore, although most of these are still unknown. One mini-game that has been announced, however, is a version of Final Fantasy VIII's popular "Triple Triad" card game, which will feature a new set of rules and a new look.
C&C Renegade preview
- Falcon @ 10:09 pm PST
RTSPlayers.org have just completed a preview on Westwood's C&C: Renegade.
Westwood are hard at work on Command and Conquer: Renegade. Which wont be RTS, this one is... how can I put it... umm Rambo in a Tomb Raider World. You ride around on rocket bikes, flame tanks and you can even fly an orca. Sounds pretty sweet to me. It’s not an original idea, but it will be fun doing all the things you did in C&C but from the first person perspective. I can’t wait to plant some C4 on a building, and snipe some troopers off. Included are some screenies of the armoury available.
LGS Interview
- Falcon @ 10:05 pm PST
GameSpy tracked down Tim Stellmach, a game designer with the recently closed Looking Glass Studios. We asked him about the closing, how games in production were left and who actually owns the rights to the Thief and System Shock franchises. Check out his in-depth responses at this location.
Screenies
- Falcon @ 10:04 pm PST
Vampire Vault has posted six more newscreenshots from Vampire: The Masquerade - Redemption. The images are from the Prague and Vienna environements in the game.Camelot Vault has a new featured screenshot from the Norse realm in Dark Age of Camelot. The Camelot Screenshot Archive has also been updated to include the latest images available. Dark Age of Camelot is a 3D massively multiplayer RPG being developed by Mythic Entertainment and is due out mid-2001. GA-Strategy has been updated with nine new screenshots from WizCom Entertainment's upcoming real-time mecha strategy title, TRANS. Digital Fusion is currently developing Beach Head 2000, a full 3D arcade-like shooter that promises the addictive gameplay of Atari's classic Missile Command. More info and screens here Shiny Entertainment sent GA-Strategy a pair of new screenshots from their upcoming real-time strategy hybrid, Sacrifice. Slovakian developer Cauldron (Battle Isle 4) has release new details and screenshots from their upcoming first-person action title, Chaser.
Nox Developer Profile
- Falcon @ 9:59 pm PST
On the subject of Nox, a bit of BG info: Released in the early part of this year by the Westwood Studios division of Electronic Arts, target="_new">Nox chronicles the exploits of an ordinary character who is mysteriously transported to a fantasy world filled with monsters, magic and mayhem. The Cinderella story behind Nox is an equally interesting one, involving the extraordinary exploits of Michael Booth who conceived the game in the spare bedroom of his home. With Nox having become one of this year's early hits, we thought it would be a good time to introduce Michael Booth and to learn more about the man behind this hit title. Read on here
Nox World Cup
- Falcon @ 9:57 pm PST
A day late, but in case you missed it:Westwood Studios Announces Nox World Cup LAS VEGAS, May 26, 2000 - Thousands of dollars in prizes are at stake in the Nox (tm) World Cup, a worldwide tournament sponsored by Westwood Studios(tm) with the support of EBWORLD.COM and Prima Games. The competition will begin June 1 on Westwood Online(sm), Westwood's online gaming service. The Nox Grand Championship will bring the finalists to sunny Las Vegas to battle for the title of best Nox player in the world. Nox players over the age of 18 in the United States, Canada (excluding Quebec) and other selected countries are eligible to compete. Each eligible country is holding its own contest with its own set off rules. To qualify in North America, the players must play Nox on the official Westwood Online tournament ranking system between June 1 and June 30 and be one of the top two players to get the highest score of all the players listed for their country's Nox players. The top two players at the top of each participating country's list of highest scoring players will be flown to Las Vegas for four days and three nights to compete in the Grand Championship. The winner of the Grand Championship will take home a computer system worth close to $2,500, and the official Nox World Cup trophy. The official Nox World Cup rules and other information can be found at www.westwood.com . Nox is a game of savage combat and sneaky tactics set in a mystical land filled with discovery and deceit. Nox's lightning-fast action is fueled by a combat system that's easy to use yet gives players tremendous gameplay depth and infinite possibilities. With more than 100 unique spells and weapons, players must use their wits to create devious combinations and tricky tactics.
BG2: Shadows of Amn Artilce
- Falcon @ 9:53 pm PST
GameSpy delves into fantasy RPGs today and tomorrow with a look at the Dungeons & Dragons games in the works for the PC. Today we look at Ice Wind Dale and Baldur's Gate 2: Shadows of Amn. Check it out here.
Mechs Action Gaming test
- Falcon @ 9:51 pm PST
3DActionPlanet's Action Gaming Test (AGT) series tests your knowledge of action gaming trivia and appears every Saturday. Last week it was the Quake DM test AGT. This week we get bigger: giant robots, big Mechs! Can you hold your own against one of these giants of steel? Link:
Deep Fighter Details, Screens
- Falcon @ 9:49 pm PST
Criterion Studios' upcoming action/adventure game "Deep Fighter" utilizes the powerful RenderWare3 engine, and GA-Source talks to Project Manager Griff Jenkins to learn more.
