Hello! No, this isn't another update, it's more like a quick addition
I'm putting here so that everyone will notice it. I'm asking that you
guys DON'T E-MAIL ME ABOUT FF7 QUESTIONS anymore. I've answered so
many e-mails I can't possibly count them all, and even though I stopped
the US FF7 FAQ back in January, people still e-mail me constantly, and
I don't have the time to answer it all. If you want to use my FF7 FAQ
on a web page, go ahead. If you want to use this FAQ in any other way
(such as in a publication or there is some sort of legal or credit
issue,) then you MUST contact me first, but otherwise, that's it! You
can't please everyone, which is a big reason why the FAQ won't be
updated anymore!
I'm not trying to be rude, but it gets a little tiring at times. I
realize that there are some mistakes still in the FAQ that I never got
around to correcting (the Emerald Weapon does damage equal to the
materia that you wear, there is no use for the miniature soldiers, you
cannot have chocobos that can fly, and any character who isn't in Disc
2 or 3 cannot be used without a GameShark code, and Bahamut Zero can be
gotten from Cosmo Canyon, this is in the FAQ but no one notices [ditto
with info. on how to get the Underwater Materia in the US version!]),
but I've done this thing for more than a year now and I'm tired of FF7,
geez! Besides, those of you who keep up on the legal side of things
know that I have other reasons for not wanting to continue the FAQ....
Anyway, if you _do_ send me a question, your mail will be erased! I
hate to end the FAQ on this sort of note, but that's how it is.
===================================================================
F i n a l F a n t a s y 7
===================================================================
FINAL FANTASY VII FAQ v2.2
Part 1 of 2 - The Complete Walkthrough
for the Sony PlayStation (import)
by K. Megura
Unpublished work Copyright 1997-1998 Kao Megura
This FAQ is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
books, etc. or being incorporated into magazines, etc. in ANY way.
This FAQ was created and is owned by me, Kao Megura .
All copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due.
The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment
of America.
(Please note that this is the last revision of the Japanese FF7 FAQ.
If you own a US copy of FF7, I have an English FAQ that you can find
at most Final Fantasy-related sites, including my own homepage at:
<http://www.fortunecity.com/bally/orange/25/>. I've had a lot of
fun working on this guide and I appreciate everyone who contributed,
but at this point, there's not much of a reason to continue this
version of the FAQ now that the English release of FF7 is available.)
This FAQ is divided into two parts:
The Complete Walkthrough - The file you're currently reading. It
contains a guide for the entire game, and
has information on how to play the game.
Extra Stuff You Should Know - You're not reading this one. This file
focuses on secrets in the game. In
addition it has extensive lists of materia
orbs, limit breaks, monsters and
speculation concerning FF7 rumors.
Both of these files can be found at the 'main' address (cgfm2's homepage)
Other sites that carry this FAQ may not have both files, or may have
older versions of the FAQ (it was just one file until v1.6). If you're
asking why I split up this FAQ, it's because it was too big for me to
edit on my computer.... ^_^; Both parts will be updated under the same
revision number--you can find out which file was updated by looking
under the 'Revision History' section. Some sections can be found in
both files, simply for ease of use and to create a more uniform
appearance.
Newest revisions of this FAQ can be found at:
Kao Megura's Home Page www.geocities.com/Tokyo/Pagoda/4610/
Otherwise, revisions of this FAQ can be found at:
GameFAQs www.gamefaqs.com
Square Net www.square.net
Secrets of the Sega Sages www.segasages.com
Astea's Page www.pconline.com/~astea/
Akuma's Manga/Video Game Page home1.gte.net/akuma/index.html
My Japanese Playstation Game FAQ Page home.att.net/~edf91/
The NEW CronoRye www.cronorye.com
OAK's FiNAL FANtASY VII PAGE members.aol.com/OAKtOWN510/
final.html
I'm no longer accepting people's URLs! If you are a contributor and
want to see your page up here, okay, but otherwise, nada. It seems like
people just want to see their site's name in print....
Translations from important scenes from FF7 can be found at:
Square Net www.square.net
Some very good Game Shark codes for FF7 are located at:
Game Shark Code Creator's Club www.htc.net/~brianj/gsccc/
===================================
CONTENTS - THE COMPLETE WALKTHROUGH
===================================
1. REVISION HISTORY
2. INTRODUCTION
3. WALKTHROUGH - DISC ONE
a. Makoro Power Plant
b. Midgar City
c. Avalanche Base
d. Return to the Makoro Plant
e. Midgar City Slums
f. Wall Market
g. The Sewers / Train Yard Revisited
h. Into The Sky
i. Shin-Ra Headquarters
j. Escape!
k. Kalm Town / Chocobo Farm
l. Mithril Mine / Junon Town
m. Shin-Ra Boat
n. Costa Del Sol / New Continent
o. Gold Saucer
p. Gongaga Town / Cosmo Canyon
q. Return of Sephiroth
r. The Inventor
s. Betrayal
t. The Temple
u. Excavator's Site / The Forest
v. Ancient City
4. WALKTHROUGH - DISC TWO
a. The Cave
b. Icicle Lodge
c. Lost in the Snow
d. The Crater / Tornado Labyrinth
e. Junon Town Attacked!
f. Where's Cloud? / North Corel Express
g. Condor Fort
h. Inside Cloud's Head
i. 100 Leagues Under the Sea
j. Underwater Adventure
k. Cid's Rocket
l. Return to the Ancient City / Midgar City Under Siege
5. WALKTHROUGH - DISC THREE
a. Makou Pit
6. BONUS AREAS
- Old Forest
- Vincent's Waterfall
- Bonus Materia Locations
- Yuffie's Sub-Quest
7. PLAYING THE GAME
- Terminology
- Starting The Game
- Controller Functions
- Fighting Battles
- World Map and the Area Map
- List of Status Changes
- Name Your Character
- Visiting Towns and Shops
- Having Fun
8. MAIN MENU
9. APPENDIX
- Translations
- Items and Equipment
- Shopping List
10. SPECIAL THANKS
11. AUTHOR'S NOTE
======================================
CONTENTS - EXTRA STUFF YOU SHOULD KNOW
======================================
12. REVISION HISTORY
13. INTRODUCTION
14. SECRETS AND STRATEGIES
- Getting Yuffie Kisaragi
- Getting Vincent Valentine
- The Safe in Nivelheim
- The Sleeping Man
- Piano Trick
- Key to Midgar City
- Kamedouraku Flyers
- All 7 Fever
- FMV Viewing Trick
- Always Run from Battles
- Raising Chocobos
- Uncharted Isles
- Game Shark Codes
15. MISCELLANEOUS
- The Characters
- Materia Orbs
- Huge Materia / Master Materia
- Materia List
- Enemy Skill List
- Learning Limit Breaks
- Ultimate Weapons
- Limit Break List
- Translations
- Items and Equipment
- Shopping List
- Monster List
- Rumors and Speculation
- The Documents
16. SPECIAL THANKS
17. AUTHOR'S NOTE
+++++++++++++++++++++
1. REVISION HISTORY
+++++++++++++++++++++
VERSION 2.2 (November 12, 1997)
Minor corrections and URL changes. Just a reminder that this is
the last revision of the FAQ, and that you should download my US
FF7 FAQ if you need help in the game.
VERSION 2.1 (August 19, 1997)
Stuck the disclaimer back in part 1 of the FAQ, and made a few
touch-ups.
VERSION 2.0 (August 10, 1997)
More minor corrections. I think now I have everything covered :)
VERSION 1.8 (August 8, 1997)
Added information Yuffie stealing 'disabled' materia, and made
various corrections I forgot to add to v1.7 ^_^;
VERSION 1.7 (August 4, 1997)
The Disc Two and Three Walkthroughs have been entirely re-written,
and are now in English. In addition, the Monster List has been
updated. More corrections have been made as well, in addition to
extra information about the sub-quests, the URA battle, and more.
The FF7 FAQ is more or less complete at this point (I didn't think
I'd be saying that for a _long_ time). There are still some minor
things to be fixed/added here and there, but this is the last major
revision that I'll be making.
VERSION 1.6x (July 10, 1997)
A mini-update, I guess. Everything in the Disc 1 Walkthrough is now
in English, and the Translations and Shopping List sections have been
updated. Two new sections, Ultimate Weapons and Items and Equipment,
have also been added, in addition to the various usual minor fixes.
The 'Rumors and Speculation' section has also been updated.
VERSION 1.6 (June 20, 1997)
Finished the Materia List and revamped the 'Rumors and Speculation'
section. Changed the order of some sections and updated lots of
other stuff, including the Translation section. The Disc One
walkthrough is now completely rewritten--Disc Two should be done
by the next revision or so. Also added the initial release of the
monster list. If you haven't noticed, the FAQ has been split into
two files, too. Also updated the 'Earn Lots of AP' Game Shark code.
VERSION 1.5x (June 1, 1997)
Added the 'Materia Select' Game Shark code, in addition to some info.
about the hidden (or at least undocumented) Materia Orbs; you may want
to take a look at the 'Underwater Breath' materia. Also updated the
Rumors and Speculation section, Materia List and added all remaining
master AP scores for the Materia Orbs.
VERSION 1.5 (May 31, 1997)
Added the 'Item Select' Game Shark code! Fixed up minor changes made
in later releases of v1.4 so everything is up to date at this point.
Also added master AP scores for most of the materia in the Materia List.
VERSION 1.4 (May 29, 1997)
New sections have been added: 'Shopping List' (to make help with
purchases), 'Learning Limit Breaks' (self-explanatory), and
'Translations' (a list of items, etc. and their translated names).
Several sections have also been updated (like the Enemy Skills List
and Materia list). I am currently re-playing the game to fix
mistakes and clear up any poorly written sections; Disc 1 is a
little over half complete and I will work on the other discs soon.
As usual, more corrections and updates have been made (especially
for my translations :)). I've added some Game Shark codes that
were submitted to me in the 'Secrets and Strategies' section, as
well as more info on the FMV Viewing Trick. Finally, the disclaimer
has been tweaked a little (hopefully for the last time :)).
VERSION 1.3 (May 6, 1997)
Updated the Enemy Skills List, Materia List, and Raising Chocobos
sections. Added information on other Bonus Areas and Cosmo Canyon.
Added the 'Kamedouraku Flyers' and 'All 7 Fever' tricks, as well
as the 'Infinite Limit Break Use' and 'Start with Gold Chocobo' Game
Shark codes. There's also a new section, the Limit Break List.
General updates and corrections have been made throughout the FAQ.
Now that I have many of the 'correct' names for the items, locations,
etc., most of the names in this FAQ have been changed. The disclaimer
has also been changed somewhat.
