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    Arcade
    GameSurge homepageNews for today's gamerInformation about the GameSurge SitetO To the Arcade MainpageTo Pinball menuTo Arcade games Menu

    Archive for October, 2001



    Microsoft today announced the official settings for the Age of Empires II: The Conquerors International Tournament Finals. Sixteen finalists from around the world will meet face-to-face in Redmond, Washington on Wednesday, November 7, to compete for a total prize pool of almost $100,000. One conqueror will emerge victorious and walk away with the grand prize of $50,000. Live play-by-play coverage of the world finals will be hosted by several members of the Ensemble Studios development team, creators of the Age of Empires series. To participate, visit the Zone Theater Chat room on November 7 from 12pm to 3pm PST.

    The tournament will consist of a single elimination bracket in which opponents will be determined by a random drawing. Each match will be played using Age of Empires II: The Conquerors Expansion and the following settings:

    Map Style: Standard
    Location: Archipelago (first round)
    Arabia (quarterfinals)
    Mediterranean (semi-finals)
    Highland (finals)
    Resources: Low
    Difficulty: Standard
    Population Limit: 200
    Starting Age: Dark Age
    Victory Condition: Standard
    Map Size: Tiny
    Reveal Map: Normal
    Game Speed: Normal
    Lock Teams: Enable
    Cheats: Disable
    All Tech: Disable
    Record Game: Enable

    Age of Empires is one of the most successful strategy game franchises in history, having sold over eight and a half million units worldwide. The series, developed by Ensemble Studios, has received numerous awards including AIAS Strategy Game of the Year awards for Age of Empires, Age of Empires II: Age of Kings, and The Conquerors Expansion; as well as the prestigious AIAS PC Game of the Year for Age of Empires II: Age of Kings. Age of Empires II: The Conquerors Expansion challenges gamers to wage war on an epic scale with all-new civilizations, unique units and technologies, and campaigns based on infamous conquerors such as Attila the Hun, El Cid and Montezuma.

    More information about the Conquerors Expansion is available on the game's official site at http://www.microsoft.com/games/conquerors/, or on the Ensemble Studios site at http://www.ensemblestudios.com/.


    In Westwood Studios' Command & Conquer: Renegade, players will have the opportunity to experience the strategy-rooted C&C universe up close. Not long ago, we learned about a particular aspect of the upcoming shooter, and today we learn another, as Executive Producer Dan Cermak discusses the move from the familiar RTS genre to action.


    Bullet time, double jumping, geo-mod technology... these are all features of recently-released PC and PS2 games. Or wait, are they just gimmicks? It is a think line between a game feature and simply another gimmick, and Dr Foxy sets out to tell us all about it!



    Games Xtreme have a review on Codename: Outbreak, the recently released tactical first-person shooter from GSC Game World and Virgin Interactive.
    "The visuals are 'powered' by GSC Game World's proprietary Vital Engine ZL. I say that only in the loosest definition as if it were not for the high resolution textures and the ability to add detail textures, you’d think this was a quake 2 licensed game. Maybe I’m being a bit hard on it, the engine does have the ability to create outdoor areas of some considerable size, but there’s no real complexity to the layouts and internal levels are angular and repetitive."


    The Cyberathlete Professional League has opened the Aliens vs Predator™ 2 Tournament online registration at 8:00AM Central Wednesday, October 31, 2001. This tournament's grand prize is a high-end customized 2002 Ford Focus ZX3, designed by APC of Corona, CA. and valued at approximately $40,000.

    Register here:


    Matrox has come through again for the graphics market with their new Matrox Millennium G550. Is it the right choice for gamers or professional CAD artists? Could it be a choice for both? Dan CRASH Crenshaw reviews the card, its features and performance. See if it is the right card for you.

    'Views

    - Falcon @ 1:14 pm PST

    Reviews:
  • GTA3
  • FRAG (An FPS-Themed Board Game)
  • Max Payne
  • Excalibur Geforce2 Pro
  • VisionTek Geforce2/3 Ti Cards

    Previews:

  • IL-2 Sturmovik Preview ­ Part II (10-26-01)

    Interviews:

  • Torc Interactive

    Etc:

  • SAS (UT MOD), Yuri's Revenge and Spider-Man 2 Wallpapers
  • New York Race Screenshots
  • Pikmin Footage Video


    Prizes at December 5-9 Intel-sponsored World Championship Event Include $150,000 Cash, Customized 2002 Ford Focus ZX3

    DALLAS, October 31, 2001 – The Cyberathlete Professional League® today announced the biggest payday in its four-year history of highlighting the competitive skills of the world’s top computer gamers. The league, which regularly brings top-ranked players together in live tests of talent, skill and stamina, will award more than $200,000 in cash and prizes at its CPL World Championship Event, powered by the Intel® Pentium® 4 Processor, Dec. 5-9 at the Hyatt Regency Hotel, Dallas, Texas.

    The World Championship Event is expected to attract 2,000 computer gamers from 20 countries, making it the world’s largest professional computer-game tournament. CPL events in the U.S., Europe, Australia and Latin America have awarded cash and prizes totaling $250,000 this year alone.

    The professional competitions will feature two exciting PC games: a Special Edition of Half-Life™ Counter-Strike and the just released Aliens vs. Predator™ 2. Winners of the team-based Counter-Strike tournament will share $150,000 cash, including a $50,000 first prize. The Aliens vs. Predator 2 tournament will offer $60,000 in merchandise prizes in head-to-head competition, including a grand prize of a high-end customized 2002 Ford Focus ZX3, designed by APC of Corona, CA. and valued at approximately $40,000.

    “This is the biggest payday in our history and a major stimulus to computer gaming as a professional sport,” said CPL founder and president, Angel Munoz. “Computer gaming today involves complex strategy mixed with split-second action that requires skill, training, mental agility and computer savvy. The additional element of team-play could make this one of the biggest sports of the new century.”

    The digital duels will be monitored via large screen video projectors in an expanded spectator area on site as well over the Web in live relays.

    In addition to hosting ranked players vying for prizes, The World Championship Event will also include workshops hosted by leading gaming hardware and software developers and exhibition booths demonstrating the latest technology in processors, video cards, MP3 players, sound systems, pointing devices, gamer wearables and more.

    The event also includes an open LAN area where gamers can bring their own computers to unofficially compete against other gamers connected to the high-speed network. The LAN event will have capacity for 1,000 computers and will remain open to the public 24 hours a day throughout the 5-day event.

    This year’s primary event sponsor is Intel, the world’s largest chipmaker and a leading manufacturer of computer, networking and communication products. Other event sponsors include: Altec Lansing, Logitech, Fox Interactive, Sierra, PNY Technologies, Netgear, Monster Cable, Speakeasy.net and American Products Company.

    For more information on the World Championship Event, go to www.thecpl.com/championship/. General admission price is $50 all five days.

    Launched on June 26, 1997, the Cyberathlete Professional League (CPL) is the leading computer gamer's league in the world. The CPL has elevated computer game competitions to a professional sport, by holding massive tournaments in the United States, Germany, Holland, Great Britain, Singapore, Australia and Brazil. The high-powered CPL events host: professional computer game tournaments, product exhibitions, workshops, spectator arenas and BYOC competitions. The CPL website is located at www.thecpl.com.


    Fishtank Interactive has created a revised release list for their various PC products coming to market in the months ahead:
    • Etherlords: November 13, 2001
    • AquaNox: November 14, 2001
    • S.W.I.N.E.: November 14, 2001
    • Call of Cthulhu: Q2 2002
    • Arx Fatalis: Q2 2002
    • Beam Breakers: Q1 2002
    • Chaser: Q4 2002

    Also, stay tuned to GameSurge in the next few days for a review of Patrician II, a recently released game from German developer Ascaran. The game is very popular in Germany, and is being marketed in the US and Canada by Strategy First.


    Project Three Interactive's upcoming release, New World Order, got yet another boost today as Matrox explicitly pledged their support for the highly anticipated shooter. The game, being developed by Swedish studio Termite Games, is set for March 2002.

    "Matrox Graphics is pleased to be working with Termite Games and Project Three Interactive in insuring that our hardware is fully compatible with New World Order," says Mike Drummelsmith, developer relations manager, Matrox Graphics. "The visual effects in New World Order are simply stunning and, when paired with Matrox's trademark image quality, result in an action packed gaming experience."