Anarchy Online Dev. Journal
- Falcon @ 9:48 pm PST
In their first Anarchy Online Developer Journal shortly before he left for E3, Producer and Lead Designer Tommy Strand told AO Vault about the game from its initial conception right through to the scramble to get it ready for the show. A quick glance at the omnipresent mass of people in the demo area of developer Funcom's booth was enough to tell even a casual observer that Anarchy Online made a very successful showing indeed. In its highly anticipated public debut, the game not only drew a great deal of attention, it also won a number of awards and nominations including Best Online Game from our learned colleagues at IGN PC. Although the show is now over, work hasn't exactly slowed down for Tommy or the rest of the development team as they move forward towards beta testing, which is expected to begin this summer. Nonetheless, he somehow, he found enough time to write a new Anarchy Online Developer Journal. This time, his topic is an extremely interesting one and one of Anarchy Online's core design principles, making the game accessible and enjoyable for both hardcore and non-hardcore gamers. Enjoy!
New WCPUID
- MaD-HaTTeR @ 9:31 pm PST
Tonight also brings with it, a new WCPUID, which you can grab right here. This brings the program up to v2.7e. WTF is WCPUID? WCPUID is the program that displays the CPU information of your personal computer. Shows Internal / External Clock, Multiplier, Cach info., AGP Info. etc ...
Thresh In the Headlines
- Recoil @ 9:25 pm PST
Here is a quote: Dennis Fong's rivals are still awed by the time the computer-game champion known as "Thresh" won a red Ferrari in a Quake competition.Now that Fong has launched an Internet portal for gaming enthusiasts in Point Richmond, business competitors marvel at his ability to score points with new recruits. Recruiting is not a game to Fong. But he does apply his game skills -- a lethal combination of quick reflexes and mental agility known to gamers as "Thresh ESP" -- to winning over the five to 10 people a week who join Gamers.com. "This company is all about the people," he said. "It's all about talent." [full story]
Source: locked Target
D16-Makaveli has now come to and end
- Recoil @ 9:21 pm PST
Here at Cached they have interviewed Makaveli from DeathRow has now decided to leave the clan. For the full interview goto Cached. Source: Cached
George B. On DNF Diary
- MaD-HaTTeR @ 9:20 pm PST
3DRealms's main man, George Broussard has kicked up a post on the DNF web forums, stating that he plans to open up a DNF Diary on 3DR's web site in the future, and of course he comments on their hush hush policy for DNF. Dig it:>>I don't mean to complain, but has anyone else noticed that we never get healthy text updates from George anymore? Back in the day, we would get a meaningful .plan update every couple months that actually let us in on how the game was progressing. It'a all part of learning. It's just not a good idea to do all that stuff too early in a game's development. We've backed off because in the long run it's better this way. Yes, in the short term the loyal fans miss out on some info, but by doing this we manage to keep hype down a little bit and that's a good thing. I would maybe expect a DNF Diary to open up in the future on the 3DR site, where we can post progress that we think you would find interesting. We haven't forgotten about you guys at all, we're just re-focusing on what's important. Working on the game and eliminating too much hype too early. George Broussard, 3D Realms
FSAA Fight
- MaD-HaTTeR @ 9:01 pm PST
FiringSquad has just smacked up part 3 of their FSAA (Full Scene Anti-Aliasing) comparison between the GeForce II GTS and the Voodoo 5 5500 AGP. This once comes with some nice benchmarks for your viewing pleasure :). Check it out right here. Here's a taste:As we promised in the previous article, here is our update to this great and wonderful topic of FSAA. We have a few benchmarks of the new Detonator 5.22 and Voodoo5 5500 V1.1drivers in action as well as the necessary FSAA comparisons. As usual, the Detonators are in various stages of beta so the standard disclaimers of performance and all that stuff have to be said. I doubt the Voodoo drivers are complete either, so I guess the same would apply there too. Chances are we won't give a rats ass as to how either of these cards function by the time any of these drivers are complete and need no further updating. Something new and shiny will have caught our eye by then.
SoF Designers Diary
- MaD-HaTTeR @ 8:57 pm PST
SoF Center has just kicked up a new Designers Diary, from Raven's Keith Fuller. You can check it out right here. Clippage for your viewing pleasure:I should begin by making sure we're all on the same page (little website joke there. Get it? Same page? I kill me.) regarding some useful terms. For starters, let's look at "poly." Now, I know that most of you understand what I mean when I talk about a poly, but I'm sure that amongst the countless millions of my readers there are probably a few people who aren't aware of the connection between parrots and game development. No, no, no…just kidding. A poly is not, in fact, a reference to a talking bird…it's short for polygon, meaning a 2-dimensional shape composed of any number of sides (triangles, rectangles, etc.). Another important and closely related term is "mesh." A mesh is a collection of connected polys, potentially 2D but usually 3D. For example, a poly could be one side of a cube, but a mesh might refer to the entire cube. Speaking of cubes, a "bounding box" (or bbox, for short) is basically a large, invisible cube or box surrounding an entity in the game. The player never sees it, but the g ame code uses it as an indication of how big an entity is. Another important term here is a "trace." This isn't so much an object, like a mesh or poly, but an action. When we perform a trace in the code, we're starting from a given point in 3D space (like, say, the muzzle of a player's gun) and "trace"ing a line in a certain direction from that point (like, say, in the direction of a bullet). The purpose of a trace is to determine what exists in the game world along that line. There. Those are pretty much all of the high-tech, multi-syllable words we need to discuss SOF's hit detection system and how Ghoul fits into it.
