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Brave Fencer Musashiden Walkthrough

By Zachary Alexander (Jackal)
    zalex@voyager.net


I really have a lot of respect for all of those people that have
written the various walk throughs that I have used in the past.  
This is hard and very time consuming work, but I'm glad if it only
helps one person to complete the game.  

First I want to thank Kenshin from the Chocobo Farm message board
for getting me out of a jam more than once.  I was stuck on level
4 for quite some time until he clarified some things for me.  He
also gave me the key to defeating the final form of Raygund.  
Thanks again.  

I put as many of the proper names as I could and pronounced them
to the best of my limited Japanese knowledge.  I will first point
out a few key points so that I will not have to keep repeating
them in the game.

"Gate In"
In the game you will possess the ability to "Gate In" an enemy.  
This will allow you to "absorb" there abilities and use them
yourself.  Some are activated immediately while others can be
activated by pressing a button.  

Memory box
First open it up and choose the first option.  If you die just
keep choosing the first options and it will put you back at the
where you activated the box.

Minkas
These are the hybrid bunnies that you will see in the game.  They
come out at 2300, you can only catch them during the night.  
During the day there will be a berry in the spot where you should
look for them.  there are 13 throughout the land, some are hidden,
and you must collect them all.

Crest (actually books)
In the game you will find 5 elemental crest (earth, water, fire,,
wind, sky) and throughout your journey you will find emblems in
the ground for each type.  You will have to activate them when
they are glowing, which will be after you have finished the
previous level with that specific crest.  

The Village
In the village there is a bakery, a general store, a pawn shop, a
toy store and a Inn.  You will need to take the items that you
find inside the chest to the pawn shop and let the guy take a look
at them.  He will appraise them and they can be sold to him for
extra money to buy things you need or action figures from the toy
store.  The game will not let you sell anything that you need so
don't worry about that.  If an action figure is missing it is
because you didn't fight that enemy, so you might have to back
track in some areas.  Other items that you need can be bought from
the other stores.  You can rest at the Inn or save your game
there.  You can also sleep at the castle for free.  In the castle
bedroom the second choice will let you look at the action figures
that you have collected.  There is also a room where you will talk
to the people that you rescue in the game.  Some of them will have
skills for you and the others will provide important information
for your quest.  


Chapter 1

After the intro our hero Musashi sets out to recover "Raygund", I
think it's a magical sword.  You will basically follow the path up
to the tower, enter it, go up and get Raygund.  When you start out
you will have to make a series of jumps while getting rid of some
plants, guards and collecting coins. You start out with the
ability to "Gate In" which means you can absorb the abilities of
your enemies for your own use, jump and use your sword (square
button).  

Retrieve Raygund

Run up the path, jump the river and make your way to the 3 rocks.  
Push the middle rock as far as it will go.  Watch out for the Red
Guard try to push log on top of you.  When you get to the river
you will need to find a Blue Guard to absorb, this will give you a
machine gun (a Samurai with a MG?) that you will use to shoot down
the logs and cross the river.  Watch you green BP bar!  Every time
that you use an enemy skill it will cost you some BP's.  Make your
way to the wooden fence with the statue in the middle and hack it
to pieces.  You will come to a ringed wall with a huge head in the
middle and more statues around the edge generating an electrical
field, you must destroy all of them to continue.  The head will
start attacking you with some kind of red spiral that will create
an explosive spot underneath your feet.  Stop just before the
statue and wait for the spiral to come down, then run to the
statue and hack away.  There will be a circle on the ground where
the statue was, step on it and go to the next one. Once you
destroy the last one a tower will rise in the middle of the ring,
follow it up and enter the door.  Now you must make your way up to
the another spiraling path avoiding those blue bat things and
knocking off some guards. Musashi will stop and comment on a big
bell hanging over a fiery pit.  Continue upwards and there will be
a door at the top that it is locked.  To open it you will have to
absorb a Blue Guard and shoot the ropes that are holding the bell.  
It will fall and
extinguish the fire, this will open the door.  Now you will be on
the roof with the big head and a lot of guards.  They will always
regenerate so you can never get rid of them all.  You will see
Raygund entrapped in a huge red crystal and when you go to get it
the crystal will vanish when you step on a small square box on the
ground in front of it, but reappear when you go pass.  You need
some help?  Go get one of the guards, the Red Guard actually.  
Absorb his ability to "stun enemies with the back of the sword"
(aren't translations fun) and lure any guard over to the square.  
When he steps on it, whack him!
While he's stunned go and get Raygund.  The head will destroy the
platform and chase you down the side of the tower.  Musashi will
yell "JUMP!" every time you need to.  The head will chase you back
down the path and you will run into the castle.

Wouldn't you know it, more trouble.  The Princess is being
Kidnapped by some big ugly guy named Boldoo that will trap you in
a ring of fire.  You will get to use Raygund for them first time
by holding R1 to charge a gauge on the left side of the screen and
press the triangle button.  After knocking out the Princess the
Boldoo will take her and escape.  You must now the first boss.  

Boss: Steam Knight

This guy has a very big steel ball that he wants to drop on your
head. To defeat him, run over to one of his legs and use Raygund.  
This will knock off the armor that is shoot out the stem and allow
you to attack the glowing spot in his mid-section the arrow will
point to. Be sure to use Raygund to do this. Now do the other leg,
this will knock him down.  Use the triangle button to pick him up
and throw him through the wall.  He will turn around to expose his
two good legs and will start knocking now pillar to smash you.
Take
out his legs as you did before and toss him through the next wall.  
Now he will start jumping into the air and trying to stomp you.  
When it jumps charge up Raygund, when it lands the glowing ball
should be exposed, hit it. after a few hits you will get to toss
it out of the town and crush it.  Exhausted from your battle you
decide to take a snooze. Chapter one is complete.

Chapter 2

After a scene with the elders you will be able to go to the
interview room or the library once your done choose the bottom
options to leave the castle.  When you first go into town you want
to talk to the village leader.  He lives in the big house near the
bottom of the trail that you come down  and where's a red
headband.  Explore first if you want to.

                             
Save Reno!
                               
The village leader will ask you to get the lost dog  from the in
the Twin Mountains.  But in order to get there you have to find
the real gate guard. Go right, pass the cemetery, take the path
over the river and into the forest. Release the guy I the spirit
crystal. Go to the next forest on the same side of the river, go
to the top left and release the gate guard. Go back up the path
and the guard will let you pass through the "Twin Mountain
Entrance". Go left and hold R1 once you see the "Magician",
"absorb" his "Small" power, release the guy in the crystal, jump
on the lily pad and zap "King Man Eater" with "Small", jump on him
and squash him like a grape. Pick up Reno, toss him back over,
toss him over the lily pad and get him back to the path.