Keep an eye out for a complete listing of monsters and their abilities;
the initial release will be added to this FAQ in an upcoming revision
or be released separately.
VERSION 1.2 (April 20, 1997)
Complete overhaul of the Enemy Skills list. How to get the Bahamut
Zero materia, info. on red sub and events at Cosmo Canyon added. New
ASCII title, and a new URL added (for those of you who want to
understand this game's storyline).
VERSION 1.1 (April 14, 1997)
Added the FMV Viewing Trick to the 'Secrets and Strategies' section.
VERSION 1.0 (April 12, 1997)
The Disc Three walkthrough is done, making this version the 'official'
release (since it now guides you through the whole game). Added the
'Piano Trick', explained how to get the Alexander Materia and how to
reach the lower chest in the east wing of Sephiroth's Mansion.
Altered the Introduction and Revision History sections a bit, and
updated the Enemy Skill List and Materia Orbs sections. Also added
how to get back into Midgar City.
VERSION 0.4x (April 7, 1997)
Various corrections/updates, among them the 'Character Select' code
and info. on the Sleeping Man, as well as the monster in section 4a.
VERSION 0.4 (April 6, 1997)
The walkthrough for Disc Two is complete! This FAQ now provides a
complete guide for both Disc 1 and 2 at this point. The guide for
Disc 3 is currently underway.
VERSION 0.3 (April 5, 1997)
Began work on Enemy Skill and Summon Materia charts. Fixed up some
misc. info. and other things in the FAQ, and added the Mini-Battle
game strategy to the 'Having Fun' section. Added 'Body Heat' Game
Shark code, and more information concerning the 'Character Select'
code.
VERSION 0.2 (March 31, 1997)
Fixed information on the 'bug' Materia (it's actually Techniques of
the Enemy). Added the 'Character Select' Game Shark code, which
among other things, lets you play with Aerith AFTER Disc One or even
use Sephiroth! The Disc Two Walkthrough has just been started and
will be added in good time.
VERSION 0.1 (March 28, 1997)
First release. Bare-bones walkthrough for Disc One and other basic
information. Still more to add and correct. Contains the 'No Time
Limit' Game Shark code.
Began construction of VERSION 0.0 on February 14th, 1997.
"The town of Midgar is under the tight grip of Shin-Ra, the infamous
conglomerate. The Shin-Ra Electric Power Company has been exploiting the
life force of the planet, destroying its' precious nature.
Meanwhile, the underground rebel force with a mission, Avalanche, managed
to blow up Makon Furnace No. 1. Their goal is to destroy Shin-Ra and
stop their atrocities. It turned out that Cloud, one of the former
Shin-Ra soldiers, helped the explosion.
Can just a handful of brave soldiers save the life of the planet?
Shin-Ra is much too big an enemy to fight against.
THE FATE OF THE PLANET IS ON THIS BATTLE."
So begins Final Fantasy VII's saga, set in a futuristic world where swords
and sorcery are combined with guns and machinery. This FAQ is designed to
guide people through the game, providing not only a walkthrough for the
adventures contained on each disc but also information on basic gameplay,
secrets and tricks, and more.
This FAQ is based entirely on the Japanese version of FF7. Therefore,
some things in this guide may not apply to the English version of FF7 when
it is released (presumably on September 7th, 1997). Furthermore, as the
writer of this FAQ neither speaks nor understands Japanese, this guide is
not 100% accurate. Although mistakes will be corrected in future
revisions as soon as they are noticed, some parts of this guide are bound
to be unclear on the subject or run the risk of supplying false info.
Any Japanese names that you come across have either been submitted to me
by someone else or I have translated them using a kana chart (and since I
don't know the first thing about the Japanese language, my translations
may not be correct). Now that I am doing item and name translations,
(as of v1.3 onwards) this is more true than ever. If you see a
translated name and would like to know the English equivalent, (assuming
there is one) then please refer to the 'Translations' section for details.
Whenever possible, I'll write NSS (Not So Sure) after anything that may
be incorrect or unconfirmable. Furthermore, the I'll try to provide
names of monsters, cities, locations, etc. when possible, but many things
may be referred to as 'the big brown hut', 'the four-armed red frog
monster', etc. because I don't know the exact name. This FAQ tries to be
as understandable and clear as possible, but this is not always the case.
Due to the size of this game, the FF7 FAQ will be revised whenever it is
necessary, and can be found at:
www.fortunecity.com/bally/orange/25/
You can find revisions elsewhere (look at the top of the FAQ). While I
update the FAQ whenever I have the spare time, I can't guarantee that
other places will have the latest revision.
+++++++++++++++++++++++++++
3. WALKTHROUGH - DISC ONE
+++++++++++++++++++++++++++
(Note that the beginning of this game has been altered somewhat from the
FF7 demo disc packaged with Tobal No. 1 and other FF7 demos.)
=========================================================================
a. MAKORO POWER PLANT
=========================================================================
ITEMS IN THIS AREA: Potion x3, Phoenix Tail, Recovery materia,
Assault Gun.
At the start of the game, you'll have 3 Potions, a Phoenix Tail, and an
Ether. You can't equip Materia until you reach section 3b, by the way.
Once you leave the train, check the body of the closest guard twice to
get two Potions. Then head north. You'll be attacked by some guards.
Take them out with your sword (you may win a Potion for killing them)
and then move left to go outside. Now, talk to your teammates (Biggs,
Wedge, and Jesse), then name yourself and Barett. Make your way to the
northwestern door, and head up in the next room to enter the heart of
the power plant.
Talk to Barett, (who joins you) and then talk to each Avalanche member
to open the doors. After opening the second door, head right to enter
another chamber with a treasure chest (Phoenix Tail). Then, go back
and enter the elevator (you'll have to talk to Jesse first). Press the
arrow switch to activate it.
Work your way down to stairs and go through the door to the left. Then
follow Jesse down the ladder. When he stops, search the area in front
of him for a Potion (it's hard to see because of the steam). Climb
down the cross the pipes, descend the nearby ladder, and take note of
the Save Point before heading down the walkway.
Pick up the Recovery materia on the ground in the next area and set the
bomb. An alarm will sound and you'll have to fight the boss, a huge
scorpion-like machine.
Cloud's Sandaa magic works well. Don't worry about the boss' infinity-
symbol-shaped ray and have Barett attack. When you've done enough
damage, the boss will start to shake and Cloud will talk to Barett. From
this point onward, don't attack the boss and heal yourself or simply
guard until the boss attacks you. If you try to hurt it during this
time, the boss responds with a damaging laser ray shot from his tail. A
few more hits after it stops shaking and the boss dies. You'll get an
Assault Gun when you kill it.
-------------------------------------------------------------------------
You now have ten minutes to escape from the power plant. You'll need
to make your way back to the upside-down T-shaped entrance hall where
one of the Avalanche members is waiting. (If you've played the demo
disc, know that you don't need to 'search' for the other members; just
talk to the one member waiting for you at the top of the stairs and
ladders to make him jump over you and then get out. Since Barett gets
a new gun after the battle, be sure to equip it. Also, talk to the
other members to open the two doors on your way back.
=========================================================================
b. MIDGAR CITY
=========================================================================
ITEMS IN THIS AREA: Potion.
After the Avalanche members blow up the passage, head up the stairs.
You'll meet Aerith here, but she won't join you yet. Since Barett's
gone, you'll have to fight the enemies here alone. There's a Potion.
to the southwest of the circular structure (near the lampposts). Walk
south. In this next part, you'll meet up with guards and have the
choice of running (bottom choice) or fighting (top choice). After a
few more encounters, Cloud'll jump onto the passing train and run into
the Avalanche gang. After talking to them, walk to the 'front' of the
screen and you'll jump off into another area. Talk to the people here
and one of the members (Jesse) will show you a picture of the Makoro
plant on the train's screen. Approach Barett and you'll end up going
to the group's base.
=========================================================================
c. AVALANCHE BASE
=========================================================================
ITEMS IN THIS AREA: 1500 gil, Affect All materia, Ether.
Head west and go upwards. Talk to the kid by the fence, then head west
again (there's a Save Point nearby, too). Talk to the people here,
then check out the bar. At the top of the tallest building in the south-
east is a bedroom. The kid here will let you spend the night for 10 gil.
In the bar, you'll meet Tifa, who is also a member of Avalanche, as well
as Marin, who is supposedly Barett's daughter. After naming Tifa, Barett
shows up when you try to leave and reveals the hidden base underneath the
bar. Talk to Tifa, and then when you meet Barett the next morning, he'll
give you 1500 gil. You'll also find that there is another Save Point in
the second floor of the tall building, inside the huge cage. The man in
the right corner of this room has a Materia by his feet (Affect All).
Take it and a chest will drop down that has an Ether inside of it. You
can learn about the game's mechanics from the people in here (if you know
Japanese, that is :)) If you check the Main Menu, you'll see that you
can use Materia at this point, and that Tifa has joined your party. In
addition, the two buildings that were locked the other day are now open.
When you're ready, go back to the train station to prepare for
Avalanche's next mission. If you like, you can go to the far right to
enter a train yard, but there's not much of interest there.
=========================================================================
d. RETURN TO THE MAKORO PLANT
=========================================================================
ITEMS IN THIS AREA: Ether x2, Potion, Tent, Titanium Bangle.
Board the train. When the timer appears after you talk to Tifa, go
through each train car until Tifa jumps off one of the cars and you and
Barett follow her. You'll end up in an underground railroad passageway.
If you go south (towards the 'front' of the screen), you'll go through
the same screen 5-6 times before coming to two guards who you can fight.
When the battle's over, choose the bottom option to keep fighting or the
top option to run away. You can fight the same battle over and over,
so when you get tired of fighting, just pick the top option. An OK place
to gain some experience, gil, and AP, if you think you'll need it.
Anyway, it's a lot faster to just head north to where the green barrier
is and go down the hatch to the west (examine it and choose the top choice
twice). Pick up the Ether in the adjoining passage, climb down the
two ladders, and talk to the Avalanche member in this area. Then go
up the ladder near him to reach a room where Jesse is waiting for you.
Take the Potion that's next to him and climb down the ladder on the
left end of the room to reach a chamber where you can find a Tent, a
Save Point, and Biggs.
Go up the ladder here to reach the Makoro Plant. The room you're in
should be familiar. Slide down the pipe and then work your way back to
the heart of the plant (where you set the bomb last time). After Cloud
fiddles with the machinery, go back to the large room and climb up the
stairs and into the elevator. This time, you'll ride it to a new floor.
