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GAME GEAR - JAP
2 PLAYER - CINEMA VS.


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\ / / / / / / / / / \ / / / / / / / / /
/ / / /__/ / / /__/ / / / / /__/ / / /__/ / ________________
/_/ /______/ /______/ /_/ /______/ /______/ | |
|___ __ ___|
___ ___ YUU YUU HAKUSHO 2 | | | |
/ / / / | | | |
/ / / / _ __ __ __ ____ __ __ |__|__| |
/ /___/ / /\ | | / / / / / / / __/ / / / / / __ / |
/ ____ / / \ | | / / / / / / / /_ / /__/ / / / / /| |
/ / / / / /\ \ | |/ / / / / / /_ / / ___ / / / / / | |
/ / / / / __ \ | |\ \ / /__/ / __/ / / / / / / /_/ / | |
/__/ /__/ /__/ \__\ |_| \_\ /______/ /___/ /_/ /_/ /_____/| | |
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___| |__| |___
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|________________|

FAQ by KageKaze
http://pages.prodigy.net/guyver_3/index.html


Version 1.10
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REVISIONS--

Version 1--
Initial Release

Version 1.05--
Minor Move name changes

Version 1.10 (11/16/98)--
Tabs removed to comply with GameFAQs' requirements.
More Minor Move name changes

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TABLE OF CONTENTS--

1 -- INTRODUCTION
2 -- GAME MODES
3 -- GAME LAYOUT
4 -- THE "MOVE" BAR
5 -- THE KI METER
6 -- THE CROSSHAIR
7 -- THE STAR SYSTEM
8 -- KI RESTORE MOVE
9 -- MOVE KEY
10 -- STANDARD MOVES
11 -- THE CHARACTERS
12 -- CHARACTER SPECIAL MOVE LIST
13 -- PASSWORD LIST
14 -- COPYRIGHT INFORMATION

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INTRODUCTION--

Well, it turns out that that the Yuu Yuu Hakusho series of games have
quickly become my favorites. I think it's mainly because these games are
so innovative. Even the SFII clone versions of this game have their own
unique style to them, though the Mega Drive (Genesis) version is the most
interesting of the SFII clones. The unique format used in this game is that
of cinematic battles played out as you put in the proper button presses.
This is the only one for the Game Gear while the Super Famicom (Nintendo)
had 2 cinematic battle games. Yuu Yuu Hakusho 1 and Yuu Yuu Hakusho 3:
Tokubetuhen. I've already written an FAQ for 'Tokubetuhen' and decided
to go to this game because it's abit simpler to make an FAQ for. In case
you're wondering what FAQs I've made so far, then I'll tell you. I've made
a total of 6 FAQs at the time of this writting. These FAQs are:

G-Gundam -- SNES
Sailor Moon -- SNES
Sailor Moon R -- SNES
Yuu Yuu Hakusho 3: Tokubetuhen -- SNES
Justice Leauge Task Force -- SNES
Mighty Morphin' Power Rangers: Fighting Edition -- SNES

All of these FAQs can be obtained at my homepage:
http://pages.prodigy.net/guyver_3/

or, you can find them at www.gamefaqs.com

I hope you like this FAQ and that I can make many more for those who
appreciate my work. Please feel free to write me with contributions or
suggestions for future FAQs.

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GAME MODES--

ONE PLAYER -- Okay, do I REALLY have to explaine this one?!?!

LINK GAME -- Two player game w/ use of link cables. (anyone know if the
Massage emulator can do 2-player games? I haven't looked)


ONE PLAYER MODE--

TOURNAMENT -- Fighter the other characters for the #1 position.
You get passwords for the Vs. mode here.

EASY -- Fight the other 3 main characters and one 'Boss'
No ending, just a "try hard mode" kinda screen.

HARD -- Same as EASY but you fight all 3 'Bosses' this
time. Beat this and get the ending credits.

Vs. BATTLE -- Choose your fighter and your opponent. You cannot
select bosses to fight as or aggainst unless you use
the special passwords supplied latter on in the FAQ.

EASY -- Just what the name implies.

HARD -- Guess.

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GAME LAYOUT--

At the top of the battle screen is your opponent's life line. It goes from
yellow, to red, to black. Once it's reached black, you've beaten your
opponent. To the right of this is a timer that counts down from 5. This
is how much time you have left to input your moves before that battle round
takes place. This is actually your opponent's, but the same rule applies.
Below their life line is their "move" bar, more on this later. To the right
of that is their Ki meter, again, more on this latter. At the bottom of
the screen is the same thing, except for YOUR stats.

