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    Archive for November, 1999


    Tuesday, November 30, 1999
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    PS2 Rate - Underwear Ninja @ 3:59 pm PST
    Tweak Files has a new PS2 rate out. If you don't know what PS2 rate is, and you have been playing first person shooters, then do yourself a favor and check the program out here

    Source: Blue's News

    Nox movies - Surge @ 2:01 pm PST
    Westwood has released 11 short new movies from their upcoming action/RPG, Nox, which happens to be a very cool looking game, heck, I might even say it looks "dialed"!

    Omikron 2 Unveiled - Surge @ 1:54 pm PST
    FGNOnline has posted a little blurb about how Omikron 2 is already in the concept stage of development. According to the story they (Quantic Dreams) hope to retain Bowie's services on the sequel as well. For more info check out the full story.

    OpFor Review - Surge @ 1:53 pm PST
    The Technocracy has smacked up their review of Gearbox's official Half-Life expansion pack and Opposing Force. Going in with high expectations, it came out surpassing most of them! Check it all out here.

    Painkeep 2025 for Q3A - Surge @ 1:50 pm PST
    Word over on Stomped is that Team Evolve is working on Painkeep 2025 for Quake 3: Arena. They are shooting for a mid-2000 release and the name is subject to change. For the full scoop check it out at Stomped.

    Tomb Raider Chat - Surge @ 1:42 pm PST
    This evening at 5pm pacific time, CheckOut games will be holding a chat with Tomb Raider 4: The Last Revelation producer, Mike Schmitt. You can regester for this event (which is required) right over here.

    Gamers Alliance News - Falcon @ 1:50 am PST
    As you might already know SegaSoft recently released the public beta of 10Six, the world’s first million-player action/strategy game, to the
    public. GA-Strategy has an update from a player's recent activity in the first week of the beta, which can be seen here

    Secondly, GA-Source has 2 new screenshots from Computer Artwork'supcoming third-person action hybrid, Evolva.

    And finally they also have 8 new screenshots and descriptions from Rewolf Software's upcoming TC for Valve's Half-Life, these can be viewed here

    Monday, November 29, 1999
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Unreal vs. Q3 - Underwear Ninja @ 11:09 pm PST
    I want to hear both sides of the story. If you're pro-Q3 send me why you like Q3 and why you don't like Unreal and vice-versa. If you don't want to write about both, then just write about one, any feedback will be good. I'll read all the information and write an essay on it. I will wait until December 9th or so to start writing the editorial, allowing some people to get Q3 and get a handle on the full version.
    Please if you write in, avoid the demos if at all possible, and if you must use the demo, specify the demo when you mention it.

    -Underwear Ninja

    PS: I better hear from the Gamesurge Staff!

    id Interview - Surebrec @ 8:24 pm PST
    I am totally anti-Quake and pro-Unreal/UT, but if it's news, I'll post it. VE has interviewed Paul Steed of id Software, who has created all the different models in Quake 3 Arena, and also a few in Quake 2. Here's your clip:

    VE: What makes id Software different from all the other game development teams out there?

    PS: Very lean, very hard-working talented people. We have our problems like any other development company. Communication could be better. I could break less key boards or break less things period, but overall there's simply no one who doesn't take their job seriously and give it less than 110%. Especially the owners.

    Anachronox Interview - Surebrec @ 8:17 pm PST
    NGNetwork has posted a swank interview on Ion Storm's upcoming Q2-engine powered RPG, Anachronox. In the interview, they interview Lee Perry of Ion Storm. Here's a little clip for you all:

    NG: What was the biggest challenge graphically with Anachronox?

    LP: The biggest challenge for Anox is using the Quake engine to do something completely new. Using tools meant for deathmatch maps aren't in any way conducive to creating environments that have to function as a real location. It's definitely the goal of the game's graphics as a whole to show what can be done with existing software if you're willing to look at it in a completely different light and try something new. Breaking out of the molds of traditional Quake level design was a tough leap, but it's definitely paid off.

    UT Interview - Surebrec @ 8:14 pm PST
    The girlies at GameFan have posted a new UT interview with Juan Pancho Eekels of Digital Extreme, who helped out with the development of UT and Unreal 1. The interview includes how he joined DE, some of his thoughts on Unreal/UT, and the future of DE.

    10six Report - Surebrec @ 8:04 pm PST
    The boys from GA-Strategy sends word that they have posted a report on the first week of the beta. Here's a little about the game:

    The goal in 10six, like Command & Conquer, is to mine materials that will earn the player credit for their base. Each player is allotted a plot of land, and they must maintain and defend the camp, for the world operates in real-time. Showing up online on a regular basis to maintain your camp is an integral part of the game design, since the game is constantly running 24 hours a day, seven days a week.

    They have also posted a first look of 10six with more info on the game and 8 new screenshots.

    A good server for Counterstrike - backup @ 5:46 pm PST
    Ever wanted to be ranked by the theCLQ.com? Well now you can by playing on the official NCTA clan server which autoposts its stats to the CLQ. One of our fellow GS Staff Members, Munkee, who is also my friend is ranked 184 in the world. This is great considering the thousands of players out there.

    The address of the server is as follows:
    209.118.215.53:27015
    if it doesn't work take out the :27015.

    You can acccess the server from the console using this command in Half-Life console.

    Connect 209.118.215.53:27015
    or
    Connect 209.118.215.53

    -Happy Fragging!

    New Article! - backup @ 4:59 pm PST
    Yup, my latest is up concerning the Battle of the Bandwidth. It's small (around 2 pages), but gets to the main points and gives a lot of information. In the days of the high speed internet access, the difference these modems will make will make a difference of maybe 10 kills or even a few hundred hours of downloading time :) The article takes DSL, Cable, and ISDN and compares them, giving you advantages and disadvantages of each one. Check it out right here.

    Soulbringer Website Launches - Surge @ 1:50 pm PST
    The official Soulbringer website has been launched. Soulbringer is a real-time 3D/RPG adventure that features numerous quests to resolve, a sophisticated magic system, realistic combos combat system, and more. All though theres not much there now im sure it will become a great site.

    Evolva 'Before and After' Screenshots - Surge @ 1:46 pm PST
    GA-Source has posted a pair of new shots from Computer Artwork's Evolva. These two shots show off the before and after shots from the same scene, one in wireframe mode, the other in its normal textured beauty. Kinda like a wake up call to the amount of polys that a single character has. Check it out.

    New Mad Catz Website Unveiled Tomorrow - Surge @ 1:44 pm PST
    Mad Catz announced today that they will be unveiling their new website on Tuesday November 30, 1999. In which they will also launch a special 12 Days Of Christmas Prize Giveaway.

    Blizz Dynasty Finally Up! - Gibb @ 1:42 pm PST
    After 3 months of waiting, Blizzard Dynasty is finally up. Here's a statement from CannonBalls about the new site-
    We're going to be running this website in a much different fashion than how our previous sites were run. This is not a personal page, and we're not a community page. We'll not update about other website's new designs, because that's not what we're about. We're here to bring you information on Blizzard Entertainment, it's games, and all that comes with it. That is the bottom line.

    Rally Champ 2000 Patch - Surge @ 1:33 pm PST
    3dfiles sends word of a Rally Champ 2000 patch that has just been released by Magnetic Fields. Among things fixed are a few 3dfx problems and some improved networking code. Get it right over here.

    Razer Mouse - Underwear Ninja @ 12:50 pm PST
    FiringSquad has a review up on the Razer Boomslang 1000. From what I have read, this mouse kicks ass. I ordered my Razer Boomslang 2000 about 3 weeks ago, I should get it this week, and I'll let you know if everything is true : ). Meanwhile read FiringSquad, then read about the Razer.