Grab the contents of the treasure chest (Ether) and then head to the
left where there are three control panels. You'll need to hit your
panel as the same time Barett and Tifa hit theirs (using the O button),
so give it a shot. Instead of waiting for them to raise their arms,
you'll have an easier time if you time it to hit your panel _just_
before they do. You can't use the panels if you didn't go back to the
heart of the power plant. Afterwards, go through the opened gate
(there's a Save Point here), and head north.
In the T-shaped room, you'll be stopped by a group of guards, and then
meet the president of Shinra. After that, a helicopter and a hydrofoil-
like machine show up. The Shinra president leaves in the helicopter,
but the huge machine attacks you and your friends.
This machine turns to face (and attack) whomever hits him. So, if one of
your characters is low on life, have the person on the opposite side
attack to draw the boss' attention away. Be especially careful of his
shockwave pounce--it causes tons of damage (but also increases your
Limit meter quickly). Remember that even if his back is turned, he can
use a weak machine gun attack on you. Use potions and the Recovery
Materia to keep up your HPs and use Thunder as well as your Limit Break
attacks to take this machine out. You'll receive a Titanium Bangle if
you win the battle.
-------------------------------------------------------------------------
=========================================================================
e. MAKORO CITY SLUMS
=========================================================================
ITEMS IN THIS AREA: Potion, Phoenix Tail, Protect materia, Ether.
After the battle, the boss will explode, sending Cloud off the walkway
in the ensuing blast. When you awake, you'll find yourself in a church.
Aerith is here, and you can name her after talking to her several times.
Reno (of the Turks, a group of hired thugs that are currently employed
by the Shinra) shows up afterwards with some guards. In the next room,
Aerith falls down while trying to escape with Cloud. You now have the
option of fighting the guards using Aerith or trying to bean the guards
on the head with barrels on the upper floor (if you miss, you'll have to
fight using Aerith anyway). Remember, she starts off in the back row,
so to increase damage, make her move up by choosing 'Change' at the
start of each battle (do this by pressing left, then the O button).
The correct order of barrels to drop is: the leftmost barrel (in the
back), the far right barrel (in the back), and the far right barrel
(in the front). Simply examine each barrel and choose the top option
to drop it. This way, Aerith won't have to fight anybody. When
Aerith meets you at the top of the chapel, she'll hook up with Cloud.
In the next room, climb up the second beam on the left and jump out of
the hole in the roof. After you and Aerith make it back to ground level,
head left to find a Save Point. To the northwest is a town. Be sure to
meet the man in the pipe near the entrance. There are several stores
here, including one that sells Materia. To the far, far right is a path
that leads to Aerith's house and a garden. You can spend the night here
once you've met Erumina, Aerith's mother. The next morning, look between
the desk and the bed for a Potion and a Phoenix Tail. Then, sneak
downstairs (or Aerith will make you go back to bed) and leave the house
(you can do this by not touching the walls and not running, either). In
the lower flower bed to the right, you can get a Protect materia and an
Ether. There's another Save Point near her house if you need to use it.
Leave the town and go left to the hole in the wall. Aerith will be here
waiting for you and will rejoin you. In the next location, work your
way upward (by going across the hole-filled metal length, then down the
iron beams and through the passage, then up the brown pipe and finally
down the stairs and heading to the left). After Aerith leaves you at the
playground, head right, then up to arrive at the Wall Market.
=========================================================================
f. WALL MARKET
=========================================================================
ITEMS IN THIS AREA: Ether, Phoenix Tail, Stimulant.
Aerith rejoins you (again) here. There's a Save Point in the upper-right
part of the village. The building in the lower left is an inn, where you
can spend the night for 10 gil. To the right of it is the entrance to a
brothel. The building in the middle has nothing in it but a computer.
(If you touch it, a machine gun will fire at you and Cloud jumps away.
You can't do anything here until later). Just above that building is an
item shop. North of the shop is a sushi bar. Finally, there is a
clothing store to the upper left and some sort of pottery store to the
upper right. A path by the clothing store leads to another part of town.
Here, there is a gym, a restaurant, and a weapon shop. In the northern
area lies a large building. If you go east from here, you'll reach a
dead-end area.
Your objective in this part of the game is to sneak into the large
building where Tifa is being kept. To do this, Cloud will have to
dress up as a woman in order to get inside since men aren't allowed
into the building. So, follow these steps to get the items you need
to 'alter' Cloud's appearance. You may want to read this entire
section before starting so that you'll know how your choices will
affect the game.
a) Go to the brothel and talk to the big guy with silver hair who's
chatting with the bouncer at the door. Talk to him and pick the
first option to inquire about Tifa.
b) Go back to the building at the end of town and talk to the guy
near the door. Aerith and Cloud will move away and have a
short conversation.
c) Return to the first screen, go to the clothing store, and talk to
the store owner by standing near the bottom edge of the counter.
d) Go to the bar in the second screen and talk to the lone man by the
door. During the conversation, you'll have to make two decisions.
So when you're asked a question, pick either the first or second
choice. After you're done talking to the man, return to the
clothing store.
e) At the store, you'll see that the man from the inn is now behind
the counter. Talk to him and you'll receive an item based upon
your decisions:
- If you answered: first choice, first or second choice, you'll
get the Kotton no Doresu (Cotton Dress).
- If you answered: second choice, first choice, you'll be given
the Saten no Doresu (Satin Dress).
- If you answered: second choice, second choice again, he'll give
you the Shiruke no Doresu (Silk Dress).
f) Cloud will try on the dress, but won't actually wear it. Leave
the clothing store and go to the second screen. Enter the gym
and converse with the woman by the fighting ring. When you
have the chance, pick the bottom option twice. As soon as you
clear her message with the O button, start pressing the S, X,
and O buttons repeatedly in that order. The object of the game
is to go fast enough to make Cloud do more squats than the
African gymnast, but you don't want to press the buttons too
fast or Cloud can't keep up. It's not too hard to win since
the other guy will often stop to scratch his head, but you only
have 30 seconds, so get in as many squats as you can.
- If you are able to do more squats than the gymnast, you'll be
given the Burondo no Katsura (Blonde Wig).
- If you and the gymnast have the same score, the lady will give
you the Cyapatsu no Katsura (?? Wig).
- If the gymnast does better than you, then the lady will give
you the Kuzege no Katsura (?? Wig).
At this point, you can just return to the clothing shop and enter the
stall; Cloud will dress up as a woman and you can return to the north
building to get inside. You can also choose to not change yet and
explore more of the Wall Market, picking up items that you can use to
make Cloud more 'feminine'. If you're finished, then skip down a ways
to find out what to do next. Otherwise, keep reading.
g) Go to the pottery shop. When you have to choose an answer, pick
the top one twice. (You can't talk to him unless you chatted with
the guard at the north building). Then go to the inn and pay 10 gil
to spend the night. In the middle of the night, you'll find
yourself in front of the vending machine in the outer hallway. Pick
any option (I hope you have enough gil). The next morning, return
to the pottery shop and talk to the man to get an item:
- If you bought the first item (200 gil), he'll give you the
Daiya no Tiara (Diamond Tiara).
- If you bought the second item (100 gil), he'll give you the
Rubii no Tiara (Ruby Tiara).
- If you bought the third item (50 gil), he'll give you the
Garasu no Tiara (Glass Tiara).
h) Enter the sushi bar and walk past the empty seat. When a message
appears, choose the top option. Then choose any option, (you'll
need 70 gil), followed by the middle choice to get a Kuupon
(Coupon). Now go to the item store and talk to the man behind
the counter. Choose one of the three options to get an item,
then head back to the restaurant. Go to the bathroom and talk to
the person inside. Accept the first choice and:
- You'll get the Koron (Cologne) if you traded the Coupon for the
first-choice item at the item shop.
- You'll get the Furawaa Koron (Flower Cologne) if you traded the
Coupon for the second-choice item at the item shop.
- You'll get the Sekushii Koron (Sexy Cologne) if you traded the
Coupon for the third-choice item at the item shop.
i) Talk to the large man in the white shirt who's standing near the
edge of the screen to get the Kaado (Card). He won't give it to
you unless you talked to the guard by the door of the northern
building. Head right to arrive at the brothel. If you talk to
the bouncer, he'll let you in once he sees the Card, but Aerith
refuses to enter. Inside the brothel, you'll find that the doors
on the right side are locked, but if you chose the bottom option,
you can look inside them and peer around using the control pad and
the O button. If you look in the upper-right keyhole, you'll see a
familiar face...a small version of Cait Sith! If you go to the
north room and talk to the farthest girl on the right several times,
you can choose the top option to make her dance faster and faster.
You now have two choices: you can only do one or the other. They
are:
Examine the lower-left door and pick the top option twice. In the
room, talk to the girl and pick the top option three times to take
a soak with Mukkii and his friends. Answer however you like while
in the tub and Cloud will be given the Bikini Pantsu (Bikini Pants).
Or, examine the upper-left door and pick the top option twice.
Inside, talk to the ghostly Cloud near the stone tub and Cloud
will have a psychotic episode. When you come to, all your HP
and MP is restored, thanks to...Mukkii :( Talk to him and choose
the bottom option. Then talk to the girl and you'll get the
Ranjerii (Lingerie).
All done? There's nothing left to do now but return to the clothing
store and dress up as a woman. When you finish, go to the large building
in the north and talk to the man by the food carts again. He'll let you
into a posh-looking parlor. Now, go up the stairs and into the door on
the far left after talking to the receptionist. Then, go down the
staircase to the torture room (!) where you'll find Tifa and an Ether by
the smoldering coals. Once she's joined you, head back up the stairs
and go into the middle door. Inside is Tifa's kidnapper, the nefarious
Don Corneo. He will examine each of you when you try to approach him.
Who he picks for his 'friend' is determined by what items you collected
in the Wall Market:
- He'll pick Cloud if you're wearing the Silk Dress, Blonde Wig, and
have the 'best' extra items (the Diamond Tiara, Sexy Cologne, and
Lingerie or Bikini Pants).
- He'll pick Aerith if you're wearing the Silk Dress, the Blonde Wig,
the Lingerie and the Sexy Cologne (in addition to anything else you
may have).
- He'll pick Tifa if you're wearing the Silk Dress, Blonde Wig, and one
or two of the extra items not mentioned above (or anything worse than
that).
If Corneo picked Tifa or Aerith, then read below:
In the next room, examine the item bag by the bed to get a Phoenix Tail,
and talk to the man by the television set after talking to the other
henchmen. After revealing your true nature to the love-struck goons,
they'll fight you. This is followed by another fight with the other
three punks. Afterward, get Aerith from the torture chamber and then
go into the middle door again (if Aerith was picked, then you'll meet
Tifa when you go outside). When you're through intimidating Corneo,
look behind his bead for a Stimulant, then stand by your allies. He'll
make you choose one of three options. No matter which one you choose,
you'll fall through a trapdoor.