    "We are, at the moment, rapidly getting to the final stages of development, so now it becomes very important that we sort out which graphics cards suit the game best and guarantee smooth gameplay and great graphics at the same time," explains Jim Malmros, Termite Games. "With a state of the art graphics card company like Matrox backing us up, we are able to make sure New World Order can show off everything it was designed for."

    "We are extremely pleased that Matrox is supporting us in the way they do," says Robert Ercevic, CEO Project Three Interactive. "They have been of great assistance and I can't wait to play the final game on their cards. We anticipate this to be the beginning of a long and fruitful relationship."

    The Matrox Graphics development relations team works with many of the top software developers to insure compatibility and optimizations for Matrox hardware. Drawing on 25 years of industry experience Matrox Graphics is dedicated to producing top quality graphics accelerators and was the first company to introduce hardware support for Environment-Mapped Bump Mapping with the introduction of the G400 product line in 1999.


    Sierra™, Fox Interactive™ and the Cyberathlete Professional League® (CPL) are excited to announce that Aliens vs. Predator™ 2 has been approved as an "Official Tournament Game of the CPL". To kick off this partnership, the Aliens vs. Predator 2 tournament, also sponsored by PNY Technologies®, will be included in a 30-city tournament at CPL qualifying centers, a worldwide online tournament with the Cyberathlete Amateur League™ and the upcoming CPL World Championship Event. The Aliens vs. Predator 2 finals tournament will have gamers from across the nation competing for the grand prize of a high-end customized 2002 Ford Focus ZX3 courtesy of the American Products Company located in Corona, CA.

    "We are excited to be partnering with the CPL to showcase Aliens vs. Predator 2 to the gaming community all over the world. This unique tournament, with over $60,000 in prizing, will be one of the biggest computer game tournaments ever,” said Ivo Gerscovich, Director, Promotions and Strategic Partnerships for Fox Interactive. “The common vision the partners shared in putting this event together will hopefully serve to set the standard for future tournaments."

    The Aliens vs. Predator 2 finals tournament will take place December 5-9, 2001 in Dallas, Texas at the CPL World Championship Event. The maximum allowed competitors at the finals will be 200, and through online and gaming center competitions, a total of 32 auto-berths will be granted. The final tournament starts with a preliminary qualifier round of Free-For-All matches, then a dual single elimination bracket. The main round consists of a 32-player double elimination bracket

    To keep with the spirit of the game, the finals tournament registration will be launched on Halloween, Wednesday, October 31, 2001. To register for the finals tournament, log on to http://www.thecpl.com/index.html?p=avp2.


    October 29, 2001 - TimeGate Studios announced today that key members of the Kohan: Ahriman's Gift development team will be participating in a Developer's Chat on Tuesday, October 30, 2001 at 7 pm CST on Gamespy Arcade. Participants will be able to converse directly with Ahriman's Gift developers about the prequel to the award winning title, Kohan: Immortal Sovereigns.

    "A chat presents the perfect opportunity to discuss our next release, Ahriman's Gift, with those in the gaming community" says Adel Chaveleh, TimeGate's Producer. "We feel that direct interaction with Kohan fans is so important to the development of successful titles."

    Ahriman's Gift is scheduled to ship in North America on November 6th and preorders are currently being accepted from major online retailers. More information on the game as well as a full listing of all current previews, artwork, screenshots, and more can be found on the official Kohan site.

    About Kohan: Ahriman's Gift:
    The upcoming release, Kohan: Ahriman's Gift, will set new standards in Real-Time Strategy Artificial Intelligence. 30 complex AI players challenge you with different styles of play using some of the best real-time strategy artificial intelligence ever. AI will create challenging gameplay in two new game types, Turtle and King of the Hill, allowing a slower, more strategic version of Kohan's original game rules. AI players are more than capable of contributing to victory and are even able to communicate with you and respond to your requests to attack, defend, and provide economy status reports to you!


    Microsoft today announced the winners of the Links 2001 Digital Armchair Architect Course Design Contest, which was co-sponsored by Golf Digest and ran from May 15 though August 31, 2001. Mark Franzoia's entry, "Crouching Beast," was chosen by a panel of expert judges from both Microsoft and Golf Digest. Franzoia wins a trip for two to play golf with pro superstar Sergio Garcia on the winning course, then the two will tee up on a real course.

    Steve Pope captured the first runner-up prize for his creation, titled "Prestige Golf Club." For his effort, Pope receives a visit with real-life golf course architect Dr. Mark Hurdzan to play a round of golf. The second runner-up, Greg Stout, received a complete set of Pro-line golf clubs for his work on "Pacific Ridge." The winning designs and finalists' courses are now available from sites listed in the "Downloads" section of the Links Country Club.

    Contestants used the Arnold Palmer Course Designer (APCD), the most powerful 3D course design software available, to build their entries. The APCD is included in Links Championship Edition, the most comprehensive edition of the best-selling Links franchise. Players can experience the unmatched realism of the award-winning Links 2001 as they tee off on 13 of the world's finest championship courses, including four completely new courses: Oakmont Country Club, the Royal Melbourne Golf Club, the Frankfurter Golf Club, and the Robert Trent Jones Trail - The Judge Course at Capitol Hill. Links Championship Edition offers gamers a host of favorite tour players, including Sergio Garcia, Annika Sorenstam, Mike Weir, and more -- as well as new golfer animations and personalities, customizable club distances that allow for an even more accurate re-creation of a player's actual game, and faster and easier online play. Players are able to design their dream course, tweaking every inch of fairway with the APCD, and creating tunnels and arches with full control over each point on the course. Over 400 fan courses created with the APCD are available free of charge online. (For a list of sites, visit www.linkscountryclub.com under the "Downloads" section.)


    Global Operations is looking to sign up 500 players to for a public beta test of the game which will be occuring shortly. Simply log on to the game's web site at www.globalopsgame.com and follow the directions.

    Global Ops is a realistic tactical team-based first-person action title that will feature over 10 real world locations as well as more than 30 real life weapons. The game will be available on the PC in early 2002.


    EVE: The Second Genesis is a massively multiplayer online game, or MMPOG as we like to say. That means that thousands of players all play in the same universe and that the world is running all day, every day. The garden of eve have nabbed 6 exclusive screens of EVE: The Second Genesis in action, be sure to check them out!



    Return To Castle Wolfenstein, as everybody probably knows, features real-world-based weapons from the World War II era. However, not very many people know all that much about the original weapons themselves -- where did they come from? What were they like to use? fr0sty has done us a great service, answering these questions and more!


    Reviews

    - Falcon @ 11:00 pm PST

  • Commandos 2
  • Microsoft Mice

    Previews:
    Tech War 2 (Red Alert 2 Mod)


    GameAddicts has now just published an interview with Matt Firor, producer of Mythic Entertainment, the makers of Dark Age of Camelot. So what did Matt have to say?
    GA: With most MMORPGs, the AI-run quests are almost never worth doing. They usually involve simple and mundane tasks and offer a pitifully small reward. How does Dark Age of Camelot avoid that all too common pitfall?

    Matt: Quests are more integral to Camelot than they are to other games. Each Guild has an Epic quest that players are encouraged to embark on which explains the game's backstory to them over the course of 45 levels of playing (as well as gives them great items and experience). There are a myriad of other quests to do as well - in fact, a Camelot player can earn up to about 40% of his experience per level doing nothing but quests, if he so chooses.


    Westwood has sent Planet Command & Conquer an exclusive Renegade MP3 for being selected as the Renegade fan site of the week. The MP3 is called "Ammo Clip" and is an ambient-techno music track from the Renegade soundtrack.


    London, Canada - 17th October 2001 - Egerter Software today announces its new Power Render 4 SDK - a flexible middleware solution offering 2D/3D graphics and audio functions.

    "Power Render has been in development before DirectX existed and for many years has kept up with the latest technology available for 3D graphics," said Chris Egerter, Egerter Software's president. "The previous versions were mainly programming libraries only accessible to individuals with previous knowledge of 3D programming. Power Render 4 represents a a dramatic change in the SDK since new Windows based tools have been created that open up the engine to non-programmers. It provides many tools for content developers, including a fully hardware accelerated 3D level editor, model viewer and material effect editor, character animation and scripting tool, particle effect editor, exporters for 3D Studio Max, Character Studio, and Lightwave."

    By creating a number of licensing options, Egerter Software has made Power Render available to everyone from professional game developers to hobbyists and web designers. A fully functional but trimmed down trial version is available for free at www.powerrender.com.

