GameSurge Strategy Page
GAMESURGE HOME l STRATEGY HOME l

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                        ZER0 : H0UR v1.1 PART I
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              i.) Contents
             
              i.....               ...Contents
              ii....               ...Version History
              iii...               ...Intro
              1.0.....................Game Basics
               1.1...               ...The Mysterious Time Machine
               1.2...               ...Cheat Codes
              2.0.....................Walkthrough
               2.01...               ...Level 1: Mean Streets
               2.02...               ...Level 2: Liberty or Death
              3.0.....................Multiplayer
               3.1...                ...Extra Characters
               3.2...                ...Weapons and Levels
              4.0.....................Credits/Outro

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              ii.) Version History "Another chunk from the past..."
             
              1.0 (9/9/99)  Wrote All of Game basics, walkthroughs
                 for levels 1, and did some information on
                 Multiplayer.

              1.1 (9/18/99) Added in the walkthrough for level 2, level 3,                    
and did more info on Multiplayer. I also added the Cheat                    
Codes section under "Game Basics 1.2". Check it out.                        
Whoo... I also had to make more sections for the FAQ, it                    
seems my pathetic computer doesn't have enough memory to                    
have it all in one FAQ.
             
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              iii.) Intro "I hate bacon!"

     Duke Nukem: Zero Hour Rules.  You may not think so, but it is at
least in the top 10 N64 games of all time.  Multiplayer is pretty neat, but
single player is better.  I guess thats all I have to say... so lets get on
with the FAQ!

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              1.) Game Basics "I'm sorry, did I break your concentration?"

     Game Basics... hmm.... basically dodge and shoot. But if you want
me to get into detail... Read the instruction booklet for more.

             1.1) The Mysterious Time Machine

     Throught the game, you may find a time machine part, and if you think
back, you may remember seeing that intro cimema with the Victorian Duke
talking to the Modern Duke Nukem. Well, if you find all the parts, you can
accsess the secret level "Going Down". But I'm not sure what else it does for
you...
since I never missed a piece.


             1.2) Cheat Codes

     If somehow, you are able to find all the babes and secrets in a level, and
get a fair amount of kills (or all of them, somtimes), then you will earn a
cheat code. Here are the following cheat codes that I have found so far:

Mean Streets...............               ...(no code found yet)
Liberty or Death...........                     ...Big Head Mode
Nuclear Winter.............               ...(no code found yet)
Wetworld...................               ...(no code found yet)

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             2.)Finally... The Walkthrough "See you in hell!"

PART I: Invasion of New York

             2.01) Level 1: Mean Streets

     You start out in a parking area behind three marines with Shotguns.
When you walk forward, a huge explosion will blow a hole in the wall in
front of you killing one of them, and blowing up a car. Two enforcers will
pop out, dispatch them, and more will pop out. Once all six of the
enforcers are gone, you can pick up some blaster ammo down on the left, and
some health behind you on the right of the room.
    Once you're ready, head
back and pick up the dead Marines' Claw-12 shoguns (depending on how many
were killed in the gunfight) and head through the hole in the wall. Go
down the hall and pick up the medkit.  You should see two elevator doors,
one which looks messed up, and one that doesn't. Push the button for the
one that doesn't, but DON'T GO IN YET. Instead, wait for the elevator to
make a huge fall down the shaft. After it passes, hop down the shaft. If
you lose some health when you land, don't worry. Look to your right and
you should see three air shaft grates (if you played the other Duke Nukems,
you should know about this). Shoot the one on the right and press "b"
beside it, and you should duck, and climb in and there should be a large
medkit, to fix whatever health you are missing.
    Drop down into the water below, and if you are STILL missing some
health, swim down and pick up another large medkit. Swim back up and
hop up onto the ledge in front of a hole in the wall, and there should
be a marine in front of you. Turn left as another Enforcer teleports in,
and deal with him. Hop over the barricade in the hallway and make a
right turn up the stairs. Once you reach the top, you should be in a room
alot like the start, with about 4 or 5 enforcers in it. After they are
dealt with, go left down the open ramp into another open area with a
Pig Cop in it. Kill him, get his shotgun, and go left. There should
be two gates, go right, and you will see a door on the side wall.
Inside this room are two switches, an enforcer, a sniper rifle, and 30
health. Hit one of the switches and the corresponding gate will open,
and two enforcers will appear. Go through the opened gate and watch
out for the police car in the street... it will run you over if
you are not careful.
    After the poilce car smashes into the Sticky Fingers Candy and
Treats place, go up to it and get the 30 health, and in the doorway,
Claw-12 shells. After you go back out of the doorway an enforcer will
be shooting at you. After he goes and you walk forward, another will
appear on the large van. If you are missing any health, shoot the fire
hydrant (like the other Duke Nukems) and drink the water by pressing
"b" rapidly.
    After your drink, pass through the opening in the fence between
the van and fire hydrant, and go down the left tunnel to get Health
and Sniper ammo. Go back up and go left down the street until you reach
a turn in the road. On the right there will be a riot pig shooting
those annoying cyanide grenades at you. Pick him off with the sniper
rifle, and head on in his direction.

