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Gameboy Manual
Super Mario Land 2: 6 Golden Coins
Released: 1992
Game Code: DMG-MQ-USA
Written by: Jesse J. Chmiel
Email: keendreams@mvillage.com
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Thank you for selecting the SUPER MARIO LAND 2(r) 6 GOLDEN COINS(tm) Game Pak
for the Nintendo(r) Game Boy(r) unit.

Table of Contents
STORY.........................................................................3
PLAY CONTROL.................................................................5
HOW TO PLAY..................................................................7
THE MANY FACES OF MARIO.....................................................14
ENEMY CHARACTERS............................................................13
HINTS FROM MARIO............................................................15
MARIO LAND MAP..............................................................17

TM & (r) are trademarks of Nintendo of America Inc.
(c) 1992 Nintendo of America Inc.
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STORY

DANGER! DANGER!

While I was away crusading against the mystery alien Tatanga in Sarasa Land,
an evil creep took over my castle and put the people of Mario Land under his
control with a magic spell. This intruder goes by the name of Wario. He has
been jealous of my popularity ever since we were boys, and has tried to steal
my castle many times. It seems he has succeeded this time. Wario has scattered
the 6 Golden Coins from my castle all over
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Mario Land. These Golden Coins are guarded by those under Wario's
spell. Without these coins, we can't get into the castle to deal with Wario.
We must collect the 6 coins, attack Wario in the castle, and save everybody!

IT'S TIME TO SET OUT ON OUR MISSION!!

The 6 Golden are the coins needed to open the gate of Mario's castle.
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PLAY CONTROL

Basic Controls

+ Control Pad
<> Pressing left and right on the + Control Pad moves Mario left and right
v Pressing down on the + Control Pad makes Mario squat and enter certain
pipes.
^ Press up on the + Control Pad while you jump to enter upside-down pipes.

START Button
Game Start
Pause

To pause in the middle of a game, press the START Button. Press the START
Button again to restart the game.
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SELECT Button
If you have returned to a stage that you have already completed, pause the
game and press the SELECT Button to exit that stage.

A Button
Jump (Hold down the B Button as you jump to make tremendous leaps.)

B Button
Running (Hold down the B Button to make Mario move fast.)
Pick Up and Carry (Hold the B Button as you touch a koopa shell to pick it
up.)

Control will be slightly different when Mario is underwater, on the moon, or
in outer space.
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HOW TO PLAY

Before playing the Game
Correctly insert the cartridge into the Game Boy(r) system and turn the power
switch of the Game Boy system ON. "Nintendo(r)" will be displayed followed by
the title screen.

Title Screen
Press the START Button while the title screen is displayed to view the game
select screen.

Select Screen
Press left and right on the + Control Pad to select pipe A, B, or C and press
the bottom of the + Control Pad to start the game.

If you press the SELECT Button while on the Select screen, Mario will become
small and the game will go into "EASY MODE".
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Saving
The save function automatically saves your game as stages are completed. Three
games can be saved at the same time (Pipe A, B, and C).

Number of Stages Cleared
The number of stages cleared are displayed on the select screen.

Deleting Saved Date
(1) If you make Mario jump beneath the "CLEAR" sign on the game select screen,
he will become Bomb Mario.
(2) Place Bomb Mario over the pipe that contains the data you want to delete.
Press down on the + Control Pad or press the START Button to delete the saved
data for that pipe.
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Game Screen
Important information appears at the bottom of the game screen such as the
number of coins you have and the number of enemies defeated.

[No. of rmaining Marios][No. of coins][No. of defeated enemies][Remaining Time]

Try to defeat as many characters as possible!
If you flatten 100 enemy characters an item will appear!
Find out what the secret item is if you can.
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THE MANY FACES OF MARIO

Some of the items that appear in the gam will make Mario more powerful.

SUPER MARIO
If Mario picks up a mushroom, he will transform into Super Mario.

FIRE MARIO
If Mario grabs a fire flower, he will turn into Fire Mario. By pressing the B
Button, Fire Mario can throw fire balls and destroy enemies.
BEWARE! Some enemies cannot be destroyed by fire balls.

When Mario is Super Mario or Fire Mario, you can make him spin jump by
pressing down on the + Control Pad during a jump.
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BUNNY MARIO
If Mario finds a carrot he will become Bunny Mario. Bunny Mario can float
through the air by flapping his ears.

How to float Bunny Mario
Make Bunny Mario jump then hold down the A Button to make Bunny Mario jump
continuously.
If you jump, then press and hold the A Button while you are in the air, Bunny
Mario will float down very slowly.
Repeatedly pressing the A Button will make Bunny Mario descend even slower.
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INVINCIBLE MARIO
When Mario picks up a star, he will become invincible for 15 seconds.

AQUA MARIO
How to Control Aqua Mario
You can make Mario swim up by repeatedly pressing the A Button.

SPACE MARIO
How to Control Space Mario
On the moon, you can make Mario jump slowly with the A Button. In outer space,
holding the A Button will make Mario move up.
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THE ENEMY CHARCTERS

These are just a few of the enemies that appear in the Tree Zone. There are
many more waiting for you!

Battle Beetle
This is an Atlas Beetle that stomps around as it comes after Mario.

Skeleton Bee
This bee has become a skeleton. Even if Mario stomps on this boney bumble bee,
it'll come back to life.

Grubby
This is a slug with a stinger. Don't tread on this grub as it's sting is
really painful.

Noko Bombette
This is a turtle with a bomb on it's back. Beware! This armed reptile
explodes when you tread on it.
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Bopping Toady
This is a hopping crazy toad. This bounder occasionally lashes out with its
long tongue, so be careful!

Spikey
This weird creature will curl up its spiked body and roll at Mario.

OTHER CHARACTERS
Heavy Zed
This isn't really an enemy, it's a sleeping owl. If Mario climbs onto this
owl's head, it'll wake up and give Mario a ride. Heavy Zed has other friends
that will give Mario a ride too.
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HINTS FROM MARIO

Jump
If you make me jump while pressing up on the + Control Pad, I can jump very
high.

Spin Jump
When I spin jump, I can break some blocks or get coins and items.
*There are some blocks I cannot break!

Ring a Bell Along The Way
Just in case we don't get to the end of the stage, make me ring a bell along
the way. On our next try, we can start over again from where the bell was.
*Ringing bells is not saved into the battery backed memory. If the power is
turned off, this information will be lost.
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Soap Bubbles
To go to the Space Zone, let me ride in the soap bubbles blown by the Hippo.
It's so easy to control those soap bubbles!
To control the soap bubbles, just press the A Button to make them rise.
*Be careful! The soap bubbles will pop if it touches the water or an enemy.

6 Coins
When the game is over, all the coins you recovered from Wario's guards will be
returned to them. Try to get them back again!
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MARIO LAND MAP

This is Mario Land.
Hold down the B Button and press the left, right, top, or bottom of the +
Control Pad to scroll the map from a better view of Mario Land.

[Map of Mario Land]

Hints from Mario
If you ring the bell at the end of a stage, you can play a bonus game.

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