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   ________________  Final Fantasy 3/6j FAQ
  /__   __  __  __/  Version 7.0 - May 1999
     / / / / / /     Rewritten and Arranged by King Kung
    / / / / / /      Original by King Kung, Wizard, and Jon
   / / / / / /       With special help from: SethWHardy
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INTRO TO VERSION 7.0

It has been quite awhile. Indeed, it has been a long time since this FAQ
had a major update, seeing as how this game is now a golden oldie.
However, with the new era of the Playstation, there has been a remake of
this game, along with its presence in the awesome Final Fantasy Anthology,
which should hit US shores after the arrival of FF8! With this looming
re-release, an update to what has become an archaic FAQ is indeed in order.
I have rewritten the entire walkthrough and content to modernize what was
once the best FF3 FAQ available (without all of those pesky errors so
common in even Nintendo's official guide ^_^). This Walkthrough, unlike
many other FAQs, goes into excruciating detail about each area, and
originally took a long time to create. Because this was made using the
American FF3, it is referred to by this name rather than the FF6 monicre
that it actually, technically, is. If you are a purest and want to read
the true story, you will have to decipher the Japanese in FF6 for
yourself or find a translation (I'm sure there is one out there).

For those of you who remember or are still a part of the long history of
Gamewiz from way back in the days when AOL was a much valued partner
in the video game experience, welcome back. Gamewiz lives on through
newsletters, and still holds a major role in my life. This FAQ has
continued its livelihood as my most successful work, and has now had a
new breath of life to drive it forward thanks to the rerelease and the
obvious popularity of the FF3 and 6j ROMs. Most sections have been
completely rewritten and rearanged for a better 'flow' through the text.
The entire Square Interviews section has been taken out because of how
archaic they are now. If you wish to view these interviews from magazines,
drop me a line; I save everything.

With the Playstation versions, there has been a need for more than just
codes for the good 'ol Game Genie, so a future update will include Game
Shark codes and perhaps descriptions of the new CG movies present in
the game.

As with every FAQ I write, please, PLEASE try NOT to use this FAQ as a
crutch. The true gaming experience is that of using your own skill and
cunning to complete the game. Only use this FAQ if you feel that you
are stuck and have tried all options or have completed the game and now
wish to dig out every hidden secret and nuance crammed into it.

WHERE TO FIND THIS FAQ:
The latest version of this FAQ is available at:
http://www.gamefaqs.com
http://home.earthlink.net/~step808/home.html
Alternately, contact me (kingkung@earthlink.net) or Dr Gamewiz
(drgamewiz@aol.com) and ask for the update.

For Wizard and Jon, my fellow creators who are now unacounted for,
I would like to present you with the finest FF3 FAQ you will ever
read. Enjoy!

--King Kung (Joseph M. Parise)

-----

Here is the history of the FF3 FAQ:

Version 1.0a - (By JonN2000)  
- The first FF3 FAQ ever!

Version 1.0b - (By King Kung)
- Including a Walkthrough and more, this FAQ was better
  organized and clearer than Jon's FAQ.

Version 2.0 - (By Wizard 201)
- Packed with info, stats for weapons, monster list, GG codes, and
  other miscelaneous info.

Version 3.0 - (By King Kung)
- Everything from Version 2.0 and more including different
  strategies with weapons and magic.

Version 4.0 - (By Wizard 201, JonN2001 and King Kung1)  
- Everything in Version 3.0 plus interviews with Square representitives,
  MORE misc. info on desperation moves, Lore & Rage Lists, Sketch/Control
  lists, 'The Best for FF3', greatly improved monster list and more GG
  codes.

Version 4.7 - (By Wizard 301, JonN2001 and King Kung)
- Includes more GG Codes, extra Game Genie tricks, more misc. info,
  Runic and Esper List, improved Rage List plus an FF3 CD List with
  all the tracks and times.

Version 5.2 - (By GWS Wizard, JonN2002 and King Kung)
- This was the 'final' version of the FF3 FAQ. It includes a new article
  on SquareSoft, better formatting, and minor grammer fixes. Rumor
  section deleted to squelch rampant false rumors.

Version 6.0 - (By GWS Wizard, JonN2002 and King Kung)
- NEW Final version. :)

Version 6.1 - (By GWS Wizard, JonN2002 and King Kung)
- Even NEWer Final version. Yes, we've added even more, as new secrets
  have been discovered involving the Game Genie. Go figure. :)

Version 6.5 - (By GWS Wizard, JonN2002 and King Kung)
- Okay, screw that final version crap. This contained minor, miniscule
  changes, but they were significant enough.

* Insert multi-year break here. ;) *

Version 7.0 - (By King Kung)
- MAJOR MEGA ULTRA UPDATE. A COMPLETE rewrite of the entire FAQ to
  edit out any remaining issues. Things have been moved around so that
  they make more sense now. Added and edited the various charts, info
  on the Playstation version, and something for Tetsuya0's FF3 Hard
  Type ROM Hack. The interviews have all been taken out because they
  serve no purpose now.

-----

Table of Contents

Part 0 - Character Guide
Part 1 - FF3 Walkthrough
          A. The World of Balance Walkthrough
               - 1.  The Story Begins
               - 2.  A Fork in the Road
               - 3.  Reunited
               - 4.  The Search for Terra
               - 5.  The Opera House
               - 6.  Magitek Factory
               - 7.  To the Sealed Gate
               - 8.  Search for the Espers
               - 9.  The Flying Continent
               -10.  What you should have done by now
               -11.  A few tips and secrets
          B. The World of Ruin Walkthrough
               - 1.  Stranded on a Deserted Island (Celes)
               - 2.  Search for The Others (Sabin)
               - 3.  Edgar!
               - 4.  A New Airship (Setzer)
  NOTE: FROM THIS POINT ON, THE GAME IS VERY NONLINEAR.
  Because of this, order is given in a suggested manner.
               - 5.  Cyan's Grievances (Finding Cyan)
               - 6.  Face to Face With Phunbaba (Terra)
               - 7.  To the Veldt (Gau)
               -8a.  Save Shadow
               -8b.  Save Relm
               - 9.  Strago and Ebot's Rock
               -10.  Mog Lives! (Mog and Umaro)
               -11.  Phoenix Cave (Locke)
               -12.  Fanatics' Tower
               -13.  Cyan's Dream
               -14.  Ancient Castle
               -15.  Finding That Mimic (Gogo)
               -16.  Kefka's Tower
               -17.  Did you get these elusive items?
               -18.  A few more tips and secrets
Part 2 - Monster List (SethWHardy)
Part 3 - Item, Weapon, Armor, and Relic List
Part 4 - Advanced Battle Tactics and "The Best" of FF3
Part 5 - Misc. Info (Various Authors)
          A. Special Character Skill Notes
          B. Lore List
          C. Dance List
          D. Rage List
          E. Sketch/Control List
          F. Runic List
          G. Final Fantasy 3 Multiplayer
          H. Vehicle Controls
          I. Colosseum List
          J. Spell List
          K. Esper Stats
          L. Esper Locations
          M. Character Desperation Moves
          N. Dragon Locations
          O. Secret Character Locations
          P. Banquet Scoring Scheme
          Q. FF3 CD Info
          R. EASY Exp.
          S. Vanish/Doom/X-Zone
          T. Easy Status Recovery
          U. Saving when not on a Save Point
          V. Revivify the Undead
          W. Un-Icing your Friends!
Part 6 - Game Genie Codes and Tricks (FF3 US Version)
Part 7 - Game Shark Codes* (FF6 US Anthology Version)
Part 8 - Tetsuya0's FF3 Hard Type ROM Hack (a must read)
Part 9 - Credits!

* - Because the US version of this game hasn't been released, this section,
well... doesn't exist yet! ^_^


---------------------------------------------------------------
                     PART ZERO-Character Guide
---------------------------------------------------------------
By GWS Wizard and JonN2002; Rewrite by King Kung

Most of this info is obtained from several Japanes books released
by Square. They are notorious for releasing books that go into
great detail to describe each character. The Skills numbers reflect
what the stats that a character usually begins the game with.
Equipment is a basic description of what that character can
normally equip. Obviously, there are some things that are seperate
from these (Snow Muffler, male or female only items, etc.) Names
given are from the US Final Fantasy 3, with the Japanese
difference, if any, listed below in parenthesis. Notes are given
after the character description about some specific characteristics.

Terra Branford: Gifted Magic Warrior
(Tina)

PROFILE    Age:18  Height:5'7"  Weight:105 lbs.
SKILLS     Power:31  Quickness:33  Magic:39  Strength:28
EQUIPMENT  Sword, Helmet, Armor

SPECIAL SKILL: Morph - Turn into more powerful being

Daughter of Madonna and the Esper Maduin, Terra is the the unique
Product of crossbreeding. In the beginning, Terra storms into Narshe
in Imperial MagiTek armor. The vile Empire has brainwashed her
and is uses her natural magic abilities for its own greedy uses.
But when she finds the frozen Esper, something in her awakens, and
soon after becomes a part of the rebellion. Over the course of the
game she will learn to love others, a skill which the Empire squeezed
out of her. Though she may grow to doubt her signficance, the success
of the Returners (and the world) depends on her powers.


Locke Cole: Treasure Hunter
(Lock)

PROFILE    Age:25  Height:5'9"  Weight:147 lbs.
SKILLS     Power:37  Quickness:40  Magic:28  Strength:31
EQUIPMENT  Dagger, Sword, Plain Sword, Helmet, Light Mail

SPECIAL SKILL: Steal - Take item from enemy
              Capture - Take item and attack
Locke plays the suave adventurer and proclaims himself to be a
treasure hunter, but others regard him as a thief. His past
is shrouded in a veil of tragedy. His skills at appropriating
(read: stealing) items will save your party money and effort. With
the right relic he can also attack while he swipes the enemie's
valuables. He remains a constant and true companion throughout
your journey.


Edgar Roni Figaro: Mechanic

PROFILE    Age:27  Height:6'2"  Weight:169 lbs.
SKILLS     Power:39  Quickness:30  Magic:29  Strength:34
EQUIPMENT  Spear, Sword, Knight Sword, Helmet, Armor

SPECIAL SKILL: Tools - Battle with special contraptions

King Edgar of Figaro secretly supports the Returners while paying
lip service to the Empire. When Imperial forces storm his castle,
he quickly severs all ties to Gestahl. His mechanical skills and use of
technology become great advantages against the Empire. But what
secret troubles lie in this womanizing King's past? Only a reuniting
with his brother Sabin can reveal the truth.


Sabin Rene Figaro: Blackbelt
(Mash)

PROFILE    Age:27  Height:6'3"  Weight:233 lbs.
SKILLS     Power:47  Quickness:37  Magic:28  Strength:39
EQUIPMENT  Knuckles, Hat, Light Armor

SPECIAL SKILL: Blitz - Attack with martial arts techniques

King Edgar's brother has studied the ways of the martial arts
masters and now he possesses awesome physical skills. After the
battle on Mt. Kolts, Sabin becomes one of the most valuable
members of your party. His Blitz technique requires dexterity,
but the attacks are powerful enough to overthrow many enemies
with one hit. Those familliar with fighting games might be right
at home with this brawler. He will acquire more advanced Blitzes
as he advances in levels, but only a visit with his teacher can
round out his skills.