Talk to the village leader, go over the river and talk to the
prisoner, he will ask for water and bread.  Go by some bread from
the store, but the water must come from the well by the church.  
If the two girls are there you'll have to wait until there gone,
explore!  Once you get the water take it to the guy and choose the
1st option. he gulps down the goodies and tells you that he is a
"Treasure Hunter", when the next set of options come up choose the
1st one.  You'll talk and he will send you on your next quest.

Find the key.

When Reno exits left, so should you.  Go into the forest entrance,
up to the water emblem, absorb the pink flower, you know have a
pogo stick and can hop over the spike in the upper right corner.  
Once over the spikes go up and right, there will be a plant, to
the left of it is a secret path in the bushes, catch the minka,
get the berry, come back out.  Cross the bridge, pass the "Sleepy"
mushrooms, make you way to the next pink flower, absorb, hop the
spikes to the left, and go up to Reno.  Reno will lead you through
a maze full of bad guys to the very headstone with the key.  
Protect Reno!  To much damage and you have to start the "Wandering
Forest " all over.  Get the key, go back passed the 'mushrooms but
not back to the water circle, go right of the plant to "Steam
Woods", collect the coins, get the crystals (follow the 2nd left
and 3rd right gray pipes)and find the earth crest by the first
crystal.  Get the heart, go look at the red wall all the way to
the right, remember it, you'll have to came back here later,
leave.  You'll be by the windmill.  Talk to the treasure hunter
and he will tell you his escape plan, "Come back at midnight and
release me."   Once released he will tell you to meet him on Twin
Mountain and to collect 4 trees on the way.   Go to the mountain.

Twin Mountains pt.1: Meet the Treasure Hunter

Go up by the guard, go the far left and see if the minka is
running around, catch him if so. Go through the gate, over the
lily pad and run to the other side, there are coins at the top of
the 2 poles if you want them.  Hop the other two lilies and go
around the corner.  Run to the far left passing the ghost and get
the crystal, come back, jump on the pole climb to the top and get
the green ball.  You'll jump from pole to pole here to get across,
just hold left and jump, no problem.  Go left to the "Memory Box",
choose the first option, go right up the path, CAREFULLY jump to
the box behind the waterfall, go up the path and into the cave.  
On the bridge climb down the vine in the middle, jump across to
the left, get the
chest, go back to the middle vine and go down to the river, get
the crystal, go back up exit to the right.  When you come out of
the cave down by the river go to the far right, hold R1, hit
triangle , get the tree, go up the path.  Go right, notice the red
wall, you'll be able to climb these soon.  Go down the pole, get
the crystal, go back up and right to the next pole, go down and
get the tree and crystal.  Back up and right to the next pole. Go
up and get tree number 3, and remember this spot!  You'll have to
come back here later when you learn to double jump and double jump
to the right from the very top of this pole to get a crystal.  Go
left to get the 4th tree.  Continue left and up and meet the
treasure hunter. He will build a raft from the logs.

Raft ride: Forget the coins!!!

Your main concern her should be to avoid the edges of the river
instead of collecting coins.  Each time you hit the edge you loose
a log.  When you go between the 2 waterfalls you can either go
left and you will be taken to get a crystal with a doctor inside
that will heal you at the castle, or continue straight.  If you go
and get to doctor you will have come back through the mountain and
back to where the raft entered the mountain the first time.  If
you go straight you will have a few turns and then you will want
to stay to the middle once you pass them, there will be some guys
with very long mace staffs trying to crack your head open.  You
can jump here, didn't do much for me, but you can jump.  Get pass
them and your home free.  Go up the stairs, turn around and get
the chest.  There is another screen up here if you go down to the
bottom, but you can't do anything there yet. Jump down and go back
the town.

When you get back to town go straight to the castle and  go to
sleep if you need to.  Next you will need to go to the
"Pawn/Expert Opinion Shop", the one with the purple ball above the
door and the guy smoking a cigarette.  If he's closed just sleep
until he opens.   Let him look at all items recovered from the
chests.  The 3rd one that you got after the raft ride gives you
the ability to climb the red walls.  When you exit the shop get
ready for some changes.  There is a problem at the Steam reactor
and the village leader wants you to help. Choose option 1 and SAVE
you game.


Shut down the Steam Reactor.

When your ready, go head up the path to the Twin Mountain guard.  
See that sign to the left?  Run over to that wall and jump on it,
you climb by using square and triangle to go hand-over-hand up the
wall, talk the guy living up there.  He will give you the "memo"
to the reactor and the clock starts.  You have 24hrs to shut it
down.  Head back to town, go to Steam Woods and that red wall all
the way to the rear, climb it,  jump the pipes and go to the
reactor.  When you get to the door you will get the run down on
what to do, here it is in a nut shell.  There will be gauges with
a target spot near the top, hit the square button to stop the
pressure in that area, it will fill a blue bar on the right.  When
done right the red light on each door will turn green, go to the
next door. . Each gauge will get faster and faster.  Good luck.

The reactor's keeper will talk to you afterwards and a shortcut
will be opened by his house.  Go back the way that you came in,
there is a chest up there to the left. Go back to town, talk to
the village leader and he will give you something, talk to
everyone else, too. Go into the forest with the water emblem and
go down from the circle and you will find a chest with money and a
crystal.  The woman in this crystal will give you a new skill
called "Dash", when you talk to her at the castle (person #9).  
Get some sleep if needed and go to Twin Mountains, yeah, again.

