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Strategy Index Guide
The resource for the best articles for the best games. Now with support over 55 games
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    The Dreamcast resource, and more. Home of the DC Technical pages.

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    Dreamcast Hardware Specs
    • CPU:
      Hitachi 128 bit graphics engine with an on-board RISC processor SH4 (operating frequency of 200MHz 360 MIPS/1.4 GFLOPS). The SH4 is optimized for floating point calculations (key to 3D) and is four times faster than the Pentium II.

    • Note: the Dreamcast will have both 64 bit and 128 bit components.
    • Polygons:
      More than 3 million polygons per second.
    • Graphics Chip:
      NEC PowerVR2 (rendering capacity: over 3 million polygons per second),

    • which outperforms today's most advanced arcade systems.
    • Hardware Graphic Effects:
      Bump mapping, Triangular / Quad Engine, real-time lighting,  fog, scaling, rotation, alpha-blending, trilinear filtering, super sampling anti-aliasing, texture filtering, perspective correction, ARGB gouraud shading,  MIP-mapping: point, bilinear, trilinear, anisotropic environment mapping, specular effects.
    • Colors:
      16.7 million
    • Sound Processor:
      32-bit Yamaha Super Intelligent Sound Processor (simultaneously articulates 64 sounds), which is as powerful (alone) as some next generation consoles.
    • Operating Systems:
      Customized OS using Windows CE as its base (Supports Direct X) for

    • a flexible, versatile development environment supported by Microsoft Visual Studio
      development System Version 5.0 and refined Visual C++. As a result, Dreamcast software
      is compatible with PCs and can take full advantage of hardware features. The OS will be on every
      Dreamcast disc to allow for easy upgrades. Also, Sega will provide its own OS which will allow developers access to even more of the Dreamcast's vast powers.
    • Arcade:
      Will be compatible with the DC-based Naomi arcade board that Sega and Capcom will

    • support. As of October 1998, there are over 20 arcade developers signed on to produce Naomi games.
    • RAM:
      16MByte (64Mbit SD-RAM x 2) main system, 8MB of VRAM and 2MB for Audio RAM. 26MB RAM total.
    • CD-ROM Drive:
      12-speed ( Maximum )
    • CD Format:
      Proprietary compact disc by Yamaha with 1GB storage (54% more storage than

    • standard CDs) and they'll include the Operating System.
    • Modem:
      A built-in 33.6Kbps modem with full support for V34, V42 and MNP5. It can be upgraded

    • with faster modems and cable modems. The US Dreamcast will likely use a 56k modem.
    • Network:
      Built in network play.
    • Controllers:
      Red, Yellow, Blue, and Gray. Analog and digital directional control with anolog triggers.

    • Ports:
      Four controller ports standard. The control ports have a peak transfer rate of 2MB/sec, allowing the creation of high-end peripherals, such as true force feedback.
    • Visual Memory System (VMS) (sold separately): A liquid-crystal display PDA for game data

    • backup and data exchange. It will be called the Visual Memory Unit (VMU) in America because of trademark rights.
    • Console Dimensions:
      7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
    • Weight:
      4.4#, 2.0 kg
    • Release Date:
      November 20, 1998 (Japan), September 1999 (USA)
    • Price:
    • Data storage:
      Save game files are stored on the PDA (aka VMS)
    VMU specs:
    • CPU 8-bit
    • Memory 128 KB
    • Display 48 dot (W) x 32 dot (H) Monochrome
    • Display size 37 mm (W) x 26 mm (H)
    • Case dimensions 47 mm (W) x 80 mm (H) x 16 mm (D)
    • Power source 2 x button batteries, w. auto-off function
    • Sound 1-channel PWM sound source

    • Weight 45g

    " "

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    Zalman: ZM-DS4F Headphones

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