    Thin Line Dissolving - Falcon @ 2:18 am PST
    The Adrenaline Vault has an feature article titled, "Thin Line Dissolving" which discusses the capability for online gaming on the console, and how it has and possibly will develop in the future. You can view the article here

    King of the Hill Tourney - Falcon @ 2:10 am PST
    On the subject of online gaming providers, Mplayer is sponsoring the King Of The Hill Tournament starting tomorrow so you will all want to be entering to prove that you are the best of the best.

    When:
    This is a five week King of the Hill Tourney. The first four weeks will consist of open play, with the finals taking place on the fifth week.
    Where:
    Special King of the Hill Tourney Rooms
    What's at Stake?:
    A cool mplayer.com mousepad goes to the top four winners and a retail game CD, a special icon, and tons of bragging rights goes to the top Week 5 winner.
    The Facts:
    These days it's all about respect and the best way to get your share is by being at the top of the heap looking down. That's what the Mplayer.com 'King of the Hill' events are all about. This is your chance to show the world how good you really are. Not to mention you can also win some cool prizes. The Mplayer.com King Of The Hill tourneys take place one night per week over the course of four weeks, with the finals happening in the fifth week. The top four contestants from each week (a total of sixteen) will meet during the finals to determine the big winner. The Mplayer.com Wizards are running the show and on game day you can find them in the game lobby in special 'King Of The Hill' rooms. They'll hook up interested players and generally keep the peace.


    You can view the results and rules here

    Ultima IX: Ascension First Look - Falcon @ 2:07 am PST
    GamerPress.com has a first look preview including screenshots on-line of Origin and Electronic Arts' role-playing game, Ultima IX: Ascension. Here's a clip:
    The interface is neat. It's 3rd person and the camera moves around as necessary. Not at all awkward like Tomb Raider. You move with the keyboard, mouse or both. I suggest the both option. Things are manipulated as always. Click em, if you can do something to them you do, if not you don’t. One frustration was that it is REALLY easy to get disoriented. There was one time I had myself so close into a corner that I couldn’t move. I was lucky enough to hit the back button on the keyboard and got myself out of the jam. This isn’t really a CON in my mind. The awkwardness goes away as you get used to traveling with the Avatar. My suggestion here is to get really comfortable with walking and getting around BEFORE you talk to the Gypsy.

    Chrono Cross Guide - Falcon @ 2:02 am PST
    GameFAQ's has a new version (v0.4, 11/29)FAQ + Walkthrough for the PlayStation console system role-playing game, Chrono Cross. It's well detailed and contains around 100kb of text
    -Gameheadlines

    news@ SnipersAlley - Falcon @ 1:41 am PST
    Snipers Alley has just posted out their latest competition. This week you could walk away with no less than 11 PC titles, such as Apache Longbow, Championship Manager 2, F-16 Fighting Falcon, Jimmy Whites Whirlwind Snooker, Grand Theft Auto to name but a few. To enter, just get over to http://www.snipersalley.com/competition/index.shtml and answer a simple question, that's all there is too it.
    They have also just put up a first look of Maxis latest God Genre game the Sims. In this first, they outline the basic idea of the game, and a biography of its cheif developer Will Wright. Oh, we also have a boat load of screens as well. Check out 1st look here

    News Script - Falcon @ 1:28 am PST
    If you noticed the little bits of news downtime in the past day it is because we were in the process of upgrading our news script (or trying to). So far theres been no success and it's probably going to wipe our current news, I'll try again within the next few days, so if you notice theres no news on the main page don't panic.

    On the note of CGI, we're in the middle of setting up a FFA Links Page, so soon you will be able to add your own link, so stay tuned!

    Sunday, November 28, 1999
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Alternative Gaming - Facsimile @ 9:21 pm PST
    Y'know, with all this hype of the upcoming Holiday, many people, or all of us, overlook the Simpler things. With our graphics accelerators and Mega-Uberfast processors, we seem to miss Things that focus on gameplay directly, or more of the social aspect. Things such as MUD's have frequently been passed by in favour of "Better" rpg's like 'Asheron's Call' or 'Everquest'. However, Muds can be just as, if not more fun than a graphic intensive game. For one, you'll never experience any lag! To use this, you'll have to get a mud or mush client, then find a server. A good one I've found is Avatar. The server is Avatar.Walrus.com. And then other things that are hard to explain, like a strange phenomenon called E-FEDs. These are Wrestling Federations that are completely based on the internet. A good example is the FWF. It unleashes the creative writer, as well as the bloodthirsty animal within you. I suggest give these free, enthralling gaming incarnations a try, much cheaper than Q3!!!

    Rush Magazine Goes Online - Daklown @ 6:43 pm PST
    Rush Magazine, a publication geared for men, has just recently gone on-line. Although it has no gaming content, Rush does offer its readers a wide range of material, ranging from: opinion columns, articles, interactive features, film reviews, video reviews, interactive sports features, delectable pictorials, (Editor's Note - You know you only want the porn....)a streaming radio station, an advice column, roundtable discussions involving our readers, a controversial and active forum, and much more. Check it all out at http://www.rushmagazine.com

    New Impression - backup @ 6:32 pm PST
    Well, you got what you've been waiting for around 10 minutes (WTF, how do you do editors notes? Editor's Note - Tisk tisk tisk, in 10 minutes you couldn've been very productive people, but instead you sat around waiting for "impressions"?! Shame on you), the latest impression ive been working on. While I was at my grandparents in Cinncinatti Ohio I got to test a lot of games out on a cable modem and this is one of them. Make sure you check out the Star Trek Hidden & evil demo impression right here.

    D3Edit v1.0 - Surge @ 6:25 pm PST
    A new version (1.0) of "THE" level editor for Descent 3, Edit has been released (1.4Mb). This new version adds terrain support.( Editor's Note - Too many links = bad looking post, plus I need your ICQ # :)

    Weird - backup @ 5:55 pm PST
    Hmm, this morning the news script wasn't working, now the FTP stuff wont work.(Editor's Note - Dude, is typing in user/pass that hard?! :( I use Getright's FTP client, if it works for me it should work for you 8)How the hell am I supposed to do my job!(Editor's note - shouldn't there be a '?' there? hm... oh well, ranting about it on the news isn't actually concidered "doing your" job.)Lol, anyhow I have another impression in store but I guess you will have to wait til the FTP stuff works.

    Blitz: Disc Arena Interview - Surebrec @ 5:30 pm PST
    GASource has posted an interview Anders Jeppsson, Technical Engineer who is working on Blitz: Disc Arena (funny, they didn't give me the developer)(Editor's Note - Noone cares) who reveals some features of the game, some stuff about the engine and more. If you're like me ( Editor's Note - ewww... noones like you :( )and don't know what Blitz: Disc Arena is about, here's the scoop:

    Blitz: Disc Arena is a cooperative team play and aggressive close combat title that is set in a large arena, with two teams each consisting of up to four players. An official metal disc is placed between the fighters. After the starting signal sounds, both teams fight to get hold of the disc and throw it into the
    opposing teams goal.

    WarcraftIII is Coming Soon - Surge @ 5:29 pm PST
    Hey this is my first real news post here at Game Surge I hope all you Warcraft fans are interested in it. WarcraftIII is going to be coming out around early December to around the 18th. (Editor's Note - This is Blizzard Remember? Unless you mean December 18th 2000....)