Earth Crest

Before you go to the gate guard turn right and go climb the wall
to get the minka if its out. Go pass the river like you did the
first time but when you get of the 3 poles go further left past
the memory box.  Get the chest (money), go left for the wall
climbing challenge, its pretty cool.  Get the Earth Crest, go to
the menu, hit circle, choose the 2nd item, go back to the game.  
Use this the same way that you powered up Raygund with R1.  Go
over to the boulder and stomp.  Slide down the mountain and go up
the path, into and through the cave to get back to where you cut
down your 1st tree. Go up near the 1st pole and climb the red
wall.  Notice that your raft is back.  Don't get on it, go left
and up to where you met the treasure hunter.  Keep going right
until you get to a hovering boulder, stomp the ground, continue to
the right to the pole going to the top of the mountain.  Don't
climb the pole, just keep going to the right to get to the top and
get the chest.  Now you can either climb back down the way that
you came or you can jump over the edge by the waterfall and try to
land on the raft in the middle, it's tricky but a quicker way
down.  Take the raft ride again.  If you didn't go and get the
doctor earlier you can do it now.  When you get to the end go up
the stairs as before but keep going straight into the next screen.  
Run up to the boulder and stomp. The chest has money if you want
it.  Go stomp by the next set of boulders.  Now keep going all the
way to the wall and stomp again.  Go back, hop down and come back
to get the crystal, go back to town. You'll talk to John, the
Treasure Hunter, then go back to the "Expert" and let him look at
what you found, next go to the castle and talk to old man.  When
your done save your game and get sleep if needed.  You will have
to go back to where you got the last crystal, "Hell's Valley", and
go to the end where you will be joined by four of the rescued
people.   They will help you to get to the boss.  Go out and go
right back in to talk to everyone that you rescued. Get some sleep
and save your game.


Crest Guardian: Skull Pion

Almost there. Go up the path to, you guess it, Twin Mountains. But
go right to "Hell's
Valley" and go past where you got the last crystal. You will meet
four of the rescued villagers that will help you get through the
wall.  You will fight the final boss there in an arena.  Its
attacks:

Power Puke
Tail Sweep
Stomp

Use your earth power to stomp and tip the buckets overhead and
make the contents fall onto the boss.  When its down strike the
blue orb in its mouth.  Look out for its tail sweep and the power
puke.  Defeat it and you have completed level 2. Good luck.


CHAPTER 3

Once the crest guardian has been defeated you will return to the
village and talk to the village leader and another guy.  If it is
late evening they may not be there.  If it is night time you will
notice some zombies roaming the streets.  They can't hurt you and
you can't hurt them so don't bother, go to the castle and sleep
until morning then return to the village square.  It appears that
your defeating the crest guardian has set in motion an event that
has caused the release of the creatures that now roam the streets.  
You will be sent to retrieve the "Phantom Blossom" from the mines
and some "Holy Water" from the second Twin Mountain.  Since the
mines are locked you will need to go get the key from the man
living in the windmill.  after the conversation has ended go into
the store that you are standing in front of and a dialog will
start.  When that's done go to the castle and talk to the 14th
person, he will teach you a double slash technique.  The guy in
the windmill won't answer the door before 2300 so you have some
time to stock up supplies, action figures, or to go and kill some
enemies for loot.  Go to the Steam Woods and over to the earth
emblem and try to stomp on it.  The cliff over head will fall to
reveal the wind emblem and a minka. When you talk to the windmill
guy he will tell you that the Phantom Blossom only blooms between
3:00 until 7:00, it can only be taken between these hours.  Head
to the mine shaft entrance at the other end of town, you might
want to save before you go inside.  When opening the gate to the
mines choose option #1.  

Go to the sign and make a right, follow it all the way to the
pole, climb it and exit.  In the next area avoid the rocks, make
the jumps and get the huge fan.  The fan will help you float
across to the other side but you don't want to do that just yet.  
You will need to fall through the fan to the area below.  You can
just drop down when the fan stops or climb down the wall next to
the exit in the is room.  There will be a memory box and two ways
to go.  Use the box and go left.  When you enter the room cross
the first conveyor and jump on the second platform.  Now run and
jump at the screen and you will land on another conveyor, get the
crystal, go back and continue to the left, get the second crystal
and go through the door.  You will enter a room filled with water
and 3 small islands circling the room.  Get to the middle island
and get the crystal and the Phantom Blossom.  On the way out jump
onto the island nearest to the door and ride it all the way around
the room making sure to jump off and get the chest, crystal, and
the minka that are around the edges.  If you miss the time slot
you can just sleep on the ground by the blossom and wait for it to
bloom.  Get it and go back to the fan, climb the wall next to the
other tunnel, let the fan blow you into the right exit and make
your way out of the mines.  Give the blossom to the village leader
and choose the top option.  Go to the castle and talk to the 21st
person to learn another fighting technique.  The doctor is number
#37 if you need to restore your health.   Stop by the pawn shop
and let the guy take a look at what you got out of the chest.  Now
head to the Twin Mountains.  

You follow the same route the got you to the chest at the top of
the mountain with the waterfall on top.  But when you enter the
second cave you will find a villager in need of your services.  
you will have to get him some of the very water that you were
going to get for the village leader and you will have 12 hours to
get it and get back to the villager.  Choose the first option and
quickly climb the mountain to the first landing, climb the red
wall, go left and climb up to the top.  Get the water back to him
and head back up the mountain to get the water for your quest.  On
your way back you will talk with Tim, little boy in the village,
choose option 1.  You will go to the store and talk with the
villagers, you will be given something and they will all find
something else very funny.  Next you will have to talk to the girl
in the bakery, choose the second option and she will talk about a
man going to the bar at 1800.  Go to the castle and talk to the
3rd person for a fighting skill.  Check your items, if there are
to many things in your inventory you should go and sell them at
the pawn shop.  Go and save your game and catch a nap by the bar
door.  When the guy shows up talk to him and he will tell you to
talk to the people at the Inn.  Go to the end and choose the first
then third options, then talk to the people in rooms 205 and 206.  
Now go back to the bar and nap until midnight.  As the monsters
come out of the door you have to run inside.  Choose the first
option and enter the underground temple.  

Inside you will meet a drunk man who will lead you to a door with
four eyes on it.  The open the door you must clear all four rooms
down here.  The man will restore your health whenever you come
back to him.  The rooms can be done in any order but I will start
with the one to his left.  These rooms can have quite a bit in
them so I will stick to the basics.

Room 1
The plants are called "Bowlers", absorb them to get a temporary
bowling ability.
There is a hidden room behind the Bowler next to a wall that you
can climb.
Make your way to the next room and get pass the flaming zombies
and arrows.
You will be in a room with a Bowler, break the wall to the right
with a bowling ball.
Go and stand on the square and bowl down the zombies to cool down
the floor.
Go back to the room on the left and absorb another Bowler.
Go through the door at the end, get the crystal, come out and
take the platform up.
DO NOT go through the door on the left!  You will have to get
behind this thing to kill it.
In the next room run along the wall, ignore the monsters, jump
through the door.
Run to the end and get ready to do a lot of jumping.
Enter the room with the Bowler and exit on the left.
Bowl down the zombies and you will have to bowl a hole in the
wall at the other end.
Go and absorb another bowler.
Go into the room and get the crystal, come out and go up and get
the orb.