Descent 3 Auto-update : Update
- Recoil @ 8:18 pm PST
Descent 3 has now got the new patch online. While is it not available to download straight from your browser, is it no available from the auto-update feature in the game. The new version is now 1.4. If you would like to find out more on what this update does to you system(whats new and been changed) then goto Descent3D's 1.4 Patch Fixes page Source: BluesNews
New Q3Radiant
- MaD-HaTTeR @ 7:31 pm PST
Tonight brings with it, a new version of my favriot program, Q3Radiant. The new version, v199, can be grabbed off of the Official Site. Dig it:There's a brand new build of Q3Radiant available in the files section. This full setup contains the latest binaries from Id software and contributions from the community. Thanks to everyone who got involved in this release! You'll find several ready-to-use plugins in the setup. Check the plugin section for updates. A plugin SDK is also available. Q3Radiant source code will be released soon, more info about writing plugins and getting involved will come later.
Screenies (and Movies) for You
- MaD-HaTTeR @ 7:27 pm PST
Thats right, its time to wrap up today's screen shot (and movie)scene. Here's your daily fix:TRANS Shots on GA-Strategy Summoner Shots on Daily Radar Cataclysm Shots on IGN Dark Reign II Shots and Movie on Daily Radar Vampire: The Masquerade - Redemption shots on RPGamer Tribes II Shots on PCGameWorld Sanity Video on GameFan OpFor Shot on VoodooExtreme Midtown Madness Shots on Operation Sports Vampire Shots on Vampire Vault MechWarrior 4 Shots on SteelCommand Dark Age of Camelot Shot on Camelot Vault Titanium Angels Movie on Titanium Tech Giants Shots on IGN PC
LGS Chat Log
- MaD-HaTTeR @ 7:11 pm PST
Yeah, more on LGS's clossing. You can now check out the log of a chat with ex-LGS designer, Tim Stellmach. Check it out right here. Here's a taste: (Tim is TikTok) Tim, what are your plans now? Any job oppurtunities? Oh, Lord yes. Got two job offers before I left the office this afternoon, and four calls from headhunters. That's not even counting the LG folks who are thinking about forming companies. It's a feeding frenzy. so who gets money for Thief 2 sales now, Tim? T2 royalties go to LGS' creditors. Can a company that makes games as innovative and intelligent as LGS survive? ShadowJack: I think so. Those things aren't necessarily incompatible with making games more or less on schedule and budget, which was really always a big part of the problem. And which we were actually finally getting pretty good at, ironically.
LGS Q&A
- MaD-HaTTeR @ 6:59 pm PST
Remember Looking Glass Studios? Well, if you dont you have a pretty short memory. Anyway, GameSpy has inteviewed ex-LGS employee, Tim Stellmach. Check out "Once more through the Looking Glass" right here. Dig the snippageGameSpy: What did Paul (Neurath) and Bill (Carlson) tell you about the closing? Tim Stellmach: In a nutshell, that Looking Glass was closing down effective immediately, that they had done everything they could to prevent that, but that ultimately it didn't work out. There were lots more details, but I think they're mostly covered in your other questions. GameSpy: Is there anything about the finances of Looking Glass and/or about the deal with Eidos that fell through that you can tell us? TS: Looking Glass was stuck in a position of trying to run a couple of projects that weren't bringing in much money up front. Jane's Attack Squadron was slipping its schedule significantly due (at least in part) to a major redesign of the game partway through, at the insistence of the publisher. We also had an action/espionage title in early development, originally contracted out to Irrational Games. When they pulled out of the project, so did its publisher (Microsoft), along with a lot of expected advances. This put Looking Glass in a very bad position in terms of cash. The Thief line was bringing in profits, and in the end JAS was only about a quarter out from shipping, but we weren't due to receive royalty payments on Thief II yet and were basically faced with the prospect of running out of money.
Q3A FAQ
- MaD-HaTTeR @ 6:51 pm PST
GameFAQ'a has just slapped up a new Quake III: Arena FAQ, which you can check out right here. Though, if you dont know what Q3A is, your not much of a gamer :).
The Freak Show: A Defense of Ultraviolence
- MaD-HaTTeR @ 6:42 pm PST
I just got word from Garrett Kenyon, an ex-PCXL staffer, that he has a new article up on DailyRadar.com, defending violent video games. Although he is specifically talking about console games, its the exact same idea on the PC. Its a good read, so check it out right here. Have a little taste:In defense of ultraviolence...Ultraviolence. Violence for violence's sake. It isn't brutish, it isn't sick, and it most certainly isn't stupid. For some of us, it is quite natural. Sex, violence, music -- these things have been around since the dawn of humankind. They have entertained, inspired and sometimes delivered man from the constrictive hell he's created for himself. Violence is in our blood. To deny what we feel in our instincts, to bend our will to that of the larger society... that is unnatural. That is unhealthy.
