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  SUPER CASTLEVANIA IV
  INSTRUCTION MANUAL

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CONGRATULATIONS!

You now own Super Castlevania IV (tm) for the Super Nintendo Entertainment
System (R), another hit in the fang-tastic series from Konami. We suggest that
you read the following instructions before stalking the demons of the night.

  TABLE OF CONTENTS

Introduction ............................................ 4
How To Play ............................................. 6
Beginning Your Quest .................................... 7
The Password Screen ..................................... 8
The Controls ............................................ 9
The Whip ................................................ 10
The Levels Of Fear ...................................... 11
The Weapons Of Choice ................................... 15

        3
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EVIL LURKS IN THE DARKNESS

In the small country of Transylvania there is a legend which says that every 100
years the forces of Good mysteriously become weak and the forces of Evil gain a
foothold into our world. The evil manifests itself in the form of one of the
most feared characters to roam the earth -- the vampire Dracula!

Every 100 years Dracula is revived and grows stronger and stronger. His goal is
to turn all humanity into creatures of darkness, to be ruled under his iron
first. He has appeared in this world many times, and there are many people who
fear that in his next appearance, he may be unstoppable.

There is one group that has always been around to see that Dracula is defeated,
the Belmont family. For generation the Belmonts have passed along the secrets
and skills of vampire-hunting to the eldest child of the family. While many of
the Belmonts have lived peaceful lives without encountering Dracula, they
remain prepared. There are occasional skirmishes with lesser monsters, but the
Belmont clan has always emerged victorious.
        4
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Now, 100 years have passed since the last battle between Dracula and the
Belmonts. Transylvanians are reporting mysterious sightings of odd creatures
appearing under the cover of darkness. As Spring approaches, the citizens
prepare for a traditional celebration.

Unbeknownst to the, an evil group of people is holding a ceremony in the old
destroyed abbey outside of the town, attempting to revive the Prince of
Darkness. As they carry out their ritual a dark cloud descends over the
countryside. The sinister group stirs itself into a frenzy of mysterious
chanting and pagan dancing, then lightning strikes the abbey. The ground bucks
under their feet, and the abbey walls shudder. Once again, Dracula is revived!

It is time once again for Simon Belmont to call forth the powers of good to aid
him in his battle. Armed with his mystical whip, his courage and the
centuries-old knowledge of Belmont family training, he sets forth on his
mission...
        5
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HOW TO PLAY

This adventure is centered around Simon Belont. As Simon, you will whip your
way through eleven horrific levels, haunted by some of the most fearsome ghouls
ever encountered. And, as if the creatures along the way weren't bad enough,
each time you reach the end of a level, you'll come face-to-fang with a really
gruesome Boss Character. Defeating the boss of each level reveals a Ball of
Light that you must grab in order to replenish your life gauge.

The Life of your Party

Simon beins the game with three lives. When all three are gone the game is
over. When the game is over, Dracula and his minions are free to roam the
earth. You DON'T want that to happen!

Time Is On Your Side -- For Now!

Simon has a limited amount of time to complete each level. If time runs out
before you defeat the Evil Boss for the current level, then you lose one of
Simon's lives.

Get a Life, Simon

Boost Simon's life gauge by capturing food items that appear after you have
blown out a candle or defeated an evil enemy. Other items add new weapons
and other bonuses. These will be explained later.
        6
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BEGINNING YOUR QUEST

Insert the game pak into your Super NES (tm). Turn on the power. After the
title screen appears, you will have three choices: START, CONTINUE or OPTIONS.

1. Start: Select this choice when you are beginning a new game or playing for
the first time.

2. Continue: This is the password screen that lets you resume your game from a
previous stage.

3. Options: This lets you decide which buttons control each of Simon's
actions. Use the Control Pad to scroll between choices. For the Sound mode you
can select either STEREO or MONAURAL.
        7
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THE PASSWORD IS...

You will be allowed to see a password after losing all your lives and then
selecting the "End" option. The password you are given can be used when you
return to the adventure. It will catapult you to the level at which you left.
You will be starting the level with none of your previously earned bonusues or
power-ups.