    Using the Power Render 4 SDK, game developers will be able to deliver unique titles, on time and within budget. Game developers will be able to focus on gameplay and content rather than spending valuable time building a custom engine for their game. Typically this saves 6-12 months of development time and will jump start any 3D development project for the PC or XBox using DirectX 8.

    Power Render 4 incorporates a number of new major features, including large seamless indoor/outdoor areas using BSP's and fully deformable quadtree based terrain rendering, progressive meshes, render styles, pixel and vertex shader support, 3D Sound, CD and MP3 playback, DOT3 and environmental bump mapping, skinning, interpolation, keyframing, cube mapping, shadow maps, dynamic soft shadows and realtime water reflections.

    "The SDK was designed to be extremely flexible and is being used for all sorts of exciting applications and game genres. For example, these features are being incorporated in an ActiveX control (currently in alpha) that will let you display content and develop custom 3D applications for the web and other languages. The ability to store pixel and vertex shader code and constants inside Power Render's proprietary 3D file format makes it possible to take control of the 3D pipeline without knowledge of C/C++ programming. This technology will be used to distribute content across the web that can take advantage of vertex and pixel shader effects inside your browser using the ActiveX viewer. You can also display animated characters and interact entire BSP or terrain based levels without any programming involved."


    Planetquake has a review of the Nostromo n50 SpeedPad, a part keyboard, part wheel and part 8-way directional pad contraption. They are also giving away 2 of these units, instructions are at the end of thereview


    Hey, I'm FingerS - latest staff addition to GameSurge. I'm currently 17 years old, and reside in Prince Edward Island, Canada. My interests include music (Tool being my favorite band), sleep, food, reading (sadly) and games (duh?).
    I'm fervently looking forward to being a member of the GameSurge staff, so expect to see news posts, editorials, and reviews from me? Thanks for your time.


    Kiltron has released several more screenshots of the upcoming Bones: Legacy Of The Vadrigar game for Q3. The shots show a couple of new weapons, as well as new environments, and textures. Also on the programming side of things, there's a tutorial on how to setup Q3's latest source code (v1.29h) and have made some easy to use batch files available to compile the code with too. These batch files should simplify the compiling process for anyone.


    EA GAMES is very excited to announce that Cel Damage for the X-Box has GONE GOLD!!!!! Cel Damage is scheduled to ship to stores on Tuesday October 30th! Mark your calendars and place your pre-orders today.

    Cel Damage is part demolition derby, part whacked-out cartoon episode come to life. The game pits a cast of crazy 'toons against each other in maxed-out, weapon-laden vehicles to out-maneuver, out-race, and out-smack each other for personal glory. Whether it is a tommy-gun totin' gangster duck, a diminutive demon with a woodchipper, or a hatchet-wielding geek in a hovercraft, these gas-powered gladiators battle it out across 12 highly interactive environments with a host of wild weapons, such as giant boxing gloves and baseball bats, at their disposal. A stylish cel-shaded look and revolutionary "stretch and squish" physics engine make it seem as if all the wild action is taking place in an actual cartoon episode. It is time to get aggressive behind the wheel because now 'toons rule the road!

    · Cruise and bruise in the souped-up rides of the toughest 'toonsaround.
    · Wield a massive chainsaw, giant axe or one of 34 other wild and wacky weapons.
    · Smack your opponents silly in deathmatch, capture-the-flag or racing modes.
    · Battle it out across 12 interactive cartoon environments.
    · Smash your friends in four-player split-screen action.

    Cel Damage will also be available for the Nintendo Gamecube end of 2001.


    The second public test for Gore is now on FilePlanet and available for download:

    This updated test features new game modes (CTF and Tactical in addition to DM), new weapons, larger levels, dynamic lighting, improved sound effects and much, much more!

    You can play the demo online through GameSpy Arcade by using the following link:

    Reviews

    - Falcon @ 5:46 pm PST

    Spider-Man
    - Tony Hawk 2 engined console port, so I guess that should tell you something.

    MAD: Global Thermonuclear Warfare
    -Mutually Assured Destruction. Kinda like a bad marriage.

    Ultimate Ride
    - has nothing to do with any kind of substance abuse.


    That brand new computer you got two Christmases ago -- you know, the one with the blazing 300Mhz Pentium II processor and 8MB Voodoo3 card? The one you've been meaning to upgrade, but were afraid would become immediately outdated again? Well, now it's really outdated. And Return to Castle Wolfenstein is going to bring it to its knees. What are you going to do now?
    http://www.3dactionplanet.com/features/articles/top10lowend/


    Gamewallpapers.com has posted a new wallpaper of Star Trek: Armada II, which is under development by Mad Doc Software and distributed by Activision. The wallpaper is based on the highres box art of the game and is available at resolutions up to 1280x1024.


    Empire Earth Ships to Retail Stores on November 13th
    Sierra Wraps Up Development on Hotly-Anticipated Real-Time Strategy Game

    BELLEVUE, WA (October 26, 2001) - Sierra today announced that Empire Earth(tm) will begin shipping to retail stores in the United States on November 13th and the rest of the world on November 16th.

    "Empire Earth is set to revolutionize the real-time strategy genre," said Mike Ryder, president of Sierra. "No other RTS offers the breadth and richness of the Empire Earth universe."

    Demand for Empire Earth has already been demonstrated through the game's retail pre-order sales success, as well as a massive beta-testing program that has been underway since August.

    Anxious fans already have an opportunity to sample Empire Earth's gameplay. A special demonstration version of the game was released for free download via the Internet on October 19th. The demo contains several single-player scenarios intended to give gamers a taste of what Empire Earth has to offer and has already been downloaded over 100,000 times.

    Empire Earth is rated "T" for teen audiences by the Entertainment Software Rating Board (ESRB), and has a suggested retail price of $49.99. More information about the game can be found at http://www.empireearth.com.


    DO YOU HAVE THE DRIVE TO WIN? ALIENS, PREDATORS & MARINES BATTLE FOR A CAR Sierra, Fox Interactive and Cyberathlete Professional League Announce Partnership

    Los Angeles, CA - October 26, 2001 - Sierra(tm), Fox Interactive(tm) and the Cyberathlete Professional League(r) (CPL) are excited to announce that Aliens vs. Predator(tm) 2 has been chosen as an "Official Tournament Game of the CPL". To kick off this partnership, the Aliens vs. Predator 2 tournament, also sponsored by PNY Technologies(r), will be included in a 30-city tournament at the CPL qualifying centers, a worldwide online tournament with the Cyberathlete Amateur League( and the upcoming CPL World Championship event. The Aliens vs. Predator 2 finals tournament will have gamers from across the nation competing for the grand prize of a high-end customized 2002 Ford Focus ZX3 courtesy of American Products Company located in Corona, CA.

    "We are excited to be partnering with the CPL to showcase Aliens vs. Predator 2 to the gaming community all over the world. This unique tournament, with over $60,000 in prizing, will be one of the biggest computer game tournaments ever," said Ivo Gerscovich, Director, Promotions and Strategic Partnerships for Fox Interactive. "The common vision the partners shared in putting this event together will hopefully serve to set the standard for future tournaments."

    The Aliens vs. Predator 2 finals tournament will take place December 5-9, 2001 in Dallas, Texas at the CPL World Championship Event. The maximum allowed competitors at the finals will be 200, and through online and gaming center competitions, a total of 32 auto-berths will be granted. The final tournament starts with a preliminary qualifier round of Free-For-All matches, then a dual single elimination bracket. The main round consists of a 32-player double elimination bracket.

    To keep with the spirit of the game, the finals tournament registration will be launched on Halloween, Wednesday, October 31, 2001. To register for the
    finals tournament, log on to http://www.thecpl.com/index.html?p=avp2. For a complete listing of the finals tournament prizing, log on to www.avp2tourney.com. For information on the Cyberamateur League, the
    upcoming online tournament and registration, log on to www.caleague.com


    Sign-up before November 1st and you'll be entered in a drawing for one of three great prize packs.

    (3) GRAND PRIZES- PC GAME SYSTEM
    (1) SECOND PRIZE- A PRIZE PACK WITH (20) TOP GAMES
    (1) THIRD PRIZE- A PRIZE PACK WITH (15) TOP GAMES

    Game Systems provided by Able Electronics Prize packs provided by Strategy First and Infogrames

    Log onto http://www5.playnet.com/bv/wwiiol/contest.jsp and learn more about the contest details.