    SECRET #1 of 5 AND BABES 1 AND 2 OF 3:

Past the riot pig's Eager Beaver truck, and still past the "Booby Trap
Male Entertainment Club", on the right will be 4 colums, a fence, 3
enforcers which teleport in, and Claw-12 shells. After the enforcers
have been sent back to where they came from, look on the left wall behind
the first column. There should be another metal grate which you can shoot
open and climb through. Once you reach the top and hit the switch, a door
will open in front of you, and you can enter "The Booby Trap". Save the
babes, grab the Vitamin X, and head out through the now opened door.

    Head past the area with the four columns and go down the street to
Duke Burger. (for some fun go past Duke Burger and on the left there will
be some Spice Girls for sale, which you can shoot) Shoot open the windows
of Duke Burger on the door, and go inside.
    Inside Duke Burger there will be Blaster Ammo on the bottom floor,
and some guards on the top floor. When you go up the stairs, the two guards
will give you the "Transtek Code Card" and inform you that 'more forces'
are on the way. Go toward the stairs and you will hear glass break. Equip
the gas mask you should have and turn it on. Downstairs two Riot Pigs will
be pumping cyanide into the room. Simply use your blasters to deal with
them. Go back upstairs and get the sniper rifle, medkit, grenade launcher,
and gasmask. (if you are missing health and you can't pick up the
medkit, use the one you already have and THEN pick up the spare one).
    Keep your gasmask handy and go back towards the area where the Police
Car slammed into stick fingers (toward the start, past the booby trap if
for some reason you don't remember.) On the way, there should be 3
enforcers and another dang Riot Pig. Be carful, the riot pig gets me by
surprise alot (he's inbetween the two fences by "Erotic Cakes" and down
the path on the right).
    Keep going, until you reach the fence by where the two gates and the
"Family Jewels" place are. A tank will take out the fence, enabling you to
pass through and down the street.
    Go left, after taking out the enforcer on the ledge, and ANOTHER riot
pig. Pick up the ammunition and health you need and keep going past another
police car, and you will see a helicopter crash into a fence. Along the
left wall there will be a hallway leading to a pig cop. Turn around after
dealing with the first pig cop, and there will be a second right behind you.
Down the hallway there will be a fire, three enforcers, and a ladder leading
up to the roof of a small building. Simply deal with the two enforcers you
can see and climb the ladder.

SECRET #2 OF 5:

After climbing the ladder there will be an enforcer behind you. And in front
of you on the left there will be a small jump in which you must make in
order to get the sniper rounds. No big deal, if you fall, you won't be sent
too terribly far back.

    Hop up onto the thin ledge to the left if you face the ladder from the
roof and go across it to the opening. Jump over to the fan, then to another
small ledge to get the blaster ammo. Fall down to the ground and snipe off
the two enforcers, which you can barely see up on top of that tall building
near a fire escape type thing.
    Go around the left side of the building and go up the fire escape.
Once you get on top of the building, there will be a door on the right.
Go inside and there should be a switch on the left behind a large electrical
generator type thing. Hit the switch and head out of the building after
getting health and dealing with the four enforcers.
    Go over to where the fire escape is, and if you fall just right, you'll
be able to get the grenades on the fire escape that you couldn't get
earlier. After you get the grenades, go back down the fire escape and go
left towards the fence, ladder, large, and small box.
    Hop up the boxes, climb the ladder and sit on top of the building and
wait for the tank to drive by. If you don't, you may get shot up or run
over. Jump down onto the street and head towards the tank which has
stopped. "Do a little window shopping" on the right, and pick up the
blasters.
    After you are done with that, head down the street towards where the
tank came from.
    Go past the "Golden Rain Bath and Fittings", and get the health and
shotgun shells in by the large double doors. On the right, there will be
another double door which you can open. Get your gasmask ready and head
on in.
    Right off, there will be a riot pig. Kill him, and yet another will
come down the right hallway. After they are dealt with, get the claw 12
shells behind the counter, and head down the right hallway.
    On the left, another riot pig will be shooting you from atop the
stairs. Kill him, go up the stairs, and destroy the Sentry Drone outside
the large hole in the wall on the right.
    After that, go past the hole and get the AGL-9. Then go back to the
hole and shoot the crack in the wall.