Celes Chere: Rune Knight

PROFILE    Age:18  Height:5'9"  Weight:165 lbs.
SKILLS     Power:31  Quickness:31  Magic:29  Strength:31
EQUIPMENT  Sword, Knight Sword, Helmet, Armor

SPECIAL SKILL: Runic - Absorb magic as MP

This woman's beauty hides her raw grit and powerful abilities.
When you first meet Celes, she is an Imperial prisoner, but it
turns out that she was once one of the Empire's generals.
Genetically engineered by the Empire to kill without question,
she turns against it to prove a powerful ally. As an ally, she
is a strong fighter and her Runic Blade may just save your entire
party on several occasions. Like Terra, she is blessed with the
"gift" of magic, although hers are present due to a genetic process
involving Magicite. Because of this, she will develop powerful
magic skills without difficulty.


Shadow: Ninja

PROFILE    Age:Unknown  Height:5'10"  Weight:145 lbs.
SKILLS     Power:39  Quickness:38  Magic:33  Strength:30
EQUIPMENT  Ninja Sword, Hat, Light Armor

SPECIAL SKILL: Throw - Toss items at enemy
              Interceptor - Counter/block enemy attacks

Shadow, the lonely ninja, travels the world selling his skills
to the highest bidder. His only trusted companion is his dog,
Interceptor, who can also help your party. Shadow comes and goes
at will. His past, along with his true identity, are shrouded behind
his own shadow. His hidden secrets often give him nightmares.


Cyan Garamonde: Noble Knight
(Cayenne)

PROFILE    Age:50  Height:5'10"  Weight:158 lbs.
SKILLS     Power:40  Quickness:28  Magic:25  Strength:32
EQUIPMENT  Katana, Helmet, Armor

SPECIAL SKILL: SwdTch - Charge up for sword attacks

A chivalrous and proper knight, Cyan retains the throne at Doma
castle. Brave Cyan loses his family in the horrible poisoning at
Doma, but he doesn't lose his nerve. Alone, he sets out to attack
the Empire! You'll turn his powerful sword to the good of the
Returners and the world, but for him to become a true warrior, he
must deal with his losses and loneliness.


Gau: Wild Child

PROFILE    Age:13  Height:5'3"  Weight:169 lbs.
SKILLS     Power:15  Quickness:16  Magic:21  Strength:14
EQUIPMENT  Hat, Light Armor

SPECIAL SKILL: Leap/Rage - Learn and use attacks of the enemy

The Wild Boy of the Veldt, Gau, joins your party if you feed him
some meat. He'll reward you with a great prize, but he is a
useful ally, too. Gau's Rage attacks can slash through unsuspec-
ting enemies with amazing force. Having spent most of his life
among the animals of the Veldt, he has learned to immitate their
attacks to survive. Once he has joined the Returners, he will
call upon the fighting techniques of the most vicious of beasts
against the Empire. Although it may take many battles, Gau has
the potential to be a very powerful force... so don't let his lack
of equipable weapons turn you away!


Setzer Gabbiani: Gambler
(Setzar)

PROFILE    Age:27  Height:5'9"  Weight:136 lbs.
SKILLS     Power:32  Quickness:32  Magic:28  Strength:31
EQUIPMENT  Cards, Dice, Helmet, Armor

SPECIAL SKILL: Slot - Slot machine gives varying prizes
              GP Rain - Toss money at enemy

A carefree Gambler on the outside, Setzer is hiding a tragic
past. The loss of his soulmate, Darryl, haunts his now wealthy
lifestyle. He's a rich adventurer and risk-taker. The flip of a coin
can make his most important decisions, but eventually he
must rely on luck to survive the chance encounters of life. Setzer's
main contribution to the cause is his Airship, but his fighting skills
and special Slot attack prove valuable, too. The outcome may lead
to victory, but can also prove to be deadly! With the right relic
he can use the party's great wealth to smother the enemies in a
shower of coins.


Strago Magus: Ancient Lore Master
(Straggus)

PROFILE    Age:70  Height:4'11"  Weight:94 lbs.
SKILLS     Power:9  Quickness:9  Magic:31  Strength:9
EQUIPMENT  Rod, Hat, Stuffed Toy, Lore

SPECIAL SKILL: Lore - Use magic learned in battle

Descended from the Mage Warriors of legend, the villagers of
Thamasa all have magical abilities, but Strago is the most powerful
of them. His days are spent taking care of his apparent grandaughter,
Relm, while he toils away remembering his brave past. There is one
creature he was never able to defeat that lingers on his mind.
He can learn the spells of enemies and use them, but he must first
feel and survive their effects in battle. He plays like a Blue
Wizard and his magic skills will grow throughout the adventure.


Relm Arrowny: Artist

PROFILE    Age:10  Height:5'  Weight:88 lbs.
SKILLS     Power:10  Quickness:13  Magic:34  Strength:11
EQUIPMENT  Paint Brush, Rod, Hat, Stuffed Toy

SPECIAL SKILL: Sketch - Sketch duplicate of enemy that attacks
              Control - Control the actions of an enemy

In the town of Thamasa also resides a young girl with unique
powers but no figures to call mother and father. Strago's
granddaughter Relm practices an unusual brand of magic. Don't
be fooled by her innocent appearance; armed with brush and
canvas, she is a force to be reckoned with. She sketches
enemies and uses their skills, which can then be turned against
them. With a certain Relic that has long been lost she can control
the actions of the monsters themselves and make them do her bidding.
She also befriends Interceptor and the bond between girl and dog
leads to a dramatic rescue in a burning house. And, for the record,
she is not fooey. ;)


Mog: Moogle

PROFILE    Age:11  Height:4'  Weight:94 lbs.
SKILLS     Power:12  Quickness:14  Magic:33 Strength:12
EQUIPMENT  Spear, Hat, Light Armor

SPECIAL SKILL: Dance - Scenic attacks with elements and animals

Most Moogles lead peaceful lives, but now that the Empire threa-
tens all the land, Mog and his brothers know they must help. As
the only Moogle with the ability to speak (due to a great intelect),
he becomes a special segment of your party. When Mog joins your
party midway in the game (depending on your actions), he must still
learn many of his powerful dancing attacks, which is easier said
than done! He may also bring along a gargantuan friend.


Umaro: Yeti
(Uumaro)

PROFILE    Age:4  Height:6'10"  Weight:436 lbs.
SKILLS     Power:44  Quickness:21  Magic:5  Strength:46
EQUIPMENT  Bone Club, Snow Muffler

SPECIAL SKILL: Rage - Body slam or torpedo enemies
              Blizzard - Cold breath attack

Hidden within the caves of Narshe roams a wild Yeti of fable.
Although he can't use magic, Umaro is the fiercest physical fighter
in the game. He can't be equipped with armor or wepaons, save his
weapon of choice, the Bone Club. A wild beast, he cannot be
controlled in battle, but will always fight with you (literally).
With the Rage Ring he can fling party members at the enemy for
massive damage, and the ellusive Blizzard Orb gives him very cold
breath. Be wary, though: his unique brand of beat-em-up may cost
you should the other members of your party become wounded.


Gogo: Mimic

PROFILE    Age:Unknown  Height:5'5"  Weight:132 lbs.
SKILLS     Power:9  Quickness:14  Magic:26  Strength:10
EQUIPMENT  Dagger or Rod, Robe, Light Armor

SPECIAL SKILL: Mimic - Copy last party action
              Can use most other menu commands as well

'It' has remained hidden for centuries, waiting for the chance
to emerge. Gogo, an ellusive mimic, resides in a strange
place on Triangle Island, but you'll have to search in
an unusual fashion to find him. Able to combine and use the
special techniques of all other allies, 'it' can be made
effectively into a one-man fighting team. This Gogo is apparently
not related to the one you fight in Final Fantasy 5, despite the
obvious resemblance between them. The true identity of this
character remains a mystery, despite speculation as to his (or
her) origin. Is 'it' even human? We may never know...


SUPPORTING CHARACTERS (NPCs)

Vicks and Wedge
Special skill: MagiTek - Fight with MagiTek armor

MagiTekArmor wearing Imperial soldiers sent out with Terra to
find the frozen Esper. The two soldiers can use the armor they
are wearing to send out powerful beams to destory their enemies.
These beams include a fire beam, an ice beam, and a bolt beam.
They also have the ability to heal using Heal Force. These
two characters are used only in the first few battles in Narshe,
after which point they die at the 'hands' of the frozen Esper.
It should be noted that Vicks is a mistranslation of Biggs. Biggs
and Wedge were Rebel pilots in Star Wars, with Wedge Antilles
being the leader of the ever popular Rogue (Wraith) Squadron.


The Moogles
Special skill: None

>From the caves of Narshe comes the unusual face of help.
A bunch of little cute white puff balls. :) They help Locke
protect Terra from the Imperial soldiers. The Moogles
even have names: Kupek, Kupop, Kumama, Kuku, Kutan, Kupan,
Kushu, Kurin, Kuru, and Kamog. They all use various different
weapons to attack, and are very powerful for their diminutive
size and deceiving looks. Moogles first made their appearence
in one of the Gameboy Seiken Densetsu games, and have appeared
in every Final Fantasy game since FF5. They are most prominent
here in FF6 and also in the mega-popular game Seiken Densestu 2,
otherwise known in America as Secret of Mana.


Banon
Special skill: Health - Cure the party

The wise leader of the Returners, Banon's skill allows him to heal
everyone in the party. He will play a crucial role in convincing
Terra to join the Returners for good, and will prove a strategic
edge over the Empire. He is controllable on the raft ride after
the invasion of the Returner's hideout, where he must be protected
at all costs. Notice that he bears a striking resemblance to Sabin's
teacher and mentor... but that's probably just Square saving memory
on sprites. ^_^


Ghost
Special skill: Possess - Instant kill for enemy and ghost

A lost soul on its way to the other side. The ghost has the ability
to possess a monster. If it's successful both the monster and the
ghost will disappear. Ghosts will join your party until they possess
a monster, or until they decide to leave. They are prominent in the
Ghost Train, but beware the ghosts that are not friendly!


General Leo: Imperial Warrior
PROFILE    Age: 29  Height: 6'1"  Weight:155 lbs.
SKILLS     Power:38  Quickness:32  Magic:Unknown  Strength:33
EQUIPMENT  Crystal Sword, Aegis Shield, Heavy Armor, Offering
Special skill: Shock - Hit all enemies with burst attack

An Imperial general who sees what the Empire has been doing is
wrong and decides to do something about it. Alone, he confronts
the Empire with sword in hand. Leo's shock attack does massive
damage on his oppenent. A very skilled and powerful fighter with
a lethal blade that can be used four times in a round (he has an
Offering relic). He is a very fun character, but please, PLEASE
respect the fact that you only normally get to use him for one
specific battle.