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THE "MOVE" BAR--

This bar continues to fill and empty while you decide what moves to make.
When the bar is filled blue, then your attacks will usually have a higher
hit ratio than when it's nearly empty. When bar is empty (or close to it)
then you'd better pray, because it'll be a miracle before you hit your
opponent. =)

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THE KI METER--

This is the 5 icons that look like blue flames. These are your fuel, so to
speak, for your special moves. These will regenerate after use in time.
Each move has it's own 'Ki usage' wich I'll mark down at the appropriate
time. If you don't have enough Ki to use a special move, nothing will
happen. Punches and blocks do no use any Ki power.

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THE CROSSHAIR--

After you make your move a crosshair will appear on your opponent, either
moving fast or slow. This crosshair help in your 'to hit' ratio it seems
with the best chance to hit at the face, shoulders, or chin. Mostly the
face. You have no control over the crosshair, so you just have to be good
with a trigger finger to get it where you want it. It moves in a pattern
so if you can get that down, you shouldn't have much trouble.

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THE STAR SYSTEM--

As you fight, you may notice red stars appearing below your Ki meter, or
your opponent's ki meter. These stars appear at differant times as you
fight. When you obtain 3 stars a star will appear randomly on your
opponent. Hit this star with the crosshair and you will do critical damage
to them, taking out a HUGE amount of HPs.

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KI RESOTRE MOVE--

When your Ki meter is running low, you can try and preform the Ki restore
move wich, when successfull, will restore alot more Ki than waiting for
several rounds to pass. Usually you get one Ki back a round, but this
move has given me up to 4 Ki in the round that I used it in.

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MOVE KEY--

-> -- Right on controler
<- -- Left on controler
I -- Button I
II -- Button II

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STANDARD MOVES--

I -- Punch
<- + I -- Dodge
-> + I -- Ki Restore
II -- Special Move #1 (uses 2 Ki)
<- + II -- Special Move #2 (uses 3 Ki)
-> + II -- Special Move #3 (uses 4 Ki)

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THE CHARACTERS--

Here are the characters as they appear in the character select screen.
Characters 1 - 4 are the main 'hero' characters, while 5 - 7 are the
'bosses' you cannot control untill the proper password is entered in VS.
mode.

#1 #2 #3 #4

#5 #6 #7

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CHARACTER SPECIAL MOVE LIST--


#1: Yuusuke Urameshii

II -- Spirit Gun (2 Ki)
<- + II -- Shotgun (3 Ki)
-> + II -- Majiin Strike (4 Ki)


#2: Kuwabara Kazuma

II -- Spirit Sword (2 Ki)
<- + II -- Fire Beam (3 Ki)
-> + II -- Twin Sword Strike (4 Ki)


#3: 'Miwamino Shurichi' Kurama

II -- Rose Whip (2 Ki)
<- + II -- Rose Peddles (3 Ki)
-> + II -- Yohko "Demon Fox" Kurama Strike (4 Ki)


#4: Hiei

II -- Fire Sword (2 Ki)
<- + II -- Fire Punches (3 Ki)
-> + II -- Demon Fire Dragon (4 Ki)


#5: 'Kyokudai' Toguro (maximum power)

II -- Finger Bullet (2 Ki)
<- + II -- Empty Punch (3 Ki)
-> + II -- Power Charge (4 Ki)


#6: Itsuki

II -- Demon Eyes Illusion (2 ki)

*This move is a counter attack move. You take no damage from enemy
fire and will counter with a punch.

<- + II -- Shadow Hands Strike (3 Ki)
-> + II -- Micro-Monster Barrage (4 Ki)


#7: Sensui Shinobu

II -- Powerball Kick (2 Ki)
<- + II -- Arm Cannon (3 Ki)
-> + II -- Armoured Strike (4 Ki)

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PASSWORD LIST--

A.B.E.B.A -- Enables you to fight against, but not play as, boss 1 in Vs.

E.E.D.C.C -- Same as above w/ boss 2 activated as well

C.A.B.C.A -- All bosses active to fight against in Vs. Mode

D.C.A.C.E -- Lets you play as the bosses as well as fight them.

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COPYRIGHT INFORMATION--

This FAQ is Copyright KageKaze (Troy Ludwig), this document may be
reproduced as long as no information is changed or edited in any way.
The only thing I ask from any webmasters or publishers is to please
notify me if this FAQ is used on their forum. (web page, article,
etc..)
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