If Corneo picked Cloud, then you'll end up in his room. Search behind
his bed for a Stimulant, then talk to him and answer anyway you like.
Your friends will burst in and Corneo will ask you a question; pick any
one you like and you'll still plummet to the sewers below.
=========================================================================
g. THE SEWERS / TRAIN YARD REVISITED
=========================================================================
ITEMS IN THIS AREA: Potion x4, Phoenix Down, Steal materia,
Hi Potion x3, Yamabikoenmaku, Ether x2.
Once the cut scene with the Shinra flunkies ends, you'll find yourself
in a sewer. Before talking to Tifa or Aerith, climb up the stairs to
the south and go along the walkway to nab a Potion. Before you can
escape, a blue monster attacks your party.
-------------------------------------------------------------------------
BOSS TIPS: APUSU LV: 18 HP: 1800 MP: 0
His dark wave attack hurts all members, so use Potions and Recovery
Materia to heal your wounds. Luckily, the dark wave will damage the big
blue guy, too (he uses this attack as a counterattack before dying if he
can manage it). When he does the reverse dark wave, it causes less
damage to him. Flame spells work the best on him. Use Cloud's Limit
Break to harm the boss and use Aerith's Limit Break to heal yourselves.
You'll receive a Phoenix Down for winning the battle.
-------------------------------------------------------------------------
Climb up the ladder and head right. Go down into the sewage, then up the
stairs. Grab the Yellow Materia (Steal) and go down the hatch. In the
next room, go down the stairs, then climb up the side of the curved
structure. Climb up the ladder and you'll go outside. There's a Save
Point here and an item on top of the nearby train car. Check out
the oil drum by entering the train car (near the Save Point) to get a
Hi Potion. Get another Hi Potion on the roof of adjacent car, then hop
off onto the iron beam and check the oil drum to the north for a
Yamabikoenmaku. Walk right, then south and enter the nearby train car
to get a Potion. Climb up the ladder, head north, and climb down again.
Go north once more through the train car then exit to your left to find
a second Potion. Then go north to arrive at the next screen.
Here, circle left around the car to get a Potion. Keep going left to
find an oil can with an Ether inside of it. Hop on the train to move
the other car out of the way. Climb atop the formerly blocked car to
net a Hi Potion. Now, ride the other train back backwards, climb onto
the eastern train car, jump onto the train you just moved, and climb
across it and the last car before going down the ladder to get back to
the front part of the Avalanche train yard.
Head left. The Avalanche members will be fighting atop the power
generator you first saw when you arrived at the base. After Wedge
plummets to the ground, save your game at the Save Point and talk to the
man on the left if you need to buy items. Climb up the stairs and you'll
meet Barett, who is firing at the Shinra helicopter you saw back at the
plant. The same man who attacked Aerith in the cathedral will jump out,
and you'll have to fight him. Good thing Barett joins you. When you
inflict enough damage, the boss runs away!
-------------------------------------------------------------------------
BOSS TIPS: RENO LV: 17 HP: 1000 MP: 0
This guy packs a wallop. He can imprison your friends using his golden
Piramiddo (Pyramid) attack, and if he does this to all your members, you
lose. To break the pyramids, attack your allies (they won't be damaged).
Watch for his spark bolt attack (which can paralyze you) and use your
Limit Breaks whenever possible. Reiki works well on him. For some
players, this may be the first battle they lose! You'll get an Ether
for scaring him off should you win.
-------------------------------------------------------------------------
=========================================================================
h. INTO THE SKY
=========================================================================
ITEMS IN THIS AREA: See Through materia, Zinc Battery x3, Ether.
After fending off the boss, Shon will kidnap Aerith (and p**p slap her)!
As he escapes, the entire city explodes and falls down a level, destroying
it. Cloud, Tifa, and Barett all come to in the playground at the Makoro
Slums. After Barett yells for Marin, Wedge, and his other friends, he
and Tifa join you in the next area. Go back up to get a sparkling yellow
Materia (See Through), before returning to Wall Market. The man in the
pottery store will now sell you Materia, and if you go back to the parlor,
you have the option of freeing one of Don Corneo's men from the torture
chamber. Even if you got the Card the first time around, you can no
longer enter the brothel, BTW.
When you're done, leave and go south from the playground. Return to the
Area 5 Town and go to Aerith's house. Talk to Erumina, her mother. You
can spend the night in the upstairs bedroom once the intermission ends.
Return to the Wall Market and go to the dead-end area near the parlor.
(you'll see a bunch of kids run in there). Climb up the pipe, and you'll
find yourself high above the town. If you haven't gotten them already,
go to the 'Machine & Gun' store and talk to the man at the left end of
the store; he'll sell you 3 Zinc Batteries for 300 gil. You'll need them
to activate the boxes in this part of the game. With that in mind,
examine the box-shaped object in the lower right to try and start a
nearby propeller. Head up, and you'll jump onto the propeller. From
there, make your way to the other box and activate the painted barrier.
Climb up it, and use the O button to jump onto the swinging metal pipe.
After that, climb up to the next screen.
Once here, climb up, then drop down to activate the next box and you'll
find an Ether. Climb down the lefthand pipe and make your way back up
again. Instead of dropping down, continue up, and you'll find yourself
at Shin-Ra's headquarters.
=========================================================================
i. SHIN-RA HEADQUARTERS
=========================================================================
ITEMS IN THIS AREA: Elixir, Attribute materia, Star Pendant, Four Slot,
Affect All materia, Phoenix Tail, Ether, Poison
materia, Shurudan x2, Talisman, Technqiues of the
Enemy materia, Potion x4, Mithril Bracelet, Boudan
Chokki, Guard Up.
(KM's note - I think the actual translation is 'Shin-Ra Building',
but I don't know for sure, so I'll stick with Shin-Ra HQ for now).
There's a Save Point here. You have the option of either heading to the
left and climbing up a stairwell or barging in through the front door.
Going up the stairs takes forever, but it's free of enemies and you can
get an Elixir that's lying on one of the landings. On the other hand,
going through the front door and taking the elevators in the back is
faster, but you have to fight several battles along the way. Not only
that, but you can chase around the Shinra staff before taking the
elevator :) You can't use the circular lifts by the doors yet, but you
can use them once you reach the 60th floor. If you go up the stairs,
you'll see a door marked 'Accessories'. Inside the room, you can look
at a monitor to see a short FMV sequence of the silver car that Rufus
rides around in during the Junon Town celebration (which happens later
on in the game). There are two chests here, but the woman in this room
won't let you open them. Remember, if you go through the front, check
the control panel in the elevator (the one that goes haywire) after each
enemy encounter in order to continue upwards. If you go up the stairs
then change your mind and go back down, you won't have to fight anybody
on the elevators, and the main area of the ground floor will be empty.
No matter what method you use, you'll eventually reach the 59th floor.
Head southeast and kill the armored guards to get the Kaado Kii 60
(60th floor Card Key), then take the lift to the 60th floor. Here,
you'll have to head to the room in the upper-left and make it to the
other side without being seen by the patrolling guards. In order to
stay hidden from them, pause behind the gold statues, then lead Tifa
and Barett across using the O button. If you mess up, not only to you
get attacked (ambush-style combat), but you'll have to start all over
again. Keep in mind that the set of guards on the right half of the
screen move faster than the ones on the left.
Take the stairway up to the 61st floor. Talk to everyone here. A man
who asks you about Aerith will give you the Kaado Kii 62 (62nd floor
Card Key) if you answer ".........". On floor 62, talk to the man in
the room, Domino, and the man in white, (Hatto) then check out the two
library rooms. Answer Domino's question and he'll give you the Kaado
Kii 65 (65th floor Card Key). The problem with this is that the
answer changes with each game you play. It seems like it would be
easy enough to simply try each answer until you get it right, but you
get an Attribute Materia if you answer correctly the first time. So,
it's in your best interest to just reset and keep trying in order to get
the materia. You can buy hints from Hatto if you don't know the answer,
for varying prices (NSS).
The 63rd floor is tricky. You have to collect 3 Kuupons (Coupons) from
all three rooms, but you're only able to remove 3 gates at a time. You
can reset the gates by investigating the computer in the right-hand room,
but that also resets the location of the items. You can move around
using walkways, but to enter them you have to climb into the black, box-
shaped structures (there's one in the computer room). You can't do that
unless you have at least one of the three items.
To get the items, follow this procedure: activate the computer, then
head to the top of the screen and open the gate farthest to the right.
Head right and open the left-hand gate, then walk right and go south
to enter the room where Coupon A is. Choose the top option to climb
into the black box and use the walkway to get to the room where Coupon
B is at. Finally, go through the door in this room and open the gate
to the left, then go north to enter the room containing Coupon C. Then
use the walkway to return to the computer room.
Now if you want, you can just trade one of the Coupons for an item,
but if you have all three then you'll get all three items. The trade
setup works like this:
- Trade Coupon A for the Star Pendant
- Trade Coupon B for the Four Slot Bracelet
- Trade Coupon C for the Affect All Materia
To get your items (depending on how many coupons you have) go to the
computer and choose the bottom option, then the top. Keep in mind
that you can only do this once.
On the 64th floor, you'll find a Save Point and bedroom to your left.
If you examine the lockers in the back room, you can find a Phoenix
Tail, an Ether, and a megaphone (the Marvelous Cheer), but you can
only take the first two items for now. Head to the 65th floor.
Here, you have to open a treasure chest, then examine a broken section
of the model in the circular room and choose the top option to repair
it. This unlocks one of the other chests, allowing you to open it and
use the part inside to repair another section of the model. When you
have finished, you'll get the Kaado Kii 66 (66th floor Card Key). You
must fix the model in a counter-clockwise fashion starting from the
bottom. The order of the chests you open goes like this:
- Upper-left room: bottom chest
- Upper-left room: top chest
- Lower-left room: left chest
- Lower-left room: top chest
- Upper-right room: chest
- Middle-right room: you can now get the Kaado Kii 66 from here.
On the 66th floor, you can either run into the meeting hall as quickly
as you can, or you can enter the stall in the bathroom located in the
northwest corner of the floor. Choose the middle option, and you'll
climb on top of the toilet and enter an air duct. Move forward to
see what the Shinra members (Riibu, Parumaa, President of Shinra,
Haidekkaa, Houjou, and Sukaaretto) are discussing. Climb back out,
then climb up the stairwell after Houjou (the pony-tailed scientist)
in the room to the right of the meeting hall. Note that you'll end
up in the air duct even if you ran into the hall...strange. On the
next floor (67), talk to the people and keep following the scientist.