---------------------------------------------------------------
                    PART ONE-FF3 Walkthrough
---------------------------------------------------------------
By King Kung

I chose to write a direct walkthrough, though it is still divided
into sections for quick reference. Basically, a really lazy person
can just follow this guide through the entire game, though that
wouldn't be very much fun. Use this at your own risk, as spoilers
will undoubtedly be abundant. In fact, you should probably save this
as a last-ditch rescue kit or for when you have completed the game.

                ***THE WORLD OF BALANCE WALKTHROUGH***

(1)  The Story Begins
       
   As Terra, Vicks, and Wedge, head north through Narshe. You
will fight guards along the way, which are easily defeated by
the Fire Beam or in groups with Terra's BioBlaster. If you get
severely injured, use the Heal Force, Tonic, or Terra's Cure spell.
Remember to save at the first opportunity, because you don't want to
repeat the intro again should an upcoming battle leave you defeated.
You will fight your first boss: the Whelk. During the battle,
remember not to use the Bolt Beam (he fights back if you do), and to
avoid hitting the shell. Have Terra use TekMissels, while the other
two shoot the Fire Beam. When the creature goes back into its shell,
use the Heal Force to get back HP, or wait until he reappears.
Continue until it dies. The frozen Esper will kill Wedge and Vicks, then
knock Terra unconscious. When you wake up, explore the house's clock,
as it holds a valuable Elixir, then head out the back door. There's
only one way through the cave, so follow it. Be sure to save your game
and open up the treasure chests (or save them for later in the game).
Eventually the guards will corner you, and you'll fall through the
floor. Enjoy the little cinema scene flasback to Terra's past.
   Locke will make his entrance. He'll come to Terra's rescue, with
the help of those ever cute Moogles. In the group battle, switch to
the group that has Mog in it (no, he doesn't join you right now). When
he learns his first dance, use it to waste the other enemies (including
the Marshall at the end). Before killing the Marshall, unequip Mog so
that Edgar can use his weapons later. Upon completion, Locke will bring
Terra out of the cave, and through a secret passage that will be
important later. From there, leave the town and save your game, or
explore the Beginner's Guild to learn the basic functions of the game.
Head straight for Figaro Castle (it's to the south in a desert). Upon
arrival, be sure to visit the item and tool shops. There you should buy
plenty of Tonic and the second two tools for Edgar. Talk to Edgar and
explore the castle. An old guy will tell you about Edgar's brother,
Sabin. After the cinema scene, return to the throne room and talk to
Edgar. After the brief actions, follow Locke to a bedroom (nothing
happens there you sicko!) When Kefka storms the castle, you'll escape
on Chocobos. Fight the M-Tek Armors that Kefka sends at you, using
Edgar's AutoCrossbow and Terra's Fire spell. Cinema time.
   Ride to Figaro Cave (to the southeast), and save your game. Enter
the cave and be sure that you visit the recovery spring (with the
turtle in it). Don't worry about the passage on the other side, you'll
reach that later. Continue through a doorway, and head to your left.
Decide whether you want to collect the treasures here or save them for
later. If so, go upstairs and open the treasure chest. Head back down,
then to your right, and down. Pick up the treasure chest in the alcove
to your right. Before going up those stairs, go to your left and find
the treasure chest. Then go back to the stairs, go up, head downwards,
and go down another set of stairs. Exit the cave.
   Head southeast to South Figaro. Save your game outside, then enter.
Go meet Shadow (you'll meet again after the river ride), then explore
the town. There are treasures in almost every barrel and crate. Don't
miss the one behind the Chocobo stable, and in the barrel on the
walkway above it. Next, go into the big house at the north of the town
(this is the rich man's house). In the room that's drafty, walk behind
the bookshelf and down some hidden stairs. Head down the next flight.
In the hallway, walk to the right, then, when it goes down, walk through
the wall, then to your right down a hidden flight of stairs for some
nice relics. Continue exploring the rest of the hallway for a truckload
of money, then go back to the entry hallway of the rich man's house.
Go through the right door (not the one you came in from), and exp-
lore the barrels there. Walk behind the house to find a hidden
passage, and explore that room for some goodies. There's a hidden door
at the very bottom of the room. It takes you to the old cider guy's
house (remember that he wants cider for later). Exit there, then go to
the item, armor, and weapon shops. Buy all the equipment you need (you
should have enough money), then leave the town. If you wish, you may
rent a Chocobo and take it to Sabin's Cottage (north of S. Figaro),
which is suggested if you want some drama.
   Head for Mt. Kolts (to the east). You should build your members up
2 or 3 levels outside, then use a tent, save, and enter. The enemies
here are pretty strong, so, when you get the opportunity, use a tent
and save. At the entrance, go behind the large rock and outside for
some treasure. Go back, then head up. Check the right wall for another
passage that leads to a VERY usefull Atlas Armlet. Follow the pathway
(it's very linear), save your game at the designated spot, then
continue until you reach Vargas. Defeat his bears, then attack
him while Terra heals the party. After a while, Sabin will jump in,
and the others will be blown away by one of Vargas' techniques. Fight
Vargas with the Fight command (or you can perform a Blitz immediatley).
When it tells you to do the Blitz, do so (duh). If you're having some
trouble, see the closing remarks of this section for the easiest way
to perform the Pummel Blitz. When you beat him, head out of the cave,
grabbing the treasure chest on your way.  
   Once outside, head north to the Returner Hideout. Explore it
with Terra (make sure to get the treasures in the top room and its
right wall for a White Cape) and see the closing remarks before you
talk to Banon outside. Whether you accept his offer right away or wait
has some significane in the item you receive. Locke will leave the
party, and then you'll be in a group with Banon, Terra, Edgar, and
Sabin. Go back into the hideout to buy some items and stop at the
inn. Then head out on the river. It doesn't really matter what ways
you choose to go (although if you choose right at the first
intersection, you'll fight more enemies, and if you keep going to
the left at the second, it'll be a USEFUL neverending loop). Make sure
that you have Banon use Heal during battles, that he's in the back row,
and that you save your game at every opportunity. Eventually you'll
reach Ultros. Have Terra use Fire, but beware: Ultros will blind you
if she does. Make Banon use Heal every time he attacks, while Sabin
uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow.
You'll beat him, then Sabin will fall off the raft.

       Here are some tips and tactics that you may want to use:
1)  In order for the Pummel Blitz to work, select Blitz from
the menu, then press left, release it, press right, release it,
left and 'A'. Make sure that this is done within 1 and a half  
seconds.

2)  Make sure that you buy the NoiseBlaster and Bio Blaster.
Edgar already has the AutoCrossbow in his inventory.

3)  You will need plenty of Tonic, Potion, and Fenix Down. Tents
are also important, but you will usually find them. The others
can be found if you search in the Returner Hideout and South
Figaro.

4)  If you can't afford a lot of weapons and armor, at least buy
the best possible stuff for Terra, as she's weak in the beginning.

5)  When Banon asks Terra to help the Returners, you will receive a
Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back
inside and to the top-most room. The person there will give you a
Genji Glove, which, in my view, is much more valuable.

6)  When you are controlling Terra alone in the Returner's Hideout,
walk up to the very top of the table (where the meeting will take
place later). Press A and you will find a piece of paper. If you
throw it away, nothing different will happen. However, if you leave
it there, Banon will throw it away during the meeting. This is a
poorly translated piece of humor from the Japanese FF6. Also, search
the injured guy's room berore the Lete River for some fun.

7)  Before beginning the raft ride on the Lete River, move Banon
to the back row of your party. This will reduce the damage he
takes. Remember, if he dies, the game ends!

                      -------------------------

(2)  A Fork in the Road
       
   Here the story has split into 3 groups. Mog appears and asks
you to choose a scenario (Kupo!). You should save your game here
so that you can come back if you make a mistake. I suggest going
on Locke's first, then Sabin's, and finally Terra's.

Locke's Scenario
----------------        
   Locke's scenario can be difficult if you don't listen to the
clues given by the townspeople. You must first go to the old man's
house and talk to the boy downstairs. Then go to the item shop and
talk to the man in the corner. You'll fight him. Steal from him for
a nice Plumed Hat, and his clothes! Equip the Plumed Hat, and go
back to the boy in the old man's house. He will let you through now.
Explore the town for some tips, but DON'T talk to soldiers in Magitek
Armor. If you wish, talk to a Green Soldier and steal his clothes,
then talk to the people in the town for more info. The soldier outfit
also lets you talk to other soldiers without being attacked. Remember
the Cider delivery man? Go there and fight him. Steel from him for
another Plumed Hat and his clothes. You'll also take his Cider. Bring
this back to the old man, then go to the boy who's downstairs. The
password is 'courage.' Anything else gets you beaten up! Take the
hidden passage to the rich man's house, then go upstairs. In the
windy room, go behind the bookshelf and follow the passage too the
room where Celes is. What outfit you wear to meet her will give you
various funny Star Wars references. ;) Save her, then take the guard's
clock key. Go to the clock that isn't ticking and wind it for a secret
passage. Enter and head right, then down, right, up, right, down, and
left to a few treasure chests. Take the contents and equip them. Go
back to the entrance and search along the walls for a hidden passage.
Go south in the passage to some more treasure, then, about half way
back in this passage, push to the left for another passage. Go
downstairs and take the valuable items from the chests (don't miss the
Ribbon, which is behind the north chest!). Return upstairs to the
entrance, then take the other passage south. Go left for some treasure,
then head right to find the exit.
   Leave S. Figaro and go to Figaro Cave. Make your way through until
the TunnelArm comes. Defeat it by having Celes use Runic while Locke
fights.

Sabin's Scenario
----------------        
   This is the longest (and hardest) of the three scenarios. Start by
visiting the cottage with the crazy old man. Although it is your choice
to enlist Shadow or not, you should take him along. If you do, buy at
least 30 - 50 Shurikens from the traveling merchant. Search the Imperial
Camp for treasures. When you find a locked treasure chest, hit it
instead of kicking it, or you'll be attacked. After fighting Kefka once,
head left and up behind a tent for entry to a hidden tent. When Cyan has
to fight, use the Dispatch SwdTech command (number 1). When you win the
Black Belt, equip it on somebody (preferably Shadow or Sabin).
   You can't enter Doma Castle after it's taken over, so head straight
for the Baren Falls. In the spooky forest, follow the path fighting
monsters as you go. Make sure to walk up to the pond to be fully healed.
There will be a strange train which you should enter and then try to
leave. On the Phantom Train, head right at the start to save your game
and meet the Impresario. Head to the left, collecting treasures. Let the
ghost guy join you, and have him Possess an enemy. There are several easy
puzzles here which involve flipping switches. There is also a treasure
chest that instigates a fight with Sigfried/Zigfried/Segfried, but you
can't aquire the item that he takes from you. Some of the ghosts will
provide items for you to buy, while some will attack. Keep heading left
to the engine room. Examine the console on the left for instructions on
stopping the train. You will end up having to fight it. Use Cyan's
Dispatch, Sabin's Suplex (which strangely works against a TRAIN...), and
have Shadow throw the Shuriken. There will be some interesting scenes
involving Cyan. When they are done, exit the station.
   Follow the only direction to reach Baren Falls. At the waterfall, opt
to jump off. At the bottom of Baren Falls, you'll meet Gau. Head to
Mobliz and buy some goods there. Make sure to buy some Dried Meat also.
Fight in a battle in the Veldt and, when Gau appears, use the Dried
Meat on him. Here's the appearance of the coolest imp, Kappa!
   Head with Gau to the Crescent Cave, and explore for a few laughs.
Eventually you'll find the diving helmet. Use it to go into the Serpent
Trench. When you have to decide which way to go, choosing two rights
takes you to both caves, while two lefts takes you straight to Nikeah.
You're better off visiting the caves, as the second one has a valuable
Green Beret. Once you arrive at Nikeah, buy some goods, then take the
ship to South Figaro.

