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                          HAL'S HOLE IN ONE GOLF

                         The Instruction Booklet

                 For Super Nintendo Entertainment System

                             By HAL Labratory

                      Typed'n translated by ERaCoRe



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PLEASE NOTE: Carefully read the "consumer information and precautions"
booklet before using you Super NES Game Pak.



THE JOYPAD

L/R: Finetune the directions before all strokes.

Steerbutton: Is used to move the cursor in the menu, Name & Command Screen.
During the game you push to aim shoots adjust position to select clubs.

Selectbutton: Shows the statistics under tournament game.

Startbutton: Push to begin and see Hi-Scores.

X/Y: Is used to cancel choices, or to pass menus.

A/B: Confirms the menu choices. Push the A-Button to swing and strike.



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THE CHOICE OF GAME

Push the Startbutton to see the Game Options screen. Choose by moving the
cursor with help of the Steerbutton and confirm the choice with the A- or
B-button.

STROKE PLAY - One to four players. Best result after the 18 holes wins.

MATCH PLAY - Two players compete against eachother by every hole, the one
that finished most holes wins.

TOURNAMENT - One to four players plays against 60 computer-controlled
players 18 holes.

VS HAL - Compete with the Pro-player Hal. If you win you'll receive a
password that ables you to use the same kinda metal-clubs he uses. When
you've got the password you can use the clubs in every game.

PRACTICE - Push the Startbutton to enter a screen were you choose hole,
windspeed and direction. Choose EXIT to return to the Titlescreen. Push the
Selectbutton to try the same hole again.

MEMORY PLAY (Replay) - If you do a Hole-in-One, an Eagle or Albatros you'll
get a password. Type it in Memory Mode and watch the stroke in replay!



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NUMBER OF PLAYERS

Choose 1 to 4 playes. Players 1 and 3 can use Joypad 1 and players 2 and 4
Joypad 2. All four can also use the same joypad.



NAMESCREEN

Type your name and password for the metal-clubs. Confirm the choices with
the A-Button.



THE CHOICE OF LEVEL

You can choose between three different levels Amateur, Single and
Professional. Amateur is the esiest And Professional most difficult.



HANDICAP

In strokegames for several competitiors the players can be given handicap
between 1 and 36 strokes.



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THE CHOICE OF CLUBS

You have 5 woodclubs, nine ironclubs, one pitching wedge, one sandwedge and
one putter. You can have a max of 14 clubs on the track and must thereby
you must select the ones you like best and leave the others. The fourteen
clubs that is marked with white text is the standard choice. If you want
other clubs you must erase a club with the X- or Y-button (the letters turn
grey) and choose the club you want instead. If you want you can, but it's
not recommended play without the pitching or sand wedge, but the game will
not start if you try to leave the putter at home. When you're finished you
push the Startbutton to begin.

1W 260Y        4l 180Y
2W 250Y        5l 170Y
3W 240Y        6l 160Y
4W 230Y        7l 150Y
5W 220Y        8l 140Y
1l 210Y        9l 130Y
2l 200Y        PW 110Y
3l 190Y        SW 70Y



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GET GOING

In the Command-window down to the right on the screen you have 3 choices:

Shot - Prepare the stroke
Green - Look around on the green and fairway
Hole - Gives you close-ups of the gamescreen.

Read more about how to used these commands following. You move the cursor
as usual with the Steerbutton, confirm you choices with the A- or B-Button
and cancels a choice with the X- or y-Button.



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IT WORKS LIKE THIS

Choose direction - When you've choosen "SHOT" a cursor is shown. Move the
cursor with the Steerbuttons and do small tuning with the L- and R-Buttons.

Placing the ball - when you've choosen stroke direction and confirmed with
the A-button you can check how the ball lies. Push the A-button to
continue.

Club Selection - Far down to the right you see the clubs and their
distance. glance through the list with the Steerbutton and confirm your
choice with the A-button.

Choose bodyposition - When you've choosen club a picture of how you stand
is shown. Push Left/Right on the Steerbutton to move the feet. Confirm that
you're pleased with the A-button.

Swing - You must practice some to get good, but when you've found out the
trick you'll see that you can strike with great precision. You must push 3
times on the A/Button to strike. The first push start the backswing. You'll
get maximum power and you let the club go all the way in the reds field
before you stop it by pushing the A-button. After that you must do the hit
in right time, push the A-button a third time when the clubs hits the ball.

Putting - Aim the putter with the Steerbutton and fine tune with the L- and
R-buttons. To put you push twice on the A-button For a really small put you
only push once.

Look at green - choose "GREEN" in the commandwindow anytime to take a look
at green.



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STRIKE LIKE A PRO

Hook - To spin the ball to the left is called "draw", a hard leftspin is
called "hook". Move the rightfoot backwards to spin the ball to the left.

Slice - To spin the ball to the right is called "fade", a hard spin to the
right is called "slice". Move the leftfoot backwards to spin the ball to
the right.

Topspin - You can strike a topspin to compensate the wind and make the ball
roll further away when it lands. Push up on the steerbutton when you
strike.

Underspin - With an underspin the ball rolls back when it lands. Push down
on the Steerbutton when you strike.



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REPLAY

If you manage to make a Hole-in-One, an Eagle or a albatross you'll get a
password that makes you able to see the stroke in replay if you choose
"Memory Shot".