F.A.K.K. 2 Movie
- MaD-HaTTeR @ 6:25 pm PST
Thats right folks, De Spelletjesgarnaal, a Dutch gaming site, has just kicked up a Heavy Metal: F.A.K.K. 2 movie, which Ritual showed backstage at this years E3. The 15min long movie shows off alot of the games features. Check it out right here.
Dark Zion Info
- MaD-HaTTeR @ 6:18 pm PST
GA-RPG has just tossed up some new info on Wombat Game's upcoming massive multiplayer game, Dark Zion, that they recieved from Wombat's programmer, Todd McKinney. Check it out right here. Here's a taste:According to McKimmey, players will control everything in Dark Zion. From the constructs of civilization, to social order, economy, the shape of the world, everything will be able to be manipulated and changed by the players. "The world will not be static at all," stresses McKimmey. "Anything the player can get his or her hands on will be able to be used, abused, or disposed of." In addition, GA-RPG has also been informed that Dark Zion will not have NPCs, therefore eliminating the repetitive and often canned dialogue of most role-playing games.
MDK2 In Stores
- MaD-HaTTeR @ 6:15 pm PST
I already posted about the demo (see below), but i forget to mention that BioWare's MDK2 is now waiting for you patiently on your local computer stores shelf. So, what are you waiting for?
MDK2 Demo
- MaD-HaTTeR @ 1:14 pm PST
PC.IGN has just kicked up a demo of BioWare's MDK2. You can grab the 82meg demo right here.
More D2 Stress Test Mirrors
- MaD-HaTTeR @ 1:12 pm PST
If you were picked for the D2 Stress Test and havent downloaded the demo yet (besides for me not understanding why you dont have it yet), you can now get the test off of Gamers.com, GameCenter, FiringSquad, or PC.IGN. If you werent picked, dont bother with the download, you wont be able to play it.
New Q3Post
- MaD-HaTTeR @ 1:08 pm PST
Missed this one yesterday :(.. Anyway, there is a new version of Q3Pot out, bringing the program up to version 2.0. Check it out right here. Now, WTF is Q3Post?Q3Post is an mIRC script that lets you: Automatically post in mIRC a server's IP address and description, whenever you connect to a Quake 3 Arena server, while you play. Quickly get the stats from, or connect to, Quake 3 Arena servers in a customizable favorites list, all from mIRC. Automatically respond to questions in IRC while you are playing that contain your nickname, or other keywords you can set. The response will let the person know what server you last connected to. These responses turn on when you connect to a new server, and off when you say something in mIRC, or you can control them through Q3Post's menu. Choose which IRC channels it will post messages in, and which types of messages will be posted.
Formula One 99 Review
- MagicBoy @ 10:13 am PST
A review of Formula One 99 has been posted over at AVault. Here's a snippet:Although there are several options available to aid the less experienced, veterans might recognize and appreciate Formula One 99's use of some tried-and-true genre standbys. Weather, for example, can greatly affect the dynamic of a particular race. A bright, sunny day might strike you as the ideal condition for racing, but this is not always the case. Dark, rainy days can occur at any given racing "weekend," forcing you to re-think your vehicular setup as well as your racing tactics. For example, having to face a rain-drenched track might urge you to shorten your gear ratios, giving you better acceleration while sacrificing the high speeds that cause your car to aquaplane and spin off the track. Weather doesn't necessarily stay consistent throughout a race, however, and may cause you to make some changes mid-stream. If the clouds disperse before the competition is over, the track may dry up which in turn will overheat your rain tires. In such cases, making a pit-stop is not only a good idea; it's practically necessary. Your pit crew can implement any number of changes that you request, whether it's changing your tires or adjusting your suspension. They are invaluable during particularly lengthy races, although the speed limit within the pit area will cost you quite a bit of time, rendering your choice of entries a very strategic one. Despite their importance to your success, your pit crew are hardly done justice in terms of visuals, and are but one of many elements which are found to be graphically regrettable. Head on over to read the rest of the review and see the overall score.
Daikatana: A Look Back
- MagicBoy @ 9:56 am PST
GameSpot has written up a huge article titled Knee Deep In A Dream: The Story of Daikatana. I must say, it's quite interesting and, after reading it, you may get the feeling that you now possess way too much information about any one game.By the way, here are some recent reviews of Daikatana: Game Revolution Maximum PC GameFan
Mech AGT
- MagicBoy @ 9:49 am PST
3DActionPlanet has posted its weekly Action Gaming Test. This week they test your knowledge of Giant Robots. Head on over and see how much you don't know.
