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The Dig Complete Walkthrough
Ian Ng Wai Yip(hkcat@hk.super.net)

General note:
       In this solution, YOU represent Boston Low.

The beginning
       Outside the Shuttle, examine the tool chest. It is called flying pig.
Use PEN
ULTIMATE(in your inventory) talk to Cora about the pig. She'll deploy
the pig into
space.
       In space, use the pig. You should pick up all the tools inside it.
Then use Pen
Ultimate to talk to Borden, ask him about the nuclear explosive.. He
will tell you where
the first bomb should be setup.
       Go to Quadrant 2. You'll find a target surface. Use zero-g digger to
smooth the
rough surface. Then you can setup the bomb. Remember to use the arming
key to
active the bomb.
       Talk to Borden again, he'll tell you where the second bomb is placed.
Go to
Quadrant 3. A boulder block the target surface. Use shovel to remove
the rock. Then
setup the bomb. Remember to use the arming key to active the bomb.
       Now back to the shuttle. Talk to Borden and watch the explosion.

       You and your team will back to the asteroid. Examine the odd
projection. Use
zero-g digger on the projection. A metal plate is found. Push the
metal plate. Push the
metal plate on the right too. You can find another 2 odd projections
on the left. Dig it
and push it. A dark tunnel appear. Go inside.
       Inside the asteroid, a pedestal is found. Move towards it. Put the
plates on the
square indentations......

Alien Planet
       You are now on an alien planet. Go to the clearing. You'll find 3
'?'S. First go to
the one at the left. There is a alien space ship. Inside the ship,
there is a chest. Open it
and you can find a device. Then take the hanging wire. A ghost appear.
After the ghost
gone, take the wire and the engraved rod. Then go to the '?' at the
top. There are some
graves. Use shovel to dig the grave. Pick up the jawbone and tusk.
       Then go to the rightmost '?'. Use the device, it point at the dirt.
Use shovel to dig.
You can find a bracelet.
       Back to the dais. The ghost appear again. Dig the small hole. Brink
will fall into
the hole and die.
       You and Maggie will go down to the nexus. Maggie will go away, left
you work
alone. Walk around the room, you'll find a plate and a purple rod on
the ground.
Examine the purple rod, there are four sharps on it. It is the key to
open those sealed
doors. You try to enter the code, but you don't success because there
is no power.
       Go to the dark tunnel. Open the airlock. It is a command center. There
is a
glowing panel. A lifeless crystal is found. But you don't know what is
it for.
       Go to the ramp. Look Down from the edge. A loose lens is found. You
need to put
it onto the lens slot to repair the power machine. You notice there
are two panels. Use
the control panel, input the following code: 4 purple, 2 yellow and 1
red. Then use the
triangular button on the left. A robot come down and pick up the lens.
Input the code
again: 5 purple, 4 blue and 1 red. Use the triangular bottom again.
The robot will
repair the lens. Before you leave the power room, remove the loose
plate and take the
blue crystal.
       Now use the purple rod to open the door left to the dark tunnel. The
open and you
can go on the tram.

The Museum
       There is a weakened door beside the tram call. But you can't open it.
Then walk
outside. There is a fossil on the ground. Watch it and it is useful!
Go to water. A
monster eat a alien turtle. Examine the water, you can find a
underwater cave, but you
can't go there.
       Go to up. There is a strange device. Use it. If the lens (just under
the strange
device) is at right position, when you push the switch, a crystal
appear. Hold the switch
for one or two second, a light bridge is created. (You can see a beam
appear at the map
too)
       Go into the door. Pick the glowing crystal and the tablet. Look at all
the displays.
You'll learn more about life crystal and explosive canister.
       You'll find a red rod on the floor. There is a door. Go inside, you
find Maggie is
working there.
       Back to nexus. Use the life-crystal(the glowing crystal) on Brink.
Brink is revived.
Then use the red rod to open the door left to the column. But when you
press the tram
call, no tram appear! You know the glowing panel in command center is
the tram
control. You need to repair the lifeless crystal. You and Brink go to
the museum. Brink
will help you to open the weakened door. Inside the door is a pool of
life crystals! Pick
up the canister on the floor. And pick up some life crystals.
       Go to the water. The Monster eat turtle again. Brink run away. In
order to go to
the underwater cave, you must kill the monster. You examine the loose
bone. You find
you can rebuild the turtle. The head goes at the top left, with the
blunt (without bumps)
end of the head facing north east.  Attached to the head is a small,
thin neck bone with
the thinner end attaching to the head. That neck bone attaches to the
first (and largest)
set of fins, which look sort of bent forward, and have two very large
joints.  The
second and third set of arms come immediately afterward, moving
downward in size.  
After that is back/rib bone section, followed by the pelvis, then a
thick, large bone,
which attaches to the tail, the pointed end of which faces lower
right. Put the canister
into the turtle, and apply the life crystal. The monster will be
killed by the "turtle
bomb". You can go to the cave now. (If you still don't understand,
check the fossil)
       In the cave, you can find an orange rod and plate.