When you appear in the main chamber go right down the stairs and
run right up to the wall.  Bowl through the wall and get the
chest.  Go back up and to the other side, restore your health.  
Make sure to use the memory box out in the main chamber.  The next
room will be to the right of the drunk guy.


Room 2

You will cross some moving floor panels, jump right at the
flames.
Kill the zombie to close the floor panel, run down and exit.
Cross over to the right wall, the door is on the other end.
Avoid touching but follow the glowing blue ball, climb and jump
the 3 poles.
Go all the way back the way that you came and cross over to the
right side.
Instead of coming to a room with poles you will have missing
floor panels.
Get through and take the right circle.  Another room but with
enemies.
Get through and take the left circle, go through the next room
and take the left circle.
Enter the room and jump over the arrows and down onto the lower
level.
Do not try and fight the 4 monsters on the bottom, just run out.
The next room will have missing floor panels enemies, and a
chest.
The blue orb is in the next room.

Room 3

Now go to the right side of the main chamber to the other two
rooms.  We will take the one on the left.  

Jump across the rotating blocks in the first two rooms, get the
crystal in the second one.
You will go through a couple of more rooms with rotating blocks
and 1 harmless vamp.
There will be a room with swinging blades, easy.
The next room will have the blades, rotating blocks, and a
vampire that will attack you.
You will come to a series a of planks, go far right to get a
green BP ball.
Go back left to the get another one and go to the stone landing.
Follow it around to the rotating block and keep going down and
get the crystal and heart.
Go jump on the block, go right to get the chest, go down and get
the heart and to exit.
This room will have smaller landings, swinging blades, and
fireballs.
The blue orb is in the next room.

Room 4

The last one.  Heal yourself before you go in here.
Jump across, go up and get pass the vampires. You don't have to
kill you can just run.
Run straight through the next two rooms avoiding the enemies.
There are some easy puzzles. Top to top right, middle to bottom
left, bottom to top left.
There will be a room with falling and sliding blocks, be careful.
When you get to the ghost absorb its "ectoplasm" and float around
to find your way out.
Do the same in the next few rooms making sure to get the chest
and get the crystal.
The room with the chest will have a circle on the floor and a
path below it.
Drop down and enter the room to get the crystal.  Teleport back
up.
Exit to the left to get the blue orb.

Now go back to the door with the four eyes.  The man will be gone,
open the door.  You will find him inside ready to open a chest.  
Apparently he is disappointed with what he finds.  You will get a
"dirty belt".  Your done here for now, go back to the castle's
interview room and talk to the 36th person for a new fighting
combo.  Next you will need to go to the pawn shop.  After
examining the dirty belt you will be given the ability double
jump.  When you leave the pawn shop the drunk man from the temple
will tell you something about the well near the church.  You will
need to get a grappling rope to climb down the well.  The grapple
can be obtained from the church.  Go to the church, jump the fence
and talk to the man.  He will tell you to come back at 2:00 am.  
When it's time, go and talk to the man.  He will help you get
inside the church where you will find Rikul(?) waiting for you.  
She will have some monsters attack you.  I don't think that you
can kill them so you'll have to survive until the sun rises.  When
it does the battle will end.

Water Crest

You will be given the grapple, proceed to the well and descend it
(first option).  Down here you will notice quite a few things.  Go
and get the water crest first.  Now run back to the landing where
you can see the church bell, activate your water sphere, run and
jump onto the pedestal with the bell.  Pick up the bell and toss
it to the landing.  You will need to keep tossing the bell until
it is where you got the water crest from.  Now toss it into the
gap in the wall to the left, get it and take it through the cave
and back to the village.  When you get back to town the priest
will give you the "angel's image" icon.  Go to the castle and talk
to the 3rd person for a new skill.  Now you will need to go back
into the temple.  This time you will keep going straight down and
double jump the gap and open the door.  The first 2 rooms will be
no problem at all.  The third room will be more of a challenge.  
There is a crystal in this area, be sure to get it.  The next room
will have four pedestals with flames on them and a door with an
eye on it.  Use your water sphere, stand on the corner and shoot
water on the flames.  Once the flames have been extinguished the
door will open.

Crest Guardian: Relic Keeper

At first Musashi thinks that he has it made since the Keeper has
to keep the ceiling from falling on top of itself.  Bu it has
another method of attack:

Fire Demon

The Fire Demon will use various techniques to roast your hide.  It
will turn blue when it get ready to do something nasty.  You will
have to run side to side and constantly use your water sphere.  
You will have to shoot the demon from afar and get the bubbles to
hit it.  When the Keeper bows his head you will have to quickly
switch to Raygund, double jump  and strike the orb.  It may take a
while but it can be done.

CHAPTER 4                                                

OK, let's get started.  When you first get back to town go to the
village leaders home and talk to his wife.  Choose the 1st option,
then the 2nd.  She will tell you to climb down the well by the
church.  But before you do so, go to the pawn shop and let him
take a look at your items.  I sold everything that I could sell to
him, don't worry, you can't sell anything that you need. After
that climb down the well.

Once in the well go to the water emblem and use the skill on it
This will empty one half while raising the level of the other  
Enter Ed and Ben who start freaking out when they find Musashi
there  

After they leave:
Go get the chest on the right side.
Go back passed the water crest, use your water skill to get the
chest on the pedestal.
Go get the minka.
Enter the cave and get the chest near the end and look at the
fire emblem.
Leave the mine and go talk to the village leaders wife and choose
the 2nd and 1st options.

She will send you to get the "Gondola Parts".  They are back in
the mine shaft underneath the fan and through the right side.  But
there are a few things I will ask you to do before you head down
there.  She mentioned that you need to talk to some "carpenters",
I think?  First, go into the forest with the water circle and use
the crest.  Take the item from the chest Go to the pawn shop and
you will get a set of goggles.  Now find and talk to the old man
from the windmill, he might be in one of the farmers garden.

Leave the town and go to the Twin Mountains, around the corner,
past the ghost where you got the crystal earlier.  Engage the
water sphere and run around the corner to the landing and get the
doctor if you didn't get him in chapter 2.  Do it again and  keep
going left to get the minka, if it's there.  To get back go
across, not go back the way you came.  You want to get to the next
mountain, up to the area where you caught the raft the 2nd time,
go all the way to the right where the flower and the very long
pole are.  Jump on the pole, climb it, and stand on the top.  Do a
double jump to the right and keep holding to right.  You should
land on a ledge with a crystal and another pole.  Get the crystal
and go back to area where you fought the very first Crest
Guardian, there will a minka in that area now.  Get it and head
back to town.