Q & A Session With Randy Pitchford
- Recoil @ 6:26 am PST
Here at GearBox's Randy Pitchford, whom has taken the time to reply to each of the questions. These questions are regarding the new Half-life:CTF. Read more from here
 Source: Planet Half-life
Interview with Hideo Kojima
- Recoil @ 12:41 am PST
Here at GameCritics they have managed to interview the creative driving force behind the the famous Metal Gear Solid series. [interview]

Source: GameCritics
Saturday, May 27, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
GeForce GTS - budget version
- Recoil @ 6:58 pm PST
nVidia have anounced that they are sending out the full GeForce range of cards. They are going to release some GeForce GTS cards for the low-end/budget gamer. These cards will have lower clock rates, and less on-board memory than its bigger brother. Release date has yet to be confirmed. Source: E3 Coverage - nVidia
On the V5 Delay
- MaD-HaTTeR @ 6:57 pm PST
Looks like 3Dfx has found whatever problem it was that they were looking for on their Voodoo 5 5500. 3Dfx's Alf Covey has kicked up a post on the 3Dfx forums:We have identified the problem. Yes, there IS a problem. We have isolated it and have a test in place to catch all the boards with the problem. As expected, this problem only affects a small percentage of the boards so we expect to be able to resolve this very quickly.Alf 3dfx Interactive, Inc.
MCM2 Stuff
- MaD-HaTTeR @ 6:51 pm PST
SportPlanet has just kicked up one of the first reviews of Rainbow Studio's just released (yesterday) game, Motocross Madness 2. They have also scored an interview with Rainbow's Robb Rinard. Clippage from the interview:SportPlanet: The original MCM proved to earn its keep and stick around in the community for quite some time; what was done with MCM2 to add extendibility and replay value to the game?Robb: Our new environments are truly breathtaking when you first see them. The game is just beautiful. The artists did a fabulous job with every aspect of the games content. The physics are funner than ever. The new wheelies are very addictive. The sounds are totally immersive and give a great sense of being in a pack of dirt bikes. From an extensibility stand-point we are shipping are new terrain editor called Armadillo. It will allow users to create terrains for every event type in the game including: Baja, Stunts, Enduro, Nationals, Supercross. This tool will certainly help keep MCM2 alive in the multi-player community over the coming year.
Rocket Arena 3 : code complete
- Recoil @ 6:50 pm PST
Over here at RA they have completed the base of the whole Rocket Arena 3. This is a mod for Quake 3 Arena. This code/beta has majority of the features that will be in the final release version, which is still yet to come.Now that the code is complete, there are two major steps left before release: content completion and beta testing. The mapping is coming along quite well, and many of the mappers are putting the finishing touches on their arenas. Several are ready for beta already, or will be by the end of the week. I'll also be working this week to finalize the selections for the soundtrack. Tons of awesome music has been submitted, and it's been difficult to narrow the selection. If you sent in music, rest assured I've heard it and will get back to you soon. No predictions on release yet -- we want to make sure the first RA3 release is as solid as RA2 was -- but everything is starting to come together. If you wanna read more bout this, wonder over to the official RA site Source: Rocket Arena
Black Isle Q&A
- MaD-HaTTeR @ 6:46 pm PST
Black Island's official Icewind Dale site has just been updated, with an interview of Black Isle designer John Deiley. Check it out right here. Dig the snippage:5. What do you like best about being a designer? [Deiley, John] The thing that attracts me the most is the creativity you get to express. You run a dozen or so ideas through your head, flesh them out, and then put them in a game engine to come to life. You then see what does and does not work. You take things apart, put them back together again in different ways, and you learn. You then use what you learn to create again and again... I love that process. You never feel stagnant or that you're going nowhere in your job. And, you get to entertain others with your finished product. What more could you ask for.
Rogue Spear Entertainment Booth :: Covert Ops [preview]
- Recoil @ 6:32 am PST
Wanna read up on this preview, and maybe even download the footage, then read here (COE E3 Video Footage ( 4 minutes, 34megs; Magic Lantern developer giving the scoop on Covert Ops Essentials) Source: 3D Retreat
VPro Graphics (SGI)
- Recoil @ 6:15 am PST
SGI have released news that there will be a new family of graphics, named as "VPro graphics" for windows NT, Linux and IRIX desktop workstations. Some SGI systems have been released featuring these VPro graphics(SG 230,SG 330 & SG 550).With VPro graphics on the Intel processor-based workstations, customers gain up to 64 MB of high-speed double data rate (DDR) graphics memory. These systems deliver geometry performance over 17 million triangles* per second and up to 540 megapixels per second, allowing for improved realism and interactivity of large 3D models. Source: press-release
Red Alert 2: The Movie
- Recoil @ 5:02 am PST
PC.IGN have posted some screenshots and movie clips of the up-comming Red Alert 2. These are not the ordinary "in-game" clips, these are clips of the actuall movies which will be in the story. Also Kari Wuhrer is said to be playing the role of the C&C favourite, Tanya. wanna read more? and if you wanna see a clip with Tanya. [d o w n l o a d] (quicktime 11.2MB)
Source: BluesNews
Mech Commander 2 Preview
- Raven @ 3:07 am PST
Gamespot has been very busy lately. As part of a recent set up updates, Gamespot have put together a hands on preview of the Mech strategy game sequel, Mech Commander 2. The preview is filled with compliments and information about positive features that are contained within the game. Heres a quote: "Utilizing a new unfolding story line style campaign, MechCommander 2 adds true line of sight combat variables to battle engagements, and also offers combat bonuses and penalties depending upon whether or not the player's units are at a higher or lower altitude than their enemies. The traditional fog of war that most RTS games adhere to has been removed in MechCommander 2, instead players will rely on scouts, sensors, and probes to determine enemy strength and location. The graphics engine in MechCommander 2 is vastly improved versus its predecessor, and features missiles that arc along real-world ballistic trajectories to their targets as well as laser and PPC fire that crackles and gleams with raw energy when fired." Looks pretty good, I am going to have to add this game to my christmas list. The preview is about 500 words and comes with 22 new screenshots. Read it here.