Terra's Scenario
----------------
   This is the easiest of the scenarios. If you can't figure this
one out, you really need a mental examination! All that you must do is
enter the secret passage from the beginning of the game in Narshe.
Follow the familiar path back to the house where Terra woke up. Just
remember to say hello to the Moogles for fun. KUPO!!!

                       -------------------------

(3)  Reunited

   Finally together, the group doesn't have much time to think.
Kefka and a squad of soldiers are on their way to claim the frozen
Esper and kill Banon! Although some of the group's members are
negative toward each other, they decide that they must stop the
Empire at all costs. A decisive battle is about to take place.
   The fights shouldn't be difficult IF you use the correct attacks.
Edgar should constantly use the Bio Blaster, as this can destroy an
entire enemy group. Have Cyan use the Quadra Slam, while Celes and Terra
fight and cure with magic. If you still are having trouble, don't worry
about losing. Instead, keep fighting with Sabin's group until he learns
the Fire Dance, then use that to waste the enemies. Battle Kefka with a
combination of magic users and fighters. After the battle, the group
goes to the Esper, where Terra morphs for the first time. Unfortunately,
she goes ballistic and flies off to the west.

                       -------------------------

(4)  The Search for Terra
       
   After Terra flys away you'll be in Narshe. Buy and equip some
weapons, armor, and relics, but, if Sabin or Edgar is in your party,
don't buy items. Search the town for a room filled with treasures,
and remember about the locked treasure chest. You should go to Figaro
Castle. There, buy tools and items. If Sabin or Edgar are at the front
of your party, you get them for half price! Explore and sleep at the inn
to see a few important cinema scenes (though you can do this later also).
Submerge the castle from the engine room to travel across the mountain
range.
   Head for Kohlingen. If Locke is in your party, you'll see a few
cinema scenes. If you only have 3 people with you and 3000 GP, then you
can enlist Shadow for a little while. If you're not in a hurry, head
north to the small house where the Coliseum will be in the World of
Ruin. Search the house for a valuable Hero Ring. Head south to Jidoor,
where you should search the town. Then head north to Zozo. You may want
to gain a few levels before you enter. Upon entering, head as far left
as you can, and find the building with the stopped clock. If you talk to
the inhabitants of the town and know that they mostly all lie, you can
figure out the correct time to enter. If you're lazy and want it spoiled
for you, set it for 6:10:50, and you'll find a passage to the valuable
Chainsaw. Head down to the large tower, where you should proceed to
climb it. Make sure to find every treasure chest along the way, as one
holds the Thief Glove, which makes Locke use Control, allowing him to
fight and steal in one turn. When you think you can't go any farther,
try jumping between buildings. Continue up the tower until you fight
Dadaluma. Use your strongest attacks on him, as well as Potions and
Cure spells to recover your HP. When he calls reinforcements, ignore
them and concentrate on him. Head upstairs to the topmost room, and
look around for a few treasures, then go up to find Terra and Ramuh.
                       
                       -------------------------

(5)  The Opera House
       
   After finding Terra, you must pick 2 people to go with Celes and
Locke. Depending on your actions, Cyan may stay with Terra. If you
haven't already gotten Shadow, DO NOT go back to put him in your
party! If you do, he'll leave during the Opera, and you'll be stuck
with 3 fighters untill after the Magitek Factory! Go back to Jidoor,
and talk to everyone in the town. Then go to Owzer's house (the one
farthest north), and talk to the Impresario. Read the letter and talk
to the man, then head for the Opera House (it's south of Jidoor). When
you arrive, enjoy the cinema scene, then go with Locke to the dressing
room. When performing the opera, press A immediately on the first
choice. For the second, press down, then A. On the third, press
A. Go upstairs, and walk over to Draco. Follow him, and when he stops,
press A as if to talk with him. Pick up the flowers, then go upstairs.
Half way up, you'll stop. Press to the right, then continue up. Walk to
the balcony, and enjoy! If you don't do this quickly, you will fail and
have to do the entire thing over again. With Locke, pick up the note in
the room, and talk to the Impresario. Equip the Sprint Shoes (if you
don't have them on), and go up and right on the balcony. Talk to the
man, then pull the far right switch. Go back to where you were sitting
and head to the left, then up. When you're above the stage, try to
avoid as many rats as possible. If you have to fight them, kill the
yellow ones first, because they can call reinforcements. When you reach
Ultros, you'll fall onto the stage, then fight him. Use your strongest
moves, and he'll eventually leave. Setzer will come up. Watch the scene,
and prepare for the trek through the Empire. Now wasn't that fun?
                     
                      -------------------------

(6)  Magitek Factory
       
   When you reach Albrook, buy some new weapons, armor, and relics
(the best available), then gain a few levels outside. Use the Espers
to learn some magic spells, especially Cure1. You may want to go to
Tzen and Maranda to find more weapons and info, but you don't need
to. Head northwest from Albrook to Vector (it's the big castle). DON'T
sleep at the inn. You will be swindled by a thief. Instead, go over to
the small building and refuse to pledge your allegiance to the Empire.
Fight the guards, and the man will heal you. Buy weapons (if you haven't
already done so), dodge the soldiers in the north of town, and enter the
buildings. When you think you're ready, go to the right and talk to
the man behind the boxes. Climb onto the box, and shimmy over the guards
while they attend to the sick man to get into the factory. Make sure
Celes has a sword, because you will want to use Runic here. Explore the
first room thoroughly, you should find 2 or 3 treasures. Climb into the
left pipe, and go downstairs. Remember, there are a lot of treasures
here. Try pressing against the far southern walls, and you will find
doors leading to a few treasures. Equip all of the Flame and Thunder
equipment that you find, and look for Kefka. Jump off where Kefka threw
the two creatures. Make sure that you are fully healed at this point.
Talk to the left creature and you will enter a fight. For Ifrit, use
strong Ice attacks, and use Fire attacks on Shiva. They'll turn into
Magicite. Go through the left door, use a tent, and save your game
(by the way, have Locke steal from the soldiers around here to get
tents). Go back through the door, and go into the right one this time.
Go all the way up the stairs, fighting enemies on the way. Search the
room with several Esper Processing Chambers for the Break Blade. It is
hidden out of view. Go throug the next doorway to fight #024. It is
difficult to hurt him with magic (he changes what he is weak against
when he glows), so use primarily fighting attacks. Sabin's Aura Bolt and
Cyan's Dispatch techniques work best if they are in your party. Go up
through the door and talk to Cid. Watch the cinema scene, then follow
Cid. Use a tent and save your game before you talk to Cid again. In the
mine cart ride use strong fighting techniques plus Ice and Fire spells
on the Mag Roaders. When you fight #128, attack the body, not the arms,
with strong Ice and Thunder attacks. Save your game when you are outside,
and talk to Setzer. Once back on the airship, you will have to fight
some Cranes. Use strong magic (you might want to Scan to see what they're
weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll
probably win the fight easily.
                     
                      -------------------------

(7)  To the Sealed Gate
       
   You get to control the airship here. Fly to Narshe. Remember the
locked treasure chest? Go to that house and follow Lone Wolf to where
the Esper is (at the cliff). He will grab a Moogle to use as a hostage.
When he tells you not to step forward, stand still. Mog wrestles free,
but both will almost fall of the cliff. You only have time to save one.
If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you
get a Gold Hairpin, which cuts in half the magic needed for the wearer
to cast spells. I STRONGLY suggest taking Mog. You may want to fight
with him in forests, plains, and other backgrounds until he learns his
dances. See the "A Few Tips and Secrets" section for info on getting
the Water Rondo dance.
   When you're ready, fly to the Imperial Base. Nobody will be there.
Don't bother searching the building as everything inside is locked up
right now. Exit on the right side. Save here before you do anything else.
Go across the bridge and to the cave. You'll find a valuable treasure at
the beginning, so take it. When you reach the room with moving bridges,
make your way to the treasure chest on the little island. It holds the
Coin Toss, which lets Setzer kill the enemy with money. Follow the route,
and, when you pull a switch that makes you hear a distant sound,
backtrack to reach a treasure chest. After fighting a Ninja (when you
pull a switch), head right and down, then hold A and walk around on
the bluff. You'll find many hidden treasures here; apparently they are
the 'prize under the staircase' that he is talking about. When you reach
the area with 2 switches on the floor, DON'T step on either of them.
Instead, pass the first one, then go up the right bridge. Pull the
switch in the chest, and go downstairs, then down again. Go to your left
to the little raised piece of ground, and step on the switch. It will
open a cave with the VERY valuable Atma Weapon in it. Equip it on Terra
only if she has a rather high HP count at this point. Keep going to the
right, until you eventually reach the Sealed Gate. Hit Kefka once, and
enjoy the show! When it's over, exit the cave through the new passage
that is created. You should be able to easily reach the airship.
                       