    Firehawk Interview - Surebrec @ 5:25 pm PST
    Looks like 24HG (Editor's Note - 24HG rox!!!!) has posted an interview with Firehawk, former staff member of VE, which continues their odd interviews with VE staff members. Anyways, here's a clip from the screwed-up interview:

    Tex (Editor's Note - "The Bitch" Tex says if I ever do this to 24HG he will kill me. This is waht you get for giving me admin power! :): Where does Billy get his crack that he 'feeds' to his group of chimps?

    Firehawk: Billy, with his infinite number of industry contacts, knows this really cool guy from Colombia who cuts us a really good deal on his ho-made crack. Combine that with my contacts in BC (which, as we all know, is a great supplier of weed) and Dave's acid-dropping Georgian college chums, and you've got one happy, loving, productive VE crew ;-)

    (Editor's Note - he forgot to mention the fact im the biggest supplier of cocaine the world has ever known :(

    New Worker - Surge @ 5:25 pm PST
    Hey I'm a new working at Game Surge.. I'll be posting some news whenever I get the time.. Just thought I'd let you guys know..

    Suburban Commando HL Mod Test - Surebrec @ 5:22 pm PST
    I got an email from TheGamers.net,(Editor's Note - Who would send you mail?!) who sends word that Mod Alliance is hosting a test for Suburban Commando, a Half-Life mod which includes 14 new models! To download the test pack of the mod, click here. (Editor's Note - What'd I say about too many links in a post?)

    News Script Back Online - Surebrec @ 4:30 pm PST
    Ok, our news script is back online, thanks to me :). ( Editors note - Toxin is new editor better watch out!)It was just a matter of chmod'ing the news files. Anyways, just so you know, I've edited the Nox preview a little more just so people can get the feel of what Nox is.( Editor's note - you should see what the Nox preview was like before I edited it. Then Cerb decided to act "cool" and edit it again)

    Saturday, November 27, 1999
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    New Poll Question - Falcon @ 9:42 pm PST
    It's about time for a new poll, so here it is:
    What's your favourite online gaming service?

    Results of the previous poll:
    If you could have one FPS game for Xmas, it would be...
    UT          366    56.39 %
    Q3A        178     27.43 %
    Other      105     16.18 %
    TOTAL    649     100.00 %

    GamesXtreme Competition - Falcon @ 8:15 pm PST
    GamesXtreme has set up their First Competition and would love any support you can give them, so head over there and take a look.
    The url is at http://gamesx.gamesurge.com/competition/competition.html

    Buy Buy Buy! - Falcon @ 7:45 pm PST
    "As gamers, we feel the burn of the constant push to buy the latest and greatest in everything we do."
    If you feel this applies to you, then head over to our latest editorial written by UnderwearNinja, located here

    i2e2 going on tour! - Gibb @ 5:54 pm PST
    i2e2 is now have a GameXpo, where they will travel to 8 cities across the US and up to 20 players will compete. This is a sanctioned event of i2e2's Brood War Tourney. The eight cities are- San Jose, CA; Las Vegas, NV; Phoenix AZ; Los Angeles, CA; Chicago, IL; New York, NY; Cleveland, OH; and Dallas, TX. For more info and to sign up, check out this .

    Starcraft Map of the Week - Gibb @ 5:46 pm PST
    The Starcraft Map of the Week is Outbreak. Check it out here.

    Interview with Shockman of Red Genesis - Falcon @ 5:04 pm PST
    If you have been keeping up with the site lately you would have noticed a few little tidbits coming in about Chemical Existence, a TC for Half Life. We now have an interview with ShockMan, the lead guy in the project, and you can read it here. It covers information on the Mod, details on what it has to offer, and how it will be unique from others.

    In other news on the Half-life total conversion Chemical Existence, images and informations about a lot of the different characters have been posted on the
    Red Genesis Entertainment site.

    Messiah Demo Soon - Surebrec @ 12:20 pm PST
    news-pimpin VE is reporting that Shiny will be releasing the newest version of the Messiah demo later today, which will be v2. Keep a look out if you're waiting for it.

    Messiah Interview - Surebrec @ 12:11 pm PST
    The happy-go-lucky news pimps of VE have posted a kick ass interview with Dave Perry of Shiny on their swank game coming soon, Messiah. In the interview, they talk about if there's going to be a Multi-player version of Messiah, about the graphics engine for their other game Sacrifice, and how well Messiah will run on the Playstation and Dreamcast.

    BG Patch - Surebrec @ 11:57 am PST
    BioWare has released the latest Baldur's Gate patch. The (English-only) patch fixes multiplayer gaming once DirectX 7 is installed. The patch is also compliant with the BG add-on, Tales of the Sword Coast.

    UT D3D Problems - Surebrec @ 11:54 am PST
    The official UT page has been updated with some problems on UT D3D. Problems include the game running slower than the demo when the demo was the same configuration. Here's the problem:

    The first batch of Unreal Tournament boxes that went to retail stores had a problem that made the UT installer unable to recognize Direct3D as a rendering option. But luckily it's a really easy thing to work-around and once you have UT installed and setup you don't need to worry about it.

    One of the things that could be happening is that you are running in software rendering mode and not realizing it. To check what rendering mode you're using go to the Options menu and choose Preferences. Click on the Video tab. Check where it says Video Device.

    The cards affected are the GeForce256, TNT, TNT2, ATI Rage 128, Matrox G400, Savage 2000, or any other high-powered card that just came out. Check out the page for full details.

    UT Patch Info - Surebrec @ 11:45 am PST
    Mark Rein has updated this .plan file with the following on the Server-Side patch for UT:

    It does NOT say there is a patch available for UT. It says that Steve is working on a patch. What it said exactly was "The server patch posted a couple of weeks ago approximately halved server CPU utilization compared to unpatched demos. Since we went gold, I`ve been working on further optimizations and have halved server CPU utilization again. We`ll release a patch with these optimizations and other enhancements shortly."

    So in plain english that means Steve is working on a SERVER-SIDE patch for UT.

    Guess you guys will have to wait longer... :)

    F22 Lightning 3 Giveaway! - Surebrec @ 11:43 am PST
    Our own hosted site GamesXTREME is having a giveaway! They are giving away 3 copies of F22 Lightning 3 and special edition T-shirts. But even if you don't win, the runners-up will get 17 t-shirts!

    Tim Sweeny Audio Interview - Surebrec @ 11:41 am PST
    As the fourth and last audio interview, Planet Unreal has posted the audio interview with Tim Sweeny, taped while the PU staff were at the UT release party at Epic Games. In the interview, you can find what you might expect from UT retail, how he started programming, some stuff on the mutators, and the improvements from the 348 demo. Enjoy!

    MDK2 Preview - Surebrec @ 11:34 am PST
    Thresh's Firing Squad has slapped up a preview of MDK2, coming soon from BioWare which should be out in early 2000 (unless the world ends :). The preview is included with some damn fine screenshots from the game. Just by looking at these, I want this game. Here's something on the shadows of this game:

    One of the most impressive effects that I had a hard time placing at first was the shadows. I knew that somehow MDK2 felt considerably more real than other games I've played and for about the first 3 minutes I was trying to figure out what, then it hit me as Greg demoed the Doctor and went by the fireplace and I saw the shadow leap onto the couch! Wow! Shadows elongated, got larger when placed on far walls, etc. They moved proportionately faster, etc. I've seen shadows (even very well implemented ones) before, but not to this degree.

    CE Info and Screens - Surebrec @ 11:25 am PST
    Red Genesis, the makers of the Chemical Existance HL mod, have posted some new info and images on the characters in the mod.

    Revenant Review - Underwear Ninja @ 2:25 am PST
    FiringSquad has a review up about Revenant (hence the title of this post.) It's not the type of game I'd play, kinda Diablo style, but if you're into that, then get the move on and start browsing.