    Once upon a time there was a small game company in Chicago. They were called Bungie, and they created games that made people happy. Over time they attracted a devoted following, and their games grew in size and scope.

    One day they announced a new game called Halo which was unlike anything else. Unfortunately, Halo was not done. The world waited impatiently for this new game. And then they waited some more. And after that they waited a little longer.

    In the midst of all this waiting, the company pulled up stakes and moved across the country to a strange land where people drank a lot of coffee even when there was no snow.

    One day, when Halo was almost ready, Bungie decided to throw a party celebrating the impending release of the game. And they decided to hold the party in the city they had called home for years: Chicago.

    After a long search, lengthy negotiations, and many setbacks, they finally found a place in Chicago where they could throw a proper party. They signed the necessary contracts and, in a fit of glee, posted a notice to their website. And the notice read:

    "Hear Ye! Hear Ye! Be thee advised that Bungie is throwing a party to celebrate the launch of their game Halo, and YOU are invited! The party will take place on Saturday, November 10, in the Paris Room of the Hotel Monaco, located at 225 North Wabash Avenue in Chicago, Illinois. The festivities begin at 7 PM and do not end until everyone has had their share of yummy food, refreshing beverages, and Halo. Be ye also advised that a possibility of winning a free Xbox and Halo disc of your very own exists if you attend! Be ye there or be ye square!"

    Morrowind Q&A

    - Raven @ 6:10 pm PST

    RPG.Vault over on IGN, have now posted the 10 addition to their onging Q&A series with Morrowind Developers, Bethsoft. In todays addition team members talk about some of their favourate locations within the Morrowind world.


    Blizzard Entertainment, has updated the Official War of Warcraft website, with new information recently added to the Frequently Asked Questions webpage. The FAQ's are broken down into five sections namely, General, World, Characters, Combat and Miscellaneous. If your interested head over to the official WoW site.


    40 news in game animations can now be seen for Artifact Entertainment, Massive Multiplayer Online Role Playing Game Horizions, over on IGN's Horizons Vault. These images include render of a Dragon model, Ku`lak, and much more. Heres a sample:
    Dragon Taking Off


    Microsoft announced that Asheron's Call Dark Majesty is shipping today to retail locations throughout North America, and should start appearing on store shelves as early as Friday. Asheron's Call Dark Majesty, the expansion for the popular massively multiplayer role-playing game Asheron's Call, will be available for only $20.00 (U.S.) and will include one free month of play.

    "The orders for Asheron's Call Dark Majesty began pouring in before we'd even started advertising it," exclaimed Renee Reedy, Senior Buyer at Electronics Boutique. "It climbed to our top 10 best-seller list, and has stayed there ever since. We received almost double the pre-orders for Asheron's Call Dark Majesty as we did for the original Asheron's Call."

    Asheron's Call Dark Majesty includes the full version of Asheron's Call, as well as new additions such as housing and storage, two of the most frequently requested features. Players will be able to purchase their own homes on pre-designated locations, as well as use their residence for secure storage purposes. Technically, the expansion improves upon the original by introducing all new models and textures which will now require a 3D graphics accelerator. Experienced players of Asheron's Call know that the story-line has continued to unfold monthly for almost two years. The Expansion Pack kicks off the next chapter in the ongoing Asheron's Call storyline by introducing the island of Marae Lassel. Marae Lassel is a sprawling new landmass which will contain new quests, dungeons, and treasures. The island will be accessible to all levels of players who purchase the Asheron's Call Expansion Pack.

    Asheron's Call Dark Majesty is a massively multiplayer role-playing game playable exclusively on Zone.com that draws together thousands of players within a dynamic, 3-D online world. With housing, an ever-evolving story-line, and regular content updates, Asheron's Call Dark Majesty immerses players in an intense role-playing environment where they must compete or cooperate with thousands of other online players. An extensive system of allegiance and influence greatly enhances social interaction. The online nature of the game facilitates an evolving and dynamic adventure inside a consistent universe. The game will never be solved because there will always be more areas to explore and quests to complete.

    For more information on Asheron's Call Dark Majesty, visit: http://www.microsoft.com/games/acdm


    Charlottesville, VA – October 25, 2001 - Internet Payment Solutions, Inc. (PayByCashÔ), the leader in providing alternate (non-credit card) payment options for Internet subscription content, announces an alliance with World Netgames. By offering alternatives to credit cards for billing, World Netgames expects to increase accessibility to Redmoon Online, their anime-style, science fantasy, massively multiplayer online game.

    “With the launch of Redmoon Online, we are attracting gamers who follow the RedMoon comic book series and those looking for exciting play with a compelling background story,” said Kevin Hannah, VP Marketing for World Netgames. “Our goals are to make this game accessible to everyone and to provide our customers with the ability to pay any way they wish. Internet Payment Solutions demonstrated that we can enable customers who don’t want to use credit cards without modifying our ecommerce system or customer service policies."

    "Internet Payment is uniquely suited to assist World Netgames in extending its reach to anyone interested in playing Redmoon Online, whether they want to use a credit card online or not,” explained Debora Higgins, President of IPS. “Our specialty is the empowerment of non-credit card customers seeking access to subscription Internet content. This population makes up about 10% of those on the Internet and we’re proud to be able to match these people up with content providers—especially game services—who otherwise would only accept credit card customers. It’s a big win for both our business partners and the consumers needing our service.”

    'Views

    - Falcon @ 4:56 pm PST

    Reviews:
  • DFI NB72-SR, RAID enabled i845 based board
  • Inno3D TORNADO GeForce2 MX400
  • The Weakest Link
  • Commandos 2: Men of Courage

    Previews:

  • NY Race

    Interviews:

  • Daniel B. McMillan of Cosmic Origins
  • Pseudo Interactive 3D artist Dave Feltham
  • GreyHawk from NWN Stratics on their planned world, Glendenmoor


    Microsoft to Feature One Favorite Zoo Animal in New PC Game Title

    REDMOND, Wash. - Oct. 24, 2001 - Going bananas over that gorilla? Does that giraffe make you laugh? Make them stars: Enter them in the Microsoft® "Zoo Tycoon™" Beast in Show campaign for the chance to be featured in "Zoo Tycoon," Microsoft Corp.'s new PC game where players build a thriving zoo and success depends on animal and guest happiness. Microsoft will donate $20,000 to fund animal care at the winning animal's home zoo.

    Launching today, the Microsoft "Zoo Tycoon" Beast in Show campaign allows animal lovers - including zoo employees, visitors and friends - to pick the zoo resident they want to make a star. Online nominations begin today and will be accepted through Nov. 15 at http://www.zootycoon.com/. Ten semifinalists will be identified, and the final round of voting will take place Nov. 19-30. The celebrated Beast in Show will be announced in December.

    "The animals are the stars of the zoo - they are the reason people visit, and their happiness and well-being make or break it - both in the real world and in the virtual world of 'Zoo Tycoon,'" said Susan Kittleson, Microsoft "Zoo Tycoon" product manager. "Beast in Show gives us an opportunity to give back to the zoos that inspired the game."

    The Beast in Show prize package includes a cash donation toward habitat and animal care to the winning animal's home zoo. In addition, America's favorite zoo animal will be featured in the "Zoo Tycoon" game. Players will be able to download the winning animal from the "Zoo Tycoon" Web site to include in their personal zoos.


    Strategy First, Playnet.com and Cornered Rat Software announced today the release of a major update to the best-selling MMOG, World War II OnlineT. The update, available at no additional cost to everyone who purchases a retail copy of the game, brings new player-controlled strategy, character advancement systems, an all-new version of the 3D game world and many other features.

    Integrated Rank, Mission and Strategic Systems

    The new version lets players gain rank with their allied and axis characters by successfully completing offensive and defensive missions. Each character begins with a rank of Private and can gain points towards higher ranks. Higher-ranking characters can post priority missions utilizing higher-value equipment and weapons. Players can track the careers of all characters through web-based scoring pages including combat effectiveness details. The new mission system also introduces vehicle and weapon limits to the battlefield, adding important new strategic elements- all controlled by players in the persistent game world.

    "Now we've added the systems for players to take control of the strategic outcome of the conflict in addition to the vehicles and weapons that engage on the battlefield. It sets the stage for players to rise in rank and possibly become battlefield commanders in the historic setting of World War II", says Producer Chris Sherland.

