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    Again not going for flashy. Just to get you through. Email me at
    Captain_America3@yahoo.com with any correction, imput, or whatever I
    missed.
    1. Characters
    2. Spells
    3. Walkthrough

    Bowie(leader) - Of course you have to keep him in. Great attack,
    Defense, Magic, and Good Agility. No reason not to.
    Sarah - First priest on your team. I always kept her because she
    probably is the best you'll get, no Aura :(. She can do some damage
    when she's a Master Monk.
    Chester - Your first knight. Probably your best cause he has hp and
    attack, but low defense. I think he works with the Evil Lance very
    well. It hardly ever affects him.
    Jaha -. Warrior. Pretty good for a while then he drops to trash. If you
    keep him in make him a baron where he might be semi-usful. He has ok
    attack, High defense, bad agility.
    Kazin - Wizard. My favorite character. This guy is the best wizard you
    ever get. Swarming in mp. Atlas lv2 does near 100 damage. Promote him
    to a Sorcerer for best results.
    Slade - Hella sucky when you first get him, but raise him, it pays in
    the end. He gets A+ speed, and gets the best sword in the game, which
    has an instant death attack.
    Turrtle - Cute little fella. As sucky as they come though, don't even
    have him on a team. In the beggining he can take hits good though.
    Use him as a shield
    May - Your first archer you get. A centaur too, pretty good and strong
    later. Keep her in. A little low in HP.
    Peter - The strongest guy you get! Actually a phoenix, but keep him in.
    Period. You can't beat his attack and he can fly.
    Gerhalt - Good damage potential, if you can keep him up he's great.
    Don't let him fall back though..
    Rick - A knight, and a crappy one at that...leave him out
    Elric - Cool looking elf archer. I liked him on my team even though he
    is the weakest. He does have good agility and a decent attack later.
    Karna -. A priest. A good substitute for Sarah or a good partner too. I
    think the best healer because of her high HP and MP
    Eric - Another knight, he's ok. Good damage and everything but bad bad
    agility
    Randolf - Best warrior. Promote him to Baron if you don't use Jaha
    Tyrin - A good mage, but takes some leveling up. Use him with Kazin if
    you turn her to sorcerer.
    Janet - The best archer. She gets good attack and is fairly fast.
    Rohde - Uh, another archer. He sucks though, just has a cool attack and
    he has decent defense.
    Higgins - Another knight. Pretty good. If you like knights keep him in.
    He gets good attack and good agility. Give him a spear.
    Taya - A sorcerer. Good, but needs leveling up when you get her. Make
    sure you use her though.
    Jaro - A flying knight. Good attack but weak with everything else.
    Frayja - Another healer. Not very good imo, but you can make him
    extremely powerful if you get him high. Plus he has Aura(which gets to
    4 fast), but he starts out so late with only Heal 2.
    Sheela - A master monk. That means good attack and weaker magic. She's
    ok to have.
    Zynk - Uh I dunno? Pretty strong if you level up, but comes too late.
    He gets some special attacks that do set damage.
    Chaz - A good wizard if you wanna level him up. Him and Tyrin both on
    the team maxed kick...Double Freeze 4 does serious boss damage.
    Lemon - A natural baron. Pretty good, use him if you have free space.

    2. Spells.
    Blaze - Basic weak fire based spell. Naturally it shreds
    undead...Level 1=6, 2=12-14, 3=20-22, 4=45+
    Freeze - Basic Ice based spell. It has good range in later levels and
    does good damage. Level 1=8, 2=12-14, 3=25-28(increased range), 4=55+
    Bolt- Strong Spell. Great area affect, great range, great damage. This
    kills undead and mechincal creatures extra good. Level 1=20,
    2=28+(increased range area affect), 3=35+, 4=70+
    Desoul - Ah, this is cool. This makes a reaper come and Instantly kill
    an enemy. This doesn't always work, and the weaker the enemy the more
    likely it will kill them. Only can select 1 target, but on level 2 you
    get the + figure, which if it works can reall jack up some bad guys.
    Blast - This is crappy. Like a lil tiny tornado comes and hits them
    for weak damage. Little range, little area... Priest magic no
    doubt... Level 1=6, 2=10-12, 3=20+, 4=35
    Heal - This heals you(duh). Anyways, this is the base of defense. You
    should ALWAYS have at least 2 priests in yuor party...Incase you wanna
    split up or somthing, you need it so both groups can take a
    healer...Anyways healing increases how much hp and the range as it
    levels up. Heal 1=12-15, 2=15(increased range) 3=37(increased range
    again), 4=all hp healed(1 range)
    Detox - Antidote spell. Range gets bigger as it gets higher. I don't
    remember if you can get this past level 2...But if you can then level 3
    heals a huge group and 4 heals everyone.