    I am the king of non-game related. - Underwear Ninja @ 2:02 am PST
    Well, I'll relate this to gaming somehow... Getright 4.1.1 is out. (Here comes the game relation) If you don't have a download utility such as Getright, you want to check it out before you download that next 25+ meg demo! (see I did it!: )

    whatever... - Surebrec @ 12:36 am PST
    Well, not much to say here. We've been trying to pull together GS, and since Toxin has done such a good job here at GS, we might make him one of the co-webmasters. Also, I played a little SC with him and some people over Battle.net. Haven't played Starcraft for such a long time, and I didn't do that bad.

    Me, a friend, and Mystikal are starting a web design business. And sorry we're not excepting anymore people. We're trying to find a server for the webpage cuz we also wanna host the webpages. Sigh, such hard work and so little time to do it.

    Then I played some UT demo tonite (since I don't have the full version yet), and I found out I suck more than I thought. I barely beat the "average" difficulty bots. Hrmm.

    Friday, November 26, 1999
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    New Draken Editing Tools - Surebrec @ 4:33 pm PST
    According to Gamesmania, there are some new Drakan Editing tools out (version 1.10) which can be downloaded from this site. Here's what you can do with these:

    New features in the new tools allow you to create custom 3D models and textures for Drakan. The version includes the same level editor with new texture exporting and model feature. It also has a new 3D modeling tool which will allow you to texture-map and bound arbitrary models in Drakan.

    HL OpFor CD Probs - Surebrec @ 4:31 pm PST
    AVault is reporting that there are some problems with the HL Opposing Force CD. Here is the list of CD drives that might not run the CD:

    -Sanyo CRD-256P
    -Sony CDU77E
    -Acer CD-624a
    -MATSHITA UJDB110
    -Various Pioneer DVD models
    -All Yamaha CD-R's
    -Pioneer DR-A01S
    -Pioneer DR-A24X
    -Samsung SCR-1231

    Because of the holidays, there is no word yet of a fix/patch.

    Legend Interview - Surebrec @ 4:22 pm PST
    The news pimpin site VE has posted an interview with Scott Dalton of Legend Entertainment. Here's a sweet clip for you to digest:

    VE: What was the Unreal engine like when working on it? Is it fairly easy to use?

    SD: Many aspects of the Unreal engine are just light years ahead of anything else out there:

    The CSG approach to BSP, in editor scripting ability, the real-time lighting, quick compiles, extensive actor level control on a case by case basis, etc. At the same time there are some aspects which could be improved.

    Unreal actually seems the hardest to learn if you've already got preconceived editing notions in your brain. I began editing messing around with Doom, but really began in earnest with Quake 1 and 2, so going to a CSG engine after that was initially a difficult shift of mindset, but I can't imagine going back now. I think a lot of people who were into Quake editing initially felt the same, and had difficulty wrapping their heads around the Unreal approach to editing.

    In the end, however, CSG functionality offers so much to the designer that I don't feel I could live without it when working on this type of game. At the same time, I still have a list of features that we just didn't have time to implement into UnreaEd due to WoT's schedule, which we're now addressing. I feel that all of our LDs being familiar with both Quake and Unreal editing (among other things) gives us a good perspective and we're taking some of this spin up time in Unreal 2's schedule to work many good features of other engines/editors into Unreal/UnrealEd. All in all its a great engine, and we hope to make it even better. Particularly the new exporting interfaces, combined with the RonCo Polymer Injection Molding System(tm) is where its at, baby. Once we've got life-sized versions in flame-retardant polymer resin, the real fun begins.

    Q3A Renderings - Surebrec @ 4:16 pm PST
    I saw at Blues News that Stomped has posted the last of the Q3A Character Renderings. These last ones show Gorre, Wrack, and Xaero. If you missed any, you can check em out in the archive.

    UT Release Party Recap - Surebrec @ 4:13 pm PST
    If you missed the UT Release Party that was held on Monday night online, fear not! Planet Unreal has posted a recap of the party. This thing is full of pictures and stuff so check it out.

    UT Patch Info - Surebrec @ 4:07 pm PST
    I saw at the UT Pimp's place (24 hr Gamer) that Barry's World has received this little bit of info on the next UT patch:

    The server patch posted a couple of weeks ago approximately halved server CPU utilization compared to unpatched demos. Since we went gold, I`ve been working on further optimizations and have halved server CPU utilization again. We`ll release a patch with these optimizations and other enhancements shortly.

    Based on my testing:

    Patched demo server with 16 players takes about 60% CPU utilization on a P2-400.

    The new code with 16 players is about 30% CPU utilization on a P2-400.

    - Steve Polge

    Audio UT Interview - Surebrec @ 4:03 pm PST
    Planet Unreal has posted another audio UT Interview, this time with Cliff Bleszinski of Epic Games. The interview talks about stuff like single player ladders and some of the gameplay modes.

    Back - Falcon @ 1:41 pm PST
    Ok, I'm back from a whole week camp, as soon as I sort through the email flood in my mailbox i'll be getting back to site matters. Special thanx to all the staff for keeping the news flowing and Toxin who is keeping those interviews at an amazing rate.

    TR4 Chat - Surebrec @ 11:57 am PST
    GASource sends word that The Croft Times has been updated with some puzzle games courtesy of Core Designs, and you can find a chat with US Producer, Mike Schmitt, and more!

    Lara Croft in the Flesh - Surebrec @ 11:55 am PST
    Since TR4 is gonna be in stores any time now, GASource has posted 12 pics of the real-life body double of Lara Croft, Lara Weller. Nice :).

    Wicked Interview - Surebrec @ 11:52 am PST
    24 Hour Gamer has snagged an intervie with Billy "Wicked" Wilson of VE. In the interview, they talk about things like how VE started up, and where he got his nickname.

    HT: Trial Screens and Details - Surebrec @ 11:46 am PST
    GASource has just received some screens and details on New Media Generation's upcoming tactical team-based multiplayer shooter.

    Odium Reviewed - Surebrec @ 12:56 am PST
    GA-RPG has posted their review of Odium. Here's the snippet:

    Visually, Odium is an outstanding game. In these days of geometry processors and insane fill rates, it doesn't seem to make much sense to use 2D backgrounds when even RTS and console RPGs are evolving to fully polygonal worlds. However, Odium makes the case that not only can 2D be just as immersive and functional as 3D, but the insane levels of detail possible only with pre-rendered rooms heightens the sense of wonder and horror. From the decrepit streets near the entrance to the bowels of a gothic museum (complete with shattered dinosaur fossils and display cases), you always have a definite sense of place and time. At times, the environment can seem a bit too cluttered, and you will probably wonder why you can only search this one box and none of the other dozens of cabinets and shelves in the background. Of course the same is often true in 3D games, where detailed textures are still more common than interactive elements. The 2D environments also allow the game to be played on a wide variety of systems, wit h a basic software renderer if you have no 3D accelerator at all.

    Stephen King's F13 Movie - Surebrec @ 12:48 am PST
    A Stephen King game? Ya, and the games called F13. Still, it could happen. Anyways, Frightware has posted a movie of the game. You can check out this press release for more info.

    Daikatana Screens - Surebrec @ 12:45 am PST
    Gamespot has posted 7 new Daikatana screenshots for the picking. They're also reporting that the game will be out by Christmas Day, Dec. 25. Let's hope so.