    Upgraded 3D Environment

    This release brings an entirely new version of the largest online 3D game world available in an MMOG. The Blitzkrieg theater, the first of several theaters planned, lets players engage in combat on a ½ scale map of Western Europe including France, Germany and parts of Great Britain. The new version adds even more 3D objects including significantly more ground cover for troops and armor. The addition of more enterable buildings and landmarks also provides players with even more combat areas all of which are positioned with historical accuracy for the time period.

    Performance Enhancements

    Since the release of the game in June, the development team has been working to increase player capacity and bring performance enhancements to the game. The goal has been to increase frame rates, reduce load times and eliminate other technical issues. This release, along with several previous patches, has resulted in significant performance increases and stability reported by players with wide-ranging systems.


    'Win More Than The War' Competition Announced

    To kick-off the newest release, Strategy First and Playnet.com have announced a competition for the World War II OnlineT community. Each week the top performers on the virtual battlefield will win copies of great game titles like 'Sudden StrikeT', 'CossacksT' and 'Empire of the AntsT' with a grand prize of an AMD 1.3Ghz computer.

    "We're set to give away great prizes to the soldiers who are the best of the best on the virtual attlefield of World War II OnlineT", says Christina Ginger, Public Relations Manager for Strategy First.

    Further information on the contest, free trial and World War II OnlineT, please visit Playnet.com or the official website at WWIIonline.com.

    More on World War II OnlineT- Blitzkrieg Version 1.3.0- October 15, 2001

    New Mission Features

    o Mission scoring now takes into account the health of the facility you are defending or attacking when tallying results.
    o Mission scoring now includes, mission priority, number of damaged and killed enemy units, the value of those units and if you returned to base safely.
    o Vehicle availability tied to state (contention) of spawn facility (spawn limits).
    o Vehicle availability limited by spawn facility resources (spawn limits).

    RPG Features

    o Rank points accumulated through participation in successful missions.
    o Higher rank provides ability to post higher priority missions worth more points to poster and participant.
    o Higher rank provides access to higher value equipment.First Person Shooter Enhancements
    o Updated collision models.
    o Revised damage model extends character life at reduced capability.
    o Revised trooper commands and states streamline operation and overall gameplay.

    Updated Terrain
    o Greatly increased concealment/cover objects (trees, bushes, grasses).
    o New enterable buildings.
    o New ground textures.

    New Vehicles
    o Bristol Blenheim Mk IV Allied Light Bomber.
    o Bf110-C Axis Heavy Fighter.

    Upgraded Defensive A.I.
    o Defensive guns target enemy trucks more aggressively.
    o New AI rebuild-system tied to facility capture, not city contention.

    Performance Improvements

    o Significant increases in frame rate.
    o New in-game terrain loading/unloading scheme.
    o Reduction in connection and CTD errors.


    With the demise or Aural last year, many were wondering who would give Creative Labs competition. Hercules has stepped up to the plate with a full line of sound cards. Dan "CRASH" Crenshaw has taken a look at the MUSE XL, Fortissimo II and Game Theater XP. Read the review here:


    Fresh today on EuroGamer a review of the ridiculously fast futuristic racing game Ballistics.
    "Ballistics is all about raw, unadulterated speed, and holding your finger on the accelerator until the screen becomes one vast motion blur. It's a game that makes Wipeout look like Driving Miss Daisy. Astride your precarious looking hoverbike you will reach the kind of speeds which are normally reserved for astronauts and fighter pilots, thanks to an ingenious system of winding magnetic tubes which act as race tracks."


    Publisher Project Three Interactive today announced that its new www.p3int.com website is now open to visitors. Besides an all new format and improved looks, the new website's most important new feature is the online shop, which enables consumers to buy Project 3 games directly, with a creditcard.

    Project 3's COO Erik Schreuder says: "We are a young and dinamic company and therefore want to offer our visitors the quickest and most dinamic way to obtain our products. The shop is at this time limited to countries where we have not established distribution yet, because we are not planning to compete with our own partners: if you can buy our products in your local store, you can't buy them from us."

    He continues with an example: "A good case is the UK, where we have not received a satisfactory distribution deal yet. Obviously, we received a massive amount of requests to sell Schizm online into the UK and those consumer demands have now been met." Other countries & regions from which consumers can buy directly online are a.o. Latin-America, Africa, Scandinavia and the Middle East.

    The much improved website also features massive support for Project 3 games, with various levels of assisting: from FAQ's to cunning hints to exhausting walkthroughs. The updated download pages include trailers, wallpaper and demo's from present and future games. A special center for press contacts enables FTP server access, additional game information and massive amounts of screenshots and artwork. Of course there is large section dedicated to links with e-zines and lots of interesting interviews with Project 3 games developers.


    Cutting The Edge has released 5 new Quake 3 wallappers and 1 Team Arena wallpaper. These wallpapers are high in quality and worth the time to check out. The Quake 3 wallpapers can be found here:

    The Team Arena wallpapers can be found >here:

    And to have a look at all the wallpapers created by Cutting The Edge you can take a look here:


    XBOX TO BE UNLEASHED AT 48-HOUR VIDEO GAME MARATHON IN NEW YORK AND LOS ANGELES

    Microsoft Hosts Ultimate Gameplay Marathon for the Ultimate Game System

    REDMOND, Wash., Oct. 23 -- On Nov. 2 and Nov. 3 in New York and Los Angeles, the Xbox team from Microsoft Corp. will present Xbox(TM) Unleashed, a 48-hour continuous gameplay marathon pitting gamers against one another in intense head-to-head competition. In addition to providing gamers with the chance to get their hands on the Xbox video game system and Xbox games before the system is available at retail, Xbox Unleashed will allow gamers to compete in full public view and show the world what serious gameplay is all about.

    The 48-hour marathon will test participants' skills on many of the exhilarating and diverse Xbox games that will be available at launch, including "Amped(TM): Freestyle Snowboarding," "Fuzion Frenzy(TM)," "Halo(TM)" and "Project Gotham Racing(TM)" from Microsoft Game Studios; "DOA3(TM)" from Tecmo; "Cel Damage" from Electronic Arts; "NASCAR(R) Heat 2002" from Infogrames; and "Tony Hawk's Pro Skater(TM) 2x" from Activision(R). Cumulative scores for each competitor will be tracked, and at the end of the marathon the gamer with the most points in each location will be crowned the Ultimate Xbox Gamer.

    The winners will walk away with bragging rights and one of three prize packages. The grand prize is a customized Ford Explorer Sport Trac with Pioneer Audio/Video systems and an integrated Xbox system. Second place is an Xbox console and Xbox games, as well as a spring break trip for four to San Felipe in Baja California, Mexico, sponsored by Official Xbox Magazine. Third place is an Xbox console and Xbox games, food for a year from Taco Bell(R) and beverages for a year from SoBe. Taco Bell will be on site at the marathon offering samples of its new chicken quesadilla, and SoBe will be serving beverages for the duration of the video game marathon at both the New York and Los Angeles venues.

    Gamers who want to experience Xbox and the games at their own pace can choose the noncompetitive, free play area, which will also include prize giveaways and entertainment. In addition to the titles featured in the competitive area, gamers in the free play area will have access to "Madden NFL(TM) 2002" and "NASCAR Thunder(TM) 2002" from Electronic Arts; "Mad Dash Racing" from Eidos; "NHL(R) Hitz(TM) 20-02" from Midway; "Oddworld: Munch's Oddysee(TM)" and "NFL(TM) Fever 2002" from Microsoft Game Studios; "TransWorld Surf(TM)" from Infogrames; and Shrek(TM) from TDK Mediactive. DJs from 92.3 K-ROCK in New York and 106.7 KROQ in Los Angeles will broadcast live from the event.

    "Xbox Unleashed will capture the true spirit of what it means to be a gamer: fierce competition, loads of intensity and lack of sleep," said John O'Rourke, director of Xbox Sales and Marketing at Microsoft. "We're very excited to bring gamers together for 48 hours to unleash the Xbox difference and preview some of the most highly anticipated games of all time before they are available at retail."

    Head of the Line Contest
    Before the marathon, gamers across the country will have the opportunity to win* a place at the "head of the line" and be among the first round of gamers to kick off the competition at Xbox Unleashed. From now until Oct. 24, Xbox.com will host an online contest at http://www.xbox.com/unleashed/. Gamers who correctly answer a series of trivia questions will be entered into a drawing from which two lucky winners will win travel and accommodations courtesy of Xbox.com to attend Xbox Unleashed (one to New York City and one to Los Angeles to be determined by Xbox).