Official Tribes 2 Webpage
- Raven @ 2:40 am PST
In anticipation of the upcoming Online Multiplayer, First Person Shooter Sequal, Tribes 2, Sierra has put up the Official Tribes 2 Webpage. The page contains interesting news and a detailed discription of all the information associated with Tribes 2. Anyone who is considering buying Tribes 2 *which is just about anyone* should definately view this site.
New DR2 Shipping Date
- Raven @ 2:32 am PST
This is good news for Dark Reign 2 fans. It appears that the DR2 will now ship on June 30 instead of late August, as previously announced. Pandemic Studios' 3D and Activisions surprise (new) release date means that Dark Reign 2 fans will now get to the play the game 2 months earlier then they would have previously. Bumping up a release date, who would have thought that was possible. Maybe Blizzard should learn from this example.
The Sims2
- Raven @ 2:23 am PST
Well thanx goes to our affliate Ancient Nation for this piece of news on SimVille, The Sims2. It appears that that the newly annouced sequal to The Sims will be slightly different to the original. As AN states, SimVille will be a:"Half Sim game and half SimCity game. It's not going to be like "The Sims" but you'll need to satisfy some sim's basic needs like looking for job and others. The player must assure that the families he controls (yes, it's more than one at a time) obtain their income to acomplish their essencial needs." Looks pretty good but unfortunately most of the details about this upcoming strategy game are still secret. Stay tuned though for more info.
Daikatana Review
- Falcon @ 2:18 am PST
New on PCGamers.net today is a review of Daikatana from Ion Storm. Highs : Solid single player experience, weapons are unique in each episode which gives a distinctive feel, overall it's actually a good and solid single player FPS if you don't mind outdated graphics. Lows : Outdated graphics, multiplayer part of the game feels incomplete, a 56ker would have problems playing. Save germs and map loading in the middle of a level are annoying, no EAX or A3D support yet, feels like an outdated game overall. Final score was 72 out of 100.
FFIX Info Galore
- Raven @ 2:08 am PST
SquareGamers have been busy lately. They have just put up three new articles detailing the upcoming Role Playing Game, Final Fantasy IX. FF9 is looking great and is likely to become the next gaming hit in Squaresofts long list of Bestsellers.View new FF IX images here View new FF IX Soundtrack info here View new information regarding FFIX here FF Fans enjoy
Elite Force for Mac
- Raven @ 2:02 am PST
The upcoming First Person Shooter Star Trek Voyager: Elite Forces will now be devoloped on Mac aswell as PC. Elite Forces is a 3D action, adventure game that is built using the Quake3 Arena graphics engine. The announcement was made on Gamecenter Alliance, and you can view it here.
Red Alert 2 Preview
- Raven @ 1:51 am PST
Our Affiliates and good buddies Fall of Order have put together a detailed preview of Westwoods most anticipated title Red Alert 2. It's a great article that goes over 2 pages and covers ALOT of information. Even if you know absolutely nothing about Red Alert 2, this article is well worth your read and easy to understand. How can I say this simply... IF YOU LIKE ANYTHING WESTWOOD, GO READ IT!!! Here is a nice little quote from the preview describing the storyline for RA2: "Romanov and his Alliance allies covertly plot to overthrow the Alliance. When a civil war erupts in Mexico, the Alliance moves in to stop it. But disguised by the cover afforded by that operation, Romanov brings in specially trained psychic troops and psychic beacons that not only disable the Allies nuclear defence and warning systems, but also start to forment unrest between the citizens. Why ? Like any good comic strip villian, Romanov wants complete and total world domination and will stop at nothing to get it."
PVP goes to E3
- Raven @ 1:40 am PST
Scott Kurtz the creator and webmaster of the extremely funny Player vs Player online comic has writen a report on his visit to E3. His report gives an unique insite into the people at E3 aswell as the games. Its funny and interesting; easily worth a read if you have some time to burn. You can check it out here.
Looking Glass Studios, closes eyes for good
- Raven @ 1:14 am PST
Well its official, LG Studios, the people who brought you wonderful games such as the Tribes, Tribes 2 and System Shock have gone out of business and closed up. Looking Glass has always delivered great titles and was considered to be one of the best and most creative names in the industry. Apparently LG studios has been suffering financial hardship for the past 3 years. However it wasn't until recently when a partnership deal fell through with Edios Interactive, that LG was forced to finally close up shop. LG was presently working on afew upcoming titles -that now will never see the light of day- such as Thief II Gold and Thief III. Its disturbing to see LG vanish and the gaming world is now a sadder place because of it.