    Egress - Well in Shining Force 2, only The Leader has this. It makes
    it so you get warped to last/nearest church you visited. You can only
    use it in battles though.
    Slow - Cast this on an enemy and he loses agility...Not much more to
    say. This CAN be useful if you know when to use it. It doesn't seem
    to hit alot though...=( it has pretty bad range too...So you use this
    on really fast characters, or strong ones, or fliers.
    Muddle - This is intresting. ON level one it doesn't do much, except
    decrease the chance theyhave of hitting you...But on level too the Area
    effect inceases ALOT and it does some serious messing up. It can do
    one of 3 things...1, it can make the person just stand there and do
    nothing, incased in a big wall of fog...2, it can muddle the person so
    they go crazy and attack their own team mates(my fave), or 3, it makes
    them attack themselfs, which is funny animation to watch.
    Sleep - Well as you can guess, this puts the enemy to sleep. This
    doesn't really work though...and it can only affect one at a time, with
    poor range...On level 2, it hits in the + formation and has quite a
    high chance of hitting...It takes alot to get it to level 2 though, and
    it's no good so late in the game...
    Aura - Now this is a cool one. This is group healing. Aura 1 heals a
    little + formation for 15 hp, but Aura 2 has huge range, Aura 3 has the
    same range, but heals 37 to everyone, and Aura 4 heals everyone on the
    screan to full power. This takes leveling up to get though...Works
    just like healing rain.
    Boost - This makes the Defense and Agility of the group you cast it on
    go up. 1 is useful for leveling up(you get 5 exp for everyone you cast
    it on that doesn't already have boost affects on). Boost 2 gets the
    big area and can totally charge up your party to kill. It's a very
    useful spell to have and the Defense ring has a lv1 version of it.
    Slade has his own set of ninja spells, Blaze and Bolt with different
    names.

    Part 1. You start out in your room. Go downstairs, then head for
    school. Talk to Sarah, then to Astral down in the basement. Search the
    barrel for a Herb. Go back up stairs and sit next to Chester. Astral
    will come up and begin teaching. Then a soldier will come in and take
    him away to the Castle. Sarah decides that she wants to explore the
    castle and asks if you are coming to. Say Yes. Sarah and Chester will
    join you. Then go up to the castle and talk to the guard, then enter.
    Before you go into the castle, go left and up into the equipment room
    and get the items. Enter the castle and go to the King's bedroom. There
    will be a conversation about the tower and Astral will tell you to go
    with him to check it out. As you go to the tower, go behind it to the
    middle(you should be able to tell the middle because it will center
    itself)and face up and search. This is your first Mithril. Go around
    and into the tower and you will have to fight a bunch of Gizmos because
    of Astral's big mouth. After you win, go back to the King's room. The
    minister will tell you he is in the Princess' room, so go up again.
    Astral and the king will fight a bit, then astral will pass out. The
    king summons you to the Main hall and gives you a mission to find a
    scholor named Hawel. Agree and then exit the castle. Go to the far east
    of the town and go into the dock and on the boat. Seach the barrels at
    the front of the ship and find the quick chicken. Go to the weapons
    shop and update your equipment. As you leave the town, Jaha will join.
    Once you are outside, you will have to fight a bunch of Rats and Ooze.
    This is a great fight to level up, so repeat it a few times by killing
    everything except one enemy, then Egress. When you are done with the
    fight, travel south untill you see a cave. Search the part of the cave
    the points down to make the cove. Then enter and go left and down, find
    the Power water. Exit back out and head north again. Enter the town and
    save. In the first house there is a healing seed. Talk to Kazin at the
    exit and he will follow you. Another fight is awaits you when you
    leave. After winning, go to Hawel's house and see what is going on.
    When you enter, you will see that Galem Soliders are killing him, they
    run away and Kazin check out Hawel. He eventually dies and Kazin joins.