After looking in the purple chamber (and after Cloud gets another
headache), move beyond the crates and to the right to find a Save
Point and a treasure chest with a Poison Materia inside.
Enter the elevator to the north, and then watch as the scientist toys
with Aerith. Now, choose who you want to protect Aerith, (either
Barett or Tifa), and then you can name the lion-like creature (Red 13)
that was attacking Houjou. He'll fight alongside you when the mutant
boss shows up. Don't forget that Red 13 comes equipped with his own
Materia!
Don't try to kill this guy's little guardians; he'll only create more.
Instead, use Thunder or Flame on him and try Recovery to keep up your own
life power. Avoid using physical attacks, Cold, or Poison. This means
that Red 13 is better off using Fire against the boss than attacking.
This battle is easier if you have Barett, who can inflict more damage.
Don't worry about getting poisoned since you can get infected again when
the boss uses the pink gas attack on your characters (there's no point in
trying to de-poison yourselves). You'll get two Shurudans and a Talisman
should you kill the boss.
-------------------------------------------------------------------------
Tifa and Barett return after the battle. When you're in control of Cloud
again, be sure to grab the yellow materia (Techniques of the Enemy)
that's left behind in the sample chamber. Then go up the ladder and head
south. Talk to the man in the gray coat to get the Kaado Kii 68 (68th
floor Card Key). Go back down to floor 66 and try entering one of the
lifts; you'll get caught by Ruudo (he's a Turk who you'll be running into
constantly throughout the game). He and Shon will 'escort' you to a
meeting with the president of Shinra. Afterwards, you'll end up in
the jail cells on floor 67. Here, listen to everyone, then go to sleep.
The next morning, you'll find that your door is unlocked. Investigate
the guard, then talk to Tifa. Check the guard again to unlock the doors,
then look in on Barett and Red 13. After freeing your companions, return
to the lab and talk to Red 13. Talk to him again after taking the
elevator up to the 68th floor, then use the incline to reach the walkway
again. Go all the way along it until you find two purple Potions, then
climb back down and enter the door from the ground floor. The green bars
of light won't hurt you; run through them and pick up two more Potions
before climbing up the stairs to the 69th floor.
Go out the center door to reach a Save Point. Then, run up either of
the purple stairs. Check out the dead Shinra president, capture Parumaa,
then enter the door to the north to exit the room. Outside, talk to the
man in white. He's Rufus, son of the Shinra president.
The other characters will return to the floor below, and you must lead
them outside (I don't know what the difference is when Tifa makes you
choose an option when you're waiting by the door). Your team now
consists of Red 13, Barett, and Aerith; don't forget to re-equip your
Materia, then head to the lift (by taking the lower door). When you
activate it, you are attacked by a huge gun-wielding machine while
going down the side of the Shinra HQ.
-------------------------------------------------------------------------
BOSS TIPS: HANDOREDDOGANNAA (Hundred Gunner) LV: 18 HP: 1600 MP:0
(weak vs. Ikazuchi)
You can only use long-range attacks, so use Barett's attacks and his
Limit Break as well as magic to harm this foe. Poison-based magic
inflicts no damage, while Thunder does the most damage. Red 13 is a
sitting duck if he doesn't have any spell Materia equipped, so be sure
to deck him out with some magic spells (he can still use his Limit Break).
When you inflict enough damage, the boss starts to break down. After the
second break, he starts firing heat blasts that damage all members, so be
careful.
-------------------------------------------------------------------------
After killing the boss, you must fight a flying machine.
-------------------------------------------------------------------------
BOSS TIPS: HERIGANNA (Heli Gunner) LV: 19 HP: 1000 MP: 0
(weak vs. Ikazuchi)
As with the other boss, don't use Poison but do use Thunder. You may be
weak after the last battle, so make use of Potions, the Recovery Materia,
and Aerith's B1/1 Break to restore lost life. You'll win a Mithril
Bracelet when the boss dies.
-------------------------------------------------------------------------
The scene switches back to Cloud. Heal yourself if necessary, equip
Materia, then press Start. Rufus will then attack you. Remember,
Cloud doesn't have any Materia equipped, and he can only use Materia
that members in the other team aren't using, so be sure you have the
spare Materia orbs you need (I think the number of orbs you have is
changed depending on what option you choose just before Tifa leaves
Aerith and you fight the two previous bosses -NSS-).
Kill the panther guardian first, then go after the boss. Although you
can't do anything about the panther casting Barrier on Rufus, you can
use magic instead to inflict damage. He can only hurt you with his
shotgun, so don't worry about healing yourself after each round (just
heal yourself when your life gets lower). Sock him with your Limit
Breaks and he'll escape onto the circling helicopter after you've
damaged him enough. Cloud will get a Boudan Chokki and a Guard Up when
the battle ends.
-------------------------------------------------------------------------
Leave the rooftop and head back to where Tifa is waiting for you. As
Aerith, try to approach the front doors. After a short conversation,
you and the gang will escape by motorcycle (and truck). Your team is
now made up of Cloud, Tifa, and Barett.
An option screen appears where you have the following options:
S Left Attack
X Switch members
O Right Attack
T Main Menu
Start Return to game
Be sure to re-equip Materia before returning to the game!
=========================================================================
j. ESCAPE!
=========================================================================
ITEMS IN THIS AREA: Star Pendant.
Use the controller to move any any direction. Pressing S makes you slash
to the left, and pressing O makes you slash to the right. The object
here is to protect your friends in the truck from enemy cyclists.
Eventually, you'll reach a dead end and fight the boss. The amount of
life you start off with during the battle depends on how much life you
and your friends lost during the high-speed escape. If a character lost
all his life, he begins with only 1 point when the battle starts, but
since the boss gets to make the first attack, they'll have to be revived
using Phoenix Tails if there area any live party members left. The boss
is a spiked, armored robot with six wheels.
-------------------------------------------------------------------------
BOSS TIPS: MOOTAABOORU (Motor Bore) LV: 19 2600 MP: 120
(weak vs. Ikazuchi)
This boss gets a free attack from behind...sheesh. Most of his attacks
do little damage, but his flamethrower and flying fire sweep attacks
can kill your party in a single blast (the fire sweep does around 220
damage)! The best way to beat this group is have your party consist of
Aerith and Barett. Give the Affect all and Recovery materia to either
Cloud or Barett, and give the other character Thunder. This way, you
can heal with one character, attack with another, and then use Aerith's
Limit Break to keep your life up at all times. Cold works better than
Flame against the boss (for those characters that don't have Thunder
equipped). Remember, your rows are reversed when attacked from behind,
so put Cloud and Barett in the back and Aerith in the front if you want
them to line up properly when the boss shows up. If you beat the boss,
you'll get a Star Pendant.
-------------------------------------------------------------------------
=========================================================================
k. KALM TOWN / CHOCOBO FARM
=========================================================================
ITEMS IN THIS AREA: Ether x3, Peacemaker, Guard Up, 'Summon Chocobo &
Moogle' materia.
You'll find yourselves outside of the gate after beating the boss (you
could also see this scene by going south from the church where you met
Aerith the first time). Decide who will be in your group, then head
towards the screen to exit and arrive at the World Map (the outside
world).
Outer World Controls
T Menu Screen
L2/R2 Change from overhead/side view
L1/R2 Same effect as L2/R2
Turn left/right (during side view)
Start shows World Map
Start x2 Shows Large World Map
Start x3 No map is shown
Select Same as Start
Head northeast to reach Kalm Town. Go into the inn to see the rest of
the gang waiting for you. Cloud will talk to the others about Sephiroth
via a series of semi-interactive flashbacks:
- You'll start off in a truck being driven by Shinra soldiers. After
talking to the soldiers and Sephiroth (Cloud's former ally in the
Shinra army and now a wanted criminal), the truck will be stopped
by a dragon. You'll have to fight it, but Sephiroth (who is super-
powerful) can kill it in two hits. In the flashback, Cloud's
portrait is different; this 'Young Cloud' is of a low level, but
Sephiroth is so strong that you need not worry about losing battles.
However, you can't control Sephiroth's actions and you can't hurt
him (because of your low level), either. Although Young Cloud comes
equipped with an Advance Attack materia and Sephiroth has several
mastered materia equipped, you can't take them for your own (although
you can if you use a Game Shark code...see section 14). Also, Young
Cloud and Sephiroth can't use Limit Breaks (because they don't have
any).
- After the battle, you'll end up in Nivelheim, Cloud's hometown.
Talk to Sephiroth and the guards if you wish, then head north.
If you want to look around the town, feel free to, but nothing
you do during this part of the game has an affect on the rest of
your quest. One thing you might want to do is go into Tifa's
house (the large building on the 'southeastern' side of town).
Choose the top option when you're prompted to, then go up the
stairs and choose the top option again. Approach the piano in
the nearby room and pick the bottom option; Cloud plays a tune
on the piano that you can play yourself when you arrive at
Nivelheim later in order to get Tifa's Limit Break manual (see
section 14 for details). Also note that you can't get Vincent
Valentine during Cloud's flashback because you can't examine
the safe :(
- When you're done looking around town, go to the inn and head
upstairs. Talk to Sephiroth twice and choose the bottom option.
The next day, talk to Sephiroth and get your picture taken, then
sit back and watch the FMV. When you're in control of Cloud,
head along the bridge and talk to Tifa, then talk to her again
further along the bridge and it will break. After you've
recovered, head northeast into the cave, then keep heading north.
Eventually, you'll arrive at the Jenova plant. Enter it, head
along the beams, then walk onto the wood platform and climb down
the chains and go after Sephiroth. Talk to him in the next area,
examine the chamber to the left of Sephiroth, then talk to him
twice, once to make him move out of the way and once to make Cloud
look inside the chamber. After Sephiroth goes ballistic, you'll
return to Kalm Town. Pick the top option to save your game, or
the bottom option to continue. Cloud's narrative starts off back
at Nivelheim, where he enters the large mansion at the edge of
town.
- Inside, climb the two staircases and head to the right. Enter the
lower door and make your way into the next room; if you examine
the circular part of the stone wall, a passage appears. Enter it
and climb down the spiraling walkway until you reach the bottom;
keep walking from here to find a library. Leave after Sephiroth
finishes talking. After Cloud wakes up, return to the library.
Sephiroth gives a little speech then he exits the mansion; return
to the town square. Try entering the house to your right.
- Back at the Jenova plant, return to the area with the chambers after
witnessing the struggle between Tifa and Sephiroth. Examine Tifa to
carry her out of harm's way, then run up the stairs and enter the
door that Sephiroth opened. After the FMV sequence, Cloud's
flashback ends and you are returned to Kalm Town.