    WoT Review - Surebrec @ 12:43 am PST
    And AVault has posted a review on Wheel of Time, the game recently released from GT Interactice based on the best selling novels written by Robert Jordan. Here's your clip:

    The online modes are where WOT comes to life! Arena is deathmatch with ter’angreals instead of shotguns and missile launchers. The interaction between the offensive and defensive artifacts reaches a zenith here, with slow-moving artifacts that pursue opponents through the maps--the “Set it and forget it” of deathmatch--being countered with defensive tools that stamp return to sender on offensive artifacts. I wish Legend could have animated the expressions on people’s faces since Arena is full of hilarious and unpleasant surprises. Some of the more interesting ter’angreal are: Swap Places, which switches your position with a target and confuses any weave they might have launched; Soul Barb, which causes damage to a target whenever he or she activates an artifact; and Minion, which gives birth to AI-controlled creatures. Legend has done a superb job of balancing the ter’angreal, creating defensive shields for each of five offensive elemental weaves--earth, air, fire, water and spirit--and coming up with a winning showcase of special artifacts. Arena is a genuine mental battle between opponents but retains the same intense pace as traditional deathmatch.

    OpFor Review - Surebrec @ 12:39 am PST
    The pimps from Gamespot have posted their review on Half-Life: Opposing Force. From the rating of 9.0, they liked the game :). Here's a clip for you all:

    Like Half-Life, Opposing Force's greatest strength is its success at consistently delivering surprises. You can sense the designers' enthusiasm as one memorable scene unfolds after another, and it compels you to keep playing. Although Opposing Force is only about one third as long as its predecessor, it's packed with original content. There isn't much filler in the game, so while you may finish it in just over ten hours or so, the experience feels much more complete and satisfying than many longer games, which tend to be padded with hours of drearily similar firefights.

    Homeworld Patch - Surebrec @ 12:32 am PST
    The latest Homeworld patch has been released, upgrading it to version v1.04. This thing has a whole bunch of improvements. Here's the changes:

    Homeworld V1.04 - October 21, 1999
    Changes to version 1.03

    TABLE OF CONTENTS

    I. TUNING CHANGES
    II. BUG FIXES
    III. ADDED FEATURES
    IV. SOUND CARD ISSUES


    I. TUNING CHANGES
    =================

    o Defender gun stats adjusted
    o Heavy Corvette build time reduced, build cost reduced
    o MultiGun Corvette build time reduced
    o Minelayer Corvette build time reduced, build cost reduced
    o Cloaked Fighter gun stats adjusted
    o Carrier build time decreased
    o Carrier hyperspace cost increased
    o Attack Bomber armor increased
    o Missile armor decreased
    o Missile tracking decreased
    o Missile Destroyer mass increased


    II. BUG FIXES
    ============

    o Bounty rating capped at 250.
    o Homeworld now checks all available CD-ROM drives for the Homeworld CD - the Homeworld CD can be placed in any CD-ROM drive on the system
    o Cheat detection for multiplayer games.
    o Screensavers will no longer activate when Homeworld is running
    o Various Save Game Bugs fixed


    III. ADDED FEATURES
    ==================

    o Homeworld Dedicated Server Support
    - If you create a game and are behind a firewall, you can now choose the server you use when you start the game. People can have lower latency games if they select a server that is geographically close to them. Also, people will be able to create their own Homeworld Servers with a separate program we will release soon.

    New Commands added for online chatting and game control and creation. All of the commands are preceded by an ! mark, this designates the start of a command.

    o Ignore
    - Works only for the chatting in a room. In the chat text box use the following syntax: "!Ignore " You can use this feature to turn add and remove a person from your ignore list.

    o Ban
    - Works only for the Creator of a game. This is entered into the game chat text entry box, you use the following syntax: "!Ban " You can use this feature to add and remove someone from the list of people banned from your game.

    o Kick
    - Works only for the Creator of a game. This is entered into the game chat text entry box, you use the following syntax: "!Kick " You can use this feature to Kick someone from your game.

    o Limit
    - Works only for the Creator of a game. This is entered into the game chat text entry box, you use the following syntax: "!Limit " You can use this feature to limit the maximum number of Human players in your game.

    o The statistics files are now being checked for inconsistencies in multiplayer games. If inconsistencies are detected, warning messages are added next to the appropriate line in the statistics files.

    o The ability to view the world from any ship's point of view. Simply run Homeworld with /pilotView option (e.g. Homeworld /pilotview), and then focus on a single ship. Hit Q to toggle pilot view on and off.


    IV. SOUND CARD ISSUES
    =====================

    Running Homeworld in Windows 9x:
    o Homeworld will use the DirectSound mixer if your sound card driver reports as certified, otherwise Homeworld will use the Waveout mixer. If you have a newer sound card with new drivers, such as the Creative SoundBlaster Live or Diamond MX300, you may receive better performance by using the /dsound command line option because the drivers may not report as certified. If you have a slightly older card, such as the Creative SoundBlaster AWE32, and are having problems with sound try using the /waveout command line option to force use of the Waveout mixer. If you experience crashes that you believe are related to sound try the /waveout and then the /dsound command line options to see if one mixer is more stable than the other with your sound card and drivers.

    Running Homeworld in Windows NT4:
    o Homeworld will default to using the Waveout mixer, you should not use the /dsound option unless you are having crashes that you think may be related to sound.

    Sorry for bogging down the load time of this page :). Anyways, the patch can be grabbed by logging onto WON.net.

    Messiah Worklog - Surebrec @ 12:30 am PST
    I saw at Blues News that Torgier Hagland has updated this .rant page with the latest stuff changed since the demo:

    Here are some of the changes that we have made since the demo release.

    - mip mapping enabled (speed increase ..looks better)
    - added high priority class for Messiah (might fix anti-virus problems)
    - fixed a restart game sound bug - clear screen at startup, removes garbled graphics while waiting for load
    - fixed menu fade problem
    - fixed script sample buffer overwrite (crash bug)
    - got rid of 32 bit resolution check
    - fixed invalid sample error message
    - fixed intro to menu crash bug
    - Fear Factory sample added to main menu
    - fixed glide palette error crash bug
    - fixed TnL buffer size (GeForce only)
    - scripts compile box now displayed on screen
    - fixed A3D bug in their audio card detect code
    - added sound menu selector, user can now optimize his sound system to his hearts content
    - memory preinitialize to avoid swapping
    - new installation graphic added called "the art of possession" to help people figure out possession easier
    - voices for cop, domina, scientists added
    - added ability to use strafe keys when hanging
    - added invert y axis option
    - added camera tension control (camera can now be set to catch up faster)
    - added always freelook option
    - 8 new hand to hand aminations added to Domina
    - 8 new hand to hand animations added to Prostitutes
    - 2 new hand to hand animations added to Chots
    - fixed a bug with the configuration input to use the mouse wheel on some systems
    - spelling error in one of the help boxes

    BG2 Designer's Diary - Surebrec @ 12:26 am PST
    It's not really a Designer's Diary. It's called a "Developer's Journal". PC IGN has posted part 1 to the Baldur's Gate 2 Developer's Diary. In it, Ben Smedstad fills in the details of it's early stages of development. Here's a clip:

    New features included such things as 800 x 600 resolution support, 3D card implementation, 20+ new kits, new proficiencies (including dual wield and non-weapon proficiencies), a new character race (half-orc) etc., etc. (and etc.!) Tweaks were such things like a multiplayer store fix (so all people are not paused in a store when one person enters it – they can continue adventuring or enter the store independently of each other), pathfinding (character “bumping”), and reanimating characters and monsters (both new and old). There were literally hundreds of fixes, both obvious and subtle, that have been made to further improve the game experience. A few features that did not make the cut (for a variety of reasons, mostly associated with technical difficulties): horses, thieves climbing walls, and psionics.

    There ya go :).