Go to the castle and you will talk to the old man.
Next talk to the 13th, 18th, and 27th persons.
Save your game!
Go into the mines and back down underneath the fan, go in to the
right side.
Absorb a snake so you can cure yourself from poison.
In the room at the end take the 3rd wheel from the left, go back
to the fan area.
Climb back up and go back to the castle.

You will talk the old man and he will send you to bed.  When you
wake up the town will be on fire.  Put out all of the fires and
the village leaders wife will talk to you.  In the morning go and
talk to him and he will give what I think is a "calendar"?  The
his wife will come out and give you something, too.  Afterwards
head to the forest were you crossed the spikes to enter the
"Wandering Woods".  On your way stop on the bridge before you get
to the "Sleepy" mushrooms and use your water sphere to run left on
the river to a spot with a minka on it.  We wouldn't want to
forget him.  Continue through the path and go down to the left and
go through to where the path is blocked, you will be able to get
pass now by shrinking the giant snail.  Get the crystal and the
chest, engage the water sphere and run out to the crest in the
water and activate it.  Drop down and get the "Power of Hell!"  
Well, its not really called that but get it and get ready for a
scene with Kojiroo. Defeat him and save the Princess.  I used
Raygund and just kept charging it up, piece of cake.  Take the
Princess home.

When you get back to the castle you will have a conversation with
her and the old guy  about your next quest to the "Knight's
Hideout."  I call it the "Ice Palace".  Choose the 1st option.  
When your done talk to the 12th, 19th (choose #2), 24th, 26th,
31st persons.  The doctor is #37 to refill your bars.  You should
now have a new sword, directions to the "hideout", and full health
bars.  SAVE YOUR GAME!!!  

Go back to the "Wandering Woods", this time you won't need Reno to
get you through.
When you first enter there will be a wooden sign in the middle of
the screen.  
From there:

 Go left to the next screen, you'll see a big rock.  Go up 2 more
screens.
 You will see two rocks, make a right by the small one to the
next screen.
 There should be 4 trees, go up 2 more screens, it should start
to snow. Make a right.
 Go around the rock and the tree and up 2 screens, it should be
clear, make a left.
 Go around the rock and the tree and go up (about 3 screens) to
the Ice Palace.
 Choose the first option to enter.

After you talk to the "mystery woman" (Brandi) it's time to get
down to business.  There are 4 doors in the hallway, 3 are open, 1
has a "Red Eye" on it.  Don't bother trying to climb the
stairwell, you can't right now.  The chest is a memory box.  The
first door that you want to enter is the 2nd one on the left.  
There is a "Blue Eye" door inside, you can't open it yet so go
through to the next room with the penguin guards pushing the ice
blocks.  Look out for the "Electro-Musashi's"!  They mimic your
moves (you go left, they go left, you jump, they jump).  Something
else that you to know:

  Absorb:                      Power gained:

  Blue flower   Auto-Map
  Electro-Musashi  1 Musashi decoy time bomb
  Plant                                    Protecting glow
  Karate Wolf              A power dash
  Slow Guy                 A power toss (right out of the
screen)
  Fake Penguin  Can not be absorbed
  Stomp Golem             Armor (VERY IMPORTANT!!!)


The Red Eye Door:

OK, the penguins won't attack you in here but you need to be
careful so that you don't keep getting smashed.  Stand between the
two blocks and when the next pair fall you have to jump on top of
one and ride it doing a running double jump to make it to the
other side. Piece of cake, right?  It may look hard but you can do
it.  Look out for the penguin on the other side doing the same
thing.  There is a door to the right side of him that's hard to
see make sure that you go in and get the crystal on top of the
crate.  Be careful not to fall on the other side of the crates or
you have to go around and make the jump again.  Once you have the
crystal go back to the penguin and through the door behind him.  
This room is full of penguin guards, just kill them all and you'll
get the chest with the "Red Eye" key in it, leave and go back to
were you got the crystal and jump all the way over to the other
side.  Now go to the hallway and open the "Red Eye" door.

The Blue Eye Door:

Now that your through the Red Eye door you will face a few
Electro-Musashi's, Plants, and a "Slow Guy."  There are icicles on
the floor that will do damage, but you can melt them if you want.
Then plants shoots pellets that can freeze you so be careful.  
Make your way around to the next room with the Slow Guy, DON'T
KILL IT!!!  You need him, but kill the plant at the other end.  
You'll notice an upper level over by the plant, this is where  
Slow Guy comes in.  Go in the corner by the ledge and let him
throw you in the air, now guide yourself onto the edge and go to
the next room.  You will now be in a maze.  Find the crystal and
make your way to the left side wall.  You will encounter the
Karate Wolfs and the Stomp Golem.  When you get into the room on
the left side kill all the enemies (I think without letting them
touch you) and get the chest with the "Blue Eye" key inside.  Now
make your way to the far right side of the maze but before you go
out of the door absorb the Stomp Golem.  You will run into a
barricade of spikes, just hit the "O" button to activate the armor
and run through them to the other side and get the crystal.  You
can take the easy way back by just jumping down from where you are  
or you can go all the back through the maze.  Go to the "Blue Eye"
door and open it.  Get the crystal, use the ice blocks to get to
the upper level and go through the door where a Electro-Musashi
awaits.  Jump across avoiding the Slow Guys, go get the chest.  
Jump down.  You can now climb the slick surfaces.

The Green Eye Door:

Go through the first door on the right side, climb the pole and
jump onto the ramp.  Run up and over it, get the chest and go up
the next ramp and into the door.  You will be in another maze.  
Make your way to the left side were you can jump on top of a
smaller block and then the bigger ones.  Now start making your
back to the right side.  Make sure to get the chest and the
crystal.  Once you get to the far right absorb an Electro-Musashi,
you'll need it.  Go into the next room with the Slow Guy inside,
once again DON'T KILL IT, yet.  Unlike the other 2 rooms you can't
just kill the enemy to get the chest, it's how and where you do
it.  Here is how you do it.  When you enter the room let the Slow
Guy chase you all the way to the other end.  Now stand on the
green eye and when he get almost on top of you hit the "O" button
to drop the decoy time bomb.  Run over by the sign and just wait.  
When the decoy explodes it will kill the goon and give you the
chest with the "Green Eye" key.  Now make your way back to the
left side, climb onto the blocks and find the green door.  There
is really nothing to do her but get through the room and back to
the main hall.