Note that you have to go to Kalm Town to proceed with the game; you can't
make your way through the Mithril Mines beforehand, although you can
visit the Chocobo Farm if you want to. As for treasure, there's an
Ether in the door beneath the stairs in the house near the inn, another
Ether in the cabinet on the second floor of the house to the right of
that house, and a Peacemaker in the chest on the second floor of the
third house (take the curving stairs). If you take the normal stairs in
the same house, you can get a Guard Up in the cabinet by the little girl.
Finally, in the house on the other side of the town, there is an Ether in
the door beneath the stairs on the north wall of the first floor. Oh,
you'll be given the PHS (Party Hensei System) when you talk to your
allies on the first floor of the inn; it allows you to switch group
members whenever you want, providing that you're in the World Map or
standing on a Save Point (there are a few exceptions to this rule).
Leave the town and head east to reach the Chocobo Farm. Talk to the
Chocobo at the front end of the pen and choose the top option to see
the big yellow birds dance; you'll get the 'Summon Chocobo and Moogle'
materia afterwards. Then, talk to Guringurin (the man with the hat)
in the stables behind the pen. Choose the first option, then the 4th
option, then the top option again. Providing you have 2000 gil to
spare, he'll sell you a 'Chocobo Attract' materia, which lets you
attract chocobos to ride.
To catch a chocobo, wander around outside on the chocobo tracks (in
this area of the game, you can meet them on the light patches of
grass, too), until you are attacked. If a chocobo is one of your
opponents, then kill off the other enemies and when the battle ends,
you'll be riding the chocobo. If you attack the chocobo, it will
hurt you and the other enemies, then escape, so you'll have to try
again. Don't forget, you can only fight chocobos if you have the
Chocobo Attract materia equipped. When riding a chocobo, your can move
around normally, and you won't get attacked by enemies. You can press
X to dismount, but if you do this, the Chocobo will run away and you'll
have to catch another one.
A little to the south and directly west of the Chocobo farm is a cave,
but a creeping snake in the marsh before the cave entrance will rise up
to attack you. Instead of trying to kill it now, go get a Chocobo
instead, who can outrun the snake and enter the cave. Yes, you will
still get attacked if the snake touches your chocobo.
This boss has two deadly attacks: one is a tail swipe that knocks a team
member off-screen and puts them out of commission for the rest of the
battle. The other one is the Beta enemy skill, which inflicts around
1000-1200 points of damage (which spells instant defeat if your allies
are weak, although you should try to pick up this skill if you have a
Teki no Waza equipped). Along with his bite attack, this serpent can be
a tough enemy if you try to fight him earlier in the game. It's easier
if you try to defeat him after you have Cid's airplane, since you can
use Limit Breaks and powerful summon and magic spells to kill it.
Unfortunately, you get a measly amount of EXP, AP, and gil for beating
the boss and what's worse, he reappears when you return to the World
Map, so you're right back where you started.
-------------------------------------------------------------------------
The first time you reach here, you'll see a large snake impaled on a
tree. Just exit the screen to continue playing. Also, if you get
off your chocobo while on the patch of grass before the mine entrance,
he'll stay there in case you need to return to the farm (this doesn't
seem to happen all the time--I don't know why).
=========================================================================
l. MITHRIL MINE / JUNON TOWN
=========================================================================
ITEMS IN THIS AREA: Ether, Tent, Long Range Attack materia, Mind Up x2,
Elixir, Power Wrist, 'Summon Shiva' materia,
Shurudan or Potion x6 or Ether x6, Technqiues of the
Enemy materia, 1/35 Shin-Ra x x2, Luck Up, Power Up,
Guard Up, Speed Up, Silver Edge Glasses or HP Up or
Force Eater.
Inside the Mithril Mine, head northeast to find a green Ether on the
stone steps. In the chest is a Tent, so be sure to grab it. If you
try climbing up the brown vine on the western rock face, you'll find
a purple materia (Long Range Attack). Climb back down, return to the
first area, then head left. Make your way southeast to find a chest
with a Mind Up inside, then head west to reach the next area.
Here, you'll run into some of the Turks again: Ruudo, Iriina, and Shon.
Once they leave, walk north. There's a chest with a Elixir inside it
and a Hi Potion just to the north of the chest. Return to the area
where you met the Turks, climb up the vine, and go through the door to
exit the mine and return to the World Map.
Nearby is a rocky outcropping with a huge bird statue atop it, the Condor
Fort. Enter it and choose the second option when talking to the man out
front. After climbing up the rope, you'll find yourself in a town built
into the rock itself. There is a Save Point, item shop, bedroom (you can
sleep for free), and Materia shop here. Talk to everyone, then leave and
go northwest through the forest to Junon Town by the shore.
Once you arrive at Junon, talk to the villagers, then go down the stairs
to the shore. Here, a young girl named Purishira is playing with a
dolphin. Out of nowhere, a big flying boss shows up and attacks her,
then your party.
There's not much to worry about; just attack with Thunder or Poison-based
spells and keep your life up. Since this guy's flying, some characters
can't attack him (like Tifa), while some can (like Cloud). Find out
which guys should be casting magic and which should be attacking early on
in the battle. Sometimes, the boss puts an HP-reducing bubble around a
character. It only disappears if you cast a magic spell upon it (this
won't hurt the 'bubbled' person). If you have the Affect All materia,
you can use this to cast a spell on the bubbled person and the boss at
the same time. Before dying, the boss will attack with a wave, (he
can do this normally, but always does one before he disappears) so watch
out and make sure your hp is high enough to withstand an attack. If you
want, you can equip characters (like Barett) with weaker, long-ranged
weapons so that they can attack the boss, but it may not be worth it.
You'll receive a Power Wrist when the battle is over.
-------------------------------------------------------------------------
After killing the boss, you'll have to revive Purishira. To do this,
watch the lung-shaped meter that appears in the upper right. Press
the S button once to make the meter start to raise. Just as it reaches
the top, press S again to make Cloud breathe into the girl's mouth.
It will take a couple of tries. Afterwards, go to the house near the
entrance to town and talk to the person there (for some reason, choosing
the top option won't make Cloud go to bed, but if you go back in the
house and try again, he will go to sleep).
During the night, Cloud will have another bad dream. In the morning,
leave and go to the house above the stairs (your friends will be
gathered near it). Purishira will give you the 'Summon Shiva' materia,
a gift for saving her life. Follow her to the shore, then talk to her
a second time. Barett will show up and the girl will keep talking;
when you have the chance, choose the middle option. Your goal in this
part of the game is to leap atop the iron beam above the electrical
tower so that you can sneak into the heart of Junon Town. Your
controls are:
X Swim faster
S Makes the dolphin flip you into the air
If you get to close to the electric blasts traveling along the tower,
you'll get shocked and will have to try again (just pick the second
option). The easiest way to get up there is to simply not move and
press S. The dolphin will miss and deposit you near the bottom of
the screen. However, you'll be perfectly positioned, so if you press
X again, Cloud will land on the beam. Once you're on it, head to the
left to get a good view of the flying airship 'Highwind'. Make your
way south (towards the 'front' of the screen) to continue.
The next area has a higher and lower level. If you investigate the box-
like switch, you'll be taken to the lower level. From there, head south
to find a building. There is a projecting roof nearby which has a door
underneath it; just press against the edge and you'll enter a hallway
filled with soldiers. In the halls, go up to find a locker room. Check
out the half-open locker and choose the second option to dress up as a
guard. When the captain of the guards asks you another question, pick
the bottom answer.
Then, leave the locker and take note of the Save Point before heading
through the door (follow the other soldiers). Now that you're outside,
go into the first alleyway. You'll come across a group of marching
soldiers. The head guard will want you to join in and march with them
perfectly, so it may take a couple of attempts before this event will
end. You also have to move your gun in time with the soldiers by
pressing and releasing the O button. Depending on how high or low the
counter was during this scene (the one in the lower right-hand corner),
you will get the following:
PERCENT NAME TYPE
21% = Shurudan Item
37% - 39% = Potion x6 Item
45% (?) = Ether x6 Item
(I'll figure out the rest later....)
Afterwards, you'll have to stand at attention while Rufus and Haidekkaa
talk to each other...press in any direction and the captain of the guard
will tell you to get back in line. After the rest of the soldiers leave,
the captain will give you an option; choose either option and you'll
return to the locker room for some training on the next event. There,
you can try to follow the captain's orders, if you wish. When he asks
you a question, choose the top choice to try training again, or the
bottom option to finish the training. Once the soldiers leave, follow
them outside.
Now's your chance to do a little shopping and treasure hunting. You'll
run into Ruudo in the basement of the first weapon shop, but he won't
recognize you in your Shinra guard uniform. Go through the third door
and talk to the guard near the back of the room, then jump down to an
area with several Shinra guards and some holograms. In the far corner
of the room is a yellow materia (Techniques of the Enemy). This place
(I believe) is similar to the 'House of Learning' back in Area 7 Town
where you could learn about the game's mechanics. On the second floor
of the same building, you can get a 1/35 Shin-Ra x and a Mind Up. In the
room with the cats nearby is a Luck Up. On the third floor is a red
Power Up and a green Guard Up.
If you enter the fourth door on the other side of town, you'll find that
that Iriina, Rudo, and Shon of the Turks are here. It's a good thing
that you're in that uniform :) Go through the sixth door to find a room
with a soldier; you can check the silver trashcan for a message and pick
up a yellow Speed Up in the side room. On the floor above, you can pick
up another 1/35 Shin-Ra x.
In the next area, Haidekkaa and Rufus show up again. You have to do
your salute according to what the captain of the guard tells you to do
(remember your training)! At the very end, all you have to do is be
facing forward: pressing any button will make you do the 'spinning gun'
salute. Unfortunately, the order of commands is random each time you
play, so just do your best. Afterwards, you can press the following
buttons to make Cloud do funny things:
S Scratch back with gun
X Put one leg forward
T Shrug
Pad Stand at attention
Depending on how well you did during the salute, Heidekkaa will give you
an item. Each 'button press' action was worth 10 points, and the final
salute was worth 30 points. Changing direction was worth 0 points, but
unless you were facing in the correct direction, any action you performed
was worth 0 points. Also, performing an action was worth 0 points if you
did it too late (although you'll get full points if you do the action
early). Your total score determines what you will receive (notice that
Rufus' reactions change depending on what item you will be given):
SCORE NAME TYPE
000 - 050 = Silver Edge Glasses Accessory
060 - 090 = HP Up Independent Materia
100 - 190 = Force Eater Weapon (for Cloud)
200 = (I'll figure out this one later....)