The Plateau
       Use the orange rod to open the door right to the dark tunnel. Walk
along the path.
There is a crack on the path. Jump to the other side. Use shovel to
push the boulder to
form a bridge. Continue walking. You can see another strange device.
Adjust the lens
and create the light bridge. Then walk across the water fall and enter
the crevice. In the
cave you can find a blue crystal. Then go to the plateau behind the
light bridge. A
monkey-liked creature (critter) steal a part of the door. You need to
find it. Pick up the
cover, rib, dowel and rod on the floor. Use dowel on the wheel-liked
thing's hole. Then
use the pole on the pin. And then use the rib on the hook. Finally put
the rod on the
cage to form an trap. Walk to the hole in the upper right part of the
screen, and search
through the holes until the little critter runs out.  Taking care NOT
to come too close,
move downward and left, back around the wheel shape and up again once
you pass it.  
Move right and scare the creature in that direction.  He will walk
right into the trap.  
Use the bracelet on the critter, then let him go.  Use your shovel on
the cave a little to
the left of you, widening it enough for you to enter. Go inside and
use the device.  
There will now appear an indicated spot by the device.  Dig there to
retrieve the
machine part. ( remember to take the rod with you.)
       Back to the sealed door. Use machine part and the cover on the panel.
The door
will open.
       Inside the room, pick up the plate can the green rod. Pick up the twin
scepters. Use
it on the faint light. A moon map appear. The blue scepter control the
small moon, the
gold control the large moon. You need to make the two moon eclipse. To
do this, move
the large moon to 2 o'clock position. Move the small moon between the
planet and the
large moon. If you don it right, a cutscene will appear.
       Push the bottom to open the door.
       Go to command center. Put the blue rod into the hole. Another 2
crystals appear.
Click on the lifeless crystal, you will notice that the crystal is a
little bit brighter. Slide
the crystals, watch the brightness carefully, until the crystal become
blue again.

Map spire
       Use the green rod to open the door beside to column. But the panel is
not working.
Use tusk to open the panel. Use wire on the panel and connect it to
the sparks. Now the
door will open.
       Get off from the tram. You notice that the map spire is quite a large
area. Here is a
brief map.

Tram - ledge -beach(with strange light)
       |
    Cavern - nest - water fall source - beach
       |
      Pit - map panel - light bridge.

Go to map panel. Enter the code of the tomb ( oh! You haven't been
there yet! That is
the red rod) You can get a message. Now turn on the light bridge.

The Tomb
       Back to the nexus. Now get on the tram lead to the tomb. (the door
open with the
red rod.) go to the plateau. There is a stone plate on the floor. Use
shovel to dig it. A
hole appear. Go to inside the hole. Use the blue crystal on the hole.
Then walk to the
two-moon mark on the floor. The shutter will open. Use the rod to fix
the plate. Go to
outside, you find some dirt at the left of the tomb. Clear the dirt
and a status appear.
Touch the it and it will disappear. Get on the crypts and you will go
down.
       Go left. There is a door. When you walk towards the door, a guarddog
revived.
Use a life crystal on the bone beside the door. Two dogs kill each
other. Use the
engraved rod o open the door. Go into the door and a pyramid in there.
Use engraved
rod to open the pyramid. Use life crystal on the alien body. But you
don't know what it
talk. So you decide to stop talking and find Maggie.