SECRET #3 OF 5, BABE #3 OF 3:

Fall down to the alley below the two large holes, one of which you just
made, and go left. Go up the ladder and the end of the alley on the LEFT
and then follow the ledge until you see an opening on the right. Fall
down, rescue the babe, and follow the ledge to the hole you made that
leads into Duke Burger. "Oops..."

    Deal with the enforcer, head out of Duke Burger, and go straight
down the pathway which leads to the subway system.
   

SECRET #4 OF 5.

Oh boy, a claw-12 autoloader!!
After getting into the room with the two Subway cars, go right and there
will be the autoloader sitting behind two road block things.

    After getting the autoloader, go straight down towards the other sub
car and there should be a path on the left.

TIME MACHINE PART NUMBER 1:

Simply shoot the first box you see down the ramp and pick it up.

    Past the time machine part, there will be a hallway with a few enemies
in it, which leads to the exit. Congrats, you beat level 1.




             2.02) Level 2: Liberty or Death

     Hmm... the statue of liberty has a pretty darn big basement, huh?
     You start out facing the statue of liberty in a large open area. In
the distance, in front of you to the right, is an annoying Cerebrus Turret.
     Walk up the ramp to your left and pick up the grenade launcher near
the dead soldier. At about this time the turret will be aware you are there
and will start shooting, so shoot back with some grenades, like the ones you
just conveiniently found next to that dead guy. Then jump back down and pick
up the portalble medkit next to the destroyed helicopter.
     After that, go back up the ramp and head towards the turret you just
vanquished andyou should see an atomic health under a grate. Stand over it and
fire... you should fall to your death, if it weren't for the atomic health and
30 health at the bottom.

     SECRET #1 OF 7

Go down the ramp next to you and through the door. Now go right down the
hallway... At the end of the hall there is a door... and it should have opened
for you revealing a few enforcers, a helpful, but not necessary scuba tank, and
another door. Follow the other door into the bathroom. If the door didn't open,
open it yourself.
Inside the bathroom, you find a toilet which you can... uhm... 'urinate' in
(press "b") to revive 10 health. Now for the secret... to the left of the toilet
you should see a grate, but when you reach the toilet you hear a teleport-in
from somewhere... right? Go back in the room with all the enforcers and deal
with this extra enforcer, then go back to the grate and hop in.

     After you pass through the grate, you should be back in the hallway where
you started down here... go left and follow all the way down... and this guy
will come out from behind this gate and (of all the nerve) shoot you! Well,
dispose of him, and instead of going into the room he was in, there should be a
door on the right.
     Go in the door, if you haven't already... in this room there is a pig cop
you can take out at your conveinence... follow the path into a storage room of
some kind. Well, in front of you is some body armour that they seem to have left
on top of the stack of boxes for you. Jump for it, you should be able to make
it... once you get it, hop of the boxes to the bottom floor below you.

     BABE #1 OF 8

Rescue the babe in front of you...

     After that, go over to the elevator on the right of the room and look up
and behind you and take out the enforcer captain shooting at you, then go
through the gate across from the elevator.
     In front of you are some boxes which you can shoot and get some blaster
ammo out of... go up the ramp on the right, and skip the first door you see and
go in the second. Now you are in a room with some electrical beams, an
autoloader, and a switch. You should be able to hit the switch and get the
autoloader without getting electricuted... much. After you hit the switch go
into that door I just told you to ignore.
     Two pig cops will be walking down this small hall, just deal with them and
keep going to deal with another pig cop.

     BABE #2 OF 8

You should now be in a slightly flooded basement-like area, with three 'sub-
rooms'. The first has a babe in it, the second has the Control Key (which you
need to get, duh) and the third has an enforcer and 30 health. None of these
have doors, and they are all on the left side of the room, just so you know.

     SECRET #2 OF 7, BABE #3 OF 8

On the right side of the room is a small open doorway, and if you look down,
another grate which you can (guess) shoot open. Swim down. Immediatley when you
reach the bottom go left down the water-filled passageway. Once you reach a
turn, there should be another grate which you can shoot open. Swim up in it and
rescue the babe, and grab the scuba gear, then go back in the water and continue
in the direction you were heading to get a SMG and 30 Health. After you do that,
swim all the way back down that tunnel to where you came from. (don't worry
about that other path, theres noting in there, trust me.)