After everyone else leaves, Red 13 (who was watching from just inside the
boat) will talk to you if you try to leave instead of boarding the boat.
Either way, you'll end up joining your friends in the boat's hull.
=========================================================================
m. SHIN-RA BOAT
=========================================================================
ITEMS IN THIS AREA: Ether, Affect All materia, Wind Slasher, White Cape.
Open the treasure chest to get an Ether, and be sure to pick up the blue
materia (Affect All). Talk to the people here, then go up on the deck and
talk to everyone else; you'll notice that some of them are your companions
(don't miss Red 13 :)). The man in white will sell you items if you talk
to him. Once you're done, go back down and talk to Aerith, then return
to the deck and go all the way to the left; one of the guards has left,
allowing you to sneak to the front of the ship.
Here, talk to Barett, who is spying on the Shinra members. After talking
to him a couple of times, an alarm will sound. Go back to the center of
the boat to find your friends. Then, assemble your party. If you want
to change the setup, talk to your friends again. When you're ready, go
downstairs and head through the door that the one guard was standing in
front of. In the next room, watch out for enemies and climb up the
ladder, the walkway leads to a chest with a Wind Slasher inside. Did you
get all the items on the boat? When you're ready, go and talk to the
captain of the guards. It turns out that he's dead. Then, Sephiroth
shows up, and summons a huge monster for you to fight before he flies
away.
Earth, Flame, and Cold magic work well against it, but don't use Poison.
Attack with your Summon Materia and hit it with everything you've got.
Keeping your HP up is a priority, since it can use lasers to attack one
or all members. Only use physical attacks if you are running low on MP.
The boss can cast 'Stop' on a single ally so make sure that you're not
too dependent on any one character during the battle. Some Phoenix
Tails will also come in handy, since the boss sometimes uses a laser
that hits all allies (Terror Laser) twice in a row (which can inflict
loads of damage). You'll get a White Cape when the battle is over.
-------------------------------------------------------------------------
=========================================================================
n. COSTA DEL SOL / NEW CONTINENT
=========================================================================
ITEMS IN THIS AREA: 'Summon Ifrit' materia, Power Up x2, Motor Drive,
Flame Ring, Double Machinegun, Ether Turbo,
Transform materia, Wizard Rod, Star Pendant,
Gold Needle x2, Phoenix Tail x10, Mind Up, Tent.
Grab the red Materia (Summon Ifrit) after the battle and wait for the
boat to dock. Talk to the people here and then go up the stairs. A
short automatic sequence follows. In the next area, go into the door
to meet a shady guy who will sell you this room for 30,000 gil; you can
sleep here for free anytime you want afterwards. Climb down the stairs
in the bottom part of the room to reach a basement with a sleeping man.
You can get a Power Up and a Motor Drive here, as well as a Flame Ring
from the treasure chest. You'll meet Mukkii (from the cabaret in the
Wall Market) in the bar, as well as some of his friends. If you go down
to the beach, you'll run into Houjou (the scientist you met in the
Shinra HQ). You can talk to him if you want, but you won't get anything
out of it.
Outside of the town, head through the mountains and across the bridge.
You'll find a cave-like entrance. Talk to the man on the hill, then
keep heading north. Eventually, you'll reach a walkway that leads to
a large Makoro furnace. Head south and follow the train tracks; there's
no point in looking around here. Keep going, and you'll come across
some curving tracks and a Save Point. As you walk along the tracks, you
can get the following items: Double Machinegun, Ether Turbo, and a
Transform materia.
These tracks are rickety, and when you walk across them in certain areas
a message will appear telling you to press O so that you don't fall
through them. It's better to let yourself fall, because you can then
hold left or right and rapidly press O to land beneath the tracks. Then,
press Up to climb back up. If you landed on the left side of the tracks,
you can pick up a Wizard Rod. If you landed in the middle, you can't
get anything, but if you landed on the right side, you'll find a Star
Pendant. There are three places where you can fall through the tracks,
so be sure to get these items.
Take the upper rail path to the next area. Are your friends waiting for
you on the lower track? If they're not, then go back and take the lower
path. You'll get an option to summon them using the PHS system (NSS).
Assuming they're there, take the upper path and keep walking until you
find a wooden shed. Enter it and pick the top choice when you're
prompted to make a decision. This will lower the tracks on the bottom
path. Before returning to the lower rail path and following after your
allies, you can walk to the end of the path you're on and climb the wall;
you'll hear birds chirping if you're in the right place.
After finding the nest, you can choose to take the treasure in the nest
(the top option), or leave the birds alone (the bottom option). If you
choose the top option, you're attacked.
This guy's easy; just attack until it dies. You'll get 10 Phoenix Tails
should you kill it. You can get two Gold Needles from it; one by
stealing, the other by killing it with Metamorphosis.
-------------------------------------------------------------------------
You'll get 10 Phoenix Tails after the battle is over. Cloud will then
return to the train tracks. Keep in mind that this is a one-shot deal;
whether you decide to take the treasure or not, you can only make a choice
one time. As you're traveling along the lower rail path, you'll see a
part where the track splits in two directions. Take the left path (the
one that turns back). Walk north (towards the bridge), then right (under
the first bridge). It may sound confusing, but you'll end up in a little
shack where there's a bunch of items and a man resting on a bulldozer.
There's a Mind Up and a Power Up here, and the chest has a Tent inside of
it. Leave and follow the other path across the bridge in the next area
to reach the town of North Corel.
=========================================================================
o. GOLD SAUCER
=========================================================================
ITEMS IN THIS AREA: Silver Bracelet, 'Summon Ramuh' materia.
There's some merchants here at North Corel and an inn. You can also
learn more about Barett here, whether he's in your party or not. When
you're done shopping and chatting, go to the sky lift. After Barett has
a flashback about his friend Dain, take the lift up to the Gold Saucer.
You can return to the World Map by heading right from the bottom area of
the town, but there's nothing to do out there (aside from saving your
game or riding around on a Chocobo).
You'll see a Save Point in the background of the first area of the Gold
Saucer, but you'll need GP (not gil, like what you've been using) to
activate it. Pay the man to get in (the first choice is for a one-time
entrance, the second choice will let you enter as often as you'd like),
and then choose the path of your choice after your companions separate.
If you try to leave the Station Square (the area where you're at; all
the areas in the Saucer are divided into 'squares'), Aerith will join
you. As you explore the rest of the Gold Saucer, you'll discover that
Shinra soldiers are snooping around, looking for Sephiroth. When
you're ready to move on, go to the Wonder Square. Here, you'll meet
Cait Sith, a would-be fortuneteller. He'll automatically join you since
you only have two members (you and your friend) at this point.
Go to the Battle Square and you'll find a bunch of dead bodies; the
handiwork of Sephiroth. As you're talking to the few who are still
alive, Dio, the proprietor of the Gold Saucer shows up and promptly
blames you for the carnage. Cait Sith makes a dash for freedom, but
after following him, the party is trapped. Dio and his henchmen then
summon three large robots that throw you and your allies through the
'Gateway to Heaven' to a desolate area, the Corel Prison, which lies
at the base of the Gold Saucer.
Here, you'll find Barett. After he runs away, examine the dead body
and talk to the other guy before going though the southern gate. There
is a treasure chest here (in the chamber at the base of the ladder), but
it's already opened (anyone know if there's supposed to be something in
it that you could have gotten earlier?)
In the second area, talk to everyone here. The building to the far
southeast is a bar, and a man inside will sell you items. After looking
around here, enter the building to the east (it doesn't matter which
entrance you take). Barett will show up once you're inside, as will
Tifa and Aerith. After Barett's flashback (in which his best friend
falls down a gorge and North Corel is razed to the ground), reassemble
your team and go back to the first area. Examine the guard (who is
dead), then either leave through the gate. If you exit by going through
the area between the gate and the building to the right, you'll end up
wandering around in a wasteland until a caravan (the same one that Tifa
was captured in) shows up. When it does, pick the top option to get a
ride back to the area beyond the gate or choose the bottom option to
stay where you are (in the middle of nowhere...you'll have to keep
wandering around until the caravan shows up again).
Anyway, once you've gone past the gate, talk to the man out here and go
to the _right_. Any other direction leaves you stranded in the desert
(read the above paragraph again if you want to get back on track). This
takes you to the caryard. Go up from here and you'll run into none
other than Dain (the guy from Barett's flashback). He tells Barett
about Erenoa and Marin (who is actually his daughter), then (for what
reason, I have no idea), decides to attack Barett. In the battle,
you're forced to fight using just Barett.
-------------------------------------------------------------------------
BOSS TIPS: DAIN LV: 23 HP: 1200 MP: 20
The easiest way to kill this boss is simply let him hit you; his attacks
increase your Limit meter quickly. Use the Kaifuku Materia to restore
lost life, then hit him with the Heavy Shot when your meter maxes out.
A summoning Materia (like Shiva or Ifrit) is also a good way to inflict
added damage. Just make sure you have all the MPs you need, and you can
win in no time. The boss can pull off a final attack before dying, so
keep your life up (but he can't do it if you kill him fast enough). You
get a Silver Bracelet for beating him.
-------------------------------------------------------------------------
After Barett's friend dies, you'll find yourself back in the trailer.
After talking to Kooshi (Coach?), you'll be invited to become a Chocobo
racer. In the elevator shaft, choose the top option to have the racing
process explained to you (NSS), or pick the bottom one to skip it. In
the room with the other men, check the alcove by the Chocobo poster for
a red Summon Materia (Ramuh). Then, talk to the girl in pink (Esuto) to
start racing.
Your controls as a Chocobo racer are:
S Speed Up
X Speed Down
O Dash (uses up your Dash Meter)
Select Switch between Automatic and Manual control
R1+R2 Hold these buttons to refill your Dash Meter.
The more you Dash, the slower your walking speed is, so conserve your
Dash Meter for when you really need it. You have to keep racing until
you win, so get good fast! Esuto will explain the controls to you again
prior to the race if you choose the top option, or you can conclude your
conversation with her and start racing by choosing the bottom option.
If you can't get the hang of it, then just keep racing using the
Automatic Sequence mode until you get first place.
After winning, you'll receive the Bagii (Buggy) as first prize, and can
now roam freely about the overworld and even pass through shallow rivers!
