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        Mailbag - Netcode Rebuttal Page One 
        
 
   
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       Your opinions do count, and we certainly recieve a lot of them. Here's 
        a special section of comments and views from our viewers to us, about 
        articles and features up on this site. You have a opinion? You can use 
        the feedback page, or directly by email 
        to webmaster@gamesurge.com. 
        Please make sure Mailbag is in the subject line, as we get flooded with 
        emails on a daily basis. 
         
        If you wish to add your comments for all our visitors to read, just send 
        a email. Some comments were not included due to shortness or was just 
        repeating a previous submission, but we at GameSurge wish to thank everyone 
        for taking the time to send their comments to us.  
         
        We read every single email, and there are some fine points made. Please 
        note that we strip the email address and any personal information from 
        the submissions, due to "spam" engines. 
      
       
       
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          Henri Tamminen  
            Tuesday, July 04, 2000 2:04 AM 
            Netcode Rebuttal 
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            What the hell is this second guy saying? So there is nothing 
              wrong with new net code or CS 6.5? So I just suddenly started to 
              suck overnight when I was already quite good? And no, I don't use 
              cheats. At 5.2 it was 90% skill, 10% luck game and I liked it. At 
              6.0 it was 70% skill, 30% luck game and I still kinda liked it after 
              they fixed that damn crosshair (well, I like RB6 implementation 
              of crosshair more though, at least in that game it works) At 6.5 
              it is 10% skill, 90% luck game and I hate it (actually deleted it 
              after about twelve hours of gaming at which time I tried to figure 
              how the hell I miraculously started to suck overnight) Now it goes 
              like this. Guy comes from the door and I unload over half clip on 
              him with short burst tapping mouse fire, with target being at least 
              70% of the time in my crosshair. Then blam, I am dead and I check 
              that other guy condition. 100%. So I just scored 0 hits from approx 
              range of 3 meters? No, I don't suck that much. NONE can suck that 
              bad.  
               
              On the other hand when I am running and just spray to enemy general 
              direction just to give myself a coverfire while I am running away, 
              BLAM, enemy dead. When a game turns into a one where you score more 
              hits without aiming... something is seriously wrong. For the record, 
              I have ADSL connection and my average ping to server is less than 
              50 and I have fast enough computer that I practically never lag 
              unless server lags. The usual team ping is around 100 in the servers 
              I play (which seldom lag).  
               
              So I don't know for sure if it was Valve or Counter Strike development 
              team themselves but someone fucked up that game really good and 
              I am not the only one who was very enthusiastic about that mod and 
              who stopped playing after testing 6.5 and I won't be starting again 
              unless I heard that some major fixes have been made. For the record, 
              me and my friends have pings less than 50, sometimes as low as 25. 
               
               
              Henri Tamminen  
              Zhadam at CS  
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          Pete 
            Monday, July 03, 2000 9:19 AM 
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            My question is this: why is it bad that the new netcode 
              doesn't benefit the LPB's? They had a huge advantage and that needed 
              to be dealt with. Most online FPSs' totally and completely benefit 
              the LPB. Valve finally did something about it. God bless them! 
              --=Pete Dodd  
              (PP)Kill_Lola_Kill in CS  
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          Joseph Kurek  
            Monday, July 03, 2000 3:20 PM 
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            One comment on your discussion of the lag compensation......... 
              IF a HPB & LPB have a sniper rifle of same model and speed and yadda 
              yadda. When the HPB fires on the LPB and the LPB fires on the HPB 
              both scoring a direct hit that would kill instantly then the LPB 
              will DIE even if they both fired at the exact same time. But the 
              HPB would not die. This has been tested on a LAN using fakelag giving 
              one guy a 300 ping and leaving the lpb at 8 ping and clicking the 
              mouse at the exact same time. That is why people say that HPB now 
              have a slight edge over LPB. Is this fair? I don't know. You tell 
              me.  
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          Brad Sprigg 
            Monday, July 03, 2000 9:11 PM 
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            I agree with Mr. Mannon. I think some LPB's are a bit 
              pissed off because they have been relying on their better connection 
              to feel more skilled than their HPB counterparts, and now that they 
              have lost this advantage to a degree they are annoyed. Firing Squad 
              are correct to say it is not as skilled a game as Quake, due to 
              the extra (and more realistic) inaccuracy, but it is also fair to 
              say that a HPB needs more skill to compete with the LPB's. The fact 
              of the matter is that a good LPB should always beat a good HPB. 
              If the original author cannot accept that then he just needs more 
              practice. The extra inaccuracy in CS makes it more of a strategic 
              game, knowing how to use each weapon and their effective ranges 
              is just as important as a good aim. It also puts more emphasis on 
              teamwork, with subbie-wielding troops protecting and being supported 
              by AWP wielding troops for example. Saying that the new netcode 
              gives HPB's an advantage is just being a cry-baby, because it does 
              not still give as equal an advantage as being a LPB in the first 
              place. Give the LPB a 33.6k modem and tell them to shut their whiny 
              little mouth. It's like having a car race between a Formula 1 car 
              and a Ford and then the Formula 1 driver complaining because they 
              have given the Ford a bit bigger engine and a turbo.  
              Cheers, LordSathias 
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          Michael Burman 
            Tuesday, July 04, 2000 11:17 AM  
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            Why releasing an article commenting on previous article, 
              if you never tried playing as a LPB on CS b6? I would actually agree 
              with Zenith (or whatever his nick was) on this issue. LPB playing 
              is just totally awful these days. You can't hit HPWs without luck, 
              since bullets go through. I have even shot through a HPW, and killed 
              4 players behind him. Really great code.. not. 2 of the best Finnish 
              clans quited after 6.5 (and no, they weren't using cheats, they've 
              been playing lan games with same owning). Both were highly-LPB-clans. 
              After 6.6, few players from both clans have returned. 3 from the 
              other, 6 from the other. Others.. quited CS. It's not anymore a 
              game of skill, it's about luck too much. Valve wanted the game to 
              be easier for newbies, more money. They totally forgot, that top-clans 
              make the game, and make it a success. Don't flame too much Zenith. 
             