POINTS

You can push the Startbutton anytime under the game to see the leaderboard.
You'll see the number of strokes and number of puts of every hole.

Golf Terms

Bogey - 1 stroke over par
Double Bogey - 2 strokes over par
Triple Bogey - 3 strokes over par
Par - Equal to the whole number of strokes each hole.
Birdie - 1 stroke under par
Eagle - 2 strokes under par
Albatross - 3 strokes under par



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EXAMINE THE AREA AROUND THE FLAG

Choose "HOLE" on the commandscreen to take a closer look on the area around
the hole.

Replay - Shows your stroke in replay in 3-D.

Slope - Shows the terrain looks in detail for the actual hole and makes it
possible for you to plan the stroke. Every square is 10 X 10 square yards.

Zoom - Enlarges desired area of the track. Choose "ZOOM" to mark a part of
the field. Move the cursor to the place you want to examine closed and push
the A-button to see the area in 2 times enlargment. After that you can
choose "SLOPE" and see the grid placed over the examined area.

Cut/Zoom/Slope - When you've chosen "CUT" for the desired area you can
choose "ZOOM" and "SLOPE" to see the terrain in detail.

Cut - Makes it possible to the see the area around the hole in detail.
Choose "CUT" and tune the cursor by pushing Left/Right on the Steerbutton
and confirm with the A-Button to see a crosssection of the terrain. Move
the cursor left/right to the point you want to cut. Push the A-button to
see desired area.



                                          © 1991, 1992 Hal Labratory, inc.



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CONSUMER INFORMATION AND PRECAUTIONS BOOKLET

--------------------------------------------

- Projection television warning

WARNING

DO NOT USE WITH FRONT OR REAR PROJECTION TV

Do not use a front or rear projection television with your Nintendo
Entertainment System ("NES"), your Super Nintendo Entertainment System
("Super NES"), or any NES or Super NES games. Your projection television
screen may be permanently damaged if video games with stationary scenes or
patterns are played on your projection television. Similiar damage may
occur if you place a video game on hold or pause. If you use your
projection television with NES or Super NES games, neither Nintendo nor any
of Nintendo's licensees will be liable for any damage. This situation is
not caused by a defect in the NES, Super NES, NES games or Super NES games;
other fixed or repetitive images may cause similiar damage to a projection
television. Please contact your TV manufacturer for further information.



- Epilepsy Warning

WARNING

READ BEFORE USING YOUR NES OR SUPER NES

A very small portion of the population may experience epileptic seizures
when viewing certain kinds of flashing lights or patterns that are commonly
present in our daily environment. These persons may experience seizures
while watching some kinds of television pictures or playing certain video
games. Players who have not had previous seizures may nonetheless have an
undetected epileptic condition. Consult your physician before playing video
games if you have an epileptic condition. Consult your physician if you
experience any of the following symptoms while playing video games:

altered vision, muscle twitching, other involuntary movements, loss of
awareness of your surroundings, mental confusion, and/or convulsions.



- Hardware precautions/Maintenance

1. Do not use any power plug other than the AC adapter provided with your
Super NES. The AC adapter may become warm during use; this is normal and is
no cause for concern.

2. Do not use any RF switch other than the one included with your Super
NES.

3. Do not disassemble or try to repair the Super NES components. Doing so
voids your warranty.

4. Always turn the power switch of the Control Deck off before loading or
removing a Game Pak. Insert the Game Pak completely without forcing either
the Game Pak or the Control Deck. Load ONLY PAL VERSION Super NES Game Paks
into the PAL VERSION Super NES Control Deck. To remove a Game Pak, push the
eject button and carefully remove the game. A Game Pak cannot be removed if
the power switch is in the on position.

5. After you have finished playing, be sure to remove the Game Pak from the
Control Deck.

6. Do not store the Control Deck in a humid place, on the floor or in any
location where it may collect dirt, dust, lint etc.

7. Do not drop, hit or otherwise abuse the Super NES components.

8. Do not leave the Control Deck turned on for extended periods when not in
use.

9. When disconnecting any plugs from the Control Deck first turn the
Control Deck off, then carefully pull by the plug itself rather than by the
cord. Do not step on, sharply pull or bend any wires or cables.

10.Do not expose the Control Deck, Game Paks or any other of the Super NES
components to extreme heat or cold.

11.Do not spill liquids on the Control Deck, Game Paks or any other of the
Super NES components. To clean, use a soft slightly damp cloth. Allow the
component to dry completely before using again. (Use water only).

12.Do not rapidly turn the power switch on and off, as this may cause
battery backed-up Game Paks to lose your stored game information.



- Game Pak Precautions/Maintenance

1. If you are playing for a long time, take a 10 to 15 minute break every
hour.

2. The Game Pak is high precision piece of electronics. Do not store it in
places that are very hot or cold. Do not hit, drop or otherwise abuse it.
Do not take it apart.

3. Avoid touching the connectors with your fingers. Do not blow on them or
allow them to get wet or dirty. Doing so may damage the Game Pak and/or the
Control Deck.

4. Do not clean with benzene, paint thinner, alcohol or any other solvent.

5. Always store Game Pak in its protective cover when not in use.

6. Always check the Game Pak edge connector for foreign material before
inserting the Game Pak in the Control Deck. To prevent the edge connectors
from becoming dirty, we recommend that you regularly use the the Super NES
Cleaning Kit only.

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