    Get the items in the chest. When you leave the house, you get in
    another fight. No matter if you win or lose, the same outcome happens,
    so... You awake in the Galem prison, search the Table to find Chirup
    Sandels. Then, go next to Jaha and listen. After the conversation, the
    thief will save you. You then decide to take him with you. When you
    enter the hole, go strait up and search to find another Mithrill. Go to
    the church and save and raise and everything then go left. You will
    hear the King preparing to conquer your town. Go down and then get into
    another fight. After you win, Slade will take the Jewel of Light, and
    give it to you. Update you stuff at the weapons shop, and search the
    chests. Slade will join your team.Leave Galem and enter yet another
    fight. After you win, enter your town and find that everything is
    destroyed. If you want, you can search a house to the south and get a
    turtle on you team. I would not since it never gets more than 25 HP,
    and takes up other characters valuble exp. for other players. Soliders
    and guards are dead as you enter the castle. Upon you entrance, you
    will find Astral and Lemmon arguing. Let that pass and take the Kind
    and Minister with you to the tower. This time you can go down lower.
    Follow the path and enter the doors. Here is a scene again and then
    there is a fight. After you win, King Galem takes the princess and
    himelft away in some light tubes. Astral and the Minister throw you on
    the king. As you fight for the Jewel(quite stupidly I might add) your
    gem suddenly flares up and then you take the Jewel of Evil(now you have
    both the Jewels). Then King Galem falls into the hole. After that, an
    earthquake appers. The entire tower if falling down. Race back to the
    top, enter the castle and leave. When you leave the castle, 2 guards
    will be waiting. They fall into a big chasm. Go right and search the
    small hole to the left of the School. Go through the school then onto
    the ship, say you are ready to leave. The ship takes off just as the
    entire town falls into a huge pit. There is then a conversation about
    where they are going. It is decided that you are going to the east.
    Upon your arrival, you crash-land the ship and break it apart. Then a
    guy comes up and asks you to go with him to check on his friend. There
    is no way out, so just say Yes. Then you get in another fight(This one
    is very long). After this fight, you will save the Guy's friend. Then
    you will return to the town. Another cinema will happen and Astral will
    say that you need to find trading partners. Go to the room on the left
    and search the middle barrel to find Cheerful Bread. Then go all-the-
    way to the right and up. This is your base...Search the shield on the
    Wall to find Warrior's Pride. Then leave the new castle and head out.
    You will catch two guys talking about a big bird in the Center of town.
    First go into all the shops and stea...borrow the items in the treasure
    chest. When you are done with that, go stand in the empty space and
    observe. A bunch of crap goes on and then the Minister takes the bird
    to meet the King. Go back to the castle and listen. Astral then tells
    you that you have to escort Peter(the bird, actually a pheonix) back to
    his home. Then leave town and head SE. You will get in another fight.
    Win this one and you can enter a Village called Ribble. Talk to the
    mayor at the very north of the village. Then everything will open up.
    Go to the shop and update your weapons and stuff...There are alot of
    hidden items in the Town. Search the middle of the sandbox to find a
    Mithril. Then go to the House at the very SW part of town. Search in
    there to find Bright Honey(Use it on Kazin). Then go infront of the
    church and talk to the Centaur. May will then join you. Leave again and
    head east. Keep going and you will enter a fight. This is a long one,
    but not to hard. One of the witches has a Power Ring. After that fight
    continue east. Then you should come to a bridge where you can go north
    or east. Pick east. You should see a range of moutains. serach the top-
    middle(It is hard to explain) and find a Mithril. Go up until you find
    another bridge, cross it and go west. Then go up and into the cave.
    There you will have to fight a Hobgoblin. Not that hard, but annoying.
    After you win, seach the top right part of the cave. In the chest you
    will find A Silver Tank. Up up and left, then exit. Enter Polca. Search
    the blacksmith's house and find Protect Milk. Then talk to the Mayor
    who is at the very top. Here is where you get a long Sword and other
    good weapons, so buy here. Then head East(while still in the town) and
    go to Bedoe. On the way you will find mosters looking for a boy. Kill
    them and move on. Once in bedoe go to the seconds floor and get better
    weapons, and a Quick Ring in a vase. Go to the very top and talk to the
    King. Then go see Volcannon. He will say that he won't help you and
    that you have to kill the Devils by yourself. Then Peter will join(that
    means you can finally move him yourself). Talk to Kind Bedoe again and
    say yes. Then, before you leave, talk to the mother on the 3rd floor.