When you choose "Continue" at the opening title screen, you will be taken to
the password screen. At the top of the screen are four items; an empty box, a
heart, an axe and a bottle of sacred water. Use the Left or Right buttons to
move left and right across the boxes. When you have selected an item, use the
Control Pad to highlight a box in the bottom grid. When you have filled in the
grid to match the password for the level you want, then press the Start
button.
        8
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GUIDING SIMON'S ADVENTURE

Guiding Simon is fairly easy. Press the Control Pad in the direction that you
want to move him. To use the whip, press the Control Pad and the B button in the
direction you want to crack it.

Start Button: Press to enter your choice from the selection screens. Press to
pause during the game.
Control Pad: Press to move Simon. Also used to aim the whip in eight directions.
Y Button: Press to crack the whip.
B Button: Press to jump.
Right Button: Press to use special items.
Select, Left, X, A Buttons: Inactive during the game.

NOTE: The above button selections are the defaults for each controller. You
may arrange the JUMP, WHIP, and ITEM yourself through the option selection at
the start of the game.
        9
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WHEN THE WHIP COMES DOWN...

Simon has found an ancient tome left to him by his ancestors revealing the
secret of the whip. In it, he learns that the whip can snap in eight directions.
It is not only a powerful weapon, but a useful means of transportation as well!
There are special rings that Simon can latch onto with his whip to swing over
areas that are too wide to jump across. Just whip the ring the same way you
would an enemy -- aim with the Control Pad and press the B button. Here are
some other handy-hunting hints:

If you hold the B button down, the whip goes limp after snapping and
you can wave it around using the Control Pad. It will still do damage
to your enemies, but not as much as a good strong snap!

If you jump in the air, press the Control Pad down and press the B
button, Simon will whip straight down.
        10
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REACHING NEW LEVELS OF TERROR

Level 1    Rowdain
Medusa    Level 2
Level 3    Orphic Vipers
        11
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Puweyxil   Level 4
Level 5    Koranot
The Dancing Spectres:  Level 6
Paula Abghoul & Fred Askare
        12
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Sir Grakul   Level 7
Level 8    The Monster
Zapf Bat   Level 9
        13
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Akmodan II   Level A
Level B    Slogra
Dracula!
        14
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THE WEAPONS OF CHOICE

In addition to the Mystical Whip, you can find other weapons hidden along the
way. If you want to vanquish Dracula for good, you'll need all the help you can
get!

Watch ...................... Stops most enemy action
Dagger ..................... Destroys target object
Axe ........................ Slow, put powerful, it attacks in an arc
Fire Bomb .................. Burns anything on path
Boomerang .................. Powerful weapon goes across screen and returns to
       your hand
        15
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Small Heart   Gives you one shot per weapon

Large Heart  Gives you five shots per weapon

  Destroys all enemies on screen

Invisibility Potion.... Renders you safe from harm for a few seconds

Morning Star .......... Increases the power of the Whip in 2 levels; short
  chain for 1st level boost, longer chain for 2nd level
  boost.

Money Bag ............. Awards you with points (amounts will appear on screen)

Double Shoot .......... Allows use of throwing weapon twice in a row

Triple Shot ........... Allows use of throwing weapon three times in a row

Small Pork Chop ....... Partially revives lost power

Large Pork Chop ....... Revives more lost power

Magic Crystal ......... Capture from Boss Character at the end of each level
  to earn time bonus and restore lost power

1 Up .................. Adds a bonus life
        17
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MEET MORE OF DRACULA'S GHASTLY UNDERLINGS

Viper Swarm  Skeletal Knight
Snapper Casket  Mr. Hed
Cruela   Merman
"The Claw"
        18
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 Konami is a registered trademark of Konami Co., Ltd.
Castlevania IV (tm) is a trademark of Konami, Inc. Nintendo, Super
Nintendo Entertainment System, Super NES and the Official Seals are
trademarks of Nintendo of America, Inc.
 (C) 1991 Konami, Inc. All Rights Reserved.
Konami, Inc., 900 Deerfield Parkway Buffalo Grove, IL 60089-4510
 Game Counselor Line: (708) 215-5111

      Printed In Japan
________________________________________________________________________________


"Super Castlevania IV Instruction Manual"
Converted to ASCII text by FM2000 on July 6th, 1997
cassanit@lightlink.com

Manual Errors:
The item description in the item section (pg 16) that does not have a
name before it is the cross.
In "how to play" section (pg 9), the button to whip is the B button, as
stated correctly in the paragraph above it, not the Y button.

Downloaded from Emulation Sphere:
http://www.emusphere.com

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