Home  News, and the latest updates.   Archives  Stories from the past...  Submit News  Got a item of interest? Here's the place to go.  Feedback 
            Your opinion always counts on how we can make GameSurge 
            even better. 
             Mailbag  Comments on our features, by you, the viewers. |        
      
         
           
             Hardware  Tweaks, reviews and a handy driver index highlight our newest section  Reviews  Looking to buy one of the hottest games? We have it covered.  Previews  Get a advanced look at the games of tomorrow.  Interviews  Find out more about the people behind your favorite game.  Strategy  Need Help? We have a very large selection of walkthroughs now up.  Gallery  A special section featuring the best in artwork and
 images.  |      
    
          Editorials 
            The written word, by staff and viewers. 
Game Guy 
            A bi-monthly column contributed by Mark H Walker, an independant writer in the Gaming community.  
             
             Gallery  Pictures from around the web.  
 Hosting  Our current hosting plans and features.  
Site Information  Who we are, what we do, our policies and job positions. 
         |    
             
    
          PlayStation 
             The Sony PlayStation, and beyond...  Nintendo 64 
            Currently Down. 
             Dreamcast  The Dreamcast resource, and more. Home of the DC Technical pages. |        
     | 
    
  
 
      Midtown Madness 
      reviewed by Ninja 
       
      We’ve all wanted to plow through lines of cones. It’s one of those things 
      everyone wants to do. And mow down mailboxes; floor it on a drawbridge, 
      and various other insane ideas we get when we drive.  
       
      Well Midtown Madness was all these, and had a fun racing contingent to boot. 
      Driving a Cadillac Eldo over a drawbridge at 80 miles per hour with a cop 
      on your tail is really a strangely exhilarating experience. And the game’s 
      good too. But really, the game was just plain fun. Open-ended racing made 
      it far better than the average turning straightforward game.  
       
      Well Midtown Madness 2 expands on everything the original did well. The 
      original cars are there, with a load of new paint jobs. In addition, there 
      are a bunch of brand new cars to play with and unlock, including an Aston 
      Martin and the “Light Tactical Vehicle”. (Cough, Hummer) The good old Windy 
      City is replaced in Midtown 2 with London and San Francisco, which both 
      make for different and fun driving.  
       
      The racing modes are all still there, Blitz, Checkpoint, etc. There is still 
      the most fun of all, Cruise Mode, where you drive freely through the city, 
      smashing your car up and being chased by the police.  
       
      There’s the new mode, Crash Course, which is almost story-driven. In it, 
      you complete certain courses, ranging from jumping a bridge to chasing another 
      car trying to lose you. Themed after a stunt driving school in San Francisco 
      or a cab school in London, you complete the missions and “Midterms” in order 
      to unlock secrets. Some can be tedious, but many are very fun. 
       
      One of the nicest features about Midtown Madness 2 is the variety of cars. 
      Sure, there are probably too many New Beetle variants, but I’m willing to 
      put up with that. Some of the cars that had to be unlocked in the original, 
      such as the Semi or the Mustang Fastback are already there to drive freely. 
      The newer cars must be unlocked though, but with cars like the Vantage DB7 
      they’re worth the effort.  
       
      Racing, which seemed almost like an afterthought to gain the new cars in 
      the original, is now very fun and more of a joy than a burden. In both cities 
      the courses for all racing modes are original and refreshing. They are well 
      thought out and very fun overall. I found myself trying hard to unlock all 
      the cars, and while this was difficult, it wasn’t overly hard or tedious. 
      The racing covers all sorts of experiences in all three racing modes. Everything 
      from long, twisting street racing, to crowded drag races is there, with 
      each city providing a new and scenic view. When I came over a small hill 
      in San Francisco’s Presidio, I was treated to a clear scenic view of the 
      whole city, with cars driving around it down the hills and pedestrians walking 
      about.  
       
      The graphics have been given a nice facelift, with improvements in the generic 
      traffic cars, your cars, and the pedestrians, who now appear to have a fair 
      amount of detail, despite not really having textures. No matter really, 
      you usually don’t see them until they leap away from your car.  
       
      Cruise mode is something that was great in the original, and has been improved 
      in Midtown Madness 2. No longer are there only a few police cars if you 
      max out police density. Now there’s one on every corner practically if you 
      want. This makes for great chases through the cities, each one making different 
      experiences. The police are also smarter this time around. Flooring it over 
      a hill in San Francisco in my GTR-1, I figured the cops would lose me. Instead, 
      4 police cruisers came flying over the hill after me, a true sight to behold. 
      Police cars are damaged just like your own car, and are as detailed as your 
      own.  
       
      Damage is an area at which Midtown now excels. Sides get scraped up, fenders 
      break off, cars with low tire clearance get scraped apart on the curbs, 
      and general wreckage is great. Even parked cars can get their tires knocked 
      off. The fire truck is truly a monster. Turning traffic and police to the 
      maximum and hauling around in the Dalmatian painted fire truck is one of 
      the most fun things I think you can do in this game. Speeding around causing 
      huge collisions.  
       
      Multiplayer is a lot of fun too. The various games make for some great experiences. 
      Cops and Robbers is an example of a simple concept and familiar game becoming 
      a fresh new experience. Teamwork seems to lack, however, over the Internet 
      Gaming Zone. There are lots of possibilities, such as blocking for your 
      teammates with the bus, but most of the time it’s not ever put into play. 
       
       
      The game is not without a few quirks, however. Some of the races and driving 
      courses I found became tedious after a few tries. In addition, the game 
      has quick load times, but loads are rather frequent. You have to load to 
      go back into menus, and load to go into the game. Fortunately, there is 
      no load if you restart a race. Graphically, it’s a nice game. Textures tend 
      to blur up close, but that’s really to be expected. The buildings sometimes 
      seem uniform, as well. But there are familiar landmarks, so that compensates 
      to some degree.  
       
      All in all, Midtown Madness 2 will not disappoint. As long as you know what 
      you’re getting. It’s not a hardcore racing sim, but a fun action packed 
      romp through real-world cities, and an excellent one at that.  
       
       
      Reviewed by Ninja: 
       
      
 
       
       | 
    
   
     
      
               
                
                   
                      | 
                   
                   
                     | 
                   
                   
                    |  
                       Zalman: ZM-DS4F Headphones 
                     | 
                   
                 
               
              
An affordable, ultra-portable headphone set.  
                 more 
                 |   
              
             
               |