    She will tell you her hatchling is sleeping. Then leave, but not the
    town. Just outside to the spot that you can enter. Then go right until
    a bird falls on your head. You will save him and the mother will thank
    you. Nothing happens yet. Leave all together now and go back to Polca.
    There will be a scene then a fight then Gerhalt will join(this is a
    good level upper too). After you win, talk to the Mayor. He will give
    you a raft. Then say yes and Agree to take Oddler with you(not like you
    have a choice). Outside the town, you will get Luke on you team. Before
    you go, take Luke back into the town and get him a Long Sword. You also
    have a raft now, so sail down river. Now, go all-the-way down until the
    river turns left. Don't go left yet though. Instead, get off and walk
    right untill you enter a fight(you should be at a desert). After the
    fight, go into the cave and talk to the old man. He decides to follow
    you. Get the Steel sword out of the chest and go back to your
    raft(remember where we parked:)) Then travel north again to the cave on
    the River bank(You probally saw it on your way to Bedoe). Enter that
    and get in a fight. Since this is a rather annoying fight, and you want
    to finish as fast as you can, kill the Arrow Launcher in the middle.
    After winning, you will discover that the door to Grans is locked. Oh
    well, not a complete waste. Go up and get the Wooden Pannel, then go
    east and get the Power Water. Go back to Ribble(the town above the
    cave) and use the wooden Panel in front of the trees(won't work on the
    sides). Enter here and get the Achilles Sword. Now, get back on your
    raft and said south. This time you can go left. As you are Sailing, you
    will meet a Kraken. This is a difficult fight if you are not promoted,
    which you should be by now. After killing the Kraken,(all you have to
    do is Kill the head...) enter the town... Part 2. As you enter Hassen,
    there are lots of things to do. First, go to the abandoned resturant,
    and look in the barrels. You should use the Running Pemento on You.
    Then go find the Mithril through the left gate, and the south dock. One
    is in a chest and the other is in a barrel. Then(Since I told you to
    get the Achilles sword first)talk to Rhode. He will follow you, but not
    fight. Then leave and go west. Here is a fight. Go west some more until
    you reach a shrine. Enter is and fight Taros. This is an easy fight
    except YOU CAN ONLY HURT TAROS WITH THE ACHILLES SWORD. You should be
    equiped with that. After that fight, you get some healing water, and
    the Caravan. Go back to Hassen and you will see Rick. Talk to him, and
    Rick will join you. There will also be another weapons dealer next to
    the gate. You have to be promoted to use these though. Then leave the
    town and go NW, and go up on the trail of rocks. Stop and check out the
    dwarf in the cave. Then go and get into the hidden forest Town. Lots of
    stuff here. Fairy power, Mithril, Vigor ball, and a Secret Book. The
    Mithril and Vigor Ball are tough to get, because you have to weave you
    way through the trees. After you get all that stuff, exit the town.
    There will be a fight when you leave, and one of the monsters has a
    Shining Ball. Then travel west until you reach a pond. Oddler will here
    something and you will enter into a fight to save an elf. After the
    fight, Elric will say he owes you and then join you. Go back to the
    town and talk to the Bartender. Go back to the pond and Elric will open
    a passage. Lots of hidden stuff here..Line yourself up with the bottom
    of the stairs, then go down, you will find a hidden passage. Go all the
    way right(walk through the wall again to find the chests. TO get the
    Mithril, you have to be in the middle of the wall you are walking
    through. When you leave, there is another fight. One of the Witches
    have a Protect Ring. After you kill them all, search to top row of
    mountains for a mithril(it is a far up as you can get in the
    mountain)then enter Creed's Mansion(at last!!). Before you enter the
    actual mansion, head west where the is a Chest with a Healing rain(Save
    this!!!!). Then enter and talk to the guy. Go through the wrong
    door(like an idiot) and become shrunk. Then explore around, and when
    you are done talk to the King. He will tell you if you can beat his
    Chess Army, then he will get you to the Floor World. This is a very
    hard fight, but like in real chess, the King falls, so do the rest.
    Take out the Bishops, then the King. That is the easiest way. After you
    win, the King will give you a Cotton Balloon. Go around the bottom of
    the chess board, talk to the guard, stand on the tip of the pencil,
    then use the Cotton Balloon. Once you are on the Floor, go left until
    you see a little boy trying to pick up a ring. Then go back and find
    the Priest. Raise and Heal as nessicary. Then travel right and go into
    the hole. Eventually, you will have to fight a bunch of oozes and
    Rats(kill the Willard to win) After that, go up and you will find
    Creed. He will return you to your normal size, then take you to see
    Evil Sprit. Watch and wonder. When you go back to the top, the fairy
    will go with you to heal the dwarf. Oddler will say that he would like
    to stay, but Creed will tell you that you can pick from 4 people.