                      -------------------------

(8)  Search for the Espers
       
   The airship crashes. Go and talk to the people in Maranda. They
have new things to say. Head to Vector, and go up to the castle.
You'll talk to Gesthal and Cid. Before the banquet begins, you will
be sent on a small mission. Talk to as many soldiers as possible. You
may have to fight some. DON'T talk to Kefka, as he takes away from your
time to talk to soldiers. When you have talked to 24 soldiers, wait out
the timer. During the banquet, be as courteous and polite as possible
when talking. Refer to the Miscellaneous Info section for what should
be said during the conference. Go to the Imperial Base if the door was
opened as there are a few goodies to find there now. If you want to see
a special cinema scene at this point, head back to the airship and talk
to Setzer. When you're ready to move on, go to Albrook. Go to the ship
and enjoy the cinema scene where Celes is reunited with the group.
Afterwards, sleep at the inn for free for yet another cinema scene. Go
back to the ship, and you'll set sail. When you reach Crescent Island,
head north to Thamasa. Press A next to the barrels and boxes for some
prizes, and by new weapons and armor. Some of the relics are also useful.
Explore until you find Strago and Relm in one of the houses. Sleep at
the inn and when you awake go to the burning house. Enter with Strago.
If you have it, equip Strago with the Ice Rod, and use Ice and the
Aqua Rake spells on your enemies. Try to avoid the fireballs, and
eventually you'll reach a big fireball. Defeat him with Ice2 and Aqua
Rake. Shadow will save the day when all looks bleak. After finishing,
see if there's any equipment you couldn't afford before at the shops,
then head for the Crescent Cave. Save outside and go up a few levels.
Take the treasure chest immediately to your left at the entrance, then
head up and right, through the door. When you're outside, work your way
to the left, and into another cave. Pick up any treasure, and you'll
eventually reach the 3 Golden Statues. Along comes that pesky octopus
again. When fighting Ultros, use the strongest fire attacks possible,
and, when Relm joins you, have her sketch Ultros. You'll win (for now),
and head out the left door. Save when you have the chance, and, when
you see 3 tiles on the ground, step on the upper-left one. Go out the
door and collect the treasure, then go back inside and upstairs. Fall
through the upper-right one, and continue until there's a cinema scene.
When in Thamasa, watch the action. Kefka will do some evil, and when you
wake up, you will be General Leo. Don't try exiting Thamasa at all as
you cannot defeat the Guardians stationed at the outskirts. Fight Kefka
with General Leo; it should be easy. Unfortunately, Leo is killed by
Kefka. You will watch the sad burial. Board the airship when the party
comes, and watch the cinema scene.

                       ------------------------

(9)  The Floating Continent
       
   After Thamasa, fly to Doma Castle (if it was freed), and, if you
wish, South Figaro. Gain several levels (you'll need to for the
upcoming battles), and save somewhere. Board the airship, and choose
to look for the Floating Continent. You'll battle the IAF, which
consists of several battalions of enemies. This can be pretty tough if
you haven't advance your levels, so be sure to cure between battles.
Eventually you'll face off with Ultros and his friend, Chupon. Use fire
attacks on Ultros, and all of your strong ice and special attacks on
Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll
fight a machine on your way down! Concentrate on the body itself, and
destroy the little machines it releases that absorb magic. You have to
hurry, because when the countdown ends, you'll be fried!
You'll end up on the Floating Continent. Talk to Shadow and he'll
join your group. Make sure to save your game so that you don't have to
face the IAF again. The battles here are tough, so you should have Shadow
throw Shurikens and Ninja Stars, as well as different Skeans. When you
think you've reached a dead end, try pressing against the wall.
Basically, you should make your way to the right, collecting the blue
orbs (treasure chests). Don't miss the Masamune, or any other treasures.
When you find a save place (haven't seen one of those for a while), use
a tent and save. Soon you'll have the option to go back to the airship or
continue onwards. You really should keep going unless you are short on
supplies or have unfinished business, in which case leave now or forever
hold your peace. Fight the Atma Monster using very strong ice spells,
and all of your best attacks. Cure2 is imperative to your survival, so
make sure somebody has learned it by now. You should be victorious if
you pound away. When you win, head up and enjoy the long cinema scene.
Shadow will trap Kefka between the statues, and a timer will come up.
Hurry to your right. If you have the Charm Bangle, equip it now. There
may be some blue orbs, but don't bother trying to get them now. When
you defeat the enemy at the glowing star, continue going right. At the
edge it asks if you want to jump to the airship or wait; your decision
here is very important. Choose wait, move back a step, and step forward.
Now choose to wait for Shadow. If you don't, you can't get him later!!!
At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the
splendor of the end of the world!

                       ------------------------

(10)  What You Should Have Done By Now
       
   By now you should have found the 12 normal characters. You will
have 11 if you didn't save Mog. If you neglected Mog, you'll have to
wait for another chance to find him. By now your characters should be
at least at level 25, that being the minimum. Sabin should have learned
the Fire Dance (maybe the next one also), and Cyan should know the
Quadra Slam. Make sure that you found the Atma Weapon before this point,
or you won't be able to get it. You could live without this weapon,
but it eventually becomes one of the best weapons in the game.                      

                       ------------------------

(11)  A Few Tips and Secrets
       
   If you want to gain levels quickly, then you should stay
near the beginning of the Floating Continent. The enemies here
can be defeated, and they give you a lot of experience. If it's
magic you want, go to the Triangle Island (upper left corner of
map). Defeat the invisible Intangir by casting Doom, but beware:
it will cast a powerful spell on the person who kills it. Have
your party above 1000 HP each. Alternately, use the loop on the
Lete River that is listed in the misc. section of this FAQ.
   If you think that the Atma Weapon is faulty or doesn't work,
that's because it gains power as you gain HP. The more HP you
have, the stronger it is. Remember, if you're low on HP, it will
hardly do anything.
   Terra's Morph will last longer at higher levels, and if you
go many battles without using it.
   Many people wonder how to get two of Mog's dances; the Water
Rondo and the Snowman Jazz. The Snowman Jazz can be found in
the World of Ruin only, but the Water Rondo MUST be learned in
the World of Balance. The W. Rondo is, in fact, Mog's strongest
dance. To acquire it, form a group with Mog in it. Land the
airship at Nikeah, and rent a Chocobo. Ride it all the way to
Baren Falls, and hop off. Jump the falls, and go all the way to
the Serpent Trench, and jump in. Fight a water enemy without
dancing and you'll learn the Water Rondo! You'll end up in Ni-
keah, right next to your airship! An alternate, longer route is
to take the raft down the Lete River with Mog. The Serpent Tre-
nch is much faster, though.
   To save Shadow on the Floating Continent, during the destr-
uction, wait instead of jumping onto the ship. Step forward,
then choose to wait for Shadow. If you stand there until only
5 seconds are left, he'll come and you'll leave together.
   In Mobliz, it is possible to get a valuable Tintinabar. Talk
to the injured soldier, and read the letter on the desk. Go to
the house in the center of town and send something in the mail.
After going back and forth and spending a lot of money on mail,
the soldier will give you a Tintinabar!
   Many of the treasure chests in the WOB can be found in the
WOR (as long as the level they were in is still accessible). If
you leave treasure chests, then open them in the WOR, they will
contain better items! This holds true particullarly for treasures
in the Narshe Caves and the Magitek Factory...


                 ***THE WORLD OF RUIN WALKTHROUGH***


(1)  Stranded on a Deserted Island
       
       This is a very short part of the story, but can also be very
dramatic. You will be alone as Celes. Cid is your only companion, and
he is becoming ill from a year of being stranded. To pick up fish for
Cid, go to the beach south of the house and press A next to a fish.
Remember: the faster the fish, the healthier it is. There are 4 types
of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish. Each one can
be seen in the Rare items list. If you feed Cid 10 Yummy Fish (the very
fast moving ones), he'll live! If you take to long to catch the fish,
or if you feed him Rotten Fish, Cid will die, and Celes will almost
commit suicide. Either way, you will set sail using a raft that Cid made.
Remember where the Solitary Island is for later in the game.
                     
                       ------------------------

(2)  Search for The Others
       
   You will arrive on a new body of land. Head north to Albrook and
talk to the people to learn of the World of Ruin. You'll hear about
several key story elements: the 8 dragons, Phunbaba, and Doom Gaze,
as well as Kefka's reign of terror. Buy new equipment (you'll need it)
and sleep at the inn. When you leave town, head north past Kefka's
Tower and through a desert. Eventually you'll reach Tzen. Save outside,
and when you enter, a disaster hits. Go the inn for HP and MP if you must,
then go up to Sabin. Enter the house, taking the treasures, and head to
the left. Go downstairs, and up to the long landing. The child should be
above the fireplace. Take it outside, and Sabin will join you. Buy
equipment for him if you must, then save outside.
   Go northwest and find a small forest. In the middle, rent a Chocobo
and go south. Go east across a bridge and follow the green trail that
was once the Serpent Trench to Mobliz. It has been pretty much destroyed.
Sleep at the house you find and talk to Terra. You'll fight Phunbaba, who
can be stopped by strong ice spells, the poison and bio spells, and the
Suplex Blitz. Terra won't join you yet, but you can't give up now.
                       
                       ------------------------

(3)  Edgar!
       
   After the fight with Phunbaba, head south to a forest where you can
rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and
to the town of Nikeah. Talk to the thieves at the inn, and, when they
leave, go outside and talk to Gerard (he looks like Edgar). Follow
Gerard into the ship, and, at South Figaro, locate him at the inn. Buy
new weapons, armor, relics, and items at the town, then leave.
   Go to Figaro Cave to the northeast. Follow Gerard, the thieves, and
the Sigfried impostor to the Recovery Spring. Remember that opening on
the other side? Jump on the turtle and enter it. It leads to Figaro
Castle. If you search the cave, you may find Sigfried, but he runs away.
Go to the engine room and down the stairs that you couldn't enter before.
Collect the treasures, and find the engine. Gerard will reveal himself to
indeed be Edgar and you'll collectively fight the Tentacles. It is a good
idea to have relics protecting you from poison and berserk, as well as
Running Shoes to negate the effects of slow. Have Celes cast Regen on
everyone as soon as possible. Each Tentacle gets injured by different
magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura
Bolt, and Celes use magic to cure or runic. When you win, go through the
door and press A by the statue for the Soul Sabre. Go back the way you
came, and the engineer will make the castle go to Kohlingen. Buy the
new items and tools in the castle at half price by putting Edgar or Sabin
in the front of your party. Head out for Kohlingen.

                       ------------------------

(4)  A New Airship
       
   When you find Setzer in the cafe of Kohlingen, he'll join you. Buy
new equipment from the shops. Equip Setzer with either the Dice or the
Trump. Go to Daryll's Tomb and save outside. From the beginning, go
down stairs and to the right. Go up through the door, and press A on the
tombstone. A door will open, which you should go through. Flip the
switch at the top of the room and the water will go down. Return to the
main hallway and go down. Keep going and collect the treasure chest.
Once again go to the main hallway, only go all the way to the left and
down (if you REALLY want to solve the tombstone puzzle, go down the
center twice, and read each of the tombstones. Go to the main hallway,
into the upper-left door, and put in THE WORLD IS SQUARE backwards).
Go down the next set of stairs and collect the chest to your right. Move
against the right wall and you'll find a hidden passage that leads to a
treasure chest that contains the valuable Experience Egg. This doubles
the experience earned of whoever has it equipped, so use it wisely. Go
back through the passage and in the door to the north. Walk across the
water and flip the switch. You'll see a door open. Return to the main
hallway and go down through the center door. Flip the switch, then jump
on the turtle. It'll take you to the door, which you should go through.
Open up the right chest, than use a tent and save your game. You'll have
to fight a dangerous enemy in the left chest, but, once defeated, he
yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, then
go through the northern door. Walk up to the casket to fight Dullahan.
Have Sabin use Blitzes and the Fire Claw, Setzer use the Dice and Slot,
Celes cast Fire and Cure spells, and Edgar use the Chainsaw or Drill. It
shouldn't be difficult. When done, go up through the door and enjoy the
cinema scene. You'll take off in the new airship.