     Once you are back in the room that had the babe and the control key, go
back out of this room the way you came. Once here, you should see a riot pig on
the ramp above the gate to this room. Dispose of him/it and go through the gate.
     Once here, hit the switch by the elevator (in front of you) to lower it,
if it is not already down. Then step on the elevator and it will automatically
raise you back up. Go through the gate on the immediate right and follow down
the hallway about halfway until you get to a door and a switch on the right. Hit
the switch (what you needed the control key for) and go through the door.
(CAUTION: while walking across platforms such as the grates in front of you, be
carful not to step on any broken grates, or you will be sent back fairly far)
CAREFULLY make your way across the walkway, keeping your eyes open for holes,
and go through the door at the end.
     Now, jump down the elevator shaft in front of you, and go through the door
on the right. Don't go down the hall yet... instead, get out your gasmask and
cyanide grenade launcher. Now, go down to where the atomic health is, put on
your gasmask, and fire a grenade around the corner. This is the only use for the
gas grenade launcher: to dispose of those annoying spider things (ever seen...
"Lost in Space"?). Grab the atomic health and go through the broken door after
all the broodlings are dead. Down this short hall there is a : pig cop,
enforcer, medkit, and door. Go through the door at the end. Remeber what I said
about the walkways that are sometimes broken? Same here too, as is with all
walkways that look like this. There is an intersection here. On the left, there
is a door that needs a Pumping Station Key (there is also a drone gun here),
straight ahead there is a bunch of holes and an AGL-9 Grenade Launcher, and on
the right is the path you want to take.
     Fall down into the water and if you go under you should see an underwater
passageway right in front of you. Go down it. At the end of it will be an open
room with a spinning fan. "Time for the Sh*** to hit the fan" My guess if YOU
hit the fan you'll die, but if your bullets hit it it will explode after two
shots. Go behind where it was and swim down for an SMG and then swim up. Be
ready: a pig cop and an enforcer will be waiting for you when you get out of the
water. Dispose of them and climb the ladder nearby.
     
     BABE #4 OF 8

Go around the small walkway, go in the door, dispose of the enforcers, rescue
the babe in the right of the room next to the pumping station key which you
should pick up, and go through the door on the side of the room you haven't been
through yet.

     Dispose of the enforcer captain swimming in the water and hop in. Swim
down the passageway back to the room with the intersection and climb the ladder
directly in front of you. At the top you should be face to face with a pig
cop... but not for long, right? After he's gone down, go straight, STILL
watching out for holes in the walkway, and open the large gate with the switch
on the right.
     Be aware that there is another drone turret in this room. After you
dispose of him, follow the walkway down to where he was, and go into the small
closed off area. In there should be a switch, which raises the water level in
some areas, and lowers it in others. Hit it and follow the path back to the
intersection room, dealing with the pig cop on the way.
     Walk straight forward and jump BACK into the water near the path to the
fan you blew up earlier. Swim up and shoot the enforcer in the water. In this
room there should be two round column things... the one nearest the fan pathway
should have a door right behind it... go in there.

     SECRET #3 OF 7

Shoot the enforcer and swim up to his ladder. Climb it, and on the left right
beside the door is a grate, which leads to scuba gear and blaster ammo. The door
by the grate leads back to the intersection room.

     Jump back into the water and swim around the corner down the path you
didn't follow right before the secret. Climb the ladder, go through the door,
and go right. Jump down, and follow this path to a door.

     BABE #5 OF 8

OK... this room is irritating, but not in a deadly sort of way. You can: either
use your blasters and try not to get hurt or you can gas those broodlings out. I
reccomend the gas tecnique... but you should do whatever is best for you. After
the broodlings are gone, rescue the babe, and grab the service elevator pass at
the far end of the room.

     Go back through the door to this rooma and go down to the ladder. At the
top of the ladder, go right and kill the pig cop standing by the service
elevator. (Danger, this thing can kill you, its happend to me) Activate the
switch and go inside it. Hit the elevator button on the left, and you will be
taken up to the visitor's center.
     At the top, go through the door and shoot the drone turret on your right,
then get your sniper rifle out. (watch your health, you should have a medkit by
the way, in case you need it) Aim through the left passageway and take out the
two moving drone guns. After they are gone, keep the rifle out, and go down
where the immoble turret was. Down in the large open area another immoble turret
should be shooting at you. Take him out and go back to the elevator.