Friday, May 26, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Tonight's Screens
- sim @ 6:09 pm PST
Got some screenshots for ya tonight. Here's the lowdown:GA-RPG has some Soulbringer impressions and screenshots from a recent build of the upcoming real-time role-playing adventure game.There are some Deus Ex impressions and screenshots over at GA-RPG also.GA-Strategy has been updated with new concept artwork from Liquid's upcoming asian-inspired real-time strategy game, Battle Realms.And finally, Vampire Vault has posted six more screenshots from Vampire: The Masquerade - Redemption. The images are once again from the game's Dark Ages portion with locales including a mine and a cathedral. That's all for now. There might be more later tonight, so stay tuned!
No Daikatana in UK yet...
- MaD-HaTTeR @ 4:18 pm PST
Bad news for all you UK Gamers out there, Eidos has delayed the release of Daikatana in the UK until June 16th. Actually, its not such bad news, as who wanted Daikatana anyway?Mechanical Frogs anyone?
Tribes 2 Shots
- MaD-HaTTeR @ 4:14 pm PST
The A-Vault has just slapped up a few (ok, nine) brand spankin new screenies from Tribes 2. Check them out right here. They look pretty damn sweet too.
On LGS Closing
- MaD-HaTTeR @ 4:09 pm PST
Looks like a few of the game developers out there have updated their .plans, with some sad words on the closing of Looking Glass Studios. Jake Simpson has made a pretty big update about it, which you can check it out right here. Clippage:Looking Glass Gone? What is going on with the world? Bill Gates is going to win the Humanitarian of the year award next.Seriously, I personally am extremely sad to see this high quality house close it's doors. Thief was something new in the FPS genre, and it's a shame that sales weren't as good as they obviously needed to be. I don't think there's a software house out there that hasn't been in a close situation like that themselves. Raven is no stranger to barely making ends meet before we became a part of Activision. Cliff B. also put up some words on it, right here.
Linux Q3A SDK
- MaD-HaTTeR @ 4:02 pm PST
Looks lke i missed this one yesterday :). Loki Entertainment has just tossed up the Linux SDK for id's Q3A. Check it all ouot right here.
DC Half-Life Shots
- MaD-HaTTeR @ 3:59 pm PST
GameSpot UK has just kicked up a few (ok, nine) new shots from the Dreamcast version of Half-Life. Go check them out, right here.
MCM2 In Stores
- MaD-HaTTeR @ 3:57 pm PST
Thats right, Rainboow Studios dirt bike racing gaming, Motocross Madness 2, is now waiting for you patiently on your local computer store's shelf.
The Voodoo 5 Delay
- MaD-HaTTeR @ 3:55 pm PST
Looks like 3DSpotlight has recieved some word on the continued delay of the Voodoo 5. It looks like 3Dfx is bringing all the boards that they have already shipped back. Fromm 3Dfx's Alf:After careful consideration, 3dfx has made the decision to bring back the Voodoo5 AGP products that have been shipped. 3dfx has a business model that allows us to maintain a limited number of direct customers, while still being able to maximize availability points to the end user. This means that the boards we have shipped were sent to less than a half dozen distributors, who we maintain a very close working relationship with. We are bringing the boards back to determine if those boards exhibit the same problem. We believe that the overwhelming majority of those boards will test out fine. We are taking this step to minimize any consumer returns through our retailers & to ensure that the products we ship will be of the highest quality.
Dogs of War Review
- MagicBoy @ 8:04 am PST
The GameDen has written up a review of The Game Formerly Known As War Monkeys, Dogs of War, a recently released 3DRTS from Silicon Dreams which features 3 playable races and loads of units to choose from. But don't take my word for it. Have a look:The game includes a total of 60 single-player missions and a choice of more than 40 different units to control with up to 200 in the field all at the same time. At first you can only choose to play one of the 2 sides, either the WarMonkeys or the Imperial Order, and later in the game when you beat the single-player using either of the two you could get the honor of playing the Mantai race. The game includes a tutorial which I recommend that you play first before heading on to battle. The tutorial includes the basics which teaches you to control your units and to get a hang on how to use the direct control mode to your units. Afterwards, taking on the single-player mission part of the game treats you to a detailed mission briefing. The game does not make use of gathering resources and building bases (resource management) instead after listening to the briefing you are allowed to access the unit interface wherein you buy vehicles and assign your troops unto what role they will take and what vehicle to use. And right then you can get on to battle. Remember to take great care of the troops you command for your troops will be handed over to the next mission, and as such these troops earn a higher rank based on their experiences. Units then becomes more agile, more accurate, etc. One of the complains I have regarding this game is the scaling they used. In order for them to provoke a sense of realism, the developers chose to make the size of your infantry tiny to make it look like they will fit in the vehicles they use. This made it worse in selecting your specialized unit, as you'll be having a hard time telling apart the different infantries you have during battle.. Another complain would be the unit design. The APC/Friendly Protector looks more like a shoebox than a vehicle. Head on over for the full read and overall score.