NOTE: From this point on, the main objective is to find all of your
party members. This can pretty much be done in any order, with a few
exceptions. There are also a few side quests that allow you to collect
very valuable items. At any point you can go to Kefka's Tower, although
it is advised to gain levels before you do so. Many people don't like
the openness of this point in the game; the story pretty much revolves
around single character elements. However, it is still rather enjoyable.
If you want to fully understand each character, you should spend time
with their little subquests (Hidon, Doma Castle, Gau's home...). The
path is really up to you.
                       
                       ------------------------

(5)  Cyan's Grievances
       
   When you first take off in the new airship, you'll see a bird, and
follow it to Maranda. In the house in the upper-right, a girl says she's
been receiving letters from her love in Mobliz, but you know that he's
dead. The handwriting on the letter is that of Cyan. Take the girl's next
letter to the carrier pigeon, and watch as it flys to Zozo.
   After flying to Zozo, talk to the man that told the truth the first
time (he's up and to the right of the big tower) and he'll give you info
and Rust-rid. Go into the Cafe and find the rusty door which will now
become unrusted. Go through the passage to end up on Mt. Zozo. Make your
way through the first room, making sure to collect the treasures. In the
second room, use a tent and save your game, then step on the switch to
your upper-right. This will release one of the 8 dragons from a treasure
chest. If you are weak, you can save this fight for later. Otherwise,
fight it using your strongest abilities. You should win. Continue climbing
the mountain until you find Cyan. Enjoy the cinema scene. When it's
done, you can go to where Cyan was and get the key to open his treasure
chest. Open the chest and take his books, although they don't really do
anything. Make your way out of Zozo or use a Warp Stone (or Warp magic),
and fly back to Maranda with Cyan in your group. Talk to the townspeople
again.

                       ------------------------

(6)  Face to Face With Phunbaba
       
   By this time you can check back on Terra in Mobliz. When you do,
you'll notice that she's gone. Go into the house where Duane is and
follow the dog into a secret passage behind the bookcase. There's an
Elixir hidden in one of the pots. You'll have to fight Phunbaba again
here, so make sure that you're healed up. Use the same tactics as when
you fought him before. Midway through, Terra will morph and join you in
the fight. Phunbaba's life resets at this point. It should be easy with
Terra's magic skills. Terra will rejoin the party, and you can now
continue your adventure.
                       
                       ------------------------

(7)  To the Veldt!
       
   Short chapter! Anyway, all you have to do is fight a battle in the
Veldt with 3 people in your party. Gau will rejoin you and will have
learned a few new Rages. If you wish, you may take him and Sabin to the
house in the northwest. There Gau will meet his father. It's both funny
and a tear-jerker.

                       ------------------------

(8a)  Save Shadow

Note: You can only save Shadow if you waited for him back on the
Floating Continent!!!
       
   This is a split scenario. If you waited for Shadow on the Floating
Continent, he will be waiting in the Veldt Cave. Go there and follow
Interceptor. BE SURE to open EVERY treasure chest in the cave, or you
may miss the valuable Striker!!! Eventually you'll find Shadow lying on
the ground (it's after a save location). Be ready, because you'll have
to battle two powerful Behemoths! Use Ice magic, and you shouldn't have
trouble. However, get ready! Just after beating the first, its ghost
will trap you from behind! This one is easy. Just use the item `Revivify' \
on it to kill it in one hit.
   When you do defeat the monster, you'll take Shadow to Thamasa.
(NOTE: Ignore the fact that they mention him with 'she.' This was just
bad coding, as you can also rescue Relm here in an alternate fashion)
After sleeping at the inn, he'll disappear, having gone to the Coliseum.
Make sure to search the left wall of Strago's house (upstairs) for
another Memento Ring.
   Head far west to the Coliseum. You'll hear about a man dressed in
black searching for a Striker. Bet the Striker (you should have found it
in the cave), and you'll fight Shadow (even though it says Shadow Chupon).
You'll easily defeat him, and he'll join your party for the rest of the
game.

                       ------------------------

(8b)  Save Relm
       
   No matter if you saved her in the cave or saved Shadow instead, Relm
will end up at Owzer's House (it is located at the top of Jidoor). Head
to Jidoor and up to the large house there. After trying to go up the
stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then
go up. If you wish, fight the flower portrait. Look at the picture of
Geshtahl twice for a clue about the Phoenix Cave. Then look at the
woman's portrait. When you defeat the enemy, enter the door that appears.
Follow the path (some of the portraits do things, so watch out), and,
when you find 3 doors on 1 wall, walk behind the wall and press A for the
valuable Relic Ring (makes Doom/Poison cure, and Cure/Life injure). Go
through the left-most door. If you wish, stand under the floating chests
to fight an enemy. You have to go to each one in a certain order. Then
go through the door. Save your game and go through the right door (the
left is a trap). Fight the Spirit Chadarnook, using strong fire attacks
on the demon form. You may want to cast Regen on everyone, because one
of his moves damages everyone over time. He'll transform, and, in doing
so, change what he takes damage from. After winning (it may take awhile),
Relm will join your party.

                       ------------------------

(9)  Strago and Ebot's Rock
       
   Having saved Relm, take her to the Fanatics' Tower. A very confused
Strago will be marching with some Kefka Worshippers, but will snap out
of his trance when he sees Relm. Take both of them to Thamasa, and, after
a cinema scene, buy some equipment and head to Ebot's Rock. Enter the
cave and talk to the chest. Using the transporters, find 22 or more
pieces of coral, then bring them back to the chest. The chest will move
out of the way, and you can face Hidon. Take Strago along, and kill off
the little Hidonites first. This will cause Hidon to use Grand Train
(which Strago will learn afterwards). Keep attacking with Fire and Cure
attacks and eventually Hidon will fall. Hopefully you got him to cast
Grand Train, which is one of Strago's best Lore attacks. Enjoy the
cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost.
Talk to Gungho in Thamasa until he says, "Hidon hasappeared at Ebot's
Rock again!" Go back to Ebot's Rock, feed the chest, and you can face
Hidon again. Do this as often as you want.

                       ------------------------

(10)  Mog Lives!
       
   Take your airship to Narshe. Ignore the fact that the doors are
locked until you find Locke later on. Remember the Moogle Village? Well,
return there by going through the Narshe Caves. Mog will be there, and
he'll join you. Search where he was standing for the Moogle Charm (avoids
random enemy fights). Take Mog with you and head north through the caves
where you started the game.  In the snowy area where you fought Kefka you
will find the Ice Dragon. Simply use Fire attacks to kill it quickly.
Fight another enemy in the area and you'll learn the Snowman Jazz dance
for Mog. Go to the frozen Esper Tritoch and fight it. Use strong weapon
attacks and Fire magic. When you thaw it out, you will receive its
Magicite, and the cliff will break. Have Mog in your party and jump off
the now open cliff.
   Follow the cave's route, picking up treasure chests along the way.
It is a puzzle that shouldn't take long once you realize where the ground
breaks away. Beware of the chest that contains the Pugs, as they are
very deadly. Come back to them later. You'll eventually reach a room
with a bone carving. Take the Magicite from it and Umaro the sasquatch
will fight you. Defeat him with powerful attacks, and, after beating him,
Mog will forcibly make him join your party (they are friends). If Mog
isn't in your party, be sure to bring him to Umaro.
   This is a good time to take care of the Earth Dragon. Fly to the
Opera House, where you will hear of a dragon on the stage. Go to the
switch room and flip the third switch from the left. This will cause you
to fall onto the stage. When you fight the Earth dragon, make sure that
you equip everyone with a Cherub Down relic (which you can buy in
Jidoor). This will alow you to float, avoiding the dragon's deadly
quake attacks and prevent him from negating the effect. Defeating him
will then be simple.

                       ------------------------

(11)  Phoenix Cave
       
   Head to the Pheonix Cave, which, as Gestahl's portrait told you, is
hidden in the center of the star-shaped mountain range. Fly over it and
you will drop down to the entrance, breaking up into two parties. If you
want to make this area very easy, have Mog in one of your parties and
equip him with the Moogle Charm. If you want to rough it and face tough
enemies, by all means do not use his relic. You may also want to have
Umaro because of his immunity to fire attacks thanks to the Snow Muffler.
Follow the maze's twists and turns, and notice how most of the chests
are empty. Look carefully at the ground for difficult-to-see switches.
It is required that both parties flip switches so that others can
advance further into the cave. You'll eventually end up at the Fire
Dragon (make sure to save your game beforehand). Fight the dragon, or,
if you're weak, save it for later. Use strong ice attacks against the
beast to make quick work of it. Afterwards, go back up and stand on the
switch to make a set of rocks appear. Have the other party leap across
using the rocks, then head down with both parties. Have each stand on
one of the 2 switches, and the raised land will lower. Follow the path  
and you'll at last find Locke.
   Enjoy the long cinema scene, then take Locke to Narshe. Search the
weapon shop and the northern shop for the Ragnarok Sword/Esper and
Cursed Shield. I suggest you take the Esper, or read the Secrets section
for another way to learn Ultima involving uncursing the shield.

                       ------------------------

(12)  Fanatics' Tower
       
   Go to the Fanatics' Tower. In this tower you cannot normally fight,
so be sure to come with your strongest magic users (or, if you wish,
include Umaro; his Berserk-like state allows him to attack. However,
his inability to heal your other party members may be your downfall).
If you are lazy and don't want to fight anyone, or you want to get the
treasures present beforehand, use Mog's Moogle Charm. You may wish to
learn a lot of magic before entering. Especially make sure that everyone
knows Osmose so that they can replenish their MP in fights. Equip someone
with the Siren Esper, and have somebody know Life3. Berserk also helps.
It is also suggested to know the Ultima spell, as it will wipe out even
the toughest of enemies in a few attacks. Equip strong magic-defending
equipment, such as Force Armor and the Force Shield. Use the Siren Esper
to perform an almost 100% working Mute attack, which debilitates any of
the strong magic that enemies use. Fight your way to the first treasure
room and take the treasure. Then move to the right of the chest, walk up,
and press A. You'll here a noise. Go out the room and downstairs to the
new door. Enter and take the Air Anchor (one of Edgar's Tools). Then
continue your journey up the tower. If you fight a Magic Barrel, DON'T
KILL IT. Instead, let it heal you until it runs away. You'll fight a
Dragon higher in the tower. The fight should be easy with the Ultima
spell. At the top of the tower, take the Gem Box and equip it on the
strongest magic user. Be prepared for what is probably the most annoying
boss of the game. When you fight the Magi Master, cast Life3 on as many
people as possible (but at least one). The Magi Master changes what he
can be hurt by magicwise, but, if you have the Berserk spell, cast it on
him immediately to keep him from changing. It will be a tough, long
battle. However, if you have the Ultima spell, it shouldn't take too
long. If you cast Life3 on somebody, then you'll win even after he uses
Ultima as a final attack. Alternately, you can use Rasp and Osmose to
gradually wear down his 50,000 MP. Once he runs out there is pretty much
nothing that he can do (including the final casting of Ultima). Now head
back down the tower (easier said than done, unless you have the Moogle
Charm equipped).