(Look for lighter-shaded fords along the rivers.) Your controls are set
up in the following manner:
X Exit buggy
O Enter buggy
T Main Menu
Select/Start World Map (press repeatedly to enlarge/hide map)
L1/R1 Rotate view (or return to side view if in overhead view)
L2/R2 Change view
You _can_ run into enemies in the buggy, so be careful. Also, you can
only return to the Golden Saucer if you take the sky lift from North
Corel Town; you can't get there using the buggy. If you go across the
river south from the Golden Saucer and look around, you'll find a house
on a peninsula; you can't explore it yet, so ignore it for now. BTW,
you can return to the desert if you get in the buggy, enter the dirt pit
surrounding the Saucer, and touch the houses at the base of the Saucer.
However, you'll find that there's nothing to do here but wander through
the desert--do so long enough and the same cart that Tifa was abducted
in will pull up and offer you a ride back to your vehicle. Choose the
top option to accept and the bottom option to stay where you are. And
as the help menu indicates, it's possible to return to Junon Town and
take the Buggy with you. After you've completed the scenario with Cid,
you can explore the house on the penninsula; you can also get Aerith's
Level 4 Limit Break manual at that point in the game (see section 14
for details).
=========================================================================
p. GONGAGA TOWN / COSMO CANYON
=========================================================================
ITEMS IN THIS AREA: Fairy Tail, X Potion x2, 'Summon Titan' materia,
Certain Kill materia, Additional Effect materia,
Ether, Black Megaphone, X Potion, Fairy Ring, Ether
Turbo, Confusion/Vizier Rod, Gravity materia (and
you can get an Elixir, Magic Up, and the Full Cure
materia here from Disc 2 onwards).
Your next goal should be to head south from the Golden Saucer across the
river to a forested area. Go into the black structure (it's called
Jungle, for some reason). Reno and Ruudo are here. After Iriina shows
up and alerts the other Turks to your prescence, you'll be asked a
question. No matter what your answer is, you'll have to fight
Reno and Ruudo at the same time.
Use Summoning spells to even the odds at the start of the round, then go
after either one. Once you injure one enough times, he'll leave, then
the other one will. It may be better to attack Ruudo, since he can heal
himself and Reno, but then again, Reno can inflict more damage. In any
case, this fight isn't too hard either way. You'll get a Fairy Tail and
a X Potion should you win the battle.
-------------------------------------------------------------------------
After the Turks leave, head northeast, then go north to reach a pile of
scrapped machinery. As you're looking around, Sukaretto and Shon show
up in the Shinra helicopter and talk about 'Huge Materia' (which you'll
learn more about in Disc 2). After they leave, examine the area where
Sukaretto was standing and choose the bottom option to get the 'Summon
Titan' materia. Then go back to the first area and head left. In the
second area, there is a Certain Kill materia near the left path (which
returns you to the World Map). If you take the north path, you'll
arrive at Gongaga Town.
Be sure to visit the stores (don't forget that you can climb up the pole
in the Accessory Shop to reach a room where you can buy weapons) and
get the treasure chests from the inn (X Potion) and the old man's
house (White Megaphone). If you go into the far right house, you'll meet
an old couple who apparently know Cloud (or someone just like him), and
someone else named Zekkusu. When you're done here, return to the World
Map. Head southwest, then turn toward the river and go over the
shallows, and then make your way up through the mountains to reach Cosmo
Canyon. If you try to drive past the town, the buggy will short out,
so you don't really have any choice but to enter the town (and you can't
get anywhere else without the buggy, so even if you didn't drive it past
Cosmo Canyon and entered on foot, it wouldn't matter....)
When you approach the man at the gate, Red 13 will talk to him (he'll
either bound up the steps past your party if he's not with you, or he'll
just leave your party and start talking if he was with you previously).
Everyone here knows Red 13 by the name 'Nanaki'. After Red heads up the
stairs, talk to the guard and choose the bottom option to be let into the
town (Red 13 will reappear to make sure you guys get in). If he was in
your party, you'll have the option to make a new team; otherwise, you can
look around town freely. Don't miss the Save Point located in the
Tigerlily Arms Shop. In the Item Shop, there is a passage with a red
rope across it that prevents you from checking out the room in the back.
Keep this place in mind because if you return to Cosmo Canyon in Disc 2
or 3, the rope will have been removed and you can get an Elixir, a Magic
Up, and the Full Cure materia orb from the back room.
Eventually head up to the observatory, where you'll run into Red 13
and Buugen Haagen, an old geezer who knows all kinds of things. After
Red 13 leaves, go back down and talk to your friends in order to make
a new party. Then talk to Red 13 in the room connected to the inn
before returning to the observatory. Enter the side door, chat with
Buugen Haagen, and you'll see a short FMV sequence.
When it's over, return to the large bonfire to the right of the
entrance. Your friends are here. Talk to everyone here, then chat
with Red 13 a second time. Buugen Haagen will show up, and you'll
make a new group (with Red 13 as a permanent member). If you want
someone else, just talk to another ally (it doesn't matter which one).
Follow Buugen Haagen back to the sealed door above the weapons shop
and talk to him, then choose the top option. He'll open the door for
you. Enter and climb down to the very bottom of the shaft, then head
left.
In the next area, head right and up until you see a hole facing left*.
Enter it and you'll be given an option. Pick the top one to make an
opening appear nearby. Go through it, then head up and left. You'll
slide on the oil and hit a spiked wall, reducing every member's HP by
500 points. Then go south, through the hole, and head right to reach
the Combination materia you couldn't get in the first area (Additional
Effect). Go back and carefully _walk_ along the edge of the path to
avoid slipping across the oil. Then go right, up, left, down the
stairs, and through the underpassage to reach a chest with an Eeteru
inside of it. Then return to the stairs and go left, then down to
find a second chest containing a Black Megaphone. Then climb back up
the stairs and head to the upper-left to leave this area.
* If you enter any of the other three holes, you'll be given the
same option, but if you choose the top choice, you'll be attacked.
Doing this doesn't seem to alter the level in any way, but you're
better off doing this after you've cleared the _whole_ area out
instead of doing it right now; I'd rather be safe than sorry, in
my opinion.
There are five passages in this area; you only want to take the 2nd and
4th passages from the left. First, take the 4th passage. When you
touch the web beyond it, you'll have to fight a giant spider (Stinger).
When you've killed it, follow the path north to find a chest with an
X Potion inside. Then go back and take the 2nd passage from the left.
Kill the Stinger that attacks you when you touch the web and then head
left and down. As you're going through the tunnel, hold right and
you'll find an alternate path that leads to yet another treasure chest.
You'll find a Fairy Ring in it. Go back up to where the web was and
walk north to find another web. Past it is the exit, but try holding
left and Cloud will go along a passage hidden by the rock that leads to
a chest. There's an Ether Turbo inside.
When you approach the giant face in the next cavern, it begins to move
and you are attacked.
-------------------------------------------------------------------------
BOSS TIPS: GI*NATATAKU LV: 29 HP: 5500 MP: 200
Don't worry about the Soul Fires this boss has with him; just use your
Summon Materia, then concentrate on attacking and using Limit Breaks on
the big guy himself. If your spell Materia has hit second level, then
Cold and Thunder work nicely on him. You don't even need to worry
about your life much; the boss can be taken down before any serious
damage is done to your party. You'll get a Confusion/Vizier Rod should
you be successful in battle.
-------------------------------------------------------------------------
Grab the spell Materia (Gravity) that's left behind and follow Buugen
Haagen up the steps. After the sequence with Red 13 and the other
creature (his father, who was transformed into metal or something?),
make a new party and leave the town. Don't worry, Red 13 will rejoin
you when you try to leave. Oh yes, the Buggy will be working again
when you leave Cosmo Canyon.
=========================================================================
q. RETURN OF SEPHIROTH
=========================================================================
ITEMS IN THIS AREA: Luck Up x2, Elixir x2, Platinum Fist, Ether Turbo
Silver Megaphone, Twin Viper, Enemy Launcher, Magic
Up, Annihilation materia, Rune Blade, Platinum
Baretta, Overthrow, Affect All Materia, Attribute
Materia, Sniper CR, Jewel Ring, Counter materia (if
you open up the safe in the mansion, you can get
the Cosmo Memory manual and the 'Summon Odin'
materia, not to mention a Key Item (the gold key).
Get in the buggy and continue past Cosmo Canyon. Head north to find a
river with a shallow ford you can cross. Past it, the mountains are
of a different type than what you usually see. Near them is a small
town, Nivelheim. Look familiar? It's the same one Sephiroth and Cloud
went to in Cloud's flashback.
First, go into the inn. Talk to the black creature in the back to get
a Luck Up. You can get an Elixir from another one of the creatures
in the Item Shop, and a second Luck Up if you talk to the small
creatures in the upper floor of the southeastern house. The large house
to the east is Tifa's home, and you'll be given a Platinum Fist and an
Ether Turbo if you talk to the creatures here. There's a piano in
Tifa's room that you can fool around with (see section 14 for details).
This next section is optional--you can just continue on through the
mountains if you want. However, Sephiroth won't show up in the
mansion after you reach Disc 2, meaning you can't nab the Annihilation
materia unless you get it from him during the first disc (read below
for details).
Now, go into the large mansion at the edge of town. Left of the
entrance is a piece of paper written by the Turks (?). It has
several hints on it that clue you in to the combination of the safe on
the upper floor (but it's useless if you don't know Japanese :)).
You can get the 4th number by chosing the blank space beneath the
first three tips (look at the paper, choose the top option, then move
the cursor down to the blank space and press O).
Head right and look for the sliver of light near the stairway, it's
very hard to see. It's an opening that leads to the lower section of
another room. There's a chest here, with a Silver Megaphone inside.
Go back out and go into the northern door beneath the staircase. In
the adjoining hall, head right and and up to find a chest with a
Twin Viper in it. To the left is a room with a broken piano (which
you could have also reached by looking for the opening near the left
staircase in the main room).
Go up the stairs and head left. In the circular room is a chest that
has an Enemy Launcher inside. There's nothing in the northern room
except for a locked safe--you'll need the right combination in order
to open it (see section 14 if you don't know how). If you want to
try your luck, examine it with the O button and choose the top option
to enter the combination or the bottom option to quit.
Open the safe (or not), then go right and into the right wing of the
manor house. If you go up, you'll find a chest with a Magic Up
inside. Then go into the lower room and examine the curved wall to
open a secret passage. Go down the spiralling walkway, and then head
right. If you got the gold key from the safe, you can open the
northern door (refer to section 14 for details). Continue to the
right to find a libarary. Then go north and you'll run into none
other than Sephiroth, who will pelt you with a green materia before
flying away. Be sure to get the materia (Annihilation) before
leaving the mansion.
Once you're back outside, leave Nivelheim from the northern entrace
and contine along until you see a passage leading into the mountains.
In the next area, follow the path until it splits, and take the north
path, which wraps around the back of a spire and leads to a chest
with a Rune Blade inside of it. Now go back