    Marathon Details
    Xbox Unleashed will start in each location at 12:01 a.m. local standard time on Friday, Nov. 2, and end at 11:59 p.m. on Saturday, Nov. 3. Event locations are as follows:

    New York
    Metronome
    915 Broadway (at 21st Street)
    New York, NY 10010

    Los Angeles
    Universal City Walk
    100 Universal City Plaza
    Universal City, CA 91608


    Chances are that when you turn on your television you will see a show worthy of becoming a game. The only problem left is which TV-show could be come what genre of game. Well ladies, gentlemen and children of all ages, Klown is here to save the day. What TV-shows could be good action games you ask? Klown knows.


    Montreal, Quebec. (October 23, 2001) - Strategy First one of the world's fastest growing publishers of PC games is pleased to announce that they have signed a worldwide publishing agreement with Australian-based developer, Auran, for their upcoming Virtual Model Railroad Simulator, TRAINZ®.

    "We had the opportunity to meet with Auran at this year's ECTS and were very impressed with their latest project," says Steve Wall, V.P., Business Development for Strategy First. "TRAINZ® is a dream come true for any Train and Railroad enthusiast. You can design and build your very own virtual world and then put on your engineer cap and ride the rails in the most spectacular environments imaginable."

    "Our publishing deal with Strategy First is very much a partnership," says
    Greg Lane, CEO of Auran. "Because Trainz is a unique product with appeal beyond traditional games boundaries, we were looking for a flexible relationship that would allow us to reach both gamers and model railroaders. Strategy First will promote Trainz through the normal retail channels, and allow us to continue developing our online community as well as conducting online sales of the many add-on modules and regional packs that we have planned. We have currently modeled trains from over 20 countries and we are sure that Trainz communities will flourish in these countries and many more."


    For the thousands of train lovers around the world, talk of a new train simulator is a welcome addition and is sure to please players of all ages. Replicating many aspects of a virtual model railroad, TRAINZ® immerses players into the driver's seat of their favorite locomotives and allows them to create a huge variety of layouts using hundreds of textures and objects from around the world.

    While riding the tracks and listening to the realistic sounds of engines starting up, the clickety-clack of the rails and a large variety of other ambient sounds, players will be able to build their own stunningly realistic routes from a variety of locations, from the busy US East Coast, the picturesque English countryside to the endless plains of the Australian Outback - all using the intuitive and powerful TRAINZ SURVEYOR editor. Players will also be able to choose from the engineer's view and use 3D in-cab controls, or choose the train spotter view and use the virtual “DC” controller. They can even download a variety of fan-designed locomotives and trackside objects from the virtualtrainz.com web site.

    Scheduled for a Q1 2002 release, TRAINZ® will be distributed by Infogrames throughout the US and Canada and by Strategy First's other distribution partners throughout Europe, Australia and Asia. TRAINZ® will also be available for pre-order from the Auran website. More information is available on www.auran.com.


    Charlottesville, VA – October 23, 2001 - Internet Payment Solutions, Inc. and Mythic Entertainment announced today that players will have convenient alternatives to using credit cards when subscribing to Mythic’s new massively multiplayer online role-playing game Dark Age of Camelot.

    Says Mark Jacobs, President of Mythic Entertainment, the developer and publisher of Dark Age of Camelot, “We're pleased to be able to offer the PayByCash service to our customers as a viable alternative to credit cards, broadening the potential audience for Dark Age of Camelot."

    "Internet Payment Solutions (PayByCashtm) is uniquely suited to assist Mythic Entertainment in extending its reach to anyone interested in playing Dark Age of Camelot,” explains Debora Higgins, President of IPS. “Our specialty is the empowerment of consumers who don’t use credit cards. This population makes up almost 10% of the Internet population and we’re proud to be able to match these people up with Dark Age of Camelot.”


    About Internet Payment Solutions (IPS)

    Internet Payment Solutions, Inc. (PayByCash.comtm) is a billing services provider specializing in enabling non-credit card payment options for subscription content providers. IPS options include paying via Web-submitted “Virtual Check,” automatic direct debit from checking or savings, Western Union “Quickpay,” PayPal, Check-By-FAX, Money Order, Wire Transfer, or even cash. Their systems enable content providers to accept this range of payment options without making modifications to their existing billing systems or service polices. PayByCasht offers this service to content providers free of charge. More information about PayByCasht and its services can be found at http://www.paybycash.com.


    Microsoft have announced a series of "Xbox Xperience" events for the UK starting a couple of days after the US launch of the console. These will give British gamers a chance to try out and pre-order the console about four months before its European release.
    "First party titles such as Halo, Oddworld : Munch's Oddysee and Project Gotham Racing are expected to be on show in the amusingly named "Play More Zone", while a "Video Zone" will bombard gamers with "action-packed FMV's, sound and light demonstrating the awesome power of the Xbox". After that you may well be in need of the "X Zone", a
    "futuristic chill out area to relax after the gaming fest". You will also be able to pre-order an Xbox on the spot."


    Hot off the press, Blizzard Entertainment have just realised details on a new unit featuring in their 3D, Real Time Strategy game, Warcraft III: Reigns of Chaos, namely the Catapult. This new unit serves as the Orc's primary support and siege weapon. Heres a picture:

    Orcish Catapult... scary huh?


    CREATE THE DREAM ZOO - WITHOUT THE SMELL! ZOO TYCOON ON STORE SHELVES NOW

    Trial Version Available from Official Zoo Tycoon Site

    Start roasting the peanuts! Microsoft today announced that Zoo Tycoon has started to appear on store shelves. There have been several reports of its availability at locations throughout the U.S., and wide availability is expected this week.

    Gamers wanting a quick tour of the game can download the trial version, now available on the game's official site at http://www.microsoft.com/games/zootycoon/. The trial version guides players through two tutorials and allows them to play a freeform game. In addition, players can create new habitats for animals such as the giraffe, the Bengal tiger, and the Thomson's gazelle.

    Zoo Tycoon brings a new and exciting twist to the tycoon style of simulation games, challenging players to construct a healthy and vibrant zoo while managing animal and guest happiness. With more than 40 unique animals and more than 175 habitat and zoo building materials, Zoo Tycoon includes an intuitive design that allows players to erect, manage and maintain a thriving metropolitan zoo. Players can build an extensive menagerie from traditional favorites such as elephants, lions and giraffes, or more exotic offerings including pandas and white Siberian tigers. Players must decide how to turn a profit with their zoo -- some may choose the path of frugal management, while others may overcharge for admission and stiff the guests with an $8 soda!

    Zoo Tycoon's easy-to-manage design lets players oversee the growth of their zoos, while the interactive tutorial provides helpful assistance for players looking to enjoy the game right out of the box. Developed by Blue Fang Games LLC, Zoo Tycoon allows players of all ages and skill levels to construct a zoo or engage in one of 15 challenging scenarios.

    Zoo Tycoon is available in stores now, by calling Microsoft at (888) 218-5617, or on the Internet at http://shop.microsoft.com for an estimated retail price of $34.95 (U.S.). Zoo Tycoon has an ESRB rating of "E" for Everyone. For more information, please visit the official site at http://www.microsoft.com/games/zootycoon.


    WHAT: Joe Pantoliano to "The Sopranos" to appear in EP 4 of Majestic
    WHEN: EP 4 is set to go live in a few weeks

    Joe Pantoliano of The Sopranos has played a traitorous renegade and a mobster, but now he may now be your best source for information in Majestic... assuming that you can trust him.

    Electronic Arts is pleased to announce that accomplished film and television actor Joe Pantoliano will make an appearance in Episode 4 of Majestic, the online suspense thriller that uses the Internet, phone and email to invade your life. While Pantoliano has made a career out of playing shadowy characters, from the renegade Cypher in the 1999 blockbuster The Matrix to the mobster Ralph Cifaretto in HBO's smash series The Sopranos, his role for Majestic turned him into a blackballed investigative journalist.

    "He plays the role of Tim Pritchard, a reporter who has made a reputation of digging for the truth, and in doing so, ends up airing stories that compromise the TV station he is working at," said Ralph Guggenheim,
    executive producer of Majestic.

    After being blacklisted by his bosses, Pritchard creates a Web site on the Internet where he invites like-minded individuals to post stories that the conventional media wouldn't dare publish.