                       ------------------------

(13)  Cyan's Dream
       
   Fly to Doma Castle. Make sure that you have Cyan in your party. Upon
arriving, strange things will happen and your group will be seperated.
Walk through the various doors until you find your two other group
members. You should be able to make it as far as the Three Dream Stooges
easily. Kill the flying one first, as that one can cast Life on the
others. Once he's down, the rest should be easy. After that, you'll
continue through Cyan's mind. You will find yourself back on the Phantom
Train. The puzzles are much like they were the first time around. When
you find the Lump of Metal, go up to the moving chest and press A to
put the metal in the chest, stopping it (you won't lose it, though). Flip
the switch and study the chests' patter. When you find another group of
six chests later, enter the same pattern and flip the switch to move on.
Eventually you will wind up in Magitek Armor. Go down, then to the right.
Enter the cave, than walk outside. Fall through the bridge. In Doma
Castle, save your game, and feel free to walk around, witnessing Cyan's
memories of his family. Head to the throne room and fight Wrexsoul. When
he enters someone's body, either kill each other off one at a time until
he appears, or use Life3 on everyone and kill the party. After that, use
Vanish/X-Zone if you are a cheap coward, or use strong fire attacks.
DO NOT use X-Zone if you want to collect a valuable Pod Bracelet. Either
way, you'll end up with a nifty Aura sword for Cyan, and he'll learn the
final few SwdTech attacks! Go back the throne room when you wake up and
collect the Alexander Esper.

                       ------------------------

(14)  Ancient Castle

   Take your strongest party and fly to Figaro Castle. Inside, you
should rest and buy supplies, then ask the engineer to submerge the
castle. On your way back to the large desert, you'll bump into
something. Tell the engineer that you'd like to stop and search, then
head to the jail. Enter the open jail cell, and you'll be in a large
cave. Be sure to pick up the treasures in the first room, then enter
the right-most door near the bottom of the screen. Open the treasure
chest and be ready to fight the Master Pugs! If you win, you'll get
the powerfull Graedus sword! After winning this battle, head to the
left and through the wall (it is fake), then down a ladder below you.
Head left, and keep walking along the bottom of the room, then climb
up a ladder. Go up and to the left through a doorway. Search the bottom
of this new room for two treasure chests, then go down the set of
stairs. Save at the save point, and continue left and up. Enjoy the
sequence that reveals the past of the Ancient Castle, then enter the
main doorway. Fight your way to the throne room and walk to the very
top of the screen. Talk to the stone statuete of Odin for his Magicite.
Enter an archway (the first one on the left), and open the chest for
Umaro's valuable Blizzard Orb. Go back into the throne room and head to
the right and down into a hidden doorway. Press A next to the sparkling
image on the shelf for a book. The man in Figaro's library (if you go
back) will now reveal a secret. Otherwise, here is what he tells you:
go 5 steps down from the queen's throne in the Ancient Castle. Do so,
and press A. You'll hear a noise. Go back to the right and into the
Ancient Castle library to find a new staircase. Go down it and talk to
the queen's statue to transform the Odin Magicite into Raiden. (NOTE:
be aware that the Odin magicite is the only one that provides and agility
bonus at level up, and after the transformation it will be gone forever)
Fight the dragon then go to the castle courtyard. Walk left and into
the double doors. Open the treasure chest and fight a tough enemy for
the awesome Offering Relic. Go back into the courtyard, but this time go
right. Walk into a crack in the wall and open the chest. Now you
can FINALLY get out of here.

                       ------------------------

(15)  Finding That Mimic
       
   When on Triangle Island (it is in the upper-right of the world map),
fight the Zone Eater (the only enemy there). Don't kill it. Instead
have everyone be engulfed. You'll find yourself in a cave. On the
bridges, don't touch the green guys or you'll be knocked off (although
there are some handy treasures if you fall down there). Make sure to get
the Fake Mustache (changes Sketch into Control). Work your way past the
deadly falling ceiling room (stand under the small openings to avoid
being crushed), and you'll eventually find Gogo.

                       ------------------------

(16)  Kefka's Tower
       
   Oh no! You have to split up into 3 groups! The pain! The
horror! Actually, it shouldn't be that difficult if you're near level
50. This tower is made out of pieces from other areas of the game and new
areas. Basically, work your way through the hordes of enemies. If you're
going for the Crusader Esper and the valuable Merton spell, defeat the
2 Dragons here. You'll have to fight Atma and a machine. Fight the 3
statues, saving after each victory. Make sure to equip the Sky Render
on Cyan and the Aura Lance on either Mog or Edgar. Now you can head for
Kefka. Enjoy the overdramatic cinema scene, equip all of your characters,
then fight. Use Pearl, Ultima, and basically the strongest magic possible
on all of his lower minions. If you have a Genji/Offering combo, this
really shouldn't be a tough battle at all. One of the parts will cast Doom on someone at the end of
a fight, so you may lose one character (that is okay; after each round,
dead characters are replaced by alternates). There are also valuable
items to steal which can then be equipped through the Item menu. Have
somebody cast Life3 for the battle with Kefka, as he casts Fallen One,
which makes your HP go down to a measly 1 pont. It shouldn't be too
difficult at all. Enjoy the lengthy ending.

                       ------------------------

(17)  Did You Get These Elusive Items?

Chainsaw     - put in 6:10:50 at the clock in Zozo.
Air Anchor   - press A right of the treasure chest, first room
              Fanatics' Tower. Go downstairs.
Soul Sabre   - statue in treasure room, engine area of Figaro
              Castle.
Drainer      - chest in falling house, Tzen.
Illumina     - wager the Ragnarok Sword at Collosseum. Only if
              you took the sword.
Tiger Fangs  - hidden room, Veldt Cave.
Imp Halberd  - win from Tyrannosaur.
Imp Armor    - steal from Tyrannosaur.
Marvel Shoes - wager Rename Card at Coliseum.
Merit Award  - wager Cat Hood at Coliseum.

                       ------------------------

(18)  A Few More Tips and Secrets
       
   How do you gain levels fast? Well, try fighting in the for-
est north of the Veldt. There you fight Tyrannosaurs, which give
you a ton of experience. You may also occasionally fight the Brachosaur.
   The best place for Gold AND Magic Points is in the desert
south of Maranda. There you fight the Cactrot, which gives you
10 Magic Points and 10,000 GP.
   In the forest north of the Veldt (where you fight Tyrannosaurs),
you'll occasionally fight the dangerous Brachosaur. This fearsome beast
can cast Ultima! However, when you defeat it, there's a chance of
receiving the VERY valuable Economizer. This awesome relic lowers all
spells (and that includes Lore attacks) to only 1 MP! This, by the way,
makes the game almost too easy. Use this only if you want the rest of the
game to be a cakewalk using the sick Gem Box/Economizer combo.
   To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House.
It is hidden on the same continent as Narshe near a cross of trees.
Gee, Duncan bears an uncanny resemblance to Banon. Read nothing into
that, though.
   Taking the Ragnarok Esper allows you to learn the powerful
spell Ultima! It has the power of FF2's Meteo, if not stronger.
   Alternatively, take the Ragnarok Sword. Wager it at the Colloseum
for the Illumina, the Legendary Sword. This is probably the best sword
in the game (unless you count the Atma Weapon with 9999 HP).
   To face Doom Gaze, you must fly around in your ship until he
attacks. Remember that he can't regenerate his HP after battle, so if
you keep fighting him, he'll eventually die. DO NOT use Vanish/X-Zone
on him, as by doing so you won't receive the Bahamut Esper. Vanish/Doom,
on the other hand, works just fine... if you like that sort of thing.
   Many people wonder where the Megalixer is. Well, there are 3 that
appear normally throughout the game: one after beating the Magi Master,
another in Kefka's Tower, and one when you steal from Kefka. However,
to get unlimited Megalixers, try casting Stop on the scorpion beastes
in the desert of the Solitary Island, then stealing from them.
   To un-curse the Cursed Shield, fight with it in 255 battles. I
suggest using a Ribbon to stop most of its dangerous effects. After
the battles it will become the Paladin Shield, which is the most
powerful shield in the game! It absorbs all elemental attacks, has a
near 50% evade rate, a VERY high defense rate, and even teaches you
Ultima! Of course, you can also trade the Cursed Shield in for a Cursed
Ring at the Coliseum. After 255 battles with this, you will get...
NOTHING! This item DOES NOT uncurse, although there appear to be some
cases where it does eventually become a Hero Ring. There is no, I repeat,
NO PALADIN RING IN THIS GAME. So, how do you get the Cursed Ring without
losing the Cursed Shield? Well, try fighting the Veterans or the Didalos
of Kefka's Tower. They can be found in either of the rooms where you
normally fight the 2 dragons. It may take awhile, but you'll get a Cursed
Ring after a fight. You can also try using the Ragnarok Esper on them,
although this is rarely succesful without a huge magic level.

Thanks and Happy FF3ing!  ^_^
                       -King Kung

---------------------------------------------------------------
                      PART TWO-Monster List
---------------------------------------------------------------
By SethWHardy                                  
Edited by GWS Wizard, JonN2002 and King Kung

NOTE FROM KUNG:
As of this writing, I do not know if Seth is still a member of
the Internet community, but you should all be greatfull for this
list. If you want to know what you will likely get from Stealing,
use this list, or if you are fighting a particularly tough
enemy, most of their statistics, such as HP, MP, and even
weaknesses, can be found here. Seth certainly did an excellent
job. I believe their is one missing character here, Chupon, and
I'm always planning to get it's data but never do. The reason?
You can't really beat him usually before he blows you away. And
no, his Coliseum appearances really don't count; he's more of a
placeholder there for weak items, though he CAN be beaten.

KEY:
MONSTER NAME-The name of the monster as it appears in the game.
MONSTER'S LEVEL-Useful for using spells that pertain to levels.
MONSTER'S HP-How many Hit Points the monster has.
MONSTER'S MP-How many Magic Points the monster has.
MONSTER'S WEAK POINTS-What types of damage the monster is part-
iculary vulnerable to.
MONSTER'S ITEMS-What you can get from the monster
(One of two ways: By using Locke's steal ability OR by killing
the monster.)
MONSTER'S EXPERIENCE-How much experience you get from the mon-
ster (Total)
MONSTER'S GP-How many Gold Pieces you get from the monster.