    Tyrin(a wizard), Karana(a priest), Randolf(A warrior), or Eric(a
    knight). I like to take Tyrin, but you are free to take who ever you
    want. After that, leave and go back to the cave with the sick dwarf.
    Talk to one of them and they will give you a cannon. Search the
    Fireplace for Drystone(That you need later). After that, return to New
    Granseal. Talk to the King and Astral. After that, the Astral will join
    as an Adviser. You will find that the Weapons Shop has new Weapons as
    well. Go to the side of the Weapons shop and talk to the Guy, he will
    give you dynamite. As you are about to leave, Elric's Girlfriend, Janet
    will stop you and ask to join(she is an archer like him). Then go to
    the blocked cave(the place where you first fougt here). There is
    another fight here with alot of new creatures. After that, use the
    Dynamite and Cannon on the rocks. Rhode will get "hooked" and join your
    team as a Brass Gunner. Inside the cave is another fight, just like the
    Hobgoblin one. Up in the NW corner, there are Fairy Tears(They restore
    you MP). When you are done, exit into North Paramicia. Enter the little
    town Ketto. In the town there are alot of annoying signs from the
    Devils. Oh well, in the Shop there is Healing Water and in a house
    there is Bright Honey. Go past the weapons shop, weaving your way
    through the bushes, and find the weapons shop keeper. He will sell you
    weapons after all. When you decide to leave the town, you will meet
    Geshep and Higgins. Geshep is trying to posess Higgins, but fortunatly,
    you're there to help. To quicken the fight, kill the Lizard man.
    Somewhere in the fight, there is a Black Ring. After that Higgins will
    join(A good fighter). Go east towards Palacon. There is a lot of stuff
    here. A Pegasus Wing, Mithril, Cheerful Bread, and lots of herbs and
    such. The Pegasus wing is hard to find(you have to be in the throne
    room(the room with Frayja), stay on the carpet but be as right over as
    you can. Walk down and search. It should be there. The cheerful Bread
    is in a barrel in a house and the Mithril is in a room. Look for three
    stones on the side of the castle(as fas left as you can get) then go
    up. Walk through the wall because there is a hole there. When you
    leave, head north to Tristan. On the way there is a fight though. Kill
    the Center Lizard man to win. After that go east onto the bridge. As
    you can guess, here is a fight. Kill the Master Monk to win. After
    that, you meet Cameela. A quick thing with her and Astral happens.
    Leave and go up to Tristan. About time. Go to the weapons shops and all
    that, then explore the Carverns. There is 2 Healing Seeds a Protect
    Milk. Enter the garden and talk to the priest, eventually he will turn
    into monsters and you will have to fight them. Once you win you will
    have to fight your first Greater Devil. Zalbard. When you think you are
    ready, go inside and fight. It wouldn't be a fight, but Astral and his
    big mouth...Not that hard of a fight. BE SURE AND TAKE OUT THE MASTER
    MONK FIRST, THEN ZALBARD! After that fight, Mutalia will appear and
    talk to you. Finally you can listen to the damn story tellers. They are
    in the room to the right. In the main Shrine, you can get mithril, a
    Critical Sword, and a healing water. Then go into the room on the left.
    Search the statue and get Taya on your team(she is my favorite). When
    you are about to leave Tristan, A birdman will come in looking for you.
    This is Screech(the birds life you saved back in Bedoe)and he will join
    you. Part 3. After that, go back to Pacalon. Go back into the Throne
    Room, and talk to Frayja. He will follow you, but won't join yet...As
    you are taking him out of the castle, Geshep will appear and set up a
    fight. Kill the Dark Soldier to win. After that, go north and get in
    yet another fight. During this, Jaro will join. Kill the Bow Master to
    get his one to go faster. After the fight, go NW to Moun. Frayja will
    get mad and Join(He usally replaces a good character, so Egress and
    ajust). Come back and fight. Kill the Shaman to win. You should also
    get a Mage Staff. After winning, you will enter an underground refuge.