    Pantoliano spent two days filming for Majestic as well as a day in the studio to record voice mail messages. In addition, Pantoliano's handwriting appears on documents created by his character in the game. "He's a great guy, he's an excellent actor. He understood very quickly what we were after and loved the concepts that make Majestic so revolutionary," Guggenheim said.


    Trip Hawkins, 3DO: "I wish we could all work together on a global vision to get everyone in the world to discover the joy of play..."

    Steve Meretzky, WorldWinner.com: "...I was stuck in a dead end game development job, until I discovered the excitement of blacksmithing!"

    Gordon Walton, Maxis: "...I'm really mean and this is a way to torture lots of people..."


    Cutting The Edge has just popped out another article, titled Developers Afraid Of The Dark, the article talks about game developers and why none of them have created a map that is dark and really gets you into the thick of things. The article covers mod developers as well. While it's a short read, it covers a much needed point and points out where developers are lacking.

    'Views

    - Falcon @ 5:59 pm PST

    Reviews:
  • Spyhunter (ps2)
  • C&C: Yuri's Revenge:
  • Throne of Darkness:
  • Pool of Radiance: Ruins of Myth Drannor:
  • Magic and Mayhem: Art of Magic:

    Interviews:

  • Mad Doc Software (Star Trek Armada II)

    Screenshots:

  • Weekly AOM Screenshot

    Slow news

    - Falcon @ 7:50 pm PST

    Going to be a bit busy over the next few weeks so the amount of news i'm posting will slow down a bit.


    Fileplanet is mirroring the Rogue Spear: Black Thorn demo over at: http://www.fileplanet.com/index.asp?file=80834


    A snip from Blue's that a patch is been made for the AvP2 multiplayer demo, which includes these changes along with a warning that no dedicated servers will lag with more than 6 players:
  • Fixed the crash bug on the Join screen.
  • Added async listing of game servers, so it will now add them in blocks at a time and you can see the progress.
  • Added a "[D]" to the end of server names that are dedicated... this helps spot them in the list without the filters, and it allows GameSpyArcade to filter them.
  • Added the player rename functionality during an MP game... use ' Spanky' to change your name.
  • The server list now filters out servers that can't receive proper game information and reduces the total server count by that amount.
  • Added a recommendation warning to players who try to start a non-dedicated server with more than 8 players as the maximum.
  • Added PageUp and PageDown support to the server list.
  • The arrows on the server list now act as PageUp and PageDown instead of just Up and Down.
  • Added mouse wheel support to the server list.
  • Added double click join support to the server list.
  • Made sure you can skip the FOX intro logo with the keyboard... previous it only worked with the mouse.


    There has been an announcement that the Star Trek: Armada MP test:
    We ran into some issues during our testing of the Multiplayer Test build which delayed our launch of the Test. As those issues were resolved it became quite apparent that we were spending too much time focusing on that separate Test build and not enough time on getting the WHOLE game done.
    In short there will be no Multiplayer Test.


    Nico Zweers from Gamewallpapers has posted some exclusive wallpapers of Project Eden and DroneZ. And due to popular demand he has also created some new Half-Life wallpapers. There are some new movie wallpapers too of Tomb Raider and Shrek, both exclusive pictures:


    October 19, 2001 - Time Gate Studios and Strategy First Inc. are pleased to announce that the upcoming real-time fantasy strategy game, Kohan: Ahriman's Gift, has gone gold.

    As the prequel to the highly successful Kohan: Immortal Sovereigns, Ahriman' s Gift transports players back before the events that transpired in Immortal Sovereigns when evil begins to threaten the world of Khaldun.

    "We are extremely excited to announce the completion of Kohan: Ahriman's Gift," says Adel Chaveleh, TimeGate's Producer. "The strategy and tactics originally introduced by KIS have been brought to the forefront in KAG and we feel that the game has some of the best real-time strategy artificial intelligence ever."

    The title is scheduled to ship in North America on November 6 and preorders are currently being accepted from major online retailers. More information on the game as well as a full listing of all current previews, artwork, screenshots, and more can be found on the official Kohan site, www.kohan.net.

    ***In celebration of KAG going gold The Awakening's (Strategy Planet) KAG demo tourney has been extended through midnight on Sunday, October 21. More
    information can be found here:

    About Kohan: Ahriman's Gift:

    The upcoming release, Kohan: Ahriman's Gift, will set new standards in Real-Time Strategy Artificial Intelligence. 30 complex AI players challenge you with different styles of play using some of the best real-time strategy artificial intelligence ever. AI will create challenging gameplay in two new game types, Turtle and King of the Hill, allowing a slower, more strategic version of Kohan's original game rules. AI players are more than capable of contributing to victory and are even able to communicate with you and respond to your requests to attack, defend, and provide economy status reports to you!

    Background and Features:

    A fantasy real-time strategy game set in the world of Khaldun, Kohan: Ahriman's Gift takes you to new heights of strategic warfare. Built on the award-winning Kohan: Immortal Sovereigns gameplay, Ahriman's Gift provides countless hours of entertainment with five campaigns, forty custom-built maps, and a host of multiplayer options. You become one of the Kohan, an ancient race devastated by a cycle of world-breaking cataclysms. Newly awakened to an uncertain future and a past you don't remember, you must forge the present using superior strategies. Now, as your strength grows and your destiny unfolds, you have to seize the reins of power and take your place in the war between the Creator and the Shadow. Which side you fight on is up to you.

    · 5 campaigns to explore and conquer and an additional 40 custom designed maps, including several official Tournament maps. TimeGate's own fully functional map editor allows players to custom make their own Deathmatch, Scenario, and even Campaign maps.
    · Over 90 beautifully detailed units. Over 70 different heroes, each with their own abilities, history, and richly illustrated portrait.
    · Over 100 spells and 75 technologies that allow you to cast spells like True Blessing and Chain Lightning, and enhance your strategies with Potion of Strength and Shadowsteel Armor.
    · 30 complex AI players that use enhanced strategies to challenge the player with different styles and levels of play.
    · Kohan's robust multiplayer support allows for up to 8 players over Internet or LAN and features 7 game types (including Bloodbath and King of the Hill) as well as a powerful random map generator with 6 different climates. No two online games will ever be the same.


    RPGVault has published the third Project Entropia Development report today.

    If you are curious about what has been happening lately, then this report is not to be missed.
    In terms of development, the team has been working on many different things. There are far too many to list them all, but some of the major additions and changes put in place recently are new weapons, clothes, avatar hairstyles, NPCs, NPC AI and user interfaces. We have also modified the targeting system and various weapon parameters. Graphically, we have implemented changes in areas such as the sky, fog and terrain maps. We had been working on these on our internal development server, and now, the visuals in the beta test will more closely resemble those that we have shown in our development screenshots.


    EA GAMES is excited to announce that Motor City Online has just gone gold and will ship at the end of October!!!

    Enter a world where custom classics and tricked-out muscle cars rule the streets! Inspired by the golden age of American car culture, Motor City Online is the world's first Internet racing and hot rod community, where you build and race your own collection of custom cars with thousands of other players online! Whether you build it or buy it -- whether it's a pieced-together beater or a cherried-out rod -- earn a rep on a variety of circuit, drag and street tracks. Buy, sell, trade, customize, race, wager and put your pink slip on the line... in Motor City, you can live out your classic and muscle car dreams in the only community of its kind! For the more information, cruise over to the official website at www.motorcityonline.com


    The Aliens vs. Predator(tm) 2 multiplayer demo is available at the following sites: (Copy/paste pls, i'm not linking that many sites!)

    * In the US, log on to www.3Dgamer.com, www.bluesnews.com or www.pcgamer.com
    * In France, log on to www.gamekult.com
    * In Japan, log on to www.capcom.com
    * In Korea, log on to www.hanbit.com
    * In Germany, log on to www.4players.de

    If you would like a hard copy, the Aliens vs. Predator 2 multiplayer demo will appear exclusively on the covermount CD-ROM of the first annual Holiday issue from PC Gamer that will be available on newsstands November 20th.


    Sierra(tm) and Stainless Steel Studios, Inc. today announced that a playable demo of their upcoming real-time strategy game Empire Earth(tm) has been released for download via the Internet. Empire Earth will ship to retail stores worldwide in mid-November.

    The demo can be downloaded at http://gigex.com/GetPackage/GetPackage.ASP?PackageId=0041800002&source=02
    .