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      ( Note from shiva: Hey, I put my name up this time. Again, I will state 
      that I don't play the game, and more than likely never will, but this thing 
      just won't die. It does seem there is a problem with the netcode, as the 
      emails, which now total around 150 -175, are pretty much split 50/50 on 
      one side or the other. But I feel I should point out a couple of things, 
      and risk some serious flaming.  
      First off, I think people are under estimating just how tough it is 
        for any producer to set up a multi-player feature in their game, for internet 
        play. In a perfect world, everyone will have the same speed access to 
        the internet, but this isn't a perfect world, it's computer technology 
        we are talking about. There are so many different computer technologies 
        out there, and no real standard that everyone uses, and alas, it is also 
        the same way in a sense with the connection speeds. There's 33.6, 56k 
        (V90 standard), ISDN, cable, ADSL, DSL, T1 and so on, all of which have 
        millions of users for a particular speed on the internet. Adding to that, 
        is how your connection is routed through the internet, (Some people get 
        bounced from server to server before they reach the proper location), 
        the hardware the individual has, and where you are actually playing from 
        location wise, and what you have is a very LARGE challenge for any game 
        designer.  
         
        Valve has run into that problem, and the result is what you read before 
        you. Is there any solution to this? Well, the only real large multi-player 
        experience I have is with battle.net, and Blizzard's solution was that 
        everyone ended up playing at the slowest speed,. (Or at least it seems 
        that way) If the slow guy dies, the speed improves noticeably. It may 
        be argued that the server has a "lesser load", but I have seen 
        this happen more than a few times within 3 minutes of the game starting. 
        Sure, it's annoying as hell, when you have 1 or 2 green lag bars, and 
        a "red guy" comes and slows the game down to a crawl, but... 
        it's fair. Very fair. 
      Now I'm not saying this is the best thing for your game, in fact, 
        it won't work more than likely, but it seems that a lot of people are 
        very unhappy since "the change". So here's a challenge to all 
        you gamers out there. It's easy to defend the Netcode, or to tear it down, 
        but it's a lot tougher to come up with a system that is fair, and that 
        is satisfactory to all players. So I am throwing down the gauntlet, challenging 
        you to come up with a better system that works and is FAIR TO EVERYONE, 
        whether it be forcing everyone to play at the same speed, having a better 
        lag rating system, or even doing a "server force" by placing 
        players with a similar lag rating into a special game channel at log in 
        (of course, you should be able to get out of the channel to play with 
        friends). Surely, someone out there has a simple solution. I want to hear 
        it, and judging from the amount of emails we have received, and the comments 
        on the various forums, a lot of other people want to hear it as well. 
      Everyone has had their say, and everyone has expressed a opinion on 
        that as well, but it's now time for a solution. So write in with your 
        ideas, and make sure you give permission if you wish it to be included 
        as part of our mailbag. Your idea, no matter how simple or small, may 
        help solve this mess. And if we have a idea that will really work, I will 
        personally send it to the publisher. (Working on the assumption that they 
        will ever speak to us.) You can email your opinions to our webmaster@gamesurge 
        account, for both Falcon and I to view, and if you decide instead to flame 
        me for expressing my opinions, even though I am admitting that I am making 
        these statements without any actual knowledge or basis for fact, you can 
        send it to shiva@gamesurge.com. 
        )  
         
       
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