    Serch the barrels and get an Angel Wing and a Running Pemento. Talk to
    Gyan and he will join. Also, Zynk will follow you. Get some weapons and
    stuff and head Left to leave. Before you do, walk around in the very NW
    corner until a hand appears. Search with A and take it. You need it
    later...Head west until you see the Nazca Ship. Unfortunatly for her,
    Cameela is in the way. Kill her and take the ship. Enter the eye of the
    ship and use the sky orb on the cockpit. Zynk will take you back to
    Grans. Boom! You crash and arrive on Grans. Go south to the little
    house, and search the barrels for another Brave Apple...If you go
    left(be careful) you will find Sheela. Talk to Sheela and she will
    join. Search the Single tree and find another Vigor Ball. Leave and
    head West some more. You will encounter some enemies. To make it
    easier, kill the Bow Knight. Also Mud Men will appear during the fight.
    Kill 'em and advance. The next town, is Roft. Move through the trees
    and find the Blizard. Then go to the house with the guys dying. Zynk
    will get mad and join. Then head south and follow the Trail. When you
    arrive in the Shrine, find Claude(the Golem)and use the hand on him.
    Claude will join. Continue down until you get back to Paramicia. When
    you do, go back to Creed's and you can now get the rest of the people
    you didn't take. Use the Vigor ball on Karana to have 3 Master Monks!
    Next, head west some mroe to the valley. upon your arrival, you will
    have to fight the famous Prism Flowers(This is an EXCELLENT Level up
    fight because of the Flowers)! Kill the Executioner to Win. He will
    drop a Battle Sword. After that, go back to Roft to heal, because the
    next fight is HARD. Once you leave go through the vally again and meet
    your next opponent. The Red Barron. This is a tricky fight, and a
    suprise awaits you at the end. This is where you finally get to use
    your Mithril all up. Go up to the River and you should see a place
    where it is indented on both sides, use the Drystone here. Enter the
    town and find tons of stuff. Explore all the tunnels and Barrels to
    find a White Ring, a Healing Water, and a Demon Rod. Go to the
    Blacksmith and make Mithril weapons(I suggest you don't get one for
    your leader, because he will get the Force Sword later). When you are
    done with all that, return to Galem. Search the second bush to the left
    to get the Evil Bow(this is one of the cursed items you SHOULD equip).
    Also, now the Treasure room is unguarded, so go in there and get the
    Healing water. Go walk around and stuff then leave. Next fight: Geshep
    This is not that hard, except for Geshep's Freeze(keep Peter away from
    that). After winning, you should get a Buster Shot(doesn't even compare
    to the power of the Evil Shot). Head to Yeel. Go into the abandoned
    bar, and search the Piano. Say Yes you want to play it, then visit the
    church. Go down and meet a desendent of Hawel, Chaz. Chaz will join. He
    is a good Wiz, except he doesn't get freeze soon enough...I would just
    get him up a bit and keep him though. Before you leave under ground,
    head through a secret passage in the room you are in to get Quick
    Chicken and Evil Knuckles. On the way out, you will see Lemmon appear.
    Talk to Lemmon and he will join you. On your way out of Yeel, head back
    to the Shrine. Some petty monsters will try and stop you, but they are
    weak(except for the cyclops). Enter the shrine, and go down. When you
    find the Force Sword, you go up to it and search with A. A block will
    move and now you can get the Evil Axe from the chest. Then go around to
    the right side of the tower, and enter the Skull's mouth by using the
    Force Sword. Before you enter, weave your way around to the back of the
    Skull and search to find the Evil Lance. Here is an annoying maze. Not
    really a way to get through, so just explore. After you go throught the
    doors, you get an intresting piece of information. Too bad for him
    though. Kill him and move on. His choice though. Another suprise awaits
    you. It's Creed! He will act as a priest from now on. go up some more
    to find a LONG fight. Kill the reaper first. You shold also get a Holy
    Staff from the Shaman. Move on some more and here comes yet another
    fight. This is my favorite one. Teach that queer to show his face. Oh
    well, destroy him and move on. Now Zeon will appear and you will have
    to fight him withour recharging. I can give you two hints for this
    battle, first. Go around and take out the Zeon Guards first. Second,
    have lots of Wizards and Archers so you can take him out faster too.
    Wham! He is gone(King of the Devils?!). A big scene comes up and it is
    like the epilouge. That is technically the last fight, but there is one
    more. After the two Gems are sitting there, wait about 5 minutes and a
    fight where you have to fight EVERY boss is there. VERY HARD!!!!!






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