    The Empire Earth Demo includes four of Empire Earth's Training Scenarios, which introduce a few of the many special features available in the full game. Also included are two exciting scenarios from Empire Earth's four epic Campaigns. In one scenario, you command British troops during the Napoleonic Wars. In the other, you guide Manfred von Richthofen, the famous "Red Baron," at the start of World War I.

    More information about Empire Earth can be found at http://www.empireearth.com/.

    From Prehistory to the Nano Age of the 22nd Century, Empire Earth serves up gaming on an epic scale. Empire Earth is an epic real-time strategy game that covers 500,000 years of human history, from the discovery of fire to the laser battles of the future. Each player takes control of a fledgling civilization and strives to forge the greatest of all empires.


    Interested in Rockstar's upcoming controversial riot-simulating PS2 game? Check out GameAddict's preview of State of Emergency to learn more about this creative and violent little title.
    The story in this game takes a back seat to the rioting and destroying. The ATO (American Trade Organization) has taken control of your city, and you do not like it. From here you can start your riot. During the riot, you are essentially allowed to do whatever you want. ... [The] environments are completely destructible, many weapons are readily available, and a hundred people fill up the screen at a time.


    When theres enough paranoia to go round. Honestly, this is insane...

    AvP2 Gold

    - Falcon @ 8:18 pm PST

    Sierra and Fox Interactive Announce Aliens vs. Predator 2 Goes Gold

    Los Angeles, CA - October 18, 2001 - The around-the-clock shifts have ended and the countdown begins as Sierra(tm) and Fox Interactive(tm) announced today that Aliens vs. Predator 2 has indeed gone gold. It's only a matter of time until players can immerse themselves in a game that combines elements, creatures, and settings from the hit movies Aliens (and Predator) in three unique, interlocking stories. Aliens, predators, and humans share one powerful trait-the enduring will to survive. The only question left to ask is "Will you be up to the challenge?"

    "It's been a long journey on the Aliens vs. Predator 2 project and I'm proud to see this one set sail! The team over at Monolith has created a great product that I'm quite sure the AvP fans will enjoy," said David Stalker, producer for Fox Interactive. "My thanks go out to all the Monolith team members, as well as the folks from Fox, Sierra and Vivendi Universal who gave their very best for this game...now everybody go get some sleep!"

    Aliens vs. Predator 2 will be available at retail late October for a suggested retail price of $49.95. For more information, go to AvP2.sierra.com or order by phone at 800-757-7707.

    In related news,
    The clock is ticking and the launch of the Aliens vs. Predator 2 multiplayer demo is getting closer. Still haven't made up your mind yet about which species to choose? Here are some details about the demo that should start you thinking...

    * The playable characters will be the Alien Drone, the Predator, Harrison or Dunya
    * The weapons for the Marine will be the knife, pistol, shotgun, pulse rifle and smartgun
    * The weapons & tools for the Predator will be wristblades, spear, plasmacaster, netgun, charger, medicomp and mask.
    * The map will be "A Lesser Fate"
    * The modes will be Deathmatch and Team Deathmatch
    * There will be Internet/LAN support for up to 16 players
    * The total file size is 65MB

    For a detailed listing description of the Aliens vs. Predator 2 multiplayer demo, log on to www.avpnews.com.

    Tick, tock, tick, tock...clear some space on your hard-drive...tick, tock, tick tock...


    Project Entropia Beta Test Expanded
    MindArk welcomes 500 more participants to Phase II testing of its innovative online entertainment venture

    Gothenburg, Sweden ­ October 16, 2001 - MindArk AB announced today that the pool of participants in the current Phase II beta test of its pioneering Internet-based interactive entertainment enterprise, Project Entropia, has been expanded. The addition of a group of approximately 500 effectively doubles the size of the test. Phase I technical beta testing began in May with some 50 testers, progressing into Phase II in early September with more than 500.

    “Beta testing is absolutely critical to making Project Entropia the very best it can be,” stated MindArk Marketing Manager Patric Sundstrom. “We’re extremely pleased at the progress our development team is making, and a portion of the credit belongs to the beta testers, some of whom have been exceptionally helpful in identifying bugs and other problems. As a result, we’re also happy that we can now accommodate approximately 1,000 participants to take part in continuing testing as we move forward with the implementation of new features and content.”

    Project Entropia is a groundbreaking new form of interactive entertainment based upon a fully featured 3D persistent state world. It will be made available with no initial cost or mandatory subscription fees to millions of Internet users around the world. In the roles of human colonists on the seemingly idyllic virtual planet of Calypso, they will have the chance to meet and socialize or to explore and adventure with each other while facing challenges from wild indigenous creatures and invading robots.

    Applications to participate in further phases of the Project Entropia beta test are still being accepted at http://www.project-entropia.com/betatest/apply.asp?topic=betatest

    Additional information about Project Entropia can be found on the official website at http://www.project-entropia.com

    MindArk develops technology solutions that address the entertainment needs of millions of Internet users. With novel applications in the interactive entertainment sector and browser infrastructure, MindArk is a world leader in expanding the new universe.


    CPL Partner iGames Holding US Qualifiers

    CPL partner, iGames has commenced their qualifying tournaments in North America for the World Championship Event. This past weekend three of their associated game centers held qualifying tournaments:

    1. Icelan Network Game Center in Pomona, California
    2. Nekstlevel Interactive in Mississauga, Ontario
    3. Rivalution Network Center in San Jose, California

    This coming weekend the following iGames associated centers will be holding qualifying tournaments:

    1. Head 2 Head Games in London, Ontario
    2. G2K Games in Norton, Virginia
    3. Hyyperlynx in Slidell, Louisiana
    4. Next Game in San Francisco, California
    5. Gamer's Edge in Chandler, Arizona

    Winners will receive auto-berths and airfare. Sign-up today.

    XBox News

    - Falcon @ 8:02 pm PST

    Getting flooded with these lately:

    WANT TO BUILD A TIGHT SITE? - AMPED FAN SITE KIT NOW AVAILABLE

    Microsoft today announced that the official Fan Site Kit (FSK) for Amped: Freestyle Snowboarding is now available at http://www.xbox.com/News/0110/1801.htm>. The Amped FSK contains a variety of screenshots, sound effects, logos, Flash animations, and other art to help you build a killer Amped fan site.

    Rip the ultimate line on real mountains packed with 1500 jumps and rails in Amped, the first snowboarding game focused on freestyle riding. Pull over 1000 tricks on 80 wide-open mountain runs for a different ride every time. Land insane tricks in front of roaming camera crews to get your face on video reels and magazine covers. Get enough media exposure to become one of the world’s top 10 snowboarding superstars. And do it all to the music of over 200 core indie tracks.

    Xbox is Microsoft’s future-generation video game system that delivers the most powerful games experiences ever. Xbox empowers game artists by giving them the technology to fulfill their creative visions as never before, creating games that blur the lines between fantasy and reality. Xbox will be available in North America on November 15, 2001 at the suggested retail price of $299.99.


    Novalogic have announced that their latest helicopter action game Comanche 4 will be coming to the Xbox some time late next year, and released some new screenshots of both the PC and Xbox versions to celebrate.

  • Xbox shots
  • PC shots


    One of the few surprises to come out of Microsoft's flamboyant X01 event on the Cote d'Azur earlier this week was a line in the press release which claimed that UbiSoft had "announced Ghost Recon as an Xbox exclusive". Today Eurogamer is happy to report that this was (as we had suspected) a mistake and the PC version of the game is still on its way next month.

    A brief statement from UbiSoft reveals that "there is no exclusivity partnership between Ubi Soft and Microsoft for Ghost Recon on the Xbox, therefore Ghost Recon may be developed on some
    other systems in the future".

    Driver Index

    - Falcon @ 8:40 am PST

    Just thought i'd mention that I have updated most of the links on our driver index, which includes links to several video and audio driver download pages.


    Firing Squad shot up a new article called Microsoft: Good for gamers? In it, as you may already have guessed, they go through some of the pros and cons of having a mega-company competing in the entertainment software industry.
    Halo, for example, is now one hot potato. It was slated for release on the Mac and the PC, but Microsoft bought Bungie and it may now become an XBox exclusive. It looks like they will be locking up titles to be produced exclusively on the XBox, which means the PC is likely to be left out of some of the best releases out there. I've been dying to see a good fighting game over on the PC for years, but it looks like DOA3 (Dead or Alive 3) will be another XBox exclusive. Given that the XBox is so similar to a PC, why can't they be big about it and port it on over to the PC so we can kick some tail ov