    UT Review - Surebrec @ 12:22 am PST
    Gamespy has posted their review of Unreal Tournament. Considering they gave the game a rating of 94, they were pleased:

    Unreal Tournament raises the bar for first person teamplay games. The mutators, bots, teams, and sheer number of maps give the game an awesome depth and replayability. This game is stuffed with content and polished until it gleams. It's hard to find fault with the game -- some of the levels aren't quite up to the highest standard, and maybe new users might be overwhelmed by the depth of gameplay options, but overall this is a very solid product.

    Audio UT Interview - Surebrec @ 12:18 am PST
    Planet Unreal has posted an audio interview with Jack Porter of Epic Games. If you didn't know, the interview was done at the UT Release Party. Jack Porter has done the server browser, menuing coding, and decals at Epic Games. The interview is around 12.5 min long, and weighs in at 2.12 megs.

    Thursday, November 25, 1999
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Your Surprise Baby! - Toxin @ 11:00 pm PST
    Well It is 2 AM here, and what am I doing? Making your surprise of cource. "What is it?" you might ask well, I have interviewed 5 members of Digital Extremes, the company that made UT with Epic. Yep, 5 in one big ICQ interview. Check it out here!

    Warcraft 2 Bnet Tourney - Shadow @ 9:56 pm PST
    Yes there is another tournament for War2Bnet Wctownhall will be hosting the tournament. It is going to be a 64 man tournament with 4 different brackets. The maps will be any map that Blizzard has made for the game. You will play three games and they suggest a different map each game. The prizes will be an orc or human action figure that Blizzard has donated to Wctownhall and they will add a little something els to prize. Well that's what they say.The opening day for this tounament is December 1st, 1999 and they will be accepting aplications till September 27, 1999. So head on over to Wctownhall and read the rules the sign up!!

    Chemical Existance Screens - Surebrec @ 7:44 pm PST
    We have just received some brand spankin new screenshots from Red Genesis of their HL mod, Chemical Existance. Thanks guys. Here they are:

    Dolphin Preview/Concept stuff - backup @ 7:09 pm PST
    I found this at a geocities site while searching for some Jet force gemeni walkthroughs.Check it out.

    Im workin on some stuff - backup @ 6:48 pm PST
    Yup, I am working on stuff, so don't worry, I will have stuff up tonight or early tommorow (in the middle of the night). Anyhow, back to jet force gemeni and goldeneye with my cousin. Seeyaz.

    /*slaps himself with a 20 pound turkey.

    Happy Thanksgiving! - Gibb @ 6:08 pm PST
    From all the staff of GameSurge and myself, we would like to wish you a very happy thanksgiving. We all have alot to be thankful for so please think of this before you sit down and eat a 20 pound turkey.

    Well, there isn't really a whole lot of newsworthy things out there, so again, happy thanksgiving!

    No Interview Today - Toxin @ 3:24 pm PST
    Well, there is no interview today :( A pimp can't be pimpin every day y'know... Beside its turkey day and most people are with their families... Well anyway, becuase there is no interview today there will be a BIG surprise tommorow... Stay tuned! :)

    Hey im here! Im alive! - backup @ 7:33 am PST
    That's right, I am here at my grandparents house in Cincinatti, and on their newly installed Cable modem internet connection. So how fast is it? I downloaded the Opposing Force trailer in 2 minutes that is 35 megs. That's like faster than it is supposed to even go!! I am busy busy today, installing graphic cards, memory, buying a tuner card, a cd-rw for them and building them a new system to network. Mmm do I smell Turkey? Can't wait for food. Anyhow, ill be reviewing some games today so stay tuned.

    New Game from Westwood - Underwear Ninja @ 1:32 am PST
    Westwood Studios has a site up about their new game NOX. If you live in the Seattle, Washington area, you'll want to check this out, they got some benefits for you. The game itself looks pretty hot, take a look.

    Staff Needed - Surebrec @ 12:25 am PST
    Well, since we're growing even larger right now, what better time than to get more bigger. We are looking for some people to post general gaming related news daily. Requirements? Good grammar, good spelling, and dedication. That's all. What do you get? A @gamesurge.com pop3 email address, all to your self :). So, if you're interested, send an email this way.

    whatever... - Surebrec @ 12:18 am PST
    Well, happy thanksgiving (to the US people). Today is the day to eat turkey, then fall asleep :). Also a day for football. Umm... sorry for not posting the Unreal map of the day, I was real busy. I finally rented Saving Private Ryan tonite which was a pretty good movie. Anyways, I'll have a Unreal map of the day later today since I'll have some extra time. I got a really cool one. Also, I'm working on a huge article that relates to Unreal. I gotta lotta research to do to write it.

    And amazingly, I managed to squeeze in a Starcraft game tonite on Battle.net with Toxin! Whoa, haven't played SC for like 2 months. We won anyways, thanks mostly to Toxin :). Also, received some cool stuff, and will be posted later :). You'll see :).

    Wednesday, November 24, 1999
    Got News? Comments? Send it in! Help/Info/Contacts | Forum
    Can't find what you're looking for? Send a request!

    Technology related - Underwear Ninja @ 11:24 pm PST
    I know that if you wanted technology, you'd go to technologysurge.com, but here it is anyway.
    There is a new awesome looking MP3 player out by Sony. It's about the size of a large fountain pen and holds 64 MB of music, check it out.

    Source: Spooky at BadassMoFo

    Not a game topic but... - Underwear Ninja @ 11:21 pm PST
    wrongforum at BadassMoFo is running for President. Check it out, he's got my vote for sure : )

    Issues with Ultima 9 - Underwear Ninja @ 8:29 pm PST
    Voodoo Extreme is linking to an article that links to an article that links to an article.. just kidding, they're linking to Daily Radar concerning issues which have come up with some video drivers on Orgin's latest release. Read the whole deal here or get the short version (for you impatient people) here.

    3dfx Drivers for Linux? - Underwear Ninja @ 5:12 pm PST
    HaB at GameGirlz wrote a short blip about 3dfx, concerning Linux drivers. I'd tell you about it, but then you wouldn't go look. If you're using Internet Explorer, hold shift and click here and you won't lose us. Read the article, and then come on back. : )

    Wanna Help those less fortunate? - Underwear Ninja @ 4:59 pm PST
    Games of Encouragement is taking donations to help The Ronald McDonald House. Check it out here. Please donate what you can, we want the youth to have the ability to play Quake just like you and I. If you have your own site, they would love for you to link to them. In the least, give it a look.

    Pimpin tha Interviews - Toxin @ 4:58 pm PST
    I'm on fire now! :) I have written an interview with model maker/animator James Green of Epic! Included with this great interview is some new concept art of either a new model for UT or for a new project. check it out!

    New map of the week - Pyro Man @ 4:40 pm PST

    Download Outbreak

    November 24, 1999

    "What is it with the Koprulu Sector, anyhow? It seems like every week there’s another skirmish, insurgency, sortie, planned offensive, counter strike, police action, border conflict or plain old-fashioned war breaking out. While the chaos and anarchy are great for a spacefaring merchant vessel that’s willing to transport certain cargo of questionable legality, I sometimes have to stop and wonder if this madness will ever end. Of course, this is also right about the time the Captain slaps me upside the head and...

    "(external entry) Bailey, stop daydreaming and get back to work!"



    -Personal entry of First Mate Norris Bailey

    Recovery Vessel Starheaper

    Download it now! (271K)



    • 256x256 Badlands

    • Designed for 2-6 Players







    Enlarged View

    (221k)

    CliffyB on UT Player Limits - Surebrec @ 3:11 pm PST
    I saw at PU that CliffyB has updated his .plan file with some stuff on the player limits of certain maps. Here's the update:

    Something is really distressing me when I browse the server list in Ubrowser in UT.