Maggie is kidnapped!
       Maggie is kidnapped by a monster. You need Brink's help. Go outside.
Walk to
along the path. You find a light bridge. But this bridge is broken.
Open the panel.
There are a light source and 4 prisms. To repair it, it is easy. The
rule is: a light beam
only pass 2 crystal, all prisms should be use. So you should switch
the source, find out
which prism can deliver the light to other prisms. (Don't understand?
Never mind,
switch the light to the prism between the red and blue.)
       After create the light bridge, don't leave. Go to the cave interior.
You can see
Brink working there. Talk to him. But he won't help you. But you
notice a crystal stash
on the ground. Go to the cave, use the flashlight on the bat-liked
creatures. The Brink
will run away. Dig the crystal stash and get all life crystals. Brink
with make a deal
with you. Now go to the map spire.
       Go to the nest. Maggie is kept here. Talk to Brink, he will draw the
monster's
attention. You'll go to the water falls source. Push the BOULDER to
block the water.
Back to the nest. Talk to Brink. Brink and Maggie will open the GRATE
and kill the
monster.
       Brink will steal all the life crystals. Go to the beach with strange
light. Examine
the light, and give the tablet to Maggie. Maggie will find the HIDDEN
ISLAND. Go to
into the Island and you and find the last PLATE.
       Go back to the nexus. As you arrive, Brink ask help from you. Go to
the plateau.
Brink is trapped by the crack inside the crevice. Use the jawbone to
cut Brink's bone.

Alien Lab.
       Back to the nexus. Put the plates into the ALCOVE. The sealed door
will open.
Take the tram to the lab. Examine the device at the bottom. There is a
missing part .
Then go up, you can find the final light bridge. Remove the nest and
create the bridge.
       You decide to ask the alien about the missing part. (remember to take
a life
crystal from the crystal pool at museum.) Go to the tomb through the
light bridge.
Revive the alien. Ask him about the alien device. He will tell you
about EYE and give
you a ROD.
       Go to the map room. Enter the code in the map machine. It shows the
beach where
is the missing part can be found. Go to the beach and get the Eye
Part. Then go back to
the lab.

The ending(1)
       When you back to the lab, Brink is waiting you. He take all of your
the life
crystals. Fortunately Maggie have one. Put the Eye Part into the gap.
But you still
need more life crystal. You decide to talk to Brink. (Don't go to the
crystal pool, all
crystals are taken by Brink) Take the Eye Part will you. (He still
working at the cave on
tomb island)
       When you see Brink, show him the Eye Part, make a deal with him. Put
the Eye
Part into the slot on the relic. Brink will kill himself. Take the Eye
part back
to the lab.
       Put the part and the crystal into the panel. Talk to Maggie about the
alien device.
She will operate the machine. But Maggie will die. You walk lonely to
the light bridge. Go
to the Eye. A guarddog suddenly appear. Turn off the light bridge, the
dog will fall. Walk
into the Eye and watch the ending animation!

The Ending(2)
       (The Dig has more than one ending! I would like to special thank
Mr.Thomas Wilting
[wilting@student.uni-kl.de] who tell me how to reach this ending.)

       When you back to the lab, Brink is waiting you. He take all of your
the life
crystals. Fortunately Maggie have one. Put the Eye Part into the gap.
But you still
need more life crystal. You decide to talk to Brink. (Don't go to the
crystal pool, all
crystals are taken by Brink) Take the Eye Part will you. (He still
working at the cave on
tomb island)
       When you see Brink, show him the Eye Part, make a deal with him. Put
the Eye
Part into the slot on the relic. Brink will kill himself. Take the
crystals. Put the Eye part
into the slot again. The machine will produce two more life crystal.
Take them also and the
Eye part back to the lab.
       Put the part and the crystal into the panel. Talk to Maggie. She will
operate the
machine. But Maggie will die. Use life crystal on Maggie. Maggie will
revived, but she will
jump down from the cliff. You walk lonely to the light bridge. Go to
the Eye. A guarddog
suddenly appear. Turn off the light bridge, the dog will fall. Walk
into the Eye and watch
the ending animation!


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