Crest Guardian: The Frost Dragon

It's almost over now.  Make sure that you use the memory box
never.  Go to the door with the 3 color locks (Red, Green, Blue).  
Musashi will say something.  You have to defrost the door first
before you can open it.  Once your on the other side go to the
back of the room on the 1st floor and get the chest.  Now go to
the top floor and you will see 2 post and a memory box by a door.  
To open the door you must ignite the 2 post.  Go inside a Musashi
will look at the painting on the ceiling.  Now go to the statue
and activate it, you will now be in the Lair of the Frost Dragon.  
You will see some icicles in your path, melt them and proceed.  
When you start the battle with the dragon remember that you are
not suppose to defeat it here.  Cause some damage to it with your
fire and it will knock off part of the wall on the right side and
a arrow will let you know that's it's time to move, fast.  You
will know when the dragon is about to charge you because it will
scream before it does.  Just hold R1 until it rushes you then
shoot fire and run just before it hits you. After a few pass you
should cause enough damage to make it break the wall to the right.  
Now you'll have to be quick!  As your coming up on the icicles you
should be hold R1 and start melting them as soon as you can, the
dragon will be breaking off the bridge behind you.  Make it to the
landing and now it's time to kill the dragon.  It will dive into a
hole a when it comes back up it will attack you in 4 ways and in
this order:

 Lunges at you.
 Shoots Ice Balls.
 Shoots a huge Ice Beam.
 Body Sweep.

When it lunges at you, jump out of the way.  Avoid the Ice Balls
by double jumping out of the way. After the Ice Beam it lays it's
head down on the ground.  Hit it with fire then, but don't get to
close or you'll be frozen!  The bodysweep happens so fast that I
haven't been able to avoid it.  Here's the strategy:

Go to the left side of the screen and let it shoot ice balls at
you over there, but start jumping toward the middle.  When you see
it charging up for the Ice Beam move to the middle and just when
it releases it run  the right corner near the dragon but against
the wall.  You should be safe there and you can start charging up
your fire. Then shoot the dragon when it lays its head down.  
After doing this a few times the dragon will collapse, now you
have to hit it in the head with your sword in order to damage it.  
Then it will do the body sweep.  Try to keep the pattern up and
you should be able to defeat to Frost Dragon and chapter 4.


CHAPTER 5

When you first return to the village the village leader will greet
you and tell you some bad news.  Head to the castle and you will
talk to the old man, he will send you to find the Princess.  
Actually, you need to go and talk to the farmer with the brown
hair, he will talk about the "Figure Collection."  Go to the store
that sells the action figures and talk to the clerk.  Now head
back to the castle and talk to the man again, now the Gondola is
available to take to the entrance of the Twin Mountains.  It will
be the bottom option on the menu when you leave the castle.  Ride
the gondola down.  When you get to the bottom you will notice that
there is a lot of steam in the air, climb the cliff to where the
guy lives that tends to the steam reactor and go through the short
cut behind his house.  You will find the man on the ground in
front of the reactor, he will give you a handle and I think he
tells you that it was the Princess that kicked his butt!

The Steam Reactor: part 2

We've been here before.  But this time things are a little
different. Choose the 2nd option, go inside and you there will be
a scene with the Princess. When it's over get the bag of gold but
DO NOT go to the upper levels yet.  On each of the upper levels
one reactor door is missing a handle (numbers 1, 4, and 8) and the
first one is on the bottom level
where you start.  Once you pick up the bag of money continue
running to the right to get the first handle. Go back left and
take the elevator up to the next level.  You'll have to do some
maneuvering this time around. The handles for #4 and #8 reactor
doors can be found on the levels that the door are on themselves.  
Once you shut it down you will talk to the
village leader and the steam reactor guy.  Go back to town, talk
to the village leader, the 2nd choice gets you 600 doran, then
head back to the castle.  If the women in the #19 position didn't
do anything for you the first time, she should give you something
now.  When your done go back to the town (2nd choice from the
bottom) and head back into the mine where the fire crest is.  If
it's not at least 2300 nap until then, this will make sure that
the minka is up and about.  Once you activate it you will be able
to climb the wall and go through the ceiling.  Climb to the top of
the tower and get the Power of the Winds.  To get down from here
stand in the middle of the tower and use your new skill.  A scene
will follow, when it's over just hit the triangle button to leave.  

Head back to town.  The first thing that I noticed was the
dramatic music playing in the background.  You guessed it, more
trouble.  Head to the castle and sleep until morning if it's night
time.  If it's daylight head to the path leading to the Gondola
station and you should see the 2 kids jumping up and down in a
panic.  Go up the path and talk to the Gondola Operator, it seems
that they have a little problems with bugs.  

Go to the castle but don't go inside.
Choose the gondola option (bottom one).
Ride it down .
SPLAT!!!

Aaahhh!  Those tranquil melodies.  Go back to town and save your
game.  And buy some healing potions from the store.


The Great Bug Hunt

Enter the mine where the "ant" did.  You don't have to worry about
him.  He's dead.  But now you've got to go and tell his mom, did I
mention that he was her favorite drone?  Once again sleep if it's
not already 2300 then go left and get the minka.  Now go back,
you'll notice a pink cloud of poisonous gas.  After Musashi
speaks, engage your whirlwind and go right through it.  

Go around the corner and make the jumps to the right, get the
chest.
Go to the platform with the Toadstools, go left  and get the
crystal.
Go back around to the far right by the gap, change your skill and
stomp.
Make your way to the exit.

In the next room cross over the top of the lift, they aren't
working so you'll have to jump to each one to get to the top right
side. DO NOT GO DOWN!!!  You'll go down there when you return to
this area, it'll be much easier then.  Once you go through the top
right exit you will face a lot of strong wind.  Engage the
whirlwind and go straight across, you'll have to do it twice to
make it past the winds.  Be careful when you near the end by the
pink flower, it's easy to get knocked of into the sludge.  Absorb
the flower and go up the go up the incline and pass the spikes to
the very edge of the next area. YOU CAN NOT POGO HOP ACROSS THIS
GAP!!!  Here's the trick:

Stand at the edge of the gap and face the flower.
As you start to absorb it TAP right to face the gap.
WATCH THE FILL GAUGE!
Just as it reaches the top quickly double jump to the other side.