    Many server admins think that just because a map shipped with the game that it is ok for dozens of players to play at once.

    Deathmatch maps like "Fractal," "Oblivion," and "Stalwart" are TINY and are meant for one on one, no more. When you run a server with a 32 player limit and add these maps to your cycle list you're just ruining the play experience for those who are trying to find a good local server.

    CTF maps like "Niven" are meant for 2 on 2 or 3 on 3 CTF, nothing more. They're not even in the default map list, this is for a REASON!

    So, please, don't cycle these maps unless you're keeping your max players very low.

    Q3A on Dreamcast? - Surebrec @ 3:06 pm PST
    I saw a post at Scary's Shugashack that Gamespot is reporting that Q3A will be coming to Dreamcast. The game is being planned to be released in the late summer and will use the Dreamcast online system. It's also a possiblity that Q3A player of the Dreamcast will be able to play Q3A player of the PC while online. Now, this is my opinion, but usually PC-to-console game fail (Starcraft to N64 is a good example).

    Daikatana Screens - Surebrec @ 3:02 pm PST
    I saw at Stomped that Gamer's Voice has posted 7 new screenshots from Ion Storm's Daikatana. They say it will be out sometime by Christmas. Somehow I doubt that, but miracles can happen.

    Demo news - Surebrec @ 2:40 pm PST
    AVault has posted 2 demos! One is for AIWars which weighs in at 25.9 megs. Here's a clip on the game:

    Your role is to select a computer system and a set of basic programs to start the game. Once on the NET, you will need to explore and find information that you can sell on the black market so that you may increase the power of your computer or acquire more advanced software. You can have more than one goal to achieve to win the game and none will be set for you, except survival. If you choose, you may select a specific mission from our collection. Via NET play, you will be able to form alliances with other hackers or rogues on the NET or attack them if you wish. But beware,there are ghosts in the system. Some say that the military lost control over some artificial intelligence programs years ago and those personalities are roaming the NET freely. Some may be helpful while others will fry your brain. Use your masking and chameleon skills to blend in and defend yourself. When you are ready, you can attack with stealth or with brute force. Only your intelligence and cunning will protect you here.

    There is also included a few screenshots of the game. The other demo is for Verge, coming from VTEAM. Now much is know on this game, but the demo weighs in at 12.3 megs. Here's the clip:

    You want to shoot? Fly? Shoot again? Use hyper destructive weapons? - And all this with maximum speed and visual effects?
    Verge is going to be that - new game from VTEAM - a fast shooter with marvelous 3D graphic and sound - all that you want to detonate your mind!

    BTW, the screens for Verge look AMAZING.

    Ultima IX Released - Surebrec @ 2:32 pm PST
    Also from Gamespot, they're reporting that Ultima IX has been released and should be available for around $49.99.

    Coppermine and 820 Available - Surebrec @ 2:29 pm PST
    Holy shite! Gamespot is reporting that reporting that Intel's Coppermine and 820 Processors are now available. Now that's power. And I'm still using an AMD K6 233 :(.

    BG2, Interview - Surebrec @ 2:27 pm PST
    Gamespot has posted an interview with Ray Musyka, co-fouder of BioWare. In the interview, they talk about some enhancements to the engine along with new features, and the decision to use or not to use third edition rules. Here's a clip from it:

    GameSpot: Why did you decide to use the two-year-old Infinity engine for Baldur's Gate II?

    Ray Muzyka: We've been working on the BioWare Infinity engine for the past several years - we started work on it back in 1996. We began work on improvements to the engine eleven months ago, when we began work on Baldur's Gate II. In many ways we're now working with a new engine - there have been a lot of major improvements to the Infinity engine since that time.

    Mesiah Preview - Surebrec @ 2:22 pm PST
    Saw at VE that Games Domain has kicked up a preview of Shiny's Messiah. Here's a clip:

    In practice, this means the player takes on the role of a rather chubby, nappy-clad cherub in a Blade Runner dystopian future world. Being a cherub, of course, he has a couple of small wings attached to his back - meaning although he can't actually fly, he is able to flutter about to reach difficult-to-access areas. But the key weapon at Bob's disposal is his ability to invade the bodies of those around him. He can then use their skills, abilities and weapons for his own ends - or just use their body as armour to protect him against hazards.

    Chemical Existance Beta - Surebrec @ 2:18 pm PST
    Shockman from Chemical Existance (a HL mod) sends word that they are looking for a few testers to test out the beta and to find any bugs. SO if you're interested, head on over to the website.

    Another HL Expansion? - Surebrec @ 2:12 pm PST
    I saw at 24HG that Gamespot UK is reporting that theres gonna be another HL expansion pack. And they just came out with one. Well, to satisfy your HL cravings, check this out for the full story.

    New Nerf Demo - Surebrec @ 2:09 pm PST
    I saw at 24HG that FilePlanet has posted a new version of the Nerf Blast Arena demo. So if you're really bored or are a little kid (no offense) you can download the full demo here or upgrade the demo here.

    UT Review! - Surebrec @ 1:55 pm PST
    Gamefan has slapped up a Unreal Tournament review. And of course, they gave this game a near perfect score of 95, and is also included with some very nice screenshots. Here's a clip from the review:

    Graphically, Unreal Tournament is amazing... just about everything looks polished. The levels are light years better-looking than Unreal's. The weapons look better, the models are roughly 400% more detailed than Unreal's, and with enhanced Direct3D support, you don't need to have a card that supports Glide in order to play. I won't kid you, if you don't have a 3dfx card, you'll need a beast of a machine with at least 96 megs of RAM and a next-generation video card like the TNT2 in order to enjoy the graphics to their fullest. To speed up performance, you might want to use the medium detail settings and kill the HUD (heads up display) as it really kills the frame rate in D3D mode. As with all games, make sure you don't have any programs running in the background or have a high color desktop background, as that will eat up your system resources. Using a little common sense, and by tweaking the level of detail in your graphics, you can make a world of difference... even on high-end machines.

    Q3A CTF Info - Surebrec @ 1:51 pm PST
    I saw at Blues News that Gamespy has posted some info on Q3A CTF, which includes gameplay info and some screenshots.

    New Issue of Developers Dreams - Surebrec @ 1:44 pm PST
    GA-Source sends word that they have posted a new issue of Developers Dreams. Here's the poop:

    This feature asks developers the question, "what kind of game would you
    create if you had no monetary, technical, or hardware limitations what
    so ever?"

    With no technology restrictions it would not run on today's machines,
    but would work through a neural interface, directly feeding data into
    the brain's visual cortex and limbic system.

    Check out the latest issue of the Developer's Dream to find out who said
    that.
    This issue also features dreams from Greg MacMartin, Amen Lead Designer,
    Erik Robson, CoMM Lead Designer, and more!

    Q3A Officially Gold! - Surebrec @ 1:42 pm PST
    Q3A has officially gone gold this time around! Here's the clip from Blues News:

    November 23, 1999 - Santa Monica, Calif. - Activision today announced that Quake III Arena has gone gold. Developed by id Software, Quake III Arena is the third installment of one of the most popular computer game franchises of all time and is designed to be the final word in online multiplayer mayhem. The title, which was sent into manufacturing today, is expected to hit retail shelves on Dec. 12, 1999 at a suggested price of $49.99.