ENEMY       LVL  HP      MP    WEAK          STEAL    EXP.  GP.
---------------------------------------------------------------
1st Class   11   180     25    Poison        Tonic    117   112
Abolisher   24   860     82    None          Antidote 485   525
Actaneon    12   230     98    Fire, bolt    Potion   57    125
Adamyncht   24   1305    50    None                   1449  189
Air Force   25   8000    750   Bolt, water   Elixir   0     0
Allosaurus  38   3000    300   Fire, pearl   None     951   731
Allo Ver    19   8000    8000  Fire, pearl            0     0
Anemone     33   2000    100   Fire          G.Cherry 1000  550
Anguiform   13   315     150   Bolt                   96    358
Apokryphos  26   1900    195   Bolt,prl,wtr           1200  525
Apparite    20   781     60    Ice, pearl    Revivify
Areneid     6    87      15    Ice, water    Tonic    36    94
Aspik       12   220     330   Fire                   48    115
Atma Weapon 37   24000   5000  None          Elixir   0     0
Balloon     22   555     80    Ice, water    Fen.Down 369   300
Barb-e      39   3062    198   Poison        None
Baskervor   22   750     100   None          Potion   464   458
B.Day Suit  
Beakor      11   290     30    Fire          Eyedrop  108   135
Behemoth    26   5800    180   Ice                    2052  0
Black Drgn  26   4000    600   Fire, Pearl   Revivify 780   502
Bloompire   26   12      400   Fire          Sm.Bomb  510   896
Blue Drgn   65   26900   3800  Bolt          Scimitar 0     0
Bogy        29   1318    100   None          Potion   532   1200
Bomb                                                  35    80
Borras      35   4771    590   Poison        Potion   2952  2500
Bounty Man                                   Potion   114   55
Boxed Set   45   4020    105   Pearl                  1504  465
Brachosaur       46050                       Economizer
Brainpan    25   1300    1000  Fire,bolt,prl          550   600
Brawler     9    137     100   Ice                    78    84
Brontaur    50   10050   12850 Ice           None     1500  1200
Buffalax    26   2252    218   Fire, water   Dmd.Vest 562   458
Bug         16   310     20    Ice, water    Soft     164   210
Cactrot          3
Cadet                                                       144
Cephaler    21   2237    100   None          Potion   214   280
Ceritops    33   2000    100   Fire          None
Chadarnook  37   56000   9400  Fire                   0     0
Chaos Drgn  44   9013    1300  Ice                    4880  1000
Chaser      19   1202    140   Bolt, water   BioBlstr 690   380
ChickenLip  18   545     155   Ice           Tonic    190   279
Chitonid    26   1111    60    Bolt          Potion                  
Chimera     22   1237    100   None                   1143  760
Ciripus     10   134     100   None          Antidote 82    102
Coelecite   20   480     15    Ice           Antidote
Commander   10   102     50    Poison        Tonic    85    153
Commando    18   580     35    Bolt, water   Tent     252   273
Covert      44   4580    240   Pearl         Shuriken        
Crane       23   1800    447   Water                  0     0
CrassHoppr  11   243     80    Fire, wind    Potion   89    145
Crawler     51   3200    620   Ice           Remedy   1456  1224
Crawly      7    122     0     Fire          Tonic,Rmdy 71  120
Critic      40   1200    330   None          None
Cruller     28   1334    100   Fire, pearl   Tonic    464   595
Crusher     36   2095    340   Fire
Curley      47   15000   2000  Ice, water             0     0
Dahling     37   3580    500   Poison                 1150  1260
Daladuma                                     Head Band 0    712
Dante       28   1945    200   Poison                 1150  712
Dark Force  55   8940    700   Pearl
Dark Side   13   255     85    Fire, pearl   Tonic    165   138
Dark Wind   5    34      0     Fire          Tonic    14    41
Deep Eye    28   1334    100   Fire
Delta Bug   26   612     80    Fire          Slping Bag 288 211
Didalos     59   12280   100   Fire, pearl   Earring
Dirt Drgn   53   28500   16500 Wind, water   Magus Rod 0    0
Displayer   38   3826    1327  Fire, pearl   W.Stone  1510  393
Doom Gaze   68   55555   38000 Fire, pearl   Mag. Bahamut 0 0
Dragon      29   7000    850   Bolt          Potion   2931  0
Drop        27   1000    80    Bolt, water   Tincture 398   427
Dueller     53   7200    1600  Bolt, water
Dullahan    37   23450   1721  Fire                   0     0
EarthGuard  23   1       18    Water         Megalixir 1    0
Eland       37   2470    145   Bolt
Enou        46   4635    280   Pearl         X-Potion 1428  968
Evil Oscar  56   7000    500   Fire          W.Stone  2800  1320
Exocite     11   196     100   Fire, bolt    Tonic    162   153
Exoray      29   1200    112   Fire, pearl   Nothing  549   370
Fidor                                                 160   164
Figaliz     45   4220    140   Ice                    1218  554
Flame Eater 26   8400    480   Ice
Flan        19   255     110   Fire          Tonic    160   120
Fortis      54   9800    700   Bolt, wtr              7000  1000
Fossil Fang 20   1399    219   F/I/Prl,wtr   Revivify 382   1860
Gabbldegak  15   350     20    Poison        Eyedrop  104   126
Garm        19   615     45    Bolt, water   Tonic          343
Geckorex    54   5000    1020  Ice                    75    1120
General     19   650     30    Poison        Tonic    232   308
Ghost       10   226     70    Fire, pearl            48    75
Ghost Train                                  Tent     0     0
Gilomantis  26   1412    110   Fire                         756
Gigan Toad  26   458     20    Ice           None                    
Gigantos    25   6000    1120  Poison                 7548  0
GloomShell  41   2905    175   Ice                    1096  421
Gobbler    
Goblin      46   5555    1150  Pearl         MtrlGlve 2188  960
Gold Bear   13   275     0     None          Tonic    160   185
GreaseMonk  8    132     100   Poison        Tonic    52    256
Grenade     17   3000    500   Ice, water
Grunt                                                       48
GtBehemoth  58   11000   700   None
Guard       5    40      15    Poison        Tonic    48    48
HadesGigas  16   1200    60    Poison        DrgnBts  550   600
Harpiai     29   1418    100   Wind                   450   909
Harpy       42   3612    233   None                   1994  1221
Harvester   16   428     85    Poison        Gggls    290   314
Hazer                                                 34    101
Heavy Armor                                           78    195
Hermit Crab 26   305     35    Water                  267   400
Hemophyte   56   6800    1600  None
Hipocampus  37   2444    82    Fire, prl
Hornet      6    92      0     Fire          Tonic    48    64
Humpty      27   800     100   Fire, pearl   G.Cherry 421   326
Ice Dragon  74   24400   9000  Fire          Force Sld 0    0
Ifrit                                        None     0     0
Ing         21   1100    50    Pearl, water           740   442
Innoc       52   6600    390   Bolt, water   BioBlstr
Intangir    26   32000   16000 None          None     0     0
Io          39   7862    1550  Bolt,prl,wtr           3252  1995
Ipooh                                        Potion   0     0
Iron Fist   15   333     65    None          MtrlKnf  144   249
Iron Hitman 52   2000    800   Bolt, water            2000  700
Joker       17   467     90    Bolt, poison  MthrlRod 194   320
Junk             2000
Karkass     43   3850    185   Fire, Pearl   MrlBlade 1399  826
KatanaSoul  61   37620   7400  Poison        Murasame 0     30000
Kefka(Gate)                                  None     0     0
Kefka(IBase)                                 None     0     0
Kefka(Narshe)                                PeaceRng 0     0
Kefka(Thamasa)                               None     0     0
Kiwok       33   2000    100   Ice           None
L.10 Magic  48   1000    300   Fire, prl     Tincture 0     0
L.20 Magic  51   2000    500   None          Tincture 0     0
L.30 Magic  54   3000    700   Poison        Tincture 0     0
L.40 Magic  55   4000    1000  Bolt          Tincture 0     0
L.50 Magic  57   5000    2000  Fire, pearl   Tincture 0     0
L.60 Magic  58   6000    5000  Fire          Tincture 0     0
L.70 Magic  56   7000          Ice/water     Tincture 0     0
L.80 Magic  53   8000          Poison        Tincture 0     0
L.90 Magic  55   9000    9000  None          Tincture 0     0
Land Worm   59   12000   1300  Ice                    4600  0
Larry       47   10000   2000  Fire                   0     0
Laser Gun   23   884     232   None          X-Ether  0     0
Leader                                       BlackBlt 0     50
Leafer      5    33      0     Fire          Tonic    24    45
Left Blade  22   700     470   None                   0     0
Lethal Wpn  47   9200    1956  Bolt,Water    Dbltr    5848  1189
Lich        20   590     90    Pearl         G.Cherry
Lizard      26   1280    70    Ice                    296   356
Lobo        5    27      5     Fire          Tonic    9     30
Lunaris     26   582     25    None          Potion   308   247
Luridan     34   2079    122   Fire, wind             707   1000
Madam       53   8150    900   Poison
Mad Oscar   30   2900    980   Fire          X-Potion 780   2292
Magic Urn   31   100     10000 None          Tonic
Mag Roader(P,L)19 420    100   Fire      Bolt/WtrEdg  308   277
Mag Roader(R,S)18 250    100   Ice     BoltEdg,FrSkn  264   300
Mag Roader(Y,L)32 1777   100   None                   621   352
Mag Roader(Y,S)32 1380   70    None                   647   284
Maliga      26   952     100   Ice,Bolt,Wtr  Tonic    360   576
Mandrake    23   1150    104   Fire          Potion   378   450
Mantodea    54   4500    420   Fire                         501
Mega Armor  21   1000    50    Bolt, water   Potion   348   0
Marshal     8    420     150   Poison        MlKnife  103   350
Merchant                                     Plumed Hat
Mesosaur    26   1112    130   Ice           Antidote 459   456
Mind Candy  15   290     100   Fire, wind    Soft     128   168
Misfit      26   1750    140   Fire, prl              750   786
Missile Bay 25   3000    7000  Bolt, water            0     0
Moe         47   12500   2000  None                   0     0
Mover       51   120     10500 None          Magicite 1500  0
M-TekArmor                                   Tonic    0     0
Muus        28   900     100   None                   190   487
Nastidon    32   1877    100   Fire          Potion   695   298
Naughty     24   3000    195   Fire,bolt,prl None     0     0
Nautiloid   11   236     100   Fire, bolt    Tonic    214   173
NeckHunter  28   1334    150   Poison        DarkHood 588   1330
Necromancer 48   3525    900   Fire, prl              1509  791
Nerapa      26   2800    280   Ice,bolt,prl           0     0
Ninja       2    1650    130   Pearl                  692   520
Nohrabbit   26   75      200   Water         Remedy
Number 024  24   4777    777   None      RnEdge,FlmSw 0     0
Number 128  23   3276    810   None          Tent     0     0
Officer                                      Tonic    33    66
Ogor        44   4211    219   Bolt, poison  Ashra Knf
Opinicus    38   3210    514   Fire, pearl   W.Stone  1270  519
Osprey      26   850     100   Ice