If timed just right you should be just about to land when the
explanation box appears.  If you fall into the sludge but still
absorbed the skill just hit the "O" button the end it and try
again.  Since your already poisoned don't bother to cure yourself
until you've made it across and up the platform successfully.  If
you didn't bring any healing herbs or
ran out don't worry, there are some snakes here, absorb one and
heal yourself.  If the minka is running around get it, if not, you
know what to do.  Climb the wall activate the fan, exit.  You will
now have to do a series of bug jumps that just get harder and
harder.  

Jump pass the pink ones, no problem.
The blue 2 ones shoot acid balls, be careful and always kill
them.
When you get to the end of the platforms double jump around the
corner.
When you get to next one there will be one pole to double jump
from, get the crystal.
When you come to the dead end wall you will have to double jump
around the corner.
Walk with but between the marching ants.
Make your way across the 2 poles and run straight through the
exit.
Get the crystal and drill yourself into the center of the floor.

Your now back in the cavern with the lifts, but now they work.  
Time to make our way to the bottom.  When you get down there go
left and get the chest, ride the lift back up because you can't
make the jump back to the right.  Make your way to the exit on the
bottom right and across the next room which has a number a double
jumps for and you will get to take a cable car ride.  All I can
say for the cable car ride is avoid everything and GOOD LUCK!

Crest Guardian: Ant Hill Queen

Once your done with the ride you'll be in what I call the "prep
for death" room.  Collect the hearts and green ball to restore
your health and BP bars.  In case you had to make the ride
poisoned there is an herb to cure you. And of course the memory
box.  When your ready just drill into the center of the floor.  
Now it's time to tell the Queen that you killed her favorite
drone, she might get a little ticked off so be ready.  Her
attacks:

Poison Gas Cloud.
Torso Spikes.
Claw Sweep (single claw).
Acid Rain .
Torso Thrust.
Lava Sores (if you whirlwind on a torso sections).
Kiss of Death (She will reach out with 2 claws, grab you and suck
you dry).
Baby Burst (She shoots out maggots).

She kicked my butt quite a few times before I figured out how to
hurt her.  For the Torso Spikes jump to another section, when she
reaches out for the single Claw Sweep double jump over it, avoid
the tail unless your using the whirlwind.  The torso Thrust are
sudden, try to run between the Acid Rain, and try to stay out of
range when she reaches out with both claws to grab you.  Never
attack to close to the body because of the belly spikes.  So how
do you kill her?  When you see her bows her head run over and hit
with your sword (triangle button).  She will start going crazy,
hurry and activate the whirlwind and carefully spin out on to the
tail and on top of the glowing ball on the end.  Afterwards she
will try to blow you away with a whirlwind of her own, DON'T
JUMP!!!   Walk slowly
toward her and you'll be all right.  Sometimes she will pop out
some maggots that are as big as you are, just whack'em.  They drop
healing herbs sometimes.  Once she's dead use the crest and you'll
be shot out of the cave.  Now you'll run into some old friends
before heading back to town.


Chapter 6

Upon returning to the town the are a few things that you should
do.  Go to the castle and talk 38th person, it's the last knight
that you rescued.  He will show teach you a new skill.  Next, go
and talk to the 3 farmers.  The guy with the gray hair will be
inside of his home
and will give you a Kojiroo action figure.  The guy with brown
hair will be in his yard and will talk about a "Big Ali figure" (I
think).  Talk to the third farmer in the burnt house and he will
tell you the good stuff.  I had already went to the wind crest on
top of the cliff in the Steam Woods and nothing happened, he
explains why.  You have to go to the crest early in the morning on
"Sky Day" and when it starts to rain you can activate it.  Take a
look at your day indicator and see what day it's on, if the symbol
is the same as your "Sky" symbol you will have to wait until next
week for the rain.  Sky day is actually
Friday, so look for the symbol of wind which will be Thursday.  It
will look almost square. Try to time going to bed at the castle
around 2200, this way you will wake up at 6:00am. This will give
you plenty of time to get to the cliff and catch the rain.  Go to
the Wandering Woods and get the "Mother Minka."  I think she
figures out who has been abducting her babies!?  When your done go
to the pawn shop and sell everything that you can and buy action
figures before Sky day.

After you activate the crest you will be teleported to a tower in
the sky.  You will notice that there are 3 landings around the
base of the tower with the earth emblems on it.  Here we go:

Jump to the landing (one near the water ramp) and stomp twice.
Jump back to the lower part of the ring then back onto the high
part.
Do the other two.
Activate your water sphere and run into the door at the top of
the ramp.
Do the same thing on the upper ring but with fire instead .
If you fall just activate the water sphere and run back up the
ramp.

Once you get the Sky crest you will see you final destination.  
Use the memory box as soon as you walk in.  To cross the sludge
will take some patience, once you activate you new skill it will
allow you to hover.  You will have to guide yourself to the next
landing without touching the walls, if you touch them you will be
shocked and fall into the sludge.  Get the chest and get pass the
spinning spiked post. After you get past the two spinning spiked
post there will be another chest, you will enter a revolving
tunnel with electrified spikes in the walls.  There are some
little thing with propellers on their head flying around
trying to shoot you, I didn't waste time trying to kill or absorb
them, just get pass them.  The last section has no spikes but
instead has holes in the wall, fall through and you have to do the
tunnel again.  The easy way, just hover across.  When you make it
through get ready for a fight.  

First Boss: Ben

You've got to fight the big guy in order to continue.  Here are
the moves:

Aerial Assault (drops bombs while hovering).
Giant Shurikens.
Spinning Axes.
Spear Lunge.

When he hovers, you hover and try to find a safe spot to land.  
After the bombs explode he will throw 3 shurikens at once followed
by 3 spinning axes in a row.  The best time to hit him is right
after he throws the axes.  Hurt him and he will do a spear lunge
so be ready to move out of the way.

Once you defeat Ben you can save your game.  Then you will have to
get through a series of doors marked with crest symbols.  If you
go into the wrong room you will be put back at the beginning of
the maze.  When you come out of the first room go to the far right
and into the door with the earth symbol.  Go and stomp on the
yellow box and cross the closed floor panel.  Jump up to the ledge
but do not enter the room, jump on the yellow box to your right
until the whole stack comes down.  Go through the door with the
circle on it and hover across the spikes. Jump onto the landing
and hover over the next set of spikes by the wall.  What's this?  
The floor will open and show you the way out which is the doors
with circles on them.  In the next room you will have to flip up
to the next platform using the poles.  If you fall you will be
forced to go through a wrong door and start over.  Get through the
door on the platform and you will have to ignite 2 post to close
the floor panel, cross underneath the block with out getting
crushed and jump onto the first landing.  You might see the door
to your right but don't go inside, jump onto the falling block and
then to the platform to the left, go through the door.  The next
room has a trick door, don't fall for it.  Extinguish the flames
to open the panel in the floor.  Do the left side first and after
you do the right side use the watersphere again and drop down into
the hole, go right to the door with the wind symbol.  You'll need
to use your whirlwind her to combat the breeze.  DO NOT GO RIGHT!
Or you'll be at the very beginning again!  You will have to
whirlwind left and jump the gap, you will need to get close to the
fan to shut it off.  Get through the door and you will come to a
hole, hover down one level and across the spikes, land hover again
down to the next level and exit left.  