    The Big trip - backup @ 9:02 am PST
    Well, today is the day I get to travel for thanksgiving break up to my grandparents house in Cinncinnati, OH for the week until Sunday. You know what makes this trip so fantastic? Well, first I have a CD-R drive at my house to copy all my stuff onto to bring it with me, and second is that they have a Pentium 2 233 w/ 32 Megs Ram and a cable modem! Yeah, the little amount of RAM and crappy 3d accelerator are bad, but I am bringing along my Voodoo 2 and an extra 96 megs ram from my system to pop in so I can play Quake 3, Counterstrike, Unreal Tournament and so on.

    The trip is around 6 hours long and we will probably leave around 3:30, so expect me to get there around 10:30 or 11:00 EST tonight. It's doubtful I will be on if we get there later than that, but there is a good chance I will be on. Everyone who has my ICQ, please re-request authorization around tonight at 11:00 if you see that I am on-line. Once I arrive, I will be downloading and reviewing games for Gamesurge, and previewing things. You should see a lot of content coming this week so stay tuned to gamesurge!

    Unreal Map of the Day - Surebrec @ 12:15 am PST
    Ok, I know I'm like a few minutes late on this, but I finally got around to posting yesterday's Unreal map of the day as a part of our Unreal Week here at GS. Today's map.. is DM-StrictlyDiesel by willhaven. Now this is a PHAT Unreal map. Which is why I picked it :). The next map won't be delayed.

    whatever... - Surebrec @ 12:13 am PST
    Life is good...Well, as you might know, I have been selected to preview Nox at Wizard of the Coast in Seattle this friday! Oh ya! My friend is also going. Along with that, I get to meet the creators of Nox, I get a free copy of Tiberiun Sun and a free Nox T-Shirt, and free food and drink best of all :). Which means that I'm gonna post a preview on Nox this weekend :).

    And from where I'm standing right now, the only way I can get a new comp is those "Paid to Surf" programs. I found that if I refer enough people and they each surf for around 40 hrs a month each, I can earn up to $1200! That means new comp in 2months.. I hope that works out. I hate my AMD K6 233 with 48 megs of RAM and a crappy ATI 8 meg video card. It all must go!

    Tuesday, November 23, 1999
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    Want to learn some Q2 tricks? - Underwear Ninja @ 11:50 pm PST
    At PlanetQuake they've got a new section called Riding the Rocket. It's a website to learn new skills and improve old ones. I haven't actually tried any of them yet, so send your feedback to me and tell me what you think.


    What are you waiting for? Go here.

    Elite Force Movie - Surebrec @ 5:21 pm PST
    GASource sends word that Activision and Raven Software have released a preview movie (AVI Format) from the upcoming Quake 3-powered shooter Star Trek: Elite Force. The movie weighs in at 7.7 megs, and can be downloaded from here.

    Opening Linux source for Unreal? - Underwear Ninja @ 5:11 pm PST
    There is a short post at PlanetUnreal on Brandon Reinhart, programmer for Epic, and his thoughts on opening portions of Unreal's source to the Linux community.

    New Q3Arena Demo soon - backup @ 5:04 pm PST
    id's Graeme Devine has updated his plan with information that a new version of the Quake 3 Arena demo is being worked on and should be released later this week. Here is a snippet.

    I’m working on updating the full demo today. We’ll bash on it a bit and get it out there over the next few days. Once it’s out there I’ll be updating the cdkey authorize server to the final version. Unfortunately this is not compatible with the demo test, so you’ll need to upgrade to either the full version of Q3A (woo hoo!) or download the new demo.
    Cool!!

    Max Payne Preview - Underwear Ninja @ 4:35 pm PST
    There is a preview up about Max Payne by Remedy Entertainment, here's a bit to wet your whistle:

    Its a sad fact, but the modern day action game hero seems to have died a silent death. For the last few years, we have been exposed to many futuristic action games, such as Half-Life and the Quake series, or the super-realistic environments of Rainbow 6. But what about the modern cop? Has he got a look in at all recently without being given at least one futuristic weapon? It seems not, but those movie-freaks at Remedy Entertainment are set to change all that with their latest game in development, Max Payne!

    See the whole story here .

    Source: GibWorld

    Yet Another interview - Toxin @ 2:33 pm PST
    I have conducted another Interview with Epic, this one with Erik de Neve, a programmer. The interview talks about his contributions to Unreal/UT, the future of Unreal, and some personal stuff. Here is a little tidbit:

    Gamesurge: Ok, did you work on any other major games or anything of the sort before you joined Epic for Unreal?

    Erik de Neve: Epic was my first serious programming work, but I had sold games to magazines before, and the fire program (DOS) was published by SoftDisk, the same company that started the careers of many id programmers.

    OpFor Patch - Surebrec @ 11:53 am PST
    Well, theres already a patch out for Opposing Force. Well, here's the changes:

    -Ability to run games over multiple subnets fixed.
    -Animation fixed for using alt-fire with the pipe wrench in multiplayer.
    -Animation fixed for holding the Displacer in multiplayer.
    -AutoUpdate support added for Opposing Force to Sierra Utilities.



    Source: VE

    Q3A Shots - Surebrec @ 11:48 am PST
    The news pimps of Blues News have posted some some more Q3A Character shots. The new ones include characters from tier 4 and 5. Today's shots show off tier 4, with Lucy, Biker, Anarki, Patriot, and Tankjr, and tier 5, featuring Razor, Stripe, Uriel, Keel, and Visor

    Unreal Patch? - Surebrec @ 11:46 am PST
    Epic's Brandon Reinhart has updated his .plan file with the latest on if there's gonna be another Unreal (Unreal 1) patch:

    In the Unreal Universe interview I said that Epic was not going to be pursuing more Unreal patches. I talked to Tim and he said that he was going to release one more Direct3D update with the latest changes/fixes and that would be it.

    Messiah Preview - Surebrec @ 11:45 am PST
    I saw at Blues News that PCZone UK has posted a preview of Messiah, coming soon from Shiny. Along with the preview, is a whole bunch of new screens, and this clip:

    We were promised mind-blowing 3D graphics (with or without the use of an accelerator card), complex gameplay, and what seemed like outrageously provocative content. You play a little cherub - it looks like a toddler - and you can possess anyone's body, and then make them do anything you like! You can make them leap out of windows! You can shoot them in the legs and then possess them and force them to walk with broken shins! It's got prostitutes in it! Etcetera!

    FF8 PC Screens - Surebrec @ 11:25 am PST
    The great people at Thresh's Firing Squad have posted some Final Fantasy 8 PC Screens. Theres over 40 screenshots from the game! Whoa..

    UT Release Party Chat Logs - Surebrec @ 11:22 am PST
    I saw over at Unreal Universe that Glide Underground has posted chat logs for last nite's UT Release Party. So if you weren't able to attend last nite (it kicked ass last nite :), then you might wanna read these to findsome interesting stuff in it.

    Life is good... - Surebrec @ 11:20 am PST
    Well, what an exciting day it has been so far. I have been selected to preview Nox at Wizard of the Coast in Seattle WA! I get to preview the game, I get a free copy of Tiberiun Sun, a Nox T-Shirt, free food a drinks. Oh ya.. Full preview of Nox this weekend :).

    Monday, November 22, 1999
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    Can't find what you're looking for? Send a request!

    Site Updates @ GS - Surebrec @ 11:26 pm PST
    Well, since this is our first day of "Unreal Week" here at GS, where we are going to be taking a look at Unreal, UT, and the people of Epic to celebrate the release of UT, I have posted the first Unreal map of the day, where I find a great map and review it and then put it up for download.

    Also, on the non-Unreal related subject, theres a new TFC strategy up on the map Canalzone, which deals with all the command points and the different strategies.

    AIWars Galore! - Surebrec @ 11:22 pm PST
    Also at GASource, they have posted