     SECRET #4 OF 7 AND BABE #6 OF 8

Hit the button on the outside of the service elevator and wait for it to go all
the way down. Hit the button again, wait a second and jump into the elevator
shaft so you will be on top of the elevator. Be carful to WAIT because if you
don't you call fall to your death. (like I just did when writing this FAQ...
er...) Well once you make it back here (if you die) then make sure to WAIT like
I didn't before you jump, especially if you have low health. If you do it right,
you should end up in the top of the shaft, on the elevator itself, instead of in
it. On the left should be a grate, which you can shoot open to enter to get
sniper rounds, and another grate leading you back into the area where the drone
guns were. Once here, go left past the service elevator and on the right should
be a door leading to a bathroom with a babe in it. Rescue the babe and head out.
     Opposite that bathroom is another with a lizard enforcer and some health
in it... and once you are done with that batroom, to the right of its door (if
you are heading out of the bathroom) should be another door. (confusing huh?) Go
in it, and get a gasmask and your SMGs ready. Activate the gasmask and turn the
corner to reveal a riot pig and a drone turret. Deal with them, and go up the
stairs and through the door up there.
     In this room, there is a computer panel on the left side with "Emergency
Lockdown" flashing over it. Activate the computer, and head towards the door of
this room. To the left of it is a grate.

     SECRETS #5 AND 6 BABE #7 OF 8 AND TIME MACHINE PART #2

Make sure to do these in the right order or you'll get messed up.
Go through the grate and follow the path... but DO NOT shoot the first grate
that is a 'floor' in the air shaft. Instead, go past it to the second grate and
shoot it open. Fall down, and you should be in a room with a broodling, switch,
and SMG ammo. Hit the switch, and go left down the hallway. Now that you are
back in the computer room, go BACK in the grate and shoot that first grate in
there that I said don't shoot. Go in it, and you will find a babe, medkit,
broodling, and time machine part. Grab all the goodies and refill any health
missing, and in one corner of the room should be a grate. Just go down...
down... down... until you reach the room where you got the service elevator pass
and go back to the service elevator. But make sure you don't let the elevator
crush you or somthing.

     Once you have returned to the visitor's center, go in the open area and up
the escilator and up to Duke Burger.

     FINAL SECRET AND FINAL BABE FOR THIS LEVEL (TOTAL OF 7 SECRETS AND 8
BABES)

Inside Duke Burger you should easily find the babe, and the secret is behind the
cash register to the left is a grate, with an autoloader in it.

     Don't worry, there isn't much left to the level now...
Go back in the open area and there should be two elevators. Open the one nearest
Duke Burger (the other one blows up at you, try it) and go down. After this, go
up the stairs and into the room with the glowing thing and wait for enforcers to
start teleporting in. After they have all died, the level will end in a
"temporral mess".


  <<< THIS IS A MULTI-PART FAQ. THE REST IS LISTED ON GAMEFAQS. HIT THE>>>
  <<< BACK BUTTON....!                                                 >>>


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              3.0) Multiplayer "Great, what am I supposed to use? Harsh
Language?"

                  Multiplayer on this game is loads of fun, and is similar
to Turok 2's multiplayer mode. This section will basically tell you to have
even more fun in Multiplayer.

              3.1) Extra Characters
                  You start out with four basic characters: Duke Nukem,
Apocalypse Duke, Cowboy Duke, and Victorian Duke. But as you progress
through the game, you can get extra characters, who start out with
different weapons, and have different health levels. You can also get
more duke nukems, such as Dogtag Duke, and my Favorite, Posh Duke.

Here is the list of the extra multiplayer characters and the levels you need to
beat to get them (just beat the level, not anything special)

Mean Streets........                       ...Pig Cop and Lizard Enforcer
Liberty or Death....                                          ...Riot Pig
Nuclear Winter......                                          ...Road Hog
Wetworld............                                  ...Enforcer Captian

     ((((The Best Multiplayer Level Award Goes to: "Rocky Knoll"))))

              3.2) Multiplayer Levels and weapons (Coming Soon!) "Chestnuts
roasting as I open fire!"

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              4.0) Credits / Outro "You guys suck!"

                  Oh yeah, Hey Ivy, Alex, Kevin, Nathan, and all my other
freinds...


Copyright Ó 1999 Tom Freeland and Gamfaqs.com. Please don't copy this FAQ
without putting my name on it, I wouldn't do it to you. Thanks.

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