Second Boss: Ed

Ed is pretty hot about what you did to Ben and wants to serve you
on a platter. How's he going to do it?  

Heat Beam.
Bouncing Napalm balls.
Teleport.

He immediately tries to get the upper hand by shooting off a heat
beam from his safe zone in the middle of the room.  He has a
shield to protect him when he fires the beam, the good thing about
it is that it takes a lot out of him, make sure to whack him.  He
will teleport and go berserk with the napalm balls, there really
nasty. Double jump over the beam and try to stay in the corners to
avoid the bombs and you can beat the little guy.  

After the battle you will get to save again and take the elevator
to the surface where two heavily armed guards await you.  "Absorb"
the benefits:

Blue gets you a shotgun.
Brown gets you a get a rocket launcher.
Green gets you bombs .
Red gets you a powerful sword.

Those helicopter head things are here flying around and can not be
absorbed.  In the courtyard destroy the statues to get healing
hearts and those green BP balls.  Head to the gate at the other
end and it will target you and fire laser beams.  To destroy it
use any weapon at your disposal.  Make your way to the far right
corner and through another gate.  Now you will enter a maze.  Make
your way through to get to another courtyard.  This time the trees
get into the action with their lasers.  Fight your way to the gate
on the upper left.  Get into the next section and they add laser
trip beams, and the next section has laser shooting statues.  Once
you clear all of the courtyards you will have to climb a wall.  At
the top are some laser shooting trees, kill'em and destroy the
fountain and take the elevator down.

Follow the pipes jumping from one to another to get around the
steam leaks.  Get on to the other platform and destroy the door.  
Do not destroy all of the tanks in the other room! Some contain
enemies.  Destroy the 2 on the left and right, leave the first
middle tank but get the next one.  Break the next tank on the left
then go up to the 4 tanks and break the one in the left corner,
skip one and break the other.  You can destroy all of the
computers for goodies.  Go upstairs, get through the doors and
make your way to the platform.  Make sure to get an enemy skill
like the shotgun before entering the circular part of the
platform.  Attack the drone when it targets you, get ready to
hover, run and jump until then.  Take the elevator up, go through
the doors, head straight for the elevator.
 
Third Boss: Topo

Is this really a fight?  The Minnie Mouse wanna-be challenges you
to a dance battle?  If you've played PaRappa or Bust-A-Move: Dance
and Rhythm you should be OK.  She will show you the moves and you
must repeat them.  If you mess up hear fans will blow you
backwards into a electrical field.  Funnier than it is hard.  Take
the elevator up, get the chest, go through the door, save your
game. Go up the path and face the next enemy.

Fourth Boss: Tower of Death

In this area your sky power is going full blast and doesn't run
out so you can literally fly.  To defeat the tower you must hover
between the arms and hit the "blue eyes."  The level that they
will appear are random so you'll have to go up and down to find
them.  After a few hits the arms will create an electric barriers
between them to give you a hard time.  After a few more hits the
arms will retract and the eyes will shoot beams.  Just follow the
spots where the arms have retracted and you can survive.  After a
few more hits ALL of the eyes will open!  Some will close, the
other will let out red beam that puts all your moves in reverse,
then the electric barriers will come back.  A few more hits and
this boss is finished.  Use the Sky crest.

What?  There's more?  Yes there is.  After the scene you will be
chased the another location, there will be a more difficult chase
to another tower and then you get to fight the big guy.

Final Boss: Dark Raygund

All you have to do here is run, jump, float whatever it takes to
stay ahead of him.  The second chase will be more difficult.

Final Boss: Dark Raygund - Second Form

He's big and strong, but you can stop him.  The key is to use your
sky powers to float high enough to strike the crystal in his
forehead.  After a few hits he will jump into the air, when he
does you'd better be charging up those sky powers again because
when he lands fire rings will go all the way across the floor. He
will pause and this is a good time to hit him in the head.  Some
times he will shoot flame after being struck in the head.
Sometimes he will do a very fast spin and sweep you with his tail.  
If you stand on the ground in front of him he will grab you and
give you a one heck of a body slam.  Just keep going for the head
and will knock him out.  You have to float in from HIS left side
to strike his head and reduce the chances of being grabbed.  You
should be able to get in two hits per hover.

Final Boss: Dark Raygund - Final Form

Will it ever end?  In this form Raygund in human size and has one
hell of an arsenal!  Here is the order of attacks:

Fire Rain.
Mammoth Rain Drops.
Sword attacks.
Wind attacks.
Multiple Body attacks.
Nuclear Fire rings.
Shield (all ways on).

You can run around most of the rain, fire, and sword attacks.  You
will have to use your whirlwind when he turns green or you will be
blow over the edge. It's hard to dodge his multiple body attack
since there's 5 of him running at you.  You will need your sky
power to hover over the triple nuclear rings.  You will get your
butt kicked around for a while but once again the key is timing.  
You can't defeat him with your skills because his are much more
powerful.  So you'll have to do to him what you did to the other
enemies, absorb him.  He changes colors for each attack but his
normal color is white.  You need to do it right his attack is over
and he returns to his normal color, suck him in and an eye will
appear, hit it and run.  The eye will attempt to suck you in but
as long as your running away you should be fine. keep this up and
you'll stop the dark servant from hell.  

After the battle you while take the Princess home to the king and
queen.  After the scene watch the credits and you will get to see
Musashi put Raygund back where he got him from.  When the
Squaresoft logo comes up hit the circle button to save your game.  
Restart the game and you will be back in chapter 6 but you will
have all of the items that you collected on your last journey
through this chapter.  You can now buy the chapter 6 action
figures, but there are still some missing.  So what's next? You
have to play the level again to get the end bosses action figure.  
What this does for the game I have no idea, yet.  I have rescued
all the people and collected all of the minkas but I'm still
missing 2 "Special" action figures (John and Raygund-Final Form).  
The search continues.




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