Crimson Skies Preview
- MagicBoy @ 7:51 am PST
A preview of the alpha build of Zipper Interactive's upcoming action flight sim, Crimson Skies, has been posted over at Gamers Central. An excerpt:The settings for the game are quite astonishing, in one of the Hawaii missions you have to go look for a treasure, after flying through a cave there is an English convoy which talks nasty to you, but they're all on a bridge, so if you shoot that bridge, they're out of the picture... for now that is... Included are 32 screenshots for you viewing pleasure.
Tim Sweeney Interview
- MagicBoy @ 7:45 am PST
The boys at VE have managed to interview Tim Sweeney, discussing all sorts of interesting things, including "GreenMarine"'s departure from Epic, Duke Nukem Forever and the future of Epic. It's quite an interesting read so head on over and give it a look.
Peek At Return to Castle Wolfenstein
- MagicBoy @ 7:37 am PST
3DActionPlanet has posted another of its famous "First Looks" article, this time featuring a quick look at developer Gray Matter's Return to Castle Wolfenstein. Here's more:There will be many more weapons besides the aforementioned flamethrower for B.J. to use as he battles the Nazi army. All of the game's weapons of destruction will be true to the World War II era, and will include lugers, grenades, rifles, and more. Agent Blazkowicz can even man larger, stationary guns and turrets. In the demo I played I got to take control of a stationary heavy machine gun behind a wall of sandbags and mow down a courtyard full of enemy troops. This was, of course, only after I had relieved its former owner by politely filling him with bullets. You have to be careful about firing upon enemies manning weapons that you want to comandeer, though, since the weapons can be broken and become worthless if you simply pitch a grenade at them.
Wednesday, May 24, 2000 Got News? Comments? Send it in! Help/Info/Contacts | Forum Can't find what you're looking for? Send a request!
Shiny Interview
- MaD-HaTTeR @ 6:12 pm PST
Stomped has just slapped up a new interview, with Dave Perry from Shiny. They discuss the usual: Shiny's goals, Messiah, blah..blah..blah. Check it out right here. Dig the snippage:The gaming industry is finally starting to gain some respect from those "anti-nerds" out there. Whats your opinion on the stereotype that has existed over the years?- It's simply that games were not inviting to the general public, they did not 'get' them. It's already changing as the games get more and more inviting (Soccer games look and sound nearly real now) vs the blobs you used to have to pretend were players 15 years ago. - As games get more like movies, this trend will only continue to get more comfortable. What were you hoping to achieve when you started Shiny? What were your personal goals? Women and money? - I just wanted to learn new things and take on big challenges... I learn things EVERY day in this job... I learn how to do things better... The business is moving at light-speed and you gotta hold on tight to stay in it. The fact that I am still here after all this time shows that I must love what I am doing.
Diablo II Stress Test Mirror
- MaD-HaTTeR @ 6:05 pm PST
Yep, all you poor souls who have been going through hell trying to download the D2 Alpha demo, have no fear, for MaD-HaTTeR is here. Ummm, well what i mean to say is that 3DFiles has put up a mirror right here. Download away :)
George B. on UT Engine
- MaD-HaTTeR @ 6:01 pm PST
3DR's Big man, George B. has kicked up a post over on the DNF web forums with a little lovin on what their doing with the UT engine. Dig it:>>Also.... is the DNF team going ot use all the latest UT patches??? like do u guess update your code base stuff??? because the new UT patch is out and it helps so much with crashes and such... We may bring over bits and pieces, or fix some things ourselves, but we are never, ever patching to a full new version of UT again. We had to patch to UT because it was a quantum leap over the stock Unreal codebase, but we are not patching to each and every full new version of UT. We simply have made too many changes and it takes too long. George Broussard, 3D Realms
Quickies
- MaD-HaTTeR @ 5:01 pm PST
Thats right folks, its time for a Quickie...One thing i wana say is that as Daikatana is now out, it seems to really be getting some major shit, and i have to say that most of it is legit, as reports are coming in from all over with news that the full game is worse than the demo, which was terrible to start with.. Mechanical Frogs anyone? Game Reviews: Daikatana on Speedy3D and incite Star Trek: Armada on GamePen Star Wars: Force Commander on LatestUpdates.com Triple Play 2001 on Operation Sports Max Payne Preview on GameTarget F1 World Grand Prix on GameTarget Tachyon: The Fringe on GamesFirst and NeoSeekerHardware Reviews:
Intel Pentium III 933EB on FiringSquad and Sharky Extreme 3Dfx Voodoo 5 5500 AGP on GamersDepot ELSA Gladiac GeForce 2 GTS on GotApex? Aureal SQ2500 Sound Card on iXBT-Labs Diamond MX 400 Sound Card on GamingIn3D SOYO SY-7VCA Mobo on iXBT-Labs
Looking Glass Shutting Down?
- MaD-HaTTeR @ 4:22 pm PST
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